Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 20:44:10 Player: Jellyman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2923) 2923 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 6544 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/850 Matter 396/500 Energy 222/300 System Corruption 10% Temperature Cool (9) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Matter Pod > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Advanced Treads Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Plasma Rifle Heavy Machine Gun Magnetic Acceleration Cannon Heavy Mace > --- INVENTORY -------- Enhanced Nuclear Core Light Angular Momentum Engine Improved Titanium Leg Large Storage Unit High-capacity Matter Pod Force Field Shock Rifle Precision Shock Rifle Particle Gun Plasma Rifle Plasma Rifle [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . 1 . 1 1 Weapon 3 | . . 1 1 . 1 Parts Attached 82 | 6 3 15 8 21 29 Power 11 | 1 . 2 2 2 4 Engine 6 | 1 . 2 1 1 1 Core 4 | . . . 1 1 2 Reactor 1 | . . . . . 1 Propulsion 17 | 2 . 3 2 6 4 Treads 11 | . . 2 2 6 1 Leg 6 | 2 . 1 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 1 4 2 3 7 Device 9 | . 1 1 1 2 4 Storage 6 | 1 . 2 1 . 2 Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 36 | 2 2 6 2 10 14 Energy Gun 18 | 1 . 1 . 5 11 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 12 | 1 2 3 1 4 1 Ballistic Cannon 3 | . . 1 . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 . 2 2 Parts Lost 37 | . . 1 1 8 27 Power 3 | . . . . 1 2 Propulsion 9 | . . . . 2 7 Utility 8 | . . 1 . 1 6 Weapon 17 | . . . 1 4 12 Highest Loss Streak 20 | . . 1 1 4 20 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 99 99 98 98 90 Engine 4 | . 14 11 1 1 . Core 3 | . . . 7 4 2 Treads 16 | . . 1 26 29 16 Leg 9 | . 28 19 . . 6 Device 15 | . 13 16 18 15 15 Storage 8 | . 14 11 9 7 6 Protection 4 | . . 5 . 5 5 Energy Gun 8 | . 11 4 . 7 16 Energy Cannon 4 | . . 5 14 4 . Ballistic Gun 13 | . 16 17 20 16 3 Ballistic Cannon 2 | . . 5 . . 4 Impact Weapon 1 | . . . . 1 5 Naked Turns . | . . . . . . Heaviest Build 63 | 13 17 28 42 52 63 Greatest Support 94 | 20 20 46 66 94 91 Greatest Overweight (x) 17 | 1 . 3 . . 17 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 Average Capacity 12 | 7 8 9 14 15 15 Most Carried 15 | 5 8 10 14 15 13 Average Carried 9 | 3 5 8 11 11 8 Final Capacity 15 | 8 8 10 15 15 15 Final Carried 13 | 4 8 10 13 10 . Class Distribution -------------------- 29% | Tank 27% | Scavenger-Tank 17% | Gunner 14% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2511 | 260 97 592 290 650 622 Remotely . | . . . . . . Salvage Created 3621 | . 130 632 374 1521 964 Parts 228 | . 11 44 28 99 46 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 67 | . 7 14 9 23 14 Guns 43 | . 7 9 4 15 8 Cannons 20 | . . 5 5 4 6 AOE 3 | . . . . 3 . Classes Destroyed 14 | . 2 5 3 3 1 Worker 4 | . . . 1 2 1 Builder 9 | . . 2 . 6 1 Tunneler 1 | . . . . . 1 Hauler 2 | . . 1 . 1 . Recycler 5 | . . 1 1 1 2 Operator 1 | . . . 1 . . Watcher 7 | . . 2 . 3 2 Swarmer 23 | . 6 4 4 4 5 Grunt 26 | . 1 6 3 10 6 Brawler 1 | . . . . 1 . Sentry 7 | . . 4 . 3 . Specialist 2 | . . . . 2 . Hunter 2 | . . . 2 . . Programmer 6 | . . . . 3 3 Best Kill Streak 6 | . 3 4 5 6 4 Combat Bots Only 4 | . 3 4 4 4 3 Max Kills in Single Turn 3 | . 1 1 2 3 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 798 | . 48 51 50 223 426 Missed 219 | . 12 7 8 69 123 Damage Taken 7338 | . 334 520 489 2252 3743 Core 1194 | . 51 26 69 190 858 Absorbed by Shields 47 | . . . . . 47 Regen/Repaired (Parts) 508 | . . . 247 261 . Core Remaining (%) 86 | 100 79 93 87 72 . Volleys Fired 227 | . 31 44 26 72 54 Largest 4 | . 2 3 4 4 4 Hottest 248 | . 60 123 182 179 248 Shots Fired 699 | . 62 123 96 245 173 Gun 539 | . 62 79 52 206 140 Cannon 160 | . . 44 44 39 33 Launcher . | . . . . . . Special . | . . . . . . Kinetic 398 | . 42 89 52 151 64 Thermal 208 | . 20 34 44 39 71 Explosive . | . . . . . . Electromagnetic 93 | . . . . 55 38 Robot Hit Streak 15 | . 10 10 11 15 14 Robot Miss Streak 7 | . 3 6 7 6 3 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 366 | . 35 59 32 141 99 Core Hits 184 | . 8 41 19 72 44 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 3 . 1 3 Burn 2 | . . . . . 2 Destroy 1 | . . 1 . . . Blast 3 | . . 2 . . 1 Corrupt 1 | . . . . 1 . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7619 | . 494 981 599 3311 2234 Guns 5162 | . 494 576 216 2232 1644 Cannons 1806 | . . 392 365 485 564 Explosions 594 | . . . . 594 . Melee 18 | . . . . . 18 Ramming 39 | . . 13 18 . 8 Kinetic 3579 | . 416 589 216 1419 939 Thermal 2231 | . 78 379 365 675 734 Explosive 326 | . . . . 326 . Electromagnetic 1426 | . . . . 891 535 Impact 18 | . . . . . 18 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 3 . 5 10 Average Corruption 3 | . . 2 . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 59 | . . 10 . 18 31 Message Errors 9 | . . 1 . 4 4 Matter Fused 19 | . . 5 . 6 8 Heat Flow Errors 10 | . . 3 . 3 4 Energy Discharges 4 | . . 1 . 1 2 Parts Rejected 4 | . . . . 1 3 Parts Fused 2 | . . . . . 2 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 4 | . . . . 2 2 Misfires 2 | . . . . . 2 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 21 | . . 5 . 16 . Projectiles 5 | . . 5 . . . Explosions 16 | . . . . 16 . Melee . | . . . . . . Knockbacks 6 | . . 1 . . 5 Impact . | . . . . . . Kinetic 6 | . . 1 . . 5 Secondary . | . . . . . . Self-Inflicted Damage 294 | . . . . 294 . Shots 5 | . . . . 5 . Rammed 1 | . . . 1 . . Targets Rammed 5 | . . 3 1 . 1 Kicked 4 | . . 3 . . 1 Crushed . | . . . . . . Highest Temperature 593 | . 1 405 520 593 493 Average Temperature 124 | . 1 116 137 113 144 Received Heat Transfer 1672 | . 90 210 126 513 733 Effects 25 | . . 3 10 8 4 Shutdowns 3 | . . . 1 . 2 Energy Bleed 3 | . . . . 1 2 Interference 8 | . . 2 3 3 . Matter Decay 1 | . . 1 . . . Short Circuit 2 | . . . 1 1 . Damage (minor) 2 | . . . 1 1 . Damage (major) 6 | . . . 4 2 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 6 | . . . . 4 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 1 1 5 Heat Transferred 4127 | . 175 595 666 914 1777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 525 | . 155 307 311 525 250 Initial 209 | . . 25 129 36 209 Average 161 | . 62 177 133 257 129 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 68 | 100 100 63 86 41 71 Level 1 26 | . . 36 13 35 28 Level 2 5 | . . . . 22 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 3 3 6 5 Investigation 2 | . 1 . . . 1 Extermination 3 | . . . . 1 2 Reinforcement 13 | . . 3 3 5 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 2 1 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 11 29 14 34 28 Peak Tracking Total 8 | . 3 5 4 5 8 Tactical Retreats 8 | . 1 4 . 3 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 2 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . 2 2 6 1 Max in Single Turn 2 | . . 1 1 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 2 2 2 2 6 Terminals 10 | . 2 2 1 1 4 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 28 | . 5 3 5 4 11 Successful 15 | . 2 2 3 2 6 Failed 13 | . 3 1 2 2 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 5 3 1 2 8 Fabricators 1 | . . . . . 1 Repair Stations 6 | . . . 4 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 10 | . 2 2 1 . 5 Record 6 | . . 1 . . 5 Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 4 | . . . 2 2 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 1 1 1 4 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 76 | . . . 38 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5049 | 82 576 1034 712 1248 1397 Spaces Moved 2430 | 52 382 477 314 497 708 Core 25 | 15 . 5 . . 5 Treads 1317 | . . 47 314 497 459 Legs 1088 | 37 382 425 . . 244 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 170 161 130 Average Speed 156 | 121 120 162 170 167 159 Slowest Speed 900 | 190 120 250 170 170 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 61 31 29 18 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . . . . 71 7 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 71 | . . . . 71 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3200 | 71 440 639 430 753 867 Wait 331 | 4 8 71 66 135 47 Move 2425 | 51 381 476 313 496 708 Hop . | . . . . . . Pick Up 84 | 10 11 14 11 19 19 Fast Attach 3 | . . 3 . . . Attach 54 | 6 3 4 5 14 22 Detach . | . . . . . . Swap 25 | . . 8 3 7 7 Drop 45 | . 6 16 5 10 8 Fire 227 | . 31 44 26 72 54 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 4 | . . 3 . . 1 Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Discovered new exit (range 4) 577 | -10/Materials | Discovered new exit (range 14) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 952 | -9/Materials | Build established: Tank 1652 | -9/Materials | Discovered new exit (range 9) 1693 | -9/Materials | Entered another Materials area 1693 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1896 | -8/Materials | Build established: Gunner 2270 | -8/Materials | Repaired Arm. Treads 2351 | -8/Materials | Discovered new exit (range 7) 2405 | -8/Materials | Entered Factory 2405 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2617 | -7/Factory | Repaired Arm. Treads 2698 | -7/Factory | Build established: Scavenger-Tank 3467 | -7/Factory | Lost 4 parts (1n1u2w) 3625 | -7/Factory | Discovered new exit (range 15) 3653 | -7/Factory | Entered another Factory area 3653 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4313 | -6/Factory | Build established: Tank 5020 | -6/Factory | Core integrity fell below 50% 5032 | -6/Factory | Core integrity fell below 20% 5043 | -6/Factory | System corruption reached 10% 5050 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05010_ G-50 Soldier destroyed. 05013_ Lgt. Angular Momentum Engine destroyed. 05017_ Imp. Titanium Leg destroyed. 05017_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 05019_ Plasma Rifle destroyed. 05022_ Hvy. Mace destroyed. 05025_ Force Field destroyed. 05027_ K-01 Serf collects debris. 05032_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 05033_ K-01 Serf collects debris. 05034_ Shock Rifle destroyed. 05036_ K-01 Serf collects debris. 05040_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 05041_ K-01 Serf collects debris. 05046_ System corrupted: Matter fused (-9). 05048_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 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" #????????? | | +????????????# " "" ## " #????????? | | ##+##????????????????# g @ ## " #????????? | | ?????????????????????## ####### " #????????? | | ??????????????????????##??????# " #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ?????????????????????????????? ??????????? | | ??????????????????????????????# ??????????? | | ??????????????????????????????? ?????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 300 Matter Stores 405 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryGunKit Manual? 0 Play Time 00:50:17 Cumulative 7.4 hours Start 2024.03.16 @ 11:04:27 End 2024.03.16 @ 20:44:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8954501-750d-4cba-a45e-aeeeaca51cdf