Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 19:43:48 Player: NieKo2k10 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (39) 195 Value Destroyed (1148) 1148 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1021) 1021 TOTAL SCORE: 7204 Bonus ------- Follower Combat Kills 607 Met Imprinter 300 Was Imprinted 300 Friendly Fire -186 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Fission Core Light Fission Core Drone Bay (2/2) Tesla Rifle Spear Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Energy Filter Force Field > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Tesla Rifle > --- INVENTORY -------- Fission Core Light Fission Core Spear [Rating: 75] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Small Storage Unit Device IFF Parser Storage Small Storage Unit Processor Improved Targeting Computer Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 1 | . . 1 . . . . . . . . . Propulsion 3 | . . . . . . 2 . . . . 1 Utility 3 | . . . . . . 2 . . . . 1 Weapon 3 | . . 1 . . . 2 . . . . . Parts Attached 82 | 7 . 9 2 . 12 10 . 13 2 2 25 Power 17 | 2 . 2 1 . 2 1 . 4 . 1 4 Engine 9 | 2 . 2 1 . 1 . . 3 . . . Core 7 | . . . . . 1 1 . 1 . 1 3 Reactor 1 | . . . . . . . . . . . 1 Propulsion 18 | 2 . 2 . . 3 1 . 4 . . 6 Treads 2 | 2 . . . . . . . . . . . Leg 13 | . . 2 . . 3 1 . 4 . . 3 Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . Utility 18 | 1 . 1 . . 3 4 . 4 . . 5 Device 9 | . . . . . 3 1 . 3 . . 2 Storage 2 | 1 . . . . . 1 . . . . . Processor 5 | . . 1 . . . 1 . 1 . . 2 Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 29 | 2 . 4 1 . 4 4 . 1 2 1 10 Energy Gun 14 | 1 . 2 . . . 1 . . 2 . 8 Energy Cannon 5 | . . . . . 2 3 . . . . . Ballistic Gun 4 | 1 . . 1 . 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . 1 . . 1 . . 1 . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 3 . . . . . 3 Corrupted Parts 2 | . . . . . . . . . 2 . . System Corruption 12 | . . . . . . . . . 12 . . Parts Lost 55 | . 1 . 2 . 2 13 1 . . 11 25 Power 8 | . . . . . . 2 . . . 2 4 Propulsion 11 | . . . . . . 1 1 . . 3 6 Utility 14 | . . . . . 1 3 . . . 3 7 Weapon 22 | . 1 . 2 . 1 7 . . . 3 8 Highest Loss Streak 13 | . 1 . 2 . 2 13 1 . . 7 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 1 5 6 7 7 7 5 5 4 5 4 4 Power 3 | . 1 3 4 4 4 3 3 2 2 1 2 Propulsion . | . 3 1 1 1 . . . . . . . Utility . | . . . . . 1 1 2 2 3 3 1 Weapon 1 | . 1 . 1 2 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 8 | . 2 . . . 3 1 . 1 . . 1 Power 1 | . 1 . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 3 | . . . . . 1 . . 1 . . 1 Weapon 3 | . 1 . . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 81 92 98 100 92 60 15 53 80 79 42 Engine 15 | . 14 22 22 22 17 6 . 6 6 5 . Core 2 | . . . . . 4 3 . 1 6 6 4 Treads 1 | . 28 . . . . . . . . . . Leg 17 | . . 21 22 22 17 4 2 19 26 22 2 Device 5 | . . . . . 8 10 . 15 20 19 5 Storage 8 | . 14 11 11 11 11 5 2 . . . . Processor 6 | . . 5 11 11 1 6 6 6 6 6 9 Energy Gun 7 | . 10 9 11 11 1 4 . . 7 9 8 Energy Cannon 4 | . . . . . 16 10 . . . . . Ballistic Gun 7 | . 14 7 10 11 11 4 . . . 3 1 Launcher 1 | . . 10 . . 3 . . 2 6 5 . Special Weapon 4 | . . 4 9 11 . . . . . . . Peak Build Rating 75 | 6 6 16 16 15 45 47 11 47 54 59 75 Average Rating 26 | 5 5 13 14 15 33 36 7 31 51 49 39 On Entrance 17 | . 6 5 16 15 15 31 11 4 47 54 8 Avg Prop Armor Cover (%) 8 | . . . 6 6 4 . . 35 . . . Naked Turns 26 | . . . . . . . . . . . 26 Heaviest Build 47 | 13 13 30 30 25 44 47 43 25 32 40 40 Greatest Support 65 | 40 40 20 20 20 56 20 15 65 65 65 64 Greatest Overweight (x) 14 | . . 1 2 2 14 14 2 3 . . 6 Average Overweight (x) . | . . . 1 1 . 1 . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 11 5 5 5 5 Most Carried 8 | 5 7 8 8 8 8 8 5 5 5 5 5 Average Carried 6 | 1 5 6 7 7 7 5 5 4 5 4 4 Final Capacity 20 | 8 8 8 8 8 8 20 5 5 5 5 5 Final Carried 8 | 5 6 8 7 8 7 5 5 5 5 5 5 Class Distribution -------------------- 56% | Gunner 21% | Mutant 7% | Skirmisher 6% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Matter Collected 1476 | 219 42 159 55 30 244 . . 117 178 213 219 Remotely . | . . . . . . . . . . . . Salvage Created 1363 | . 87 148 22 . 239 . . 142 215 219 291 Parts 82 | . 8 12 2 . 14 . . 13 8 4 21 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . 2 23 . . . 1 4 . Prevented 18 | . . . . . 6 . . . 7 5 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Combat Hostiles Destroyed 29 | . 3 3 3 . 6 . . 3 3 3 5 Melee 3 | . . . . . . . . . . . 3 Guns 9 | . 2 1 3 . 1 . . . . 1 1 AOE 15 | . 1 2 . . 5 . . 3 1 2 1 Classes Destroyed 12 | . 3 2 1 . 3 . . . . 1 2 Worker 3 | . . . 1 . . . . 1 . . 1 Builder 2 | . 1 . . . . . . 1 . . . Hauler 1 | . . . . . 1 . . . . . . Drone 2 | . . . . . 2 . . . . . . Watcher 3 | . 2 1 . . . . . . . . . Swarmer 13 | . 3 . 3 . 3 . . 3 . . 1 Grunt 8 | . . 2 . . 1 . . . 3 1 1 Brawler 1 | . . . . . . . . . . 1 . Sentry 2 | . . 1 . . . . . . . 1 . Hunter 1 | . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . . 2 Mutant 1 | . . . . . 1 . . . . . . Best Kill Streak 5 | . 3 2 2 . 3 . . 5 3 3 1 Combat Bots Only 3 | . 3 2 2 . 3 . . 3 3 3 1 Max Kills in Single Turn 3 | . 2 2 1 . 2 . . 3 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 2 . . 2 . . 1 1 1 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Hostile Shots Fired 657 | . 13 10 61 . 35 199 1 16 9 85 228 Missed 201 | . 8 1 4 . 14 62 . 5 4 24 79 Hits 456 | . 5 9 57 . 21 137 1 11 5 61 149 Melee 3 | . . . . . . . 1 . . 2 . Projectile 453 | . 5 9 57 . 21 137 . 11 5 59 149 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 11 | . . . . . 1 2 . . . 2 6 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 6926 | . 275 124 457 . 417 1557 41 199 79 883 2894 Core 1980 | . 44 30 85 . 57 555 41 18 16 128 1006 Absorbed by Shields 64 | . . . . . . . . . . . 64 Ignored by Resistances 51 | . . . . . . . . . 21 30 . Regen/Repaired (Parts) 29 | . . . . 29 . . . . . . . Core Remaining (%) 62 | 100 82 . . . 57 . . . . 10 . Volleys Fired 130 | . 8 10 27 21 19 6 . 5 5 13 16 Largest 4 | . 2 2 2 1 3 4 . 1 1 4 4 Hottest 262 | . 60 100 121 100 193 262 . 43 43 203 250 Shots Fired 204 | . 16 17 35 21 34 10 . 5 7 28 31 Gun 115 | . 16 12 22 . 11 2 . . 1 20 31 Cannon 24 | . . . . . 16 8 . . . . . Launcher 28 | . . 2 . . 7 . . 5 6 8 . Special 37 | . . 3 13 21 . . . . . . . Kinetic 45 | . 8 7 6 . 10 1 . . . 13 . Thermal 86 | . . 8 29 21 13 7 . . 1 7 . Explosive 9 | . . 2 . . 7 . . . . . . Electromagnetic 61 | . 8 . . . 4 2 . 5 6 8 28 Phasic 3 | . . . . . . . . . . . 3 Robot Hit Streak 8 | . 8 7 4 . 3 3 . . 4 5 4 Robot Miss Streak 6 | . 1 2 3 . 6 2 . 5 6 3 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 89 | . 11 10 11 . 14 6 . . 4 13 20 Core Hits 74 | . 8 8 5 . 13 2 . 8 4 11 15 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . 3 Corrupt 3 | . . . . . . . . . . . 3 Melee Attacks 8 | . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3674 | . 344 183 161 . 925 219 . 141 347 769 585 Guns 993 | . 119 95 130 . 115 14 . . . 230 290 Cannons 494 | . . . . . 289 205 . . . . . Explosions 2009 | . 225 88 . . 515 . . 141 347 539 154 Melee 91 | . . . . . . . . . . . 91 Ramming 63 | . . . 7 . 6 . . . . . 50 Kinetic 420 | . 39 52 43 . 115 14 . . . 157 . Thermal 998 | . 117 43 111 . 383 205 . . . 73 66 Explosive 642 | . 108 88 . . 358 . . . . . 88 Electromagnetic 1361 | . 80 . . . 63 . . 141 347 539 191 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 91 | . . . . . . . . . . . 91 Phasic 99 | . . . . . . . . . . . 99 Highest Corruption 16 | . . . . . . . . . 12 13 16 Average Corruption 11 | . . . . . . . . . 11 12 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 68 | . . . . . . . . . 15 23 30 Message Errors 10 | . . . . . . . . . 1 4 5 Matter Fused 10 | . . . . . . . . . 4 3 3 Heat Flow Errors 14 | . . . . . . . . . 5 6 3 Energy Discharges 5 | . . . . . . . . . 1 1 3 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . . . 2 2 5 Data Loss (major) 5 | . . . . . . . . . . 1 4 Misfires 6 | . . . . . . . . . 2 2 2 Alerts 1 | . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . 4 Weapon Failures 3 | . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 63 | . 29 . . . . 2 . . . 32 . Projectiles 2 | . . . . . . 2 . . . . . Explosions 61 | . 29 . . . . . . . . 32 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 391 | . 238 . . . . . . 30 1 23 99 Shots 10 | . 4 . . . . . . 3 1 1 1 Rammed 8 | . . . . . . . . . . . 8 Targets Rammed 14 | . . . 5 . 1 . . . . . 8 Kicked 6 | . . . 5 . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 605 | . 52 230 540 322 490 248 . . 273 605 473 Average Temperature 154 | . 25 75 145 186 154 128 . . 102 192 174 Received Heat Transfer 975 | . . 57 . . 162 360 . . 36 312 48 Effects 47 | . . . 8 6 5 . . . . 19 9 Shutdowns 11 | . . . 1 . 2 . . . . 4 4 Energy Bleed 2 | . . . . 2 . . . . . . . Interference 17 | . . . 3 4 1 . . . . 5 4 Matter Decay 4 | . . . 1 . . . . . . 3 . Short Circuit 5 | . . . 1 . 2 . . . . 1 1 Damage (minor) 2 | . . . 2 . . . . . . . . Damage (major) 6 | . . . . . . . . . . 6 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . 2 . . Parts Fried 4 | . . . . . . . . . . 3 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 881 | . 100 111 272 . 200 . . . . 148 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . . 2 . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 100 . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 156 | . 123 55 50 . . 156 2 87 . . 139 Initial 156 | . . 33 . . . 156 2 . . . 43 Average 16 | . 32 15 1 . . 44 . 3 . . 32 Influence Increases 2065 | . 180 97 77 28 704 196 . 95 85 195 408 Destroy 0b10 Robot/C 860 | . 60 60 60 20 340 . . 60 60 60 140 Destroy 0b10 Robot/NC 55 | . 15 5 5 . 15 . . 10 . . 5 Destroy Leader 156 | . 14 22 10 . 60 . . 10 10 . 30 Allied During Kill 255 | . . . . 8 244 . . . . . 3 Successful Hack 2 | . . 2 . . . . . . . . . Disable Machine 105 | . 45 . . . . . . 15 . . 45 Destroy Structure 122 | . 31 8 2 . . 1 . . . . 80 Advance Influence 150 | . . . . . . 150 . . . . . Partial Spotted 15 | . . . . . . 15 . . . . . Lose Combat Pursuer 345 | . 15 . . . 45 30 . . 15 135 105 Influence Decreases 2023 | . 101 176 77 28 694 199 7 16 164 126 435 Entered New Map 111 | . . 46 . . . 4 5 . 30 . 26 Time Decay 1577 | . 91 130 67 28 634 180 2 16 134 52 243 Lost Part 240 | . 10 . 10 . 20 . . . . 74 126 Lost Ally 95 | . . . . . 40 15 . . . . 40 Squads Dispatched 8 | . . 1 . . . . . 3 . . 4 Investigation 2 | . . . . . . . . 1 . . 1 Extermination 3 | . . . . . . . . 1 . . 2 Reinforcement 3 | . . 1 . . . . . 1 . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Distress Signals 2 | . . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 102 | . 9 5 3 1 18 3 6 4 4 17 32 Peak Tracking Total 10 | . 3 2 3 1 5 3 6 3 3 7 10 Tactical Retreats 11 | . 1 . . . 1 2 . . 1 3 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Traps Triggered 3 | . 1 . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Machines Disabled 7 | . 3 . . . . . . 1 . . 3 Max in Single Turn 3 | . 3 . . . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Machines Accessed 5 | . 1 3 . . . . . . . 1 . Terminals 4 | . 1 2 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 6 | . 1 4 . . . . . . . 1 . Successful 5 | . 1 3 . . . . . . . 1 . Failed 1 | . . 1 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . . . 2 . . . . . 1 4 Terminals 4 | . 1 2 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . 1 1 . . . . . . . 1 . Record 2 | . . 1 . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Total Allies 9 | . . . . 6 . . 1 . . . 2 Largest Group 6 | . . . . 6 6 1 1 . . . 2 Highest-Rated Group 345 | . . . . 345 345 38 31 . . . 170 Highest-Rated Ally 96 | . . . . 96 96 38 31 . . . 85 Zionite Dispatches 1 | . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 94 | . . . . 6 73 . 10 . . . 5 Total Damage 2292 | . . . . 114 1713 . 121 . . . 344 Kills 17 | . . . . 1 14 . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Active Infowar (turns) 2053 | . . . . . 45 . . 572 624 465 347 IFF 1545 | . . . . . . . . 572 624 349 . Terrain 392 | . . . . . 45 . . . . . 347 Traps 1645 | . . . . . . . . 556 624 465 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 1 1 . . . 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Turns Passed 10613 | 150 458 420 1617 2464 2232 586 112 581 624 491 878 Spaces Moved 6051 | 90 249 196 577 1195 1190 244 143 473 507 378 809 Core 822 | 7 . . . . 25 80 124 199 . 13 374 Treads 332 | 83 249 . . . . . . . . . . Legs 4512 | . . 196 577 1195 1165 164 19 274 507 365 50 Wheels . | . . . . . . . . . . . . Hover 385 | . . . . . . . . . . . 385 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 190 190 120 50 50 50 120 50 50 Average Speed 161 | 151 160 186 259 193 178 227 77 108 120 117 90 Slowest Speed 750 | 160 160 190 260 260 750 750 260 200 120 120 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 4 31 16 85 89 93 6 97 10 73 55 21 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 1 . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 11 | . . . 1 3 3 . . . 2 2 . Spaces Dug 2 | . . 2 . . . . . . . . . Terrain Destroyed 146 | . 35 8 2 . 67 1 . . . . 33 Melee . | . . . . . . . . . . . . Projectile 12 | . . 3 2 . 6 1 . . . . . AOE 134 | . 35 5 . . 61 . . . . . 33 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Total 6562 | 100 295 226 628 1285 1271 266 143 529 515 397 907 Wait 191 | . 31 2 5 68 25 . 1 31 2 . 26 Move 6041 | 89 248 195 576 1194 1189 244 142 472 506 377 809 Hop . | . . . . . . . . . . . . Pick Up 37 | 4 4 7 3 1 11 3 . 3 . . 1 Fast Attach 58 | 6 1 1 2 . 1 7 . 9 2 2 27 Attach 17 | . 1 3 3 . 1 2 . 2 . . 5 Detach 6 | . . . 1 . 1 . . . . . 4 Swap 28 | 1 . 6 2 . 12 1 . 3 . 3 . Drop 30 | . 2 2 4 . 11 3 . 4 . 2 2 Fire 130 | . 8 10 27 21 19 6 . 5 5 13 16 Melee 8 | . . . . . . . . . . . 8 Ram 9 | . . . . . . . . . . . 9 Kick 6 | . . . 5 . 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 151 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 15) 609 | -10/Materials | Entered another Materials area 609 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 913 | -9/Materials | Build established: Gunner 1008 | -9/Materials | Discovered new exit (range 9) 1029 | -9/Materials | Entered Mines 1327 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1328 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1518 | -9/Mines | Found a hidden stash of uninstalled traps 1704 | -9/Mines | Discovered new exit (range 10) 2016 | -9/Mines | Excavation squad dispatched 2016 | -9/Mines | A large section of the Mines collapsed 2493 | -9/Mines | Learned location of Storage (-9) 2615 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2646 | -9/Mines | Entered Zion 2971 | -7/Zion | Learned location of Warlord (-5) 3128 | -7/Zion | Learned Factory interactive machine intel 3192 | -7/Zion | Met Imprinter 3255 | -7/Zion | Imprinted 3257 | -7/Zion | Declared Zion's savior 3547 | -7/Zion | Given A8's code to call for help 4716 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4719 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5089 | -7/Zion | Discovered new exit (range 11) 5110 | -7/Zion | Entered Proximity Caves 5110 | -6/Proximity Caves | Accompanied by 6 allies 5177 | -6/Proximity Caves | Spotted B-75 Beast 5204 | -6/Proximity Caves | Allies destroyed B-75 Beast 5251 | -6/Proximity Caves | Spotter reported a threat 5609 | -6/Proximity Caves | Build established: Scavenger-Tank 6694 | -6/Proximity Caves | Build established: Gunner 7218 | -6/Proximity Caves | Discovered new exit (range 10) 7342 | -6/Proximity Caves | Entered Factory 7342 | -6/Factory | Accompanied by 1 ally 7342 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 7343 | -6/Factory | Loaded intel: 56 interactive machine locations 7845 | -6/Factory | Core integrity fell below 50% 7878 | -6/Factory | Lost 13 parts (2p1n3u7w) 7928 | -6/Factory | Sucked down chute 7928 | -6/Factory | Entered Waste 7929 | -6/Waste | Met a frightened Derelict 7962 | -6/Waste | Spotted C-40 Crusher 7976 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7978 | -6/Waste | Spotted C-40 Crusher 7998 | -6/Waste | Spotted C-40 Crusher 8002 | -6/Waste | Spotted C-40 Crusher 8010 | -6/Waste | Spotted C-40 Crusher 8021 | -6/Waste | Spotted C-40 Crusher 8035 | -6/Waste | Discovered new exit (range 12) 8040 | -6/Waste | Entered Factory 8105 | -6/Factory | Build established: Mutant 8603 | -6/Factory | Discovered new exit (range 16) 8621 | -6/Factory | Entered Lower Caves 8863 | -6/Lower Caves | System corruption reached 10% 8886 | -6/Lower Caves | Learned Factory garrison access intel 9089 | -6/Lower Caves | Learned Factory security intel 9117 | -6/Lower Caves | Discovered new exit (range 16) 9149 | -6/Lower Caves | Build established: Skirmisher 9245 | -6/Lower Caves | Entered another Lower Caves area 9577 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9632 | -6/Lower Caves | Lost 4 parts (2n2w) 9693 | -6/Lower Caves | Core integrity fell below 20% 9731 | -6/Lower Caves | Discovered new exit (range 11) 9736 | -6/Lower Caves | Entered Factory 9736 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9737 | -5/Factory | Identified exit to Upper Caves 9739 | -5/Factory | Loaded intel: 4 garrison access locations 9761 | -5/Factory | Lost 7 parts (2p1n3u1w) 9904 | -5/Factory | Build established: Mutant 9948 | -5/Factory | Zion Heavy squad teleported in 10092 | -5/Factory | System corruption reached 10% 10126 | -5/Factory | Lost 7 parts (1p3n1u2w) 10412 | -5/Factory | Build established: Scavenger-Gunner 10474 | -5/Factory | Core integrity fell below 50% 10533 | -5/Factory | Lost 11 parts (2p2n3u4w) 10562 | -5/Factory | Core integrity fell below 20% 10614 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10538_ System corrupted: Heat flow error (+288). 10538_ U-05 Engineer works on Assembly Bed. 10543_ Lightning Gun destroyed. 10543_ U-05 Engineer works on Assembly Bed. 10548_ Antigrav System destroyed. 10552_ Imp. Medium Armor Plating destroyed. 10558_ UHH%ER APDIOVQ3 DRV71BPS 10572_ S-27 Virus destroyed. 10581_ Slammed into S-27 Virus. 10581_ S-27 Virus destroyed. 10581_ Imp. Target Analyzer destroyed. 10581_ System corrupted by crushing effect (+2). 10582_ Acquired 4 matter. 10583_ Acquired Lgt. Nuclear Core. 10586_ System corrupted: IFF burst signal emitted. 10590_ Lgt. Nuclear Core destroyed. 10606_ System corrupted: Component data lost. 10612_ Slammed into S-27 Virus. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????# """ #??????? | | ??????????????????# """ #??????? | | ??????????????????# """ #??????? | | ??????????????????# #??????? | | ??????????????????# #??????? | | ??????????????#######+##+## #???? | | ????????+ #???? | | ??????????????####### #######???? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ?????""?????????????# #?????????? | | ?????""?????????????# #?????????? | | ?????G??????????????# #?????????? | | ?????""????????????## ##????????? | | ?????""???????###### #######??? | | ?????????+ " #??? | | ?????????# ### ##### #??? | | ?????????# ????##+##???# #??? | | ?????????# ???????????????# #??? | | ???????????????????????????# #??? | | ?????????????????#?????????# #??? | | ?????????????????????????? # #?#? | | ???????????????????????????# #??? | | ????????????? ???????####### #??? | | ?????????????? ??????+ s@s #??? | | ?????? ??????????????####s######? | | ???????????? ??????"?# s #? | | ?????????? ??"???????# ! #? | | ?????????????????????# #? | | ?????#???? ??????????# """ """ #? | | ???? ???? +?????? ??# """ """ #? | | ?????????? ?######???# """ """ #? | | ???? ????? # #?### #? | | ????? ???? # ##??# ## | | ????? ???? # #???##########?? | | ?????????? # #??????????????? | | ?????????# # ###########????? | | ?????????# # ## #????? | | ?????????# # ## """ #????? | | ?#???????# # ## """ #????# | | ???? ? ??# # ##! """ #????? | | ??? ????# # ## !#?#?#? | | ?????? ??# # ## ##???? | | ?????? ??# # ??# ! ##???? | | ??? ?????# ##+##### *%= #????? | | ?????????# " %! #?#??? | | ??? ?????#### ######"!"#########? | | ? ???? ???# #???###= + # | | ??????????#?# #######%* # """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 35 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Resistance: EM 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 30 Particle Charging 20 Authchip Count 1 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Arc Projector | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gravmag System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Backstab Help From High Places I'm Back, Baby! Loot Pinata Robot Respite Serviceable Loadout System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed DimensionalBurstScanner Manual? 0 Play Time 01:48:54 Cumulative 3.7 hours Start 2025.12.24 @ 13:28:16 End 2025.12.27 @ 19:43:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 093a5f81-0e31-4966-a6a5-e85798a3a9b9