Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 23:03:23 Player: Henry Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2739) 2739 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 5526 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 79/100 System Corruption 6% Temperature Cool (9) Location -7/Factory Parts ------- Power (1) Propulsion (5) Utility (5) Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Weapon (2) Inventory (18) Aluminum Leg Improved Heat Sink Improved Light Armor Plating Particle Gun Faulty Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Improved EM Pulse Cannon Ion Cannon Rocket Launcher Powered Hammer Peak State ------------ Power Light Angular Momentum Engine Propulsion Improved Airjet Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Utility Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating Layered Light Armor Plating Weapon Minigun Assault Cannon Inventory Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Gravmag System Improved Heat Sink Improved Heat Sink Improved Cooling System Improved Cooling System Light Armor Plating Particle Gun Pulse Rifle Heavy Particle Cannon Ion Cannon Heavy Ion Cannon Assault Cannon Rocket Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 98 | 6 5 20 22 45 Power 9 | 1 . 1 3 4 Engine 4 | 1 . . 2 1 Core 5 | . . 1 1 3 Reactor . | . . . . . Propulsion 46 | 2 2 13 9 20 Treads . | . . . . . Leg 37 | 2 2 13 9 11 Wheel . | . . . . . Hover 9 | . . . . 9 Flight . | . . . . . Utility 15 | 1 2 . 3 9 Device 4 | . . . 2 2 Storage 6 | 1 2 . . 3 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 28 | 2 1 6 7 12 Energy Gun 7 | 2 . 1 1 3 Energy Cannon 9 | . 1 2 2 4 Ballistic Gun 5 | . . 3 1 1 Ballistic Cannon 4 | . . . 3 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 1 2 Parts Lost 53 | . 2 7 18 26 Power 7 | . . . 3 4 Propulsion 25 | . . 3 9 13 Utility 3 | . . . . 3 Weapon 18 | . 2 4 6 6 Highest Loss Streak 10 | . 1 3 10 6 Average Slot Usage (%) 85 | . 92 94 72 85 Engine 4 | . 14 5 4 2 Core 3 | . . 5 3 4 Leg 22 | . 28 41 20 12 Hover 7 | . . . . 17 Device 3 | . . . 6 5 Storage 18 | . 26 22 18 15 Processor 3 | . . . 2 7 Protection 3 | . . . . 6 Energy Gun 2 | . 14 . 3 . Energy Cannon 6 | . 8 14 1 5 Ballistic Gun 3 | . . 5 4 3 Ballistic Cannon 2 | . . . 7 3 Naked Turns . | . . . . . Heaviest Build 76 | 13 43 45 49 76 Greatest Support 68 | 20 20 40 50 68 Greatest Overweight (x) 20 | . 2 2 4 20 Average Overweight (x) 1 | . 1 1 2 1 Largest Inventory Capacity 18 | 6 16 16 16 18 Average Capacity 16 | 4 14 16 16 17 Most Carried 18 | 2 9 13 16 18 Average Carried 11 | 1 6 10 13 12 Final Capacity 18 | . . . . 18 Final Carried 11 | . . . . 11 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1831 | 258 47 260 405 861 Remotely . | . . . . . Salvage Created 2913 | . 239 561 762 1351 Parts 145 | . 16 34 35 60 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 66 | . 7 17 19 23 Guns 16 | . 2 2 9 3 Cannons 46 | . 5 15 9 17 AOE 4 | . . . 1 3 Classes Destroyed 11 | . 4 2 1 4 Worker 5 | . 1 . 1 3 Builder 1 | . . . . 1 Tunneler 1 | . . . . 1 Recycler 2 | . . . . 2 Watcher 1 | . 1 . . . Swarmer 17 | . 3 6 3 5 Grunt 34 | . 4 8 13 9 Duelist 2 | . . 1 . 1 Sentry 8 | . . 2 2 4 Hunter 1 | . . . 1 . Programmer 4 | . . . . 4 Best Kill Streak 7 | . 3 5 7 7 Combat Bots Only 7 | . 3 5 7 4 Max Kills in Single Turn 4 | . 1 1 1 4 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6998 | . 306 1159 1910 3623 Core 1332 | . 75 168 356 733 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 70 58 35 . Volleys Fired 279 | . 21 68 73 117 Largest 2 | . 2 2 2 2 Hottest 140 | . 118 136 136 140 Shots Fired 446 | . 37 100 130 179 Gun 185 | . 24 30 78 53 Cannon 256 | . 13 70 52 121 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 206 | . . 30 86 90 Thermal 235 | . 37 70 44 84 Explosive . | . . . . . Electromagnetic 5 | . . . . 5 Robot Hit Streak 15 | . 4 8 11 15 Robot Miss Streak 5 | . 3 5 5 3 Penetration Max . | . . . . . Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 300 | . 23 63 90 124 Core Hits 124 | . 13 23 36 52 Critical Hits 2 | . . . . 2 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6814 | . 399 1193 1773 3449 Guns 2159 | . 215 284 875 785 Cannons 4167 | . 184 904 864 2215 Explosions 483 | . . . 34 449 Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 2874 | . . 284 1109 1481 Thermal 3495 | . 399 904 630 1562 Explosive . | . . . . . Electromagnetic 440 | . . . 34 406 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Effects 44 | . . . . 44 Message Errors 9 | . . . . 9 Matter Fused 6 | . . . . 6 Heat Flow Errors 4 | . . . . 4 Energy Discharges 6 | . . . . 6 Parts Rejected 2 | . . . . 2 Data Loss (minor) 8 | . . . . 8 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Targeting Errors 7 | . . . . 7 Overload Shots . | . . . . . Overflow Damage 137 | . . . 28 109 Projectiles 108 | . . . 28 80 Explosions 29 | . . . . 29 Melee . | . . . . . Knockbacks 19 | . . . 10 9 Impact . | . . . . . Kinetic 17 | . . . 8 9 Secondary 2 | . . . 2 . Self-Inflicted Damage 54 | . . . 43 11 Shots 3 | . . . 1 2 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 525 | . 344 335 66 525 Average Temperature 109 | . 136 111 21 118 Received Heat Transfer 2262 | . 141 252 882 987 Effects 4 | . . 1 . 3 Shutdowns 1 | . . . . 1 Energy Bleed 3 | . . 1 . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 1 2 1 4 Heat Transferred 6155 | . 962 1628 1221 2344 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 1 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 426 | . 222 423 426 338 Average Influence 180 | . 84 286 258 118 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 58 | . . . . . Level 1 37 | . . . . . Level 2 3 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 1 2 4 11 Investigation 2 | . . . 1 1 Extermination 3 | . . . . 3 Reinforcement 10 | . 1 2 3 4 Assault 1 | . . . . 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 2 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 132 | . 14 29 36 53 Peak Tracking Total 8 | . 4 6 6 8 Tactical Retreats 21 | . . 8 6 7 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 9 | . . 3 2 4 Max in Single Turn 2 | . . 2 1 2 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 2 | . . . . 2 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 4 | . . . . 4 Successful 1 | . . . . 1 Failed 3 | . . . . 3 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3637 | 73 360 784 812 1608 Spaces Moved 1611 | 50 168 361 292 740 Core 8 | 1 . . . 7 Treads . | . . . . . Legs 1207 | 49 168 361 292 337 Wheels . | . . . . . Hover 396 | . . . . 396 Flight . | . . . . . Fastest Speed 36 | 50 120 120 120 36 Average Speed 150 | 118 168 150 185 135 Slowest Speed 1050 | 120 180 180 240 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 39 39 30 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . . 5 3 Melee . | . . . . . Projectile 7 | . . . 5 2 AOE 1 | . . . . 1 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2385 | 60 208 501 433 1183 Wait 309 | 3 8 40 22 236 Move 1607 | 49 167 360 291 740 Hop . | . . . . . Pick Up 44 | 2 6 8 16 12 Fast Attach 37 | 6 1 3 8 19 Attach 46 | . 1 11 13 21 Detach 22 | . . 2 2 18 Swap 15 | . 3 6 1 5 Drop 25 | . 1 2 7 15 Fire 279 | . 21 68 73 117 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 15) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x2 756 | -9/Materials | Lost 3 parts (1n2w) 1092 | -9/Materials | Build established: Scavenger-Mutant 1199 | -9/Materials | Discovered new exit (range 12) 1218 | -9/Materials | Entered another Materials area 1218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1373 | -8/Materials | Lost 3 parts (3n) 1582 | -8/Materials | Lost 10 parts (2p5n3w) 1692 | -8/Materials | Core integrity fell below 50% 1782 | -8/Materials | Build established: Mutant 1829 | -8/Materials | Discovered new exit (range 8) 1848 | -8/Materials | Identified exit to Factory 1982 | -8/Materials | Destroyed 7 combat bots 1982 | -8/Materials | Lost 3 parts (1n2w) 2030 | -8/Materials | Entered Factory 2030 | -7/Factory | Evolved 2 slots: Utility x2 2280 | -7/Factory | Build established: Scavenger-Mutant 2780 | -7/Factory | Build established: Mutant 2932 | -7/Factory | Lost 5 parts (1p2n1u1w) 3332 | -7/Factory | Garrison activated, responded to threat 3394 | -7/Factory | Lost 5 parts (1p2n1u1w) 3418 | -7/Factory | Core integrity fell below 50% 3467 | -7/Factory | Lost 5 parts (3n1u1w) 3533 | -7/Factory | Core integrity fell below 20% 3638 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03575_ U-05 Engineer lays Concrete. 03590_ Acquired Powered Hammer. 03597_ Acquired Hvy. Particle Gun. 03611_ Lgt. Nuclear Core destroyed. 03614_ Carbon-fiber Leg destroyed. 03615_ System corrupted: Hvy. Particle Gun targeting data glitched. 03615_ Melted Gatling Laser. 03616_ Y-54 Guardian heat short circuits Flak Gun. 03619_ Y-54 Guardian heat spikes uncontrollably. 03619_ Acquired Faulty Hvy. Particle Gun. 03620_ Y-54 Guardian heat damages Imp. Heat Sink. 03620_ C-30 ARC bursts open, deploying its payload. 03620_ G-50 Soldier unfolds itself. 03620_ L-41 Fighter unfolds itself. 03621_ Y-54 Guardian heat short circuits Imp. Deuterium Engine. 03622_ Y-54 Guardian heat spikes uncontrollably. 03623_ Y-54 Guardian heat damages core (-9). 03626_ System corrupted: Energy discharge (-10). 03627_ Aluminum Leg destroyed. 03638_ Proton Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ??????????? ???????? | | ??????????????????????????? ?????????? ??????? | | ??????????????????????????? ?????????? ?????? | | ??????????????????????????? ?????????? ?????? | | ??????????????????????????? ?????????" ??????? | | ??????????????????????????? ????????"" ???????? | | ??????????????????????????# ????????"" ???????? | | ??????????????????????????# ???????? ????????? | | ?????????????????????????? ???????? ?????????? | | ???????????????????######## #??????###+##########? | | ???????????????????# # #??????# #? | | ???????????????????#[ ] # #??????# #? | | ???????????????????# /] # #??????# #? | | ???????????????????# g# ######## #? | | ???????????????????# l + ""G""! #? | | ???????????????????# =l@#%"""%" !* #### #??? | | ???????????????############ % #???????? | | ???????????? ^ = % % #???????? | | ???????????? % %=%% #???????? | | ???????????? %%% #???????? | | ????????????? ^ %%%% % #???????? | | ????????????? = = #???????? | | ?????????????? ################%#### #???????? | | ?????????????????????# #%# # #???????? | | ?????????????????????# # #+## # #???????? | | ?????????????????????# # #???????? | | ?????????????????????# # T#?????? | | ?????????????????" 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" # # #???????? | | ?????????????????? ??# # ??????? | | ?????????????????????## # ????? | | ??????????????????????#""" # ???? | | ??????????????????????#"T # ???? | | ??????????????????????#""" # ?????? | | ??????????????????????# ! # ###?????? | | ????????????????##/#############+### #???????? | | ???????????????? #???????? | | ??????????????? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 41 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityArchitectRail Manual? 0 Play Time 00:38:51 Cumulative 403.2 hours Start 2019.10.26 @ 21:44:12 End 2019.10.26 @ 23:03:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 43 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56de17d2-b2f9-4558-8aa3-57ec932c9966