Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.30 @ 21:42:15 Player: GARGE Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (2615) 2615 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (575) 575 TOTAL SCORE: 7450 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 564 Cogmind --------- Core Integrity 0/850 Matter 177/300 Energy 60/100 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Battery Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Transmission Jammer System Restoration Module Heavy Particle Gun Proton Missile Launcher [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Battery Processor Targeting Computer Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 2 | . . . 1 . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . . Utility 2 | . . 1 1 . . . . . . Weapon 2 | . . . . 1 . . 1 . . Parts Attached 92 | 5 17 16 15 15 . 2 7 2 13 Power 17 | 1 5 1 3 2 . 1 2 . 2 Engine 13 | 1 5 1 3 1 . 1 1 . . Core 3 | . . . . 1 . . . . 2 Reactor 1 | . . . . . . . 1 . . Propulsion 33 | 2 6 8 4 7 . . 1 . 5 Treads 8 | . 2 6 . . . . . . . Leg 19 | 2 2 2 3 5 . . 1 . 4 Wheel 4 | . 2 . 1 1 . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . 1 . . . . 1 Utility 23 | . 4 4 6 2 . 1 1 . 5 Device 9 | . . 1 4 . . . . . 4 Storage 4 | . 3 . . 1 . . . . . Processor 3 | . 1 1 . 1 . . . . . Hackware . | . . . . . . . . . . Protection 7 | . . 2 2 . . 1 1 . 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 2 3 2 4 . . 3 2 1 Energy Gun 5 | 1 . . . 1 . . 2 1 . Energy Cannon 3 | . 1 1 1 . . . . . . Ballistic Gun 7 | 1 1 2 1 1 . . . 1 . Ballistic Cannon 2 | . . . . 2 . . . . . Launcher 2 | . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 24 | . . . 1 . . . 4 . 19 Power 7 | . . . 1 . . . 1 . 5 Propulsion 5 | . . . . . . . . . 5 Utility 6 | . . . . . . . 1 . 5 Weapon 6 | . . . . . . . 2 . 4 Highest Loss Streak 14 | . . . 1 . . . 2 . 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 92 97 87 88 84 91 90 93 73 Engine 10 | . 14 11 17 7 7 7 6 13 10 Core 2 | . . . . 6 7 7 4 . . Reactor 1 | . . . . . . . 6 6 4 Treads 9 | . 13 29 . . . . . . . Leg 13 | . 14 1 10 12 23 23 23 26 18 Wheel 1 | . . . 5 7 . . . . . Device 5 | . . . 17 9 7 7 6 6 9 Storage 7 | . 13 10 . 4 7 7 6 6 4 Processor 7 | . 9 11 9 7 7 7 4 . . Protection 6 | . . 10 9 5 . 6 6 6 3 Energy Gun 2 | . . . . 1 . . 2 9 10 Energy Cannon 4 | . 1 9 16 5 . . . . . Ballistic Gun 11 | . 23 12 1 8 15 15 11 6 4 Ballistic Cannon 2 | . . . . 5 7 7 6 3 . Naked Turns 47 | . . . . . . . . . 47 Heaviest Build 68 | 7 27 31 30 47 36 40 68 68 64 Greatest Support 66 | 20 40 63 66 62 45 45 61 61 61 Greatest Overweight (x) 15 | . 1 1 1 15 . . 1 1 3 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 5 15 10 5 5 5 5 5 5 5 Average Capacity 6 | 5 8 9 5 5 5 5 5 5 5 Most Carried 10 | 5 10 10 5 5 5 5 5 5 5 Average Carried 5 | 2 7 9 4 4 5 4 4 3 3 Final Capacity 10 | 5 10 5 5 5 5 5 5 5 5 Final Carried 9 | 4 9 4 4 5 5 5 3 4 . Class Distribution -------------------- 42% | Mutant 22% | Scavenger-Gunner 17% | Scavenger-Tank 10% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 1744 | 256 225 316 167 288 12 34 351 19 76 Remotely . | . . . . . . . . . . Salvage Created 3335 | 48 223 823 710 368 . 70 632 . 461 Parts 190 | 1 16 49 45 13 . 4 33 . 29 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . . 3 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 61 | 1 6 15 18 3 . 1 8 . 9 Guns 31 | 1 4 8 3 2 . 1 4 . 8 Cannons 24 | . 2 5 15 1 . . 1 . . AOE 4 | . . . . . . . 3 . 1 Classes Destroyed 13 | 1 3 4 2 1 . . . . 2 Worker 7 | . . 1 2 . . . 3 . 1 Builder 3 | . 1 1 . . . . 1 . . Tunneler 1 | . . . 1 . . . . . . Recycler 4 | . . 1 . 2 . . 1 . . Operator 1 | . . . . 1 . . . . . Watcher 11 | . 1 3 1 3 . 1 1 . 1 Swarmer 21 | . 3 4 8 . . . 3 . 3 Grunt 16 | 1 3 5 3 . . . 2 . 2 Brawler 1 | . . 1 . . . . . . . Sentry 15 | . . 5 6 1 . 1 1 . 1 Specialist 1 | . . . . . . . . . 1 Hunter 5 | . . . 1 2 . . 2 . . Programmer 2 | . . . . . . . . . 2 Best Kill Streak 9 | 1 3 5 5 3 . 1 9 . 3 Combat Bots Only 5 | 1 3 4 5 1 . 1 3 . 3 Max Kills in Single Turn 3 | 1 2 2 2 1 . 1 3 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Hostile Shots Fired 482 | 2 24 56 68 21 . 20 89 . 202 Missed 137 | . 7 14 13 9 . 6 23 . 65 Damage Taken 4151 | 17 100 395 520 86 . 167 912 . 1954 Core 1098 | . 19 73 93 9 . 49 49 . 806 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 42 | . . 24 . . . . . . 18 Ignored by Resistances 1222 | 6 35 117 153 28 . 50 269 . 564 Core Remaining (%) 89 | 100 92 81 83 . . 91 . . . Volleys Fired 180 | 2 19 45 36 16 . 4 26 . 32 Largest 4 | 2 2 2 2 3 . 3 4 . 4 Hottest 208 | 70 80 91 133 149 . 104 184 . 208 Shots Fired 430 | 4 38 90 72 48 . 12 75 . 91 Gun 264 | 4 30 51 6 21 . 8 61 . 83 Cannon 155 | . 8 39 66 27 . 4 11 . . Launcher 11 | . . . . . . . 3 . 8 Special . | . . . . . . . . . . Kinetic 222 | 2 30 51 6 31 . 12 58 . 32 Thermal 189 | 2 8 39 66 17 . . 6 . 51 Explosive . | . . . . . . . . . . Electromagnetic 19 | . . . . . . . 11 . 8 Robot Hit Streak 21 | 2 5 11 21 13 . 4 10 . 13 Robot Miss Streak 5 | . 1 5 3 1 . 3 5 . 2 Penetration Max 1 | . . . . 1 . . 1 . . Secondary Targets 3 | . 1 . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 262 | 2 17 58 50 36 . 6 35 . 58 Core Hits 134 | 2 9 26 28 14 . 4 23 . 28 Critical Kills 4 | . . 2 1 . . . 1 . . Critical Parts Destroyed 3 | . . 2 . 1 . . . . . Critical Strikes 13 | . . 4 1 3 . 1 1 . 3 Burn 3 | . . . . . . . . . 3 Meltdown 2 | . . 2 . . . . . . . Destroy 5 | . . 2 1 1 . . 1 . . Blast 3 | . . . . 2 . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6105 | 23 228 1007 1292 834 . 133 1187 . 1401 Guns 2868 | 23 141 477 88 348 . 73 655 . 1063 Cannons 2486 | . 87 530 1198 486 . 60 125 . . Explosions 736 | . . . . . . . 398 . 338 Melee . | . . . . . . . . . . Ramming 15 | . . . 6 . . . 9 . . Kinetic 2312 | 10 141 477 88 506 . 133 593 . 364 Thermal 3143 | 13 87 530 1198 328 . . 288 . 699 Explosive . | . . . . . . . . . . Electromagnetic 635 | . . . . . . . 297 . 338 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 1 2 Average Corruption 1 | . . . . . . . 1 1 1 Corruption Purged 1 | . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . . 2 2 10 Message Errors 5 | . . . . . . . 1 1 3 Matter Fused 2 | . . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 . 3 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 4 | . . . . 4 . . . . . Projectiles 4 | . . . . 4 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 43 | . . . 3 . . . 9 . 31 Shots 3 | . . . . . . . 1 . 2 Rammed 1 | . . . 1 . . . . . . Targets Rammed 2 | . . . 1 . . . 1 . . Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 417 | 30 60 127 318 148 . 30 389 . 417 Average Temperature 100 | 19 26 41 117 67 . 10 164 . 148 Received Heat Transfer 795 | 12 12 123 279 18 . 48 18 . 285 Effects 9 | . . . . . . . 3 . 6 Shutdowns 2 | . . . . . . . 1 . 1 Energy Bleed 2 | . . . . . . . . . 2 Interference 4 | . . . . . . . 2 . 2 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . Parts Melted 10 | . . 5 2 . . . 1 . 2 Heat Transferred 5256 | 37 185 962 1887 481 . . 224 . 1480 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Peak Influence 407 | 20 123 257 403 265 50 368 407 118 275 Initial 156 | . 11 . 16 156 50 30 155 118 72 Average 130 | 3 32 97 177 179 50 220 268 118 99 Maximum Alert Level 2 | . . 1 2 1 . 1 2 . 1 Low Security (%) 74 | 100 100 84 60 50 100 45 25 100 95 Level 1 23 | . . 15 37 49 . 54 59 . 4 Level 2 1 | . . . 1 . . . 14 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 1 . 1 . 2 3 . 5 Investigation 3 | . 1 . . 1 . . 1 . . Extermination 1 | . . . . . . . . . 1 Reinforcement 8 | . . 1 . . . 2 2 . 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals 8 | . 1 . 3 . . 2 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | 1 8 22 22 5 . 9 12 . 22 Peak Tracking Total 8 | 1 3 4 5 2 . 4 4 . 8 Tactical Retreats 5 | . 1 1 . . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 12 | . 2 1 . 3 . 1 2 . 3 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 11 | . 1 . 1 1 . 2 6 . . Max in Single Turn 5 | . 1 . 1 1 . 1 5 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 17 | . 2 3 2 4 . 1 3 . 2 Terminals 11 | . 1 2 1 2 . 1 3 . 1 Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 38 | . 5 8 3 11 . 1 7 . 3 Successful 25 | . 3 6 2 6 . . 5 . 3 Failed 12 | . 2 2 1 5 . 1 1 . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts 1 | . . . . . . . 1 . . Manual . | . . . . . . . . . . Terminals 26 | . 2 5 2 8 . 1 7 . 1 Fabricators 3 | . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 3 . 1 . . . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 15 | . . 3 1 5 . . 5 . 1 Record 11 | . . 2 . 4 . . 5 . . Robot Analysis 1 | . . 1 . . . . . . . Open DSF 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . 1 Maintenance Status 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 Unlock Access 1 | . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . Used 2 | . . . . 1 . 1 . . . Hacking Detections 9 | . . . 1 3 . 1 3 . 1 Full Trace Events 2 | . . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies 21 | . . . . . 21 . . . . Largest Group 21 | . . . . . 21 14 7 . . Highest-Rated Group 528 | . . . . . 528 344 229 . . Highest-Rated Ally 35 | . . . . . 35 35 35 . . Total Orders . | . . . . . . . . . . Ally Attacks 117 | . . . . . . 87 30 . . Total Damage 2309 | . . . . . . 1631 678 . . Kills 26 | . . . . . . 20 6 . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 6217 | 100 946 1574 536 674 164 489 676 336 722 Spaces Moved 3893 | 84 599 882 311 515 137 392 348 173 452 Core 182 | 28 . . . 3 . . . . 151 Treads 1071 | . 267 804 . . . . . . . Legs 2169 | 56 332 78 129 225 137 392 348 173 299 Wheels 469 | . . . 182 287 . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Fastest Speed 50 | 50 120 120 100 100 120 120 120 190 50 Average Speed 137 | 96 138 156 112 113 120 120 164 190 128 Slowest Speed 800 | 120 190 190 130 800 120 120 190 190 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 6 89 53 34 20 81 12 10 84 11 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . . Unknown Exits Taken 3 | 1 . . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 75 | . . . 9 4 . 3 59 . . Melee . | . . . . . . . . . . Projectile 17 | . . . 9 4 . 3 1 . . AOE 57 | . . . . . . . 57 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total 4412 | 99 683 989 431 565 138 402 395 181 529 Wait 107 | . 15 20 39 5 . . 8 . 20 Move 3886 | 83 598 881 310 515 136 391 348 172 452 Hop . | . . . . . . . . . . Pick Up 77 | 9 20 8 14 9 1 3 3 3 7 Fast Attach 20 | . . 7 3 6 . . 2 . 2 Attach 43 | 5 4 4 9 5 . 1 4 . 11 Detach 2 | . 1 . . . . . . . 1 Swap 29 | . 13 5 3 4 . 1 1 2 . Drop 64 | . 13 19 16 5 1 2 2 2 4 Fire 180 | 2 19 45 36 16 . 4 26 . 32 Melee . | . . . . . . . . . . Ram 1 | . . . 1 . . . . . . Kick 1 | . . . . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 16) 519 | -10/Materials | Identified exit to Materials 665 | -10/Materials | Discovered exit to Materials (range 3) 948 | -10/Materials | Discovered exit to Materials (range 10) 1047 | -10/Materials | Entered another Materials area 1047 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -9/Materials | Discovered new exit (range 16) 1334 | -9/Materials | Identified exit to Mines 1441 | -9/Materials | Discovered new exit (range 15) 1542 | -9/Materials | Identified exit to Materials 1704 | -9/Materials | Build established: Scavenger-Mutant 1760 | -9/Materials | Discovered exit to Materials (range 16) 2299 | -9/Materials | Build established: Mutant 2621 | -9/Materials | Entered another Materials area 2621 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3119 | -8/Materials | Discovered new exit (range 8) 3157 | -8/Materials | Entered Factory 3157 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3595 | -7/Factory | Build established: Gunner 3831 | -7/Factory | Sucked down chute 3831 | -7/Factory | Entered Waste 3832 | -7/Waste | Met a frightened Derelict 3832 | -7/Waste | Joined by Warlord forces that had cleared the area 3975 | -7/Waste | Discovered new exit (range 16) 3992 | -7/Waste | Build established: Scavenger-Gunner 3995 | -7/Waste | Entered Factory 3995 | -7/Factory | Accompanied by 14 allies 4232 | -7/Factory | Lost 5 allies 4471 | -7/Factory | Discovered new exit (range 8) 4484 | -7/Factory | Entered another Factory area 4484 | -6/Factory | Accompanied by 7 allies 4484 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4644 | -6/Factory | Central database locked down 4977 | -6/Factory | Lost 5 allies 5160 | -6/Factory | Sucked down chute 5160 | -6/Factory | Entered Waste 5160 | -6/Waste | The area was eerily silent 5258 | -6/Waste | Build established: Scavenger-Tank 5461 | -6/Waste | Discovered new exit (range 12) 5496 | -6/Waste | Entered Factory 5743 | -6/Factory | Identified exit to Garrison 6063 | -6/Factory | Garrison activated, responded to threat 6108 | -6/Factory | Core integrity fell below 50% 6131 | -6/Factory | Lost 14 parts (4p3n3u4w) 6159 | -6/Factory | Discovered new exit (range 13) 6180 | -6/Factory | Core integrity fell below 20% 6192 | -6/Factory | Lost 3 parts (1p1n1u) 6218 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 06140_ Dropped Imp. Heat Sink. 06147_ Lgt. Nuclear Core destroyed. 06148_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06159_ EXIT=FOUND 06159_ Penetrated by Slug. 06161_ VTOL Module destroyed. 06190_ C-17 Slicer knocked back. 06196_ Triggered Blade Trap. 06196_ Massive razor-sharp blades shoot up from within the floor. 06199_ C-17 Slicer destroyed. 06200_ Acquired Flexi-carbon Leg. 06201_ C-17 Slicer knocked back. 06201_ Knocked back. 06201_ C-17 Slicer knocked back. 06204_ Flexi-carbon Leg severed. 06207_ Acquired Flexi-carbon Leg. 06213_ Flexi-carbon Leg severed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????####### ### ##???? | | ????????????????????????????????# #???? | | ????????????????????????????????# """""" ! #???? | | ????????????????????????????????# """""" #???? | | ????????????????????????????????# """""" #???? | | ????????????????????????????????# """""" #???? | | ????????????????????????????????# """""" #???? | | ????????????????????????????????# """""" #???? | | ????????????????????????????????# """""" #???? | | ????????????????????????????????# """""" #???? | | ?????????????????????##########?# """""" ##### | | ?????????????????????# @cc= #?# # | | ?????????????????????# ""c #?# # "" | | ?????????????????????# """ #?#######/###### "" | | ?????????????????????# "T ! #?????# / """ | | ?????????????????????# """ #?????# #### """ | | ?????????????????????+ "" ##?? ## #??# """ | | ?????????????????????# = # ## #??# | | ?????????????????????# / % #??# | | ?????????????????????# #??# | | ?????????????????????#####+### #####/## | | ???????????????????????????? | | ?????????????????????????? | | ???????????????????????? ^ | | ??????????????????????? | | ?????????????????????? ^ | | ??????????????????????####+############+#######+## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 41 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Below Crack Shot Dynamic Key First Step to Greatness Hey, That's Mine! It's Just You Let's See Who's Tougher Librarian Made in Tau Ceti IV One Hack Too Far Please Form A Line Safety First Serviceable Loadout Storm Trooper The More The Merrier Uninvited Guest We Are Legion Challenges ------------ None Game ------ Seed LightAluminumDrive Manual? 0 Play Time 01:51:00 Cumulative 1.8 hours Start 2024.04.29 @ 22:46:12 End 2024.04.30 @ 21:42:15 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 22% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 880736d1-1bee-4239-9592-76bdea8a9b7a