Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.09 @ 18:26:27 Player: Huge Octohover Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (296) 1480 Value Destroyed (11536) 11536 Prototype IDs (88) 1760 Alien Tech Used (14) 2800 Bonus (42293) 42293 TOTAL SCORE: 70969 Bonus ------- High Alert Combat Kills 1704 Follower Combat Kills 3032 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -6643 Cogmind --------- Core Integrity 1172/1850 Matter 256/300 Energy 222/240 System Corruption 13% Temperature Cool (36) Movement Hovering (28) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (9) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Quantum Capacitor Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- HERF Cannon Null Cannon Sigix Broadsword > --- INVENTORY (25) --- Mini Fusion Reactor Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Experimental Cooling System Zionite Biocell (600) Precision Energy Filter Experimental Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor Matter Drive Gamma Rifle Zionite Alpha Cannon Mk. II Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Huge Storage Unit Zionite Biocell Experimental Targeting Computer Quantum Capacitor Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Improved System Restoration Module > --- WEAPON ----------- Null Cannon Zionite Alpha Cannon Mk. II Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Myomer Exoskeleton Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Precision Energy Filter Particle Accelerator Experimental Weapon Cycler Experimental Transmission Jammer Phasing AFG Transdimensional Reconstructor Integrity Redistributor Matter Drive Ragnarok Missile Launcher [Rating: 249] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Matter Drive Weapon Flak Gun Energy Gun Phase Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . 2 . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . Utility 10 | . . . . . 1 . . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . 2 . . Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 495 | 10 19 5 13 36 18 30 8 55 11 3 4 3 8 1 . 4 10 5 15 3 9 5 9 29 15 12 2 13 17 6 18 82 17 Power 33 | 1 1 . 1 5 2 2 . 5 . . . . . . . . . . 3 1 . . . 1 . . . . . 1 . 9 1 Engine 12 | 1 1 . 1 5 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . 1 . 3 . . . . . . . . . . 1 1 . . . . . . . . . . . . . Reactor 15 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 9 1 Propulsion 94 | 4 2 3 3 11 3 12 1 13 3 . . 3 1 . . . 2 3 1 2 4 1 . 6 4 4 . 4 . . 1 1 2 Treads 55 | 2 2 3 3 10 3 11 1 6 1 . . 1 . . . . 1 3 1 2 2 1 . 2 . . . . . . . . . Leg 7 | 2 . . . . . . . . 1 . . 1 . . . . . . . . 2 . . . . . . 1 . . . . . Wheel 11 | . . . . . . 1 . 7 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . . . . . . . . . . . . 4 4 4 . 3 . . 1 1 2 Flight 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 192 | 2 2 1 1 3 8 9 2 15 1 . . . 4 . . 4 1 2 8 . 3 2 7 8 5 7 1 8 8 3 15 53 9 Device 92 | 1 . . 1 1 7 4 2 6 . . . . 1 . . 4 . 2 6 . 1 . 3 6 3 2 1 5 6 3 7 20 . Storage 14 | . 2 . . . 1 1 . 3 . . . . 1 . . . . . 1 . . . . . 1 1 . . . . . 3 . Processor 35 | 1 . 1 . . . 2 . 3 1 . . . 1 . . . . . . . . . 3 . 1 2 . . . . 5 15 . Hackware 4 | . . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Protection 45 | . . . . 1 . . . 2 . . . . 1 . . . 1 . 1 . 2 2 1 2 . 2 . 3 1 . 2 15 9 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Weapon 176 | 3 14 1 8 17 5 7 5 22 7 3 4 . 3 1 . . 7 . 3 . 2 2 2 14 6 1 1 1 9 2 2 19 5 Energy Gun 31 | 2 4 . . 3 . 2 . 2 . . . . . . . . 1 . 1 . 1 . . . 3 1 . . . . 2 8 1 Energy Cannon 37 | . . . . 1 . . . 9 1 . . . . . . . 1 . . . . . . . . . 1 . 8 2 . 10 4 Ballistic Gun 67 | 1 3 . 3 9 5 4 . 6 5 2 4 . 1 1 . . 4 . 2 . . 1 . 12 3 . . 1 . . . . . Ballistic Cannon 15 | . . . 4 3 . 1 3 2 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Launcher 16 | . 5 1 1 1 . . 2 3 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . Special Weapon 3 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 2 . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . . 1 6 1 4 . 4 . . . . . . . 1 . . 3 . 5 . 1 5 4 1 1 5 3 . 3 12 1 Corrupted Parts 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 System Corruption 30 | . . . . . . . . 10 . . . . . . . . . . . . . . . . 8 . . . . . . 3 9 Parts Lost 26 | . . . . . . 1 4 1 3 . . 1 . . . . 1 . 1 . . 2 1 . 1 1 . . . 1 2 4 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . . . . 1 3 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . . . . . . 1 . . . . . . . . . . . 1 . . 2 1 . 1 1 . . . 1 2 3 2 Weapon 3 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . Highest Loss Streak 4 | . . . . . . 1 4 1 2 . . 1 . . . . 1 . 1 . . 2 1 . 1 1 . . . 1 2 2 1 Average Slot Usage (%) 90 | . 99 100 99 99 99 99 81 80 84 84 57 88 92 93 93 88 93 87 93 94 88 87 88 88 83 94 95 90 81 74 78 81 91 Engine 3 | . 14 14 10 11 9 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 1 5 5 7 7 7 7 6 6 6 6 6 5 1 4 5 5 5 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 3 . . . . 5 5 4 4 4 4 4 4 3 3 Treads 18 | . 27 28 33 32 27 37 28 8 7 7 7 8 13 13 13 13 19 17 29 29 24 23 21 20 21 . . . . . . . . Wheel 3 | . . . . . . . . 13 8 7 7 7 11 13 13 13 6 9 . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 37 38 33 34 34 32 32 33 Device 9 | . 14 7 2 6 8 6 6 4 . . . . 5 6 6 6 15 13 16 17 12 11 11 20 14 11 13 18 19 17 16 12 7 Storage 7 | . 13 14 11 11 9 7 5 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 6 8 9 8 8 4 4 7 6 Processor 6 | . . 6 8 . . . 4 9 13 15 15 15 13 13 13 8 . . . . . . 11 8 3 7 9 6 4 4 6 9 19 Protection 4 | . . . . 1 . . . . 1 . . . 6 6 6 6 10 8 10 11 14 16 11 5 10 7 4 6 . . 3 5 7 Energy Gun 1 | . 3 . . . . . . . . . . . . . . . 2 . . 5 8 11 10 . 1 4 4 3 . . 3 1 1 Energy Cannon 1 | . . . . . . . . 14 11 . . . . . . . . . . . . . . . . . . . . . . 3 6 Ballistic Gun 16 | . 12 . 15 31 36 29 18 11 17 29 4 30 25 26 26 26 22 23 22 17 9 4 5 19 19 9 9 6 1 . . . . Ballistic Cannon 1 | . . . 17 . . . 5 2 . . . . . . . . . . . . 3 5 4 . . . . . . . . . . Launcher 1 | . 11 28 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 6 34 34 39 44 102 47 53 124 124 104 104 104 113 113 113 122 122 126 138 138 128 128 127 154 152 127 122 125 138 125 142 166 170 Greatest Support 194 | 40 40 43 66 63 63 103 100 58 56 28 28 28 38 38 38 38 38 167 167 167 187 194 194 194 194 130 125 130 130 150 151 156 173 Greatest Overweight (x) 5 | . . . . . 1 . 2 5 4 3 3 3 4 2 2 3 4 3 . . . . . . 1 . . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . 1 3 3 3 3 2 2 2 2 3 2 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 15 25 25 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 5 11 15 15 15 15 15 13 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 15 15 15 15 21 20 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 14 18 25 25 25 25 25 25 Average Carried 19 | 1 9 14 12 14 12 14 12 18 22 24 25 24 24 24 24 24 24 23 24 25 24 24 23 24 22 12 14 21 24 23 24 22 24 Final Capacity 25 | 5 15 15 15 15 25 15 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 14 13 15 15 21 15 5 22 25 25 25 25 24 25 25 25 25 24 25 25 25 23 25 25 14 13 18 25 25 25 22 25 21 Class Distribution -------------------- 16% | Gunner 12% | Mutant 11% | Scavenger-Tank 11% | Tank 10% | Skirmisher 9% | Alien-Sprinter 8% | Scavenger-Gunner 6% | Bomber 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Tank | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Messiah-Mutant | -4/Lab Messiah-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Scout | -2/Research Alien-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Ninja | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 10764 | 322 345 70 357 1444 742 991 . 1890 361 114 . 385 36 59 55 66 386 348 580 112 . 272 154 238 . 109 . 240 245 . 240 523 80 Remotely 1005 | . . . . . . . . 678 . . . . . . . . . . 215 112 . . . . . . . . . . . . . Salvage Created 12985 | 152 497 . 301 1737 1546 1355 . 1992 238 160 . 210 36 . . . 104 148 278 183 . 227 91 242 . 109 . 240 256 . 162 1502 1219 Parts 674 | 13 54 . 23 105 76 71 . 114 11 4 . 14 3 . . . 4 3 8 14 . 7 5 15 . 4 . 14 10 . 8 36 58 Haulers Intercepted 17 | . 1 . . 6 2 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 16 | . . . . 3 5 2 . 3 . . . . . . . . . . . . . . . . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . . 10 4 . 12 . . . . 10 . 11 14 . 7 . . . . . . . . . . . Prevented 14 | . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 191 | . 12 . 8 27 19 19 . 28 7 4 . 6 . . . . 2 . 5 3 . 6 1 4 . 1 . . . . . 18 21 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Guns 104 | . 1 . 2 27 19 19 . 7 3 1 . 6 . . . . 2 . 5 3 . 4 1 4 . . . . . . . . . Cannons 38 | . . . 4 . . . . 11 2 . . . . . . . . . . . . . . . . . . . . . . 12 9 AOE 30 | . 11 . 2 . . . . 10 2 3 . . . . . . . . . . . 2 . . . . . . . . . . . Classes Destroyed 20 | 3 5 . 2 . 2 1 . 2 1 . . 1 . . . . . . 1 . . . . . . . . 1 . . . 1 . Worker 20 | 1 3 . 2 3 1 1 . 7 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Builder 16 | . 7 . . . 3 1 . 3 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Tunneler 7 | 3 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 17 | . 1 . . 6 2 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 25 | 1 1 . 1 1 5 3 . 9 . . . . . . . . . 1 . . . . . . . . . 1 2 . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . 1 2 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 10 | . 1 . 2 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Swarmer 35 | . 6 . 3 4 . 4 . 7 4 . . 4 . . . . . . . . . . . . . . . . . . . 3 . Grunt 54 | . 6 . 1 10 12 9 . 1 . 4 . 2 . . . . 2 . 3 . . 3 . . . . . . . . . 1 . Duelist 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 37 | . . . 4 13 4 5 . 5 1 . . . . . . . . . 1 . . . 1 1 . 1 . . . . . 1 . Specialist 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 15 | . . . . . 2 . . 6 1 . . . . . . . . . . 3 . 2 . . . . . . . . . 1 . Programmer 23 | . . . . . . 1 . 7 1 . . . . . . . . . . . . . . 3 . . . . . . . 11 . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | 4 8 . 4 8 9 11 . 8 3 4 . 4 1 . . . 2 1 4 2 . 4 1 2 . 1 . 2 1 . 1 5 4 Combat Bots Only 8 | . 6 . 3 6 5 8 . 5 3 4 . 4 . . . . 2 . 4 2 . 4 1 2 . 1 . . . . . 5 4 Max Kills in Single Turn 5 | 1 5 . 2 2 2 2 . 3 2 2 . 1 1 . . . 2 1 1 1 . 2 1 1 . 1 . 1 1 . 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . 3 . 2 . . . . 2 2 2 . . . . . . . . . . . 2 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 16352 | . 103 12 367 901 854 918 360 1748 610 123 . 333 . . . . 324 . 252 432 . 874 517 244 446 437 . 178 40 810 767 2355 2347 Core 1138 | . 37 . 72 142 28 63 40 80 46 14 . 47 . . . . 23 . . . . 25 41 . 67 74 . 84 . 23 39 99 94 Absorbed by Shields 3025 | . . . 19 195 . . . . . . . . . . . . . . . . . . . . . . . . . . . 641 2170 Reduced by Siege Mode 108 | . . . . . . . . . . . . . . . . . . . 11 10 . 71 . 16 . . . . . . . . . Core Remaining (%) 82 | 100 . 85 . 46 94 . . . . . . 58 . . . . 97 . . . . 97 . . 81 . 94 . . 89 . . 63 Volleys Fired 910 | 22 29 . 27 96 50 57 12 83 16 7 . 8 3 . . . 13 2 9 6 . 15 5 6 17 11 18 59 14 2 . 98 225 Largest 4 | 2 2 . 3 3 4 4 4 4 4 4 . 4 4 . . . 4 4 4 4 . 4 4 4 2 4 1 3 1 1 . 1 1 Hottest 360 | 60 100 . 117 102 100 130 169 146 360 112 . 112 112 . . . 134 102 102 172 . 257 257 135 73 216 73 143 90 130 . 130 130 Shots Fired 1908 | 36 47 . 77 280 200 228 30 264 49 19 . 29 9 . . . 21 8 36 24 . 41 15 24 21 31 18 65 14 2 . 98 222 Gun 1307 | 36 23 . 27 272 200 228 17 144 16 17 . 29 8 . . . 11 8 36 24 . 27 11 24 21 31 18 65 . . . 14 . Cannon 555 | . . . 48 8 . . 12 111 30 . . . . . . . 10 . . . . 10 4 . . . . . 14 2 . 84 222 Launcher 39 | . 18 . 2 . . . 1 9 3 2 . . . . . . . . . . . 4 . . . . . . . . . . . Special 7 | . 6 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 1231 | 22 . . 75 279 200 227 29 174 16 17 . 29 8 . . . 10 8 36 18 . 21 7 24 9 16 . 6 . . . . . Thermal 431 | 14 29 . . 1 . 1 . 78 30 . . . . . . . 10 . . 6 . 16 8 . . 4 . . . 1 . 69 164 Explosive 39 | . 18 . 2 . . . 1 9 3 2 . . . . . . . . . . . 4 . . . . . . . . . . . Electromagnetic 71 | . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . 9 58 Phasic 135 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 11 18 59 14 1 . 20 . Robot Hit Streak 45 | 8 12 . 14 38 13 13 12 22 13 3 . 13 6 . . . 7 5 20 17 . 21 10 22 . 15 . 32 5 . . 10 45 Robot Miss Streak 11 | 3 1 . 4 7 5 6 1 10 6 11 . 10 6 . . . 4 1 3 2 . 1 2 1 . 3 . 2 . . . 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . Secondary Targets 14 | . . . . 1 4 3 . 2 . . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 2 | . . . . 1 1 1 . 1 . . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . Capacitor 315 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 222 Shots Hit Robots 1253 | 26 21 . 52 175 125 131 17 146 38 13 . 28 9 . . . 10 6 28 11 . 34 9 15 . 23 . 43 4 6 5 75 203 Core Hits 624 | 10 38 1 18 60 57 54 . 102 26 16 . 32 7 . . . 13 6 23 7 . 21 6 7 . 4 . 10 2 1 3 26 74 Critical Kills 14 | . . . . 3 1 1 . . . . . . . . . . . . . 1 . 1 . 2 . . . . . . . 3 2 Critical Parts Destroyed 9 | . . . . 4 . . . . . . . . . . . . . . 1 . . 1 1 . . 1 . 1 . . . . . Critical Strikes 33 | . . . . 8 1 1 1 . . . . . . . . . . . 1 1 . 3 1 2 . 2 . 3 . 1 . 5 3 Burn 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Destroy 20 | . . . . 8 1 1 1 . . . . . . . . . . . 1 1 . 2 1 2 . 1 . 1 . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Intensify 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Melee Attacks 64 | . . . . . . . . . . . . . 1 . . . 3 . . . . . 11 2 . . . . . 14 5 27 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 64 | . . . . . . . . . . . . . 1 . . . 3 . . . . . 11 2 . . . . . 14 5 27 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45230 | 207 1279 36 1110 2833 2172 2401 345 4678 1301 442 . 356 204 . . . 251 128 545 196 . 1595 265 507 . 701 . 1630 260 466 920 6983 13419 Guns 15752 | 207 177 . 288 2798 2095 2385 261 1577 250 169 . 356 87 . . . 251 128 545 187 . 582 203 507 . 701 . 1602 . . . 396 . Cannons 21762 | . . . 671 . . . 84 1920 764 . . . . . . . . . . . . 175 55 . . . . . 260 . . 4469 13364 Explosions 3810 | . 1050 . 128 . . . . 1179 287 273 . . . . . . . . . . . 838 . . . . . . . . . . 55 Melee 3621 | . . . . . . . . . . . . . 117 . . . . . . . . . . . . . . . . 466 920 2118 . Ramming 285 | . 52 36 23 35 77 16 . 2 . . . . . . . . . . . 9 . . 7 . . . . 28 . . . . . Kinetic 14277 | 130 . . 959 2798 2095 2364 345 2194 250 169 . 356 87 . . . 233 128 545 134 . 397 128 507 . 338 . 120 . . . . . Thermal 19482 | 77 177 . . . . 21 . 1344 764 . . . . . . . . . . 53 . 360 130 . . 135 . . . . . 4235 12186 Explosive 3682 | . 1050 . 128 . . . . 1106 287 273 . . . . . . . . . . . 838 . . . . . . . . . . . Electromagnetic 1345 | . . . . . . . . 32 . . . . . . . . 18 . . . . . . . . . . . . . . 62 1233 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3621 | . . . . . . . . . . . . . 117 . . . . . . . . . . . . . . . . 466 920 2118 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 2538 | . . . . . . . . . . . . . . . . . . . . . . . . . . 228 . 1482 260 . . 568 . Highest Corruption 34 | . 1 1 . 1 . . 18 31 34 34 34 34 . . . . . . . . . . . 3 13 1 1 . . 1 2 16 13 Average Corruption 11 | . 1 1 . 1 . . 12 20 33 34 34 34 . . . . . . . . . . . 1 1 1 1 . . 1 1 6 3 Corruption Purged 22 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 19 . Effects 303 | . 1 5 . 5 . . 7 89 49 34 7 28 . . . . . . . . . . . 5 2 . . . . . 2 55 14 Message Errors 73 | . . 2 . 3 . . 2 22 9 3 3 5 . . . . . . . . . . . 1 1 . . . . . . 18 4 Matter Fused 70 | . . . . . . . 2 23 11 10 1 7 . . . . . . . . . . . 1 . . . . . . . 13 2 Heat Flow Errors 36 | . . . . . . . 2 7 9 4 . 2 . . . . . . . . . . . . . . . . . . . 9 3 Energy Discharges 36 | . 1 . . 1 . . . 11 6 6 2 1 . . . . . . . . . . . 2 . . . . . . . 4 2 Parts Rejected 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 36 | . . 3 . 1 . . . 9 3 2 1 6 . . . . . . . . . . . 1 1 . . . . . 2 7 . Data Loss (major) 13 | . . . . . . . . 3 5 4 . . . . . . . . . . . . . . . . . . . . . 1 . Misfires 6 | . . . . . . . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . Alerts 4 | . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . 1 . Misdirections 5 | . . . . . . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 22 | . . . . . . . . 8 3 3 . 4 . . . . . . . . . . . . . . . . . . . 1 3 Overload Shots 10 | . . . . . . . . . 7 . . . . . . . 3 . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Overflow Damage 2099 | . 31 . 25 . . . . 63 68 . . . . . . . . . . 3 . 21 . . . . . . 35 58 56 1029 710 Projectiles 1694 | . . . 10 . . . . 63 23 . . . . . . . . . . . . 3 . . . . . . 35 . . 850 710 Explosions 109 | . 31 . 15 . . . . . 45 . . . . . . . . . . . . 18 . . . . . . . . . . . Melee 296 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 58 56 179 . Knockbacks 15 | . 1 . 2 . 1 1 . 5 . . . . . . . . . . . . . 4 . . . . . 1 . . . . . Impact 5 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 10 | . . . 1 . . . . 5 . . . . . . . . . . . . . 4 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 91 | . 31 . . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 39 | . 8 6 3 10 7 1 . 1 . . . . . . . . . . . 1 . . 2 . . . . . . . . . . Targets Rammed 48 | . 8 6 5 10 9 2 . 1 . . . . . . . . . . . 1 . . 2 . . . . 4 . . . . . Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Crushed 5 | . . . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 486 | 20 105 . 209 36 227 270 184 361 486 253 . 245 39 . . . 42 . 196 42 . 265 162 238 138 173 14 3 . 27 . 259 300 Average Temperature 66 | 8 26 . 57 9 73 100 88 79 116 103 . 87 21 . . . 18 . 94 17 . 127 66 122 47 57 12 3 . 6 . 76 68 Received Heat Transfer 2003 | . 24 6 81 248 369 222 . 141 36 63 . 48 . . . . 84 . 99 . . 9 114 9 . 27 . 9 9 81 36 147 141 Effects 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . 2 3 . 2 1 3 . . . . . . . . . Total Turns 322 | . . . . . . . . . . . . . . . . . . . 33 23 . 41 8 217 . . . . . . . . . Longest Duration 112 | . . . . . . . . . . . . . . . . . . . 24 8 . 23 8 112 . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Fried 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 2 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 2 Parts Melted 15 | . . . . . . . . 6 . . . . . . . . . . . . . 1 . . . . . . . . . 7 1 Heat Transferred 9902 | 175 400 . . . . 37 . 1765 842 . . . . . . . . . . 74 . 592 185 . . 148 . . . . . 1695 3989 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1637 | 25 419 223 160 384 619 323 84 917 . . . . 40 . . . . 5 . . . . 385 325 . 80 168 298 288 542 761 1637 . Initial 496 | . 16 163 . 20 143 281 84 24 . . . . . . . . . . . . . . 25 179 . . 45 94 167 162 324 496 . Average 225 | 17 100 66 68 185 416 174 60 401 . . . . 24 . . . . 2 . . . . 195 162 . 61 106 191 233 362 477 953 . Maximum Alert Level 5 | . 2 1 . 1 2 1 . 3 . . . . . . . . . . . . . . 1 1 . . . 1 1 2 3 5 . Low Security (%) 54 | 100 78 96 100 58 9 57 100 52 . . . . 100 . . . . 100 . . . . 35 62 . 100 100 49 28 19 . . . Level 1 18 | . 14 3 . 41 36 42 . . . . . . . . . . . . . . . . 64 37 . . . 50 71 35 32 . . Level 2 9 | . 7 . . . 53 . . 18 . . . . . . . . . . . . . . . . . . . . . 44 66 7 . Level 3 4 | . . . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . . . 7 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 5 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 3 . 2 4 5 9 . 4 . . . . 1 . . . . 1 . . . . 5 3 . 1 . 1 . 3 3 4 . Investigation 6 | . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Extermination 12 | . . . . . . 1 . 3 . . . . . . . . . 1 . . . . 1 2 . 1 . 1 . . 1 1 . Reinforcement 22 | . 1 . 2 1 5 3 . 1 . . . . 1 . . . . . . . . . 4 1 . . . . . 2 1 . . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Garrison 6 | . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 31 | . . . 1 . 2 . . 1 . . . . . . . . . . . . . . 1 . . . . . . 3 2 21 . Communications Jammed 141 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 31 109 . Distress Signals 134 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 31 102 . Times Spotted 428 | . 22 4 16 30 22 25 6 36 12 5 . 7 2 . . . 8 . 9 3 . 6 16 10 . 1 2 8 2 24 35 71 46 Peak Tracking Total 24 | . 6 2 3 5 5 5 6 6 3 4 . 4 1 . . . 4 1 4 2 . 4 10 2 . 2 2 4 2 13 18 24 6 Tactical Retreats 34 | . . . . . . 1 . . 4 . . 1 . . . . . . . . . . . . . 1 . . 1 4 10 8 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 15 | . 1 . . 3 . 2 . 3 1 . . . . . . . . . . . . . . . . 1 . . . . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 46 | . 1 . 5 4 2 . . . . . . . . . . . . . . . . . 2 1 . . 6 . 4 8 . 7 6 Max in Single Turn 4 | . 1 . 4 1 1 . . . . . . . . . . . . . . . . . 1 1 . . 1 . 1 1 . 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 44 | . 5 . 3 9 3 6 . 3 1 . 3 . 1 . . 1 . . 1 . 4 . . 2 . 1 1 . . . . . . Terminals 25 | . 3 . 2 9 2 5 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Hacks 131 | . 9 . 8 24 7 13 . 10 1 . 23 . 1 . . 1 . . 1 . 17 . . 12 . 2 2 . . . . . . Successful 81 | . 4 . 5 9 4 3 . 6 1 . 23 . . . . 1 . . 1 . 17 . . 5 . 1 1 . . . . . . Failed 50 | . 5 . 3 15 3 10 . 4 . . . . 1 . . . . . . . . . . 7 . 1 1 . . . . . . Catastrophic 8 | . . . . 3 . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 118 | . 7 . 3 16 2 4 . 5 . . . . 1 . . . . 12 . . . . 3 11 . . . 13 8 5 22 6 . Terminals 63 | . 7 . 5 24 5 11 . 10 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Terminal Hacks 61 | . 2 . 2 5 2 2 . 5 1 . 23 . . . . 1 . . 1 . 17 . . . . . . . . . . . . Record 11 | . . . . . . . . . . . 6 . . . . . . . . . 5 . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . 8 . . . . 1 . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . 1 . . 3 . . . . . . . . . 4 . . . . . . . . . . . . Open Door 4 | . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 8 | . 2 . 1 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 6 | . . . 1 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 3 . 2 7 3 6 . 2 . . . . 1 . . . . . . . . . . 2 . 1 . . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . 1 . 1 . . . . . 8 . . . . 1 . . . . 4 . . . . . . . 15 . 12 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Matter 768 | . . . . . . . . . . . . . . . . . . . . . . . . 768 . . . . . . . . . Time 408 | . . . . . . . . . . . . . . . . . . . . . . . . 408 . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 71 | . . 3 . . . . . . . . . 1 . . . 4 . 3 . . . . 3 4 . . 1 1 . . 4 47 . Largest Group 27 | . . 3 . . . . . . . . . 1 . . . 4 3 3 3 . . . 3 2 . . 1 2 . . 2 27 . Highest-Rated Group 2651 | . . 40 . . . . . . . . . 95 . . . 154 116 200 197 . . . 288 206 . . 119 388 . . 55 2651 . Highest-Rated Ally 269 | . . 16 . . . . . . . . . 95 . . . 41 41 85 85 . . . 96 103 . . 119 269 . . 33 269 . Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 3 . . . 1 . . 4 . . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 48 | . . 2 . . 5 1 3 . . . . . . . . . 2 2 1 . . . 1 3 . . . 4 . . 3 21 . STAY 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 3 . ROAM 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . DROP 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 3 . . EXPLORE 20 | . . . . . 3 1 2 . . . . . . . . . 1 2 . . . . 1 . . . . . . . . 10 . RETURN 11 | . . . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 7 . Ally Attacks 370 | . . 11 . . . . . . . . . 11 . . . . 32 . 11 . . . 34 9 . . . 7 . . . 255 . Total Damage 23848 | . . 122 . . . . . . . . . 393 . . . . 1298 . 477 . . . 1582 774 . . . 756 . . . 18446 . Kills 98 | . . 5 . . . . . . . . . . . . . . 10 . 3 . . . 11 3 . . . 2 . . . 64 . Allies Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . . 2 . . 1 . . 1 1 1 . 1 . . 1 . . . . . . . . . . . Drone Launches 34 | . . . . . 10 2 4 . . . . . . . . . 2 2 . . . . 1 . . . . . . . . 13 . Drone Recoveries 26 | . . . . . 8 . 2 . . . . . . . . . 1 2 . . . . . . . . . . . . . 13 . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 2 1 3 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 25184 | 274 1147 1252 1232 2349 714 1100 187 1788 916 589 155 474 298 360 439 1245 888 307 1031 893 271 609 305 959 616 266 122 295 233 357 493 2547 473 Spaces Moved 17314 | 135 345 662 578 889 299 526 114 995 572 389 102 292 193 298 364 974 518 193 585 469 153 305 124 280 172 326 180 288 339 753 1170 3093 639 Core 57 | 3 . . . . . . 54 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5609 | 106 333 662 578 889 299 526 60 55 . . . . . . . . . 14 585 469 153 305 124 280 171 . . . . . . . . Legs 40 | 26 12 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Wheels 4821 | . . . . . . . . 940 572 389 102 292 193 298 364 974 518 179 . . . . . . . . . . . . . . . Hover 6787 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 326 180 286 339 753 1170 3093 639 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 50 120 160 160 160 160 162 50 93 130 145 145 145 120 120 120 120 135 135 161 161 161 165 165 163 165 28 33 28 28 28 33 32 28 Average Speed 102 | 149 158 160 160 160 168 163 111 126 146 145 145 145 125 120 120 125 156 136 161 161 163 165 165 164 165 32 33 33 33 31 33 32 28 Slowest Speed 660 | 160 160 160 160 160 266 165 360 660 160 145 145 145 160 120 120 135 160 161 161 161 165 165 165 165 188 33 33 170 123 33 34 132 32 Overloaded Moves 263 | . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . 18 18 180 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 1 Exploration Rate (%) 46 | 6 54 97 42 87 48 18 77 25 61 64 74 51 6 58 65 89 70 9 75 55 60 59 10 15 6 7 31 8 44 60 37 76 37 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 7 | . 2 . . . . . . . . . 1 . . . . . . . . . 3 1 . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . . . . 1 . . . 1 1 . 1 . 1 1 . . . . 1 . . . . 1 . . . . . Unknown Exits Taken 22 | 1 1 1 . 1 1 . . . 1 1 1 . . 1 . 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 19 | . . 2 . . . . . . 2 1 . 2 . 3 2 3 . . 1 2 . 1 . . . . . . . . . . . Spaces Dug 98 | . 35 . . . . . 5 6 . . . . . . . . 3 . . . . . 1 1 23 2 5 6 4 . . 4 3 Terrain Destroyed 386 | . 107 . 2 . . . 15 76 24 11 . . . . . . 11 . . . . 27 2 1 27 5 11 14 5 . . 21 27 Melee 7 | . . . . . . . . . . . . . . . . . 3 . . . . . 1 1 . . . . . . . 2 . Projectile 134 | . 6 . 2 . . . 6 11 3 . . . . . . . 8 . . . . 1 1 . 27 5 11 14 5 . . 19 15 AOE 245 | . 101 . . . . . 9 65 21 11 . . . . . . . . . . . 26 . . . . . . . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 23609 | 171 881 853 825 1611 430 720 161 1377 613 399 109 324 243 300 367 1003 571 234 656 593 175 380 202 764 485 465 223 425 448 837 1256 4586 922 Wait 4130 | . 447 171 188 519 21 63 19 171 9 . . 13 30 . . 16 24 27 32 113 . 55 40 401 270 109 20 37 60 36 48 1166 25 Move 17277 | 134 344 661 577 888 298 526 113 994 569 388 101 291 192 297 363 973 517 192 584 468 152 304 123 279 169 325 179 287 338 752 1169 3092 638 Hop 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 218 | 2 18 3 6 19 17 14 1 33 2 1 . 4 3 1 2 5 1 2 5 . 5 . 5 15 3 . 2 8 3 5 3 25 5 Fast Attach 202 | 10 3 2 4 11 5 12 . 27 3 . 4 3 3 1 . . 3 2 6 . 3 . 4 14 . 4 1 3 2 12 11 43 6 Attach 159 | . 2 2 6 6 7 9 4 10 3 1 . . 2 . . 4 1 3 4 . 4 2 2 6 12 6 . 7 11 7 6 24 8 Detach 125 | 3 4 . 4 5 3 4 2 6 3 . . . 1 . . 2 . 2 1 . 1 . 2 4 2 6 1 10 10 4 6 37 2 Swap 158 | . 14 1 3 19 6 9 4 18 5 2 . . 3 . . . 6 . 5 3 3 3 3 10 4 2 1 3 5 1 2 17 6 Drop 297 | . 12 7 5 38 14 24 6 31 1 . 4 5 5 1 2 3 3 4 10 2 7 1 5 27 6 2 . 7 5 4 6 44 6 Fire 910 | 22 29 . 27 96 50 57 12 83 16 7 . 8 3 . . . 13 2 9 6 . 15 5 6 17 11 18 59 14 2 . 98 225 Melee 64 | . . . . . . . . . . . . . 1 . . . 3 . . . . . 11 2 . . . . . 14 5 27 1 Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Crush 44 | . 8 6 5 10 9 2 . 1 . . . . . . . . . . . 1 . . 2 . . . . . . . . . . Escape Stasis 17 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . 13 . Rewire 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 275 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 895 | -10/Materials | Discovered new exit (range 4) 1020 | -10/Materials | Discovered new exit (range 14) 1060 | -10/Materials | Discovered new exit (range 15) 1422 | -10/Materials | Entered Mines 1674 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1762 | -10/Mines | Discovered new exit (range 12) 2078 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2137 | -10/Mines | Learned Materials garrison access intel 2153 | -10/Mines | Learned location of 1 exit from Materials 2261 | -10/Mines | Discovered new exit (range 10) 2381 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2674 | -10/Mines | Entered Materials 2674 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2675 | -9/Materials | Identified exit to Storage 2790 | -9/Materials | Discovered exit to Storage (range 15) 2973 | -9/Materials | Build established: Bomber 3307 | -9/Materials | Discovered new exit (range 16) 3906 | -9/Materials | Entered Storage 4670 | -9/Storage | Build established: Tank 5070 | -9/Storage | Discovered new exit (range 8) 5490 | -9/Storage | Garrison activated, responded to threat 5817 | -9/Storage | Core integrity fell below 50% 5872 | -9/Storage | Build established: Gunner 6255 | -9/Storage | Entered Materials 6255 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6256 | -8/Materials | Loaded intel: 1 garrison access location 6867 | -8/Materials | Discovered new exit (range 16) 6969 | -8/Materials | Entered Factory 6969 | -7/Factory | Evolved 2 slots: Propulsion x2 7255 | -7/Factory | Garrison activated, responded to threat 7286 | -7/Factory | Build established: Scavenger-Gunner 7295 | -7/Factory | Destroyed 8 combat bots 7897 | -7/Factory | Discovered new exit (range 16) 7923 | -7/Factory | Identified exit to Factory 8069 | -7/Factory | Sucked down chute 8069 | -7/Factory | Entered Waste 8084 | -7/Waste | EMP discharged 8113 | -7/Waste | Spotted C-40 Crusher 8124 | -7/Waste | Spotted C-40 Crusher 8144 | -7/Waste | Spotted C-40 Crusher 8164 | -7/Waste | Spotted C-40 Crusher 8184 | -7/Waste | EMP discharged 8184 | -7/Waste | System corruption reached 10% 8185 | -7/Waste | Crushed by falling debris 8187 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8192 | -7/Waste | Spotted C-40 Crusher 8199 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8225 | -7/Waste | Spotted C-40 Crusher 8228 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8249 | -7/Waste | Discovered new exit (range 15) 8256 | -7/Waste | Entered Factory 8259 | -7/Factory | Lost 4 parts (3n1u) 8628 | -7/Factory | Build established: Skirmisher 9195 | -7/Factory | Cargo convoy interrupted 9567 | -7/Factory | Build established: Gunner 9900 | -7/Factory | System corruption reached 30% 9923 | -7/Factory | Identified exit to Lower Caves 10044 | -7/Factory | Entered Lower Caves 10320 | -7/Lower Caves | Spotted B-75 Beast 10447 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10591 | -7/Lower Caves | Discovered new exit (range 8) 10834 | -7/Lower Caves | Learned Factory trap positions 10890 | -7/Lower Caves | Found Prototype Device 10960 | -7/Lower Caves | Entered another Lower Caves area 10962 | -7/Lower Caves | Discovered exit to Factory (range 14) 10992 | -7/Lower Caves | Flak Gun stolen by Master Thief 11084 | -7/Lower Caves | Encountered a Warlord checkpoint 11204 | -7/Lower Caves | Spotted B-75 Beast 11505 | -7/Lower Caves | Discovered new exit (range 19) 11549 | -7/Lower Caves | Entered Data Miner 11551 | -7/Data Miner | Discovered new exit (range 6) 11573 | -7/Data Miner | Met Data Miner 11617 | -7/Data Miner | Learned location of Section 7 (-2) 11617 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11641 | -7/Data Miner | Received God Mode back door access code from Data Miner 11704 | -7/Data Miner | Entered Proximity Caves 11758 | -6/Proximity Caves | Spotted B-75 Beast 11760 | -6/Proximity Caves | Escorted by Enhanced Grunt 12106 | -6/Proximity Caves | Learned location of 2 exits from Factory 12151 | -6/Proximity Caves | Discovered exit to Factory (range 16) 12178 | -6/Proximity Caves | Entered Factory 12178 | -6/Factory | Evolved 2 slots: Utility x2 12179 | -6/Factory | Identified exit to Factory 12179 | -6/Factory | Identified exit to Lower Caves 12180 | -6/Factory | Loaded intel: 76 trap records 12323 | -6/Factory | Discovered exit to Lower Caves (range 6) 12476 | -6/Factory | Entered Lower Caves 12565 | -6/Lower Caves | Build established: Skirmisher 12704 | -6/Lower Caves | Encountered a Warlord checkpoint 12820 | -6/Lower Caves | Discovered new exit (range 9) 12836 | -6/Lower Caves | Entered another Lower Caves area 12840 | -6/Lower Caves | Discovered exit to Factory (range 8) 12974 | -6/Lower Caves | Identified exit to Zion 13062 | -6/Lower Caves | Encountered a Warlord checkpoint 13275 | -6/Lower Caves | Entered Zion 13393 | -6/Zion | Discovered new exit (range 8) 13608 | -6/Zion | Learned Factory emergency access door positions 13802 | -6/Zion | Given the Hacking Drone Bay 13832 | -6/Zion | Learned Factory emergency access door positions 13993 | -6/Zion | Imprinted 13995 | -6/Zion | Declared Zion's savior 14047 | -6/Zion | Identified Heart of Steel 14279 | -6/Zion | Found Prototype Device 14311 | -6/Zion | Found Prototype Device 14334 | -6/Zion | Build established: Tank 14430 | -6/Zion | Found GAL Module 14520 | -6/Zion | Entered Proximity Caves 14520 | -5/Proximity Caves | Accompanied by 4 allies 15332 | -5/Proximity Caves | Discovered exit to Factory (range 7) 15408 | -5/Proximity Caves | Entered Factory 15408 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15409 | -5/Factory | Identified exit to Upper Caves 15443 | -5/Factory | Discovered new exit (range 25) 15463 | -5/Factory | Build established: Scavenger-Tank 15537 | -5/Factory | Retrieved Zion intel report: Branch Access 15558 | -5/Factory | Retrieved Zion intel report: Trap Installations 15559 | -5/Factory | Zion Heavy squad teleported in 15657 | -5/Factory | Zion Kinetic Resupply teleported in 15715 | -5/Factory | Entered Upper Caves 15715 | -5/Upper Caves | Accompanied by 3 allies 15767 | -5/Upper Caves | Learned Factory garrison access intel 16423 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16651 | -5/Upper Caves | Discovered new exit (range 5) 16746 | -5/Upper Caves | Entered another Upper Caves area 17126 | -5/Upper Caves | Encountered a Warlord checkpoint 17468 | -5/Upper Caves | Discovered new exit (range 12) 17639 | -5/Upper Caves | Entered Zhirov 17639 | -5/Zhirov | Discovered new exit (range 3) 17668 | -5/Zhirov | Met Zhirov 17704 | -5/Zhirov | Found Alien Artifact 17704 | -5/Zhirov | Identified Integrated Reactor 17704 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17812 | -5/Zhirov | Found Alien Artifact 17849 | -5/Zhirov | Learned location of Quarantine (-2) 17849 | -5/Zhirov | Learned location of Testing (-3) 17864 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17910 | -5/Zhirov | Entered Proximity Caves 18261 | -4/Proximity Caves | Build established: Tank 18481 | -4/Proximity Caves | Discovered new exit (range 13) 18519 | -4/Proximity Caves | Entered Factory 18519 | -4/Factory | Evolved 2 slots: Utility x2 18520 | -4/Factory | Identified exit to Armory 18522 | -4/Factory | Loaded intel: 4 garrison access locations 18583 | -4/Factory | Zion Light squad teleported in 18632 | -4/Factory | Found Prototype Protection 18633 | -4/Factory | Identified Zio. Weapon Casing 18824 | -4/Factory | Entered Armory 18824 | -4/Armory | Identified Phasing AFG 18844 | -4/Armory | Zion Heavy squad teleported in 18918 | -4/Armory | Zion Kinetic Resupply teleported in 19051 | -4/Armory | Build established: Scavenger-Gunner 19140 | -4/Armory | Found Zio. Weapon Casing 19392 | -4/Armory | Fabricated Exp. Terrain Scanner (x1) 19598 | -4/Armory | Fabricated Exp. Transmission Jammer (x1) 19638 | -4/Armory | Identified Transdimensional Reconstructor 19638 | -4/Armory | Warped through subspace to slip node 19638 | -4/Armory | Discovered new exit (range 1) 19746 | -4/Armory | Zion Hover Resupply teleported in 19783 | -4/Armory | Entered Lab 19783 | -4/Lab | Discovered new exit (range 9) 19842 | -4/Lab | Found Alien Artifact 20009 | -4/Lab | Build established: Messiah-Mutant 20281 | -4/Lab | Found Transdimensional Reconstructor 20331 | -4/Lab | Found Alien Artifact 20332 | -4/Lab | Identified Integrated Dissipator 20332 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 20368 | -4/Lab | Crushed by falling debris 20381 | -4/Lab | Crushed by falling debris 20384 | -4/Lab | System corruption reached 10% 20384 | -4/Lab | Identified Hacking Drone Bay 20399 | -4/Lab | Entered Research 20399 | -3/Research | Evolved 2 slots: Propulsion x2 20410 | -3/Research | Identified Core Reset Matrix 20452 | -3/Research | Discovered new exit (range 8) 20665 | -3/Research | Entered Testing 20701 | -3/Testing | Found Prototype Energy Cannon 20701 | -3/Testing | Identified Null Cannon 20762 | -3/Testing | Found Prototype Leg 20764 | -3/Testing | Spotted PL-TV7S7Z0HNP 20767 | -3/Testing | Rewired PL-TV7S7Z0HNP 20778 | -3/Testing | Discovered new exit (range 5) 20787 | -3/Testing | Entered Research 20787 | -2/Research | Accompanied by 1 ally 20787 | -2/Research | Evolved 2 slots: Utility x2 20883 | -2/Research | Retrieved Zion intel report: Branch Access 20883 | -2/Research | Identified exit to Quarantine 20891 | -2/Research | Zion Experimental squad teleported in 20909 | -2/Research | Identified Myomer Exoskeleton 20962 | -2/Research | Found Prototype Energy Cannon 20971 | -2/Research | Found Prototype Protection 20971 | -2/Research | Identified Zio. Shade Armor 21052 | -2/Research | Retrieved Zion intel report: Emergency Access 21071 | -2/Research | Spotted B-90 Cyclops 21082 | -2/Research | Entered Quarantine 21095 | -2/Quarantine | Identified Zio. Alpha Cannon Mk. II 21107 | -2/Quarantine | Found Alien Artifact 21107 | -2/Quarantine | Identified Matter Drive 21141 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 21142 | -2/Quarantine | Build established: Scavenger-Scout 21146 | -2/Quarantine | Used Core Reset Matrix 21150 | -2/Quarantine | Detected hypermatrix surge 21150 | -2/Quarantine | Sensed 9 artifacts in vicinity 21153 | -2/Quarantine | Found Subatomic Replicator 21174 | -2/Quarantine | Found Core Stripper 21193 | -2/Quarantine | Found Sigix Broadsword 21222 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 21244 | -2/Quarantine | Spotted Fortress 21266 | -2/Quarantine | Discovered new exit (range 6) 21315 | -2/Quarantine | Entered Section 7 21316 | -2/Section 7 | Sensed 23 artifacts in vicinity 21325 | -2/Section 7 | Found Integrated Dissipator 21325 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21339 | -2/Section 7 | Found Integrated Reactor 21339 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21376 | -2/Section 7 | Discovered new exit (range 8) 21427 | -2/Section 7 | Found Integrity Redistributor 21437 | -2/Section 7 | Found Integrated Mediator 21437 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 21459 | -2/Section 7 | Spotted S7 Guard 21461 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 21462 | -2/Section 7 | Found Integrated Singularity Reactor 21462 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 21464 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 21468 | -2/Section 7 | Incoming investigation squad redirected 21473 | -2/Section 7 | Spotted B-90 Cyclops 21474 | -2/Section 7 | Warped through subspace 21480 | -2/Section 7 | Spotted B-90 Cyclops 21497 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 21525 | -2/Section 7 | Spotted B-99 Colossus 21533 | -2/Section 7 | Found Integrated Reactor 21533 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21535 | -2/Section 7 | Found Integrated Reactor 21535 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21537 | -2/Section 7 | Found Integrated Reactor 21537 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21553 | -2/Section 7 | Found LRC Boosters 21553 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 21557 | -2/Section 7 | Found LRC Boosters 21557 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 21558 | -2/Section 7 | Found LRC Armor 21558 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 21591 | -2/Section 7 | Found Integrated Dissipator 21591 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21621 | -2/Section 7 | Found Matter Drive 21627 | -2/Section 7 | Found Matter Drive 21629 | -2/Section 7 | Found Transdimensional Reconstructor 21631 | -2/Section 7 | Found Transdimensional Reconstructor 21672 | -2/Section 7 | Entered Access 21672 | -1/Access | Evolved 2 slots: Utility x2 21704 | -1/Access | Zion Zionite Resupply teleported in 21712 | -1/Access | Found Prototype Protection 21712 | -1/Access | Identified Zio. Heavy Carapace 21839 | -1/Access | Zion Offense Resupply teleported in 21860 | -1/Access | Zion Hover Resupply teleported in 21873 | -1/Access | Zion Offense Resupply teleported in 21961 | -1/Access | Spotted B-99 Colossus 21971 | -1/Access | First assault squad dispatched 21978 | -1/Access | Build established: Alien-Ninja 21995 | -1/Access | Incoming assault squad redirected 22034 | -1/Access | Warped through subspace 22037 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 22105 | -1/Access | Retrieved Zion intel report: Main Access 22105 | -1/Access | Identified exit to Surface 22121 | -1/Access | Retrieved Zion intel report: Prototype Schematics 22126 | -1/Access | Spotted B-99 Colossus 22163 | -1/Access | Discovered new exit (range 7) 22165 | -1/Access | Entered Command 22325 | -1/Command | Disengaged cave seal 22347 | -1/Command | Found Ragnarok Missile Launcher 22402 | -1/Command | Disengaged cave seal 22404 | -1/Command | Found Unknown Device 22404 | -1/Command | Identified Quantum Capacitor 22415 | -1/Command | First assault squad dispatched 22433 | -1/Command | Build established: Alien-Mutant 22480 | -1/Command | Retrieved Zion intel report: Trap Installations 22522 | -1/Command | Spotted M Guard 22522 | -1/Command | Spotted M Guard 22522 | -1/Command | Spotted Combat Programmer 22569 | -1/Command | Allies destroyed M Guard 22573 | -1/Command | Allies destroyed M Guard 22573 | -1/Command | All MAIN.C guards destroyed 22579 | -1/Command | Found Corrupted Prototype Device 22579 | -1/Command | Identified AEGIS Remote Shield 22582 | -1/Command | Found Corrupted Prototype Reactor 22582 | -1/Command | Identified Zero-point Reactor 22585 | -1/Command | Found Prototype Protection 22585 | -1/Command | Identified Zio. Weapon Casing 22588 | -1/Command | Found Zio. Weapon Casing 22595 | -1/Command | Found Corrupted Prototype Energy Cannon 22613 | -1/Command | Phase Generator disabled 22719 | -1/Command | Met MAIN.C 22720 | -1/Command | System corruption reached 10% 22727 | -1/Command | 0b10 Conduit disabled 22734 | -1/Command | Destroyed MAIN.C Shell 22735 | -1/Command | MAIN.C activated Command garrisons 22746 | -1/Command | Allies destroyed MAIN.C 22750 | -1/Command | Found Prototype Device 22750 | -1/Command | Identified Beam Splitter 22752 | -1/Command | Found Prototype Processor 22752 | -1/Command | Identified Exp. Target Analyzer 22754 | -1/Command | Found Prototype Processor 22754 | -1/Command | Identified Exp. Targeting Computer 22778 | -1/Command | Found Zio. Shade Armor 22781 | -1/Command | Found Zio. Shade Armor 23033 | -1/Command | Build established: Alien-Sprinter 23144 | -1/Command | Found Prototype Device 23144 | -1/Command | Identified Exp. Weapon Cycler 23200 | -1/Command | Found Zero-point Reactor 23256 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-154) 23261 | -1/Command | Found Prototype Processor 23261 | -1/Command | Identified Exp. Melee Analysis Suite 23493 | -1/Command | Build established: Alien-Mutant 23789 | -1/Command | Spotted B-99 Colossus 23797 | -1/Command | Build established: Alien-Sprinter 23847 | -1/Command | Found Zio. Shade Armor 23851 | -1/Command | Found Zio. Weapon Casing 23924 | -1/Command | Spotted B-99 Colossus 23988 | -1/Command | Found Zio. Shade Armor 23989 | -1/Command | Found Zio. Weapon Casing 23991 | -1/Command | Found Zio. Weapon Casing 23997 | -1/Command | Found Zio. Weapon Casing 24000 | -1/Command | Found Zio. Shade Armor 24001 | -1/Command | Found Zio. Shade Armor 24070 | -1/Command | Found Exp. Targeting Computer 24074 | -1/Command | Found Exp. Targeting Computer 24213 | -1/Command | Discovered exit to Surface (range 15) 24215 | -1/Command | Found Exp. Targeting Computer 24708 | -1/Command | Warped through subspace to slip node 24708 | -1/Command | Discovered new exit (range 5) 24712 | -1/Command | Entered Access_0 24713 | -1/Access_0 | Sensed 4 artifacts in vicinity 24713 | -1/Access_0 | Met Architect 24714 | -1/Access_0 | Architect warped through subspace 24731 | -1/Access_0 | Destroyed A8 24745 | -1/Access_0 | Architect warped through subspace 24778 | -1/Access_0 | Architect warped through subspace 24790 | -1/Access_0 | Subspace Access Node disabled 24800 | -1/Access_0 | Architect warped through subspace 24822 | -1/Access_0 | Architect warped through subspace 24833 | -1/Access_0 | Found Core Expander 24833 | -1/Access_0 | Installed Core Expander, added new Propulsion slot 24846 | -1/Access_0 | Architect warped through subspace 24861 | -1/Access_0 | Found Corrupted Prototype Protection 24864 | -1/Access_0 | Architect warped through subspace 24865 | -1/Access_0 | Found Corrupted Prototype Protection 24890 | -1/Access_0 | Architect warped through subspace 24918 | -1/Access_0 | A6 warped into view 24923 | -1/Access_0 | Destroyed A6 24936 | -1/Access_0 | Architect warped through subspace 24950 | -1/Access_0 | Subspace Access Node disabled 24968 | -1/Access_0 | Found Integrated Dissipator 24968 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24984 | -1/Access_0 | Architect warped through subspace 25004 | -1/Access_0 | Architect warped through subspace 25016 | -1/Access_0 | Architect warped through subspace 25023 | -1/Access_0 | Architect warped through subspace 25035 | -1/Access_0 | Architect warped through subspace 25053 | -1/Access_0 | A5 warped into view 25067 | -1/Access_0 | Subspace Access Node disabled 25077 | -1/Access_0 | Architect warped through subspace 25104 | -1/Access_0 | Architect warped through subspace 25115 | -1/Access_0 | Destroyed A5 25123 | -1/Access_0 | Architect warped through subspace 25142 | -1/Access_0 | Architect warped through subspace 25142 | -1/Access_0 | Identified Exp. Powered Armor (x2) 25149 | -1/Access_0 | Architect warped through subspace 25155 | -1/Access_0 | Subspace Access Node disabled 25181 | -1/Access_0 | Destroyed Architect 25182 | -1/Access_0 | Architect triggered a singularity event 25182 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25182 | -1/Access_0 | Warped through subspace to slip node 25182 | -1/Access_0 | Discovered exit to Surface (range 8) 25185 | *** | Escaped singularity! Last Messages --------------- 25171_ Destroyed Modified Quantum Sheargun. 25172_ Quantum Shear penetrates Earth. 25173_ Extracted 6 energy. 25173_ Destroyed Modified Quantum Sheargun. 25174_ Penetrated by Quantum Shear. 25175_ Extracted 8 energy. 25176_ Quantum Shear penetrates Wall. 25177_ Acquired Zio. Biocell. 25178_ System corrupted: Heat flow error (+124). 25178_ Acquired Zio. Shade Armor. 25179_ Discarded Exp. Targeting Computer. 25181_ Architect: "If I can't win, no one wins!" 25181_ Architect destroyed. 25182_ A0_COM: Initiating irreversible singularity event. Goodbye. 25182_ Acquired Hpw. Transdimensional Reconstructor. 25182_ Warped through subspace, drawn to slip node. 25182_ EXIT=FOUND: SURFACE 25183_ A0_COM: 10. 25184_ A0_COM: 9. 25185_ A0_COM: 8. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 228 Coolant Potential 65 Energy Generation 128 Energy Capacity 900 Matter Stores 354 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 135 Jamming Range 22 Power Amplification 40 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 48 Melee Accuracy 8 Target Analysis 10 Core Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 50 Stasis Canceling 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Antigrav System | -2/Quarantine | Z-intel Imp. Remote Force Field | -2/Quarantine | Z-intel Armor Integrity Analyzer | -2/Quarantine | Z-intel Power Sword | -2/Quarantine | Z-intel Adv. Recalibrator | -2/Quarantine | Z-intel Imp. Thermal Shield | -2/Quarantine | Z-intel Imp. Heat Shielding | -2/Quarantine | Z-intel Adv. Particle Charger | -2/Quarantine | Z-intel Adv. Reaction Control System | -2/Quarantine | Z-intel Imp. Phase Shifter | -2/Quarantine | Z-intel Biometal Leg | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Imp. Focal Shield | -2/Quarantine | Z-intel Force Field | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Centrium Medium Armor Plating | -1/Access | Z-intel Prc. Energy Filter | -1/Access | Z-intel EM Dispersion Field | -1/Access | Z-intel Exp. Biometal Heavy Treads | -1/Access | Z-intel Adv. Overload Regulator | -1/Access | Z-intel Ragnarok Missile Launcher | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Adv. Remote Shield | -1/Access | Z-intel Gravity Neutralizing Apparatus | -1/Access | Z-intel Exp. Hacking Suite | -1/Access | Z-intel Neutron Missile Launcher | -1/Access | Z-intel Hvy. Dispersion Rifle | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Terrain Scanner | x1 | -4/Armory Exp. Transmission Jammer | x1 | -4/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Matter Drive Core Reset Matrix Sigix Broadsword Integrated Mediator Subatomic Replicator Integrated Singularity Reactor LRC Boosters LRC Armor Integrity Redistributor Core Expander High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumSpliceCoupler Manual? 0 Play Time 03:29:57 Cumulative 2095.9 hours Start 2021.08.09 @ 02:22:26 End 2021.08.09 @ 18:26:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2637 Rogue 2629 Adventurer 0 Explorer 8 Win Type 6 Total 237 Types 45/31/89/3/3/5/58/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac5eed16-d127-406b-be9f-e0e992fdf02f