Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.09.05 @ 13:15:05 Player: btmk16 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (346) 1730 Value Destroyed (12819) 12819 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (4829) 4829 TOTAL SCORE: 26358 Bonus ------- High Alert Combat Kills 3568 Follower Combat Kills 640 Entered Garrisons 1000 Met Data Miner 300 Friendly Fire -679 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 100/100 System Corruption 44% Temperature Cool (2) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Nuclear Pulse Array > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (10) --- Enhanced Flexi-carbon Leg Armored Huge Wheel Encrypted Comm Array Recoil Nullifier Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] Layered Light Armor Plating Powered Armor Improved Force Field > --- WEAPON ----------- KE Penetrator Improved KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink High-capacity Matter Pod Encrypted Comm Array Improved Heavy Armor Plating Long-range Tractor Beam Drone Bay Heavy Mass Driver Rocket Launcher Heavy Pick [Rating: 89] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Heavy Laser Ballistic Gun Coil Gun Ballistic Cannon Heavy Mass Driver Launcher Rocket Launcher Impact Weapon Flail Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Slots Evolved 10 | . . . 2 2 . . . . 2 . 2 . . . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . 1 . . . . . . . . 1 . . Utility 5 | . . . 1 1 . . . . 1 . 2 . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 371 | 7 13 8 25 5 10 14 23 11 34 10 12 39 6 7 3 2 3 12 54 73 Power 34 | 1 1 1 2 . . . . 1 3 1 2 2 1 1 . . . 2 8 8 Engine 22 | 1 1 1 2 . . . . . 1 1 1 1 1 1 . . . 1 4 6 Core 10 | . . . . . . . . 1 1 . 1 1 . . . . . 1 3 2 Reactor 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 100 | 2 4 1 8 1 3 4 3 3 3 3 3 13 1 2 1 . . 4 22 19 Treads 28 | 2 4 1 5 1 3 3 3 . . . . 5 . . . . . . . 1 Leg 65 | . . . . . . . . 3 3 3 3 8 1 2 1 . . 4 22 15 Wheel 6 | . . . 3 . . 1 . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 Utility 125 | 2 2 4 8 1 2 6 6 4 15 2 6 11 3 2 . . 2 5 13 31 Device 58 | 1 1 2 3 . . 2 3 . 5 . 3 6 . 2 . . 1 4 9 16 Storage 7 | 1 1 1 1 . . . 1 . . . 1 . . . . . . . . 1 Processor 7 | . . . . . . . . . 1 . 1 . 1 . . . . 1 . 3 Hackware 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Protection 51 | . . 1 4 1 2 4 2 4 8 2 . 5 2 . . . 1 . 4 11 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 112 | 2 6 2 7 3 5 4 14 3 13 4 1 13 1 2 2 2 1 1 11 15 Energy Gun 18 | 1 2 1 3 1 1 . 1 . . . . 2 . . . . . . 1 5 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 64 | 1 4 . 1 2 3 3 8 3 10 3 1 10 . . . 2 1 1 4 7 Ballistic Cannon 5 | . . 1 1 . . 1 . . . . . . . . . . . . 2 . Launcher 17 | . . . 1 . 1 . 5 . 3 1 . 1 . 1 1 . . . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . 1 1 1 . . . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 . . . . . . . . . . 2 Parts Lost 128 | . . 1 11 2 5 2 6 1 8 4 2 23 . . 1 . . 3 24 35 Power 13 | . . . 1 . . . . . 1 . . 2 . . . . . . 4 5 Propulsion 46 | . . 1 5 1 2 1 . 1 1 2 1 9 . . 1 . . 2 7 12 Utility 40 | . . . 4 . 2 1 3 . 4 1 . 6 . . . . . 1 8 10 Weapon 29 | . . . 1 1 1 . 3 . 2 1 1 6 . . . . . . 5 8 Highest Loss Streak 17 | . . 1 4 1 4 1 4 1 2 2 1 8 . . 1 . . 2 17 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 94 | . 96 98 98 98 95 99 99 99 99 99 98 97 98 92 93 80 93 85 82 78 Engine 5 | . 11 14 10 9 9 9 9 6 . 7 4 2 6 5 6 6 6 5 2 2 Core 1 | . . . . . . . . 2 2 . 1 3 . . . . . 3 6 4 Treads 8 | . 26 27 27 1 16 19 18 2 . . . 13 . . . . . . . 1 Leg 16 | . . . . . . . . 22 29 29 26 11 26 26 26 26 26 23 27 18 Wheel 2 | . . . 4 24 9 6 9 1 . . . . . . . . . . . 3 Device 13 | . 13 14 10 9 9 9 17 16 9 7 14 18 19 19 20 20 20 11 12 14 Storage 7 | . 14 14 11 9 9 9 9 9 7 7 6 6 6 6 6 6 6 5 5 4 Processor 3 | . . . . . . . . . 3 7 6 6 12 6 6 6 6 9 5 4 Protection 9 | . . . 10 17 14 17 9 10 16 14 13 7 5 6 6 6 6 5 5 6 Energy Gun 4 | . 14 13 11 11 7 9 6 . . . . 4 . . . . . . 1 4 Ballistic Gun 13 | . 13 14 1 14 18 17 19 27 22 22 20 13 13 13 13 . 13 11 4 5 Ballistic Cannon 1 | . . . 8 . . . . . . . . . . . . . . . 4 1 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 99 | 14 19 36 45 52 56 56 51 56 62 64 63 65 61 62 63 62 63 74 99 98 Greatest Support 119 | 40 40 40 60 42 60 60 40 75 87 90 85 85 65 65 65 65 65 85 90 119 Greatest Overweight (x) 13 | 2 4 . 13 1 2 5 5 5 . . . 2 . . . . . 1 1 1 Average Overweight (x) . | . . . . . . 3 4 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | 6 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 3 8 9 13 14 13 14 14 14 14 14 14 13 14 14 14 15 14 14 11 9 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Final Carried 15 | 6 10 11 15 15 11 15 15 15 15 15 14 11 15 15 15 15 15 14 11 5 Class Distribution -------------------- 38% | Scavenger-Tank 36% | Scavenger-Mutant 13% | Mutant 8% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Commander-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Matter Collected 13096 | 273 483 103 894 155 92 536 874 474 1809 894 195 813 355 308 242 . 81 166 1904 2445 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 15825 | 81 592 229 1037 484 198 536 915 701 2377 1370 170 1040 469 413 90 . . 473 1428 3222 Parts 816 | 5 38 17 80 24 6 37 62 50 124 83 11 52 16 11 6 . . 14 43 137 Haulers Intercepted 16 | . 2 . 2 2 . 1 . 3 2 . 1 . 1 . . . . . . 2 Recyclers Shooed 15 | . 1 . . . . . . . 4 . . . . . . . . . . 10 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . . . 5 5 . 2 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Combat Hostiles Destroyed 278 | . 8 4 31 6 12 11 25 6 40 34 . 19 . 4 2 . . 6 33 37 Melee 8 | . . . . . . . . . . . . . . . 1 . . 6 . 1 Guns 191 | . 8 4 13 6 10 11 13 6 35 30 . 19 . 3 1 . . . 7 25 Cannons 46 | . . . 16 . . . . . . . . . . . . . . . 20 10 AOE 32 | . . . 2 . 2 . 11 . 5 4 . . . 1 . . . . 6 1 Classes Destroyed 19 | 2 6 . 2 . 1 . . . 3 2 . . . 2 . . . . . 1 Worker 16 | . 3 2 3 . . . . . 3 . 1 . . . . . . . . 4 Builder 13 | . 1 . 4 . . . . 3 3 . . . . . . . . . . 2 Tunneler 3 | 1 . . 1 . . 1 . . . . . . . . . . . . . . Hauler 16 | . 2 . 2 2 . 1 . 3 2 . 1 . 1 . . . . . . 2 Recycler 19 | 1 1 . 2 1 . . . 2 2 . . . 3 . . . . 1 . 6 Mechanic 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Operator 4 | . . . 2 . . . . 1 1 . . . . . . . . . . . Watcher 6 | . 2 . 1 1 . . . . 1 . 1 . . . . . . . . . Swarmer 60 | . 3 . 12 . . 3 14 . 4 15 . 2 . . . . . . 7 . Cutter 4 | . . . . . . . . . . . . . . . . . . . . 4 Grunt 117 | . 5 4 9 4 . 4 8 2 25 10 . 6 . 2 . . . 2 20 16 Brawler 3 | . . . . . . . . . . 1 . . . . . . . . 1 1 Duelist 9 | . . . . . . . . . 2 1 . 3 . 1 . . . . 1 1 Sentry 44 | . . . 10 2 1 4 3 4 4 3 . 4 . . 1 . . 1 4 3 Hunter 8 | . . . . . . . . . . . . 3 . . 1 . . 1 . 3 Programmer 22 | . . . . . . . . . 5 4 . 1 . 1 . . . 2 . 9 Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . Assembled 11 | . . . . . 11 . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . 1 . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Best Kill Streak 8 | 1 4 2 8 5 6 4 8 3 8 7 1 5 2 3 1 . . 4 6 7 Combat Bots Only 8 | . 2 2 5 2 6 3 8 2 3 7 . 5 . 3 1 . . 2 6 5 Max Kills in Single Turn 3 | 1 2 1 2 1 2 2 3 2 2 2 1 1 1 1 1 . . 1 3 3 Gunslinging 1 | . . . . . . 1 1 . . 1 . . . . . . . . . . Exploded 3 | . . . 1 . 2 . 3 . 2 2 . . . 1 . . . . 3 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Damage Taken 25027 | . 368 336 1511 195 922 457 1007 224 2140 1127 79 3477 . 478 466 . 205 1233 4336 6466 Core 2355 | . 76 48 228 32 101 18 125 31 205 101 . 323 . 30 33 . . 82 344 578 Absorbed by Shields 1564 | . . . . . . . . . 205 225 52 29 . . . . . . 634 419 Redirected to Shielding 223 | . . . . . . . . . 150 50 . 10 . . . . . . . 13 Regen/Repaired (Parts) 1599 | . . . . . . . . . 436 . . . . . . . . 899 . 264 Core Remaining (%) 57 | 100 . 50 43 . . . . 44 . 56 . . . . . . 54 . . . Volleys Fired 1000 | 8 56 18 123 20 30 35 58 25 135 65 12 97 5 23 11 . 2 5 116 156 Largest 3 | 2 2 2 2 3 3 3 3 3 3 3 3 3 2 2 3 . 2 2 3 3 Hottest 155 | 60 60 85 113 135 119 119 119 93 93 93 86 155 56 56 89 . 56 61 144 147 Shots Fired 2226 | 16 111 34 226 59 83 84 144 74 361 163 36 196 10 43 28 . 4 11 222 321 Gun 1924 | 16 111 34 123 59 82 78 131 74 353 161 36 183 10 41 22 . 4 11 121 274 Cannon 245 | . . . 98 . . 6 . . . . . . . . . . . . 95 46 Launcher 57 | . . . 5 . 1 . 13 . 8 2 . 13 . 2 6 . . . 6 1 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1763 | 8 56 16 126 30 58 64 109 74 353 161 36 137 10 41 22 . 4 11 198 249 Thermal 406 | 8 55 18 95 29 24 20 22 . . . . 46 . . . . . . 18 71 Explosive 57 | . . . 5 . 1 . 13 . 8 2 . 13 . 2 6 . . . 6 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 7 10 7 12 7 10 11 22 8 12 7 4 17 7 4 9 . 6 9 11 21 Robot Miss Streak 11 | 2 4 1 5 3 4 3 4 3 11 5 5 5 3 3 3 . . 2 5 4 Penetration Max 3 | . . . . . . . 1 1 1 1 . 1 . . . . . . 1 3 Secondary Targets 38 | . . 2 . . 3 1 5 1 9 6 . 4 . . . . . . . 7 Max Gunslinging Chain 1 | . . 1 . . 1 1 1 1 1 1 . 1 . . . . . . . 1 Shots Hit Robots 1372 | 10 73 24 136 39 46 53 96 37 203 79 19 116 8 30 20 . 4 26 119 234 Core Hits 658 | 3 28 11 59 20 24 22 56 17 97 60 6 46 6 12 7 . 1 13 62 108 Critical Kills 32 | . 1 . 4 . . . 1 2 6 4 1 1 . . . . . . 1 11 Critical Parts Destroyed 52 | . 1 . 4 . . . 3 1 8 5 1 1 . 2 . . . . 4 22 Critical Strikes 129 | . 2 1 19 3 1 1 6 3 14 9 2 2 . 3 . . . 2 20 41 Burn 20 | . . 1 11 3 1 1 2 . . . . . . . . . . . . 1 Destroy 84 | . 2 . 8 . . . 4 3 14 9 2 2 . 2 . . . . 5 33 Blast 22 | . . . . . . . . . . . . . . . . . . . 15 7 Impale 3 | . . . . . . . . . . . . . . 1 . . . 2 . . Melee Attacks 83 | . . . 1 . . . . . . . . . 3 3 2 . . 39 3 32 Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 82 | . . . . . . . . . . . . . 3 3 2 . . 39 3 32 Sneak Attacks 8 | . . . . . . . . . . . . . 3 1 . . . 1 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35926 | 112 850 292 3318 617 1025 977 2505 986 5642 2556 387 2594 291 949 414 . 76 839 4757 6739 Guns 23932 | 112 850 277 1136 617 852 977 1652 973 5114 2132 387 2517 94 596 191 . 76 215 1613 3551 Cannons 6964 | . . . 1814 . . . . . . . . . . . . . . . 2737 2413 Explosions 3310 | . . . 360 . 173 . 853 . 480 424 . 77 . 135 165 . . . 353 290 Melee 1579 | . . . . . . . . . . . . . 187 218 58 . . 624 38 454 Ramming 141 | . . 15 8 . . . . 13 48 . . . 10 . . . . . 16 31 Kinetic 26200 | 38 459 97 1970 334 606 683 1346 973 5114 2132 387 1897 94 596 191 . 76 215 4175 4817 Thermal 4897 | 74 391 180 980 283 246 294 306 . . . . 620 . . . . . . 175 1348 Explosive 3109 | . . . 360 . 173 . 853 . 480 424 . 77 . 135 165 . . . 353 89 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 1579 | . . . . . . . . . . . . . 187 218 58 . . 624 38 454 Highest Corruption 44 | . 1 1 . . 1 1 4 4 7 9 . 12 12 14 14 14 14 7 24 44 Average Corruption 11 | . 1 1 . . 1 1 1 4 3 7 . 10 12 13 14 14 14 5 15 33 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 424 | . 1 6 . . 3 4 12 24 44 38 . 2 15 25 13 3 11 5 80 138 Message Errors 103 | . . 1 . . . . 6 5 10 6 . 1 2 7 3 3 6 . 17 36 Matter Fused 102 | . . 5 . . 2 1 3 4 7 15 . . 4 8 5 . 2 2 19 25 Heat Flow Errors 41 | . . . . . . 1 2 2 4 4 . . . 4 . . 1 . 10 13 Energy Discharges 47 | . . . . . . . . 6 9 6 . . 3 3 2 . 2 . 6 10 Parts Rejected 9 | . . . . . . . . . 1 . . . . 1 . . . . 1 6 Data Loss (minor) 38 | . 1 . . . . 1 . . 5 2 . . 4 1 . . . 1 8 15 Data Loss (major) 22 | . . . . . . 1 1 4 2 2 . . 1 . 1 . . 1 4 5 Misfires 16 | . . . . . . . . 3 . 1 . 1 1 . 1 . . 1 4 4 Alerts 3 | . . . . . . . . . 2 . . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . . . . . . 4 6 Weapon Failures 33 | . . . . . 1 . . . 4 2 . . . 1 1 . . . 7 17 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 698 | . . . 45 . 17 . 27 . . . . . . 173 . . . 18 115 303 Projectiles 396 | . . . 45 . . . . . . . . . . . . . . . 100 251 Explosions 103 | . . . . . 17 . 27 . . . . . . . . . . . 15 44 Melee 199 | . . . . . . . . . . . . . . 173 . . . 18 . 8 Knockbacks 35 | . . . 8 . . . . . . . . . . . . . . . 14 13 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 30 | . . . 6 . . . . . . . . . . . . . . . 13 11 Secondary 5 | . . . 2 . . . . . . . . . . . . . . . 1 2 Self-Inflicted Damage 589 | . . . 32 . 27 . 121 . . 56 . . . 25 40 . . . 17 271 Shots 14 | . . . 1 . 1 . 3 . . 2 . . . 1 1 . . . 1 4 Rammed 6 | 1 . 3 2 . . . . . . . . . . . . . . . . . Targets Rammed 24 | 1 . 3 2 . . . . 2 2 . . . 1 . . . . . 4 9 Kicked 18 | . . . . . . . . 2 2 . . . 1 . . . . . 4 9 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 459 | . 44 226 138 291 219 314 362 144 275 233 41 407 . 155 . . 94 . 246 459 Average Temperature 76 | . 17 79 32 121 87 87 120 28 73 52 13 112 . 76 . . 52 . 68 92 Received Heat Transfer 7060 | . 129 213 501 108 398 180 351 90 748 197 24 696 . 36 30 . 36 198 1581 1544 Effects 7 | . . 2 . . . . 1 . . . . 3 . . . . . . . 1 Shutdowns 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . 3 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 20 | . . 1 8 2 . . . . . 3 . . . 1 . . . 3 . 2 Heat Transferred 10694 | 175 875 507 3219 888 555 629 777 . . . . 718 . . . . . . 333 2018 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Peak Influence 1730 | 10 198 181 511 357 353 372 1190 575 1068 1730 972 1006 564 . . . . 180 1211 1615 Initial 907 | . 6 76 . 100 232 171 224 575 196 747 907 504 527 . . . . 23 12 635 Average 560 | 2 67 95 253 219 305 268 704 374 430 1293 811 807 534 . . . . 57 576 1020 Maximum Alert Level 5 | . . . 2 1 1 1 4 2 3 5 3 3 2 . . . . . 4 5 Low Security (%) 22 | 100 100 100 22 33 . 33 . . 22 . . . . . . . . 100 13 . Level 1 22 | . . . 60 66 100 66 12 56 39 . . . . . . . . . 23 . Level 2 16 | . . . 16 . . . 35 43 17 . 29 16 99 . . . . . 26 9 Level 3 29 | . . . . . . . 51 . 20 28 70 83 . . . . . . 32 64 Level 4 6 | . . . . . . . . . . 51 . . . . . . . . 3 26 Level 5 1 | . . . . . . . . . . 19 . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 2 . 4 1 . 1 . 3 12 . 1 . . . . . . 2 . 23 Investigation 7 | . 1 . 1 1 . . . . 2 . . . . . . . . . . 2 Extermination 10 | . . . . . . . . . 4 . 1 . . . . . . 1 . 4 Reinforcement 20 | . 1 . 3 . . . . 3 4 . . . . . . . . . . 9 Assault 9 | . . . . . . . . . 1 . . . . . . . . . . 8 Garrison 3 | . . . . . . 1 . . 1 . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . 6 Construction Impeded 8 | . . . 1 . . . . 1 2 . . . . . . . . . . 4 Haulers Reinforced 3 | . . . . . . . . . 1 . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Distress Signals 12 | . 2 . 3 . . 1 . . 2 . . 1 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 429 | . 17 6 46 11 17 15 27 9 56 34 5 23 1 4 2 . 1 7 50 98 Peak Tracking Total 15 | . 3 2 5 5 6 6 6 3 5 6 2 6 1 3 1 . 1 3 7 15 Tactical Retreats 41 | . 3 . 2 2 3 . 2 . 3 1 . 3 . . . . . 1 13 8 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Traps Triggered 26 | . 3 . 1 1 2 1 1 . 5 3 . 2 . . . . . 1 4 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Machines Disabled 41 | . . . 3 . 1 1 4 4 11 2 3 1 . . . . . . 1 10 Max in Single Turn 4 | . . . 1 . 1 1 2 1 1 1 1 1 . . . . . . 1 4 Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Machines Accessed 55 | . 4 1 7 1 . 5 2 4 12 2 2 1 1 1 . 3 . 1 1 7 Terminals 41 | . 4 1 7 . . 4 2 2 7 2 1 1 1 1 . . . . 1 7 Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . 1 1 . 1 . . . . . . 1 . . Total Hacks 143 | . 10 4 19 1 . 13 5 11 29 3 4 3 1 1 . 22 . 1 1 15 Successful 83 | . 4 2 8 1 . 7 1 9 17 2 3 1 . 1 . 22 . 1 1 3 Failed 60 | . 6 2 11 . . 6 4 2 12 1 1 2 1 . . . . . . 12 Catastrophic 11 | . . . . . . . 2 1 4 1 . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 37 | . 2 4 6 . . 9 . 6 3 . . . . . . . . . 1 6 Terminals 97 | . 10 4 19 . . 12 5 7 13 3 3 3 1 1 . . . . 1 15 Fabricators 5 | . . . . . . . . . 5 . . . . . . . . . . . Repair Stations 10 | . . . . . . . . . 10 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . 1 1 . 1 . . . . . . 1 . . Terminal Hacks 55 | . 4 2 7 . . 3 1 4 3 2 2 1 . 1 . 22 . . 1 2 Record 7 | . . . . . . . . . . . . . . 1 . 6 . . . . Part Schematic 8 | . . . . . . . . . . . . . . . . 8 . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . Robot Analysis 5 | . 1 2 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 2 . 1 . . 1 . . . . 1 . . . . 3 . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 5 | . . . . . . . 1 . . 1 . 1 . . . . . . 1 1 Terminal Index 2 | . . . . . . 1 . . 1 . . . . . . . . . . . Alert Level 4 | . . . 1 . . . . 2 1 . . . . . . . . . . . Unreport Threat 6 | . . . 3 . . . . 2 . . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . 4 . . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . 8 . . . . . . . . . . . Scan Component 5 | . . . . . . . . . 5 . . . . . . . . . . . Repair 3 | . . . . . . . . . 3 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . 1 1 . 1 . . . . . . 1 . . Unlock Access 6 | . . . . 1 . 1 . 1 1 . 1 . . . . . . 1 . . Unauthorized Hacks 8 | . . . 1 . . 3 . 2 1 . . . . . . . . . . 1 Terminals 8 | . . . 1 . . 3 . 2 1 . . . . . . . . . . 1 Botnet 8 | . . . 1 . . 3 . 2 1 . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 1 7 . . 5 2 3 11 1 1 1 1 . . . . . . 6 Full Trace Events 9 | . 2 . 1 . . . 1 . 2 1 . . . . . . . . . 2 Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . . . . Robots Built 1 | . . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . 58 . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . . 3 . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 1 . . . . . . . 8 . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . 95 . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . 10 . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . 3 . . . . . . . . . . . Time 156 | . . . . . . . . . 156 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . 4 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 5 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Total Allies 16 | . . 2 . . . . . . 9 3 . . . . . . 1 . 1 . Largest Group 9 | . . 2 2 . . . . . 9 5 2 1 . . . . 1 1 1 . Highest-Rated Group 229 | . . 42 42 . . . . . 229 124 124 62 . . . . 96 96 38 . Highest-Rated Ally 96 | . . 31 31 . . . . . 40 62 62 62 . . . . 96 96 38 . Warlord Squad Rendezvous 5 | . . . . . . . . . . . . . . . . . . 1 . 4 Infantry 2 | . . . . . . . . . . . . . . . . . . . . 2 Muscle 1 | . . . . . . . . . . . . . . . . . . . . 1 Chimera 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Total Orders 8 | . . . . . . . . . 8 . . . . . . . . . . . STAY 4 | . . . . . . . . . 4 . . . . . . . . . . . FOLLOW 4 | . . . . . . . . . 4 . . . . . . . . . . . Ally Attacks 141 | . . 6 4 . . . . . 85 17 7 7 . . . . 3 3 9 . Total Damage 2351 | . . 106 20 . . . . . 1034 287 191 218 . . . . 152 95 248 . Kills 20 | . . 2 1 . . . . . 8 2 2 2 . . . . 1 . 2 . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Robot Analysis Total 5 | . 1 2 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 36 | . . . . . . . . . . . . . . . . . . 9 27 . Traps 11 | . . . . . . . . . . . . . . . . . . 2 9 . Items 18 | . . . . . . . . . . . . . . . . . . 5 13 . Machines 3 | . . . . . . . . . . . . . . . . . . 2 1 . Patrols 4 | . . . . . . . . . . . . . . . . . . . 4 . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Turns Passed 19710 | 107 1031 916 1748 324 301 762 1209 735 2851 1221 609 1667 402 586 357 112 297 427 1853 2195 Spaces Moved 11037 | 47 504 525 924 207 140 388 671 490 1751 721 457 687 322 441 273 97 246 185 856 1105 Core 122 | 10 5 . 1 . . . . . . . . . . . . . . . . 106 Treads 2138 | 37 499 525 684 . 58 79 22 . . . . 234 . . . . . . . . Legs 7015 | . . . . . . . . 431 1751 721 457 453 322 441 273 97 246 185 856 782 Wheels 1659 | . . . 239 207 82 309 649 59 . . . . . . . . . . . 114 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 103 | . . . . . . . . . . . . . . . . . . . . 103 Fastest Speed 40 | 50 160 160 93 93 105 140 140 120 110 110 120 120 112 112 112 112 112 112 112 40 Average Speed 131 | 140 160 160 143 106 129 153 148 127 111 119 120 136 113 112 112 112 112 140 161 127 Slowest Speed 700 | 160 250 160 700 108 240 240 320 260 112 120 120 320 120 112 112 112 112 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 48 | 4 83 99 86 26 23 41 76 43 48 72 13 55 6 66 48 76 45 5 70 31 Regions Visited 20 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Known Exits Taken 8 | . . . . 1 . 1 . . 1 . 1 . 1 1 . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 . . . . . . 1 1 . . . . Scrap Searched 9 | . . 1 . . . . . . . . . . . 3 3 . 2 . . . Spaces Dug 136 | . . . 1 . 7 2 23 1 14 18 . 39 . . . . . 14 1 16 Terrain Destroyed 735 | . . . 68 . 7 5 127 23 77 37 . 121 . 20 20 . . 14 43 173 Melee 28 | . . . 1 . . . . . . . . . . . . . . 14 1 12 Projectile 196 | . . . 39 . . 5 4 23 29 18 . 7 . 2 1 . . . 37 31 AOE 504 | . . . 28 . 7 . 123 . 47 18 . 113 . 18 19 . . . 5 126 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Total 14102 | 68 617 569 1127 269 201 500 783 544 2365 954 493 1257 345 481 297 100 265 259 1103 1505 Wait 1189 | . 28 10 17 25 6 40 1 9 381 127 4 411 . 1 6 . 8 16 27 72 Move 11012 | 47 503 524 923 207 139 387 670 489 1751 720 456 684 321 440 272 96 245 184 853 1101 Hop 2 | . . . . . . . . . . . . . . . . . . . . 2 Pick Up 146 | 6 8 1 20 7 . 9 13 3 18 2 1 13 3 3 2 . 2 1 12 22 Fast Attach 132 | 7 8 2 7 1 3 8 4 2 11 4 6 13 2 1 . 2 2 2 19 28 Attach 87 | . . 1 8 3 4 . 4 2 10 1 2 15 . . 1 . . 3 10 23 Detach 14 | . . 1 1 . . . . . 4 . 1 1 1 . . . . . . 5 Swap 152 | . 5 5 10 1 3 6 15 7 13 5 4 11 4 6 2 . 1 7 25 22 Drop 176 | . 9 4 15 5 . 15 18 5 18 5 7 11 5 4 1 2 5 2 21 24 Fire 1000 | 8 56 18 123 20 30 35 58 25 135 65 12 97 5 23 11 . 2 5 116 156 Melee 83 | . . . 1 . . . . . . . . . 3 3 2 . . 39 3 32 Ram 3 | . . . . . . . . . . . . . . . . . . . 3 . Kick 18 | . . . . . . . . 2 2 . . . 1 . . . . . 4 9 Crush 5 | . . 3 2 . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . 16 . . . . 2 . 1 . . . . . . 10 . Rewire 54 | . . . . . . . . . 22 23 . . . . . . . . . 9 Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac / Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -7/Factory (discovered 5 exits: *Fac x4 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 3) 464 | -10/Materials | Discovered new exit (range 8) 520 | -10/Materials | Discovered new exit (range 13) 1064 | -10/Materials | Discovered new exit (range 13) 1139 | -10/Materials | Entered Mines 1188 | -10/Mines | Learned Materials emergency access door positions 1405 | -10/Mines | Build established: Scavenger-Mutant 1532 | -10/Mines | Discovered new exit (range 10) 1718 | -10/Mines | Learned Materials terminal intel 1721 | -10/Mines | Discovered new exit (range 6) 1996 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2055 | -10/Mines | Entered Materials 2055 | -9/Materials | Accompanied by 2 allies 2055 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -9/Materials | Loaded intel: 12 terminal locations 2060 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2588 | -9/Materials | Discovered new exit (range 9) 2693 | -9/Materials | Build established: Mutant 2746 | -9/Materials | Discovered new exit (range 10) 3024 | -9/Materials | Discovered new exit (range 16) 3501 | -9/Materials | Core integrity fell below 50% 3540 | -9/Materials | Lost 4 parts (4n) 3692 | -9/Materials | Discovered new exit (range 16) 3803 | -9/Materials | Entered another Materials area 3803 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4127 | -8/Materials | Identified exit to Garrison 4127 | -8/Materials | Entered Garrison 4173 | -8/Garrison | Triggered checkpoint 4180 | -8/Garrison | Assembled breached garrison interior 4328 | -8/Garrison | Lost 4 parts (2n1u1w) 4413 | -8/Garrison | Discovered new exit (range 10) 4428 | -8/Garrison | Entered Materials 4488 | -8/Materials | Build established: Scavenger-Tank 4832 | -8/Materials | Identified exit to Storage 5096 | -8/Materials | Garrison activated, responded to threat 5165 | -8/Materials | Discovered new exit (range 16) 5175 | -8/Materials | Identified exit to Garrison 5190 | -8/Materials | Entered Garrison 5281 | -8/Garrison | Triggered checkpoint 5341 | -8/Garrison | Lost 4 parts (2u2w) 5358 | -8/Garrison | Destroyed 8 combat bots 5500 | -8/Garrison | Triggered checkpoint 5525 | -8/Garrison | Discovered new exit (range 10) 5627 | -8/Garrison | Triggered checkpoint 5627 | -8/Garrison | Garrison Relay disabled 5768 | -8/Garrison | Triggered checkpoint 5800 | -8/Garrison | Destroyed 7 combat bots 5903 | -8/Garrison | Discovered new exit (range 10) 6113 | -8/Garrison | Phase Generator disabled 6334 | -8/Garrison | Triggered checkpoint 6360 | -8/Garrison | Discovered new exit (range 12) 6385 | -8/Garrison | Core integrity fell below 50% 6399 | -8/Garrison | Entered Materials 6977 | -8/Materials | Discovered exit to Storage (range 6) 7027 | -8/Materials | Identified exit to Garrison 7119 | -8/Materials | Discovered new exit (range 14) 7134 | -8/Materials | Entered Factory 7134 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7737 | -7/Factory | Fabricated M-14 Sweeper? 7776 | -7/Factory | Identified exit to Factory 8621 | -7/Factory | Build established: Commander-Tank 8858 | -7/Factory | Fabricated Coil Gun? 8893 | -7/Factory | Repaired Coil Gun 8944 | -7/Factory | Repaired Coil Gun 9142 | -7/Factory | Allied Derelicts emerged from ambush trap array 9374 | -7/Factory | Repaired KE Penetrator 9632 | -7/Factory | Found Powered Armor 9635 | -7/Factory | Found Powered Armor 9934 | -7/Factory | First assault squad dispatched 9948 | -7/Factory | Garrison activated, responded to threat 9980 | -7/Factory | Identified exit to Garrison 9985 | -7/Factory | Entered Garrison 9985 | -7/Garrison | Accompanied by 5 allies 10018 | -7/Garrison | Triggered checkpoint 10126 | -7/Garrison | Destroyed 7 combat bots 10197 | -7/Garrison | Triggered checkpoint 10200 | -7/Garrison | Triggered checkpoint 10226 | -7/Garrison | Triggered checkpoint 10295 | -7/Garrison | Discovered exit to Factory (range 10) 10322 | -7/Garrison | Build established: Scavenger-Tank 10328 | -7/Garrison | Triggered checkpoint 10592 | -7/Garrison | Discovered exit to Factory (range 12) 10618 | -7/Garrison | Triggered checkpoint 10789 | -7/Garrison | Discovered exit to Factory (range 12) 10836 | -7/Garrison | Triggered checkpoint 11009 | -7/Garrison | Found embedded Infiltrators 11206 | -7/Garrison | Entered Factory 11206 | -6/Factory | Accompanied by 2 allies 11206 | -6/Factory | Evolved 2 slots: Utility x2 11499 | -6/Factory | Discovered new exit (range 20) 11754 | -6/Factory | Identified exit to Garrison 11815 | -6/Factory | Entered Garrison 11815 | -6/Garrison | Accompanied by 1 ally 11970 | -6/Garrison | Triggered checkpoint 12024 | -6/Garrison | Spotted B-75 Beast 12030 | -6/Garrison | Triggered checkpoint 12126 | -6/Garrison | Lost 3 parts (1p1u1w) 12159 | -6/Garrison | Discovered new exit (range 13) 12221 | -6/Garrison | Lost 4 parts (3n1w) 12288 | -6/Garrison | Triggered checkpoint 12770 | -6/Garrison | Build established: Scavenger-Mutant 13030 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13141 | -6/Garrison | Lost 8 parts (1p4n1u2w) 13426 | -6/Garrison | Triggered checkpoint 13429 | -6/Garrison | Crushed by falling debris 13430 | -6/Garrison | System corruption reached 10% 13454 | -6/Garrison | Discovered new exit (range 11) 13460 | -6/Garrison | Lost 3 parts (1n2u) 13482 | -6/Garrison | Entered Factory 13524 | -6/Factory | Discovered new exit (range 8) 13538 | -6/Factory | Identified exit to Lower Caves 13557 | -6/Factory | Discovered new exit (range 11) 13568 | -6/Factory | Identified exit to Factory 13884 | -6/Factory | Entered Lower Caves 13904 | -6/Lower Caves | Met a Warlord Commander 13905 | -6/Lower Caves | Learned location of Warlord (-4) 13919 | -6/Lower Caves | Found Encrypted Comm Array 14045 | -6/Lower Caves | Encountered a Warlord checkpoint 14339 | -6/Lower Caves | Learned Factory security intel 14343 | -6/Lower Caves | Identified exit to Lower Caves 14470 | -6/Lower Caves | Entered another Lower Caves area 14471 | -6/Lower Caves | Encountered a Warlord checkpoint 14476 | -6/Lower Caves | Discovered exit to Factory (range 7) 14697 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14771 | -6/Lower Caves | Discovered new exit (range 8) 14827 | -6/Lower Caves | Entered Data Miner 14828 | -6/Data Miner | Discovered new exit (range 6) 14843 | -6/Data Miner | Met Data Miner 14878 | -6/Data Miner | Learned location of Section 7 (-2) 14878 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14895 | -6/Data Miner | Received God Mode back door access code from Data Miner 14939 | -6/Data Miner | Entered Proximity Caves 15013 | -5/Proximity Caves | Spotted B-75 Beast 15017 | -5/Proximity Caves | Escorted by Enhanced Grunt 15042 | -5/Proximity Caves | Allies destroyed B-75 Beast 15221 | -5/Proximity Caves | Discovered exit to Factory (range 12) 15236 | -5/Proximity Caves | Entered Factory 15236 | -5/Factory | Accompanied by 1 ally 15236 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15473 | -5/Factory | Joined by Warlord Chimera squad 15523 | -5/Factory | Garrison activated, responded to threat 15608 | -5/Factory | Discovered new exit (range 11) 15657 | -5/Factory | Identified exit to Garrison 15663 | -5/Factory | Entered Garrison 15714 | -5/Garrison | Triggered checkpoint 15862 | -5/Garrison | Triggered checkpoint 16059 | -5/Garrison | Build established: Scavenger-Tank 16202 | -5/Garrison | Triggered checkpoint 16462 | -5/Garrison | Lost 3 parts (1p1u1w) 16520 | -5/Garrison | Triggered checkpoint 16544 | -5/Garrison | System corruption reached 10% 16612 | -5/Garrison | Triggered checkpoint 16662 | -5/Garrison | Lost 17 parts (2p5n6u4w) 16770 | -5/Garrison | Rescued a captive Derelict 16889 | -5/Garrison | Discovered new exit (range 12) 16910 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16945 | -5/Garrison | Build established: Scavenger-Mutant 17090 | -5/Garrison | Discovered new exit (range 15) 17140 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17232 | -5/Garrison | Triggered checkpoint 17374 | -5/Garrison | Triggered checkpoint 17498 | -5/Garrison | Discovered new exit (range 11) 17516 | -5/Garrison | Entered Factory 17539 | -5/Factory | Build established: Scavenger-Tank 17561 | -5/Factory | Joined by Warlord Chimera squad 17953 | -5/Factory | Lost 4 parts (2n1u1w) 18013 | -5/Factory | Incoming investigation squad redirected 18116 | -5/Factory | First assault squad dispatched 18127 | -5/Factory | Joined by Warlord Muscle squad 18131 | -5/Factory | Incoming assault squad redirected 18144 | -5/Factory | Incoming assault squad redirected 18189 | -5/Factory | System corruption reached 30% 18237 | -5/Factory | Lost 7 parts (1p2n3u1w) 18246 | -5/Factory | Core integrity fell below 50% 18248 | -5/Factory | Released all parts (6) 18277 | -5/Factory | Lost 4 parts (2n2w) 18315 | -5/Factory | Joined by Warlord Infantry squad 18580 | -5/Factory | Incoming investigation squad redirected 18617 | -5/Factory | Joined by Warlord Infantry squad 18705 | -5/Factory | Build established: Scavenger-Mutant 18838 | -5/Factory | Discovered new exit (range 15) 18881 | -5/Factory | Identified exit to Factory 19087 | -5/Factory | Found Powered Armor 19089 | -5/Factory | Found Powered Armor 19092 | -5/Factory | Found Powered Armor 19094 | -5/Factory | Found Powered Armor 19103 | -5/Factory | Found Powered Armor 19214 | -5/Factory | Found Powered Armor 19337 | -5/Factory | Incoming assault squad redirected 19475 | -5/Factory | Build established: Scavenger-Tank 19585 | -5/Factory | Core integrity fell below 20% 19639 | -5/Factory | Incoming assault squad redirected 19644 | -5/Factory | Lost 11 parts (1p2n5u3w) 19700 | -5/Factory | Lost 4 parts (1p2n1w) 19711 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 19666_ Kicked G-67 Veteran out of the way. 19666_ Enh. Flexi-carbon Leg destroyed. 19667_ Kicked G-67 Veteran. 19669_ Enh. Flexi-carbon Leg destroyed. 19672_ Acquired 5 matter. 19687_ EYSDOGCNK=C7JPWGM7 WY PRC|S7YX V2 19689_ Acquired 5 matter. 19697_ Connecting with Terminal... 19703_ C-30 ARC bursts open, deploying its payload. 19703_ G-67 Veteran unfolds itself. 19703_ B-60 Warrior unfolds itself. 19703_ G-50 Soldier unfolds itself. 19703_ I-47 Archangel unfolds itself. 19704_ System corrupted: Matter fused (-7). 19704_ K-01 Serf cleans the Terminal. 19707_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 9T layout... Downloaded map data. 19711_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?####??????????????????k ???????????????????????? | | ????????????????#u ???????????????????????? | | """ ???????????????# ???????????????????????? | | """ #??????????????# k???????????????????????? | | """ #??????????????# ???????????????????????? | | #? #?# """" + # # ?????????? | | #? #?# # # # ?????????? | | " " #? #?##?######## # # ?????????? | | ""G"" #? #?# ## # # ?????????? | | #? #?# """ ## # # ?????????? | | ######### ### """ ## # # ?????????? | | # """ ## # # ?????????? | | + ## # # ?????????? | | # """ ## # # ?????????? | | #+######### # """ + + # ?????????? | | #???# # """ ## @# # ?????????? | | """ "#???# # ## # # ?????????? | | """ "#???# ####+###### ########### ?????????? | | """ "#???# #??# #???# # #?# ?????????? | | """ T#???# #??# ##### # #?# ?????????? | | """ "#???# #??# T + #?# ?????????? | | """ "#???# #??# ##### k # #?# ?????????? | | """ "##### #### #???# # ! #?# ?????????? | | + #???### ### #?# ?????????? | | ################+#####?# #?########?# ?????????? | | ?????????# #?# #??????????# ?????????? | | ?????????# !!"""" #?# #??????????# ?????????? | | ?????????# !!%""" #?# #?########?# ?????????? | | ?????????# ! """" ### ### #?# ?????????? | | ?????????# # Y # #?# ?????????? | | ?????????#########+### ! # " " #?# ?????????? | | ????????? + + "R" #?# ?????????? | | ????????? """ ### ### # """ #?# ?????????? | | ????????? """ #?# #?# # #?# ?????????? | | ????????? """ #?# #####+##########?# ?????????? | | ????????? #?# # #???# ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 38 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Coil Gun | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Railgun | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ M-14 Sweeper | x1 | -7/Factory | Preloaded Coil Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleArcSheargun Manual? 0 Play Time 02:50:41 Cumulative 484.3 hours Start 2022.09.01 @ 21:22:04 End 2022.09.05 @ 13:15:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 550 Rogue 549 Adventurer 0 Explorer 1 Win Type - Total 15 Types 10/0/2/3/0/0/0/0/0 Lore% 80 Gallery% 88 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbbea985-d778-4bb1-a839-d8efd284e2ee