Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.30 @ 19:27:29 // Winter2019/RPGLIKE

Player: RandomCommander

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (481)     2405
Value Destroyed (14113)    14113
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (11221)              11221
              TOTAL SCORE: 32939

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    9221
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1650
Matter                     237/300
Energy                     200/200
System Corruption          2%
Temperature                Warm (165)
Movement                   Hovering (52)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
      Light Angular Momentum Engine
      Light Angular Momentum Engine
>           --- PROPULSION (5) ---
            Airjet
            Gravmag System
            Gravmag System
>           --- UTILITY (8) ------
                (None)
>           --- WEAPON (4) -------
  Precision Shock Rifle
   Improved Spread Laser
            Gauss Cannon
  Precision Rocket Launcher
>           --- INVENTORY (5) ----
       Mini Assault Cannon

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
            Fission Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
            Cryofiber Web
   Improved Cooling System
    Compact Battery
            Matter Compressor
   Advanced Targeting Computer
    Layered Heavy Armor Plating
   Improved Shield Generator
>           --- WEAPON -----------
            Plasma Rifle
   Enhanced Autogun
       Mini Assault Cannon
  Precision Rocket Launcher
>           --- INVENTORY --------
            Airjet
            Gravmag System
            System Restoration Module
            Gauss Cannon
            Katana
[Rating: 78]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Fission Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Large Matter Pod
  Device                   Shield Generator
  Storage                  Large Matter Pod
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Plasma Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Precision Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac 
Slots Evolved              15   | 4   .   4   1   .   1   2   2   .   .   1   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | 1   .   1   .   .   .   .   1   .   .   1   .   
  Utility                  7    | 3   .   2   .   .   .   2   .   .   .   .   .   
  Weapon                   3    | .   .   1   1   .   1   .   .   .   .   .   .   
Parts Attached             175  | 6   8   40  2   8   7   41  23  1   9   3   27  
  Power                    8    | 1   .   2   .   .   .   .   2   .   .   .   3   
    Engine                 6    | 1   .   2   .   .   .   .   1   .   .   .   2   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 3   3   7   .   2   .   5   1   .   .   1   10  
    Treads                 5    | 2   1   2   .   .   .   .   .   .   .   .   .   
    Leg                    13   | 1   .   4   .   2   .   .   .   .   .   .   6   
    Wheel                  8    | .   .   .   .   .   .   5   1   .   .   1   1   
    Hover                  6    | .   2   1   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   4   12  .   2   .   14  1   1   2   1   4   
    Device                 25   | 1   1   6   .   2   .   9   1   1   1   .   3   
    Storage                9    | .   2   3   .   .   .   2   .   .   1   .   1   
    Processor              3    | .   1   1   .   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   .   .   .   2   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   93   | 1   1   19  2   4   7   22  19  .   7   1   10  
    Energy Gun             9    | 1   .   2   .   2   .   .   .   .   1   .   3   
    Energy Cannon          2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          39   | .   .   8   1   1   4   13  10  .   2   .   .   
    Ballistic Cannon       7    | .   1   .   .   .   .   .   1   .   2   .   3   
    Launcher               30   | .   .   7   .   1   2   7   7   .   1   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   1   .   1   2   1   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   3   .   1   2   .   .   .   2   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  97  100 95  92  91  91  94  95  89  86  
  Engine                   6    | .   12  8   7   7   7   6   5   5   5   5   5   
  Core                     1    | .   .   .   .   .   .   .   2   5   5   5   4   
  Leg                      11   | .   .   19  23  22  21  2   .   .   .   .   19  
  Wheel                    8    | .   .   .   .   .   .   17  19  22  22  20  2   
  Hover                    2    | .   13  5   .   .   .   .   .   .   .   .   1   
  Device                   11   | .   18  8   7   6   7   10  16  16  15  15  13  
  Storage                  12   | .   17  16  15  15  14  10  11  11  10  10  8   
  Processor                6    | .   6   10  7   7   7   6   5   5   5   5   4   
  Hackware                 3    | .   .   1   7   7   7   6   5   5   5   .   .   
  Protection               5    | .   .   8   7   7   7   6   5   5   5   5   4   
  Energy Gun               2    | .   7   1   .   6   .   .   .   .   1   5   5   
  Ballistic Gun            10   | .   .   11  15  4   13  18  14  11  8   5   4   
  Ballistic Cannon         2    | .   4   .   .   .   .   .   1   5   5   7   5   
  Launcher                 2    | .   .   2   .   6   .   1   .   .   .   2   4   
Naked Turns                30   | .   .   .   .   .   .   .   .   .   .   .   30  
Heaviest Build             71   | 8   13  29  30  36  39  39  49  46  45  62  71  
  Greatest Support         90   | 40  40  49  49  49  49  49  50  55  55  55  90  
  Greatest Overweight (x)  2    | 1   1   2   .   .   .   1   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 2   2   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | 1   2   3   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   2   5   5   5   5   5   5   4   5   5   5   
  Average Carried          4    | 1   1   2   5   5   4   4   4   3   4   4   4   
  Final Capacity           5    | 2   2   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   2   5   5   5   5   5   3   4   4   5   1   

 Class Distribution 
--------------------
 50% | Hacker-Gunner
 28% | Hacker-Mutant
  8% | Hacker-Assassin
  5% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Gunner | -9/Exiles
  Hacker-Assassin | -8/Mines
    Hacker-Gunner | -8/Materials
    Hacker-Gunner | -8/Storage
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -7/DSF
    Hacker-Mutant | -7/Garrison
    Hacker-Gunner | -6/Factory

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   
-----------                Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Gar  Fac  
Matter Collected           10012 | 260  318  1749 207  .    387  1896 1928 .    363  647  2257 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17811 | 164  851  2381 313  .    1174 4242 3816 .    303  430  4137 
  Parts                    921   | 3    43   186  13   .    61   223  163  .    16   36   177  
Haulers Intercepted        20    | .    2    6    .    .    .    5    5    .    1    .    1    
Recyclers Shooed           22    | .    5    2    3    .    1    3    3    .    .    .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac 
Combat Hostiles Destroyed  314  | .   13  42  2   .   10  58  73  .   10  30  76  
  Melee                    4    | .   .   .   .   .   1   .   1   .   2   .   .   
  Guns                     167  | .   6   28  2   .   7   49  38  .   3   13  21  
  Cannons                  54   | .   7   3   .   .   .   .   8   .   4   8   24  
  AOE                      89   | .   .   11  .   .   2   9   26  .   1   9   31  
Classes Destroyed          21   | 3   4   6   .   .   .   1   1   .   3   .   3   
  Worker                   53   | 2   2   6   1   .   11  17  6   .   .   .   8   
  Builder                  42   | .   .   8   2   .   5   8   6   .   .   .   13  
  Tunneler                 6    | 1   .   1   .   .   3   .   .   .   .   .   1   
  Hauler                   20   | .   2   6   .   .   .   5   5   .   1   .   1   
  Recycler                 52   | 1   5   8   2   .   6   10  10  .   .   .   10  
  Mechanic                 7    | .   .   2   .   .   .   1   2   .   .   .   2   
  Operator                 4    | .   .   1   .   .   .   1   1   .   .   .   1   
  Watcher                  21   | .   3   5   .   .   .   5   2   .   .   .   6   
  Swarmer                  46   | .   5   10  .   .   .   4   3   .   .   18  6   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    169  | .   8   19  1   .   10  33  44  .   6   9   39  
  Brawler                  14   | .   .   2   .   .   .   .   9   .   .   .   3   
  Duelist                  15   | .   .   2   1   .   .   1   2   .   .   2   7   
  Protector                6    | .   .   .   .   .   .   .   4   .   .   .   2   
  Sentry                   42   | .   .   9   .   .   .   19  10  .   .   1   3   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   8    | .   .   .   .   .   .   1   1   .   .   .   6   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           24   | 1   7   11  3   .   10  16  24  .   8   13  18  
  Combat Bots Only         21   | .   3   9   2   .   3   9   21  .   5   13  18  
Max Kills in Single Turn   9    | 1   1   3   1   .   2   3   6   .   1   4   9   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   3   .   .   2   3   5   .   1   4   5   
  Melee                    1    | .   .   .   .   .   1   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -6    
--------                   Run   | Scr   Mat   Mat   Min   Exi   Min   Mat   Sto   Fac   DSF   Gar   Fac   
Damage Taken               8415  | .     237   702   6     .     138   879   1624  .     731   722   3376  
  Core                     5924  | .     191   518   4     .     99    598   1164  .     526   481   2343  
  Absorbed by Shields      2184  | .     .     221   2     .     53    87    537   .     270   283   731   
  Redirected to Core       5025  | .     143   362   4     .     84    527   1054  .     468   411   1972  
Core Remaining (%)         97    | 100   100   .     .     .     100   .     100   .     .     87    .     
Volleys Fired              1037  | 20    85    229   22    .     55    191   194   .     31    51    159   
  Largest                  4     | 1     1     2     2     .     2     2     3     .     4     4     4     
  Hottest                  196   | 50    50    103   46    .     46    58    91    .     196   196   196   
Shots Fired                2104  | 20    87    359   44    .     80    432   409   .     64    136   473   
  Gun                      1686  | 20    61    318   44    .     79    414   358   .     33    83    276   
  Cannon                   307   | .     26    8     .     .     .     .     31    .     30    46    166   
  Launcher                 111   | .     .     33    .     .     1     18    20    .     1     7     31    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1665  | .     26    262   44    .     79    414   389   .     62    85    304   
  Thermal                  321   | 20    61    59    .     .     .     .     .     .     1     44    136   
  Explosive                111   | .     .     33    .     .     1     18    20    .     1     7     31    
  Electromagnetic          7     | .     .     5     .     .     .     .     .     .     .     .     2     
  Robot Hit Streak         41    | 14    15    41    22    .     16    28    30    .     16    11    21    
  Robot Miss Streak        4     | 1     3     4     2     .     2     3     2     .     2     3     3     
  Penetration Max          1     | .     .     .     .     .     .     1     1     .     1     .     1     
  Secondary Targets        9     | .     .     2     .     .     .     4     2     .     .     .     1     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     1     1     .     .     .     1     
  Autonomous               161   | .     .     .     .     .     24    93    41    .     3     .     .     
Shots Hit Robots           1545  | 18    64    233   30    .     84    318   310   .     61    80    347   
  Core Hits                807   | 5     36    97    12    .     34    144   175   .     17    49    238   
  Critical Kills           3     | .     .     .     .     .     .     1     1     .     .     .     1     
  Critical Parts Destroyed 10    | .     .     1     .     .     .     4     4     .     1     .     .     
  Critical Strikes         50    | 3     7     4     .     .     .     5     5     .     6     6     14    
    Burn                   24    | 3     6     3     .     .     .     .     .     .     1     5     6     
    Destroy                13    | .     .     1     .     .     .     5     5     .     1     .     1     
    Blast                  12    | .     1     .     .     .     .     .     .     .     3     1     7     
    Sever                  1     | .     .     .     .     .     .     .     .     .     1     .     .     
Melee Attacks              36    | .     .     .     .     .     23    2     2     .     9     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 36    | .     .     .     .     .     23    2     2     .     9     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            17    | .     .     .     .     .     15    2     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           48329 | 226   864   4653  433   .     2784  7801  10515 .     1878  3259  15916 
  Guns                     25201 | 226   639   3512  433   .     1422  6798  5714  .     625   1224  4608  
  Cannons                  6460  | .     223   160   .     .     .     .     864   .     670   813   3730  
  Explosions               14872 | .     .     956   .     .     241   857   3867  .     309   1222  7420  
  Melee                    1584  | .     .     .     .     .     1103  137   70    .     274   .     .     
  Ramming                  212   | .     2     25    .     .     18    9     .     .     .     .     158   
  Kinetic                  26481 | .     223   2702  433   .     1422  6798  6578  .     1272  1367  5686  
  Thermal                  5462  | 226   639   887   .     .     241   35    .     .     23    670   2741  
  Explosive                14473 | .     .     956   .     .     .     822   3867  .     309   1222  7297  
  Electromagnetic          117   | .     .     83    .     .     .     .     .     .     .     .     34    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1584  | .     .     .     .     .     1103  137   70    .     274   .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         2     | .     2     .     .     .     .     .     .     .     .     .     2     
  Average Corruption       1     | .     1     .     .     .     .     .     .     .     .     .     1     
  Corruption Purged        1     | .     .     .     .     .     .     .     .     .     .     .     1     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  22    | .     10    .     .     .     .     .     .     .     .     .     12    
    Message Errors         5     | .     2     .     .     .     .     .     .     .     .     .     3     
    Matter Fused           3     | .     .     .     .     .     .     .     .     .     .     .     3     
    Heat Flow Errors       2     | .     1     .     .     .     .     .     .     .     .     .     1     
    Energy Discharges      1     | .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Rejected         1     | .     1     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      3     | .     2     .     .     .     .     .     .     .     .     .     1     
    Data Loss (major)      1     | .     1     .     .     .     .     .     .     .     .     .     .     
    Misfires               3     | .     2     .     .     .     .     .     .     .     .     .     1     
    Alerts                 1     | .     1     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     .     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            890   | .     .     41    .     .     254   76    35    .     21    74    389   
  Projectiles              56    | .     .     .     .     .     .     .     10    .     .     6     40    
  Explosions               540   | .     .     41    .     .     34    9     25    .     17    68    346   
  Melee                    294   | .     .     .     .     .     220   67    .     .     4     .     3     
Knockbacks                 56    | .     .     3     .     .     .     .     7     .     1     4     41    
  Impact                   3     | .     .     3     .     .     .     .     .     .     .     .     .     
  Kinetic                  46    | .     .     .     .     .     .     .     7     .     1     4     34    
  Secondary                7     | .     .     .     .     .     .     .     .     .     .     .     7     
Self-Inflicted Damage      383   | .     .     30    .     .     .     17    101   .     .     .     235   
  Shots                    14    | .     .     2     .     .     .     2     3     .     .     .     7     
  Rammed                   2     | .     1     .     .     .     .     1     .     .     .     .     .     
Targets Rammed             33    | .     1     9     .     .     2     1     .     .     .     .     20    
  Kicked                   31    | .     .     9     .     .     2     .     .     .     .     .     20    
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        455   | 60    143   327   12    .     12    11    24    .     59    146   455   
  Average Temperature      55    | 25    15    54    5     .     4     3     6     .     20    60    104   
  Received Heat Transfer   3537  | .     102   306   4     .     90    421   994   .     326   132   1162  
  Effects                  4     | .     .     1     .     .     .     .     .     .     .     .     3     
    Energy Bleed           1     | .     .     1     .     .     .     .     .     .     .     .     .     
    Damage (major)         3     | .     .     .     .     .     .     .     .     .     .     .     3     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     1     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             29    | 2     8     9     .     .     .     .     .     .     2     1     7     
  Heat Transferred         13752 | 888   2331  2294  .     .     300   50    .     .     150   1850  5889  
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     6     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Gar  Fac  
Peak Influence             3291 | 20   284  1790 680  .    300  1968 3014 1175 978  1578 3291 
  Initial                  1175 | .    11   97   590  .    .    22   1100 1175 724  649  717  
  Average                  1105 | 11   119  1050 649  .    177  952  2150 1175 892  1123 1674 
Maximum Alert Level        5    | .    1    5    2    .    1    5    5    4    3    4    5    
  Low Security (%)         18   | 100  88   8    .    .    62   10   .    .    .    .    .    
  Level 1                  7    | .    11   2    .    .    37   15   .    .    .    .    .    
  Level 2                  7    | .    .    13   100  .    .    11   .    .    .    2    .    
  Level 3                  15   | .    .    23   .    .    .    17   .    .    100  52   12   
  Level 4                  26   | .    .    41   .    .    .    26   21   100  .    45   38   
  Level 5                  16   | .    .    10   .    .    .    2    78   .    .    .    19   
  High Security            8    | .    .    .    .    .    .    15   .    .    .    .    29   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    .    .    .    1    .    .    1    .    .    
Squads Dispatched          72   | .    3    9    .    .    2    10   15   1    2    .    30   
  Investigation            23   | .    3    6    .    .    .    4    3    1    .    .    6    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            15   | .    .    2    .    .    2    2    3    .    2    .    4    
  Assault                  24   | .    .    1    .    .    .    1    7    .    .    .    15   
  Garrison                 9    | .    .    .    .    .    .    3    2    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       9    | .    .    1    .    .    2    1    2    .    .    .    3    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac 
Distress Signals           12   | .   .   2   .   .   .   3   4   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              444  | .   19  59  4   .   10  63  91  .   9   30  159 
  Peak Tracking Total      25   | .   3   9   2   .   3   8   14  .   4   5   25  
  Tactical Retreats        16   | .   .   2   .   .   .   1   2   .   .   .   11  

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac 
Traps Triggered            12   | .   .   1   .   .   .   5   1   .   2   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   4   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   4   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac 
Machines Disabled          109  | .   1   22  2   .   7   21  20  .   .   2   34  
  Max in Single Turn       6    | .   1   3   1   .   2   3   2   .   .   1   6   
  Garrison Access          4    | .   .   .   .   .   .   1   1   .   .   .   2   
Machines Sabotaged         1    | .   .   1   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac 
Machines Accessed          48   | .   4   12  .   1   .   14  7   2   .   .   8   
  Terminals                32   | .   3   8   .   .   .   9   6   2   .   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   2   .   .   .   2   1   .   .   .   .   
  Scanalyzers              5    | .   .   2   .   .   .   2   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   2   
Total Hacks                238  | .   16  78  .   1   .   77  29  6   .   .   31  
  Successful               152  | .   7   43  .   1   .   64  17  4   .   .   16  
  Failed                   83   | .   9   34  .   .   .   12  11  2   .   .   15  
    Catastrophic           10   | .   2   4   .   .   .   1   1   .   .   .   2   
  Database Lockouts        3    | .   .   1   .   .   .   1   1   .   .   .   .   
  Manual                   116  | .   13  45  .   1   .   27  23  4   .   .   3   
  Terminals                172  | .   14  60  .   .   .   51  25  6   .   .   16  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          23   | .   2   9   .   .   .   8   4   .   .   .   .   
  Scanalyzers              34   | .   .   9   .   .   .   17  .   .   .   .   8   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   4   
Terminal Hacks             99   | .   5   29  .   1   .   40  14  4   .   .   6   
  Part Schematic           7    | .   1   .   .   .   .   .   4   2   .   .   .   
  Robot Analysis           7    | .   1   2   .   .   .   3   1   .   .   .   .   
  Prototype ID Bank        15   | .   .   4   .   .   .   5   4   .   .   .   2   
  Open Door                2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Branch Access Points     3    | .   1   1   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  10   | .   .   4   .   .   .   4   .   .   .   .   2   
  Terminal Index           3    | .   .   1   .   .   .   1   .   1   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              4    | .   .   1   .   .   .   3   .   .   .   .   .   
  Locate Traps             6    | .   1   2   .   .   .   2   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Surveillance Status      2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Patrol Status            3    | .   .   2   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Zone Layout              19   | .   1   6   .   .   .   9   3   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       13   | .   1   6   .   .   .   4   2   .   .   .   .   
  Report Inventory         6    | .   1   2   .   .   .   2   1   .   .   .   .   
  Retrieve Matter          3    | .   .   2   .   .   .   1   .   .   .   .   .   
  Retrieve Components      4    | .   .   2   .   .   .   1   1   .   .   .   .   
Scanalyzer                 30   | .   .   5   .   .   .   17  .   .   .   .   8   
  Insert Component         14   | .   .   3   .   .   .   8   .   .   .   .   3   
  Analyze                  16   | .   .   2   .   .   .   9   .   .   .   .   5   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         8    | .   1   3   .   .   .   3   1   .   .   .   .   
  Terminals                2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Sabotage               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   1   .   .   .   2   1   .   .   .   .   
    Tunnel                 5    | .   1   1   .   .   .   2   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   3   9   .   .   .   11  4   1   .   .   7   
  Full Trace Events        21   | .   3   6   .   .   .   3   2   1   .   .   6   
  Feedback Events          2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   1   2   .   .   .   6   4   2   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         338  | .   .   148 .   .   .   190 .   .   .   .   .   
  Retrieved Components     26   | .   .   10  .   .   .   9   7   .   .   .   .   
Parts Scanalyzed           12   | .   .   2   .   .   .   7   .   .   .   .   3   
  Part Schematics Acquired 11   | .   .   2   .   .   .   6   .   .   .   .   3   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Gar Fac 
Robot Analysis Total       7    | .   1   2   .   .   .   3   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Gar  Fac  
Turns Passed               10366 | 353  616  1923 292  325  900  1829 1297 120  294  593  1824 
Spaces Moved               6397  | 209  342  1105 176  259  596  1273 548  147  182  354  1206 
  Core                     52    | 5    .    .    .    .    .    .    .    .    .    .    47   
  Treads                   255   | 137  114  4    .    .    .    .    .    .    .    .    .    
  Legs                     2785  | 67   .    807  176  259  596  63   .    .    .    .    817  
  Wheels                   2544  | .    .    .    .    .    .    1210 548  147  182  354  103  
  Hover                    761   | .    228  294  .    .    .    .    .    .    .    .    239  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   56   52   120  120  120  80   80   80   80   80   50   
  Average Speed            100   | 145  117  110  120  120  120  82   80   80   80   93   101  
  Slowest Speed            240   | 160  160  240  120  120  120  190  95   80   80   95   190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       55    | 11   57   87   45   43   93   92   69   6    85   50   33   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     5     | .    1    1    .    .    .    2    1    .    .    .    .    
  Known Exits Taken        5     | .    1    1    .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      4     | 1    .    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    1    .    2    .    .    .    .    .    .    
Spaces Dug                 170   | .    .    99   .    .    .    38   13   .    .    20   .    
Terrain Destroyed          1354  | .    .    355  .    .    45   286  161  .    15   67   425  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               145   | .    .    .    .    .    11   61   40   .    .    4    29   
  AOE                      1209  | .    .    355  .    .    34   225  121  .    15   63   396  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Gar  Fac  
Total                      8714 | 237  471  1498 220  272  699  1772 1100 149  260  528  1508 
  Wait                     539  | .    6    27   21   .    1    182  226  .    .    57   19   
  Move                     6385 | 208  341  1104 175  258  595  1271 547  146  181  353  1206 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  58   | 2    4    13   .    .    2    12   9    1    1    4    10   
  Fast Attach              82   | 6    8    20   1    5    2    13   5    1    4    2    15   
  Attach                   12   | .    .    4    .    .    .    1    2    .    1    .    4    
  Detach                   4    | .    .    1    .    .    1    .    1    .    1    .    .    
  Swap                     81   | .    .    16   1    3    5    27   16   .    4    1    8    
  Drop                     101  | 1    8    26   .    6    3    19   13   1    4    5    15   
  Fire                     1037 | 20   85   229  22   .    55   191  194  .    31   51   159  
  Melee                    36   | .    .    .    .    .    23   2    2    .    9    .    .    
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Kick                     31   | .    .    9    .    .    2    .    .    .    .    .    20   
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    .    1    .    .    8    16   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            321  | .    18   49   .    .    10   52   85   .    16   39   52   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory (discovered 2 exits: [*Low] / DSF)
-7/DSF
-7/Garrison
-6/Factory (discovered 5 exits: Fac x4 / [*Low])

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 15)
    95 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    95 | -11/Scrapyard | Upgraded with Utility slot (x3)
   354 | -11/Scrapyard | Entered Materials
   355 | -10/Materials | Build established: Mutant
   713 | -10/Materials | Discovered new exit (range 16)
   768 | -10/Materials | Identified exit to Mines
   868 | -10/Materials | Discovered new exit (range 15)
   930 | -10/Materials | Build established: Scavenger-Mutant
   946 | -10/Materials | Reached level 2
   969 | -10/Materials | Identified exit to Materials
   970 | -10/Materials | Entered another Materials area
   972 | -9/Materials  | Reached level 3
   972 | -9/Materials  | Upgraded with Propulsion slot (x1)
   972 | -9/Materials  | Upgraded with Weapon slot (x1)
   976 | -9/Materials  | Identified exit to Mines
   976 | -9/Materials  | Reached level 4
   984 | -9/Materials  | Upgraded with Utility slot (x1)
  1135 | -9/Materials  | Central database locked down
  1239 | -9/Materials  | Discovered new exit (range 16)
  1263 | -9/Materials  | Reached level 5
  1285 | -9/Materials  | Build established: Hacker-Mutant
  1572 | -9/Materials  | Reached level 6
  1595 | -9/Materials  | Destroyed 9 combat bots
  1774 | -9/Materials  | Discovered new exit (range 15)
  1961 | -9/Materials  | Reached level 7
  2452 | -9/Materials  | Reached level 8
  2472 | -9/Materials  | Upgraded with Utility slot (x1)
  2570 | -9/Materials  | First assault squad dispatched
  2893 | -9/Materials  | Entered Mines
  2897 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  2967 | -9/Mines      | Learned location of 1 exit from Materials
  2988 | -9/Mines      | Reached level 9
  2991 | -9/Mines      | Upgraded with Weapon slot (x1)
  2997 | -9/Mines      | Discovered new exit (range 10)
  3180 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3180 | -9/Mines      | Discovered new exit (range 5)
  3185 | -9/Mines      | Entered Exiles
  3207 | -9/Exiles     | Discovered new exit (range 15)
  3238 | -9/Exiles     | Met 8R-AWN
  3257 | -9/Exiles     | Met EX-HEX
  3293 | -9/Exiles     | Met EX-BIN
  3310 | -9/Exiles     | Aligned with FarCom system
  3311 | -9/Exiles     | Given EX-Vault access code
  3342 | -9/Exiles     | Opened EX-Vault
  3349 | -9/Exiles     | Found Prototype Device
  3349 | -9/Exiles     | Identified Trap Reconfigurator
  3354 | -9/Exiles     | Found Prototype Leg
  3354 | -9/Exiles     | Identified Potential Leg
  3363 | -9/Exiles     | Found Prototype Ballistic Gun
  3363 | -9/Exiles     | Identified AWS/Gauss
  3416 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3510 | -9/Exiles     | Left Exiles lab with AWS/Gauss
  3510 | -9/Exiles     | Entered Mines
  3512 | -8/Mines      | Build established: Hacker-Gunner
  3518 | -8/Mines      | Discovered new exit (range 3)
  3694 | -8/Mines      | Discovered new exit (range 2)
  3699 | -8/Mines      | Reached level 10
  3721 | -8/Mines      | Upgraded with Weapon slot (x1)
  4060 | -8/Mines      | Build established: Hacker-Assassin
  4410 | -8/Mines      | Entered Materials
  4411 | -8/Materials  | Identified exit to Storage
  4412 | -8/Materials  | Reached level 11
  4617 | -8/Materials  | Reached level 12
  4638 | -8/Materials  | Destroyed 9 combat bots
  4861 | -8/Materials  | Build established: Hacker-Gunner
  5123 | -8/Materials  | Discovered new exit (range 19)
  5144 | -8/Materials  | Garrison activated, responded to threat
  5197 | -8/Materials  | Central database locked down
  5217 | -8/Materials  | Reached level 13
  5326 | -8/Materials  | Crushed by falling debris
  5545 | -8/Materials  | Identified exit to Factory
  5956 | -8/Materials  | Reached level 14
  5956 | -8/Materials  | High security lockdown imminent
  5981 | -8/Materials  | Upgraded with Utility slot (x2)
  6036 | -8/Materials  | High security lockdown engaged
  6046 | -8/Materials  | Sterilization system engaged
  6046 | -8/Materials  | Non-combat units ordered to evacuate
  6071 | -8/Materials  | Destroyed 8 combat bots
  6146 | -8/Materials  | Combat units ordered to evacuate
  6239 | -8/Materials  | Entered Storage
  6372 | -8/Storage    | Destroyed 10 combat bots
  6639 | -8/Storage    | First assault squad dispatched
  6694 | -8/Storage    | Reached level 15
  6743 | -8/Storage    | Destroyed 13 combat bots
  6743 | -8/Storage    | Upgraded with Power slot (x1)
  6743 | -8/Storage    | Upgraded with Propulsion slot (x1)
  7046 | -8/Storage    | Discovered new exit (range 10)
  7053 | -8/Storage    | Garrison activated, responded to threat
  7142 | -8/Storage    | Destroyed 21 combat bots
  7337 | -8/Storage    | Discovered exit to Factory (range 16)
  7494 | -8/Storage    | Destroyed 9 combat bots
  7527 | -8/Storage    | Central database locked down
  7536 | -8/Storage    | Entered Factory
  7538 | -7/Factory    | Reached level 16
  7650 | -7/Factory    | Discovered new exit (range 16)
  7656 | -7/Factory    | Identified exit to DSF
  7656 | -7/Factory    | Entered DSF
  7675 | -7/DSF        | Additional patrols routed to DSF
  7811 | -7/DSF        | Core integrity fell below 50%
  7832 | -7/DSF        | Sterilization system engaged
  7852 | -7/DSF        | Ambient heat levels rising (+10)
  7867 | -7/DSF        | Ambient heat levels rising (+10)
  7882 | -7/DSF        | Ambient heat levels rising (+10)
  7897 | -7/DSF        | Ambient heat levels rising (+10)
  7904 | -7/DSF        | Discovered new exit (range 14)
  7912 | -7/DSF        | Ambient heat levels rising (+10)
  7927 | -7/DSF        | Ambient heat levels rising (+10)
  7942 | -7/DSF        | Ambient heat levels rising (+10)
  7950 | -7/DSF        | Entered Garrison
  7956 | -7/Garrison   | Triggered checkpoint
  7965 | -7/Garrison   | Reached level 17
  8015 | -7/Garrison   | Upgraded with Propulsion slot (x1)
  8130 | -7/Garrison   | Triggered checkpoint
  8160 | -7/Garrison   | Triggered checkpoint
  8274 | -7/Garrison   | Triggered checkpoint
  8276 | -7/Garrison   | Triggered checkpoint
  8292 | -7/Garrison   | Triggered checkpoint
  8341 | -7/Garrison   | Destroyed 13 combat bots
  8350 | -7/Garrison   | Triggered checkpoint
  8534 | -7/Garrison   | Discovered new exit (range 9)
  8543 | -7/Garrison   | Entered Factory
  8545 | -6/Factory    | Reached level 18
  8629 | -6/Factory    | Garrison activated, responded to threat
  8932 | -6/Factory    | Spotted B-75 Beast
  8944 | -6/Factory    | Destroyed B-75 Beast
  9008 | -6/Factory    | Reached level 19
  9061 | -6/Factory    | Discovered new exit (range 16)
  9243 | -6/Factory    | First assault squad dispatched
  9442 | -6/Factory    | Garrison activated, responded to threat
  9497 | -6/Factory    | Destroyed 8 combat bots
  9542 | -6/Factory    | Garrison activated, responded to threat
  9634 | -6/Factory    | Identified exit to Factory
  9828 | -6/Factory    | High security lockdown imminent
  9865 | -6/Factory    | Reached level 20
  9908 | -6/Factory    | High security lockdown engaged
 10150 | -6/Factory    | Destroyed 10 combat bots
 10155 | -6/Factory    | Core integrity fell below 50%
 10169 | -6/Factory    | Core integrity fell below 20%
 10178 | -6/Factory    | Released all parts (11)
 10197 | -6/Factory    | Destroyed 18 combat bots
 10367 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
L-41 Fighter unfolds itself. <x2>
G-50 Soldier unfolds itself.
E-15 Imp unfolds itself.
P-60 Hacker destroyed.
Slug penetrates Wall.
Penetrated by Slug.
C-30 ARC bursts open, deploying its payload.
H-66 Slayer unfolds itself. <x3>
I-36 Angel unfolds itself.
C-30 ARC bursts open, deploying its payload.
G-67 Veteran unfolds itself.
G-50 Soldier unfolds itself.
L-41 Fighter unfolds itself.
G-50 Soldier unfolds itself.
E-15 Imp unfolds itself.
Slug penetrates Subcomponent Replicator.
E-15 Imp destroyed. <x2>
Slug penetrates Wall.
Destroyed Shock Rifle.
P-60 Hacker destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          36
Energy Capacity            685
Matter Stores              550
Matter Capacity            550
Sight Range                17
Robot Scan Range           20
Terrain Scan Density       210
Base Temperature (-)       100
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             30
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
                 Heat Sink | -10/Materials | Hacked
          Shield Generator | -9/Materials  | Scanalyzed
            Imp. Heat Sink | -9/Materials  | Scanalyzed
           Rocket Launcher | -8/Materials  | Scanalyzed
       Imp. Cooling System | -8/Materials  | Scanalyzed
         Imp. Recalibrator | -8/Materials  | Scanalyzed
               Gauss Rifle | -8/Materials  | Scanalyzed
                    Katana | -8/Materials  | Scanalyzed
              Enh. Autogun | -8/Materials  | Scanalyzed
   Reaction Control System | -8/Storage    | Hacked
           Com. Matter Pod | -8/Storage    | Hacked
                Arm. Wheel | -8/Storage    | Hacked
           Imp. Hover Unit | -8/Storage    | Hacked
           Arm. Huge Wheel | -7/Factory    | Hacked
            Gravmag System | -7/Factory    | Hacked
 System Restoration Module | -6/Factory    | Scanalyzed
              Gauss Cannon | -6/Factory    | Scanalyzed
                    Airjet | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Killing Spree

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -6    
---------                  Run   | Scr   Mat   Mat   Min   Exi   Min   Mat   Sto   Fac   DSF   Gar   Fac   
Levels Raised              19    | .     1     6     1     .     1     4     1     1     .     1     3     
  XP Earned                33655 | 4000  1930  9606  526   169   2015  5622  2260  734   828   1032  4933  
  XP Spent                 32475 | 4000  .     10500 1400  .     1550  5850  1685  1495  .     1505  4490  
Upgrades                   77    | 12    .     17    6     .     4     10    3     3     .     2     20    
  Power Slot               1     | .     .     .     .     .     .     .     1     .     .     .     .     
  Propulsion Slot          4     | 1     .     1     .     .     .     .     1     .     .     1     .     
  Utility Slot             7     | 3     .     2     .     .     .     2     .     .     .     .     .     
  Weapon Slot              3     | .     .     1     1     .     1     .     .     .     .     .     .     
  Core Integrity           21    | 1     .     .     4     .     .     1     1     1     .     1     12    
  Heat Dissipation         3     | 1     .     .     .     .     .     2     .     .     .     .     .     
  Energy Generation        1     | .     .     .     .     .     .     .     .     1     .     .     .     
  Mass Support             3     | .     .     2     .     .     .     .     .     1     .     .     .     
  Inventory Capacity       5     | 2     .     3     .     .     .     .     .     .     .     .     .     
  Sight Range              1     | .     .     1     .     .     .     .     .     .     .     .     .     
  Sensor Range             8     | 3     .     .     .     .     3     2     .     .     .     .     .     
  Terrain Scan Density     2     | 1     .     .     .     .     .     1     .     .     .     .     .     
  Hack Attack %            2     | .     .     1     1     .     .     .     .     .     .     .     .     
  Hack Defense %           2     | .     .     2     .     .     .     .     .     .     .     .     .     
  KI Resistance %          3     | .     .     .     .     .     .     .     .     .     .     .     3     
  TH Resistance %          3     | .     .     .     .     .     .     .     .     .     .     .     3     
  EX Resistance %          2     | .     .     .     .     .     .     .     .     .     .     .     2     
  KI Damage %              2     | .     .     2     .     .     .     .     .     .     .     .     .     
  TH Damage %              2     | .     .     2     .     .     .     .     .     .     .     .     .     
  EX Damage %              2     | .     .     .     .     .     .     2     .     .     .     .     .     
Protomatter Created        4115  | .     171   711   .     .     225   807   838   .     132   375   856   
  Integrity Restored       5906  | .     233   750   .     .     179   954   1640  .     342   742   1066  
    Core                   4269  | .     191   518   .     .     103   598   1164  .     342   538   815   
    Parts                  1637  | .     42    232   .     .     76    356   476   .     .     204   251   
Protomatter Decayed        1441  | .     73    325   116   .     106   414   94    .     .     111   202   

 Game 
------
Seed              AntimissileWaveCalibrator
  Manual?         0
Play Time         04:30:59
  Cumulative      96.9 hours
  Start           2022.03.30 @ 13:44:02
  End             2022.03.30 @ 19:27:29
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          35
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7da3f75e-c2ae-45aa-ae6d-9df6bf625c2f