Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 12:51:48 Player: Voidling Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (532) 532 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1797 Bonus ------- None Cogmind --------- Core Integrity 301/400 Matter 1/300 Energy 119/125 System Corruption 6% Temperature Cool (0) Movement Flying (40) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Hover Unit Flight Unit > --- UTILITY (3) ------ Weight Redist. System Signal Interpreter > --- WEAPON (2) ------- Missile Launcher > --- INVENTORY (5) ---- Flight Unit Reaction Control System EM Pulse Gun EM Pulse Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Signal Interpreter > --- WEAPON ----------- Missile Launcher Missile Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Flight Unit Cooling System Medium Storage Unit Large Storage Unit Signal Interpreter Reaction Control System EM Pulse Gun EM Pulse Gun Minigun Minigun Grenade Launcher Rocket Launcher Mini Grenade Launcher Welding Torch [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Weight Redist. System Storage Huge Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 25 | 6 12 3 4 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 5 . 2 Treads 3 | . 3 . . Leg 2 | 2 . . . Wheel . | . . . . Hover 2 | . 2 . . Flight 2 | . . . 2 Utility 7 | 1 4 1 1 Device 1 | . . 1 . Storage 4 | 1 3 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 2 2 . Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . 2 4 . Power 1 | . . 1 . Propulsion 2 | . 1 1 . Utility 1 | . . 1 . Weapon 2 | . 1 1 . Highest Loss Streak 2 | . 1 2 . To Critical Strikes . | . . . . Average Backups 13 | 2 11 20 4 Power 2 | . 1 3 . Propulsion 3 | . 2 4 1 Utility 3 | . 3 4 1 Weapon 4 | . 3 7 2 Tool/Special . | . . . . Unused Backups 12 | . 2 . 10 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 7 | . 2 . 5 Tool/Special 1 | . . . 1 Average Slot Usage (%) 85 | . 93 76 75 Engine 11 | . 14 9 6 Treads 20 | . 24 18 1 Leg 1 | . 2 . . Device 3 | . . 7 11 Storage 12 | . 14 11 . Processor 11 | . 12 9 9 Energy Gun 7 | . 9 6 . Ballistic Gun 9 | . 12 6 . Launcher 5 | . 1 8 22 Peak Build Rating 16 | 6 9 16 13 Average Rating 9 | 4 7 12 12 On Entrance 6 | . 6 8 13 Avg Prop Armor Cover (%) 6 | . . . 6 Naked Turns . | . . . . Heaviest Build 97 | 14 89 97 15 Greatest Support 46 | 20 40 46 14 Greatest Overweight (x) 4 | 2 4 3 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 25 | 8 25 25 5 Average Capacity 19 | 6 18 25 5 Most Carried 23 | 5 15 23 5 Average Carried 13 | 3 11 20 4 Final Capacity 25 | 8 25 25 5 Final Carried 22 | 4 14 22 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 464 | 236 228 . . Remotely . | . . . . Salvage Created 489 | . 368 121 . Parts 53 | . 20 33 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 20 | . 8 12 . Guns 6 | . 6 . . AOE 14 | . 2 12 . Classes Destroyed 5 | . 2 3 . Builder 1 | . . 1 . Watcher 4 | . 2 2 . Swarmer 11 | . . 11 . Grunt 8 | . 8 . . Sentry 1 | . . 1 . Best Kill Streak 8 | . 2 8 . Combat Bots Only 7 | . 2 7 . Max Kills in Single Turn 4 | . 1 4 . Gunslinging . | . . . . Exploded 4 | . 1 4 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 77 | . 58 16 3 Missed 20 | . 15 2 3 Hits 57 | . 43 14 . Projectile 57 | . 43 14 . Damage Taken 958 | . 517 441 . Core 183 | . 84 99 . Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 66 . . Volleys Fired 46 | . 39 7 . Largest 2 | . 2 2 . Hottest 72 | . 70 72 . Shots Fired 75 | . 61 14 . Gun 60 | . 59 1 . Cannon . | . . . . Launcher 15 | . 2 13 . Special . | . . . . Kinetic 38 | . 37 1 . Thermal . | . . . . Explosive 15 | . 2 13 . Electromagnetic 22 | . 22 . . Robot Hit Streak 17 | . 17 3 . Robot Miss Streak 3 | . 2 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 47 | . 41 6 . Core Hits 39 | . 19 20 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1639 | . 720 919 . Guns 515 | . 515 . . Cannons . | . . . . Explosions 1124 | . 205 919 . Melee . | . . . . Ramming . | . . . . Kinetic 349 | . 349 . . Thermal 106 | . 106 . . Explosive 1018 | . 99 919 . Electromagnetic 166 | . 166 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 6 Average Corruption 6 | . . 6 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . 3 3 Message Errors 3 | . . 1 2 Energy Discharges 1 | . . 1 . Parts Rejected 1 | . . . 1 Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 81 | . . 81 . Projectiles . | . . . . Explosions 81 | . . 81 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 56 | . . 56 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 129 | . 129 3 . Average Temperature 36 | . 41 1 . Received Heat Transfer 309 | . 300 9 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . 100 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 1 | . . 1 . Low Security (%) 95 | 100 100 88 100 Level 1 4 | . . 11 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 267 | . 109 267 110 Initial 100 | . . 18 100 Average 55 | . 57 57 95 Influence Increases 727 | . 306 391 30 Destroy 0b10 Robot/C 400 | . 160 240 . Destroy 0b10 Robot/NC 25 | . 10 15 . Destroy Leader 88 | . 44 44 . Successful Hack 20 | . 20 . . Disable Machine 15 | . 15 . . Destroy Structure 119 | . 27 92 . Lose Combat Pursuer 60 | . 30 . 30 Influence Decreases 627 | . 261 179 187 Entered New Map 184 | . . 27 157 Time Decay 383 | . 241 112 30 Lost Part 60 | . 20 40 . Squads Dispatched 3 | . 2 1 . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 11 13 4 Peak Tracking Total 4 | . 3 4 3 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 5 | . 5 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 5 | . 4 1 . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 19 | . 15 4 . Successful 16 | . 12 4 . Failed 3 | . 3 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 15 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 12 | . 12 . . Record 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Recycling Unit Index 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Recall Investigation 1 | . 1 . . Zone Layout 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1285 | 83 680 459 63 Spaces Moved 516 | 59 274 141 42 Core 19 | 19 . . . Treads 358 | . 217 141 . Legs 70 | 40 30 . . Wheels . | . . . . Hover 30 | . 27 . 3 Flight 39 | . . . 39 Fastest Speed 37 | 50 56 240 37 Average Speed 209 | 114 197 301 105 Slowest Speed 480 | 150 480 400 117 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 22 | 4 58 14 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 13 | . . 13 . Terrain Destroyed 134 | . 33 101 . Melee . | . . . . Projectile . | . . . . AOE 134 | . 33 101 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 648 | 74 350 162 62 Wait 8 | . 3 . 5 Move 513 | 58 273 140 42 Hop . | . . . . Pick Up 42 | 10 16 10 6 Fast Attach 1 | . 1 . . Attach 16 | 6 2 3 5 Detach 1 | . . 1 . Swap 12 | . 11 1 . Drop 9 | . 5 . 4 Fire 46 | . 39 7 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Identified exit to Mines 266 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 5) 761 | -10/Materials | Identified exit to Materials 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1052 | -9/Materials | Discovered new exit (range 12) 1081 | -9/Materials | Identified exit to Mines 1169 | -9/Materials | Crushed by falling debris 1192 | -9/Materials | Destroyed 7 combat bots 1223 | -9/Materials | Entered Mines 1260 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1286 | -9/Mines | Self-destructed Last Messages --------------- Dropped Aluminum Leg. Dropped Lgt. Treads. Acquired Flight Unit. Acquired EM Pulse Gun. Q,OV/E9=VG0QES1FUNE /FADB1& Acquired Lgt. Ion Engine. Acquired EM Pulse Gun. A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." /ELELL