Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.27 @ 22:30:58 Player: Cookedpoo Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (354) 1770 Value Destroyed (15380) 15380 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (7174) 7174 TOTAL SCORE: 32464 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4675 Follower Combat Kills 248 Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Scanned by Researcher 500 Friendly Fire -349 Cogmind --------- Core Integrity 0/1300 Matter 82/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Assembled Alloy Leg > --- UTILITY (12) ----- Assembled Nanovents > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Biometal Medium Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Large Storage Unit Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Heavy Gauss Cannon > --- INVENTORY -------- Improved Heavy Siege Treads Advanced Signal Interpreter GOLEM Unit GOLEM Unit Smartbomb Launcher Fusion Bomb Launcher [Rating: 182] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Assembled Flux Generator Propulsion Advanced Treads Treads Advanced Treads Leg Assembled Alloy Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Assembled Nanovents Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Smartbomb Launcher Slashing Weapon Falx Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . 2 . . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . Utility 10 | . . . 2 . . . 1 2 . . . . . . . 1 2 2 Weapon 2 | . . . . . . . . . . 2 . . . . . . . . Parts Attached 230 | 6 14 12 28 1 2 . 19 12 35 17 4 5 9 24 11 10 3 18 Power 19 | 1 . 2 2 1 . . 1 2 2 1 1 . 1 3 1 1 . . Engine 15 | 1 . 2 2 1 . . 1 2 2 1 1 . 1 1 . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 2 1 1 . . Propulsion 56 | 2 3 2 8 . . . 9 . 3 9 2 2 . 4 4 3 2 3 Treads 40 | 1 3 1 4 . . . 6 . 3 5 1 2 . 2 4 3 2 3 Leg 1 | . . . . . . . . . . . . . . 1 . . . . Wheel 14 | 1 . 1 4 . . . 3 . . 3 1 . . 1 . . . . Hover 1 | . . . . . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 47 | 1 3 . 3 . 2 . 4 5 8 2 1 1 3 9 2 1 . 2 Device 5 | . . . . . . . . 2 1 . . . . . . 1 . 1 Storage 16 | 1 3 . 3 . 2 . 2 . 2 . . . . 3 . . . . Processor 8 | . . . . . . . 1 . 1 . . 1 2 . 2 . . 1 Hackware 2 | . . . . . . . 1 . . 1 . . . . . . . . Protection 16 | . . . . . . . . 3 4 1 1 . 1 6 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 108 | 2 8 8 15 . . . 5 5 22 5 . 2 5 8 4 5 1 13 Energy Gun 20 | . 5 4 1 . . . . 1 6 . . . . 1 1 1 . . Energy Cannon 17 | . . . 2 . . . 2 . 5 . . . 1 2 . 3 1 1 Ballistic Gun 28 | 2 . 1 7 . . . 2 4 5 3 . 1 1 . 2 . . . Ballistic Cannon 14 | . . . . . . . . . 4 1 . . 2 2 . . . 5 Launcher 25 | . 3 3 5 . . . 1 . 2 . . 1 1 1 1 . . 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . 2 . 1 . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . . 7 2 . . . 7 . . . . Parts Lost 63 | . 1 3 . 1 . . 4 . 19 1 . . . 3 6 2 1 22 Power 5 | . . 1 . 1 . . . . . . . . . . 1 . . 2 Propulsion 13 | . . . . . . . 2 . 5 . . . . 1 3 . . 2 Utility 24 | . . . . . . . . . 11 . . . . 1 2 . . 10 Weapon 21 | . 1 2 . . . . 2 . 3 1 . . . 1 . 2 1 8 Highest Loss Streak 18 | . 1 2 . 1 . . 2 . 18 1 . . . 2 2 2 1 11 Average Slot Usage (%) 82 | . 98 99 98 99 81 77 80 76 86 81 73 72 74 89 68 65 87 86 Engine 5 | . 14 14 11 10 11 11 9 7 7 6 6 6 6 3 . . . . Reactor 1 | . . . . . . . . . . . . . . 2 5 4 5 3 Treads 11 | . 14 14 11 11 11 11 13 23 21 13 18 13 13 12 10 2 5 3 Leg 2 | . . . . . . . . . . . . . . . . 9 10 8 Wheel 5 | . 14 14 11 11 11 11 13 . . 5 1 6 6 5 5 . . . Device 8 | . . . . . . . . . 6 4 . . . . . 16 31 31 Storage 17 | . 26 28 42 44 26 22 18 15 14 13 13 13 13 14 15 12 10 8 Processor 6 | . . . . . . . 4 7 9 13 13 15 20 17 18 . . . Protection 5 | . . . . . . . . 6 8 13 13 10 5 7 1 2 5 8 Energy Gun 2 | . 26 17 5 . . . . 1 2 . . . . 2 . . . . Energy Cannon 5 | . . . . . . . 7 3 1 . . . . 8 2 13 19 15 Ballistic Gun 6 | . 1 9 15 22 22 22 10 9 6 5 6 5 5 . 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 193 | 11 41 41 77 77 171 171 179 193 188 65 79 79 87 91 90 121 122 131 Greatest Support 82 | 16 20 20 20 16 16 16 69 69 69 69 66 22 12 44 82 82 70 80 Greatest Overweight (x) 14 | 1 2 13 4 4 10 10 14 2 3 5 6 6 7 7 7 10 3 3 Average Overweight (x) 3 | . 1 2 3 4 8 10 5 2 1 3 1 5 6 6 3 1 1 1 Largest Inventory Capacity 44 | 6 16 16 28 28 44 44 44 44 44 16 16 16 16 16 16 16 10 10 Average Capacity 21 | 5 13 16 27 28 40 44 43 44 33 16 16 16 16 16 16 13 10 9 Most Carried 44 | 4 16 16 28 28 41 42 44 44 44 16 16 16 16 16 16 16 9 10 Average Carried 20 | 2 12 14 26 27 33 41 42 43 33 15 15 15 15 15 15 11 8 9 Final Capacity 44 | 6 16 16 28 28 44 44 44 44 16 16 16 16 16 16 16 10 10 4 Final Carried 44 | 4 16 16 28 28 41 42 44 44 16 16 16 16 16 16 14 9 9 4 Class Distribution -------------------- 30% | Hauler-Mutant 25% | Golem 23% | Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Mutant | -6/Deep Caves Gunner | -5/Proximity Caves Golem | -5/Factory Golem | -4/Factory Golem | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Matter Collected 6586 | 227 213 81 796 60 40 6 205 520 945 222 551 673 141 236 611 272 30 757 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 16409 | . 567 38 1522 154 . 12 577 910 1530 222 537 1018 150 1093 608 558 574 6339 Parts 762 | . 33 9 106 10 . 2 27 52 68 15 22 48 9 12 23 28 33 265 Haulers Intercepted 9 | . 2 . 3 . . . . 2 1 . . . . . . . . 1 Recyclers Shooed 2 | . . . 1 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . . . . . 21 46 . . 17 . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Combat Hostiles Destroyed 326 | . 12 9 33 3 . . 6 14 25 1 10 22 3 54 15 8 8 103 Melee 4 | . . . . . . . . . . . . . . 4 . . . . Guns 91 | . 3 . 16 3 . . 2 10 15 1 10 19 . . 12 . . . Cannons 105 | . . . 1 . . . 3 1 9 . . . . 8 1 8 8 66 AOE 123 | . 9 9 16 . . . 1 1 1 . . 3 3 41 2 . . 37 Classes Destroyed 24 | . 6 . 4 . . . . 1 1 . 1 2 1 4 1 . . 3 Worker 18 | . . . 6 1 . 1 1 . 2 . . . . . . 1 . 6 Builder 9 | . . . 3 . . . 1 1 1 . . . . . . . . 3 Hauler 9 | . 2 . 3 . . . . 2 1 . . . . . . . . 1 Recycler 18 | . 3 . 3 . . . 3 . 4 1 . . . . . . 1 3 Mechanic 2 | . . . . . . . . . . . . . . . . . . 2 Operator 6 | . 1 . 1 . . . . . . . . 1 . . . 2 . 1 Watcher 11 | . 1 . 2 . . . . . 1 2 . . . . . . 2 3 Swarmer 57 | . 8 9 12 . . . . . 2 . 2 8 . . 5 . 4 7 Saboteur 4 | . . . . . . . . . . . . . . . . . . 4 Grunt 106 | . 4 . 17 3 . . 3 7 8 . 4 8 . . 2 3 . 47 Brawler 13 | . . . . . . . . . 2 . . 3 . . 1 1 . 6 Duelist 16 | . . . 1 . . . . 1 2 . . 1 . . . . . 11 Protector 2 | . . . . . . . . . . . . 1 . . . . . 1 Sentry 28 | . . . 3 . . . 3 4 8 . 1 . . . 1 . 2 6 Hunter 8 | . . . . . . . . . . . . . . . 3 2 . 3 Programmer 29 | . . . . . . . . 2 3 1 . . . . 2 2 2 17 Behemoth 2 | . . . . . . . . . . . . 1 . . 1 . . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 Zionite 1 | . . . . . . . . . . . . . 1 . . . . . Z-Light 6 | . . . . . . . . . . . . . . 6 . . . . Assembler 1 | . . . . . . . . . . . . . . 1 . . . . Assembled 42 | . . . . . . . . . . . . . . 42 . . . . Golem 6 | . . . . . . . . . . . . . . 6 . . . . Thug 2 | . . . . . . . . . . . 2 . . . . . . . Mutant 4 | . . . . . . . . . . . 1 . 3 . . . . . Best Kill Streak 37 | . 4 3 12 3 . 1 5 3 8 1 7 10 2 37 5 3 7 16 Combat Bots Only 36 | . 3 3 8 3 . . 3 3 7 1 7 10 2 36 5 3 6 16 Max Kills in Single Turn 17 | . 4 2 7 1 . 1 2 1 2 1 1 3 1 17 2 1 1 6 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . Exploded 17 | . 3 2 3 . . . 1 1 1 . . 3 1 17 1 . . 5 Melee 1 | . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Damage Taken 17804 | . 203 252 973 101 . . 512 839 1877 112 209 494 823 1618 1595 125 352 7719 Core 2126 | . 18 69 153 12 . . 57 62 181 41 19 12 . 13 170 . 13 1306 Absorbed by Shields 105 | . . . . . . . . . . . . . . . . . . 105 Core Remaining (%) 80 | 100 . 65 . . . 58 89 . 65 . . . . . 70 100 98 . Volleys Fired 707 | . 23 11 78 9 . 1 29 59 100 7 20 41 11 38 34 22 13 211 Largest 4 | . 2 2 2 2 . 2 2 2 2 1 1 1 1 4 3 4 4 4 Hottest 224 | . 90 90 105 46 . 46 98 108 122 60 60 60 46 224 171 156 173 173 Shots Fired 1287 | . 40 15 144 18 . 2 53 117 183 7 20 41 11 64 42 51 37 442 Gun 544 | . 36 8 128 18 . 2 27 102 125 7 20 39 . 2 30 . . . Cannon 668 | . . . 7 . . . 25 15 57 . . . 3 53 8 51 37 412 Launcher 75 | . 4 7 9 . . . 1 . 1 . . 2 8 9 4 . . 30 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 498 | . . 3 108 18 . 2 27 93 134 7 20 39 . 2 26 . . 19 Thermal 578 | . . . 7 . . . 21 . 43 . . . 3 29 8 37 37 393 Explosive 75 | . 4 7 9 . . . 1 . 1 . . 2 8 9 4 . . 30 Electromagnetic 136 | . 36 5 20 . . . 4 24 5 . . . . 24 4 14 . . Robot Hit Streak 70 | . 3 8 19 16 . 17 11 23 70 9 14 13 . 23 17 23 10 38 Robot Miss Streak 7 | . 3 1 2 1 . . 4 5 7 3 1 5 . 3 3 1 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . . . . . 5 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 963 | . 19 10 94 16 . 1 35 105 159 6 19 40 . 62 40 30 24 303 Core Hits 964 | . 20 9 63 6 . 1 19 59 154 6 21 46 15 156 46 16 15 312 Critical Hits 9 | . . . 1 1 . . . 1 . . . . . 4 . . . 2 Critical Kills 4 | . . . . 1 . . . 1 . . . . . 2 . . . . Critical Parts Destroyed 5 | . . . 1 . . . . . . . . . . 2 . . . 2 Melee Attacks 41 | . . . . . . . . . . 3 . . . 30 7 1 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . . . . . . 30 7 1 . . Piercing 3 | . . . . . . . . . . 3 . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 51312 | . 775 726 2724 270 . 14 881 1955 3441 347 1162 2142 1259 5362 2994 1366 924 24970 Guns 10682 | . 279 122 1308 270 . 14 261 1559 2054 347 1153 1522 . 55 1738 . . . Cannons 19459 | . . . 25 . . . 450 268 1254 . . . . 1011 156 1366 924 14005 Explosions 20072 | . 496 604 1391 . . . 170 128 133 . . 605 1234 3441 921 . . 10949 Melee 1034 | . . . . . . . . . . . . . . 855 179 . . . Ramming 65 | . . . . . . . . . . . 9 15 25 . . . . 16 Kinetic 10818 | . . 41 1079 270 . 14 261 1447 2580 347 1153 1522 . 96 1657 . . 351 Thermal 17560 | . 121 21 25 . . . 415 128 644 . . . . 548 136 944 924 13654 Explosive 19737 | . 375 583 1391 . . . 105 . 133 . . 605 1234 3441 921 . . 10949 Electromagnetic 2098 | . 279 81 229 . . . 100 380 84 . . . . 422 101 422 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1034 | . . . . . . . . . . . . . . 855 179 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . 3 4 1 1 1 1 . 2 1 . 19 Average Corruption 4 | . . . . . . . . 2 2 1 1 1 1 . 1 1 . 8 Corruption Purged 10 | . . . . . . . . 1 5 . . . . . . . . 4 Effects 213 | . . . . . . . . 20 18 3 3 8 1 . 3 3 . 154 Message Errors 48 | . . . . . . . . 3 4 . 2 3 . . 2 2 . 32 Matter Fused 34 | . . . . . . . . 1 5 . . . . . . . . 28 Heat Flow Errors 14 | . . . . . . . . 1 1 . . . . . . . . 12 Energy Discharges 14 | . . . . . . . . 2 2 1 . 1 . . . . . 8 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 25 | . . . . . . . . 4 3 2 1 2 1 . 1 . . 11 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . . . . . . . . 2 Misdirections 10 | . . . . . . . . . . . . . . . . . . 10 Targeting Errors 48 | . . . . . . . . 8 3 . . 2 . . . 1 . 34 Weapon Failures 12 | . . . . . . . . 1 . . . . . . . . . 11 Overload Shots 2 | . . . . . . . . . . . . . . 2 . . . . Overflow Damage 1975 | . 32 77 75 . . . 38 7 . . . . 107 79 42 69 24 1425 Projectiles 1016 | . . . . . . . 6 . . . . . . 40 7 69 24 870 Explosions 927 | . 32 77 75 . . . 32 7 . . . . 107 39 3 . . 555 Melee 32 | . . . . . . . . . . . . . . . 32 . . . Knockbacks 40 | . . . . . . . . . 38 . . . . 1 . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 38 | . . . . . . . . . 36 . . . . 1 . . . 1 Secondary 2 | . . . . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 625 | . 80 175 81 . . . . . . . . 4 12 148 9 . . 116 Shots 21 | . 1 5 2 . . . . . . . . . . 7 1 . . 5 Rammed 7 | . . . . . . . . . . . 1 2 2 . . . . 2 Targets Rammed 7 | . . . . . . . . . . . 1 2 2 . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 430 | . 186 42 126 2 . . 210 306 411 430 377 334 42 321 368 240 . 234 Average Temperature 123 | . 51 10 35 2 . . 66 89 105 140 136 160 19 151 176 133 . 84 Received Heat Transfer 3405 | . 18 . 309 51 . . 216 279 438 . 63 117 15 186 324 27 . 1362 Effects 18 | . . . . . . . . . 1 1 1 . . 7 8 . . . Energy Bleed 6 | . . . . . . . . . 1 . 1 . . 1 3 . . . Interference 9 | . . . . . . . . . . . . . . 6 3 . . . Matter Decay 2 | . . . . . . . . . . 1 . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . 1 . . . . . . 2 . . . . . 1 . . . . Combat Hostiles 3 | . . . . . . . . 2 . . . . . 1 . . . . Parts Fried 12 | . 3 . 2 . . . . 6 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . . . . . 1 . 3 . . . . 1 . . . 13 Heat Transferred 11093 | . 150 50 37 . . . 568 100 1332 . . . . 753 185 561 525 6832 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 1 . . . . 1 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Peak Influence 2671 | . 220 226 739 347 . 5 249 258 434 153 . . . . . 136 289 2671 Initial 287 | . . 31 . 287 . . . 57 117 153 . . . . . 65 11 80 Average 378 | . 111 64 328 303 . . 82 119 263 73 . . . . . 69 86 1032 Maximum Alert Level 5 | . 1 1 3 1 . . 1 1 2 . . . . . . . 1 5 Low Security (%) 55 | 100 70 91 41 17 . 100 91 78 28 100 . . . . . 100 84 2 Level 1 15 | . 29 8 18 82 . . 8 21 64 . . . . . . . 15 3 Level 2 7 | . . . 26 . . . . . 6 . . . . . . . . 15 Level 3 13 | . . . 12 . . . . . . . . . . . . . . 44 Level 4 6 | . . . . . . . . . . . . . . . . . . 24 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 2 . 5 . . . . 6 8 1 . 1 . . . 3 1 31 Investigation 7 | . 1 . 2 . . . . 1 1 . . . . . . 1 . 1 Extermination 11 | . . . . . . . . 1 2 1 . . . . . 1 1 5 Reinforcement 8 | . 1 . 2 . . . . 1 1 . . . . . . 1 . 2 Assault 25 | . . . 1 . . . . . . . . 1 . . . . . 23 Garrison 7 | . . . . . . . . 3 4 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Distress Signals 17 | . 1 . 6 . . . 1 1 4 . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 457 | . 17 9 57 3 . . 14 20 33 6 9 23 16 43 23 8 8 168 Peak Tracking Total 31 | . 6 3 7 3 . . 3 3 6 2 4 12 8 26 7 3 4 31 Tactical Retreats 31 | . 2 . 6 . . . 4 . . . . . 1 5 6 1 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Traps Triggered 11 | . 1 . 2 . . . . . 3 2 . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Machines Disabled 22 | . 1 1 2 . . . 1 . 2 1 1 . 2 2 . . 4 5 Max in Single Turn 4 | . 1 1 1 . . . 1 . 1 1 1 . 2 1 . . 4 1 Garrison Access 3 | . . . . . . . 1 . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Machines Accessed 44 | . 7 1 5 . 2 1 7 2 2 5 2 . . . . 2 2 6 Terminals 28 | . 6 . 2 . . 1 4 1 2 3 1 . . . . 2 2 4 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 . . . . . . . . Recycling Units 4 | . 1 . 2 . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . 1 . . . . . . . 2 Total Hacks 123 | . 28 1 17 . 2 5 19 7 6 10 4 . . . . 6 7 11 Successful 59 | . 12 1 7 . 2 1 16 2 2 5 4 . . . . 3 2 2 Failed 63 | . 15 . 10 . . 4 3 5 4 5 . . . . . 3 5 9 Catastrophic 13 | . 1 . . . . 2 1 1 2 1 . . . . . . 2 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 68 | . 13 . 9 . 1 5 11 1 4 2 . . 4 . . 6 7 5 Terminals 93 | . 24 . 11 . . 5 15 3 6 6 3 . . . . 6 7 7 Fabricators 4 | . . . . . . . . 4 . . . . . . . . . . Repair Stations 5 | . . . 3 . . . . . . 2 . . . . . . . . Recycling Units 8 | . 4 . 3 . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 . . 2 . . . . . . . 4 Terminal Hacks 33 | . 9 1 2 . 2 1 8 1 1 1 4 . . . . 1 . 2 Record 7 | . . . . . 1 . 1 . 1 . 3 . . . . . . 1 Part Schematic 2 | . 1 . . . . . 1 . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Robot Analysis 5 | . . . 2 . . 1 2 . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . . . 1 . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . 1 . . 1 . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . . . . . . . . . . . . 1 Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . 2 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . 2 . . . . . . . . Scan Component 2 | . . . 1 . . . . . . 1 . . . . . . . . Repair 2 | . . . 1 . . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . . . 1 . . . . . . . . . . . Retrieve Components 3 | . . . 2 . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . . . . . . . . Seal Access 2 | . . . . . . . 1 . . 1 . . . . . . . . Unauthorized Hacks 14 | . 3 . 1 . . . 4 . 1 1 . . . . . 2 2 . Terminals 14 | . 3 . 1 . . . 4 . 1 1 . . . . . 2 2 . Track 3 | . 1 . . . . . 1 . 1 . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . Botnet 9 | . 2 . 1 . . . 2 . . . . . . . . 2 2 . Operators 1 | . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . . . . . 1 . . . . . . . . 2 . 1 Used 1 | . 1 . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 7 . 4 . . 1 4 2 2 4 1 . . . . 2 2 6 Full Trace Events 4 | . 1 . 1 . . . . 1 . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . . 2 . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . Matter 212 | . . . . . . . . 212 . . . . . . . . . . Time 106 | . . . . . . . . 106 . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . 1 . . . . . . . . Time 42 | . . . 26 . . . . . . 16 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . . . 16 . . . 9 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . 1 . . . . . . . . 10 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 3 Programmers 8 | . . . . . . . . . 1 . . . . . . . . 7 Robots Rewired 4 | . . . . . . . . . . . 2 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Total Allies 9 | . . . . 4 . . . . . 1 2 2 . . . . . . Largest Group 4 | . . . . 4 4 3 3 . . 1 3 3 2 . . . . . Highest-Rated Group 77 | . . . . 71 71 40 40 . . 26 77 77 61 . . . . . Highest-Rated Ally 32 | . . . . 31 31 16 16 . . 26 31 32 32 . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . STAY 1 | . . . . . . . . . . . . . 1 . . . . . Ally Attacks 51 | . . . . . . . 27 . . . . 9 15 . . . . . Total Damage 916 | . . . . . . . 364 . . . . 131 421 . . . . . Kills 12 | . . . . . . . 5 . . . . 1 6 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Robot Analysis Total 5 | . . . 2 . . 1 2 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . . . 1 1 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Turns Passed 21752 | 55 795 904 1375 484 1006 841 1153 1064 1222 1163 597 1035 2076 1281 905 1234 592 3970 Spaces Moved 10959 | 43 580 575 673 317 528 418 566 420 404 689 317 559 1347 670 554 298 278 1723 Core 143 | 5 . 28 . . . . . . . . . . . . . 10 . 100 Treads 1760 | . 2 6 4 . . . 137 420 404 172 256 170 . 1 79 57 47 5 Legs 2080 | . . . . . . . . . . . . . . . . 231 231 1618 Wheels 6976 | 38 578 541 669 317 528 418 429 . . 517 61 389 1347 669 475 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 140 120 200 155 200 160 120 140 150 130 140 130 155 170 50 Average Speed 159 | 96 115 148 139 140 184 200 169 200 186 147 161 166 150 154 137 189 178 166 Slowest Speed 700 | 100 200 700 220 140 200 200 300 200 220 185 165 205 160 165 172 550 220 205 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 88 96 70 55 72 67 35 11 48 22 57 79 85 71 66 9 11 40 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 4 | . . . . . 1 . . . . . 1 . 1 . 1 . . . Known Exits Taken 4 | . . . 1 . . . . . . 1 1 . . . . 1 . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 1 1 . . 1 1 1 1 . 1 . Scrap Searched 20 | . . 3 . 1 . 2 . . . . 1 8 4 . 1 . . . Spaces Dug 72 | . . 11 . . . . 1 . 1 1 . . . 2 38 5 . 13 Terrain Destroyed 890 | . 86 61 62 . . . 19 3 28 2 2 50 7 72 100 12 35 351 Melee 2 | . . . . . . . . . . 1 . . . . . 1 . . Projectile 158 | . . . 1 . . . 6 . 1 1 2 15 . 4 4 11 11 102 AOE 730 | . 86 61 61 . . . 13 3 27 . . 35 7 68 96 . 24 249 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Fac Res Total 14070 | 54 671 606 973 339 563 422 719 540 695 834 407 657 1382 793 668 935 348 2464 Wait 1591 | . 24 . 140 11 3 3 31 14 116 91 6 26 6 7 49 579 49 436 Move 10939 | 42 579 574 672 316 527 417 565 419 403 688 316 558 1344 669 553 297 277 1723 Hop 1 | . . . . . . . . . . . . . 1 . . . . . Pick Up 204 | 6 19 5 33 1 27 1 47 14 13 10 7 1 2 6 6 1 . 5 Fast Attach 79 | 4 4 . 1 1 2 . 3 6 14 9 1 3 4 11 4 2 2 8 Attach 63 | 2 1 4 6 . . . 8 1 8 3 . 1 4 6 5 8 . 6 Detach 77 | . . 1 . . 1 . 2 2 8 3 . 1 2 6 1 10 4 36 Swap 89 | . 9 8 21 . . . 8 5 13 6 3 1 1 7 2 . 1 4 Drop 183 | . 12 3 22 1 3 . 26 20 20 14 10 4 5 13 7 9 2 12 Fire 707 | . 23 11 78 9 . 1 29 59 100 7 20 41 11 38 34 22 13 211 Melee 41 | . . . . . . . . . . 3 . . . 30 7 1 . . Ram 3 | . . . . . . . . . . . . 1 2 . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . 2 Crush 2 | . . . . . . . . . . . 1 1 . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . . . 21 Rewire 68 | . . . . . . . . . . . 43 19 . . . 6 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory -3/Research (discovered 1 exit: *Qua) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 346 | -10/Materials | Central database locked down 504 | -10/Materials | Discovered new exit (range 10) 727 | -10/Materials | Discovered new exit (range 3) 851 | -10/Materials | Entered Mines 941 | -10/Mines | Discovered new exit (range 9) 1090 | -10/Mines | Learned location of 1 exit from Materials 1197 | -10/Mines | Discovered new exit (range 12) 1214 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1755 | -10/Mines | Entered Materials 1755 | -9/Materials | Evolved 2 slots: Utility x2 1756 | -9/Materials | Identified exit to Mines 1882 | -9/Materials | Repaired Lrg. Storage Unit 2059 | -9/Materials | Build established: Hauler-Mutant 2533 | -9/Materials | Discovered exit to Mines (range 6) 2610 | -9/Materials | Destroyed 8 combat bots 2955 | -9/Materials | First assault squad dispatched 3130 | -9/Materials | Entered Mines 3168 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3172 | -9/Mines | Found Prototype Device 3251 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3292 | -9/Mines | Learned Materials terminal intel 3306 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3307 | -9/Mines | Discovered new exit (range 5) 3366 | -9/Mines | Learned Materials garrison access intel 3407 | -9/Mines | Received a Mining Laser from a helpful Derelict 3408 | -9/Mines | Discovered new exit (range 8) 3614 | -9/Mines | Entered Exiles 3614 | -9/Exiles | Accompanied by 4 allies 3649 | -9/Exiles | Met 8R-AWN 3673 | -9/Exiles | Met EX-HEX 3728 | -9/Exiles | Met EX-DEC 3733 | -9/Exiles | Learned location of Zion (-6) 3975 | -9/Exiles | Met EX-BIN 4003 | -9/Exiles | Aligned with FarCom system 4005 | -9/Exiles | Given EX-Vault access code 4051 | -9/Exiles | Opened EX-Vault 4077 | -9/Exiles | Found XL Autogun Array 4120 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4334 | -9/Exiles | Discovered new exit (range 14) 4590 | -9/Exiles | Discovered new exit (range 14) 4620 | -9/Exiles | Left Exiles lab with XL Autogun Array 4620 | -9/Exiles | Entered Mines 4620 | -8/Mines | Accompanied by 3 allies 4754 | -8/Mines | Discovered new exit (range 15) 5461 | -8/Mines | Entered Materials 5461 | -8/Materials | Accompanied by 3 allies 5461 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5462 | -8/Materials | Loaded intel: 12 terminal locations 5463 | -8/Materials | Loaded intel: 1 garrison access location 5791 | -8/Materials | Discovered new exit (range 15) 6614 | -8/Materials | Entered Factory 6614 | -7/Factory | Evolved 2 slots: Utility x2 6738 | -7/Factory | Fabricated Smartbomb Launcher (x1) 7374 | -7/Factory | Garrison activated, responded to threat 7401 | -7/Factory | Discovered new exit (range 16) 7678 | -7/Factory | Entered Storage 8015 | -7/Storage | Destroyed 7 combat bots 8127 | -7/Storage | Found Prototype Launcher 8127 | -7/Storage | Identified Rocket Array 8409 | -7/Storage | Garrison activated, responded to threat 8513 | -7/Storage | Lost 18 parts (4n11u3w) 8737 | -7/Storage | Build established: Mutant 8793 | -7/Storage | Garrison activated, responded to threat 8883 | -7/Storage | Discovered new exit (range 11) 8900 | -7/Storage | Entered Factory 8900 | -6/Factory | Evolved 2 slots: Weapon x2 9202 | -6/Factory | Discovered new exit (range 16) 9325 | -6/Factory | Build established: Gunner 9655 | -6/Factory | Repaired Arm. Wheel 9838 | -6/Factory | Identified exit to Lower Caves 10063 | -6/Factory | Entered Lower Caves 10063 | -6/Lower Caves | Accompanied by 1 ally 10134 | -6/Lower Caves | Attracted the attention of an 0b10 base 10161 | -6/Lower Caves | Destroyed 7 combat bots 10162 | -6/Lower Caves | Learned location of Extension (-4) 10260 | -6/Lower Caves | Attacked by a faux Warlord 10597 | -6/Lower Caves | Encountered a Warlord checkpoint 10631 | -6/Lower Caves | Identified exit to Lower Caves 10660 | -6/Lower Caves | Entered another Lower Caves area 10660 | -6/Lower Caves | Accompanied by 3 allies 10853 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10944 | -6/Lower Caves | Destroyed 10 combat bots 11308 | -6/Lower Caves | Spotted B-75 Beast 11313 | -6/Lower Caves | Destroyed B-75 Beast 11668 | -6/Lower Caves | Discovered new exit (range 16) 11679 | -6/Lower Caves | Learned Factory security intel 11695 | -6/Lower Caves | Entered Zion 11695 | -6/Zion | Accompanied by 2 allies 11775 | -6/Zion | Discovered new exit (range 13) 12018 | -6/Zion | System corruption cleaned by Quarantine Array 12214 | -6/Zion | Visited the Megawrench Repair Shop 12217 | -6/Zion | Megawrench repaired 10 parts 12520 | -6/Zion | Learned location of 1 exit from Factory 12603 | -6/Zion | Learned Factory terminal intel 12784 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13344 | -6/Zion | Rebuked by Imprinter 13446 | -6/Zion | Opened final containment barrier to the Deep Caves 13649 | -6/Zion | Attacked by Zionites 13657 | -6/Zion | Allies destroyed Imprinter 13667 | -6/Zion | Extracted access codes from Imprinter's data core 13768 | -6/Zion | Discovered new exit (range 3) 13768 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13771 | -6/Zion | Entered Deep Caves 13868 | -6/Deep Caves | Build established: Mutant 14120 | -6/Deep Caves | Z-Facility disabled 14345 | -6/Deep Caves | Found Prototype Protection 14345 | -6/Deep Caves | Identified Zio. Heavy Carapace 14353 | -6/Deep Caves | Found Prototype Protection 14353 | -6/Deep Caves | Identified Zio. Weapon Casing 14714 | -6/Deep Caves | Spotted as-41640 14726 | -6/Deep Caves | Destroyed as-41640 14751 | -6/Deep Caves | Triggered Deep Caves wall 14757 | -6/Deep Caves | Spotted AS-54399 14761 | -6/Deep Caves | Destroyed AS-54399 14779 | -6/Deep Caves | Spotted AS-86500 14784 | -6/Deep Caves | Exposed GOLEM chamber 14789 | -6/Deep Caves | Destroyed 36 combat bots 14822 | -6/Deep Caves | Found GOLEM Unit 14869 | -6/Deep Caves | Found GOLEM Unit 14876 | -6/Deep Caves | Found GOLEM Unit 15044 | -6/Deep Caves | Discovered new exit (range 6) 15052 | -6/Deep Caves | Entered Proximity Caves 15054 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15298 | -5/Proximity Caves | Learned Factory terminal intel 15515 | -5/Proximity Caves | Build established: Gunner 15584 | -5/Proximity Caves | Learned location of Armory (-4) 15608 | -5/Proximity Caves | Spotted B-75 Beast 15621 | -5/Proximity Caves | Destroyed B-75 Beast 15931 | -5/Proximity Caves | Discovered new exit (range 14) 15957 | -5/Proximity Caves | Entered Factory 15957 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15958 | -5/Factory | Identified exit to Upper Caves 15960 | -5/Factory | Loaded intel: 20 terminal locations 16417 | -5/Factory | Build established: Golem 16980 | -5/Factory | Identified exit to Factory 17191 | -5/Factory | Entered another Factory area 17191 | -4/Factory | Evolved 2 slots: Utility x2 17192 | -4/Factory | Loaded intel: 22 terminal locations 17737 | -4/Factory | Discovered new exit (range 9) 17783 | -4/Factory | Entered Research 17783 | -3/Research | Evolved 2 slots: Utility x2 18055 | -3/Research | Destroyed 11 combat bots 18469 | -3/Research | Discovered new exit (range 16) 19033 | -3/Research | First assault squad dispatched 19314 | -3/Research | Identified exit to Quarantine 19560 | -3/Research | System corruption reached 10% 19576 | -3/Research | Lost 3 parts (3w) 20537 | -3/Research | Found Fusion Bomb Launcher 21236 | -3/Research | Destroyed 7 combat bots 21378 | -3/Research | High security lockdown imminent 21410 | -3/Research | Destroyed 8 combat bots 21458 | -3/Research | High security lockdown engaged 21526 | -3/Research | Destroyed 7 combat bots 21559 | -3/Research | Spotted Striker 21571 | -3/Research | Destroyed Striker 21608 | -3/Research | Lost 3 parts (1p2u) 21616 | -3/Research | Destroyed 16 combat bots 21667 | -3/Research | Spotted Investigator 21680 | -3/Research | Core integrity fell below 50% 21689 | -3/Research | Spotted B-90 Cyclops 21698 | -3/Research | Scanned by Researcher 21708 | -3/Research | Core integrity fell below 20% 21718 | -3/Research | Lost 11 parts (1p1n5u4w) 21753 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 21698_ ALERT: Encountered unknown unique technology, formulating response. 21698_ Stasis bubble strength at 107. 21699_ Stasis bubble strength at 78. 21700_ Stasis bubble strength at 49. 21700_ Held in stasis. 21700_ Investigator is analyzing... 21701_ Stasis bubble strength at 20. 21702_ Stasis bubble bursts. 21703_ Held in stasis. 21703_ Investigator is analyzing... 21704_ M-36 Artificer fits Backup Power VII on G-67 Veteran. 21709_ Held in stasis. 21712_ Investigator is analyzing... 21718_ System corrupted: Energy discharge (-37). 21723_ M-36 Artificer fits Backup Power VII on W-44 Eye. 21728_ ALERT: Heavy assault forces dispatched. 21749_ Held in stasis. 21749_ Investigator is analyzing... 21753_ Held in stasis. 21753_ Investigator is analyzing... Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???######???????????????????????????????? | | ???# #???????????###########?????????? | | ???# #???????????# """" #?????????? | | ???# #???????????# ""S"" #?????????? | | ???# #???????????# "" "" #?????????? | | ???# #???????????# #?????????? | | ???# #???????????# #?????????? | | ???# #???????????# = #?????????? | | ???# #???????????? ??????????? | | ???# #?????????????? ????????????? | | ???# #################+############### | | ???# ig | | ???# b gcg gbg l | | ???# l g | | ???# @ | | ???###################### | | ????????????????????????# """ """ | | ????????????????????????# """ """ | | ????????????????????????+ """ """ | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# """ """ | | ????????????????????????# """ """ | | ????????????????????????# "?" "?" | | ????????????????????????+ ? ? | | ????????????????????????? ??? ??? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 45 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Humpback | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked Fabricated ------------ Smartbomb Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Boltbath Killing Spree That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed TitaniumAlertBoosters Manual? 0 Play Time 04:00:10 Cumulative 114.2 hours Start 2021.02.27 @ 18:14:36 End 2021.02.27 @ 22:30:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d6fdbe1-988b-448a-a727-747370085b1f