Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.30 @ 19:27:29 // Winter2019/RPGLIKE Player: RandomCommander Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (481) 2405 Value Destroyed (14113) 14113 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (11221) 11221 TOTAL SCORE: 32939 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 9221 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1650 Matter 237/300 Energy 200/200 System Corruption 2% Temperature Warm (165) Movement Hovering (52) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Airjet Gravmag System Gravmag System > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- Precision Shock Rifle Improved Spread Laser Gauss Cannon Precision Rocket Launcher > --- INVENTORY (5) ---- Mini Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System Compact Battery Matter Compressor Advanced Targeting Computer Layered Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Enhanced Autogun Mini Assault Cannon Precision Rocket Launcher > --- INVENTORY -------- Airjet Gravmag System System Restoration Module Gauss Cannon Katana [Rating: 78] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Matter Pod Device Shield Generator Storage Large Matter Pod Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Precision Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Slots Evolved 15 | 4 . 4 1 . 1 2 2 . . 1 . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | 1 . 1 . . . . 1 . . 1 . Utility 7 | 3 . 2 . . . 2 . . . . . Weapon 3 | . . 1 1 . 1 . . . . . . Parts Attached 175 | 6 8 40 2 8 7 41 23 1 9 3 27 Power 8 | 1 . 2 . . . . 2 . . . 3 Engine 6 | 1 . 2 . . . . 1 . . . 2 Core 2 | . . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 32 | 3 3 7 . 2 . 5 1 . . 1 10 Treads 5 | 2 1 2 . . . . . . . . . Leg 13 | 1 . 4 . 2 . . . . . . 6 Wheel 8 | . . . . . . 5 1 . . 1 1 Hover 6 | . 2 1 . . . . . . . . 3 Flight . | . . . . . . . . . . . . Utility 42 | 1 4 12 . 2 . 14 1 1 2 1 4 Device 25 | 1 1 6 . 2 . 9 1 1 1 . 3 Storage 9 | . 2 3 . . . 2 . . 1 . 1 Processor 3 | . 1 1 . . . 1 . . . . . Hackware 1 | . . 1 . . . . . . . . . Protection 4 | . . 1 . . . 2 . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 93 | 1 1 19 2 4 7 22 19 . 7 1 10 Energy Gun 9 | 1 . 2 . 2 . . . . 1 . 3 Energy Cannon 2 | . . 2 . . . . . . . . . Ballistic Gun 39 | . . 8 1 1 4 13 10 . 2 . . Ballistic Cannon 7 | . 1 . . . . . 1 . 2 . 3 Launcher 30 | . . 7 . 1 2 7 7 . 1 1 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . 1 2 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 . 1 2 . . . 2 Parts Lost 1 | . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 97 100 95 92 91 91 94 95 89 86 Engine 6 | . 12 8 7 7 7 6 5 5 5 5 5 Core 1 | . . . . . . . 2 5 5 5 4 Leg 11 | . . 19 23 22 21 2 . . . . 19 Wheel 8 | . . . . . . 17 19 22 22 20 2 Hover 2 | . 13 5 . . . . . . . . 1 Device 11 | . 18 8 7 6 7 10 16 16 15 15 13 Storage 12 | . 17 16 15 15 14 10 11 11 10 10 8 Processor 6 | . 6 10 7 7 7 6 5 5 5 5 4 Hackware 3 | . . 1 7 7 7 6 5 5 5 . . Protection 5 | . . 8 7 7 7 6 5 5 5 5 4 Energy Gun 2 | . 7 1 . 6 . . . . 1 5 5 Ballistic Gun 10 | . . 11 15 4 13 18 14 11 8 5 4 Ballistic Cannon 2 | . 4 . . . . . 1 5 5 7 5 Launcher 2 | . . 2 . 6 . 1 . . . 2 4 Naked Turns 30 | . . . . . . . . . . . 30 Heaviest Build 71 | 8 13 29 30 36 39 39 49 46 45 62 71 Greatest Support 90 | 40 40 49 49 49 49 49 50 55 55 55 90 Greatest Overweight (x) 2 | 1 1 2 . . . 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 5 5 5 5 5 5 5 5 5 5 Average Capacity 4 | 1 2 3 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | 1 1 2 5 5 4 4 4 3 4 4 4 Final Capacity 5 | 2 2 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 5 5 5 5 5 3 4 4 5 1 Class Distribution -------------------- 50% | Hacker-Gunner 28% | Hacker-Mutant 8% | Hacker-Assassin 5% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -9/Exiles Hacker-Assassin | -8/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/DSF Hacker-Mutant | -7/Garrison Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Matter Collected 10012 | 260 318 1749 207 . 387 1896 1928 . 363 647 2257 Remotely . | . . . . . . . . . . . . Salvage Created 17811 | 164 851 2381 313 . 1174 4242 3816 . 303 430 4137 Parts 921 | 3 43 186 13 . 61 223 163 . 16 36 177 Haulers Intercepted 20 | . 2 6 . . . 5 5 . 1 . 1 Recyclers Shooed 22 | . 5 2 3 . 1 3 3 . . . 5 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Combat Hostiles Destroyed 314 | . 13 42 2 . 10 58 73 . 10 30 76 Melee 4 | . . . . . 1 . 1 . 2 . . Guns 167 | . 6 28 2 . 7 49 38 . 3 13 21 Cannons 54 | . 7 3 . . . . 8 . 4 8 24 AOE 89 | . . 11 . . 2 9 26 . 1 9 31 Classes Destroyed 21 | 3 4 6 . . . 1 1 . 3 . 3 Worker 53 | 2 2 6 1 . 11 17 6 . . . 8 Builder 42 | . . 8 2 . 5 8 6 . . . 13 Tunneler 6 | 1 . 1 . . 3 . . . . . 1 Hauler 20 | . 2 6 . . . 5 5 . 1 . 1 Recycler 52 | 1 5 8 2 . 6 10 10 . . . 10 Mechanic 7 | . . 2 . . . 1 2 . . . 2 Operator 4 | . . 1 . . . 1 1 . . . 1 Watcher 21 | . 3 5 . . . 5 2 . . . 6 Swarmer 46 | . 5 10 . . . 4 3 . . 18 6 Cutter 2 | . . . . . . . . . 2 . . Saboteur 3 | . . . . . . . . . . . 3 Grunt 169 | . 8 19 1 . 10 33 44 . 6 9 39 Brawler 14 | . . 2 . . . . 9 . . . 3 Duelist 15 | . . 2 1 . . 1 2 . . 2 7 Protector 6 | . . . . . . . 4 . . . 2 Sentry 42 | . . 9 . . . 19 10 . . 1 3 Specialist 1 | . . . . . . . . . 1 . . Hunter 8 | . . . . . . 1 1 . . . 6 Programmer 6 | . . . . . . . . . . . 6 Heavy 1 | . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 24 | 1 7 11 3 . 10 16 24 . 8 13 18 Combat Bots Only 21 | . 3 9 2 . 3 9 21 . 5 13 18 Max Kills in Single Turn 9 | 1 1 3 1 . 2 3 6 . 1 4 9 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . 3 . . 2 3 5 . 1 4 5 Melee 1 | . . . . . 1 . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Damage Taken 8415 | . 237 702 6 . 138 879 1624 . 731 722 3376 Core 5924 | . 191 518 4 . 99 598 1164 . 526 481 2343 Absorbed by Shields 2184 | . . 221 2 . 53 87 537 . 270 283 731 Redirected to Core 5025 | . 143 362 4 . 84 527 1054 . 468 411 1972 Core Remaining (%) 97 | 100 100 . . . 100 . 100 . . 87 . Volleys Fired 1037 | 20 85 229 22 . 55 191 194 . 31 51 159 Largest 4 | 1 1 2 2 . 2 2 3 . 4 4 4 Hottest 196 | 50 50 103 46 . 46 58 91 . 196 196 196 Shots Fired 2104 | 20 87 359 44 . 80 432 409 . 64 136 473 Gun 1686 | 20 61 318 44 . 79 414 358 . 33 83 276 Cannon 307 | . 26 8 . . . . 31 . 30 46 166 Launcher 111 | . . 33 . . 1 18 20 . 1 7 31 Special . | . . . . . . . . . . . . Kinetic 1665 | . 26 262 44 . 79 414 389 . 62 85 304 Thermal 321 | 20 61 59 . . . . . . 1 44 136 Explosive 111 | . . 33 . . 1 18 20 . 1 7 31 Electromagnetic 7 | . . 5 . . . . . . . . 2 Robot Hit Streak 41 | 14 15 41 22 . 16 28 30 . 16 11 21 Robot Miss Streak 4 | 1 3 4 2 . 2 3 2 . 2 3 3 Penetration Max 1 | . . . . . . 1 1 . 1 . 1 Secondary Targets 9 | . . 2 . . . 4 2 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 1 . . . 1 Autonomous 161 | . . . . . 24 93 41 . 3 . . Shots Hit Robots 1545 | 18 64 233 30 . 84 318 310 . 61 80 347 Core Hits 807 | 5 36 97 12 . 34 144 175 . 17 49 238 Critical Kills 3 | . . . . . . 1 1 . . . 1 Critical Parts Destroyed 10 | . . 1 . . . 4 4 . 1 . . Critical Strikes 50 | 3 7 4 . . . 5 5 . 6 6 14 Burn 24 | 3 6 3 . . . . . . 1 5 6 Destroy 13 | . . 1 . . . 5 5 . 1 . 1 Blast 12 | . 1 . . . . . . . 3 1 7 Sever 1 | . . . . . . . . . 1 . . Melee Attacks 36 | . . . . . 23 2 2 . 9 . . Impact . | . . . . . . . . . . . . Slashing 36 | . . . . . 23 2 2 . 9 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 17 | . . . . . 15 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 48329 | 226 864 4653 433 . 2784 7801 10515 . 1878 3259 15916 Guns 25201 | 226 639 3512 433 . 1422 6798 5714 . 625 1224 4608 Cannons 6460 | . 223 160 . . . . 864 . 670 813 3730 Explosions 14872 | . . 956 . . 241 857 3867 . 309 1222 7420 Melee 1584 | . . . . . 1103 137 70 . 274 . . Ramming 212 | . 2 25 . . 18 9 . . . . 158 Kinetic 26481 | . 223 2702 433 . 1422 6798 6578 . 1272 1367 5686 Thermal 5462 | 226 639 887 . . 241 35 . . 23 670 2741 Explosive 14473 | . . 956 . . . 822 3867 . 309 1222 7297 Electromagnetic 117 | . . 83 . . . . . . . . 34 Impact . | . . . . . . . . . . . . Slashing 1584 | . . . . . 1103 137 70 . 274 . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . . . . 2 Average Corruption 1 | . 1 . . . . . . . . . 1 Corruption Purged 1 | . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . 10 . . . . . . . . . 12 Message Errors 5 | . 2 . . . . . . . . . 3 Matter Fused 3 | . . . . . . . . . . . 3 Heat Flow Errors 2 | . 1 . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . 1 . . . . . . . . . . Data Loss (minor) 3 | . 2 . . . . . . . . . 1 Data Loss (major) 1 | . 1 . . . . . . . . . . Misfires 3 | . 2 . . . . . . . . . 1 Alerts 1 | . 1 . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 890 | . . 41 . . 254 76 35 . 21 74 389 Projectiles 56 | . . . . . . . 10 . . 6 40 Explosions 540 | . . 41 . . 34 9 25 . 17 68 346 Melee 294 | . . . . . 220 67 . . 4 . 3 Knockbacks 56 | . . 3 . . . . 7 . 1 4 41 Impact 3 | . . 3 . . . . . . . . . Kinetic 46 | . . . . . . . 7 . 1 4 34 Secondary 7 | . . . . . . . . . . . 7 Self-Inflicted Damage 383 | . . 30 . . . 17 101 . . . 235 Shots 14 | . . 2 . . . 2 3 . . . 7 Rammed 2 | . 1 . . . . 1 . . . . . Targets Rammed 33 | . 1 9 . . 2 1 . . . . 20 Kicked 31 | . . 9 . . 2 . . . . . 20 Crushed . | . . . . . . . . . . . . Highest Temperature 455 | 60 143 327 12 . 12 11 24 . 59 146 455 Average Temperature 55 | 25 15 54 5 . 4 3 6 . 20 60 104 Received Heat Transfer 3537 | . 102 306 4 . 90 421 994 . 326 132 1162 Effects 4 | . . 1 . . . . . . . . 3 Energy Bleed 1 | . . 1 . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 29 | 2 8 9 . . . . . . 2 1 7 Heat Transferred 13752 | 888 2331 2294 . . 300 50 . . 150 1850 5889 Parts Sabotaged 6 | . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Peak Influence 3291 | 20 284 1790 680 . 300 1968 3014 1175 978 1578 3291 Initial 1175 | . 11 97 590 . . 22 1100 1175 724 649 717 Average 1105 | 11 119 1050 649 . 177 952 2150 1175 892 1123 1674 Maximum Alert Level 5 | . 1 5 2 . 1 5 5 4 3 4 5 Low Security (%) 18 | 100 88 8 . . 62 10 . . . . . Level 1 7 | . 11 2 . . 37 15 . . . . . Level 2 7 | . . 13 100 . . 11 . . . 2 . Level 3 15 | . . 23 . . . 17 . . 100 52 12 Level 4 26 | . . 41 . . . 26 21 100 . 45 38 Level 5 16 | . . 10 . . . 2 78 . . . 19 High Security 8 | . . . . . . 15 . . . . 29 Max Security . | . . . . . . . . . . . . Sterilizations 2 | . . . . . . 1 . . 1 . . Squads Dispatched 72 | . 3 9 . . 2 10 15 1 2 . 30 Investigation 23 | . 3 6 . . . 4 3 1 . . 6 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 15 | . . 2 . . 2 2 3 . 2 . 4 Assault 24 | . . 1 . . . 1 7 . . . 15 Garrison 9 | . . . . . . 3 2 . . . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 9 | . . 1 . . 2 1 2 . . . 3 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Distress Signals 12 | . . 2 . . . 3 4 . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 444 | . 19 59 4 . 10 63 91 . 9 30 159 Peak Tracking Total 25 | . 3 9 2 . 3 8 14 . 4 5 25 Tactical Retreats 16 | . . 2 . . . 1 2 . . . 11 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Traps Triggered 12 | . . 1 . . . 5 1 . 2 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . . . Reprogrammed 4 | . . . . . . 4 . . . . . Reused 4 | . . . . . . 4 . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . . 4 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Machines Disabled 109 | . 1 22 2 . 7 21 20 . . 2 34 Max in Single Turn 6 | . 1 3 1 . 2 3 2 . . 1 6 Garrison Access 4 | . . . . . . 1 1 . . . 2 Machines Sabotaged 1 | . . 1 . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Machines Accessed 48 | . 4 12 . 1 . 14 7 2 . . 8 Terminals 32 | . 3 8 . . . 9 6 2 . . 4 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 1 2 . . . 2 1 . . . . Scanalyzers 5 | . . 2 . . . 2 . . . . 1 Garrison Access 3 | . . . . . . 1 . . . . 2 Total Hacks 238 | . 16 78 . 1 . 77 29 6 . . 31 Successful 152 | . 7 43 . 1 . 64 17 4 . . 16 Failed 83 | . 9 34 . . . 12 11 2 . . 15 Catastrophic 10 | . 2 4 . . . 1 1 . . . 2 Database Lockouts 3 | . . 1 . . . 1 1 . . . . Manual 116 | . 13 45 . 1 . 27 23 4 . . 3 Terminals 172 | . 14 60 . . . 51 25 6 . . 16 Fabricators 3 | . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . Recycling Units 23 | . 2 9 . . . 8 4 . . . . Scanalyzers 34 | . . 9 . . . 17 . . . . 8 Garrison Access 5 | . . . . . . 1 . . . . 4 Terminal Hacks 99 | . 5 29 . 1 . 40 14 4 . . 6 Part Schematic 7 | . 1 . . . . . 4 2 . . . Robot Analysis 7 | . 1 2 . . . 3 1 . . . . Prototype ID Bank 15 | . . 4 . . . 5 4 . . . 2 Open Door 2 | . . . . . . . 2 . . . . Open DSF 1 | . . . . . . . . 1 . . . Level Access Points 2 | . . . . . . 1 . . . . 1 Branch Access Points 3 | . 1 1 . . . 1 . . . . . Emergency Access Points 10 | . . 4 . . . 4 . . . . 2 Terminal Index 3 | . . 1 . . . 1 . 1 . . . Repair Station Index 1 | . . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . Scanalyzer Index 2 | . . 1 . . . 1 . . . . . Garrison Index 1 | . . . . . . 1 . . . . . Alert Level 4 | . . 1 . . . 3 . . . . . Locate Traps 6 | . 1 2 . . . 2 . . . . 1 Disarm Traps 1 | . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . Dispatch Records 2 | . . 2 . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . Surveillance Status 2 | . . 1 . . . 1 . . . . . Patrol Status 3 | . . 2 . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . Registered Prototypes 2 | . . 1 . . . 1 . . . . . Zone Layout 19 | . 1 6 . . . 9 3 . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 13 | . 1 6 . . . 4 2 . . . . Report Inventory 6 | . 1 2 . . . 2 1 . . . . Retrieve Matter 3 | . . 2 . . . 1 . . . . . Retrieve Components 4 | . . 2 . . . 1 1 . . . . Scanalyzer 30 | . . 5 . . . 17 . . . . 8 Insert Component 14 | . . 3 . . . 8 . . . . 3 Analyze 16 | . . 2 . . . 9 . . . . 5 Garrison Access Hacks 2 | . . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . . 2 Unauthorized Hacks 8 | . 1 3 . . . 3 1 . . . . Terminals 2 | . . 2 . . . . . . . . . Sabotage 2 | . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 1 1 . . . 2 1 . . . . Tunnel 5 | . 1 1 . . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Broadcast 1 | . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 3 9 . . . 11 4 1 . . 7 Full Trace Events 21 | . 3 6 . . . 3 2 1 . . 6 Feedback Events 2 | . 2 . . . . . . . . . . Corruption 2 | . 2 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 2 . . . 6 4 2 . . 3 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 338 | . . 148 . . . 190 . . . . . Retrieved Components 26 | . . 10 . . . 9 7 . . . . Parts Scanalyzed 12 | . . 2 . . . 7 . . . . 3 Part Schematics Acquired 11 | . . 2 . . . 6 . . . . 3 Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Robot Analysis Total 7 | . 1 2 . . . 3 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Turns Passed 10366 | 353 616 1923 292 325 900 1829 1297 120 294 593 1824 Spaces Moved 6397 | 209 342 1105 176 259 596 1273 548 147 182 354 1206 Core 52 | 5 . . . . . . . . . . 47 Treads 255 | 137 114 4 . . . . . . . . . Legs 2785 | 67 . 807 176 259 596 63 . . . . 817 Wheels 2544 | . . . . . . 1210 548 147 182 354 103 Hover 761 | . 228 294 . . . . . . . . 239 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 56 52 120 120 120 80 80 80 80 80 50 Average Speed 100 | 145 117 110 120 120 120 82 80 80 80 93 101 Slowest Speed 240 | 160 160 240 120 120 120 190 95 80 80 95 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 55 | 11 57 87 45 43 93 92 69 6 85 50 33 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 5 | . 1 1 . . . 2 1 . . . . Known Exits Taken 5 | . 1 1 . . . 1 1 1 . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . . . Scrap Searched 3 | . . . 1 . 2 . . . . . . Spaces Dug 170 | . . 99 . . . 38 13 . . 20 . Terrain Destroyed 1354 | . . 355 . . 45 286 161 . 15 67 425 Melee . | . . . . . . . . . . . . Projectile 145 | . . . . . 11 61 40 . . 4 29 AOE 1209 | . . 355 . . 34 225 121 . 15 63 396 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac Total 8714 | 237 471 1498 220 272 699 1772 1100 149 260 528 1508 Wait 539 | . 6 27 21 . 1 182 226 . . 57 19 Move 6385 | 208 341 1104 175 258 595 1271 547 146 181 353 1206 Hop . | . . . . . . . . . . . . Pick Up 58 | 2 4 13 . . 2 12 9 1 1 4 10 Fast Attach 82 | 6 8 20 1 5 2 13 5 1 4 2 15 Attach 12 | . . 4 . . . 1 2 . 1 . 4 Detach 4 | . . 1 . . 1 . 1 . 1 . . Swap 81 | . . 16 1 3 5 27 16 . 4 1 8 Drop 101 | 1 8 26 . 6 3 19 13 1 4 5 15 Fire 1037 | 20 85 229 22 . 55 191 194 . 31 51 159 Melee 36 | . . . . . 23 2 2 . 9 . . Ram 1 | . . . . . . 1 . . . . . Kick 31 | . . 9 . . 2 . . . . . 20 Crush 1 | . 1 . . . . . . . . . . Escape Stasis 25 | . . . . . . 1 . . 8 16 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 321 | . 18 49 . . 10 52 85 . 16 39 52 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -7/Garrison -6/Factory (discovered 5 exits: Fac x4 / [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 95 | -11/Scrapyard | Upgraded with Utility slot (x3) 354 | -11/Scrapyard | Entered Materials 355 | -10/Materials | Build established: Mutant 713 | -10/Materials | Discovered new exit (range 16) 768 | -10/Materials | Identified exit to Mines 868 | -10/Materials | Discovered new exit (range 15) 930 | -10/Materials | Build established: Scavenger-Mutant 946 | -10/Materials | Reached level 2 969 | -10/Materials | Identified exit to Materials 970 | -10/Materials | Entered another Materials area 972 | -9/Materials | Reached level 3 972 | -9/Materials | Upgraded with Propulsion slot (x1) 972 | -9/Materials | Upgraded with Weapon slot (x1) 976 | -9/Materials | Identified exit to Mines 976 | -9/Materials | Reached level 4 984 | -9/Materials | Upgraded with Utility slot (x1) 1135 | -9/Materials | Central database locked down 1239 | -9/Materials | Discovered new exit (range 16) 1263 | -9/Materials | Reached level 5 1285 | -9/Materials | Build established: Hacker-Mutant 1572 | -9/Materials | Reached level 6 1595 | -9/Materials | Destroyed 9 combat bots 1774 | -9/Materials | Discovered new exit (range 15) 1961 | -9/Materials | Reached level 7 2452 | -9/Materials | Reached level 8 2472 | -9/Materials | Upgraded with Utility slot (x1) 2570 | -9/Materials | First assault squad dispatched 2893 | -9/Materials | Entered Mines 2897 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2967 | -9/Mines | Learned location of 1 exit from Materials 2988 | -9/Mines | Reached level 9 2991 | -9/Mines | Upgraded with Weapon slot (x1) 2997 | -9/Mines | Discovered new exit (range 10) 3180 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3180 | -9/Mines | Discovered new exit (range 5) 3185 | -9/Mines | Entered Exiles 3207 | -9/Exiles | Discovered new exit (range 15) 3238 | -9/Exiles | Met 8R-AWN 3257 | -9/Exiles | Met EX-HEX 3293 | -9/Exiles | Met EX-BIN 3310 | -9/Exiles | Aligned with FarCom system 3311 | -9/Exiles | Given EX-Vault access code 3342 | -9/Exiles | Opened EX-Vault 3349 | -9/Exiles | Found Prototype Device 3349 | -9/Exiles | Identified Trap Reconfigurator 3354 | -9/Exiles | Found Prototype Leg 3354 | -9/Exiles | Identified Potential Leg 3363 | -9/Exiles | Found Prototype Ballistic Gun 3363 | -9/Exiles | Identified AWS/Gauss 3416 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3510 | -9/Exiles | Left Exiles lab with AWS/Gauss 3510 | -9/Exiles | Entered Mines 3512 | -8/Mines | Build established: Hacker-Gunner 3518 | -8/Mines | Discovered new exit (range 3) 3694 | -8/Mines | Discovered new exit (range 2) 3699 | -8/Mines | Reached level 10 3721 | -8/Mines | Upgraded with Weapon slot (x1) 4060 | -8/Mines | Build established: Hacker-Assassin 4410 | -8/Mines | Entered Materials 4411 | -8/Materials | Identified exit to Storage 4412 | -8/Materials | Reached level 11 4617 | -8/Materials | Reached level 12 4638 | -8/Materials | Destroyed 9 combat bots 4861 | -8/Materials | Build established: Hacker-Gunner 5123 | -8/Materials | Discovered new exit (range 19) 5144 | -8/Materials | Garrison activated, responded to threat 5197 | -8/Materials | Central database locked down 5217 | -8/Materials | Reached level 13 5326 | -8/Materials | Crushed by falling debris 5545 | -8/Materials | Identified exit to Factory 5956 | -8/Materials | Reached level 14 5956 | -8/Materials | High security lockdown imminent 5981 | -8/Materials | Upgraded with Utility slot (x2) 6036 | -8/Materials | High security lockdown engaged 6046 | -8/Materials | Sterilization system engaged 6046 | -8/Materials | Non-combat units ordered to evacuate 6071 | -8/Materials | Destroyed 8 combat bots 6146 | -8/Materials | Combat units ordered to evacuate 6239 | -8/Materials | Entered Storage 6372 | -8/Storage | Destroyed 10 combat bots 6639 | -8/Storage | First assault squad dispatched 6694 | -8/Storage | Reached level 15 6743 | -8/Storage | Destroyed 13 combat bots 6743 | -8/Storage | Upgraded with Power slot (x1) 6743 | -8/Storage | Upgraded with Propulsion slot (x1) 7046 | -8/Storage | Discovered new exit (range 10) 7053 | -8/Storage | Garrison activated, responded to threat 7142 | -8/Storage | Destroyed 21 combat bots 7337 | -8/Storage | Discovered exit to Factory (range 16) 7494 | -8/Storage | Destroyed 9 combat bots 7527 | -8/Storage | Central database locked down 7536 | -8/Storage | Entered Factory 7538 | -7/Factory | Reached level 16 7650 | -7/Factory | Discovered new exit (range 16) 7656 | -7/Factory | Identified exit to DSF 7656 | -7/Factory | Entered DSF 7675 | -7/DSF | Additional patrols routed to DSF 7811 | -7/DSF | Core integrity fell below 50% 7832 | -7/DSF | Sterilization system engaged 7852 | -7/DSF | Ambient heat levels rising (+10) 7867 | -7/DSF | Ambient heat levels rising (+10) 7882 | -7/DSF | Ambient heat levels rising (+10) 7897 | -7/DSF | Ambient heat levels rising (+10) 7904 | -7/DSF | Discovered new exit (range 14) 7912 | -7/DSF | Ambient heat levels rising (+10) 7927 | -7/DSF | Ambient heat levels rising (+10) 7942 | -7/DSF | Ambient heat levels rising (+10) 7950 | -7/DSF | Entered Garrison 7956 | -7/Garrison | Triggered checkpoint 7965 | -7/Garrison | Reached level 17 8015 | -7/Garrison | Upgraded with Propulsion slot (x1) 8130 | -7/Garrison | Triggered checkpoint 8160 | -7/Garrison | Triggered checkpoint 8274 | -7/Garrison | Triggered checkpoint 8276 | -7/Garrison | Triggered checkpoint 8292 | -7/Garrison | Triggered checkpoint 8341 | -7/Garrison | Destroyed 13 combat bots 8350 | -7/Garrison | Triggered checkpoint 8534 | -7/Garrison | Discovered new exit (range 9) 8543 | -7/Garrison | Entered Factory 8545 | -6/Factory | Reached level 18 8629 | -6/Factory | Garrison activated, responded to threat 8932 | -6/Factory | Spotted B-75 Beast 8944 | -6/Factory | Destroyed B-75 Beast 9008 | -6/Factory | Reached level 19 9061 | -6/Factory | Discovered new exit (range 16) 9243 | -6/Factory | First assault squad dispatched 9442 | -6/Factory | Garrison activated, responded to threat 9497 | -6/Factory | Destroyed 8 combat bots 9542 | -6/Factory | Garrison activated, responded to threat 9634 | -6/Factory | Identified exit to Factory 9828 | -6/Factory | High security lockdown imminent 9865 | -6/Factory | Reached level 20 9908 | -6/Factory | High security lockdown engaged 10150 | -6/Factory | Destroyed 10 combat bots 10155 | -6/Factory | Core integrity fell below 50% 10169 | -6/Factory | Core integrity fell below 20% 10178 | -6/Factory | Released all parts (11) 10197 | -6/Factory | Destroyed 18 combat bots 10367 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. P-60 Hacker destroyed. Slug penetrates Wall. Penetrated by Slug. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. I-36 Angel unfolds itself. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Slug penetrates Subcomponent Replicator. E-15 Imp destroyed. Slug penetrates Wall. Destroyed Shock Rifle. P-60 Hacker destroyed. 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