Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.26 @ 16:57:20 Player: SunShine214 Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (92) 460 Value Destroyed (4954) 4954 Prototype IDs (34) 680 Alien Tech Used (8) 1600 Bonus (21188) 21188 TOTAL SCORE: 35382 Bonus ------- High Alert Combat Kills 484 Follower Combat Kills 304 Prayed to X0-1V1 5000 Major X0-1V1 Interference 8400 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1150 Matter 0/700 Energy 28/100 System Corruption 68% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Triangulator 0b10 Decoder Chip [Generic] Experimental Targeting Computer Advanced Launcher Guidance Computer Experimental Target Analyzer Phase Redirector X0-1V1's Piety Tracker > --- WEAPON (5) ------- (None) > --- INVENTORY (6) ---- Matter Drive Large Storage Unit Sigix Terminator (1) Core Stripper Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod 0b10 Decoder Chip [Generic] Medium Regenerative Plating System Shield X0-1V1's Piety Tracker LC Capacitor > --- WEAPON ----------- Railgun Heavy Flak Cannon Heavy Gauss Cannon Linear Accelerator Sigix Broadsword > --- INVENTORY -------- Matter Drive Cooled Cesium-ion Thruster Q-thruster Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Phase Redirector Transdimensional Reconstructor Tachyon Dispersion Ray Warp Cannon Tiamat Missile Launcher Guided Remote Datajack Improved Plasma Cutter Core Stripper Armageddon Trap [Rating: 196] Favorites ----------- Power Light Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Cooled Cesium-ion Thruster Treads Enhanced Armored Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Medium Regenerative Plating Artifact LC Capacitor Weapon Railgun Energy Gun Medium Laser Energy Cannon Warp Cannon Ballistic Gun Railgun Ballistic Cannon Enhanced Hardcell Cannon Launcher Tiamat Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Core Stripper Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Slots Evolved 14 | . . . 4 2 2 . . 2 . . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 1 1 . . . . . 1 . . . . Utility 6 | . . . 2 1 1 . . 1 . . 1 . . . . Weapon 3 | . . . . . . . . 1 . . . . . 2 . Parts Attached 161 | 7 3 4 9 19 22 . . 3 5 . 2 5 13 5 64 Power 24 | 1 . . . 2 4 . . 1 1 . . 1 . 1 13 Engine 6 | 1 . . . . 2 . . . 1 . . 1 . . 1 Core 5 | . . . . 2 2 . . 1 . . . . . . . Reactor 13 | . . . . . . . . . . . . . . 1 12 Propulsion 42 | 2 1 2 2 4 9 . . . 1 . 1 . 3 3 14 Treads 11 | 2 1 . . . 2 . . . . . . . 3 2 1 Leg 8 | . . . . . . . . . . . . . . . 8 Wheel 4 | . . . . 2 1 . . . . . . . . . 1 Hover 3 | . . . . . . . . . . . . . . . 3 Flight 16 | . . 2 2 2 6 . . . 1 . 1 . . 1 1 Utility 53 | 2 1 1 3 7 8 . . 1 1 . 1 . 5 . 23 Device 24 | 1 1 1 . 2 5 . . . . . . . 1 . 13 Storage 6 | 1 . . . . . . . . . . . . 1 . 4 Processor 11 | . . . 1 3 2 . . . 1 . . . . . 4 Hackware 4 | . . . . 1 1 . . 1 . . . . 1 . . Protection 6 | . . . 2 1 . . . . . . 1 . 1 . 1 Artifact 2 | . . . . . . . . . . . . . 1 . 1 Weapon 42 | 2 1 1 4 6 1 . . 1 2 . . 4 5 1 14 Energy Gun 12 | 1 . . 3 1 . . . 1 . . . . 1 . 5 Energy Cannon 3 | . . . . 1 . . . . . . . 1 1 . . Ballistic Gun 8 | 1 . . . 2 1 . . . . . . . . 1 3 Ballistic Cannon 6 | . . . . . . . . . 1 . . 1 1 . 3 Launcher 2 | . . . . 1 . . . . . . . 1 . . . Special Weapon 4 | . 1 . . . . . . . . . . . 2 . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . 1 Slashing Weapon 5 | . . 1 . 1 . . . . 1 . . 1 . . 1 Piercing Weapon 1 | . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . 1 4 2 2 . . . . . . 4 7 . 12 Corrupted Parts 5 | . . . . . . . . . 1 . . . . 1 3 System Corruption 14 | . . . . . . . . . 5 . . . . 1 8 Parts Lost 98 | . 7 1 2 7 . . . . 4 . . 2 4 . 71 Power 17 | . 1 . . . . . . . 1 . . . 1 . 14 Propulsion 29 | . 2 1 1 1 . . . . 1 . . . 1 . 22 Utility 26 | . 1 . 1 4 . . . . 1 . . 1 1 . 17 Weapon 26 | . 3 . . 2 . . . . 1 . . 1 1 . 18 Highest Loss Streak 12 | . 6 1 2 4 . . . . 2 . . 2 4 . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 9 | . 3 3 4 4 5 5 6 5 5 6 5 4 8 15 13 Power . | . . . . . . . . . . 1 1 . . 2 . Propulsion 2 | . 1 2 1 1 1 1 1 1 . . . 1 2 4 2 Utility 2 | . . 1 1 2 2 3 4 3 3 3 1 1 1 3 3 Weapon 2 | . . . 2 . . 1 1 . . 1 1 1 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 25 | . . . 1 2 4 2 . 1 . . 4 4 . 1 6 Power 2 | . . . . 1 . . . . . . . . . . 1 Propulsion 11 | . . . 1 1 2 . . 1 . . 2 2 . . 2 Utility 5 | . . . . . 2 . . . . . 2 . . . 1 Weapon 6 | . . . . . . 2 . . . . . 2 . 1 1 Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 73 | . 82 56 43 68 85 100 100 99 97 94 95 92 76 71 66 Engine 2 | . 8 . . . 3 6 6 5 2 5 5 4 4 4 . Core 1 | . . . . 6 2 6 6 5 7 5 5 4 . . . Reactor 2 | . . . . . . . . . . . . . . . 6 Treads 7 | . 26 1 . . 3 . . . . . . . 6 14 9 Leg 2 | . . . . . . . . . . . . . . . 6 Wheel 1 | . . . . 5 4 . . . . . . . . . . Flight 11 | . . 24 12 21 22 37 37 33 32 33 30 29 19 11 1 Device 7 | . 10 26 17 8 11 12 12 11 10 5 5 4 3 4 6 Storage 4 | . 14 . . . . . . . . . . . 1 4 7 Processor 9 | . . . 4 10 19 18 18 16 16 22 20 19 11 4 6 Hackware 5 | . . . . 1 7 12 12 16 16 16 15 14 12 13 2 Protection 1 | . . . . 3 . . . . . . 5 4 . . 2 Artifact 1 | . . . . . . . . . . . . . 2 4 2 Energy Gun 1 | . 10 . . 3 . . . 3 1 . 5 1 . . 1 Ballistic Gun 2 | . 10 . . . . . . . . . . . . . 3 Ballistic Cannon 2 | . . . . . . . . . 2 . . 3 3 4 4 Slashing Weapon 2 | . . 3 4 2 5 6 6 5 5 5 5 4 . . 1 Peak Build Rating 196 | 7 7 24 29 53 87 86 86 96 97 96 107 116 162 173 196 Average Rating 102 | 4 6 18 24 45 65 85 86 94 93 92 103 111 138 164 135 On Entrance 75 | . 7 6 22 27 53 86 86 86 95 91 96 107 113 162 173 Avg Prop Armor Cover (%) 12 | . . . . 18 16 . . . . . . . 5 3 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 128 | 15 15 4 4 17 22 21 21 26 30 22 24 42 66 84 128 Greatest Support 161 | 40 40 8 13 28 36 36 36 36 36 36 47 47 105 161 161 Greatest Overweight (x) 11 | . . . . 1 . . . . . . . . 1 . 11 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 8 5 5 6 6 6 6 6 6 6 6 6 16 16 16 Average Capacity 11 | 7 8 5 5 5 6 6 6 6 6 6 6 6 10 16 15 Most Carried 16 | 1 5 5 5 6 6 6 6 6 6 6 6 6 15 16 16 Average Carried 10 | . 3 3 4 5 5 5 6 5 5 5 5 5 8 15 15 Final Capacity 16 | 8 8 5 5 6 6 6 6 6 6 6 6 6 16 16 6 Final Carried 16 | 1 5 5 5 6 6 6 6 6 6 6 6 6 15 16 6 Class Distribution -------------------- 26% | Mutant 15% | Hacker-Sprinter 15% | Scavenger-Gunner 11% | Alien-Gunner 10% | Alien-Mutant 9% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Hacker-Mutant | -4/Lab Hacker-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Matter Collected 3852 | 188 201 40 . 110 264 139 . . 338 . 21 . 254 98 2199 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4379 | 121 445 . . 24 374 101 . . 438 . 21 . 169 91 2595 Parts 177 | 14 16 . . 2 14 5 . . 10 . 3 . 6 5 102 Haulers Intercepted 3 | . 1 . . . 2 . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Combat Hostiles Destroyed 66 | . 9 . . 2 2 . . . 7 . . . 3 1 42 Melee 8 | . 1 . . . 2 . . . 4 . . . . . 1 Guns 29 | . 8 . . 1 . . . . . . . . . . 20 Cannons 19 | . . . . . . . . . 1 . . . 2 1 15 AOE 6 | . . . . 1 . . . . 1 . . . . . 4 Classes Destroyed 18 | 2 3 . . 2 3 1 . . . . . . . . 7 Worker 7 | . 2 . . . 1 . . . . . . . . . 4 Builder 4 | . . . . . . . . . . . . . . . 4 Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . 2 . . . . . . . . . . Recycler 5 | 1 . . . . . . . . . . . . . . 4 Mechanic 1 | . . . . . . . . . . . . . . . 1 Operator 4 | . . . . . 2 . . . . . 1 . . . 1 Drone 2 | . . . . 1 1 . . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . Swarmer 6 | . . . . 1 . . . . 1 . . . . . 4 Grunt 22 | . 9 . . . . . . . . . . . 2 . 11 Brawler 1 | . . . . . . . . . . . . . . . 1 Sentry 4 | . . . . . 1 . . . 2 . . . . 1 . Specialist 3 | . . . . . . . . . . . . . . . 3 Hunter 3 | . . . . . . . . . . . . . . . 3 Programmer 15 | . . . . . . . . . . . . . . . 15 Tracker 2 | . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . 2 . . . . . . . . . Thug 4 | . . . . . . . . . 4 . . . . . . Best Kill Streak 6 | 4 5 . . 1 2 . . . 4 . 1 . 3 1 6 Combat Bots Only 6 | . 5 . . 1 1 . . . 4 . . . 3 1 6 Max Kills in Single Turn 2 | 1 1 . . 1 1 1 . . 1 . 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . 1 . . . . . 1 Melee 1 | . 1 . . . 1 . . . 1 . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . A5 (-4/Lab) Combat | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Hostile Shots Fired 1405 | . 68 11 29 80 62 . . 2 56 . 7 34 50 2 1004 Missed 497 | . 9 6 15 40 26 . . 1 21 . 6 11 28 . 334 Hits 908 | . 59 5 14 40 36 . . 1 35 . 1 23 22 2 670 Melee 31 | . . . 3 13 15 . . . . . . . . . . Projectile 877 | . 59 5 11 27 21 . . 1 35 . 1 23 22 2 670 AOE 1 | . . . 1 . . . . . . . . . . . . Critical Strikes 54 | . . . 2 . . . . . . . . 2 1 . 49 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . Part Disruptions 4 | . . . . . . . . . . . . . . . 4 Damage Taken 16425 | . 743 99 272 637 198 . . 26 691 . 23 658 521 54 12503 Core 2682 | . 127 42 215 131 41 . . . 238 . . 121 65 . 1702 Absorbed by Shields 80 | . . . . . . . . . . . . 80 . . . Redirected to Shielding 181 | . . . . 73 . . . . . . 15 78 15 . . Ignored by Resistances 270 | . . . . . . . . . . . . . . . 270 Regen/Repaired (Parts) 1142 | . . . . . . . . . . . . . . . 1142 Core Remaining (%) 75 | 100 . 40 57 83 . . 94 . . 72 . . 81 . . Volleys Fired 276 | 7 36 . . 14 . . . 3 14 . 3 2 19 2 176 Largest 4 | 2 2 . . 2 . . . 1 1 . 1 2 2 2 4 Hottest 243 | 70 150 . . 110 . . . 75 48 . 75 104 104 138 243 Shots Fired 487 | 14 71 . . 21 1 . . 3 14 . 3 4 24 3 329 Gun 288 | 14 69 . . 20 1 . . 3 . . 3 . . 1 177 Cannon 168 | . . . . . . . . . 14 . . 2 20 2 130 Launcher 29 | . . . . 1 . . . . . . . 2 4 . 22 Special 2 | . 2 . . . . . . . . . . . . . . Kinetic 319 | 7 33 . . 6 1 . . . 14 . . 2 8 1 247 Thermal 103 | 7 38 . . 3 . . . 3 . . 3 . 12 1 36 Explosive 29 | . . . . 1 . . . . . . . 2 4 . 22 Electromagnetic 36 | . . . . 11 . . . . . . . . . 1 24 Robot Hit Streak 21 | 6 9 . . 7 . . . 2 3 . 2 . 12 14 21 Robot Miss Streak 8 | 2 2 . . 3 4 . . 5 8 . 5 . 5 . 6 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 363 | 8 49 . . 5 13 2 . 2 18 . 4 . 15 2 245 Core Hits 235 | 5 24 . . 2 10 2 . 1 8 . 1 . 5 2 175 Critical Kills 3 | . . . . . . . . . 1 . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . Critical Strikes 24 | 2 . . . 2 3 . . . 3 . . . 2 . 12 Burn 8 | 2 . . . 2 . . . . . . . . . . 4 Meltdown 1 | . . . . . . . . . . . . . 1 . . Destroy 3 | . . . . . . . . . 2 . . . . . 1 Blast 8 | . . . . . . . . . . . . . 1 . 7 Sever 4 | . . . . . 3 . . . 1 . . . . . . Melee Attacks 97 | . . . 3 6 32 2 . 2 19 . 1 4 . . 28 Kinetic 1 | . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Slashing 91 | . . . . 4 32 2 . 2 19 . 1 4 . . 27 Piercing 5 | . . . 3 2 . . . . . . . . . . . Sneak Attacks 13 | . . . . . 6 2 . . 3 . . . . . 2 Combat Hostiles 2 | . . . . . 1 . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12974 | 100 674 . . 282 752 168 . 39 852 . 102 . 664 106 9235 Guns 4226 | 100 647 . . 58 . . . 39 . . 36 . . 14 3332 Cannons 3748 | . . . . . . . . . 49 . . . 574 92 3033 Explosions 2092 | . . . . 172 . . . . . . . . 87 . 1833 Melee 2809 | . . . . 52 726 168 . . 803 . 66 . . . 994 Ramming 75 | . 3 . . . 26 . . . . . . . 3 . 43 Kinetic 6112 | 38 309 . . . . . . . 49 . . . 58 46 5612 Thermal 1770 | 62 362 . . 159 . . . 39 . . 36 . 516 46 550 Explosive 1991 | . . . . 71 . . . . . . . . 87 . 1833 Electromagnetic 217 | . . . . . . . . . . . . . . 14 203 Impact . | . . . . . . . . . . . . . . . . Slashing 2809 | . . . . 52 726 168 . . 803 . 66 . . . 994 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 68 | . . . . 14 18 18 18 . 5 5 16 2 3 1 68 Average Corruption 21 | . . . . 12 18 18 18 . 5 5 16 2 2 1 31 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 153 | . . . . 22 11 2 1 . 5 . . . 7 1 104 Message Errors 39 | . . . . 6 2 2 . . 1 . . . 3 1 24 Matter Fused 32 | . . . . 2 1 . . . 2 . . . 2 . 25 Heat Flow Errors 17 | . . . . 3 2 . . . 1 . . . . . 11 Energy Discharges 16 | . . . . 4 1 . . . . . . . . . 11 Parts Rejected 3 | . . . . 1 . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . 1 . . . . . . . . . . 5 Data Loss (major) 4 | . . . . 1 1 . 1 . 1 . . . . . . Misfires 5 | . . . . . 1 . . . . . . . 1 . 3 Alerts 1 | . . . . . . . . . . . . . 1 . . Misdirections 10 | . . . . 4 3 . . . . . . . . . 3 Weapon Failures 19 | . . . . . . . . . . . . . . . 19 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 663 | . . . . 144 48 . . . . . 31 . . . 440 Projectiles 160 | . . . . . . . . . . . . . . . 160 Explosions 311 | . . . . 132 . . . . . . . . . . 179 Melee 192 | . . . . 12 48 . . . . . 31 . . . 101 Knockbacks 57 | . . . . . . . . . . . . . . . 57 Impact . | . . . . . . . . . . . . . . . . Kinetic 50 | . . . . . . . . . . . . . . . 50 Secondary 7 | . . . . . . . . . . . . . . . 7 Self-Inflicted Damage 381 | . . . . 167 13 . . . . . . . 1 . 200 Shots 6 | . . . . 2 . . . . . . . . . . 4 Rammed 14 | 1 5 . . . 1 . . . . . . . 2 . 5 Targets Rammed 16 | 1 5 . . . 1 . . . . . . . 2 . 7 Kicked 1 | . . . . . . . . . . . . . . . 1 Crushed 1 | . . . . . . . . . . . . . . . 1 Highest Temperature 282 | 36 282 . . 218 177 106 40 55 192 15 78 140 19 . 199 Average Temperature 60 | 15 116 . . 61 57 44 20 14 48 8 29 64 8 . 90 Received Heat Transfer 1352 | . 420 30 9 102 30 . . . 105 . . 130 9 9 508 Effects 2 | . 1 . . 1 . . . . . . . . . . . Energy Bleed 2 | . 1 . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 3 . . . 1 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Parts Melted 3 | . 1 . . 2 . . . . . . . . . . . Heat Transferred 3653 | 333 1049 . . 309 . . . 74 . . 30 . 444 37 1377 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . 4 . . . . . . . . . . . Parts Stripped 12 | . . . . . . . . . . . . . . . 12 Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Maximum Alert Level 3 | . . . . . . . . . . . . . . . 3 Low Security (%) 68 | 100 100 . 100 100 100 . . 100 . . 100 100 . 100 40 Level 1 9 | . . . . . . . . . . . . . . . 17 Level 2 16 | . . . . . . . . . . . . . . . 31 Level 3 5 | . . . . . . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1080 | 10 118 . 16 121 60 . . 2 . . 71 136 . 30 1080 Initial 66 | . . . . 7 33 . . . . . 66 12 . . . Average 187 | 2 46 . 2 71 9 . . . . . 61 55 . 2 328 Influence Increases 3788 | 20 259 . 40 321 221 . . 2 302 . 21 204 40 30 2328 Destroy 0b10 Robot/C 1340 | . 180 . . 40 40 . . . 140 . . . 40 20 880 Destroy 0b10 Robot/NC 140 | 20 15 . . . 30 . . . . . 5 . . . 70 Destroy Leader 218 | . 32 . . . 16 . . . . . . . . 10 160 Allied During Kill 36 | . . . . . . . . . 12 . . . . . 24 Successful Hack 64 | . . . 8 7 20 . . . . . 16 6 . . 7 Disable Machine 345 | . . . . 30 15 . . . . . . 30 . . 270 Destroy Structure 546 | . 2 . 2 34 10 . . 2 . . . 48 . . 448 Partial Spotted 60 | . . . . 45 15 . . . . . . . . . . Lose Combat Pursuer 615 | . 30 . 30 165 75 . . . 150 . . 120 . . 45 Miscellaneous 424 | . . . . . . . . . . . . . . . 424 Influence Decreases 2756 | 20 220 39 24 268 238 50 2 2 170 26 100 95 176 30 1296 Entered New Map 303 | . . 19 . 9 36 20 2 . . 26 40 15 136 . . Time Decay 1483 | 20 150 20 14 193 202 30 . 2 110 . 20 60 40 30 592 Lost Part 870 | . 70 . 10 66 . . . . 40 . . 20 . . 664 Lost Ally 100 | . . . . . . . . . 20 . 40 . . . 40 Squads Dispatched 23 | . 1 . 1 3 2 . . . . . 2 1 . . 13 Investigation 3 | . 1 . . . . . . . . . 1 . . . 1 Extermination 10 | . . . . 1 2 . . . . . . 1 . . 6 Reinforcement 6 | . . . 1 2 . . . . . . . . . . 3 Assault 2 | . . . . . . . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . 2 Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Distress Signals 7 | . 3 . . . . . . . . . 1 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 188 | . 16 8 16 20 7 . . 2 19 . 6 16 4 2 72 Peak Tracking Total 15 | . 6 5 15 7 5 . . 3 9 . 4 9 4 1 8 Tactical Retreats 22 | . 2 2 2 6 2 . . . 5 . . 2 . . 1 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Traps Triggered 11 | . . . . 2 2 . . . . . . 4 . 3 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Machines Disabled 32 | . . . . 2 1 . . . 1 . . 2 8 . 18 Max in Single Turn 4 | . . . . 1 1 . . . 1 . . 1 2 . 4 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Machines Accessed 24 | . 1 . 4 3 8 . . . . . 1 2 2 . 3 Terminals 17 | . 1 . 4 2 5 . . . . . . 2 . . 3 Fabricators 2 | . . . . 1 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 60 | . 5 . 6 5 22 . . . . . 4 7 2 . 9 Successful 21 | . . . 1 1 9 . . . . . 4 2 2 . 2 Failed 39 | . 5 . 5 4 13 . . . . . . 5 . . 7 Catastrophic 9 | . 2 . 2 1 3 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 24 | . 6 . 6 3 6 . . . . . . 2 . . 1 Terminals 46 | . 5 . 6 3 16 . . . . . . 7 . . 9 Fabricators 4 | . . . . 2 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 4 . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . Terminal Hacks 14 | . . . 1 1 6 . . . . . . 2 2 . 2 Record 2 | . . . . . 1 . . . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 5 | . . . 1 1 1 . . . . . . 1 . . 1 Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 4 . . . . Retrieve Study 4 | . . . . . . . . . . . 4 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 2 . . . . . 1 . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 3 3 5 . . . . . 1 2 . . 2 Full Trace Events 3 | . 1 . 1 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 95 | . . . . . 95 . . . . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . . 4 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Total Allies 11 | . . . . . . . . . 1 . 5 . . . 5 Largest Group 5 | . . . . . . . . . 1 . 5 . . . 4 Highest-Rated Group 235 | . . . . . . . . . 79 . 235 . . . 168 Highest-Rated Ally 82 | . . . . . . . . . 79 . 47 . . . 82 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . 15 . 4 . . . 12 Total Damage 1168 | . . . . . . . . . 718 . 136 . . . 314 Kills 6 | . . . . . . . . . 4 . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 283 | . 7 . . 65 . . . . . . . 30 84 25 72 Average Entertainment 35 | . 7 4 2 58 29 14 6 2 1 . . 12 . 87 67 Good Acts 96 | . . 3 2 4 5 4 . 2 6 4 25 12 . 3 26 Bad Acts 45 | . . 2 2 6 7 . 1 . 5 . 10 3 . . 9 Intel | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Active Infowar (turns) 4755 | 3 199 . . 10 711 62 11 71 237 6 50 133 513 222 2527 Sensors 1252 | . . . . 10 709 62 11 71 228 . . . . . 161 Seismic 202 | 3 199 . . . . . . . . . . . . . . Decoding 3460 | . . . . . . . . . 9 6 50 133 513 222 2527 Triangulation 332 | . . . . . . . . . . . . . . . 332 ECM 11 | . . . . . 2 . . . . . . . . . 9 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 62 | . . . . . . . . . . . 2 4 . 6 50 Traps 8 | . . . . . . . . . . . . . . 2 6 Emergency Access 5 | . . . . . . . . . . . . . . . 5 Items 39 | . . . . . . . . . . . 2 3 . 2 32 Machines 6 | . . . . . . . . . . . . . . . 6 Patrols 3 | . . . . . . . . . . . . 1 . 1 1 Guards 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Turns Passed 5726 | 100 340 104 156 423 749 62 11 71 249 6 50 133 513 222 2537 Spaces Moved 6143 | 46 107 258 315 843 1109 267 52 240 714 20 151 363 469 113 1076 Core 20 | 6 . . . . . . . . . . . . . . 14 Treads 1061 | 40 107 . . . 2 . . . . . . . 164 113 635 Legs 290 | . . . . . . . . . . . . . . . 290 Wheels 28 | . . . . 4 1 . . . . . . . . . 23 Hover 112 | . . . . . . . . . . . . . . . 112 Flight 4632 | . . 258 315 839 1106 267 52 240 714 20 151 363 305 . 2 Fastest Speed 20 | 50 160 37 30 29 20 20 20 20 20 20 20 21 21 160 50 Average Speed 62 | 145 160 37 36 38 42 20 20 20 20 20 20 21 77 160 155 Slowest Speed 600 | 160 160 40 40 114 160 20 20 20 23 20 21 21 240 160 600 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 29 | . . 2 8 9 6 . . . 3 . . . 1 . . Potential Cave-ins 4 | . . . . . . . . . . . . 2 . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 4 23 23 31 31 36 51 15 6 72 5 12 37 99 3 68 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . 1 . Scrap Searched 8 | . . 4 . . . 1 . . 3 . . . . . . Spaces Dug 24 | . . . 2 2 11 . . 1 . . . 3 . . 5 Terrain Destroyed 379 | . 1 . 2 53 11 . . 1 5 . . 41 11 . 254 Melee 18 | . . . 2 2 11 . . 1 . . . 2 . . . Projectile 43 | . 1 . . . . . . . 5 . . 2 . . 35 AOE 314 | . . . . 51 . . . . . . . 37 11 . 215 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Fac Arm Lab Res Qua Total 7326 | 61 197 263 344 901 1336 272 51 256 773 21 166 408 556 151 1570 Wait 344 | . 41 . 9 3 121 . . . 18 . . . . 9 143 Move 6072 | 46 106 253 298 824 1097 266 51 239 707 19 150 362 466 112 1076 Hop 28 | . . 2 8 9 5 . . . 3 . . . 1 . . Pick Up 79 | 1 6 2 4 8 7 2 . 4 2 1 5 7 12 4 14 Fast Attach 145 | 7 1 1 10 21 14 . . . 2 . 1 1 12 11 64 Attach 38 | . 2 2 1 3 1 . . 2 3 . 1 1 4 2 16 Detach 25 | . . 1 1 . 2 . . . 1 . 1 . 6 3 10 Swap 30 | . . 1 . 1 10 . . 3 2 . . 6 2 1 4 Drop 94 | . . 1 10 12 16 2 . 3 2 1 4 6 7 7 23 Fire 276 | 7 36 . . 14 . . . 3 14 . 3 2 19 2 176 Melee 97 | . . . 3 6 32 2 . 2 19 . 1 4 . . 28 Ram 3 | . . . . . 1 . . . . . . . 2 . . Kick 1 | . . . . . . . . . . . . . . . 1 Crush 11 | . 5 . . . . . . . . . . . . . 6 Escape Stasis 49 | . . . . . 30 . . . . . . 19 . . . Rewire 1 | . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . Miscellaneous 33 | . . . . . . . . . . . . . 25 . 8 Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res / Ext / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research -3/Quarantine (discovered 1 exit: Res) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 394 | -10/Materials | Lost 6 parts (1p1n1u3w) 420 | -10/Materials | Discovered new exit (range 6) 430 | -10/Materials | Prayed at D.C.S.S. Altar Unit 438 | -10/Materials | Core integrity fell below 50% 441 | -10/Materials | Entered Subcaves 442 | -10/Subcaves | Approached by a straggling Scientist 463 | -10/Subcaves | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 498 | -10/Subcaves | Discovered new exit (range 12) 511 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 538 | -10/Subcaves | Disturbed a concealed Subdweller 545 | -10/Subcaves | Entered Materials 545 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 697 | -8/Materials | Discovered new exit (range 13) 701 | -8/Materials | Entered Factory 701 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 736 | -7/Factory | System corruption reached 10% 740 | -7/Factory | X0-1V1 released a cloud of subatomizers 760 | -7/Factory | Imp. Cesium-ion Thruster reconfigured into Item Mimic 796 | -7/Factory | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 810 | -7/Factory | Lost 4 parts (1n2u1w) 912 | -7/Factory | Identified exit to Lower Caves 921 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 16) 959 | -7/Factory | X0-1V1 announced a LAN party 1120 | -7/Factory | Discovered new exit (range 8) 1123 | -7/Factory | Identified exit to Factory 1124 | -7/Factory | Entered another Factory area 1124 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1132 | -6/Factory | Identified exit to Lower Caves 1262 | -6/Factory | Fabricated Energy Well (x2) 1272 | -6/Factory | Propulsion slot count permanently improved by X0-1V1 (+1) 1403 | -6/Factory | X0-1V1 enhanced Transport squad support 1442 | -6/Factory | X0-1V1 mutated your Propulsion slot to Utility slot 1586 | -6/Factory | X0-1V1 put everyone to sleep 1589 | -6/Factory | System corruption reached 10% 1638 | -6/Factory | Lgt. Angular Momentum Engine reconfigured into Item Mimic 1768 | -6/Factory | X0-1V1 mutated your Weapon slot to Power slot 1782 | -6/Factory | Identified exit to Factory 1866 | -6/Factory | X0-1V1 woke everyone up 1873 | -6/Factory | Entered Lower Caves 1925 | -6/Lower Caves | Learned Factory emergency access door positions 1927 | -6/Lower Caves | Identified exit to Lower Caves 1927 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Lower Caves 1932 | -6/Lower Caves | Encountered a Warlord checkpoint 1935 | -6/Lower Caves | Entered another Lower Caves area 1943 | -6/Lower Caves | Spotted B-75 Beast 1945 | -6/Lower Caves | Discovered exit to Factory (range 4) 1946 | -6/Lower Caves | Entered Factory 1946 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1975 | -5/Factory | Build established: Hacker-Sprinter 2003 | -5/Factory | Discovered new exit (range 9) 2014 | -5/Factory | Identified exit to Upper Caves 2017 | -5/Factory | Entered Upper Caves 2027 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2052 | -5/Upper Caves | Spotted B-75 Beast 2071 | -5/Upper Caves | X0-1V1 upgraded hostiles (x2) 2080 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2089 | -5/Upper Caves | X0-1V1 sent allied Knight (x1) 2169 | -5/Upper Caves | Sensors blinded by X0-1V1 2201 | -5/Upper Caves | Encountered a Warlord checkpoint 2265 | -5/Upper Caves | Discovered new exit (range 8) 2266 | -5/Upper Caves | Identified exit to Upper Caves 2266 | -5/Upper Caves | Entered another Upper Caves area 2267 | -5/Upper Caves | Discovered new exit (range 17) 2270 | -5/Upper Caves | X0-1V1 activates XOMVISION 2270 | -5/Upper Caves | Identified exit to Factory 2272 | -5/Upper Caves | Entered Factory 2272 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2274 | -4/Factory | X0-1V1 enhanced Transport squad support 2279 | -4/Factory | X0-1V1 foreshadows a heat wave 2281 | -4/Factory | Identified exit to Armory 2281 | -4/Factory | X0-1V1 revealed exit location to -4/Armory 2282 | -4/Factory | X0-1V1 vaporized surrounding terrain (radius 22) 2287 | -4/Factory | System corruption reached 10% 2288 | -4/Factory | X0-1V1 sent you to a vault 2289 | -4/Factory | X0-1V1 put everyone to sleep 2296 | -4/Factory | Identified exit to Research 2296 | -4/Factory | X0-1V1 revealed exit location to -3/Research 2312 | -4/Factory | Identified exit to Extension 2312 | -4/Factory | X0-1V1 revealed exit location to -4/Extension 2315 | -4/Factory | X0-1V1 vaporized surrounding terrain (radius 22) 2317 | -4/Factory | X0-1V1 downgraded hostiles (x1) 2322 | -4/Factory | Entered Armory 2323 | -4/Armory | Met VL-GR5, who suggested a friendly competition 2324 | -4/Armory | X0-1V1 revealed exit location to -3/Research 2325 | -4/Armory | X0-1V1 destroyed Energy Cycler 2325 | -4/Armory | Energy Cycler disabled 2325 | -4/Armory | X0-1V1 put everyone to sleep 2325 | -4/Armory | X0-1V1 activates XOMVISION 2329 | -4/Armory | X0-1V1 sent you into danger 2339 | -4/Armory | Identified exit to Lab 2339 | -4/Armory | X0-1V1 revealed exit location to -4/Lab 2411 | -4/Armory | Spotted Armor Guard 2411 | -4/Armory | Spotted Armor Guard 2421 | -4/Armory | Spotted Armor Guard 2421 | -4/Armory | Spotted Armor Guard 2434 | -4/Armory | Weapon slot count temporarily expanded by X0-1V1 (+3) 2455 | -4/Armory | Entered Lab 2455 | -4/Lab | Discovered exit to Research (range 9) 2458 | -4/Lab | Unable to decrypt terminal 2490 | -4/Lab | Gained access to the hidden lab's interior 2492 | -4/Lab | Detected by scanners 2495 | -4/Lab | Found Alien Artifact 2495 | -4/Lab | Identified Core Reset Matrix 2495 | -4/Lab | Used Core Reset Matrix 2499 | -4/Lab | Sensed 3 artifacts in vicinity 2500 | -4/Lab | Found Integrated Dissipator 2500 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 2503 | -4/Lab | Confronted by A5 2506 | -4/Lab | Disabled Active System Cloaker 2521 | -4/Lab | Unable to decrypt terminal 2535 | -4/Lab | MAIN.C forces arrive to investigate 2548 | -4/Lab | Found Prototype Special Weapon 2548 | -4/Lab | Identified Gui. Remote Datajack 2553 | -4/Lab | Found Prototype Energy Cannon 2553 | -4/Lab | Identified Warp Cannon 2560 | -4/Lab | Destroyed A5 2572 | -4/Lab | Lost 4 parts (1p1n1u1w) 2592 | -4/Lab | Found Prototype Protection 2592 | -4/Lab | Identified Med. Regenerative Plating 2594 | -4/Lab | Found Prototype Hackware 2594 | -4/Lab | Identified Deep Network Scanner 2597 | -4/Lab | Found Prototype Energy Gun 2597 | -4/Lab | Identified Tachyon Dispersion Ray 2608 | -4/Lab | Weapon slot count reverted to normal (-3) 2616 | -4/Lab | Found Core Expander 2616 | -4/Lab | Installed Core Expander, added new Weapon slot 2623 | -4/Lab | Discovered exit to Research (range 11) 2653 | -4/Lab | Unable to decrypt terminal 2655 | -4/Lab | Found LC Capacitor 2868 | -4/Lab | Found Transdimensional Reconstructor 2891 | -4/Lab | Build established: Hacker-Mutant 2968 | -4/Lab | Entered Research 2968 | -3/Research | Evolved 2 slots: Weapon x2 3106 | -3/Research | Discovered new exit (range 12) 3190 | -3/Research | Entered Quarantine 3191 | -3/Quarantine | Detected hypermatrix surge 3191 | -3/Quarantine | Sensed 9 artifacts in vicinity 3260 | -3/Quarantine | Lost 5 parts (2p1n2u) 3305 | -3/Quarantine | Found Matter Drive 3337 | -3/Quarantine | X0-1V1 upgraded hostiles (x1) 3534 | -3/Quarantine | Build established: Scavenger-Gunner 3595 | -3/Quarantine | X0-1V1 activates XOMVISION 3654 | -3/Quarantine | Found Sigix Broadsword 3870 | -3/Quarantine | Found Phase Redirector 3918 | -3/Quarantine | Found Core Stripper 4045 | -3/Quarantine | Identified exit to Research 4045 | -3/Quarantine | X0-1V1 revealed exit location to -2/Research 4051 | -3/Quarantine | Build established: Alien-Mutant 4099 | -3/Quarantine | X0-1V1 added 0b10 threat records associated with you (considerable) 4195 | -3/Quarantine | Weapon slot count temporarily expanded by X0-1V1 (+2) 4200 | -3/Quarantine | System corruption reached 10% 4409 | -3/Quarantine | X0-1V1 sent you to a vault 4468 | -3/Quarantine | Intercept squad dispatched 4483 | -3/Quarantine | Spotted Tracker 4495 | -3/Quarantine | Allies destroyed Tracker 4509 | -3/Quarantine | Found Corrupted Prototype Device 4509 | -3/Quarantine | Identified Exp. Phase Shifter 4510 | -3/Quarantine | Spotted Combat Programmer 4521 | -3/Quarantine | Combat Programmer assimilated allied Champion 8a 4530 | -3/Quarantine | P-80 Master assimilated allied Champion 8d 4543 | -3/Quarantine | Build established: Alien-Gunner 4550 | -3/Quarantine | Weapon slot count reverted to normal (-2) 4551 | -3/Quarantine | Destroyed Combat Programmer 4590 | -3/Quarantine | Lost 10 parts (2p4n2u2w) 4605 | -3/Quarantine | X0-1V1 added 0b10 threat records associated with you (considerable) 4742 | -3/Quarantine | Lost 3 parts (1p2w) 4915 | -3/Quarantine | Spotted Alpha 7 4940 | -3/Quarantine | System corruption reached 30% 4967 | -3/Quarantine | Core integrity fell below 50% 4979 | -3/Quarantine | Destroyed Alpha 7 5001 | -3/Quarantine | Found Prototype Energy Gun 5001 | -3/Quarantine | Identified Enh. Gamma Rifle 5004 | -3/Quarantine | Lost 12 parts (1p5n3u3w) 5005 | -3/Quarantine | Found Prototype Ballistic Gun 5005 | -3/Quarantine | Identified Multirail 5042 | -3/Quarantine | Found Prototype Device 5042 | -3/Quarantine | Identified Exp. ECM Suite 5062 | -3/Quarantine | Found Prototype Processor 5062 | -3/Quarantine | Identified Exp. Targeting Computer 5066 | -3/Quarantine | Lost 4 parts (2p1n1w) 5118 | -3/Quarantine | Weapon slot count temporarily expanded by X0-1V1 (+1) 5141 | -3/Quarantine | X0-1V1 turns hostiles against one another 5167 | -3/Quarantine | Core integrity fell below 20% 5169 | -3/Quarantine | Lost 8 parts (1n6u1w) 5213 | -3/Quarantine | Found Prototype Processor 5213 | -3/Quarantine | Identified Exp. Target Analyzer 5235 | -3/Quarantine | X0-1V1 vaporized surrounding terrain (radius 17) 5313 | -3/Quarantine | Found Sigix Terminator 5376 | -3/Quarantine | Intercept squad dispatched 5384 | -3/Quarantine | Spotted Tracker 5385 | -3/Quarantine | Spotted Tracker 5388 | -3/Quarantine | Scanned by Researcher 5394 | -3/Quarantine | Destroyed Tracker 5398 | -3/Quarantine | Destroyed Tracker 5401 | -3/Quarantine | Spotted Combat Programmer 5403 | -3/Quarantine | Spotted Combat Programmer 5409 | -3/Quarantine | X0-1V1 rescued you from certain death 5434 | -3/Quarantine | Lost 4 parts (1n3w) 5473 | -3/Quarantine | Crushed by falling debris 5557 | -3/Quarantine | Destroyed Combat Programmer 5583 | -3/Quarantine | Lost 3 parts (1p2n) 5618 | -3/Quarantine | X0-1V1 activates XOMVISION 5661 | -3/Quarantine | Weapon slot count reverted to normal (-1) 5679 | -3/Quarantine | Warped through subspace 5690 | -3/Quarantine | First assault squad dispatched 5702 | -3/Quarantine | Lost 11 parts (2p4n1u4w) 5727 | -3/Quarantine | Destroyed by Combat Programmer with EMDS Last Messages --------------- 05676_ The unstable cave ceiling collapses. 05676_ EMDS Slug penetrates Earth. 05677_ Acquired Phase Redirector. 05678_ The unstable cave ceiling collapses. 05678_ Penetrated by Slug. 05678_ Slug penetrates Wall. 05679_ The unstable cave ceiling collapses. 05679_ Warped through subspace. 05680_ Sight range returns to normal. 05690_ ALERT: Unidentified disturbance in Zone 4G, assault force dispatched. 05695_ System corrupted: Energy discharge (-6). X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 05709_ >> DECODED: Unknown Energy Gun location. 05710_ System corrupted: Component data lost. 05721_ Acquired X0-1V1's Piety Tracker. 05725_ System corrupted: Matter fused (-7). 05727_ Penetrated by EMDS Slug. 05727_ X0-1V1 howls with laughter! Map ----- +----------------------------------------------------+ | # % # # #????# "" + #?# | | # % % + ""# #????# " #### #?# | | + !%! # # #????# " " " #### ### | | # != # # #????# """ " # | | # = |! % # " # #????# """"" | | # ! !!% # """ + #????# | | # ### #%# """?# #????# | | ## # # #???## | | ################# ######## #+### | | # | | A # | | %% * + | | = = !%| # | | #######+######+################ ## # | | # ! #????# | | """"""" #!" ! #????# "" k ## | | """"""" # "" #????# " k c ! "" | | """"""" # " #????# " " " #k [ | | # " " #????# """ " # + " | | """ """ + "" % " #????# """"" # # """ | | ?"""S""" # " #????# # ! # """ | | ? # #????# # !# | | ####################????########### ##+### # | | ????????????# ###?????########## #k ^ | | ????????????###???????# # # ^^ | | ??????????????????????# p@ # # ^ | | ??????????????????????# """ #""" ^ | | ????????????????????### """ # ###+## | | ????????????????????# # """ # # | | ??????????????????### # + " #""" | | ????????????????### # """ # " """" + | | ????????????????# # """ # " """" # | | ?????????????????# ; """ ## "" """" # | | ?????????????????# ; ;# " """" # | | ????????????????## " "# " """" # | | ????????????????# " "# " [#""" !# | | ????????????????# """""""# | = # # | | ????????????????# #! !#"""=########## | | ????????????????# # ## =## =="""" # | | ???????? #####"""""""" ### = !!+= """" # | | ??????? ! = # !!"""" # | | ??????? ## !""""" ### | | ??????? %==# !#""""" # | | ????????? #+#############/### # " """" # | | ???????????? "# ^ =% ## ###=" " "" # | | ???????????"" """ "# # # *" """" # | | ??????????? " " " ^ *% # # """""" # | | ??????????""" """ [ # # """""" # | | ?????????? ^ # # ############## | | ??????????!? # # * *%= + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 47 Energy Capacity 1950 Matter Stores 1098 Matter Capacity 1100 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 225 Resistance: EM 23 Propulsion Shielding 66 Phase Shifting 20 Evasion (%) 66 Targeting Accuracy 12 Melee Accuracy 18 Launcher Accuracy 40 Target Analysis 10 Recoil Reduction 5 Offensive Hacking 35 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Energy Well | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Core Expander LC Capacitor Sigix Broadsword Core Stripper Phase Redirector Transdimensional Reconstructor Achievements -------------- Anyone Home? Coming In Hot Challenges ------------ None Game ------ Seed AerolevNovaRail Manual? 0 Play Time 01:27:25 Cumulative 189.0 hours Start 2026.08.26 @ 15:32:39 End 2026.08.26 @ 16:57:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 297 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b42e59a-0e91-4540-a581-46b84bc4685b