Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 02:26:39 Player: zzxc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (1) 5 Value Destroyed (11) 11 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (43871) 43871 TOTAL SCORE: 50387 Bonus ------- Pacifist 5711 Win 3000 Win Speed 35160 Cogmind --------- Core Integrity 718/1600 Matter 108/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- Structural Scanner Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Quantum Reactor Improved Stasis Canceller Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Linear Gravjet Combat Antigrav System Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit Improved Cloaking Device Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Heavy Phase Cannon [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion VTOL Module Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Structural Scanner Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Weapon Heavy Phase Cannon Energy Cannon Heavy Phase Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . 1 . . . . 1 . . Propulsion 8 | . . 2 1 . . 1 2 . 1 1 Utility 8 | . . . . 2 2 1 . 1 1 1 Weapon . | . . . . . . . . . . . Parts Attached 29 | . 3 1 4 . 1 5 . 2 11 2 Power 9 | . 1 . 1 . . 1 . . 5 1 Engine 1 | . 1 . . . . . . . . . Core 7 | . . . 1 . . 1 . . 5 . Reactor 1 | . . . . . . . . . . 1 Propulsion 13 | . 2 1 1 . 1 2 . 2 4 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . 1 2 . 1 . . Flight 9 | . 2 1 1 . . . . 1 4 . Utility 5 | . . . 2 . . 1 . . 1 1 Device 3 | . . . 1 . . . . . 1 1 Storage . | . . . . . . . . . . . Processor 1 | . . . 1 . . . . . . . Hackware 1 | . . . . . . 1 . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 2 | . . . . . . 1 . . 1 . Energy Gun . | . . . . . . . . . . . Energy Cannon 2 | . . . . . . 1 . . 1 . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 17 | . . . . 2 2 1 . 2 2 8 Power 2 | . . . . . 1 . . . . 1 Propulsion 12 | . . . . 2 1 1 . 2 2 4 Utility 3 | . . . . . . . . . . 3 Weapon . | . . . . . . . . . . . Highest Loss Streak 7 | . . . . 2 4 1 . 2 2 7 Average Slot Usage (%) 32 | . 35 44 69 57 23 29 31 24 40 27 Engine 1 | . 14 11 9 7 . . . . . . Core 1 | . . . 9 7 . . . . 6 1 Hover 3 | . . . . . 1 5 10 6 5 2 Flight 10 | . 21 33 36 26 6 5 5 3 12 6 Device 5 | . . . 6 7 6 5 5 4 6 6 Processor 4 | . . . 9 7 6 5 5 4 4 4 Hackware 2 | . . . . . . 4 5 4 4 2 Naked Turns 5 | . 5 . . . . . . . . . Heaviest Build 32 | . 3 3 9 9 9 1 1 1 22 32 Greatest Support 44 | 3 10 15 20 20 10 5 5 11 44 32 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 2 4 3 2 3 4 4 4 4 4 Average Carried 2 | 2 1 3 2 2 2 3 4 4 1 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 2 4 2 2 3 4 4 4 1 4 Class Distribution -------------------- 91% | Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 200 | 200 . . . . . . . . . . Remotely . | . . . . . . . . . . . Salvage Created 17 | . . . . . . . . . 17 . Parts 3 | . . . . . . . . . 3 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . 1 . Worker 1 | . . . . . . . . . 1 . Best Kill Streak 1 | . . . . . . . . . 1 . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 2712 | . . 66 29 84 148 373 51 275 322 1364 Core 1531 | . . 27 29 . 98 256 31 119 89 882 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 100 93 94 100 88 74 97 90 93 44 Volleys Fired 10 | . . . . . . 8 . . 1 1 Largest 1 | . . . . . . 1 . . 1 1 Hottest 98 | . . . . . . 98 . . 98 98 Shots Fired 10 | . . . . . . 8 . . 1 1 Gun . | . . . . . . . . . . . Cannon 10 | . . . . . . 8 . . 1 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 10 | . . . . . . 8 . . 1 1 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits 2 | . . . . . . . . 1 1 . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 34 | . . . . . . . 13 3 18 . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 34 | . . . . . . . 13 3 18 . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 . . 1 . 2 Average Corruption 1 | . . . . . 1 . . 1 . 1 Corruption Purged . | . . . . . . . . . . . Effects 3 | . . . . . 1 . . 1 . 1 Message Errors 2 | . . . . . 1 . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 12 | . . . . . . . . . . 12 Projectiles . | . . . . . . . . . . . Explosions 12 | . . . . . . . . . . 12 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 73 | . . . . . . . 6 1 9 57 Shots 1 | . . . . . . . . . . 1 Rammed 3 | . . . . . . . 1 1 1 . Targets Rammed 3 | . . . . . . . 1 1 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 160 | . . 4 10 8 . 160 . . 46 38 Average Temperature 40 | . . 2 3 6 . 66 . . 23 24 Received Heat Transfer 318 | . . 39 9 45 18 117 9 18 9 54 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 251 | . . 15 44 42 75 188 129 129 178 251 Initial 109 | . . . 5 19 15 36 91 75 72 109 Average 109 | . . 2 23 28 35 102 111 99 124 210 Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 78 | 100 100 100 100 100 100 100 100 100 100 23 Level 1 21 | . . . . . . . . . . 76 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . 1 . 1 1 . . . 1 3 Investigation 4 | . . . . 1 . . . . . 3 Extermination . | . . . . . . . . . . . Reinforcement 3 | . . 1 . . 1 . . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . . . 1 . . 1 1 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 98 | . . 9 3 6 10 14 4 8 8 36 Peak Tracking Total 18 | . . 8 4 6 5 10 5 8 8 18 Tactical Retreats 10 | . . . . . 2 3 . . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . . 1 1 . . 1 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 14 | . 1 . 1 2 1 3 1 2 1 2 Terminals 14 | . 1 . 1 2 1 3 1 2 1 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 39 | . 4 . 4 3 2 7 6 4 3 6 Successful 10 | . . . 1 1 . 3 2 1 2 . Failed 29 | . 4 . 3 2 2 4 4 3 1 6 Catastrophic 4 | . . . . . 1 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 24 | . 4 . 4 1 2 5 6 . 2 . Terminals 39 | . 4 . 4 3 2 7 6 4 3 6 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . . . 1 1 . 1 1 1 1 . Level Access Points 6 | . . . 1 1 . 1 1 1 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . 2 1 . 1 . Terminals 4 | . . . . . . 2 1 . 1 . Botnet 3 | . . . . . . 2 1 . . . Disrupt 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 . 1 2 1 3 1 2 1 2 Full Trace Events 2 | . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 746 | 2 25 32 33 44 101 173 18 53 54 211 Spaces Moved 1739 | 1 48 82 90 133 250 361 42 120 104 508 Core 179 | 1 8 . . . . . . 15 . 155 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1560 | . 40 82 90 133 250 361 42 105 104 353 Fastest Speed 31 | 50 37 34 31 31 37 40 40 40 31 34 Average Speed 38 | 50 39 34 31 33 39 40 40 41 34 39 Slowest Speed 50 | 50 50 34 31 37 40 40 40 50 40 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 37 | . . 6 3 2 5 9 . 2 1 9 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 12 | 2 17 16 17 8 15 18 2 7 6 30 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 9 | . . . . . . 8 . . 1 . Terrain Destroyed 16 | . . . . . . 8 . . 1 7 Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . 8 . . 1 . AOE 7 | . . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 1756 | 3 52 79 90 130 246 371 43 120 116 506 Wait 7 | . . . . . . 4 1 . . 2 Move 1662 | . 47 70 83 128 241 343 42 116 102 490 Hop 32 | . . 5 3 2 3 8 . 2 1 8 Pick Up 7 | . 2 3 . . . 1 . . 1 . Fast Attach 19 | . 2 . 2 . 1 3 . 2 7 2 Attach 10 | . 1 1 2 . . 2 . . 4 . Detach 6 | . . . . . 1 2 . . . 3 Swap . | . . . . . . . . . . . Drop 3 | 3 . . . . . . . . . . Fire 10 | . . . . . . 8 . . 1 1 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Discovered new exit (range 5) 28 | -10/Materials | Entered another Materials area 28 | -9/Materials | Evolved 2 slots: Propulsion x2 57 | -9/Materials | Discovered new exit (range 12) 60 | -9/Materials | Entered another Materials area 60 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 68 | -8/Materials | Identified exit to Factory 78 | -8/Materials | Discovered new exit (range 2) 93 | -8/Materials | Entered Factory 93 | -7/Factory | Evolved 2 slots: Utility x2 111 | -7/Factory | Identified exit to Factory 137 | -7/Factory | Entered another Factory area 137 | -6/Factory | Evolved 2 slots: Utility x2 178 | -6/Factory | Lost 4 parts (1p3n) 234 | -6/Factory | Discovered new exit (range 8) 238 | -6/Factory | Entered another Factory area 238 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 366 | -5/Factory | Identified exit to Factory 411 | -5/Factory | Entered another Factory area 411 | -4/Factory | Evolved 2 slots: Propulsion x2 416 | -4/Factory | Identified exit to Research 429 | -4/Factory | Build established: Mutant 429 | -4/Factory | Entered Research 429 | -3/Research | Evolved 2 slots: Power x1, Utility x1 438 | -3/Research | Identified exit to Research 453 | -3/Research | Spotted B-86 Titan 482 | -3/Research | Entered another Research area 482 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 507 | -2/Research | Identified exit to Access 526 | -2/Research | Spotted B-90 Cyclops 536 | -2/Research | Entered Access 536 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 544 | -1/Access | Energy Cycler disabled 575 | -1/Access | Lost 3 parts (1p2n) 718 | -1/Access | Lost 7 parts (4n3u) 722 | -1/Access | Core integrity fell below 50% 744 | -1/Access | Discovered new exit (range 6) 747 | *** | Escaped! Last Messages --------------- 00676_ Cmb. Antigrav System destroyed. 00676_ Penetrated by Slug. 00676_ Slug penetrates Wall. 00680_ System corrupted: Component data lost. 00680_ Penetrated by Slug. 00683_ S-43 Plague destroyed. 00684_ Slug penetrates G-73 Enforcer. 00684_ K-01 Serf destroyed. 00687_ Imp. Hacking Suite destroyed. 00689_ U-05 Engineer lays Concrete. 00703_ K-01 Serf cleans the Longscan Aggregator. 00708_ C-30 ARC bursts open, deploying its payload. 00708_ H-88 Terminator unfolds itself. 00708_ Penetrated by Slug. 00708_ Slug penetrates Wall. 00720_ W-44 Eye sends out distress signal. 00721_ Penetrated by Slug. 00733_ Slug penetrates Wall. 00744_ The Access Shell folds into the floor. 00744_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ??????????? ???????????????????????????????# | | ??????????? ??????????????????????????????# | | ??????????# ??????????????????????????????+ | | ??????????# ??????????????????????????????# ## | | ??????????# ??????????????????????????????# ??? | | ??????????# ??????????????????????????????# ???? | | ??????????# #?????????????????????????????#?????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# +???????????????????????????????????? | | #######???# #???????????????????????????????????? | | ??# #???????????????????????????????????? | | ?# #???????????????????????????????????? | | ?# #???????????????????????????????????? | | ! =# #???????????????????????????????????? | | # #???????????????????????????????????? | | + #???#######??????????????????????#### | | " # #?? #?????????????????????? | | """ # #?? #????????????????????? | | "?" ?# #? #?????????????????????? | | ? " ??# #? #?????????????????????????? | | ???# # #?????????????????????????? | | ???# # * #?????????????????????????? | | ##+###????# + +?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 410 Matter Stores 280 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Evasion (%) 63 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterCompactExoskeleton Manual? 0 Play Time 00:37:49 Cumulative 360.1 hours Start 2020.10.21 @ 01:50:20 End 2020.10.21 @ 02:26:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 661 Rogue 661 Adventurer 0 Explorer 0 Win Type 0 Total 57 Types 44/4/3/2/1/1/2/0/0 Lore% 93 Gallery% 91 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08c62db5-05cd-417a-8a0b-425fe7515d64