Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.21 @ 21:19:08 Player: albenzo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (124) 620 Value Destroyed (2914) 2914 Prototype IDs (79) 1580 Alien Tech Used (2) 400 Bonus (12519) 12519 TOTAL SCORE: 28933 Bonus ------- Follower Combat Kills 459 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Hacked God Mode 5000 Win 3000 Friendly Fire -140 Cogmind --------- Core Integrity 1462/1600 Matter 300/300 Energy 228/240 System Corruption 1% Temperature Cool (24) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY (14) ----- Medium Storage Unit Structural Scanner Advanced Signal Interpreter Modified TNC Makeshift Salvage Targeting Computer Advanced Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Cloaking Device Light Regenerative Plating Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- Advanced Datajack Enhanced Force Lance > --- INVENTORY (10) --- Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Zero-point Reactor Impulse Thruster Array Micro-nuke Launcher Molecular Scythe Enhanced Force Lance Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Structural Scanner Advanced Signal Interpreter Modified TNC Makeshift Salvage Targeting Computer Advanced Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Cloaking Device Light Regenerative Plating Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Advanced Datajack Molecular Scythe > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Zero-point Reactor Impulse Thruster Array Micro-nuke Launcher Enhanced Force Lance Enhanced Force Lance [Rating: 174] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 Utility 12 | . . . 1 . . . 2 1 . . . . 1 . . . . . . 2 . . . . 2 . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 244 | 7 12 5 32 3 1 2 32 18 1 2 5 5 7 . 5 . 4 . 6 17 10 1 5 1 20 2 . 10 2 16 7 6 Power 32 | 1 2 2 5 . . . 3 3 . . . . 1 . . . . . 1 4 . . 1 . 3 . . 1 . 2 1 2 Engine 13 | 1 2 2 5 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . . . 1 2 . . . . 1 . . . . . 1 4 . . . . 2 . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 2 1 2 Propulsion 64 | 2 5 . 15 . . . 14 5 . . . . 4 . 1 . . . 1 5 . . . . 3 . . 1 . 3 3 2 Treads 36 | 2 5 . 15 . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . . . . 5 . . . . 4 . 1 . . . 1 5 . . . . 3 . . 1 . 3 3 2 Utility 109 | 2 4 1 4 1 1 . 8 7 1 2 4 4 2 . 4 . 4 . 4 6 8 1 4 1 14 2 . 7 2 8 3 . Device 60 | 1 . 1 1 . . . . 2 1 2 4 4 1 . 2 . 3 . 3 2 8 . 1 1 8 1 . 3 2 6 3 . Storage 9 | 1 3 . . . 1 . 1 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Processor 7 | . . . 2 . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . 2 . . . . Hackware 16 | . . . 1 . . . 1 3 . . . . 1 . 2 . . . . 2 . . 2 . 2 . . . . 2 . . Protection 17 | . 1 . . 1 . . 5 . . . . . . . . . 1 . 1 2 . . 1 . 2 1 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 1 2 8 2 . 2 7 3 . . 1 1 . . . . . . . 2 2 . . . . . . 1 . 3 . 2 Energy Gun 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 19 | 2 1 1 7 1 . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . 1 . 1 1 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 Piercing Weapon 4 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 27 | . . 1 2 . . . 1 1 . . 1 1 1 . . . . . . 1 1 . 3 . 2 . . 6 . 2 2 2 Parts Lost 27 | . 2 3 4 . . . 2 1 . . . 1 . . . . . . 2 5 5 . . 2 . . . . . . . . Power 4 | . . 1 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . . . . . . . . . . . . . 1 2 3 . . . . . . . . . . . Utility 11 | . 1 1 . . . . 1 1 . . . 1 . . . . . . . 2 2 . . 2 . . . . . . . . Weapon 5 | . 1 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . 1 1 2 . . . 1 1 . . . 1 . . . . . . 1 5 5 . . 2 . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 100 100 100 99 91 92 92 92 92 91 93 92 93 93 93 93 97 90 35 48 54 75 83 84 83 84 89 89 92 Engine 6 | . 14 14 11 11 11 11 7 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 1 5 7 7 7 7 6 6 6 6 6 6 6 5 4 . . . 1 . . . . . . . Treads 17 | . 27 28 32 33 33 33 26 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . 28 30 30 30 30 31 33 33 33 33 33 33 28 22 5 5 5 13 15 15 15 15 18 17 24 Device 5 | . 7 5 . . . . . 5 7 7 7 7 6 6 5 6 5 6 5 10 21 5 6 7 8 15 15 15 15 16 19 20 Storage 9 | . 15 14 11 11 11 11 14 7 7 7 7 7 6 6 6 6 6 6 6 5 4 . . . 3 5 5 5 5 4 4 4 Processor 6 | . . . 10 2 . . 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 11 11 14 15 15 15 15 14 13 12 Hackware 13 | . . . 11 11 11 11 12 23 23 23 23 23 26 26 26 26 26 26 26 28 16 11 16 21 18 16 15 15 15 16 17 16 Protection 4 | . 2 8 . 8 11 11 9 . . . . . . . . . . . . . . . 1 1 3 3 5 4 5 4 4 4 Energy Gun 1 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . 28 15 21 13 22 21 17 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 6 7 7 2 . . . . . . . . 4 5 5 5 5 5 5 5 . . 3 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 12 50 50 54 64 61 64 72 63 20 20 20 20 21 21 21 21 23 21 23 30 32 4 5 5 33 32 32 35 36 43 38 46 Greatest Support 62 | 40 40 40 60 60 60 60 62 60 20 20 20 20 26 26 26 26 26 26 27 34 31 5 5 5 37 37 37 37 37 45 45 58 Greatest Overweight (x) 2 | . 1 1 . 1 1 1 2 1 . . . . . . . . . . . 1 1 . . . . . . 1 . . . . Average Overweight (x) . | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 10 10 10 10 10 10 10 10 Average Capacity 15 | 7 12 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 5 5 8 10 10 10 10 10 10 10 Most Carried 20 | 7 18 20 20 20 20 20 20 20 9 9 10 10 10 10 10 10 10 10 10 10 10 5 5 5 10 10 10 10 10 10 10 10 Average Carried 14 | 5 11 19 19 20 19 20 19 10 9 9 9 9 8 10 9 10 10 10 9 9 8 5 4 5 7 9 10 9 10 9 8 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 10 10 10 10 10 10 10 10 Final Carried 20 | 7 18 19 20 20 20 20 20 9 9 9 10 10 10 10 10 10 10 10 8 7 5 5 5 5 10 10 10 10 10 10 9 10 Class Distribution -------------------- 52% | Mutant 15% | Hacker-Scout 13% | Hacker-Ninja 8% | Hacker-Mutant 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 4681 | 322 522 298 884 . 69 28 928 207 . 40 24 122 70 . 55 20 . . 102 . 230 35 . . 201 50 29 100 25 119 141 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4482 | 119 649 330 1307 . . 27 1066 255 . . . 91 116 . 46 . . . . . . . . . 201 . . . . 181 . 94 Parts 314 | 11 34 22 104 . . 19 62 25 . . . 3 1 . 3 . . . . . . . . . 14 . . . . 16 . . Haulers Intercepted 16 | . 2 . 6 . . . 2 2 . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 Recyclers Shooed 14 | 2 7 . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . 8 . . . 3 . . 6 . 1 . . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 80 | . 12 9 29 . . 8 18 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . Melee 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . Guns 59 | . 12 4 29 . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 17 | . . 5 . . . 8 4 . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 13 | 2 4 1 3 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Tunneler 4 | 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 6 . . . 2 2 . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 Recycler 6 | 1 1 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . 2 . 1 . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 5 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . Swarmer 32 | . 3 3 11 . . 8 7 . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 29 | . 9 6 11 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 12 | . . . 7 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . Best Kill Streak 7 | 2 3 3 7 . . 4 5 2 . . . 1 1 . 1 . . . . . . . . . 2 . . . . 2 . 1 Combat Bots Only 7 | . 2 2 7 . . 4 4 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . Max Kills in Single Turn 5 | 1 1 3 1 . . 5 3 1 . . . 1 1 . 1 . . . . . . . . . 1 . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Damage Taken 6753 | . 557 444 1225 . . 184 1560 74 . . . 143 . . 71 . 63 . 258 389 535 . . 131 172 . . 206 70 455 78 138 Core 1360 | . 35 76 164 . . . 71 33 . . . 45 . . 14 . 5 . 35 108 227 . . 100 63 . . 16 . 196 34 138 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 55 | . . . . . . . . . . . . . . . . . . . . . . . . . 55 . . . . . . . Regen/Repaired (Parts) 1378 | . . . 356 . . . 855 . . . . . 20 . . . . . . . . . . . . . . . . 113 26 8 Core Remaining (%) 82 | 100 . 55 . . . 59 87 . . . . 88 . . . . . . 93 . . . . 56 . . . . 93 84 97 91 Volleys Fired 327 | 13 73 24 108 . . 5 93 1 . . . 2 . . . . . . . . 1 . . . . . . . 1 6 . . Largest 2 | 2 2 2 2 . . 1 2 1 . . . 1 . . . . . . . . 1 . . . . . . . 1 1 . . Hottest 69 | 40 40 60 69 . . 36 50 36 . . . 36 . . . . . . . . 43 . . . . . . . . . . . Shots Fired 638 | 26 147 49 216 . . 5 184 1 . . . 2 . . . . . . . . 1 . . . . . . . 1 6 . . Gun 616 | 26 147 49 212 . . . 182 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . 5 2 1 . . . 2 . . . . . . . . 1 . . . . . . . . . . . Special 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . . Kinetic 599 | 26 147 28 216 . . . 182 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 11 | . . . . . . 5 2 1 . . . 2 . . . . . . . . 1 . . . . . . . . . . . Electromagnetic 21 | . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | 7 9 5 25 . . 2 18 . . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Miss Streak 6 | 1 6 3 4 . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 483 | 20 85 33 160 . . 2 141 11 . . . 3 1 . 2 . . . . 1 . . . . 5 . . . . 12 1 6 Core Hits 201 | 7 36 18 62 . . 10 48 7 . . . 1 1 . 1 . . . . . . . . . 5 . . . . 4 . 1 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 1 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Destroy 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Melee Attacks 177 | . . . . . . . . 36 . 1 1 4 5 . 16 . . . . 9 6 1 . 1 19 3 2 . . 41 6 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 127 | . . . . . . . . 36 . 1 1 . . . . . . . . 2 1 1 . 1 19 3 2 . . 41 5 14 Piercing 49 | . . . . . . . . . . . . 4 5 . 16 . . . . 7 5 . . . . . . . . . . 12 Sneak Attacks 9 | . . . . . . . . 2 . . . 1 1 . . . . . . . . . . . 3 . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Damage Inflicted 9349 | 216 968 693 2306 . . 638 2248 554 . . . 161 83 . 81 . . . . 33 . . . . 331 . . . . 589 . 448 Guns 5944 | 216 968 438 2257 . . . 2065 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 49 | . . . 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1076 | . . 255 . . . 638 183 . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2280 | . . . . . . . . 554 . . . 161 83 . 81 . . . . 33 . . . . 331 . . . . 589 . 448 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5768 | 216 968 213 2306 . . . 2065 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 310 | . . 255 . . . 55 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 766 | . . . . . . 583 183 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 225 | . . 225 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1955 | . . . . . . . . 554 . . . . . . . . . . . 33 . . . . 331 . . . . 589 . 448 Piercing 325 | . . . . . . . . . . . . 161 83 . 81 . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 2 2 . . . . . . . . . . . . 2 2 2 2 2 . . . . . . . . . . 8 . 1 Average Corruption 2 | . 2 2 . . . . . . . . . . . . 1 2 2 2 2 . . . . . . . . . . 7 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 58 | . 18 25 . . . . . . . . . . . . 6 1 2 . 4 . . . . . . . . . . 2 . . Message Errors 15 | . 7 6 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Matter Fused 12 | . 3 3 . . . . . . . . . . . . 4 . 1 . 1 . . . . . . . . . . . . . Heat Flow Errors 7 | . 1 5 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Discharges 7 | . 2 3 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Parts Fused 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 7 | . 1 3 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . Data Loss (major) 4 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misfires 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 89 | . . . . . . 11 . 11 . . . . . . . . . . . . . . . . . . . . . 59 . 8 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 78 | . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . 59 . 8 Knockbacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 297 | . . 87 . . . 136 74 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 8 | . . 2 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 346 | . 95 213 28 . . 10 53 . . . . 2 346 . 2 112 11 . 4 3 . . . . . . . . . . . . Average Temperature 49 | . 14 70 6 . . 9 18 . . . . 2 151 . 2 56 11 . 4 3 . . . . . . . . . . . . Received Heat Transfer 1296 | . 210 195 372 . . . 396 9 . . . 9 . . . . 24 . 9 . 12 . . . 33 . . . 18 9 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 300 | . . 250 . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 442 | 20 210 172 425 165 . 244 236 219 . . . . 84 44 232 . . . . 191 . . . . 241 . . . . 168 82 442 Initial 165 | . 13 27 . 165 . . . 74 . . . . 58 29 30 . . . . 128 . . . . . . . . . . 55 . Average 109 | 9 76 34 171 165 . 98 119 122 . . . . 64 32 111 . . . . 139 . . . . 83 . . . . 74 64 242 Maximum Alert Level 2 | . 1 . 2 . . 1 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 Low Security (%) 86 | 100 99 100 60 100 . 69 91 93 . . . . 100 100 87 . . . . 100 . . . . 97 . . . . 100 100 21 Level 1 12 | . . . 31 . . 30 8 6 . . . . . . 12 . . . . . . . . . 2 . . . . . . 72 Level 2 1 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 3 1 2 . . . 2 4 . . . . 1 . 5 . . . 1 3 . . . . 5 . . . . 2 1 4 Investigation 16 | . 1 1 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . . 1 1 Extermination 6 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . . 2 . . Reinforcement 8 | . 2 . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 2 . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 16 | . 2 . 2 . . . 3 . . . . 1 1 . . . . . . 3 . . . . 2 . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 324 | . 31 13 48 . . 8 38 17 1 . . 20 2 2 10 . 2 . 15 16 10 . . 2 28 . . 11 6 23 13 8 Peak Tracking Total 17 | . 4 3 7 . . 4 4 4 1 . . 13 2 2 4 . 1 . 12 17 9 . . 2 11 . . 11 6 8 14 5 Tactical Retreats 41 | . 3 1 1 . . . 1 4 . . . 2 . . 4 . 1 . 5 2 2 . . . 6 . . . 1 4 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 17 | . 2 . 2 . . . 4 3 . . . . 1 . 2 . . . . 1 . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . 2 7 . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 6 | . . . 1 . . 1 2 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Max in Single Turn 1 | . . . 1 . . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 118 | . 6 2 14 1 2 . 10 10 . 1 . 1 2 . 9 1 . 4 . 10 2 . 9 . 12 . . 8 . 8 2 4 Terminals 59 | . 6 1 10 . . . 5 6 . 1 . 1 1 . 5 . . . . 6 . . . . 7 . . . . 5 1 4 Fabricators 9 | . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . 3 . . . . 1 . . Repair Stations 6 | . . . 2 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Recycling Units 4 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Scanalyzers 6 | . . . 2 . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Garrison Access 6 | . . . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . Total Hacks 400 | . 14 3 70 1 2 . 41 32 . 1 . 1 3 . 23 1 . 29 . 32 2 . 48 . 36 . . 9 . 31 3 18 Successful 251 | . 7 3 44 1 2 . 23 7 . 1 . 1 2 . 10 1 . 29 . 16 2 . 48 . 23 . . 9 . 15 1 6 Failed 149 | . 7 . 26 . . . 18 25 . . . . 1 . 13 . . . . 16 . . . . 13 . . . . 16 2 12 Catastrophic 23 | . 1 . 3 . . . 2 6 . . . . 1 . . . . . . 3 . . . . 1 . . . . 3 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 121 | . 9 . 23 . 1 . 17 20 . . . . 1 . 7 . . . . 13 . . . . 15 1 . 1 . 6 1 6 Terminals 195 | . 14 2 36 . . . 16 20 . 1 . 1 1 . 15 . . . . 22 . . . . 23 . . . . 24 2 18 Fabricators 19 | . . . . . . . . 4 . . . . . . 4 . . . . 2 . . . . 7 . . . . 2 . . Repair Stations 38 | . . . 19 . . . 13 . . . . . 2 . . . . . . . . . . . . . . . . 4 . . Recycling Units 14 | . . . . . . . 3 5 . . . . . . . . . . . 3 . . . . 3 . . . . . . . Scanalyzers 31 | . . . 15 . . . 8 . . . . . . . 2 . . . . 3 . . . . 3 . . . . . . . Garrison Access 10 | . . . . . . . 1 3 . . . . . . 2 . . . . 2 . . . . . . . . . 1 1 . Terminal Hacks 156 | . 6 3 11 1 2 . 3 2 . 1 . 1 . . 6 1 . 29 . 9 2 . 48 . 11 . . 9 . 7 . 4 Record 57 | . . . . . 1 . . . . 1 . . . . . . . 11 . . 1 . 36 . . . . 7 . . . . Part Schematic 20 | . 2 . . . . . . . . . . . . . 1 . . 10 . 2 . . 4 . 1 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . 1 . 1 . . . . . . . . . . . . . . 3 . . . . 4 . 1 . . . . 2 . . Open Door 8 | . . 1 . 1 . . . . . . . 1 . . . 1 . . . . 1 . . . . . . 2 . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 7 | . . . 2 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Machine Index 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Terminal Index 6 | . 1 . 1 . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . . . 2 . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 Locate Traps 8 | . 1 . 1 . . . 1 . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Transport Status 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Zone Layout 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . 2 . . . . . . 4 . . . . 2 . . . . 4 . . . . 2 . . Load Schematic 8 | . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . 3 . . . . 1 . . Build 6 | . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . Repair Station Hacks 34 | . . . 18 . . . 10 . . . . . 2 . . . . . . . . . . . . . . . . 4 . . Scan Component 17 | . . . 9 . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Repair 17 | . . . 9 . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 25 | . . . 12 . . . 8 . . . . . . . . . . . . 2 . . . . 3 . . . . . . . Insert Component 11 | . . . 5 . . . 4 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Analyze 14 | . . . 7 . . . 4 . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Unauthorized Hacks 19 | . 1 . 3 . . . 2 3 . . . . . . . . . . . 2 . . . . 5 . . . . 1 . 2 Terminals 9 | . 1 . 3 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 Assimilate 6 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 1 1 . . . . . . . . . . . 2 . . . . 2 . . . . . . . Reject 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Mask 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Used 4 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 70 | . 5 1 14 . . . 8 9 . . . . 2 . 6 . . . . 8 . . . . 9 . . . . 3 1 4 Full Trace Events 12 | . 1 . 2 . . . 1 2 . . . . . . 2 . . . . 2 . . . . . . . . . . 1 1 Feedback Events 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Corruption 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . 2 . 4 . . . 4 . . . 15 . . . 1 . . 10 . 3 . . 4 . 2 . . . . . . . Parts Built 7 | . . . . . . . . 1 . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . Authchips 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Time 489 | . . . . . . . . 99 . . . . . . 133 . . . . 128 . . . . 76 . . . . 53 . . Total Part Build Rating 42 | . . . . . . . . 2 . . . . . . 13 . . . . 16 . . . . 5 . . . . 6 . . Parts Repaired 17 | . . . 9 . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Time 700 | . . . 415 . . . 178 . . . . . 51 . . . . . . . . . . . . . . . . 56 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 5 . . . 3 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Part Schematics Acquired 10 | . . . 4 . . . 4 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 24 | . . 3 1 . . . . 1 . . 4 . . . . . . . 1 . . . . . 2 . . 5 . 1 5 1 Largest Group 5 | . . 2 1 1 1 . . 1 . . 4 4 . . . . . . 1 . . . . . 2 . . 5 . 1 5 4 Highest-Rated Group 748 | . . 42 31 10 10 . . 10 . . 93 93 . . . . . . 96 . . . . . 92 . . 249 . 26 748 384 Highest-Rated Ally 369 | . . 31 31 10 10 . . 10 . . 31 31 . . . . . . 96 . . . . . 47 . . 56 . 26 369 96 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 107 | . . 10 1 . . . . . . . . 25 . . . . . . 12 . . . . . 4 . . 2 . . 2 51 Total Damage 4209 | . . 146 20 . . . . . . . . 541 . . . . . . 377 . . . . . 102 . . 24 . . 1186 1813 Kills 20 | . . 3 . . . . . . . . . 5 . . . . . . 2 . . . . . . . . . . . . 10 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . 1 1 1 . . . . . . . 2 . 1 1 . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 20086 | 191 1779 1781 2739 304 970 1076 3221 977 96 123 496 271 178 20 570 133 134 21 195 524 445 86 66 232 582 126 117 579 247 1016 402 389 Spaces Moved 21390 | 88 893 692 1118 137 403 424 964 1923 236 420 1005 544 303 70 1464 353 325 76 570 1166 634 233 161 464 1129 305 257 985 537 1447 895 1169 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4729 | 86 893 692 1118 137 403 424 964 12 . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16659 | . . . . . . . . 1911 236 420 1005 544 303 70 1464 353 325 76 570 1166 634 233 161 464 1129 305 257 985 537 1447 895 1169 Fastest Speed 20 | 50 160 240 160 160 240 240 158 28 28 28 28 28 26 27 27 27 27 27 27 27 29 35 35 35 34 35 35 32 32 28 26 20 Average Speed 67 | 157 160 240 160 217 240 240 240 29 28 28 28 28 26 27 27 27 27 27 27 27 29 35 35 35 34 35 35 33 32 28 26 20 Slowest Speed 305 | 160 240 240 160 240 240 240 305 250 28 28 28 28 28 27 27 27 27 27 27 106 102 35 35 35 35 35 35 117 32 29 29 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 85 | . . . . . . . . 4 . . . . 1 . 9 . . . 1 8 1 . . . 20 . . 2 . 16 16 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 7 97 100 76 32 91 98 71 44 52 65 86 57 11 69 31 57 46 68 75 29 59 39 62 62 30 62 52 94 72 30 30 31 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 6 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 3 . . 1 . . . . . . Known Exits Taken 12 | . . . 1 . . . . 1 . . . . . . 1 . . . 1 1 . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 18 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . 1 1 1 . . 1 1 1 1 . . . . . . . . Scrap Searched 27 | . . 1 . . . 1 . . 1 3 1 1 . . . 2 2 . 2 . 3 2 . . . 3 2 . 3 . . . Spaces Dug 165 | . . . . . . . . 31 . 1 . 17 4 . 14 . . . . 6 26 1 . 1 13 2 2 . . 24 5 18 Terrain Destroyed 289 | . . 15 2 . . 68 27 31 . 1 . 29 4 . 14 . . . . 6 26 1 . 1 13 2 2 . . 24 5 18 Melee 113 | . . . . . . . . 21 . 1 . . 4 . 14 . . . . 6 1 1 . 1 13 2 2 . . 24 5 18 Projectile 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 174 | . . 15 . . . 68 27 10 . . . 29 . . . . . . . . 25 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 26079 | 114 1103 770 1887 143 408 477 1697 2288 264 422 1215 651 391 70 1598 390 368 75 607 1346 879 234 168 530 1271 319 280 1236 608 1958 1041 1271 Wait 3628 | . 96 35 558 3 . 47 583 235 28 . 202 94 68 1 96 36 40 . 33 154 213 . . 65 99 7 22 205 69 429 140 70 Move 21192 | 87 892 691 1117 136 402 423 963 1914 235 419 1004 543 301 69 1445 352 324 75 567 1149 631 232 160 463 1088 304 256 981 536 1414 865 1154 Hop 82 | . . . . . . . . 4 . . . . 1 . 9 . . . 1 8 1 . . . 20 . . 2 . 16 13 7 Pick Up 144 | 7 18 9 34 . 2 . 9 14 . . 1 . 5 . 5 1 . . . 6 6 . . . 9 1 . 4 . 6 3 4 Fast Attach 79 | 7 2 . 7 1 . . 13 1 . . 1 2 2 . . . . . . 4 1 1 5 . 11 . . 9 . 8 2 2 Attach 66 | . 3 4 7 . . . 4 11 . . . 1 3 . 1 . . . 2 6 5 . 1 . 6 1 . 1 . 6 2 2 Detach 26 | . 1 . 1 1 . . . 4 . . 1 1 . . . . . . . . 1 . 1 . 7 1 . 2 . 3 1 1 Swap 101 | . 7 1 18 2 1 2 15 6 1 2 4 2 2 . 4 . 4 . 4 7 5 . . 1 3 1 . . 2 2 3 2 Drop 164 | . 11 6 37 . 3 . 17 26 . . 1 2 4 . 4 1 . . . 5 10 . 1 . 8 1 . 10 . 8 6 3 Fire 327 | 13 73 24 108 . . 5 93 1 . . . 2 . . . . . . . . 1 . . . . . . . 1 6 . . Melee 174 | . . . . . . . . 36 . 1 1 4 5 . 16 . . . . 7 5 1 . 1 19 3 2 . . 41 6 26 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . . . 36 . . . . . . 18 . . . . . . . . . . . . . . 18 . . Rewire 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 22 . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 192 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 9) 1004 | -10/Materials | Discovered new exit (range 9) 1068 | -10/Materials | Discovered new exit (range 5) 1169 | -10/Materials | Discovered new exit (range 10) 1582 | -10/Materials | Discovered new exit (range 10) 1971 | -10/Materials | Entered Mines 2067 | -10/Mines | Discovered new exit (range 7) 2070 | -10/Mines | Received a Mining Laser from a helpful Derelict 2125 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2130 | -10/Mines | Found Prototype Device 2273 | -10/Mines | Met a Derelict shopkeep closing up shop 2607 | -10/Mines | Discovered new exit (range 7) 2897 | -10/Mines | Learned Materials emergency access door positions 3034 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3089 | -10/Mines | Discovered new exit (range 5) 3092 | -10/Mines | Identified Exp. Sensor Array 3752 | -10/Mines | Entered Materials 3752 | -9/Materials | Accompanied by 1 ally 3752 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3757 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3785 | -9/Materials | Identified exit to Mines 3785 | -9/Materials | Identified exit to Storage 4088 | -9/Materials | Destroyed 7 combat bots 4266 | -9/Materials | Discovered new exit (range 15) 4509 | -9/Materials | Repaired Exp. Sensor Array 4548 | -9/Materials | Repaired Minigun 4575 | -9/Materials | Repaired Lgt. Treads 4607 | -9/Materials | Repaired Lgt. Treads 4634 | -9/Materials | Repaired Lgt. Treads 5479 | -9/Materials | Discovered new exit (range 16) 6262 | -9/Materials | Repaired Broken Imp. Flight Unit 6314 | -9/Materials | Repaired Imp. Assault Rifle 6353 | -9/Materials | Repaired Lgt. Nuclear Core 6392 | -9/Materials | Repaired Hacking Suite 6491 | -9/Materials | Entered Mines 6491 | -9/Mines | Accompanied by 1 ally 6492 | -9/Mines | Assembled infested the area 6503 | -9/Mines | Learned Materials emergency access door positions 6517 | -9/Mines | Learned Materials garrison access intel 6542 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6756 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6786 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6786 | -9/Mines | Discovered new exit (range 5) 6795 | -9/Mines | Entered Exiles 6795 | -9/Exiles | Accompanied by 1 ally 6853 | -9/Exiles | Met 8R-AWN 6891 | -9/Exiles | Met EX-HEX 6966 | -9/Exiles | Met EX-BIN 6992 | -9/Exiles | Aligned with FarCom system 6995 | -9/Exiles | Given EX-Vault access code 7050 | -9/Exiles | Opened EX-Vault 7062 | -9/Exiles | Found Modified TNC 7114 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7272 | -9/Exiles | Met EX-DEC 7307 | -9/Exiles | Visited The Gauntlet 7606 | -9/Exiles | Learned location of Zion (-7) 7741 | -9/Exiles | Discovered new exit (range 11) 7765 | -9/Exiles | Left Exiles lab with Modified TNC 7765 | -9/Exiles | Entered Mines 7765 | -8/Mines | Accompanied by 1 ally 7831 | -8/Mines | Discovered new exit (range 7) 8706 | -8/Mines | Discovered new exit (range 11) 8841 | -8/Mines | Entered Materials 8841 | -8/Materials | Evolved 2 slots: Utility x2 8843 | -8/Materials | Loaded intel: 1 garrison access location 9441 | -8/Materials | Repaired Hrd. Medium Armor Plating 10653 | -8/Materials | Repaired Hrd. Medium Armor Plating 10692 | -8/Materials | Repaired Adv. Treads 10732 | -8/Materials | Repaired Arm. Treads 10759 | -8/Materials | Repaired Lgt. Treads 11162 | -8/Materials | Build established: Hacker-Mutant 12017 | -8/Materials | Discovered new exit (range 13) 12062 | -8/Materials | Entered Factory 12062 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12390 | -7/Factory | Build established: Hacker-Scout 12511 | -7/Factory | Discovered new exit (range 13) 12671 | -7/Factory | Identified exit to Lower Caves 12799 | -7/Factory | Discovered new exit (range 16) 13007 | -7/Factory | Fabricated Imp. Flight Unit? 13039 | -7/Factory | Entered Lower Caves 13081 | -7/Lower Caves | Learned Factory security intel 13133 | -7/Lower Caves | Discovered new exit (range 8) 13135 | -7/Lower Caves | Entered another Lower Caves area 13136 | -7/Lower Caves | Encountered a Warlord checkpoint 13138 | -7/Lower Caves | Learned location of 1 exit from Factory 13257 | -7/Lower Caves | Discovered new exit (range 4) 13258 | -7/Lower Caves | Entered Zion 13277 | -7/Zion | Discovered new exit (range 12) 13278 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13340 | -7/Zion | Build established: Hacker-Sprinter 13431 | -7/Zion | Gained Derelict followers 13436 | -7/Zion | Found CR-A16's Pointy Stick 13466 | -7/Zion | Found Prototype Device 13466 | -7/Zion | Identified Phasing AFG 13483 | -7/Zion | Learned Factory stockpile data 13524 | -7/Zion | Rebuked by Imprinter 13754 | -7/Zion | Entered Proximity Caves 13754 | -6/Proximity Caves | Accompanied by 4 allies 13832 | -6/Proximity Caves | Spotted B-75 Beast 14015 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 14024 | -6/Proximity Caves | Discovered new exit (range 8) 14025 | -6/Proximity Caves | Entered Factory 14025 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14026 | -6/Factory | Identified exit to Factory 14041 | -6/Factory | Discovered exit to Factory (range 5) 14117 | -6/Factory | Repaired Imp. Flight Unit 14157 | -6/Factory | Spotted B-75 Beast 14191 | -6/Factory | Discovered new exit (range 4) 14203 | -6/Factory | Sucked down chute 14203 | -6/Factory | Entered Waste 14211 | -6/Waste | Spotted C-40 Crusher 14216 | -6/Waste | Spotted C-40 Crusher 14216 | -6/Waste | Spotted C-40 Crusher 14217 | -6/Waste | Spotted C-40 Crusher 14218 | -6/Waste | Discovered new exit (range 10) 14218 | -6/Waste | Spotted C-40 Crusher 14223 | -6/Waste | Entered Factory 14228 | -6/Factory | Discovered new exit (range 7) 14329 | -6/Factory | Build established: Hacker-Scout 14340 | -6/Factory | Discovered exit to Factory (range 5) 14403 | -6/Factory | Discovered exit to Factory (range 13) 14479 | -6/Factory | Identified exit to Lower Caves 14530 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 14691 | -6/Factory | Fabricated Exp. Sensor Array? 14793 | -6/Factory | Entered Lower Caves 14923 | -6/Lower Caves | Discovered new exit (range 15) 14926 | -6/Lower Caves | Entered another Lower Caves area 14928 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14999 | -6/Lower Caves | Encountered a Warlord checkpoint 15058 | -6/Lower Caves | Discovered new exit (range 12) 15060 | -6/Lower Caves | Entered Data Miner 15060 | -6/Data Miner | Discovered new exit (range 6) 15066 | -6/Data Miner | Met Data Miner 15070 | -6/Data Miner | Learned location of Section 7 (-2) 15070 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15073 | -6/Data Miner | Build established: Hacker-Sprinter 15075 | -6/Data Miner | Received God Mode back door access code from Data Miner 15081 | -6/Data Miner | Entered Proximity Caves 15113 | -5/Proximity Caves | Escorted by Enhanced Grunt 15113 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15236 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15254 | -5/Proximity Caves | Learned location of 1 exit from Factory 15255 | -5/Proximity Caves | Learned Factory emergency access door positions 15274 | -5/Proximity Caves | Discovered exit to Factory (range 9) 15276 | -5/Proximity Caves | Entered Factory 15276 | -5/Factory | Evolved 2 slots: Utility x2 15277 | -5/Factory | Identified exit to Extension 15289 | -5/Factory | Discovered new exit (range 13) 15320 | -5/Factory | Discovered new exit (range 16) 15350 | -5/Factory | Identified exit to Upper Caves 15375 | -5/Factory | Incoming investigation squad redirected 15531 | -5/Factory | Build established: Hacker-Scout 15543 | -5/Factory | Incoming investigation squad redirected 15651 | -5/Factory | Fabricated Q-thruster (x2) 15764 | -5/Factory | Spotted B-75 Beast 15800 | -5/Factory | Entered Upper Caves 15822 | -5/Upper Caves | Lost 5 parts (1p2n2u) 15839 | -5/Upper Caves | Found Alien Artifact 15839 | -5/Upper Caves | Identified Dimensional Node Initializer 15839 | -5/Upper Caves | Initialized slip node 15867 | -5/Upper Caves | Encountered a Warlord checkpoint 16107 | -5/Upper Caves | Spotted B-75 Beast 16183 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16237 | -5/Upper Caves | Learned 12 Factory zone layouts 16242 | -5/Upper Caves | Discovered new exit (range 8) 16245 | -5/Upper Caves | Entered another Upper Caves area 16253 | -5/Upper Caves | Lost 5 parts (3n2u) 16294 | -5/Upper Caves | Learned location of 1 exit from Factory 16317 | -5/Upper Caves | Discovered new exit (range 11) 16331 | -5/Upper Caves | Entered Zhirov 16331 | -5/Zhirov | Discovered new exit (range 3) 16338 | -5/Zhirov | Met Zhirov 16346 | -5/Zhirov | Learned location of Quarantine (-3) 16346 | -5/Zhirov | Learned location of Testing (-2) 16346 | -5/Zhirov | Learned location of Command (-1) 16352 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16359 | -5/Zhirov | Found Alien Artifact 16359 | -5/Zhirov | Identified Integrated Dissipator 16359 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16397 | -5/Zhirov | Entered Proximity Caves 16400 | -4/Proximity Caves | Learned Research security intel 16415 | -4/Proximity Caves | Spotted B-86 Titan 16528 | -4/Proximity Caves | Build established: Hacker-Mutant 16626 | -4/Proximity Caves | Discovered new exit (range 6) 16628 | -4/Proximity Caves | Learned Research stockpile data 16629 | -4/Proximity Caves | Entered Factory 16629 | -4/Factory | Evolved 2 slots: Utility x2 16630 | -4/Factory | Identified exit to Research 16837 | -4/Factory | Identified exit to Upper Caves 16853 | -4/Factory | Found Prototype Hackware 16853 | -4/Factory | Identified Exp. System Shield 17091 | -4/Factory | Build established: Hacker-Ninja 17105 | -4/Factory | Fabricated Lgt. Regenerative Plating? 17211 | -4/Factory | Entered Upper Caves 17245 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 17251 | -4/Upper Caves | Found Prototype Special Weapon 17312 | -4/Upper Caves | Discovered new exit (range 15) 17337 | -4/Upper Caves | Identified exit to Upper Caves 17337 | -4/Upper Caves | Entered another Upper Caves area 17344 | -4/Upper Caves | Discovered exit to Research (range 4) 17372 | -4/Upper Caves | Spotted B-86 Titan 17451 | -4/Upper Caves | Discovered new exit (range 5) 17454 | -4/Upper Caves | Identified exit to Warlord 17454 | -4/Upper Caves | Entered Warlord 17480 | -4/Warlord | Identified Molecular Deconstructor 17607 | -4/Warlord | Met Warlord 17612 | -4/Warlord | Opened Warlord's prototype stash 17630 | -4/Warlord | Found Prototype Processor 17630 | -4/Warlord | Identified Exp. Targeting Computer 17632 | -4/Warlord | Warlord's base attacked by MAIN.C 17634 | -4/Warlord | Found Prototype Processor 17634 | -4/Warlord | Identified Exp. Target Analyzer 17784 | -4/Warlord | Opened side exit 17857 | -4/Warlord | Build established: Hacker-Scout 17862 | -4/Warlord | Warlord forces counterattacked 18028 | -4/Warlord | Discovered new exit (range 9) 18030 | -4/Warlord | Identified exit to Proximity Caves 18032 | -4/Warlord | Spotted Executioner 18032 | -4/Warlord | Spotted Striker 18033 | -4/Warlord | Entered Proximity Caves 18275 | -3/Proximity Caves | Discovered exit to Research (range 2) 18280 | -3/Proximity Caves | Entered Research 18280 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18290 | -3/Research | Identified exit to Armory 18290 | -3/Research | Identified exit to Quarantine 18507 | -3/Research | Repaired Cloaking Device 18539 | -3/Research | Repaired Field Propulsion Array 18693 | -3/Research | Identified exit to Research 18817 | -3/Research | Spotted B-86 Titan 18836 | -3/Research | Build established: Hacker-Ninja 18893 | -3/Research | Fabricated Adv. Hacking Suite (x1) 18907 | -3/Research | Spotted B-86 Titan 19296 | -3/Research | Entered another Research area 19296 | -2/Research | Warlord forces began assault on 0b10 19296 | -2/Research | Evolved 2 slots: Utility x2 19340 | -2/Research | Discovered new exit (range 13) 19344 | -2/Research | Identified exit to Testing 19406 | -2/Research | Research machine network offline 19617 | -2/Research | Discovered new exit (range 5) 19632 | -2/Research | Met up with Warlord 19637 | -2/Research | Took control of God Mode 19637 | -2/Research | Attacked by Warlord forces 19637 | -2/Research | Attacked by Warlord 19637 | -2/Research | Spotted BO-G20(K) 19637 | -2/Research | Spotted NJ-II8(K) 19637 | -2/Research | Spotted FL-871(D) 19655 | -2/Research | Identified exit to Access 19698 | -2/Research | Entered Access 19698 | -1/Access | Accompanied by 4 allies 19698 | -1/Access | Evolved 2 slots: Propulsion x2 19712 | -1/Access | Identified exit to Surface 19756 | -1/Access | Found Prototype Reactor 19756 | -1/Access | Identified Zero-point Reactor 19758 | -1/Access | Found Zero-point Reactor 19761 | -1/Access | Garrison activated, responded to threat 19834 | -1/Access | Spotted B-99 Colossus 19847 | -1/Access | Found Prototype Slashing Weapon 19847 | -1/Access | Identified Molecular Scythe 19915 | -1/Access | Found Enh. Force Lance 19917 | -1/Access | Found Enh. Force Lance 20013 | -1/Access | Energy Cycler disabled 20087 | *** | Escaped! Last Messages --------------- 19915_ Dropped Plasma Sword. 19915_ Acquired Enh. Force Lance. 19916_ R-10 Processor collects Power Sword. 19917_ Acquired Enh. Force Lance. 19919_ R-10 Processor collects Enh. Force Lance. 19923_ R-10 Processor collects Med. Treads. 19971_ U-05 Engineer builds a Wall. 19974_ ALERT: Security rotation in progress. 19983_ Acquired 10 matter. 20013_ Triggered Armageddon Trap. 20013_ An explosion rips through the floor. 20013_ U-05 Engineer destroyed. 20013_ ALERT: Power surge detected, dispatching additional patrols. 20013_ Energy Cycler explodes. 20016_ The unstable cave ceiling collapses. 20086_ Connecting with Terminal... Feedback: System corruption (+1%). 20086_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 20086_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????## ??????????????? | | ????????????????????????????????## ??????????????? | | ?????????????????????BB????BB???## ??????????????? | | ?????????????????????BB????BB???## ?"???????????? | | ????????????????????????????????## ""???????????? | | ????????????????????????????????## ""??????????? | | ????????????????????????????????## ??????????? | | ??????????????????##"????????"#### ] ? # | | ??????????????????##""""""""""#### ? ######## | | ??????????????????## #### # | | ??????????????????## #### # | | ??????????????????## #### o # | | ??????????????????## "" #### = # | | ??????????????????## "@ #### " " | | ??????????????????## ############# """ | | ??????????????????## ############# """ | | ???????????o?????### ###* ## " | | ?????????????????### ### ## | | ?????????????????## ## "" ## | | ?????????????????###"" ### """## " | | ?????????????????###"" ### [ T"## """ | | ??????????????????##"" ### """## """ | | ??????????????????##T ### "" ## " | | ??????????????????##"" ### ## | | ???????????C??????##"" ### ## | | ??????????????????##"" #####+######"######+ | | ?????????????? | | ????????????? | | ?????????????#############################+#/##### | | ?????????????######################### ### | | ????????????????????????????????????????????? ##? | | ????????????????????????????????????????????? ##? | | ?????????????????????????????????????????????? ##? | | ?????????????????????????????????????????????? ##? | | ?????????????????????????????????????????????? ##? | | ?????????????????????????????????????????????? ##? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 33 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Armor Coverage 450 Power Shielding 90 Phase Shifting 10 Evasion (%) 88 Targeting Accuracy 6 Recoil Reduction 3 Energy Filtering 50 Salvage Targeting 4 Offensive Hacking 34 Defensive Hacking 30 Authchip Count 2 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Imp. System Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Fission Core | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Hacking Suite | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Railgun | -6/Data Miner | Free Lrn. Proton Cannon | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Enh. Force Lance | -5/Factory | Hacked Cloaking Device | -5/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Power Shielding | -4/Factory | Scanalyzed Adv. Transmission Jammer | -4/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -6/Factory | Authchip Exp. Sensor Array | x1 | -6/Factory Q-thruster | x2 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Adv. Hacking Suite | x1 | -3/Research | Authchip Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed ImpulseSupersonicReplicator Manual? 0 Play Time 04:16:41 Cumulative 120.5 hours Start 2023.07.21 @ 15:03:19 End 2023.07.21 @ 21:19:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54ae2a87-ca86-4f44-8237-57f661c6f698