Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.28 @ 19:41:08

Player: h0rm1g4

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (126)     630
Value Destroyed (5178)     5178
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (59)                 59
              TOTAL SCORE: 11507

 Bonus
-------
High Alert Combat Kills    59

 Cogmind 
---------
Core Integrity             0/1150
Matter                     132/300
Energy                     17/100
System Corruption          13%
Temperature                Cool (12)
Movement                   Core (250) Ox4
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
    Medium Storage Unit
  Advanced Signal Interpreter
  Advanced Reaction Control System
  Improved Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           Authchip [R/NC]
           Railgun

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Light Antimatter Reactor
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
>            --- UTILITY ----------
      Medium Storage Unit
             Energy Well
    Improved Sensor Array
    Advanced Signal Interpreter
    Improved Targeting Computer
   Makeshift Cloaking Device
    Improved Force Field
        Mini Drone Bay
>            --- WEAPON -----------
             Wave Gun
             Flak Gun
    Advanced Assault Cannon
>            --- INVENTORY --------
             Flexi-carbon Leg
    Advanced ECM Suite
             Hacking Suite
             Authchip [R/NC]
             Tesla Rifle
             Thermic Laser
             Wave Gun
             Phase Gun
             Remote Datajack
[Rating: 69]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Armored Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
Utility                    Improved Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Wave Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   1   1   1   1   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             109  | 6   4   9   8   19  6   7   10  4   .   4   21  3   8   
  Power                    23   | 1   .   2   1   4   2   1   3   1   .   .   5   2   1   
    Engine                 10   | 1   .   2   1   2   1   .   3   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   2   .   1   .   .   .   .   3   .   .   
    Reactor                7    | .   .   .   .   .   1   .   .   1   .   .   2   2   1   
  Propulsion               26   | 2   .   2   2   7   .   2   2   .   .   .   8   .   1   
    Treads                 4    | .   .   .   .   .   .   1   2   .   .   .   1   .   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   
    Wheel                  14   | 2   .   2   2   7   .   1   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   2   5   2   5   2   4   2   1   .   3   2   .   4   
    Device                 18   | .   .   .   1   4   2   2   2   1   .   2   2   .   2   
    Storage                4    | 1   1   .   .   .   .   1   .   .   .   .   .   .   1   
    Processor              5    | .   .   3   1   .   .   1   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Protection             4    | .   1   2   .   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   .   3   3   2   .   3   2   .   1   6   1   2   
    Energy Gun             10   | .   1   .   1   2   .   .   1   .   .   1   4   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   
    Ballistic Gun          6    | 2   .   .   1   .   .   .   1   .   .   .   1   .   1   
    Ballistic Cannon       5    | .   .   .   1   1   1   .   1   1   .   .   .   .   .   
    Launcher               2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Lost                 46   | .   .   .   1   1   2   1   10  .   .   4   23  2   2   
  Power                    10   | .   .   .   .   .   1   .   2   .   .   1   4   1   1   
  Propulsion               14   | .   .   .   .   1   .   .   3   .   .   .   10  .   .   
  Utility                  10   | .   .   .   .   .   1   1   2   .   .   3   3   .   .   
  Weapon                   12   | .   .   .   1   .   .   .   3   .   .   .   6   1   1   
  Highest Loss Streak      9    | .   .   .   1   1   2   1   6   .   .   3   9   1   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     79   | .   98  98  89  99  94  97  77  75  82  76  57  18  26  
  Engine                   6    | .   14  11  17  13  6   2   5   5   5   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   1   5   .   2   5   5   2   3   1   
  Treads                   5    | .   .   .   .   .   .   4   7   11  11  11  6   .   .   
  Wheel                    8    | .   28  22  18  22  20  17  5   .   .   .   .   .   .   
  Device                   12   | .   .   .   2   15  22  24  15  13  17  13  9   .   1   
  Storage                  8    | .   14  11  9   7   6   7   11  11  11  10  5   2   1   
  Processor                10   | .   .   20  15  13  6   7   11  11  11  11  10  7   5   
  Protection               2    | .   12  11  9   7   6   2   .   .   .   .   .   .   .   
  Energy Gun               5    | .   13  11  7   7   6   5   4   5   5   5   2   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   5   2   .   .   .   .   .   4   
  Ballistic Gun            3    | .   9   .   5   3   .   .   2   5   5   5   .   .   3   
  Ballistic Cannon         3    | .   .   .   2   3   9   5   4   5   5   5   2   .   .   
  Launcher                 1    | .   4   11  1   .   .   .   .   .   .   .   1   .   .   
Peak Build Rating          69   | 6   8   13  27  42  54  66  63  63  63  69  69  28  42  
  Average Rating           44   | 3   7   10  18  36  43  61  50  55  63  58  52  17  28  
  On Entrance              33   | .   6   8   13  27  36  54  65  50  63  63  51  17  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 13  21  27  35  45  60  62  59  72  72  73  36  25  44  
  Greatest Support         70   | 20  20  20  32  42  36  36  40  40  40  40  70  3   16  
  Greatest Overweight (x)  8    | .   1   1   1   2   1   2   2   1   1   1   6   8   4   
  Average Overweight (x)   .    | .   .   1   1   .   1   1   1   1   1   .   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  5   5   10  
  Average Capacity         9    | 6   9   10  10  10  10  10  10  10  10  9   5   5   6   
  Most Carried             10   | 5   9   9   10  10  10  10  10  8   7   10  5   5   4   
  Average Carried          7    | 3   7   7   8   9   9   9   7   7   7   7   4   3   2   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   5   5   10  
  Final Carried            10   | 3   9   8   10  9   9   10  7   7   7   5   4   5   2   

 Class Distribution 
--------------------
 46% | Skirmisher
 25% | Mutant
  7% | Hacker-Mutant
  6% | Scavenger-Mutant
  5% | Tank
  5% | Hacker-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -8/Materials
            Mutant | -7/Factory
              Tank | -6/Factory
              Tank | -5/Factory
        Skirmisher | -5/Upper Caves
        Skirmisher | -5/Upper Caves
        Skirmisher | -5/Warlord
        Skirmisher | -4/Proximity Caves
 Hacker-Skirmisher | -4/Factory
     Hacker-Mutant | -4/Waste
     Hacker-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Matter Collected           2883 | 185  173  199  185  413  156  218  503  130  .    451  270  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4518 | .    238  337  226  637  221  497  1019 392  .    448  418  .    85   
  Parts                    208  | .    26   36   6    34   9    21   32   9    .    15   18   .    2    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      56   | .    .    .    .    .    .    .    30   8    .    18   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac 
Combat Hostiles Destroyed  107  | .   9   14  4   15  4   12  24  7   .   11  6   .   1   
  Guns                     56   | .   8   2   4   10  2   2   12  6   .   6   4   .   .   
  Cannons                  29   | .   .   .   .   5   2   7   9   1   .   5   .   .   .   
  AOE                      15   | .   1   12  .   .   .   .   .   .   .   .   2   .   .   
Classes Destroyed          16   | .   5   3   1   1   .   1   2   .   .   2   1   .   .   
  Worker                   4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  7    | .   2   2   .   2   1   .   .   .   .   .   .   .   .   
  Swarmer                  32   | .   6   7   .   4   .   5   9   .   .   1   .   .   .   
  Grunt                    38   | .   3   4   3   4   3   3   9   6   .   3   .   .   .   
  Brawler                  3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Sentry                   10   | .   .   2   1   3   1   1   2   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Programmer               15   | .   .   .   .   4   .   2   .   1   .   4   4   .   .   
  Behemoth                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Best Kill Streak           7    | .   7   7   3   5   3   5   7   4   .   2   3   .   1   
  Combat Bots Only         7    | .   7   7   3   5   3   5   7   4   .   2   2   .   1   
Max Kills in Single Turn   4    | .   2   4   1   1   1   1   2   1   .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   4   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Hostile Shots Fired        1127  | .    36   43   15   238  59   47   157  40   .    75   362  3    52   
  Missed                   370   | .    12   17   4    84   27   15   33   16   .    25   120  1    16   
Damage Taken               7894  | .    163  268  131  898  245  383  1586 179  .    447  2951 63   580  
  Core                     1760  | .    30   92   12   106  18   27   255  16   .    46   916  63   179  
  Absorbed by Shields      1203  | .    .    .    .    333  37   13   320  192  .    308  .    .    .    
  Redirected to Shielding  4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   2695  | .    54   81   35   386  82   207  531  103  .    211  817  16   172  
Core Remaining (%)         86    | 100  88   77   97   84   97   .    .    .    .    65   .    .    .    
Volleys Fired              302   | .    18   22   17   63   15   23   50   14   .    29   40   .    11   
  Largest                  3     | .    2    2    2    2    3    3    3    3    .    3    3    .    1    
  Hottest                  199   | .    80   80   92   102  142  193  193  157  .    157  199  .    88   
Shots Fired                672   | .    36   36   31   125  41   69   134  40   .    87   61   .    12   
  Gun                      416   | .    28   22   26   97   15   23   62   26   .    58   55   .    4    
  Cannon                   229   | .    .    .    3    28   26   46   72   13   .    29   4    .    8    
  Launcher                 26    | .    8    14   2    .    .    .    .    .    .    .    2    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  293   | .    10   .    12   62   26   23   59   26   .    58   13   .    4    
  Thermal                  336   | .    18   22   17   63   15   46   75   13   .    29   38   .    .    
  Explosive                26    | .    8    14   2    .    .    .    .    .    .    .    2    .    .    
  Electromagnetic          16    | .    .    .    .    .    .    .    .    .    .    .    8    .    8    
  Robot Hit Streak         29    | .    10   6    12   27   29   17   17   15   .    14   20   .    7    
  Robot Miss Streak        11    | .    3    1    3    1    2    2    4    4    .    11   4    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        4     | .    1    .    .    1    .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           507   | .    26   28   23   107  30   47   98   28   .    64   48   .    8    
  Core Hits                289   | .    21   28   12   39   14   16   61   30   .    50   15   .    3    
  Critical Kills           5     | .    .    .    .    .    .    3    2    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    1    1    .    3    2    4    3    2    .    1    1    .    .    
    Burn                   10    | .    1    1    .    2    2    .    1    2    .    .    1    .    .    
    Meltdown               5     | .    .    .    .    .    .    3    2    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    1    .    1    .    .    .    1    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13106 | .    654  1145 356  2081 557  1334 2585 642  .    1453 1792 .    507  
  Guns                     6832  | .    282  236  326  1652 257  376  986  456  .    1043 1193 .    25   
  Cannons                  4211  | .    .    .    .    429  300  958  1599 186  .    410  69   .    260  
  Explosions               2063  | .    372  909  30   .    .    .    .    .    .    .    530  .    222  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4474  | .    104  .    110  932  300  368  1035 370  .    893  337  .    25   
  Thermal                  6676  | .    178  236  216  1149 257  966  1550 272  .    560  1070 .    222  
  Explosive                1663  | .    372  909  30   .    .    .    .    .    .    .    352  .    .    
  Electromagnetic          293   | .    .    .    .    .    .    .    .    .    .    .    33   .    260  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    4    .    2    2    3    3    2    18   18   18   
  Average Corruption       4     | .    .    .    .    2    .    1    2    2    3    1    15   18   16   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  102   | .    .    .    .    13   .    5    22   15   3    3    20   5    16   
    Message Errors         27    | .    .    .    .    4    .    1    6    5    2    .    3    1    5    
    Matter Fused           27    | .    .    .    .    2    .    1    9    2    1    1    4    2    5    
    Heat Flow Errors       8     | .    .    .    .    3    .    .    .    1    .    .    2    1    1    
    Energy Discharges      14    | .    .    .    .    2    .    1    2    3    .    1    4    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    1    .    1    2    3    .    .    1    .    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    1    .    .    1    .    .    1    
    Misfires               5     | .    .    .    .    .    .    .    2    1    .    .    1    .    1    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        4     | .    .    .    .    1    .    .    .    .    .    .    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            225   | .    .    16   .    .    .    130  1    .    .    2    76   .    .    
  Projectiles              133   | .    .    .    .    .    .    130  1    .    .    2    .    .    .    
  Explosions               92    | .    .    16   .    .    .    .    .    .    .    .    76   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 32    | .    .    .    .    4    7    4    4    3    .    8    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    .    4    6    4    3    2    .    7    1    .    .    
  Secondary                5     | .    .    .    .    .    1    .    1    1    .    1    1    .    .    
Self-Inflicted Damage      110   | .    .    36   .    .    .    .    .    .    .    .    74   .    .    
  Shots                    4     | .    .    2    .    .    .    .    .    .    .    .    2    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        566   | .    94   174  315  167  334  411  499  371  .    566  423  158  284  
  Average Temperature      141   | .    33   52   133  35   138  165  187  108  .    169  179  90   139  
  Received Heat Transfer   1660  | .    48   87   81   300  130  78   601  101  .    27   .    .    207  
  Effects                  37    | .    .    .    4    .    1    4    8    4    .    11   5    .    .    
    Shutdowns              10    | .    .    .    .    .    .    1    3    2    .    4    .    .    .    
    Energy Bleed           7     | .    .    .    1    .    1    .    1    2    .    2    .    .    .    
    Interference           7     | .    .    .    3    .    .    2    .    .    .    .    2    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    1    .    .    1    1    .    .    
    Short Circuit          2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Damage (major)         8     | .    .    .    .    .    .    .    2    .    .    4    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    3    3    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    3    3    .    .    .    .    .    .    
  Parts Melted             30    | .    2    .    3    5    2    7    7    .    .    1    3    .    .    
  Heat Transferred         11996 | .    592  777  518  2331 666  1553 2706 555  .    814  1334 .    150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac 
Peak Influence             584  | .   285 584 301 382 203 378 .   .   .   .   557 44  77  
  Initial                  338  | .   .   102 138 117 96  85  .   .   .   .   338 24  20  
  Average                  217  | .   137 295 220 251 148 211 .   .   .   .   333 28  26  
Maximum Alert Level        2    | .   1   2   1   1   1   1   .   .   .   .   2   .   .   
  Low Security (%)         42   | 100 67  24  27  30  72  46  .   .   .   .   7   100 100 
  Level 1                  54   | .   32  42  72  69  27  53  .   .   .   .   91  .   .   
  Level 2                  3    | .   .   32  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   2   .   3   .   1   .   .   .   .   3   .   1   
  Investigation            3    | .   .   2   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            4    | .   .   .   .   1   .   1   .   .   .   .   2   .   .   
  Reinforcement            3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac 
Distress Signals           3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   14  16  7   22  4   13  28  8   .   13  10  5   5   
  Peak Tracking Total      8    | .   8   7   3   6   2   3   7   5   .   3   5   5   4   
  Tactical Retreats        5    | .   .   .   .   1   .   .   .   2   .   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac 
Traps Triggered            10   | .   .   2   .   5   .   1   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac 
Machines Disabled          11   | .   .   1   1   .   .   .   .   .   .   .   8   .   1   
  Max in Single Turn       7    | .   .   1   1   .   .   .   .   .   .   .   7   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac 
Machines Accessed          6    | .   3   1   .   .   1   1   .   .   .   .   .   .   .   
  Terminals                5    | .   2   1   .   .   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                10   | .   3   3   .   .   2   2   .   .   .   .   .   .   .   
  Successful               7    | .   1   2   .   .   2   2   .   .   .   .   .   .   .   
  Failed                   3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   2   3   .   .   2   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   2   .   .   2   2   .   .   .   .   .   .   .   
  Record                   5    | .   .   2   .   .   1   2   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         177  | .   177 .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               9    | .   .   .   .   .   .   .   .   1   2   6   .   .   .   
  EXPLORE                  9    | .   .   .   .   .   .   .   .   1   2   6   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   3   3   4   .   .   .   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   3   .   4   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Turns Passed               8271 | 43   376  405  299  947  348  644  1702 1112 270  744  869  104  408  
Spaces Moved               4870 | 42   359  335  216  622  272  481  931  418  109  278  478  89   240  
  Core                     205  | 17   .    .    .    .    .    .    .    .    .    .    36   89   63   
  Treads                   1350 | .    .    .    .    .    .    .    315  418  109  278  230  .    .    
  Legs                     348  | .    .    .    .    .    .    .    .    .    .    .    171  .    177  
  Wheels                   2926 | 25   359  335  216  622  272  481  616  .    .    .    .    .    .    
  Hover                    41   | .    .    .    .    .    .    .    .    .    .    .    41   .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   93   105  105  105  250  250  170  56   50   50   
  Average Speed            142  | 67   84   95   104  102  105  111  163  250  250  232  139  111  152  
  Slowest Speed            450  | 80   95   95   115  115  105  120  250  250  250  250  350  450  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    46   32   21   17   9    14   91   54   90   52   8    71   9    
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    .    .    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    .    5    1    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          233  | .    48   81   14   .    3    7    9    1    .    8    52   .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    .    3    7    9    1    .    8    1    .    4    
  AOE                      200  | .    48   81   14   .    .    .    .    .    .    .    51   .    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Total                      5627 | 54   395  385  257  810  301  538  1011 459  108  317  628  92   272  
  Wait                     183  | 1    4    4    5    40   .    21   9    21   .    2    72   .    4    
  Move                     4858 | 41   358  334  215  621  271  480  930  417  108  277  478  88   240  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 6    9    9    8    16   6    5    7    2    .    3    15   1    8    
  Fast Attach              13   | 3    .    .    1    2    1    .    .    .    .    2    3    1    .    
  Attach                   57   | 3    1    2    3    5    3    3    7    3    .    1    16   2    8    
  Detach                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Swap                     39   | .    3    7    4    12   2    4    3    1    .    1    2    .    .    
  Drop                     47   | .    2    7    4    19   3    2    5    .    .    2    2    .    1    
  Fire                     302  | .    18   22   17   63   15   23   50   14   .    29   40   .    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    32   .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 14)
   44 | -11/Scrapyard      | Entered Materials
  238 | -10/Materials      | Destroyed 7 combat bots
  313 | -10/Materials      | Build established: Mutant
  317 | -10/Materials      | Discovered new exit (range 13)
  420 | -10/Materials      | Entered another Materials area
  420 | -9/Materials       | Evolved 2 slots: Utility x2
  711 | -9/Materials       | Destroyed 7 combat bots
  758 | -9/Materials       | Discovered new exit (range 10)
  824 | -9/Materials       | Identified exit to Materials
  825 | -9/Materials       | Entered another Materials area
  825 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 1067 | -8/Materials       | Discovered new exit (range 16)
 1124 | -8/Materials       | Entered Factory
 1124 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2044 | -7/Factory         | Discovered new exit (range 8)
 2071 | -7/Factory         | Entered another Factory area
 2071 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2399 | -6/Factory         | Discovered new exit (range 11)
 2419 | -6/Factory         | Entered another Factory area
 2419 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2472 | -5/Factory         | Build established: Tank
 2612 | -5/Factory         | Spotted B-75 Beast
 2617 | -5/Factory         | Destroyed B-75 Beast
 3058 | -5/Factory         | Discovered new exit (range 5)
 3061 | -5/Factory         | Identified exit to Upper Caves
 3063 | -5/Factory         | Entered Upper Caves
 3080 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 3134 | -5/Upper Caves     | Learned Factory security intel
 3146 | -5/Upper Caves     | Destroyed 7 combat bots
 3157 | -5/Upper Caves     | Build established: Skirmisher
 3398 | -5/Upper Caves     | Spotted B-75 Beast
 3409 | -5/Upper Caves     | Destroyed B-75 Beast
 3439 | -5/Upper Caves     | Lost 3 parts (2p1u)
 3867 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3949 | -5/Upper Caves     | Lost 6 parts (3n1u2w)
 4665 | -5/Upper Caves     | Discovered new exit (range 13)
 4762 | -5/Upper Caves     | Identified exit to Upper Caves
 4765 | -5/Upper Caves     | Entered another Upper Caves area
 4803 | -5/Upper Caves     | Learned location of Warlord (-5)
 5386 | -5/Upper Caves     | Learned location of 1 exit from Factory
 5497 | -5/Upper Caves     | Discovered new exit (range 34)
 5875 | -5/Upper Caves     | Identified exit to Warlord
 5877 | -5/Upper Caves     | Entered Warlord
 6059 | -5/Warlord         | Discovered new exit (range 25)
 6065 | -5/Warlord         | System corruption cleaned by Quarantine Array
 6145 | -5/Warlord         | Identified exit to Proximity Caves
 6147 | -5/Warlord         | Entered Proximity Caves
 6147 | -4/Proximity Caves | Accompanied by 3 allies
 6386 | -4/Proximity Caves | Spotter reported a threat
 6438 | -4/Proximity Caves | Spotter reported a threat
 6561 | -4/Proximity Caves | Learned Research emergency access door positions
 6674 | -4/Proximity Caves | Lost 3 parts (1p2u)
 6866 | -4/Proximity Caves | Discovered new exit (range 15)
 6890 | -4/Proximity Caves | Identified exit to Factory
 6891 | -4/Proximity Caves | Entered Factory
 6891 | -4/Factory         | Evolved 2 slots: Utility x2
 6892 | -4/Factory         | Identified exit to Research
 7136 | -4/Factory         | Build established: Hacker-Skirmisher
 7361 | -4/Factory         | System corruption reached 10%
 7442 | -4/Factory         | Lost 9 parts (1p3n1u4w)
 7696 | -4/Factory         | Lost 3 parts (2n1w)
 7724 | -4/Factory         | Core integrity fell below 50%
 7760 | -4/Factory         | Sucked down chute
 7760 | -4/Factory         | Entered Waste
 7764 | -4/Waste           | Lost 8 parts (2p4n2u)
 7781 | -4/Waste           | Spotted C-40 Crusher
 7783 | -4/Waste           | Spotted C-40 Crusher
 7805 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 7806 | -4/Waste           | Core integrity fell below 20%
 7811 | -4/Waste           | Spotted C-40 Crusher
 7817 | -4/Waste           | Spotted C-40 Crusher
 7824 | -4/Waste           | Spotted C-40 Crusher
 7829 | -4/Waste           | Spotted C-40 Crusher
 7836 | -4/Waste           | Discovered new exit (range 13)
 7840 | -4/Waste           | Found Prototype Reactor
 7860 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 7864 | -4/Waste           | Identified exit to Factory
 7864 | -4/Waste           | Entered Factory
 8244 | -4/Factory         | Build established: Hacker-Mutant
 8272 | -4/Factory         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
08243_ Slug penetrates Earth.
08244_ Railgun severed.
08248_ Arm. Leg severed.
08250_ L-61 Swordsman system terminally
  corrupted.
08250_ Power Sword fried.
08250_ Adv. Melee Analysis Suite fried.
08251_ Assembly Bed disabled.
08256_ Critical hit (Burn: +37).
08257_ Chain reaction triggered in Lgt.
  Antimatter Reactor.
08258_ G-67 Veteran IFF system glitched.
08260_ Antimatter Reactor destroyed.
08261_ U-05 Engineer builds a Wall.
08262_ G-67 Veteran misfires.
08264_ HERF Cannon destroyed.
08265_ U-05 Engineer lays Concrete. <x2>
08267_ U-05 Engineer builds a Wall.
08268_ U-05 Engineer lays Concrete. <x4>
08271_ Acquired Railgun.

 Map 
-----
+----------------------------------------------------+
|      " " """ """ """  #         #??#            #? |
|      "R" """ """ """  #         ####            #? |
|      """ """ """ """  #         +  #            #? |
|                       #         ####            #? |
|                       #       [ #??#            #? |
| ############+####     #         #??#            #? |
| ??????????????????    #         #??#            #? |
| ?????????????????     ###########??#            #? |
| ???????????????????   ?????????????#            #? |
| ?????????????????     ?????????????#            #? |
| ????????????????#     ?????????????#            #? |
| ????????????????#     ?????????????##############? |
| ????????????????#     ???????????????????????????? |
| ??########??????#     ???????????????????????????? |
| ??#      #???? ?#     #??????????????????????????? |
| ###      #????? #     + ?????????????????????????? |
|   +      #??????#     # ?????????????????????????? |
| ###      #??????#     # ?????????????????????????? |
| ??#     !#??????#     # ?????????????????????????? |
| ??#      #??????#    u#;############?????????????? |
| ??#      #??????#  u  ;            #?????????????? |
| ??#      #??????#     ; g          #?????????????? |
| ??#      #??????#     g g          #?????????????? |
| ??#    ^ #??????#     ;            #?????????????? |
| ??#      #??????#     ; !%!   """" #?????????????? |
| ??#      #??????#     ;  @    """"???????????????? |
|  ?#      #??????#     #  =    """"???????????????? |
|  #####+##########     #        """ ??????????????? |
|                       #       """" ??????????????? |
|                       #!!     """" ??????????????? |
|               """     #!!         ???????????????? |
|               """     #            ??????????????? |
|               """ !   ##############?????????????? |
| ######+#####  """  ########??????????????????????? |
| ??#        #       #      #??????????????????????? |
| ??# """"   +       +      #??????????????????????? |
| ??# """"   #########      #??????????????????????? |
| ??# """"   #???????#      #??????????????????????? |
| ??# """"   #???????#  !   #??????????????????????? |
| ??# """"   #???????#      #??????????????????????? |
| ??# """"   #???????########??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          32
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       210
ECM Strength               2
Armor Coverage             150
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          22
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ServoLargeMediator
  Manual?         0
Play Time         01:41:40
  Cumulative      38.1 hours
  Start           2025.03.28 @ 15:06:47
  End             2025.03.28 @ 19:41:08
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          32
  Rogue           7
  Adventurer      25
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          28
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6ecd4e3-c9c7-4d33-b0db-5cefefbf6a88