Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 21:20:44 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1701) 1701 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 5926 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 180 Cogmind --------- Core Integrity 622/850 Matter 152/300 Energy 590/590 System Corruption 12% Temperature Cool (27) Location -6/Factory Parts ------- Power (1) Improved Deuterium Engine Propulsion (6) Armored Huge Wheel Armored Huge Wheel Utility (6) Small Storage Unit Compact Battery Transmission Jammer Transmission Jammer Weapon (2) Phase Cannon Axe Inventory (6) Light Nuclear Core Improved Aluminum Leg Armored Huge Wheel Proton Missile Launcher Peak State ------------ Power Improved Deuterium Engine Propulsion Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Utility Small Storage Unit Compact Battery Transmission Jammer Transmission Jammer Layered Light Armor Plating Improved Shield Generator Weapon Ion Cannon Phase Cannon Inventory Light Nuclear Core Improved Aluminum Leg Armored Huge Wheel Proton Missile Launcher Axe [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 4 | . . 1 1 1 . . 1 . . Utility 4 | . . 1 1 1 . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 67 | 1 2 10 14 14 1 13 3 . 9 Power 8 | . 1 1 2 2 1 1 . . . Engine 5 | . 1 1 1 1 . 1 . . . Core 3 | . . . 1 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 19 | . . 3 5 6 . 4 . . 1 Treads . | . . . . . . . . . . Leg 15 | . . 3 5 5 . 2 . . . Wheel 4 | . . . . 1 . 2 . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 . 2 4 2 . 3 1 . 4 Device 6 | . . . 2 1 . . 1 . 2 Storage 3 | 1 . . . 1 . . . . 1 Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 8 | . . 2 2 . . 3 . . 1 Artifact . | . . . . . . . . . . Weapon 23 | . 1 4 3 4 . 5 2 . 4 Energy Gun 14 | . 1 3 2 4 . 3 1 . . Energy Cannon 4 | . . . . . . 1 1 . 2 Ballistic Gun 1 | . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 33 | . 2 6 9 4 2 3 3 1 3 Power 4 | . 1 . 1 . 1 1 . . . Propulsion 9 | . . 1 4 2 1 . . . 1 Utility 4 | . . 1 . . . . 1 1 1 Weapon 16 | . 1 4 4 2 . 2 2 . 1 Highest Loss Streak 6 | . 2 4 6 3 1 2 2 1 3 Average Slot Usage (%) 89 | . 99 93 97 93 91 90 72 60 62 Engine 6 | . 13 11 6 3 . 5 6 6 6 Core 1 | . . . 2 3 5 1 . . . Leg 26 | . 28 33 35 34 31 23 6 6 3 Wheel 3 | . . . . . . 6 13 13 15 Device 6 | . . . 9 7 7 7 13 10 11 Storage 19 | . 28 22 18 21 23 21 13 10 9 Protection 6 | . . 5 9 7 7 7 5 . 2 Energy Gun 11 | . 28 15 7 7 15 11 12 4 . Energy Cannon 1 | . . . . . . 2 . 6 6 Ballistic Gun 2 | . . 5 7 . . . . . . Slashing Weapon 1 | . . . 1 4 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 13 16 24 25 28 28 42 43 30 38 Greatest Support 84 | 20 20 30 40 57 57 60 56 56 84 Greatest Overweight (x) 1 | . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 6 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 6 Most Carried 8 | 6 8 8 8 8 8 8 7 5 6 Average Carried 7 | 6 6 6 7 7 7 7 6 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 6 6 Final Carried 8 | 6 8 8 7 7 7 8 5 5 5 Class Distribution -------------------- 65% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 828 | 210 15 130 166 138 . 154 15 . . Remotely . | . . . . . . . . . . Salvage Created 1967 | 94 97 400 491 357 . 264 141 . 123 Parts 92 | 1 6 25 27 15 . 7 4 . 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 42 | . 3 10 15 3 . 5 3 . 3 Melee 3 | . . . 2 . . . . . 1 Guns 34 | . 3 10 13 3 . 3 2 . . Cannons 3 | . . . . . . 1 . . 2 Classes Destroyed 8 | 1 1 3 . 1 . 1 . . 1 Recycler 3 | 1 . . . 2 . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 10 | . . 3 7 . . . . . . Saboteur 1 | . . . . . . . . . 1 Grunt 17 | . 3 2 5 3 . . 2 . 2 Brawler 1 | . . 1 . . . . . . . Sentry 11 | . . 4 3 . . 4 . . . Programmer 2 | . . . . . . 1 1 . . Best Kill Streak 4 | 1 2 3 4 3 . 2 3 . 3 Combat Bots Only 4 | . 2 3 4 2 . 2 3 . 3 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Damage Taken 4321 | . 278 659 780 437 178 691 637 88 573 Core 495 | . 55 84 16 31 . 81 66 . 162 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 78 79 97 . . 84 . . . Volleys Fired 184 | 5 17 43 38 26 8 20 19 . 8 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 150 | 80 80 96 121 138 138 150 149 . 150 Shots Fired 337 | 10 26 80 71 47 16 37 36 . 14 Gun 318 | 10 26 80 71 47 16 33 35 . . Cannon 18 | . . . . . . 4 1 . 13 Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 48 | . . 20 28 . . . . . . Thermal 284 | 10 26 60 43 47 16 33 36 . 13 Explosive . | . . . . . . . . . . Electromagnetic 5 | . . . . . . 4 . . 1 Robot Hit Streak 32 | 10 13 12 12 7 11 32 12 . 14 Robot Miss Streak 4 | . 2 3 4 3 1 3 3 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 232 | 10 18 43 56 23 15 30 28 . 9 Core Hits 99 | 2 6 17 36 12 . 12 10 . 4 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 28 | . . . 4 16 . 4 . . 4 Impact . | . . . . . . . . . . Slashing 28 | . . . 4 16 . 4 . . 4 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3918 | 111 182 512 830 470 308 664 535 . 306 Guns 3429 | 111 182 509 716 458 308 633 512 . . Cannons 278 | . . . . . . 31 23 . 224 Explosions . | . . . . . . . . . . Melee 196 | . . . 114 . . . . . 82 Ramming 15 | . . 3 . 12 . . . . . Kinetic 523 | . . 183 340 . . . . . . Thermal 3153 | 111 182 326 376 458 308 633 535 . 224 Explosive . | . . . . . . . . . . Electromagnetic 31 | . . . . . . 31 . . . Impact . | . . . . . . . . . . Slashing 196 | . . . 114 . . . . . 82 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . 3 3 12 12 Average Corruption 6 | . . . . . . 2 2 10 12 Corruption Purged . | . . . . . . . . . . Effects 28 | . . . . . . 8 3 5 12 Message Errors 4 | . . . . . . 1 1 2 . Matter Fused 9 | . . . . . . 3 . 1 5 Heat Flow Errors 2 | . . . . . . 1 . . 1 Energy Discharges 3 | . . . . . . 2 . 1 . Data Loss (minor) 2 | . . . . . . 1 . . 1 Data Loss (major) 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 4 | . . . . . . . 2 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 9 | . . 1 . . . . . . 8 Shots 1 | . . . . . . . . . 1 Rammed 2 | . 1 1 . . . . . . . Targets Rammed 3 | . 1 1 . 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 570 | 36 223 432 233 324 105 221 417 . 570 Average Temperature 133 | 19 135 120 97 117 47 105 199 . 250 Received Heat Transfer 1506 | . 150 195 333 189 . 228 183 . 228 Effects 12 | . 1 2 . . . . 2 . 7 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 1 | . . 1 . . . . . . . Interference 4 | . 1 . . . . . 1 . 2 Matter Decay 2 | . . . . . . . . . 2 Damage (minor) 3 | . . 1 . . . . 1 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Melted 13 | . 2 1 . 2 . 7 1 . . Heat Transferred 6312 | 250 448 817 679 888 592 1264 1078 . 296 Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Peak Influence 675 | 5 138 317 345 187 99 143 122 65 675 Average Influence 116 | 2 44 163 159 112 54 70 57 50 273 Maximum Alert Level 2 | . . 1 1 . . . . . 2 Low Security (%) 83 | . . . . . . . . . . Level 1 15 | . . . . . . . . . . Level 2 1 | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 4 1 2 . . 2 . . 2 Investigation 3 | . . . 1 . . 1 . . 1 Extermination 1 | . . . . . . 1 . . . Reinforcement 6 | . 4 1 1 . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals 2 | . 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 13 12 19 9 5 6 5 6 8 Peak Tracking Total 6 | . 6 4 5 4 2 2 3 6 6 Tactical Retreats 5 | . 1 2 . . . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 6 | . . . 1 2 . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 2 | . . . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . . 2 Garrison Access 2 | . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 13 | . 1 2 3 1 . 2 2 . 2 Terminals 10 | . 1 2 2 1 . 1 2 . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 29 | . 2 7 6 2 . 4 3 . 5 Successful 14 | . 1 2 5 1 . 2 1 . 2 Failed 15 | . 1 5 1 1 . 2 2 . 3 Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 2 1 1 2 . 1 5 . 1 Terminals 21 | . 2 7 5 2 . 1 3 . 1 Fabricators 4 | . . . . . . . . . 4 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 4 | . . 1 3 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 12 | . 2 2 2 3 . 1 2 . . Terminals 5 | . 1 1 1 1 . . 1 . . Botnet 5 | . 1 1 1 1 . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 2 2 1 . 2 2 . 2 Full Trace Events 2 | . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . 2 Matter 168 | . . . . . . . . . 168 Time 42 | . . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . . 8 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies 19 | . . . . . 19 . . . . Largest Group 19 | . . . . . 19 1 . . . Highest-Rated Group 477 | . . . . . 477 35 . . . Highest-Rated Ally 35 | . . . . . 35 35 . . . Total Orders . | . . . . . . . . . . Ally Attacks 185 | . . . . . 181 4 . . . Total Damage 7983 | . . . . . 7908 75 . . . Kills 22 | . . . . . 22 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 3201 | 47 220 457 616 495 186 617 231 104 228 Spaces Moved 1863 | 26 127 206 345 273 126 380 138 105 137 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 1302 | 26 127 206 345 273 126 199 . . . Wheels 561 | . . . . . . 181 138 105 137 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 120 120 120 120 122 100 100 100 100 Average Speed 114 | 120 120 120 120 120 122 111 100 100 100 Slowest Speed 123 | 120 120 120 120 123 122 122 100 100 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 5 23 30 33 10 78 10 6 72 4 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 19 | . . . . 15 . 4 . . . Terrain Destroyed 20 | . . . . 15 . 4 . . 1 Melee 19 | . . . . 15 . 4 . . . Projectile 1 | . . . . . . . . . 1 AOE . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total 2542 | 31 169 336 470 363 142 529 195 104 203 Wait 324 | . 17 61 54 17 7 93 33 . 42 Move 1856 | 25 126 205 344 273 125 379 138 104 137 Hop . | . . . . . . . . . . Pick Up 44 | . 5 10 10 9 1 7 1 . 1 Fast Attach 21 | 1 . 3 2 5 . 5 . . 5 Attach 31 | . 2 5 9 5 1 3 3 . 3 Detach 2 | . . . . . . 1 . . 1 Swap 16 | . . 2 3 4 . 5 . . 2 Drop 33 | . 1 6 6 7 . 12 1 . . Fire 184 | 5 17 43 38 26 8 20 19 . 8 Melee 28 | . . . 4 16 . 4 . . 4 Ram . | . . . . . . . . . . Kick 3 | . 1 1 . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 3) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 535 | -9/Materials | Lost 4 parts (1n1u2w) 618 | -9/Materials | Build established: Scavenger-Mutant 675 | -9/Materials | Discovered new exit (range 16) 725 | -9/Materials | Entered another Materials area 725 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -8/Materials | Lost 6 parts (3n3w) 1301 | -8/Materials | Discovered new exit (range 5) 1341 | -8/Materials | Entered Factory 1341 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1746 | -7/Factory | Lost 3 parts (2n1w) 1836 | -7/Factory | Sucked down chute 1836 | -7/Factory | Entered Waste 1840 | -7/Waste | Spotted C-40 Crusher 1844 | -7/Waste | Spotted C-40 Crusher 1853 | -7/Waste | Warlord forces began an assault 1864 | -7/Waste | Allies destroyed C-40 Crusher 1864 | -7/Waste | Allies destroyed C-40 Crusher 1867 | -7/Waste | Spotted C-40 Crusher 1874 | -7/Waste | Allies destroyed C-40 Crusher 1889 | -7/Waste | Spotted C-40 Crusher 1903 | -7/Waste | Allies destroyed C-40 Crusher 1916 | -7/Waste | Spotted C-40 Crusher 1930 | -7/Waste | Allies destroyed C-40 Crusher 1938 | -7/Waste | Spotted C-40 Crusher 1969 | -7/Waste | Allies destroyed C-40 Crusher 2003 | -7/Waste | Discovered new exit (range 12) 2022 | -7/Waste | Entered Factory 2022 | -7/Factory | Accompanied by 1 ally 2507 | -7/Factory | Discovered new exit (range 5) 2639 | -7/Factory | Entered another Factory area 2639 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2691 | -6/Factory | Build established: Mutant 2870 | -6/Factory | Sucked down chute 2870 | -6/Factory | Entered Waste 2885 | -6/Waste | EMP discharged 2885 | -6/Waste | System corruption reached 10% 2891 | -6/Waste | Spotted C-40 Crusher 2897 | -6/Waste | Spotted C-40 Crusher 2921 | -6/Waste | Spotted C-40 Crusher 2922 | -6/Waste | Spotted C-40 Crusher 2929 | -6/Waste | Spotted C-40 Crusher 2940 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2940 | -6/Waste | Spotted C-40 Crusher 2950 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2961 | -6/Waste | Discovered new exit (range 13) 2974 | -6/Waste | Entered Factory 3088 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 3165 | -6/Factory | Local fabrication network quarantined 3202 | -6/Factory | Self-destructed Last Messages --------------- 03171_ G-50 Soldier destroyed. 03172_ Overheating: Lyr. Light Armor Plating damaged (-152). 03174_ C-30 ARC bursts open, deploying its payload. 03174_ G-67 Veteran unfolds itself. 03174_ B-48 Gladiator unfolds itself. 03174_ G-50 Soldier unfolds itself. 03174_ E-15 Imp unfolds itself. 03174_ Arm. Huge Wheel destroyed. 03174_ System corrupted: Ion Cannon targeting data glitched. 03175_ Power failure, Imp. Deuterium Engine shutdown. 03175_ Ion Cannon destroyed. 03176_ Overheating: Matter decay (-28). 03178_ Overheating: System interference. 03178_ Phase Cannon temporarily disabled. 03178_ Transmission Jammer temporarily disabled. 03180_ Overheating: Matter decay (-32). 03180_ Imp. Shield Generator blown off. 03180_ E-15 Imp destroyed. 03184_ Power failure, Imp. Deuterium Engine shutdown. 03197_ Lyr. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????" ??????????????????????????????? | | ???????????????" ??????????????????????????????? | | ??????????????"" ??????????????????????????????? | | ????????????? F" #?????????????????????????????? | | ?????????????""" #?????????????????????????????? | | ??????????? "" #???#############?????????????? | | ???????????? #???# ?????????????? | | ???????????? #???# ?????????????? | | ???????? ##??# ??????????????? | | ?????#]] """" "#??# ??????????????? | | ?????#]] """" "#??# """ """ #????????????? | | ?????# """" "#??# """ """ #????????????? | | ?????# T#??# """ """ #????????????? | | ?????/ """" "#??#g @b g #????????????? | | ?????# ! """" "#??# """ """ #????????????? | | ?????# """" "#??#g g""" """ #????????????? | | ?????# ##??# """=""" #????????????? | | ?????# """" #???# !*=[ #????????????? | | ?????# """" ##########!%################??? | | ?????# """" !%= +? #??? | | ?????# % # #??? | | ?????# # #??? | | ?????# ! ] """ "" "" " #??? | | ?????# !!] """ ""F"" # #??? | | ?????# !!] """ """ # #??? | | ?????# #? #??? | | ?????# "#? #??? | | ?????# ################ "%#?? #??? | | ?????# ????????######## "#?? #??? | | ?????# ^ ????????# ! # #??? #??? | | ?????# ^ ????????# # #??? ???? | | ?????###+#?????????# """ # #????########???? | | ??????? ??????????# """ # #???????????????? | | ?????? ??????????# """ # #???????????????? | | ????? ???????????# # #???????????????? | | ?????? ???????????# """ + #???????????????? | | ???????????????????# """ # #??????########## | | ???????????????????# """ # ######## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Evasion (%) 40 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularScanInsulator Manual? 0 Play Time 00:48:58 Cumulative 52.9 hours Start 2019.10.30 @ 15:40:33 End 2019.10.31 @ 21:20:44 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 36 Gallery% 41 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcd4a253-d2f1-417d-af39-ad308f30c842