Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 21:46:40 Player: Pepsi Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (125) 625 Value Destroyed (4741) 4741 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2440) 2440 TOTAL SCORE: 15626 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 890 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -82 Cogmind --------- Core Integrity 0/1450 Matter 38/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Mantle Energy Mantle Antimissile System Micro-nuke Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Graphene Brace Improved Thermal Shield > --- WEAPON ----------- Heavy Gatling Laser Matter Neutralizer Railgun > --- INVENTORY -------- Antimatter Reactor Heavy Siege Treads Improved Thermal Shield Long-range Proton Cannon [Rating: 133] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Aerolev Unit Flight Unit Biomechanical Wings Utility Advanced Targeting Computer Device Advanced Cryofiber Web Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Slots Evolved 16 | . . 2 2 2 2 . . . 2 . . . 2 . . 2 . 2 Power 2 | . . . . 1 . . . . . . . . . . . . . 1 Propulsion 4 | . . 1 1 . 1 . . . . . . . 1 . . . . . Utility 9 | . . 1 1 1 1 . . . 2 . . . 1 . . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Parts Attached 201 | 6 8 11 43 4 5 . 1 7 32 13 . 4 6 5 16 1 20 19 Power 26 | 1 . 1 4 1 3 . . 3 4 2 . . . 2 1 . 2 2 Engine 8 | 1 . 1 2 . 1 . . 2 1 . . . . . . . . . Core 9 | . . . 2 1 2 . . 1 3 . . . . . . . . . Reactor 9 | . . . . . . . . . . 2 . . . 2 1 . 2 2 Propulsion 67 | 2 2 4 17 . 1 . 1 . 16 4 . . 1 . 2 . 12 5 Treads 23 | 2 2 4 3 . . . . . . 3 . . 1 . 2 . 6 . Leg 2 | . . . 2 . . . . . . . . . . . . . . . Wheel 19 | . . . 5 . . . . . 3 . . . . . . . 6 5 Hover 17 | . . . 6 . 1 . 1 . 8 1 . . . . . . . . Flight 6 | . . . 1 . . . . . 5 . . . . . . . . . Utility 56 | 1 3 3 10 1 1 . . 2 5 4 . 2 2 2 11 . 4 5 Device 38 | . . 1 2 1 . . . 2 4 3 . 2 2 2 11 . 4 4 Storage 5 | 1 1 . 2 . . . . . . . . . . . . . . 1 Processor 4 | . 1 . 2 . . . . . . 1 . . . . . . . . Hackware 3 | . . 1 . . 1 . . . 1 . . . . . . . . . Protection 6 | . 1 1 4 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 3 3 12 2 . . . 2 7 3 . 2 3 1 2 1 2 7 Energy Gun 19 | . 1 . 6 2 . . . 1 3 2 . 2 . . 1 1 . . Energy Cannon 9 | . . . 2 . . . . . . . . . 2 1 1 . . 3 Ballistic Gun 10 | 2 2 3 . . . . . . . 1 . . 1 . . . 1 . Ballistic Cannon 7 | . . . 4 . . . . . 1 . . . . . . . . 2 Launcher 6 | . . . . . . . . 1 3 . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 1 . . . . 1 . . 1 1 . 1 . . 1 Corrupted Parts 2 | . . . . . . . . 2 . . . . . . . . . . System Corruption 12 | . . . . . . . . 12 . . . . . . . . . . Parts Lost 65 | . 1 . 10 . . . . 1 21 . . 1 . 3 1 . 11 16 Power 8 | . . . 1 . . . . . 3 . . . . 1 . . 1 2 Propulsion 25 | . . . 6 . . . . . 12 . . . . . . . 3 4 Utility 22 | . . . 2 . . . . 1 5 . . 1 . 1 1 . 4 7 Weapon 10 | . 1 . 1 . . . . . 1 . . . . 1 . . 3 3 Highest Loss Streak 14 | . 1 . 8 . . . . 1 10 . . 1 . 3 1 . 7 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 99 91 99 97 100 100 99 88 66 76 81 81 72 80 . 73 71 Engine 4 | . 14 11 5 7 6 6 6 6 3 . . . . . . . . . Core 1 | . . . 1 7 6 6 6 6 6 . . . . . . . . . Reactor 3 | . . . . . . . . . . 9 11 11 10 10 10 . 8 6 Treads 11 | . 27 33 4 . . . . . . 8 11 11 15 15 15 . 8 . Wheel 3 | . . . 11 . . . . . 1 . . . . . . . 7 15 Hover 7 | . . . 13 30 33 33 33 33 15 1 . . . . . . . . Device 14 | . . 10 3 15 13 13 13 12 19 11 17 22 25 19 28 . 25 28 Storage 5 | . 14 11 8 7 6 6 6 6 4 . . . . . . . . 3 Processor 8 | . 6 . 4 15 13 13 13 13 11 15 17 17 13 10 10 . 9 8 Hackware 4 | . . 2 7 . 4 6 6 6 7 5 5 5 5 5 4 . . . Protection 3 | . 5 9 10 . . . . . . . . . . . . . . . Energy Gun 5 | . 2 4 7 14 13 13 13 12 7 6 5 5 3 . . . 4 . Energy Cannon 2 | . . . . . . . . . . . . . 3 8 10 . 2 4 Ballistic Gun 5 | . 25 17 . . . . . . . 3 5 5 2 1 . . 1 . Ballistic Cannon 1 | . . . 8 . . . . . 2 . . . . . . . . 1 Peak Build Rating 133 | 6 8 17 40 45 56 57 58 63 76 84 84 92 113 109 121 127 133 130 Average Rating 60 | 4 7 13 26 44 53 56 57 61 65 70 84 90 108 98 114 127 117 105 On Entrance 63 | . 6 8 17 40 45 56 57 58 63 17 84 84 92 109 96 121 127 123 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 13 92 97 101 31 33 33 33 39 56 52 52 57 76 71 80 80 102 121 Greatest Support 240 | 40 40 60 80 32 40 40 44 44 44 140 140 140 210 210 210 210 240 64 Greatest Overweight (x) 11 | . 4 1 9 . . . 1 . 11 1 . . . . . . 5 10 Average Overweight (x) . | . 1 1 . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 10 10 10 10 10 10 5 5 5 5 5 5 5 5 10 Average Capacity 12 | 7 23 25 18 10 10 10 10 10 9 5 5 5 5 5 5 5 5 9 Most Carried 25 | 5 10 25 25 10 10 10 10 10 10 5 5 5 5 5 5 4 5 10 Average Carried 8 | 2 6 16 16 9 9 10 10 9 9 4 5 4 4 3 4 4 4 7 Final Capacity 25 | 8 25 25 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 4 10 25 10 10 10 10 10 10 5 5 5 5 5 3 5 4 4 5 Class Distribution -------------------- 52% | Mutant 35% | Scavenger-Mutant 6% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Matter Collected 3547 | 227 193 354 1029 66 90 . . 134 427 219 . 73 30 93 191 . 183 238 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4726 | . 219 354 882 137 65 . . 37 628 . . 132 107 185 1009 . 437 534 Parts 217 | . 20 23 50 9 . . . 2 35 . . 6 3 . 47 . 9 13 Haulers Intercepted 7 | . . 1 3 2 . . . . . . . . 1 . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . . . . . . . . . Prevented 5 | . . . . . . . . 5 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Combat Hostiles Destroyed 77 | . 10 4 14 . 1 . . 2 9 . . 2 . 1 16 . 9 9 Guns 30 | . 10 4 2 . 1 . . . 5 . . 2 . . . . 6 . Cannons 30 | . . . 11 . . . . . 1 . . . . 1 14 . 2 1 AOE 12 | . . . . . . . . 2 2 . . . . . . . . 8 Classes Destroyed 16 | . 3 5 3 . . . . . 2 . . 1 . 1 . . 1 . Worker 11 | . 1 . 6 . . . . . . . . . 1 . 3 . . . Builder 4 | . . . 2 . . . . . 2 . . . . . . . . . Tunneler 3 | . . . 1 . . . . . . . . . . . 2 . . . Hauler 7 | . . 1 3 2 . . . . . . . . 1 . . . . . Recycler 8 | . . 1 2 . . . . . 2 . . . . . 2 . . 1 Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . Operator 5 | . . 1 1 . . . . . 2 . . . . . 1 . . . Watcher 9 | . . 2 3 2 . . . . 1 . . . . . . . . 1 Swarmer 15 | . 8 . . . . . . . 4 . . . . . . . 3 . Grunt 29 | . 2 1 11 . . . . . . . . 1 . . 3 . 2 9 Sentry 12 | . . 3 2 . 1 . . . 1 . . . . . 3 . 2 . Specialist 2 | . . . . . . . . . . . . 1 . . . . 1 . Hunter 5 | . . . 1 . . . . 2 2 . . . . . . . . . Programmer 12 | . . . . . . . . . 2 . . . . . 10 . . . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Compactor 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 3 2 7 2 1 . . 2 4 . . 2 1 1 7 . 6 5 Combat Bots Only 6 | . 3 2 2 . 1 . . 2 4 . . 2 . 1 5 . 6 5 Max Kills in Single Turn 3 | . 1 1 2 1 1 . . 1 1 . . 1 1 1 2 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 1 . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Hostile Shots Fired 1246 | . 72 37 205 . 27 . . 15 161 . . 20 19 5 89 . 335 261 Missed 410 | . 20 10 67 . 17 . . 6 55 . . 4 5 1 32 . 113 80 Damage Taken 14521 | . 444 402 2116 . 54 . . 119 1849 . . 360 291 313 769 . 4434 3370 Core 3728 | . 21 15 301 . 4 . . . 499 . . 23 44 134 97 . 1129 1461 Absorbed by Shields 1047 | . . . . . 24 . . 45 . . . . . 8 444 . 35 491 Reduced by Siege Mode 381 | . . . . . . . . . . . . . . . 10 . 371 . Redirected to Shielding 20 | . . . 20 . . . . . . . . . . . . . . . Ignored by Resistances 1322 | . . . . . . . . . 164 . . . . . 127 . 611 420 Regen/Repaired (Parts) 205 | . . . . . . . 14 . . 23 . 62 106 . . . . . Core Remaining (%) 74 | 100 91 96 45 100 . . . 99 . . . 47 . . 76 . 13 . Volleys Fired 371 | . 44 42 105 9 6 . . 6 39 . . 7 6 13 54 . 23 17 Largest 3 | . 2 2 2 2 2 . . 2 2 . . 2 2 2 2 . 3 3 Hottest 315 | . 40 70 138 122 122 . . 122 142 . . 95 175 215 215 . 315 228 Shots Fired 711 | . 86 83 191 18 12 . . 8 76 . . 14 12 26 103 . 53 29 Gun 356 | . 86 83 55 18 12 . . 4 43 . . 14 6 7 . . 28 . Cannon 340 | . . . 136 . . . . . 28 . . . 6 19 103 . 25 23 Launcher 15 | . . . . . . . . 4 5 . . . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 347 | . 86 67 131 . . . . . 28 . . 7 . 7 . . 9 12 Thermal 331 | . . 16 53 18 12 . . 4 43 . . 7 12 19 103 . 44 . Explosive 15 | . . . . . . . . 4 5 . . . . . . . . 6 Electromagnetic 18 | . . . 7 . . . . . . . . . . . . . . 11 Robot Hit Streak 37 | . 8 7 17 5 6 . . 2 13 . . 11 13 33 37 . 24 5 Robot Miss Streak 5 | . 4 3 5 1 2 . . 3 3 . . 1 2 . 5 . 2 2 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . Secondary Targets 4 | . . . . . . . . . 3 . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . 1 . . . . . . Shots Hit Robots 477 | . 42 55 122 10 8 . . 3 50 . . 13 9 26 74 . 43 22 Core Hits 223 | . 17 17 45 6 4 . . 4 34 . . 3 4 5 28 . 29 27 Critical Kills 5 | . . . . . . . . . 3 . . . . . 2 . . . Critical Parts Destroyed 12 | . . . . . . . . . 10 . . 1 . . . . 1 . Critical Strikes 33 | . . 1 9 . 2 . . . 15 . . 1 . . 2 . 1 2 Burn 9 | . . 1 4 . 2 . . . 2 . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . 2 . . . Destroy 15 | . . . . . . . . . 13 . . 1 . . . . 1 . Blast 6 | . . . 5 . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . . . . . . . . . 1 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . . . 1 2 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15611 | . 473 797 2908 200 160 . . 407 1325 . . 386 356 1001 3504 . 1633 2461 Guns 4580 | . 473 797 748 200 160 . . 20 584 . . 386 152 189 . . 871 . Cannons 7851 | . . . 2160 . . . . . 301 . . . 204 812 3073 . 681 620 Explosions 2971 | . . . . . . . . 387 440 . . . . . 413 . . 1731 Melee 181 | . . . . . . . . . . . . . . . . . 81 100 Ramming 28 | . . . . . . . . . . . . . . . 18 . . 10 Kinetic 4371 | . 473 648 1980 . . . . . 301 . . 200 . 189 . . 178 402 Thermal 8045 | . . 149 718 200 160 . . 20 584 . . 186 356 812 3486 . 1374 . Explosive 2558 | . . . . . . . . 387 440 . . . . . . . . 1731 Electromagnetic 428 | . . . 210 . . . . . . . . . . . . . . 218 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 181 | . . . . . . . . . . . . . . . . . 81 100 Highest Corruption 21 | . . . . . . . . 12 . . . . . 14 21 . . 4 Average Corruption 14 | . . . . . . . . 11 . . . . . 10 18 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 79 | . . . . . . . . 9 . . . . . 9 60 . . 1 Message Errors 17 | . . . . . . . . 1 . . . . . 2 14 . . . Matter Fused 12 | . . . . . . . . 2 . . . . . 1 8 . . 1 Heat Flow Errors 12 | . . . . . . . . 1 . . . . . 1 10 . . . Energy Discharges 8 | . . . . . . . . 1 . . . . . 2 5 . . . Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 13 | . . . . . . . . 2 . . . . . . 11 . . . Data Loss (major) 4 | . . . . . . . . 1 . . . . . . 3 . . . Misfires 2 | . . . . . . . . . . . . . . 1 1 . . . Alerts 4 | . . . . . . . . 1 . . . . . . 3 . . . Weapon Failures 4 | . . . . . . . . . . . . . . 1 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 513 | . . . 34 . . . . 39 . . . . . . 163 . . 277 Projectiles 143 | . . . 34 . . . . . . . . . . . 86 . . 23 Explosions 200 | . . . . . . . . 39 . . . . . . 77 . . 84 Melee 170 | . . . . . . . . . . . . . . . . . . 170 Knockbacks 20 | . . . 15 . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 19 | . . . 15 . . . . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 64 | . . . . . . . . . . . . . . . 59 . . 5 Shots 2 | . . . . . . . . . . . . . . . 2 . . . Rammed 2 | . . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 3709 | . 24 48 285 81 122 . . 89 287 . . . . . 335 . 3709 207 Average Temperature 251 | . 9 15 77 30 53 . . 31 73 . . . . . 110 . 972 108 Received Heat Transfer 2899 | . 72 183 1089 . 16 . . 6 271 . . 93 . . 78 . 621 470 Effects 83 | . . . . . . . . . 2 . . . . . . . 81 . Shutdowns 18 | . . . . . . . . . . . . . . . . . 18 . Energy Bleed 12 | . . . . . . . . . . . . . . . . . 12 . Interference 15 | . . . . . . . . . 2 . . . . . . . 13 . Matter Decay 11 | . . . . . . . . . . . . . . . . . 11 . Short Circuit 7 | . . . . . . . . . . . . . . . . . 7 . Damage (minor) 5 | . . . . . . . . . . . . . . . . . 5 . Damage (major) 10 | . . . . . . . . . . . . . . . . . 10 . Damage (core) 5 | . . . . . . . . . . . . . . . . . 5 . Siege Activations 4 | . . . . . . . . . . . . 1 . . 1 . 2 . Total Turns 93 | . . . . . . . . . . . . 15 . . 21 . 57 . Longest Duration 29 | . . . . . . . . . . . . 15 . . 21 . 29 . Robots Corrupted 2 | . . . 1 . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . Parts Fried 4 | . . . 2 . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . 1 . . . . . 1 . . . . . 2 . . . Combat Hostiles 3 | . . . . . . . . . 1 . . . . . 2 . . . Parts Melted 20 | . . 2 6 1 2 . . . 3 . . . . . 4 . 2 . Heat Transferred 8196 | . . 518 1702 370 444 . . 37 1147 . . 222 185 222 1767 . 1582 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Peak Influence 618 | . 214 127 275 58 88 . . . 250 . 130 526 618 216 464 184 268 327 Initial 275 | . . 11 . 2 28 . . . 101 . . 91 275 216 123 184 138 150 Average 143 | . 96 55 145 29 46 . . . 95 . 93 349 465 194 218 184 209 171 Maximum Alert Level 2 | . 1 . 1 . . . . . 1 . . 2 2 1 2 . 1 1 Low Security (%) 75 | 100 94 100 73 100 100 . . . 94 100 100 19 . 71 44 100 40 79 Level 1 19 | . 5 . 26 . . . . . 5 . . 30 41 28 43 . 59 20 Level 2 5 | . . . . . . . . . . . . 49 58 . 11 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . 1 . . . . 1 . Squads Dispatched 22 | . . 1 1 1 . . . . 4 . . 2 2 . 6 . 1 4 Investigation 4 | . . . . 1 . . . . . . . . 1 . 2 . . . Extermination 7 | . . . . . . . . . 2 . . . . . 4 . . 1 Reinforcement 11 | . . 1 1 . . . . . 2 . . 2 1 . . . 1 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Distress Signals 2 | . . . 2 . . . . . . . . . . . . . . . Communications Jammed 1 | . . . . . . . . . 1 . . . . . . . . . Distress Signals 1 | . . . . . . . . . 1 . . . . . . . . . Times Spotted 176 | . 17 9 39 2 2 . . 10 27 . 1 7 2 5 16 . 13 26 Peak Tracking Total 12 | . 3 2 6 1 1 . . 4 8 . 1 6 2 2 3 . 6 12 Tactical Retreats 18 | . 4 . 5 . . . . 2 2 . . . . . 2 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Traps Triggered 15 | . 1 . . 1 . . . . 2 . . . 1 . 2 . 3 5 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Machines Disabled 16 | . . . 1 . . . . . . . 4 1 4 . 6 . . . Max in Single Turn 4 | . . . 1 . . . . . . . . 1 . . 4 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Machines Accessed 23 | . 3 3 6 1 4 . . . 2 . 1 . 1 . 1 1 . . Terminals 17 | . 3 3 5 1 1 . . . 1 . 1 . . . 1 1 . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . . . . . . . Total Hacks 45 | . 5 8 12 2 5 . . . 4 . 1 . 3 . 1 4 . . Successful 17 | . 3 1 4 1 2 . . . 1 . 1 . 2 . 1 1 . . Failed 28 | . 2 7 8 1 3 . . . 3 . . . 1 . . 3 . . Catastrophic 5 | . . 1 2 . . . . . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 36 | . 7 2 10 . . . . . 3 . . . . . 7 . . 7 Terminals 35 | . 5 8 10 2 2 . . . 2 . 1 . . . 1 4 . . Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . Repair Stations 3 | . . . 2 . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 2 . . . . . . . . . Terminal Hacks 7 | . . . 2 1 . . . . 1 . 1 . . . 1 1 . . Record 1 | . . . . 1 . . . . . . . . . . . . . . Open DSF 4 | . . . . . . . . . 1 . 1 . . . 1 1 . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 5 | . 3 1 1 . . . . . . . . . . . . . . . Terminals 5 | . 3 1 1 . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Skim 4 | . 2 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 2 5 1 2 . . . 1 . . . 1 . . 1 . . Full Trace Events 3 | . 1 1 . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 3 . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . 12 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Total Allies 33 | . . . 1 . . . 4 . . 20 . . . 1 . . . 7 Largest Group 20 | . . . 1 . . . 4 4 . 20 20 20 12 4 . . . 7 Highest-Rated Group 791 | . . . 16 . . . 151 151 . 791 790 790 476 145 . . . 273 Highest-Rated Ally 50 | . . . 16 . . . 39 39 . 50 50 50 50 50 . . . 39 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . 2 Fire 2 | . . . . . . . . . . . . . . . . . . 2 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 217 | . . . 11 . . . . 14 . . 2 89 56 45 . . . . Total Damage 7429 | . . . 147 . . . . 340 . . 125 3093 1306 2418 . . . . Kills 29 | . . . 2 . . . . 5 . . 2 8 8 4 . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 1 . . . . . 2 . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Turns Passed 9140 | 93 1290 868 1240 221 93 87 338 226 1209 446 61 188 384 186 1274 3 344 589 Spaces Moved 6378 | 51 385 293 1118 447 188 237 495 480 847 287 36 91 135 88 641 2 147 410 Core 47 | 1 . . 1 . . . . . 30 . . . . . . . . 15 Treads 2066 | 50 385 293 39 . . . . . . 227 36 91 135 88 641 2 79 . Legs 32 | . . . 32 . . . . . . . . . . . . . . . Wheels 788 | . . . 245 . . . . . 80 . . . . . . . 68 395 Hover 3398 | . . . 801 447 188 237 495 480 690 60 . . . . . . . . Flight 47 | . . . . . . . . . 47 . . . . . . . . . Fastest Speed 34 | 50 160 240 38 38 34 34 34 38 38 70 160 160 160 160 160 166 90 50 Average Speed 109 | 157 293 240 72 38 34 34 34 38 107 143 160 160 160 160 165 166 143 108 Slowest Speed 915 | 160 480 240 470 38 34 34 98 38 915 160 160 160 160 160 166 166 270 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 70 19 55 17 6 40 53 50 17 85 2 81 5 73 16 . 89 11 Regions Visited 18 Branch Regions 3 Pre-discovered Areas 4 | . . . . . . . 2 . . . . . . . . . . 2 Known Exits Taken 2 | . . . . . . . . . . . 1 . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . . . . . 1 . . . Scrap Searched 3 | . . . . . . 1 2 . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . . . . 2 . Terrain Destroyed 184 | . . . 20 . . . . 24 50 . . . 2 . 35 . 7 46 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 45 | . . . 20 . . . . . . . . . 2 . 15 . 7 1 AOE 139 | . . . . . . . . 24 50 . . . . . 20 . . 45 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Was Fac DSF Fac Was Fac Res DSF Res Total 7845 | 61 466 375 1362 480 204 243 661 514 1072 319 40 119 290 106 767 2 238 526 Wait 662 | . 20 9 27 14 1 5 165 18 125 5 5 14 140 . 48 . 23 43 Move 6362 | 50 384 292 1117 446 187 236 494 479 847 286 35 90 135 87 640 1 146 410 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 95 | 5 6 15 30 4 2 1 . 1 9 3 . 2 2 . 1 . 2 12 Fast Attach 92 | 5 4 . 13 1 1 . 1 . 15 9 . 2 2 3 9 . 17 10 Attach 43 | 1 1 4 12 2 1 . . 1 6 2 . . 1 2 1 1 2 6 Detach 24 | . 2 2 5 . . . . . 2 . . . 1 . 1 . 1 10 Swap 66 | . 3 7 18 1 3 . . 6 11 2 . 2 3 . 6 . 1 3 Drop 104 | . 2 4 34 3 3 1 1 3 18 9 . 2 . . 6 . 6 12 Fire 371 | . 44 42 105 9 6 . . 6 39 . . 7 6 13 54 . 23 17 Melee 3 | . . . . . . . . . . . . . . . . . 1 2 Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . 16 . Rewire 5 | . . . 1 . . . . . . 3 . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / [*Upp x2] / Ext) -5/Waste -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 7) 1299 | -10/Materials | Discovered new exit (range 3) 1384 | -10/Materials | Entered another Materials area 1384 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2124 | -9/Materials | Discovered new exit (range 11) 2252 | -9/Materials | Entered another Materials area 2252 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2491 | -8/Materials | Lost 8 parts (1p4n2u1w) 2959 | -8/Materials | Build established: Scavenger-Mutant 3151 | -8/Materials | Discovered new exit (range 15) 3346 | -8/Materials | Build established: Mutant 3365 | -8/Materials | Discovered new exit (range 16) 3420 | -8/Materials | Core integrity fell below 50% 3492 | -8/Materials | Entered Factory 3492 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3655 | -7/Factory | Discovered new exit (range 16) 3713 | -7/Factory | Entered another Factory area 3713 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3788 | -6/Factory | Discovered new exit (range 5) 3806 | -6/Factory | Entered Lower Caves 3891 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3893 | -6/Lower Caves | Entered Zion 3954 | -6/Zion | Learned location of Armory (-4) 3996 | -6/Zion | Met Imprinter 4002 | -6/Zion | Imprinted 4004 | -6/Zion | Declared Zion's savior 4060 | -6/Zion | Discovered new exit (range 15) 4231 | -6/Zion | Entered Proximity Caves 4231 | -5/Proximity Caves | Accompanied by 4 allies 4264 | -5/Proximity Caves | System corruption reached 10% 4399 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4403 | -5/Proximity Caves | Learned Factory security intel 4452 | -5/Proximity Caves | Discovered new exit (range 11) 4457 | -5/Proximity Caves | Entered Factory 4457 | -5/Factory | Evolved 2 slots: Utility x2 4457 | -5/Factory | Discovered new exit (range 12) 4458 | -5/Factory | Identified exit to Extension 4497 | -5/Factory | Discovered new exit (range 14) 4535 | -5/Factory | Discovered new exit (range 15) 4731 | -5/Factory | Discovered new exit (range 13) 4751 | -5/Factory | Identified exit to DSF 4819 | -5/Factory | Lost 5 parts (1p4n) 4838 | -5/Factory | Build established: Infiltrator-Mutant 5271 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5650 | -5/Factory | Lost 10 parts (2p5n2u1w) 5666 | -5/Factory | Sucked down chute 5666 | -5/Factory | Entered Waste 5667 | -5/Waste | Joined by Warlord forces that had cleared the area 6020 | -5/Waste | Build established: Scavenger-Mutant 6075 | -5/Waste | Discovered new exit (range 12) 6112 | -5/Waste | Entered Factory 6112 | -5/Factory | Accompanied by 20 allies 6132 | -5/Factory | Identified exit to DSF 6173 | -5/Factory | Entered DSF 6173 | -5/DSF | Accompanied by 20 allies 6188 | -5/DSF | Additional patrols routed to DSF 6235 | -5/DSF | Discovered new exit (range 16) 6265 | -5/DSF | Core integrity fell below 50% 6302 | -5/DSF | Lost 7 allies 6303 | -5/DSF | Sterilization system engaged 6323 | -5/DSF | Ambient heat levels rising (+10) 6338 | -5/DSF | Ambient heat levels rising (+10) 6353 | -5/DSF | Ambient heat levels rising (+10) 6361 | -5/DSF | Entered Factory 6361 | -4/Factory | Accompanied by 12 allies 6361 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6516 | -4/Factory | Fabricated Imp. Thermal Shield (x2) 6550 | -4/Factory | Discovered new exit (range 12) 6554 | -4/Factory | Lost 4 allies 6745 | -4/Factory | Sucked down chute 6745 | -4/Factory | Entered Waste 6746 | -4/Waste | Met a frightened Derelict 6760 | -4/Waste | EMP discharged 6765 | -4/Waste | Spotted C-40 Crusher 6781 | -4/Waste | Spotted C-40 Crusher 6787 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 6790 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6792 | -4/Waste | Allies destroyed C-40 Crusher 6801 | -4/Waste | Crushed by Compactor (1 part destroyed) 6808 | -4/Waste | Destroyed C-40 Crusher 6821 | -4/Waste | Lost 3 allies 6827 | -4/Waste | Spotted C-40 Crusher 6832 | -4/Waste | Lost 3 parts (1p1u1w) 6848 | -4/Waste | Allies destroyed C-40 Crusher 6855 | -4/Waste | 6 allies followed down the chute 6860 | -4/Waste | EMP discharged 6860 | -4/Waste | System corruption reached 10% 6872 | -4/Waste | Spotted C-40 Crusher 6880 | -4/Waste | Spotted C-40 Crusher 6906 | -4/Waste | Discovered new exit (range 16) 6906 | -4/Waste | Spotted C-40 Crusher 6931 | -4/Waste | Entered Factory 7159 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 7745 | -4/Factory | Discovered new exit (range 9) 8109 | -4/Factory | Discovered new exit (range 15) 8179 | -4/Factory | Retrieved Zion intel report: Trap Installations 8205 | -4/Factory | Entered Research 8205 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8208 | -3/Research | Identified exit to DSF 8208 | -3/Research | Entered DSF 8247 | -3/DSF | Additional patrols routed to DSF 8330 | -3/DSF | Lost 7 parts (1p3n2u1w) 8370 | -3/DSF | Sterilization system engaged 8390 | -3/DSF | Ambient heat levels rising (+10) 8405 | -3/DSF | Ambient heat levels rising (+10) 8420 | -3/DSF | Ambient heat levels rising (+10) 8435 | -3/DSF | Ambient heat levels rising (+10) 8450 | -3/DSF | Ambient heat levels rising (+10) 8465 | -3/DSF | Ambient heat levels rising (+10) 8480 | -3/DSF | Ambient heat levels rising (+10) 8495 | -3/DSF | Ambient heat levels rising (+10) 8510 | -3/DSF | Ambient heat levels rising (+10) 8518 | -3/DSF | Discovered new exit (range 14) 8525 | -3/DSF | Ambient heat levels rising (+10) 8540 | -3/DSF | Ambient heat levels rising (+10) 8542 | -3/DSF | Core integrity fell below 50% 8548 | -3/DSF | Core integrity fell below 20% 8552 | -3/DSF | Entered Research 8552 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8653 | -2/Research | Build established: Mutant 8725 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 8726 | -2/Research | Zion Fire squad teleported in 8776 | -2/Research | Zion Fire squad teleported in 8848 | -2/Research | Lost 6 allies 9118 | -2/Research | Core integrity fell below 50% 9130 | -2/Research | Core integrity fell below 20% 9141 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 09124_ U-05 Engineer builds a Wall. 09124_ U-05 Engineer lays Concrete. 09125_ Penetrated by Slug. 09125_ U-05 Engineer lays Concrete. 09128_ Penetrated by Slug. 09128_ Slug penetrates Wall. 09129_ The unstable cave ceiling collapses. 09129_ Slug penetrates Wall. 09132_ U-05 Engineer builds a Wall. 09132_ K-01 Serf collects debris. 09132_ Slug penetrates Wall. 09132_ Rnf. Quantum Reactor destroyed. 09134_ Wall collapses. 09134_ Centrium Wheel destroyed. 09135_ K-01 Serf collects debris. 09138_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09140_ O-24 Administrator uses terminal to summon reinforcements. 09140_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R004. 09140_ O-24 Administrator locks terminal. Map ----- +----------------------------------------------------+ | # + """"""" # ##############????????? | | # ##### """"""" # #?????????????????????? | | # #???# + #?????????????????????? | | + #?#?# # #?????????????????????? | | # #?################ #?????????????????????? | | # #?????????????+?? #?????????????????????? | | # #??#???? ????????# ??????????????????????? | | + #??????? ????????# ??? ?????????????????? | | # ###?????????????#? ? ??????????????????? | | " " ####????????????#? ? ???? ?????????????? | | " # #?#?????????? ???? ""??????????????????? | | " # #????????????????? ""??????????????????? | | " # !% #?#?#???########## "T? ????????????????? | | # |=########## ""o ??????????????? | | # !|%*!%! ^ "" #? ??????????? | | # = ==%!= #????????????? | | # !*%|= = #????????????? | | #### !!= ### #?????????????? | | #### ^ #?# #?????????????? | | "" #?# ^ #?????????????? | | % #?# #?????????????? | | = % #?# #?????????????? | | #?# #?????????????? | | ### #?????????????? | | ## %=# #"############## #?????????????? | | *= ##??# =#@ #??? ? ????? | | [%[ #### # #### #?????? | | ##?# !! # +?????? | | #??# !! /k #?????? | | ##??# !! # #?????? | | #?#?# # #?????? | | #???# ?#### #?????? | | #??## ????# #?????? | | ###########+######p #?????? | | + ####### | | # | | ########## #!! | | %= gg #!! " | | # "########## #] " | | # #??##?# # " | | %# #?????# # " | | # = ####### + | | """ = #% /! ] ! # | | """" # ####### ####### | | """" # #?????# #?????? | | """ # # #?#???#############?????? | | # #???????????????????????# | | # # # ######???????????????????????? | | # ####???#?????????????????????????? | | ########### #????#????#?????#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 65 Energy Generation 51 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 25 Resistance: TH 25 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 58 Targeting Accuracy 24 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Field Propulsion Drive | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Power Sword | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive K-01 Serf | -6/Zion | Archive C-35 Carver | -4/Factory | Z-intel M-30 Cleanser | -4/Factory | Z-intel A-15 Conveyor | -4/Factory | Z-intel Fabricated ------------ Imp. Thermal Shield | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Below We Are Legion Challenges ------------ None Game ------ Seed ThrusterAssembledFlail Manual? 0 Play Time 01:47:03 Cumulative 28.5 hours Start 2025.05.02 @ 23:16:45 End 2025.05.03 @ 21:46:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f1dfb29-0791-46a1-bab2-e76656f7e218