Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 01:16:38

Player: Darcyisverycute

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (209)     1045
Value Destroyed (7996)     7996
Prototype IDs (50)         1000
Alien Tech Used (2)        400
Bonus (3798)               3798
              TOTAL SCORE: 22039

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    1763
Follower Combat Kills      177
Aligned with FarCom        300
Met Zhirov                 300
Scanned by Researcher      500
Friendly Fire              -242

 Cogmind 
---------
Core Integrity             0/1450
Matter                     183/300
Energy                     87/100
System Corruption          43%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (11) -----
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Signal Interpreter
  Experimental Hardlight Generator
               System Shield
               Portable AFG (98)

 Peak State 
------------
>              --- POWER ------------
               Quantum-Particle Reactor
>              --- PROPULSION -------
               Flying FPD-Antigrav Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
      Advanced Cryofiber Web
      Advanced Heat Sink
         Large Storage Unit
      Advanced Target Analyzer
      Advanced Weapon Cycler
      Improved Powered Armor
               Graphene Brace
  Experimental Hardlight Generator
               Hacking Suite
>              --- WEAPON -----------
               Nova Cannon
               Hardcell Cannon
               Hpw. Directed Quantum Construct/G
               Hpw. Charged Nova Construct/C
>              --- INVENTORY --------
      Improved Antigrav System
               Xenon Bombardment Thruster
      Advanced Signal Interpreter
      Advanced ECM Suite
      Improved Phase Shifter
      Improved Powered Armor
               System Shield
         Heavy Shock Bomb Launcher
               Portable AFG
[Rating: 171]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Constructs
  Energy Gun               AWS/Thermal
  Energy Cannon            Constructs
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Flamer
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   .   .   4   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   2   2   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             247  | 6   6   3   11  1   2   8   26  2   42  21  21  11  3   5   4   12  12  21  30  
  Power                    18   | 1   .   1   1   .   .   1   4   .   4   2   2   1   .   .   .   .   .   .   1   
    Engine                 9    | 1   .   1   1   .   .   .   3   .   1   1   .   1   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   1   1   .   3   1   2   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               47   | 2   1   .   5   .   .   4   7   .   17  4   2   1   .   .   .   .   .   .   4   
    Treads                 16   | 2   1   .   .   .   .   .   1   .   9   1   2   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   .   1   .   .   4   3   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   1   
    Flight                 11   | .   .   .   5   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Utility                  117  | 1   2   .   2   .   1   .   4   1   10  7   16  9   1   3   2   11  10  18  19  
    Device                 80   | .   1   .   .   .   .   .   1   .   3   5   13  9   1   2   1   7   8   15  14  
    Storage                8    | 1   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   1   .   2   .   
    Processor              8    | .   .   .   .   .   1   .   1   1   1   1   .   .   .   .   1   1   1   .   .   
    Hackware               4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Protection             17   | .   .   .   1   .   .   .   1   .   5   1   3   .   .   .   .   .   .   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   3   2   3   1   1   3   11  1   11  8   1   .   2   2   2   1   2   3   6   
    Energy Gun             11   | 1   .   .   .   .   1   2   .   .   3   1   .   .   .   .   .   .   1   2   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   3   
    Ballistic Gun          10   | 1   1   1   3   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       5    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               12   | .   .   .   .   1   .   1   3   .   5   .   .   .   .   .   .   .   .   1   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   1   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   5   1   2   .   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   .   .   .   1   1   1   .   .   2   .   .   .   2   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
Parts Lost                 102  | .   .   4   8   .   .   2   1   .   26  3   11  4   1   .   4   4   5   3   26  
  Power                    12   | .   .   1   2   .   .   .   .   .   3   2   1   .   .   .   .   .   .   .   3   
  Propulsion               31   | .   .   1   4   .   .   2   1   .   12  .   2   .   .   .   .   .   .   .   9   
  Utility                  34   | .   .   .   .   .   .   .   .   .   7   1   4   2   1   .   3   2   3   2   9   
  Weapon                   25   | .   .   2   2   .   .   .   .   .   4   .   4   2   .   .   1   2   2   1   5   
  Highest Loss Streak      17   | .   .   3   5   .   .   2   1   .   9   1   10  2   1   .   3   3   2   1   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   99  90  71  40  47  69  87  83  81  76  54  48  42  45  48  57  62  67  54  
  Engine                   3    | .   14  13  9   .   .   .   8   7   1   3   3   .   .   .   2   2   2   .   .   
  Core                     1    | .   .   .   .   .   .   8   .   .   4   1   1   5   5   3   .   .   .   .   .   
  Treads                   4    | .   28  19  .   .   .   .   5   .   16  2   1   2   .   .   .   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   16  21  .   3   .   .   .   .   .   3   4   .   .   .   
  Wheel                    4    | .   .   .   .   .   .   4   .   .   7   23  9   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   7   30  3   .   .   4   .   .   .   .   2   3   1   
  Flight                   2    | .   .   .   28  11  11  8   1   .   .   1   .   .   5   5   1   .   .   .   2   
  Device                   10   | .   10  .   .   .   .   .   1   7   5   6   15  18  22  17  9   10  15  19  18  
  Storage                  3    | .   14  14  .   7   .   .   5   .   5   3   .   .   .   3   5   2   .   2   3   
  Processor                4    | .   .   .   .   .   7   11  7   6   4   7   3   .   .   .   2   6   6   6   3   
  Hackware                 4    | .   2   14  11  11  11  11  9   7   1   .   .   .   .   .   .   9   13  11  5   
  Protection               1    | .   .   .   3   .   .   .   1   7   8   3   1   .   .   .   .   .   .   1   3   
  Energy Gun               3    | .   1   .   .   .   7   10  9   7   4   6   .   4   .   .   .   .   2   3   2   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   4   4   6   2   5   .   2   .   2   8   5   
  Ballistic Gun            1    | .   1   7   11  3   .   .   3   .   .   .   .   1   .   .   1   3   3   2   .   
  Ballistic Cannon         2    | .   25  20  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   8   7   2   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   3   7   4   .   .   .   .   5   7   7   2   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   2   .   .   
Peak Build Rating          171  | 6   12  12  12  7   12  32  50  52  52  50  63  88  66  76  111 119 123 164 171 
  Average Rating           60   | 5   10  10  9   6   9   27  41  50  29  37  52  68  60  68  94  107 114 144 134 
  On Entrance              49   | .   6   12  10  6   6   12  32  48  52  23  50  42  66  66  75  111 92  121 155 
Naked Turns                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
Heaviest Build             113  | 13  19  18  10  5   7   13  39  23  38  50  47  60  39  45  46  61  60  104 113 
  Greatest Support         181  | 40  40  40  16  4   4   30  43  35  80  78  75  158 76  76  176 181 181 125 125 
  Greatest Overweight (x)  4    | .   .   .   .   1   1   4   3   .   2   1   1   2   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   5   5   5   15  5   8   8   5   5   5   5   5   5   5   15  15  
  Average Capacity         6    | 7   8   8   5   5   5   5   11  5   7   6   5   5   5   5   5   5   5   10  14  
  Most Carried             15   | 4   8   8   6   5   5   5   15  5   8   8   5   5   5   5   5   5   5   15  15  
  Average Carried          5    | 2   7   7   4   4   4   4   10  4   6   5   4   3   4   4   4   4   4   9   10  
  Final Capacity           15   | 8   8   8   5   5   5   5   5   5   8   5   5   5   5   5   5   5   5   15  5   
  Final Carried            15   | 4   8   7   4   5   5   5   5   5   4   3   3   5   4   5   4   5   5   15  4   
Scrap Engine Consumption   201  | .   .   .   .   .   .   .   .   .   .   34  24  45  1   6   16  25  28  18  4   
  Constructs Created       14   | .   .   .   .   .   .   .   .   .   .   3   2   4   .   .   1   1   1   1   1   
  Constructs Modified      67   | .   .   .   .   .   .   .   .   .   .   8   7   16  1   2   7   10  5   6   5   

 Class Distribution 
--------------------
 26% | Mutant
 24% | Construct
 14% | Scavenger-Mutant
 12% | Hacker-Construct
  8% | Derelict-Construct
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -7/Storage
 Scavenger-Skirmisher | -7/Recycling
            Construct | -5/Factory
            Construct | -5/Upper Caves
            Construct | -5/Upper Caves
            Construct | -5/Zhirov
            Construct | -4/Proximity Caves
   Derelict-Construct | -4/Factory
     Hacker-Construct | -3/Research
     Hacker-Construct | -2/Research
     Hacker-Construct | -2/Testing

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -2   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Tes  
Matter Collected           4358  | 265  158  495  216  .    5    100  315  .    659  346  157  459  175  84   126  104  144  264  286  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11141 | 81   257  171  262  .    .    265  626  .    2317 1373 622  1272 266  472  572  604  620  827  534  
  Parts                    497   | 2    28   8    20   .    .    13   40   .    123  52   13   49   4    6    13   32   34   37   23   
Haulers Intercepted        5     | .    1    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Retrieved Matter         16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
Parts Self-Destructed      27    | .    .    .    .    .    .    .    .    .    .    .    .    17   .    3    7    .    .    .    .    
  Prevented                16    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes 
Combat Hostiles Destroyed  160  | .   10  12  10  .   .   6   13  .   35  6   9   20  .   .   4   8   8   10  9   
  Melee                    36   | .   .   .   .   .   .   .   .   .   15  1   .   2   .   .   4   7   6   .   1   
  Guns                     48   | .   3   2   4   .   .   6   11  .   9   2   .   9   .   .   .   .   2   .   .   
  Cannons                  52   | .   7   10  6   .   .   .   .   .   6   2   5   3   .   .   .   .   .   8   5   
  AOE                      7    | .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          24   | 2   6   2   1   .   .   1   2   .   5   2   .   2   .   .   .   .   .   .   1   
  Worker                   12   | 1   1   1   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   1   .   
  Builder                  16   | .   1   .   .   .   .   .   1   .   7   2   .   .   .   .   .   2   1   2   .   
  Tunneler                 5    | .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   1   1   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   3   .   
  Swarmer                  30   | .   6   1   6   .   .   3   .   .   .   .   .   10  .   .   .   .   .   4   .   
  Cutter                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    45   | .   4   .   1   .   .   2   2   .   22  .   4   2   .   .   .   2   2   1   3   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   .   3   .   .   .   5   .   7   4   .   1   .   .   .   2   1   2   .   
  Hunter                   13   | .   .   .   .   .   .   1   1   .   1   .   .   3   .   .   4   2   1   .   .   
  Programmer               20   | .   .   .   .   .   .   .   .   .   2   .   2   2   .   .   .   2   4   3   5   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scientist                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   
  Assembled                11   | .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | 1   3   4   7   .   .   3   5   .   15  2   4   5   .   .   2   4   3   6   4   
  Combat Bots Only         8    | .   3   4   7   .   .   3   5   .   8   1   4   5   .   .   2   2   2   5   4   
Max Kills in Single Turn   4    | 1   2   1   1   .   .   1   1   .   4   1   1   1   1   .   1   1   2   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Tes  
Hostile Shots Fired        2224  | .    35   59   111  .    .    29   30   6    494  95   166  164  9    .    132  225  107  58   504  
  Missed                   796   | .    8    12   53   .    .    13   14   5    160  25   51   51   6    .    58   76   55   14   195  
Damage Taken               22739 | .    246  673  665  .    .    191  495  6    3445 431  2322 1642 33   .    1324 2301 1138 1002 6825 
  Core                     3568  | .    82   35   198  .    .    48   73   .    548  35   307  166  .    .    231  387  122  25   1311 
  Absorbed by Shields      1582  | .    .    .    .    .    .    .    .    .    222  203  98   241  12   .    .    196  .    .    610  
  Redirected to Shielding  4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Ignored by Resistances   151   | .    .    .    .    .    .    .    .    .    35   72   .    .    .    .    .    .    24   .    20   
  Regen/Repaired (Parts)   4012  | .    .    .    .    .    .    .    43   .    .    5    142  343  .    31   680  827  894  581  466  
Core Remaining (%)         59    | 100  .    53   .    .    .    38   86   .    .    16   .    .    .    .    29   66   90   .    .    
Volleys Fired              551   | 5    39   37   31   .    .    10   18   .    51   34   36   93   21   .    5    31   17   62   61   
  Largest                  4     | 2    2    2    2    .    .    1    1    .    3    3    3    3    1    .    1    1    3    4    3    
  Hottest                  331   | 70   78   78   59   .    .    56   75   .    177  212  226  166  27   .    54   59   240  331  201  
Shots Fired                1019  | 10   79   69   48   .    .    46   69   3    121  66   55   146  20   .    4    30   29   139  85   
  Gun                      490   | 10   10   14   22   .    .    46   63   3    60   40   .    102  .    .    .    30   14   44   32   
  Cannon                   495   | .    69   55   26   .    .    .    3    .    32   26   55   44   20   .    4    .    15   95   51   
  Launcher                 34    | .    .    .    .    .    .    .    3    .    29   .    .    .    .    .    .    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  278   | 5    74   69   48   .    .    .    12   .    .    .    .    30   .    .    .    .    8    14   18   
  Thermal                  487   | 5    5    .    .    .    .    46   54   3    60   66   45   27   .    .    4    23   21   75   53   
  Explosive                32    | .    .    .    .    .    .    .    3    .    29   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          222   | .    .    .    .    .    .    .    .    .    32   .    10   89   20   .    .    7    .    50   14   
  Robot Hit Streak         28    | 3    5    6    8    .    .    7    11   12   17   28   11   11   7    .    .    7    9    9    6    
  Robot Miss Streak        7     | 3    4    4    4    .    .    4    2    1    2    2    1    7    1    .    4    2    2    5    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Autonomous               113   | .    .    .    .    .    .    36   51   3    23   .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           806   | 5    26   38   26   .    .    28   56   2    163  62   49   103  17   11   31   49   48   57   35   
  Core Hits                365   | 3    15   24   17   .    .    11   20   .    98   24   17   42   8    5    8    20   17   21   15   
  Critical Kills           8     | .    .    .    .    .    .    .    .    .    1    1    1    2    .    .    .    .    .    1    2    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    1    .    .    3    .    
  Critical Strikes         56    | 1    3    .    1    .    .    1    .    .    11   8    5    2    .    .    6    5    3    5    5    
    Burn                   9     | 1    .    .    .    .    .    1    .    .    .    4    3    .    .    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    1    2    
    Destroy                5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    
    Blast                  7     | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    1    .    .    .    .    
    Sever                  15    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    3    1    2    .    .    
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    .    
Melee Attacks              324   | .    .    .    .    .    .    .    8    11   97   21   20   8    2    13   34   35   75   .    .    
  Impact                   50    | .    .    .    .    .    .    .    .    .    .    21   20   8    .    .    1    .    .    .    .    
  Slashing                 225   | .    .    .    .    .    .    .    8    11   97   .    .    .    .    9    21   14   65   .    .    
  Piercing                 49    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    12   21   10   .    .    
  Sneak Attacks            22    | .    .    .    .    .    .    .    2    .    12   4    1    1    .    .    .    2    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        23    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    5    8    6    .    .    
Damage Inflicted           25390 | 56   521  719  524  .    .    751  1870 88   6185 1751 1537 2146 526  718  1084 1500 1749 2060 1605 
  Guns                     7437  | 56   55   121  122  .    .    751  1406 88   1264 625  .    1197 .    .    .    523  305  601  323  
  Cannons                  7049  | .    466  596  304  .    .    .    75   .    504  417  1076 508  400  .    .    .    197  1420 1086 
  Explosions               1912  | .    .    .    98   .    .    .    241  .    1398 .    .    132  .    .    .    .    .    .    43   
  Melee                    8798  | .    .    .    .    .    .    .    148  .    3019 709  461  309  126  718  1084 977  1247 .    .    
  Ramming                  194   | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   153  
  Kinetic                  3046  | 17   496  717  426  .    .    .    150  .    .    .    .    366  .    .    .    .    161  181  532  
  Thermal                  8500  | 39   25   .    .    .    .    751  1492 88   1172 1042 904  498  .    .    .    410  341  1169 569  
  Explosive                1576  | .    .    .    98   .    .    .    80   .    1398 .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3276  | .    .    .    .    .    .    .    .    .    596  .    172  973  400  .    .    113  .    671  351  
  Impact                   1512  | .    .    .    .    .    .    .    .    .    .    709  461  309  .    .    33   .    .    .    .    
  Slashing                 5981  | .    .    .    .    .    .    .    148  .    3019 .    .    .    .    588  740  436  1050 .    .    
  Piercing                 1305  | .    .    .    .    .    .    .    .    .    .    .    .    .    126  130  311  541  197  .    .    
Highest Corruption         43    | .    2    2    .    .    .    .    .    .    4    6    9    9    9    9    9    10   3    4    43   
  Average Corruption       5     | .    1    2    .    .    .    .    .    .    2    4    8    9    9    9    9    1    2    3    17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  255   | .    4    13   .    .    .    .    .    .    14   47   10   45   19   26   34   6    6    4    27   
    Message Errors         46    | .    .    2    .    .    .    .    .    .    4    9    2    9    3    6    7    .    1    .    3    
    Matter Fused           68    | .    2    1    .    .    .    .    .    .    4    14   2    17   6    3    12   2    1    1    3    
    Heat Flow Errors       34    | .    1    1    .    .    .    .    .    .    .    5    4    6    1    6    3    2    2    2    1    
    Energy Discharges      26    | .    .    1    .    .    .    .    .    .    1    3    1    3    4    5    4    .    .    .    4    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      35    | .    .    4    .    .    .    .    .    .    1    11   .    5    3    3    2    .    1    .    5    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    1    3    .    1    1    .    3    .    .    .    1    
    Misfires               2     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 12    | .    .    4    .    .    .    .    .    .    .    2    .    1    .    3    1    1    .    .    .    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    1    .    1    2    1    .    1    1    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1387  | .    .    15   39   .    .    .    49   .    171  271  122  98   41   120  292  44   21   91   13   
  Projectiles              196   | .    .    15   4    .    .    .    .    .    5    24   .    3    41   .    .    .    .    91   13   
  Explosions               103   | .    .    .    35   .    .    .    .    .    40   .    .    28   .    .    .    .    .    .    .    
  Melee                    1088  | .    .    .    .    .    .    .    49   .    126  247  122  67   .    120  292  44   21   .    .    
Knockbacks                 32    | .    5    8    1    .    .    .    .    .    .    3    6    .    .    .    .    .    .    1    8    
  Impact                   10    | .    .    .    .    .    .    .    .    .    .    3    5    .    .    .    .    .    .    1    1    
  Kinetic                  19    | .    5    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      239   | .    .    .    40   .    .    .    14   .    71   .    .    .    .    .    .    .    .    19   95   
  Shots                    8     | .    .    .    1    .    .    .    1    .    5    .    .    .    .    .    .    .    .    .    1    
  Rammed                   10    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    
Targets Rammed             10    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        412   | 60   159  125  35   .    .    28   120  .    412  270  240  377  216  198  235  159  258  289  189  
  Average Temperature      78    | 28   44   31   12   .    .    9    49   .    101  73   74   104  121  75   117  50   89   107  61   
  Received Heat Transfer   3130  | .    27   .    198  .    .    54   36   .    1231 189  363  111  .    .    .    187  121  63   550  
  Effects                  5     | .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           15    | .    .    .    .    .    .    .    .    .    .    3    1    8    .    .    .    1    .    1    1    
  Combat Hostiles          11    | .    .    .    .    .    .    .    .    .    .    1    1    6    .    .    .    1    .    1    1    
  Parts Fried              29    | .    .    .    .    .    .    .    .    .    2    6    1    6    6    .    .    1    .    7    .    
  Impact Corruptions       20    | .    .    .    .    .    .    .    .    .    .    9    5    5    .    .    1    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    .    .    .    1    1    3    .    .    .    .    .    .    1    2    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    1    2    
  Parts Melted             35    | .    .    .    .    .    .    7    5    .    1    3    5    2    .    .    .    2    2    3    5    
  Heat Transferred         11608 | 185  74   .    .    .    .    1110 1852 111  1608 2441 1550 494  .    .    .    555  296  1147 185  
Parts Sabotaged            14    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    12   
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Tes  
Peak Influence             3991 | 10   263  126  488  178  .    84   357  162  780  3991 1968 .    .    .    .    900  371  343  1902 
  Initial                  1880 | .    6    78   5    178  .    .    31   162  37   207  1880 .    .    .    .    900  194  96   142  
  Average                  697  | 2    146  40   237  178  .    40   100  59   343  1832 1874 .    .    .    .    715  222  198  1771 
Maximum Alert Level        5    | .    1    .    2    .    .    .    1    .    3    5    5    .    .    .    .    3    1    1    5    
  Low Security (%)         41   | 100  67   100  47   100  .    100  90   100  20   .    .    .    .    .    .    .    51   51   .    
  Level 1                  19   | .    32   .    26   .    .    .    9    .    46   15   .    .    .    .    .    4    48   48   .    
  Level 2                  9    | .    .    .    25   .    .    .    .    .    29   9    .    .    .    .    .    47   .    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    3    7    .    .    .    .    .    47   .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    
  Level 5                  16   | .    .    .    .    .    .    .    .    .    .    53   100  .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          53   | .    2    .    1    .    .    .    3    .    13   .    4    .    .    .    .    3    1    6    20   
  Investigation            3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    2    .    1    .    
  Reinforcement            18   | .    2    .    1    .    .    .    3    .    4    .    1    .    .    .    .    1    1    5    .    
  Assault                  25   | .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    20   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes 
Distress Signals           12   | .   1   .   1   .   .   .   1   .   1   .   2   .   .   .   .   .   1   4   1   
Communications Jammed      5    | .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              398  | .   19  18  30  .   .   8   17  2   60  6   24  23  1   .   13  12  17  25  123 
  Peak Tracking Total      45   | .   5   6   16  .   .   4   5   2   7   3   6   8   1   .   2   4   4   9   45  
  Tactical Retreats        32   | .   3   3   2   .   .   1   1   1   4   1   1   2   1   .   .   1   2   3   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes 
Traps Triggered            3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -2  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes 
Machines Disabled          16   | .   1   1   3   .   .   1   2   .   4   .   .   .   .   .   .   1   .   1   2   
  Max in Single Turn       3    | .   1   1   3   .   .   1   2   .   1   .   .   .   .   .   .   1   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes 
Machines Accessed          59   | .   4   1   2   .   2   .   5   4   7   9   4   .   .   9   .   3   5   4   .   
  Terminals                34   | .   4   .   2   .   .   .   4   3   6   5   2   .   .   .   .   2   2   4   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   
Total Hacks                180  | .   8   1   5   .   2   .   12  9   16  21  7   .   .   48  .   11  28  12  .   
  Successful               111  | .   5   1   3   .   2   .   6   4   8   7   3   .   .   48  .   5   16  3   .   
  Failed                   69   | .   3   .   2   .   .   .   6   5   8   14  4   .   .   .   .   6   12  9   .   
    Catastrophic           14   | .   .   .   .   .   .   .   2   1   1   6   1   .   .   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   .   3   .   1   .   1   .   8   2   .   .   .   .   .   2   10  5   .   
  Terminals                95   | .   8   .   5   .   .   .   10  7   13  11  4   .   .   .   .   8   17  12  .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   .   .   .   .   .   .   3   8   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   3   .   .   
Terminal Hacks             92   | .   5   1   2   .   2   .   4   4   6   4   2   .   .   48  .   4   7   3   .   
  Record                   39   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   36  .   .   .   2   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              4    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             5    | .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   1   .   .   .   .   .   2   .   1   1   1   .   .   .   .   1   1   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
Unauthorized Hacks         8    | .   .   .   1   .   .   .   .   .   2   2   .   .   .   .   .   1   2   .   .   
  Terminals                4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
    Botnet                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   2   .   2   .   .   .   3   4   6   7   2   .   .   .   .   2   3   3   .   
  Full Trace Events        6    | .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -2  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -2  -2  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes 
Total Allies               7    | .   .   .   .   .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   .   .   2   5   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      71   | .   .   .   .   .   .   .   .   .   62  71  8   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   .   .   31  40  8   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  TUNNEL                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  PICKUP                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   
  Total Damage             542  | .   .   .   .   .   .   .   .   .   542 .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   
Derelict Logs Recovered    7    | .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Tes  
Turns Passed               14461 | 111  662  923  278  28   201  661  875  186  1330 1930 692  1228 641  691  1133 841  738  855  457  
Spaces Moved               10149 | 58   323  501  437  54   284  516  607  321  669  1463 533  758  390  352  612  397  669  816  389  
  Core                     89    | 7    .    .    .    .    .    56   7    .    2    .    .    .    .    .    .    .    .    .    17   
  Treads                   1307  | 51   323  501  .    .    .    .    .    .    192  .    .    240  .    .    .    .    .    .    .    
  Legs                     1501  | .    .    .    .    .    .    285  424  .    .    .    .    32   .    .    438  322  .    .    .    
  Wheels                   2482  | .    .    .    .    .    .    145  .    .    231  1463 533  8    .    .    .    75   27   .    .    
  Hover                    2412  | .    .    .    .    .    .    .    176  321  244  .    .    367  .    .    .    .    537  643  124  
  Flight                   2358  | .    .    .    437  54   284  30   .    .    .    .    .    111  390  352  174  .    105  173  248  
  Fastest Speed            31    | 50   160  160  31   40   40   40   48   48   48   79   59   70   88   159  159  172  65   46   39   
  Average Speed            105   | 146  160  160  35   44   69   118  100  48   97   100  85   116  151  159  169  172  73   60   55   
  Slowest Speed            250   | 160  160  160  40   120  120  250  200  48   160  108  181  210  159  159  172  172  172  65   79   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9     | .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       51    | 5    75   92   51   12   68   88   53   15   86   94   14   70   71   62   72   10   21   22   49   
  Regions Visited          19
    Branch Regions         11
  Pre-discovered Areas     6     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    .    1    1    1    .    .    1    .    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8     | .    .    1    .    1    .    1    .    .    .    .    .    2    1    .    2    .    .    .    .    
Spaces Dug                 151   | .    .    1    .    .    .    .    6    11   50   .    3    .    .    .    .    2    33   27   18   
Terrain Destroyed          468   | .    1    11   36   .    .    12   71   11   198  7    7    8    .    .    1    6    37   35   27   
  Melee                    51    | .    .    .    .    .    .    .    6    11   4    .    3    .    .    .    .    2    25   .    .    
  Projectile               120   | .    1    5    1    .    .    12   6    .    5    7    4    .    .    .    1    4    12   35   27   
  AOE                      297   | .    .    6    35   .    .    .    59   .    189  .    .    8    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Tes  
Total                      12679 | 72   393  554  513  58   288  556  847  336  1104 1853 684  954  418  469  659  483  815  1061 562  
  Wait                     1030  | .    10   7    27   .    .    14   138  .    221  162  60   53   4    95   10   6    45   129  49   
  Move                     10112 | 57   322  500  426  53   283  515  606  320  668  1462 532  757  387  351  611  396  668  811  387  
  Hop                      9     | .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    
  Pick Up                  127   | 4    7    4    6    2    2    3    21   1    15   14   5    10   .    2    1    3    3    20   4    
  Fast Attach              109   | 6    4    .    4    .    .    7    13   1    16   9    9    3    2    5    2    8    6    5    9    
  Attach                   77    | .    .    3    7    1    2    1    6    .    16   4    6    6    1    .    2    1    3    6    12   
  Detach                   43    | .    1    .    1    .    .    1    7    .    2    8    3    8    .    1    .    2    2    5    2    
  Swap                     63    | .    2    .    .    .    .    .    7    1    10   8    6    2    .    1    .    3    3    10   10   
  Drop                     122   | .    8    2    6    2    1    5    23   2    8    22   7    10   .    5    .    6    2    9    4    
  Fire                     551   | 5    39   37   31   .    .    10   18   .    51   34   36   93   21   .    5    31   17   62   61   
  Melee                    292   | .    .    .    .    .    .    .    8    11   97   16   20   8    2    9    28   27   66   .    .    
  Ram                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Rewire                   114   | .    .    .    .    .    .    .    .    .    .    114  .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Sto / Low x2)
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research
-2/Testing

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 14)
   112 | -11/Scrapyard      | Entered Materials
   242 | -10/Materials      | Discovered new exit (range 10)
   307 | -10/Materials      | Build established: Mutant
   377 | -10/Materials      | Discovered new exit (range 6)
   604 | -10/Materials      | Discovered new exit (range 16)
   727 | -10/Materials      | Identified exit to Mines
   774 | -10/Materials      | Entered Mines
   850 | -10/Mines          | Learned Materials garrison access intel
   972 | -10/Mines          | Found the Drone Emporium
   978 | -10/Mines          | Assembled infested the area
  1139 | -10/Mines          | Lost 3 parts (1p1n1w)
  1295 | -10/Mines          | Learned location of 1 exit from Materials
  1333 | -10/Mines          | Discovered new exit (range 9)
  1343 | -10/Mines          | Learned location of Mines (-8)
  1392 | -10/Mines          | Discovered new exit (range 12)
  1697 | -10/Mines          | Entered Materials
  1697 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1698 | -9/Materials       | Identified exit to Materials
  1844 | -9/Materials       | Discovered exit to Materials (range 12)
  1907 | -9/Materials       | Lost 5 parts (1p2n2w)
  1925 | -9/Materials       | Destroyed 7 combat bots
  1958 | -9/Materials       | Discovered new exit (range 14)
  1975 | -9/Materials       | Entered Mines
  1988 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1997 | -9/Mines           | Lost 3 parts (1p2n)
  2001 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2002 | -9/Mines           | Discovered new exit (range 5)
  2003 | -9/Mines           | Entered Exiles
  2013 | -9/Exiles          | Met 8R-AWN
  2020 | -9/Exiles          | Met EX-HEX
  2059 | -9/Exiles          | Met EX-BIN
  2064 | -9/Exiles          | Aligned with FarCom system
  2065 | -9/Exiles          | Given EX-Vault access code
  2074 | -9/Exiles          | Opened EX-Vault
  2080 | -9/Exiles          | Found AWS/Thermal
  2104 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2140 | -9/Exiles          | Met EX-DEC
  2146 | -9/Exiles          | Learned location of Zion (-7)
  2190 | -9/Exiles          | Discovered new exit (range 14)
  2202 | -9/Exiles          | Identified exit to Mines
  2204 | -9/Exiles          | Left Exiles lab with AWS/Thermal
  2204 | -9/Exiles          | Entered Mines
  2367 | -8/Mines           | Core integrity fell below 50%
  2685 | -8/Mines           | Build established: Scavenger-Mutant
  2859 | -8/Mines           | Discovered exit to Materials (range 6)
  2865 | -8/Mines           | Entered Materials
  2865 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2866 | -8/Materials       | Loaded intel: 1 garrison access location
  2913 | -8/Materials       | Repaired Lgt. Nuclear Core
  3341 | -8/Materials       | Discovered new exit (range 12)
  3510 | -8/Materials       | Discovered new exit (range 7)
  3714 | -8/Materials       | Discovered new exit (range 10)
  3740 | -8/Materials       | Entered Factory
  3740 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3812 | -7/Factory         | Identified exit to Storage
  3812 | -7/Factory         | Identified exit to Lower Caves
  3926 | -7/Factory         | Entered Storage
  3959 | -7/Storage         | Build established: Mutant
  4005 | -7/Storage         | Lost 3 parts (2n1u)
  4182 | -7/Storage         | AWS/Thermal suddenly broke down
  4230 | -7/Storage         | Lost 4 parts (2n2u)
  4635 | -7/Storage         | Build established: Scavenger-Assassin
  4648 | -7/Storage         | Met a pair of Derelict thieves
  4722 | -7/Storage         | Core integrity fell below 50%
  4932 | -7/Storage         | Lost 4 parts (1p1n1u1w)
  4959 | -7/Storage         | Build established: Scavenger-Mutant
  5126 | -7/Storage         | First assault squad dispatched
  5131 | -7/Storage         | Discovered new exit (range 16)
  5134 | -7/Storage         | Destroyed 8 combat bots
  5199 | -7/Storage         | Garrison activated, responded to threat
  5253 | -7/Storage         | Used back door to open Recycling access
  5253 | -7/Storage         | Discovered new exit (range 5)
  5256 | -7/Storage         | Entered Recycling
  5274 | -7/Recycling       | Lost 9 parts (4n2u3w)
  5577 | -7/Recycling       | Build established: Scavenger-Skirmisher
  5805 | -7/Recycling       | Core integrity fell below 20%
  5836 | -7/Recycling       | Discovered new exit (range 12)
  6002 | -7/Recycling       | Scanned before Scraplab entrance
  6062 | -7/Recycling       | Entered Scraplab
  6109 | -7/Recycling       | Angered Scraplab inhabitants
  6198 | -7/Recycling       | Lost 3 allies
  6242 | -7/Recycling       | Found Prototype Device
  6242 | -7/Recycling       | Identified Scrap Engine
  6533 | -7/Recycling       | Build established: Mutant
  6954 | -7/Recycling       | Build established: Construct
  7186 | -7/Recycling       | Entered Factory
  7186 | -5/Factory         | Accompanied by 1 ally
  7186 | -5/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  7486 | -5/Factory         | First assault squad dispatched
  7711 | -5/Factory         | Lost 10 parts (1p2n3u4w)
  7790 | -5/Factory         | Discovered new exit (range 11)
  7878 | -5/Factory         | Entered Upper Caves
  8249 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8631 | -5/Upper Caves     | Learned Factory emergency access door positions
  8794 | -5/Upper Caves     | Discovered new exit (range 9)
  9106 | -5/Upper Caves     | Entered another Upper Caves area
  9119 | -5/Upper Caves     | Discovered new exit (range 10)
  9412 | -5/Upper Caves     | Learned Factory emergency access door positions
  9433 | -5/Upper Caves     | Spotted B-75 Beast
  9590 | -5/Upper Caves     | Discovered new exit (range 12)
  9595 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9747 | -5/Upper Caves     | Entered Zhirov
  9747 | -5/Zhirov          | Discovered new exit (range 3)
  9776 | -5/Zhirov          | Met Zhirov
  9807 | -5/Zhirov          | Learned location of Quarantine (-3)
  9807 | -5/Zhirov          | Learned location of Testing (-2)
  9807 | -5/Zhirov          | Learned location of Command (-1)
  9839 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9904 | -5/Zhirov          | Found Alien Artifact
  9929 | -5/Zhirov          | Found Alien Artifact
  9929 | -5/Zhirov          | Identified Integrated Dissipator
  9929 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10438 | -5/Zhirov          | Entered Proximity Caves
 10542 | -4/Proximity Caves | Core integrity fell below 50%
 10729 | -4/Proximity Caves | Lost 3 parts (2u1w)
 10766 | -4/Proximity Caves | Spotter reported a threat
 10775 | -4/Proximity Caves | Spotter reported a threat
 10819 | -4/Proximity Caves | Spotter reported a threat
 10828 | -4/Proximity Caves | Spotter reported a threat
 10872 | -4/Proximity Caves | Spotter reported a threat
 10880 | -4/Proximity Caves | Learned location of 1 exit from Research
 10948 | -4/Proximity Caves | Spotter reported a threat
 10994 | -4/Proximity Caves | Spotter reported a threat
 11076 | -4/Proximity Caves | Spotter reported a threat
 11097 | -4/Proximity Caves | Spotter reported a threat
 11150 | -4/Proximity Caves | Spotter reported a threat
 11392 | -4/Proximity Caves | Discovered new exit (range 15)
 11393 | -4/Proximity Caves | Build established: Derelict-Construct
 11571 | -4/Proximity Caves | Entered Factory
 11571 | -4/Factory         | Evolved 2 slots: Utility x2
 11766 | -4/Factory         | Identified exit to DSF
 11857 | -4/Factory         | Search patrols dispatched
 12071 | -4/Factory         | Search patrols dispatched
 12126 | -4/Factory         | Lost 3 parts (2u1w)
 12170 | -4/Factory         | Found Heavy Servo Lattice
 12349 | -4/Factory         | Search patrols dispatched
 12354 | -4/Factory         | Discovered new exit (range 16)
 12403 | -4/Factory         | System corruption reached 10%
 12412 | -4/Factory         | Entered Research
 12412 | -3/Research        | Evolved 2 slots: Utility x2
 12413 | -3/Research        | Identified exit to Quarantine
 12559 | -3/Research        | Identified Transdimensional Reconstructor
 12697 | -3/Research        | Build established: Hacker-Construct
 13096 | -3/Research        | Discovered new exit (range 6)
 13150 | -3/Research        | Entered another Research area
 13150 | -2/Research        | Evolved 2 slots: Utility x2
 13510 | -2/Research        | Found Imp. Powered Armor
 13511 | -2/Research        | Found Imp. Powered Armor
 13513 | -2/Research        | Found Imp. Powered Armor
 13583 | -2/Research        | Found Prototype Device
 13583 | -2/Research        | Identified Exp. Force Field
 13787 | -2/Research        | Spotted B-90 Cyclops
 13980 | -2/Research        | Discovered new exit (range 6)
 14005 | -2/Research        | Entered Testing
 14006 | -2/Testing         | Maximum security lockdown engaged
 14030 | -2/Testing         | Found Portable AFG
 14172 | -2/Testing         | System corruption reached 10%
 14175 | -2/Testing         | Spotted Executioner
 14196 | -2/Testing         | Found Prototype Device
 14207 | -2/Testing         | Spotted Executioner
 14207 | -2/Testing         | Spotted Striker
 14207 | -2/Testing         | Spotted Executioner
 14212 | -2/Testing         | Warped through subspace
 14214 | -2/Testing         | Identified Exp. Hardlight Generator
 14303 | -2/Testing         | Lost 3 parts (1n2w)
 14342 | -2/Testing         | System corruption reached 30%
 14357 | -2/Testing         | Lost 3 parts (1n1u1w)
 14427 | -2/Testing         | Spotted Executioner
 14439 | -2/Testing         | Core integrity fell below 50%
 14444 | -2/Testing         | Spotted Investigator
 14446 | -2/Testing         | Scanned by Researcher
 14455 | -2/Testing         | Core integrity fell below 20%
 14462 | -2/Testing         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
14457_ G-73 Enforcer stasis bubble strength at
  177.
14458_ Stasis bubble strength at 110.
14458_ W-44 Eye stasis bubble strength at 137.
14458_ P-80 Master stasis bubble strength at
  109.
14458_ Critical hit (Burn: +18).
14459_ Held in stasis.
14459_ Investigator is analyzing...
14459_ Stasis bubble strength at 104.
14459_ W-44 Eye stasis bubble strength at 128.
14459_ P-80 Master stasis bubble strength at
  102.
14460_ Stasis bubble strength at 98.
14460_ P-80 Master stasis bubble strength at 95.
14461_ Stasis bubble strength at 92.
14461_ P-80 Master stasis bubble strength at 88.
14462_ Held in stasis.
14462_ Investigator is analyzing...
14462_ Stasis bubble strength at 86.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????p??????????????????????????????????? |
| ??????????????p??????????????????????????????????? |
| ????????????????##########???????????????????????? |
| ????????????????#  =      #??????????????????????? |
| ????????????????#         #??????????????????????? |
| ??????????????E?#         #??????????????????????? |
| ????????????????# !       #??????????????????????? |
| ????????????????#     [   #??????????????????????? |
| ????????????????#         #??????????????????????? |
| ????????????????+         ####???????????????????? |
| ????????????????????  =   ;  #???????????????????? |
| ?????????????????####+##c@;;;#???????????????????? |
| ?????????????????# *  g%g %  #???????????????????? |
| ?????????????????#   gp p    #???????????????????? |
| ????????ppi??????# """"gKw p #???????????????????? |
| ?????????g?????  /p"""" """"p#???????????????????? |
| ?????????????b=  # """"p""""g######??????????????? |
| ?????????????????? """" """"l#    #??????????????? |
| ???????????????g?# p    p    m  b #??????????????? |
| ???????????g???????""""%"""" # gg #??????????????? |
| ???????????g????????""" """"E# g  #??????????????? |
| ???????????g??  ?????"" """" #gE b#??????????????? |
| ?????????????#  ?????"" """" #Eig #??####????????? |
| ?????????????#  ????????     # p  #?  """"???????? |
| ?????????????#  ????????     #  h #?  """"" #????? |
| ?????????????#  #???????###### Y  #   """"  #????? |
| ?????????????#   ?p?????????## g  #         #????? |
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| ?????????????#   ???????????#   %=          #????? |
| ?????????????#  #???????????#           !   #????? |
| ????????????##  ##############              #????? |
| ????###?????#                     # #########????? |
| #####[##????#  =                   ""#???????????? |
|    !!%|#????#                      "##???????????? |
|   /!=%##????# !                   ""#????????????? |
| " ""!!/##????#                    ###????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          58
Energy Capacity            1028
Matter Stores              305
Matter Capacity            350
Sight Range                20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Power Amplification        30
Base Temperature (-)       200
EM Shielding               3
Armor Coverage             800
Resistance: KI             30
Resistance: TH             30
Resistance: EM             20
Core Shielding             20
Weapon Cycling             25
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                72
Targeting Accuracy         8
Melee Accuracy             5
Target Analysis            8
Armor Integrity Analysis   30
Recoil Reduction           6
Offensive Hacking          10
Defensive Hacking          21

 Item Schematics 
-----------------
    Assault Drone Bay | -5/Zhirov   | Free
       Exp. Heat Sink | -5/Zhirov   | Free
   Exp. Optical Array | -5/Zhirov   | Free
     Imp. Arc Thrower | -5/Zhirov   | Free
   Adv. Cryofiber Web | -3/Research | Scanalyzed
 Adv. Power Amplifier | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyAntimissileSuit
  Manual?         0
Play Time         05:06:26
  Cumulative      97.6 hours
  Start           2025.04.13 @ 14:39:40
  End             2025.04.14 @ 01:16:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           48
  Adventurer      8
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          53
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9733f19e-11de-4076-acae-fc3b37db7646