Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.04 @ 21:17:55 Player: look at yourself Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1609) 1609 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 4077 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 116 Cogmind --------- Core Integrity 405/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (98) Movement Rolling (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (5) ------ Large Storage Unit Weight Redist. System > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Heavy Ion Engine Terrain Scan Processor Advanced Targeting Computer ECM Suite Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System Large Storage Unit Weight Redist. System Improved Terrain Scanner Long-range Tractor Beam > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Armored Wheel ECM Suite Hardened Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 45 | 7 7 18 3 10 Power 4 | 1 . 2 . 1 Engine 4 | 1 . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 3 . . 2 Treads . | . . . . . Leg 3 | 2 1 . . . Wheel 4 | . 2 . . 2 Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 2 6 1 3 Device 9 | 2 1 3 1 2 Storage 1 | . 1 . . . Processor 3 | . . 3 . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 20 | 2 2 10 2 4 Energy Gun 3 | 1 . 1 . 1 Energy Cannon 8 | . . 4 1 3 Ballistic Gun 3 | 1 1 1 . . Ballistic Cannon 2 | . 1 1 . . Launcher 3 | . . 3 . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 5 | . . 1 . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 . 2 Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . 1 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 94 97 100 93 Engine 11 | . 14 11 11 9 Leg 5 | . 18 . . . Wheel 17 | . 3 22 22 26 Device 27 | . 26 24 33 22 Storage 7 | . 1 11 11 9 Processor 1 | . . 5 . . Protection 1 | . . . . 8 Energy Cannon 11 | . . 13 21 15 Ballistic Gun 5 | . 14 4 . . Ballistic Cannon 4 | . 12 3 . . Naked Turns . | . . . . . Heaviest Build 44 | 8 28 40 40 44 Greatest Support 42 | 20 24 30 30 42 Greatest Overweight (x) 2 | . 2 1 1 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 11 | 5 5 15 15 15 Most Carried 11 | 3 7 11 9 8 Average Carried 6 | . 3 8 8 6 Final Capacity 15 | 5 15 15 15 15 Final Carried 8 | . 7 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1022 | 285 247 269 30 191 Remotely . | . . . . . Salvage Created 2234 | 287 422 707 . 818 Parts 143 | 22 32 57 . 32 Haulers Intercepted 6 | . 2 2 . 2 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 44 | . 12 21 . 11 Guns 6 | . 5 1 . . Cannons 31 | . 7 13 . 11 AOE 7 | . . 7 . . Classes Destroyed 8 | 3 4 1 . . Worker 2 | 2 . . . . Tunneler 8 | 8 . . . . Hauler 6 | . 2 2 . 2 Recycler 2 | 1 . . . 1 Watcher 7 | . 3 2 . 2 Swarmer 16 | . 6 10 . . Grunt 19 | . 6 4 . 9 Sentry 9 | . . 7 . 2 Best Kill Streak 8 | 7 4 8 . 4 Combat Bots Only 4 | . 3 4 . 4 Max Kills in Single Turn 3 | 1 1 3 . 1 Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 200 | . 47 52 7 94 Missed 51 | . 16 15 2 18 Damage Taken 1480 | . 274 310 58 838 Core 270 | . 48 77 . 145 Absorbed by Shields . | . . . . . Ignored by Resistances 436 | . 82 93 18 243 Core Remaining (%) 86 | 100 80 . 80 . Volleys Fired 163 | 27 41 41 7 47 Largest 2 | 2 2 2 1 2 Hottest 136 | 70 70 136 100 136 Shots Fired 293 | 54 82 65 7 85 Gun 117 | 54 51 11 . 1 Cannon 164 | . 31 49 . 84 Launcher 5 | . . 5 . . Special 7 | . . . 7 . Kinetic 117 | 27 72 18 . . Thermal 170 | 27 10 42 7 84 Explosive 5 | . . 5 . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 31 | 10 17 12 4 31 Robot Miss Streak 3 | 2 3 2 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 227 | 38 65 45 6 73 Core Hits 106 | 15 29 30 2 30 Critical Kills . | . . . . . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 5 | 3 1 . 1 . Burn 3 | 2 . . 1 . Destroy 1 | 1 . . . . Blast 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4070 | 409 750 1332 81 1498 Guns 866 | 409 376 81 . . Cannons 2578 | . 374 706 . 1498 Explosions 545 | . . 545 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1000 | 134 653 213 . . Thermal 2525 | 275 97 574 81 1498 Explosive 545 | . . 545 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 69 | . 6 52 . 11 Projectiles 30 | . 6 13 . 11 Explosions 39 | . . 39 . . Melee . | . . . . . Knockbacks 4 | . 4 . . . Impact . | . . . . . Kinetic 4 | . 4 . . . Secondary . | . . . . . Self-Inflicted Damage 21 | . . 21 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 522 | 170 241 30 51 522 Average Temperature 80 | 60 52 8 26 138 Received Heat Transfer 807 | . 141 75 60 531 Effects 7 | . . . . 7 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | 3 . . . 5 Heat Transferred 5635 | 962 296 1036 640 2701 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 464 | 55 281 464 155 293 Initial 115 | . 31 2 115 . Average 127 | 27 80 273 52 146 Maximum Alert Level 2 | . 1 2 . 1 Low Security (%) 72 | 100 89 14 100 76 Level 1 24 | . 10 76 . 23 Level 2 2 | . . 9 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 . 2 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 1 1 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 17 26 3 26 Peak Tracking Total 6 | . 4 6 3 5 Tactical Retreats 6 | . . 2 . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 3 1 . 1 Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 16 | . 8 6 . 2 Terminals 15 | . 7 6 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 74 | . 39 24 . 11 Successful 41 | . 23 13 . 5 Failed 33 | . 16 11 . 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 41 | . 19 15 . 7 Terminals 69 | . 34 24 . 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 10 6 . 3 Robot Analysis 2 | . 1 1 . . Prototype ID Bank 5 | . 2 2 . 1 Branch Access Points 2 | . 1 1 . . Emergency Access Points 2 | . 1 1 . . Machine Index 1 | . . 1 . . Unreport Threat 1 | . 1 . . . Locate Traps 2 | . 1 . . 1 Recall Reinforcements 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 20 | . 11 7 . 2 Terminals 17 | . 8 7 . 2 Track 4 | . 1 3 . . Botnet 9 | . 5 3 . 1 Disrupt 1 | . 1 . . . Operators 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Reject 1 | . 1 . . . Recyclers 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 7 5 . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . 1 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 16 Highest-Rated Ally 31 | . . . 31 16 Total Orders . | . . . . . Ally Attacks 20 | . . . 8 12 Total Damage 308 | . . . 154 154 Kills 4 | . . . 2 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3813 | 269 1039 911 952 642 Spaces Moved 2614 | 92 717 694 713 398 Core 8 | 7 1 . . . Treads . | . . . . . Legs 673 | 85 588 . . . Wheels 1933 | . 128 694 713 398 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 105 90 Average Speed 107 | 114 116 104 105 99 Slowest Speed 150 | 120 150 105 105 105 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 5 90 56 99 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 41 | . . 41 . . Melee . | . . . . . Projectile . | . . . . . AOE 41 | . . 41 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3338 | 207 848 817 907 559 Wait 450 | 75 64 39 178 94 Move 2610 | 91 716 693 712 398 Hop . | . . . . . Pick Up 40 | 7 13 13 2 5 Fast Attach 2 | . 2 . . . Attach 32 | 7 2 13 3 7 Detach 7 | . . 5 2 . Swap 11 | . 3 5 . 3 Drop 22 | . 7 8 2 5 Fire 163 | 27 41 41 7 47 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 270 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 10) 823 | -10/Materials | Discovered new exit (range 10) 904 | -10/Materials | Identified exit to Mines 1097 | -10/Materials | Discovered new exit (range 9) 1309 | -10/Materials | Entered another Materials area 1309 | -9/Materials | Evolved 2 slots: Utility x2 1418 | -9/Materials | Identified exit to Mines 1418 | -9/Materials | Identified exit to Storage 1688 | -9/Materials | Discovered new exit (range 3) 2013 | -9/Materials | Discovered new exit (range 10) 2220 | -9/Materials | Entered Mines 2234 | -9/Mines | Received a Mining Laser from a helpful Derelict 2238 | -9/Mines | Learned Materials stockpile data 2402 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2462 | -9/Mines | Discovered new exit (range 6) 2483 | -9/Mines | Discovered new exit (range 8) 2561 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3172 | -9/Mines | Entered Materials 3172 | -8/Materials | Accompanied by 1 ally 3172 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3626 | -8/Materials | Discovered new exit (range 10) 3814 | -8/Materials | Self-destructed Last Messages --------------- 03689_ Overheating: Matter decay (-45). 03690_ Adv. Beam Cannon destroyed. 03690_ Acquired 40 matter. 03691_ W-25 Informer distress signal alerts nearby ally. 03692_ Penetrated by Slug. 03692_ Acquired 61 matter. 03695_ Penetrated by Slug. 03696_ Terminal unresponsive. 03698_ Terminal disabled. 03701_ Penetrated by Slug. 03701_ Arm. Wheel destroyed. 03739_ Acquired 10 matter. 03791_ W-25 Informer distress signal alerts nearby ally. 03794_ R-06 Scavenger destroyed. 03799_ H-55 Commando deploys Drone. 03799_ Drone sends a signal. 03799_ H-55 Commando retrieves Drone. 03800_ W-25 Informer destroyed. 03804_ Acquired 10 matter. 03814_ Hrd. Light Armor Plating destroyed. 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"""T""" ????????????? | | ?????????????????############# ?? ? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeHybridBoregun Manual? 0 Play Time 00:35:28 Cumulative 132.3 hours Start 2024.05.04 @ 20:42:31 End 2024.05.04 @ 21:17:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 0 Adventurer 45 Explorer 0 Win Type - Total 8 Types 5/2/1/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73a50873-51c6-4325-8116-a3151277b071