Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.25 @ 13:10:35 // Winter2022/Polymind

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (19)      95
Value Destroyed (906)      906
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (4056)               4056
              TOTAL SCORE: 10367

 Bonus
-------
Polymind Skill             3156
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             679/1150
Matter                     0/0
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (1) ------
        (None)
>   --- WEAPON (0) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
>              --- PROPULSION -------
               Antigrav System
               Antigrav System
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
      Improved Target Analyzer
>              --- WEAPON -----------
  High-powered Shock Rifle
               Tesla Rifle
      Improved Remote Datajack
>              --- INVENTORY --------
                   (None)
[Rating: 46]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 18   | .   1   .   .   .   .   7   .   .   6   1   1   2   
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   1   1   
  Propulsion               5    | .   1   .   .   .   .   1   .   .   2   .   .   1   
  Utility                  6    | .   .   .   .   .   .   4   .   .   1   1   .   .   
  Weapon                   4    | .   .   .   .   .   .   1   .   .   3   .   .   .   
  Highest Loss Streak      7    | .   1   .   .   .   .   7   .   .   6   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     65   | .   63  66  75  66  88  91  40  .   42  65  36  40  
  Engine                   8    | .   11  .   15  13  12  11  5   .   .   7   .   7   
  Core                     1    | .   .   13  .   .   .   .   .   .   5   3   7   .   
  Treads                   5    | .   .   .   .   .   13  21  .   .   .   .   .   .   
  Leg                      3    | .   .   26  .   .   11  .   .   .   .   .   .   .   
  Wheel                    4    | .   9   .   .   .   .   .   5   .   .   14  .   18  
  Hover                    5    | .   12  .   30  26  .   2   5   .   8   6   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   19  .   
  Device                   13   | .   11  13  .   .   25  22  8   .   10  20  .   2   
  Storage                  1    | .   4   .   .   .   .   .   .   .   .   .   .   10  
  Processor                2    | .   13  .   .   .   .   .   2   .   5   3   .   .   
  Hackware                 1    | .   .   .   15  13  .   1   5   .   .   .   .   .   
  Protection               2    | .   .   .   .   .   6   9   .   .   .   .   .   .   
  Energy Gun               4    | .   .   13  .   .   12  10  .   .   7   .   .   .   
  Ballistic Gun            3    | .   .   .   .   .   6   9   .   .   .   .   9   .   
  Special Weapon           1    | .   .   .   .   .   .   .   2   .   5   10  .   .   
  Special Melee Weapon     1    | .   .   .   15  13  .   1   2   .   .   .   .   .   
Naked Turns                509  | .   57  12  22  16  35  8   48  11  77  48  81  94  
Heaviest Build             26   | 9   9   9   4   16  18  18  7   .   21  11  8   26  
  Greatest Support         64   | 32  32  20  12  30  40  40  20  3   22  22  8   64  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   4   1   1   1   1   1   1   .   5   5   .   6   
  Average Capacity         .    | 3   1   .   .   .   .   .   .   .   2   1   .   .   
  Most Carried             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           5    | 4   .   .   1   1   1   .   .   .   5   .   .   .   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 30% | Cogmind
 23% | Sentry
  9% | Grunt
  8% | Operator
  6% | Programmer
  4% | Tunneler
  4% | Watcher
  4% | Worker
  3% | Recycler
  3% | Swarmer

 Dominant Class 
----------------
  Watcher | -10/Materials
    Grunt | -10/Mines
 Operator | -9/Materials
 Operator | -9/Mines
   Sentry | -8/Materials
   Sentry | -7/Factory
  Cogmind | -6/Factory
  Cogmind | -5/Factory
  Cogmind | -5/Garrison
 Tunneler | -5/Factory
  Cogmind | -5/Garrison
  Cogmind | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Matter Collected           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            285  | .   .   .   .   .   191 18  .   .   .   .   76  .   
  Parts                    40   | .   .   4   .   .   16  10  .   .   6   .   4   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  19   | .   .   1   .   .   10  4   .   .   2   .   2   .   
  Guns                     13   | .   .   1   .   .   9   1   .   .   .   .   2   .   
  AOE                      5    | .   .   .   .   .   .   3   .   .   2   .   .   .   
Classes Destroyed          3    | .   .   1   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   .   .   .   3   3   .   .   .   .   2   .   
  Grunt                    7    | .   .   1   .   .   4   .   .   .   2   .   .   .   
  Sentry                   4    | .   .   .   .   .   3   1   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   1   .   .   4   3   .   .   2   .   1   .   
  Combat Bots Only         4    | .   .   1   .   .   4   3   .   .   2   .   1   .   
Max Kills in Single Turn   3    | .   .   1   .   .   1   3   .   .   2   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Gar  Fac  Gar  Fac  
Damage Taken               3321 | .    38   105  .    .    535  506  .    .    1087 146  322  582  
  Core                     1500 | .    4    88   .    .    134  107  .    .    440  81   175  471  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    63   .    100  75   84   100  .    .    .    30   .    
Volleys Fired              70   | .    .    2    .    .    38   8    .    .    4    2    16   .    
  Largest                  2    | .    .    1    .    .    2    2    .    .    2    1    1    .    
  Hottest                  125  | .    .    65   .    .    79   79   .    .    125  100  23   .    
Shots Fired                103  | .    .    3    .    .    60   16   .    .    5    2    17   .    
  Gun                      101  | .    .    3    .    .    60   16   .    .    5    .    17   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  47   | .    .    .    .    .    22   8    .    .    .    .    17   .    
  Thermal                  51   | .    .    3    .    .    38   8    .    .    .    2    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    .    .    .    .    5    .    .    .    
  Robot Hit Streak         20   | .    .    3    .    .    18   20   .    .    17   .    3    .    
  Robot Miss Streak        3    | .    .    .    .    .    3    1    .    .    .    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           84   | .    .    3    2    1    47   15   1    .    4    .    11   .    
  Core Hits                38   | .    .    1    .    .    16   8    .    .    6    .    4    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    3    1    .    .    .    .    .    .    
    Burn                   4    | .    .    .    .    .    3    1    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    2    1    .    .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    2    1    .    .    1    .    .    .    .    .    
    Combat Hostiles        3    | .    .    .    2    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2047 | .    42   34   .    .    853  567  .    .    358  7    166  20   
  Guns                     1349 | .    .    33   .    .    853  220  .    .    77   .    166  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               613  | .    .    .    .    .    .    340  .    .    273  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  85   | .    42   1    .    .    .    7    .    .    8    7    .    20   
  Kinetic                  529  | .    .    .    .    .    242  121  .    .    .    .    166  .    
  Thermal                  901  | .    .    33   .    .    611  99   .    .    158  .    .    .    
  Explosive                455  | .    .    .    .    .    .    340  .    .    115  .    .    .    
  Electromagnetic          77   | .    .    .    .    .    .    .    .    .    77   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    13   13   .    .    1    .    .    .    2    2    2    2    
  Average Corruption       2    | .    8    13   .    .    1    .    .    .    1    2    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    1    1    .    .    2    .    .    .    .    2    2    1    
    Message Errors         2    | .    .    .    .    .    1    .    .    .    .    1    .    .    
    Matter Fused           2    | .    .    .    .    .    1    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      2    | .    1    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    1    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            63   | .    .    .    .    .    .    35   .    .    28   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               63   | .    .    .    .    .    .    35   .    .    28   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      209  | .    36   .    .    .    .    90   .    .    72   3    .    8    
  Shots                    2    | .    .    .    .    .    .    1    .    .    1    .    .    .    
  Rammed                   18   | .    4    1    .    .    .    1    .    .    1    2    .    9    
Targets Rammed             18   | .    4    1    .    .    .    1    .    .    1    2    .    9    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        253  | .    .    7    .    .    56   14   .    .    21   253  153  12   
  Average Temperature      42   | .    .    4    .    .    28   7    .    .    18   73   52   12   
  Received Heat Transfer   1003 | .    .    36   .    .    270  180  .    .    207  45   216  49   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    5    .    .    .    .    .    .    .    
  Heat Transferred         2037 | .    .    74   .    .    1480 333  .    .    150  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Peak Influence             391  | .   53  67  139 45  391 298 148 62  170 96  193 87  
  Initial                  152  | .   .   17  21  45  13  152 125 62  39  77  58  87  
  Average                  112  | .   20  49  77  44  206 177 134 62  68  69  91  78  
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Low Security (%)         88   | 100 100 100 100 100 48  93  100 100 100 100 100 100 
  Level 1                  11   | .   .   .   .   .   51  6   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   3   .   1   1   .   .   .   2   .   2   
  Investigation            8    | .   2   .   2   .   1   1   .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   .   .   .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Distress Signals           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   5   5   3   .   23  12  1   .   23  5   20  10  
  Peak Tracking Total      10   | .   2   2   1   .   6   5   .   .   10  3   9   6   
  Tactical Retreats        5    | .   .   .   .   .   .   1   .   .   2   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Traps Triggered            5    | .   1   .   1   .   .   1   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Machines Disabled          5    | .   .   .   .   .   .   3   .   .   2   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   .   3   .   .   2   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Machines Accessed          14   | .   2   .   3   .   2   3   1   1   .   1   .   1   
  Terminals                10   | .   2   .   2   .   2   3   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   1   .   1   
Total Hacks                37   | .   4   .   10  .   9   5   2   1   .   3   .   3   
  Successful               24   | .   4   .   8   .   6   2   1   1   .   2   .   .   
  Failed                   13   | .   .   .   2   .   3   3   1   .   .   1   .   3   
    Catastrophic           3    | .   .   .   1   .   1   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   4   .   5   .   5   4   2   .   .   2   .   3   
  Terminals                29   | .   4   .   9   .   9   5   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   3   .   3   
Terminal Hacks             13   | .   1   .   6   .   5   1   .   .   .   .   .   .   
  Record                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         9    | .   3   .   2   .   1   1   1   .   .   1   .   .   
  Terminals                7    | .   3   .   1   .   1   1   1   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   1   .   1   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   1   .   2   2   .   1   .   1   .   1   
  Full Trace Events        4    | .   .   .   1   .   2   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   7   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              16   | .   1   1   2   1   1   1   3   .   2   .   1   3   
  Non-combat               9    | .   1   .   1   1   .   1   2   .   .   .   .   3   
  Combat                   7    | .   .   1   1   .   1   .   1   .   2   .   1   .   
Robot Hacks Applied        19   | .   2   1   3   1   2   1   3   .   2   .   1   3   
  parse_system             3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  map_walls                2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_terminals           3    | .   .   .   1   .   .   1   1   .   .   .   .   .   
  map_route                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  mark_security            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  find_shortcuts           5    | .   .   1   .   .   1   .   .   .   2   .   1   .   
  find_garrison            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Ejected                  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Robot Analysis Total       13   | 1   1   1   1   1   1   1   1   .   1   1   1   2   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Turns Passed               1704 | 34  169 32  79  61  362 229 96  11  142 175 132 182 
Spaces Moved               1952 | 40  259 32  134 96  228 169 164 22  182 210 153 263 
  Core                     830  | 11  105 19  42  19  63  17  96  22  105 94  81  156 
  Treads                   188  | .   .   .   .   .   82  106 .   .   .   .   .   .   
  Legs                     99   | .   .   13  .   3   83  .   .   .   .   .   .   .   
  Wheels                   262  | 29  43  .   .   .   .   .   36  .   .   60  .   94  
  Hover                    488  | .   111 .   92  74  .   46  32  .   77  56  .   .   
  Flight                   85   | .   .   .   .   .   .   .   .   .   .   .   72  13  
  Fastest Speed            32   | 50  50  50  50  50  50  50  50  50  50  50  32  32  
  Average Speed            69   | 86  60  78  54  56  115 120 57  50  53  60  41  60  
  Slowest Speed            160  | 100 100 120 56  120 160 160 80  50  120 80  50  100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 3   39  7   18  20  37  6   6   1   46  6   44  9   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   1   .   .   .   .   1   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   .   1   1   1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          23   | .   .   .   .   .   .   5   .   .   18  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      23   | .   .   .   .   .   .   5   .   .   18  .   .   .   
Terrain Rammed             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Total                      2164 | 39  269 36  139 102 268 177 164 21  215 246 203 285 
  Wait                     66   | .   5   2   4   6   3   .   .   .   7   1   25  13  
  Move                     1933 | 39  258 31  133 95  227 168 163 21  181 209 145 263 
  Hop                      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     70   | .   .   2   .   .   38  8   .   .   4   2   16  .   
  Melee                    4    | .   .   .   2   1   .   .   1   .   .   .   .   .   
  Ram                      19   | .   6   1   .   .   .   .   .   .   1   2   .   9   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Escape Stasis            30   | .   .   .   .   .   .   .   .   .   15  .   15  .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            38   | .   .   .   .   .   .   .   .   .   6   32  .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / Sto x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Garrison
-5/Factory
-5/Garrison
-4/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
   35 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 51)
  159 | -10/Materials | System corruption reached 10%
  196 | -10/Materials | Discovered new exit (range 16)
  204 | -10/Materials | Entered Mines
  225 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  234 | -10/Mines     | Discovered new exit (range 5)
  236 | -10/Mines     | Entered Materials
  264 | -9/Materials  | Identified exit to Mines
  264 | -9/Materials  | Identified exit to Storage
  315 | -9/Materials  | Entered Mines
  325 | -9/Mines      | Learned Materials emergency access door positions
  341 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  370 | -9/Mines      | Discovered new exit (range 8)
  376 | -9/Mines      | Entered Materials
  714 | -8/Materials  | Discovered new exit (range 16)
  738 | -8/Materials  | Entered Factory
  966 | -7/Factory    | Discovered new exit (range 3)
  967 | -7/Factory    | Entered another Factory area
  984 | -6/Factory    | Lost 7 parts (1p1n4u1w)
 1058 | -6/Factory    | Discovered new exit (range 7)
 1063 | -6/Factory    | Entered another Factory area
 1074 | -5/Factory    | Identified exit to Garrison
 1074 | -5/Factory    | Entered Garrison
 1077 | -5/Garrison   | Installed Relay Interface Framework
 1096 | -5/Garrison   | Triggered checkpoint
 1142 | -5/Garrison   | Spotted B-75 Beast
 1166 | -5/Garrison   | Triggered checkpoint
 1186 | -5/Garrison   | Triggered checkpoint
 1210 | -5/Garrison   | Phase Generator disabled
 1212 | -5/Garrison   | Discovered new exit (range 6)
 1216 | -5/Garrison   | Entered Factory
 1241 | -5/Factory    | Lost 6 parts (2n1u3w)
 1274 | -5/Factory    | Core integrity fell below 50%
 1388 | -5/Factory    | Identified exit to Garrison
 1391 | -5/Factory    | Entered Garrison
 1480 | -5/Garrison   | Triggered checkpoint
 1491 | -5/Garrison   | Triggered checkpoint
 1518 | -5/Garrison   | Discovered new exit (range 14)
 1523 | -5/Garrison   | Entered Factory
 1705 | -4/Factory    | Self-destructed

 Last Messages 
---------------
01607_ K-01 Serf collects debris.
01607_ Collected debris. <x2>
01608_ K-01 Serf collects debris.
01609_ Collected debris. <x3>
01611_ K-01 Serf collects debris. <x2>
01614_ Slammed into W-44 Eye.
01615_ K-01 Serf collects debris.
01615_ Slammed into U-05 Engineer.
01616_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
01628_ Cleaned Assembly Bed.
01633_ Assembly Bed disabled.
01633_ Wheel destroyed.
01634_ Slammed into P-70 Sage. <x3>
01644_ Cleaned Subcomponent Replicator.
01646_ Lgt. Ion Engine destroyed.
01649_ Cleaned Subcomponent Replicator. <x3>
01660_ System corrupted: Matter fused (-6).
01671_ Released control of K-01 Serf.
01672_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????###########????????????????????????????   |
| ##########         ###########??????????????????   |
|          +         #         #??????????????????   |
|        ###         #         #??????????????????   |
|        #?#         /         #??????????????????   |
|        #?#         #         #??????????????????   |
|        #?#         #         #??????????????????   |
|        #?#         #         #??????????????????   |
|        #?#      =  #         ##########?????????   |
|        #############         #        #?????????   |
|                              #        #?????????   |
|                              #        #?????????   |
|      """   """   """   """   #        #?????????   |
|    """"" """"" """"" """""   #        #?????????   |
|    """"" """"" """"" """""   #        #?????????   |
|                              #        #?????????   |
|                              #        #?????????   |
|                              #        #??##+##??   |
|                              ##+#######???#?#???   |
|                             ^        #????#?#???   |
|                 ###########          ######?##??   |
|                 #????######                  #??   |
| #################????#    #                  #??   |
| ?????????????????????#    #                  #??   |
| ?????????????????????#   pp                  #??   |
| ?????????????????????#*  @#                  #??   |
| ?????????????????????#    #                  #??   |
| ??????????????? ?????#    #############      ##?   |
| #######???????? ?????##############??##      ##?   |
|       #???????" "???????#         #??##      ##?   |
| """"" #???????" "???????#         #??##      ##?   |
| """"" #???????   ???????# """ """ #??##      ##?   |
| """"" #???????" ""??????# """ """ #??##      ##?   |
| """"" #?????""" """?????# """ """ #??##      ##?   |
|       #?????""" ""??????#         #####      ##?   |
|       #??????"" ""??????#         #####      ##?   |
|       #???????   ???????#         +          ##?   |
| #+#############+#############+#######        ##?   |
|                                  #?##        ##?   |
|                                  #?##        ##?   |
|                                  #?## #########?   |
|                                  #?## ########??   |
|   ^                              #?## ##????????   |
| ###############+###     #####+####### ##????????   |
| #?????????????   ?#     #      "" ### ##????????   |
| #?????????????   ?#     #     ""S ### #########?   |
| ?????????????!    #     #     ""  ###        !#?   |
| ?????????????     +     # """     ###         #?   |
| ????????????      #     # """     ###         #?   |
| ????????????      #     # """     #?#         T#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          25
Energy Capacity            215
Matter Stores              85
Matter Capacity            100
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             70
Resistance: EM             95
Resistance: I              45
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Target Analysis            6
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
   Grenade Launcher | -9/Materials | Extracted
        Mining Claw | -9/Materials | Extracted
        VTOL Module | -9/Materials | Extracted
    Med. Matter Pod | -9/Materials | Extracted
  Med. Storage Unit | -9/Materials | Extracted
               Maul | -9/Materials | Extracted
 Hvy. Assault Rifle | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Gar Fac 
Robots Controlled          16   | 1   1   1   1   1   1   1   2   .   2   1   1   3   
  Combat Hostiles          5    | .   .   1   .   .   1   .   .   .   2   .   1   .   
  Allies                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Classes Controlled         10   | 1   1   1   1   .   1   .   1   .   1   1   1   1   
Average Host Suspicion     70   | 5   43  99  59  26  86  84  26  .   100 32  100 93  
  Unsuspicious Activity    247  | 2   6   .   37  7   .   13  10  .   .   132 .   40  
  Returns to Shadow        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Protomatter Created        280  | .   .   12  .   .   137 58  .   .   73  .   .   .   
  Used                     248  | 5   12  30  5   14  23  7   12  .   106 5   14  15  
  Decayed                  83   | .   .   .   .   .   50  .   .   .   33  .   .   .   
  Highest Spend            53   | 5   12  30  5   14  23  7   7   .   53  5   14  5   
Top 5 Hosts by Kills:
  Y-45 Defender (-8/Materials: 8)
  MO-27T(g) (-9/Mines: 3)
  O-24 Administrator (-7/Factory: 3)
  P-70 Sage (-5/Garrison: 2)
  S-27 Virus (-5/Garrison: 2)

 Game 
------
Seed              SpliceThermicDeconstructor
  Manual?         0
Play Time         00:25:23
  Cumulative      388.6 hours
  Start           2022.12.25 @ 12:44:31
  End             2022.12.25 @ 13:10:35
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2022/Polymind
Game No.          280
  Rogue           88
  Adventurer      65
  Explorer        127
Win Type          -
  Total           20
  Types           18/0/1/0/0/0/0/1/0
Lore%             64
Gallery%          85
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0af6193-1666-48f9-8127-66067d51a7f8