Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.25 @ 11:52:38 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (109) 545 Value Destroyed (2846) 2846 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 5384 Bonus ------- High Alert Combat Kills 173 Cogmind --------- Core Integrity 128/550 Matter 286/300 Energy 280/280 System Corruption 5% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Axe > --- INVENTORY (16) --- Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Advanced Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Advanced Sensor Array Light Armor Plating Hacking Suite Advanced EMP Blaster Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Advanced Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Advanced Sensor Array Light Armor Plating Hacking Suite Improved Light Cannon Improved Light Cannon Advanced EMP Blaster Mini Grenade Launcher Axe [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 90 | . 18 51 21 Power 10 | . 3 6 1 Engine 10 | . 3 6 1 Core . | . . . . Reactor . | . . . . Propulsion 29 | . 6 16 7 Treads 29 | . 6 16 7 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | . 3 6 2 Device 1 | . 1 . . Storage 6 | . 2 4 . Processor 1 | . . 1 . Hackware 3 | . . 1 2 Protection . | . . . . Artifact . | . . . . Weapon 40 | . 6 23 11 Energy Gun 20 | . 4 11 5 Energy Cannon 3 | . . 3 . Ballistic Gun 8 | . 2 5 1 Ballistic Cannon 1 | . . . 1 Launcher 7 | . . 4 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 20 | . 3 5 12 Power 1 | . . . 1 Propulsion 7 | . . 2 5 Utility 2 | . . . 2 Weapon 10 | . 3 3 4 Highest Loss Streak 6 | . 2 2 6 Average Slot Usage (%) 98 | . 99 98 97 Engine 11 | . 13 10 9 Treads 31 | . 27 32 34 Device 1 | . 5 . . Storage 21 | . 22 22 18 Processor 3 | . . 6 . Hackware 6 | . . 4 17 Energy Gun 13 | . 13 14 12 Energy Cannon 2 | . . 4 . Ballistic Gun 5 | . 13 2 2 Naked Turns . | . . . . Heaviest Build 48 | 13 22 46 48 Greatest Support 82 | 20 40 60 82 Greatest Overweight (x) 15 | . . . 15 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | . 10 16 16 Average Capacity 13 | . 8 13 16 Most Carried 16 | . 10 16 16 Average Carried 12 | . 8 12 15 Final Capacity 16 | 6 10 16 16 Final Carried 15 | 6 9 15 15 Class Distribution -------------------- 60% | Scavenger-Mutant 27% | Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1661 | 200 305 796 360 Remotely . | . . . . Salvage Created 3807 | . 537 1854 1416 Parts 230 | . 31 128 71 Haulers Intercepted 10 | . 2 5 3 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 78 | . 13 43 22 Guns 46 | . 13 19 14 Cannons 13 | . . 11 2 AOE 19 | . . 13 6 Classes Destroyed 12 | . 5 5 2 Worker 3 | . . 1 2 Builder 3 | . 1 1 1 Tunneler 1 | . . 1 . Hauler 10 | . 2 5 3 Recycler 3 | . . 1 2 Operator 2 | . . 1 1 Watcher 9 | . 2 5 2 Swarmer 22 | . 6 16 . Grunt 40 | . 7 18 15 Duelist 1 | . . . 1 Sentry 14 | . . 9 5 Hunter 1 | . . . 1 Best Kill Streak 11 | . 4 11 5 Combat Bots Only 9 | . 3 9 4 Max Kills in Single Turn 3 | . 2 3 2 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4916 | . 755 2035 2126 Core 826 | . 130 274 422 Absorbed by Shields . | . . . . Core Remaining (%) 59 | 100 48 31 . Volleys Fired 299 | . 64 137 98 Largest 2 | . 2 2 2 Hottest 133 | . 115 133 122 Shots Fired 517 | . 120 234 163 Gun 433 | . 120 177 136 Cannon 64 | . . 48 16 Launcher 20 | . . 9 11 Special . | . . . . Kinetic 151 | . 56 54 41 Thermal 265 | . 64 118 83 Explosive 13 | . . 9 4 Electromagnetic 88 | . . 53 35 Robot Hit Streak 18 | . 10 18 17 Robot Miss Streak 5 | . 4 4 5 Penetration Max . | . . . . Secondary Targets 7 | . 5 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 360 | . 78 169 113 Core Hits 174 | . 27 87 60 Critical Hits 8 | . . 8 . Critical Kills 5 | . . 5 . Critical Parts Destroyed 3 | . . 3 . Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8042 | . 999 3877 3166 Guns 5035 | . 999 2141 1895 Cannons 856 | . . 546 310 Explosions 2108 | . . 1188 920 Melee 34 | . . . 34 Ramming 9 | . . 2 7 Kinetic 1554 | . 397 582 575 Thermal 3374 | . 602 1382 1390 Explosive 1450 | . . 1054 396 Electromagnetic 1621 | . . 857 764 Impact . | . . . . Slashing 34 | . . . 34 Piercing . | . . . . Highest Corruption 6 | . . 6 5 Average Corruption 4 | . . 5 1 Corruption Purged . | . . . . Effects 22 | . . 22 . Message Errors 6 | . . 6 . Matter Fused 8 | . . 8 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Targeting Errors 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 78 | . . 62 16 Projectiles 1 | . . . 1 Explosions 77 | . . 62 15 Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 4 | . . . 4 Secondary 2 | . . . 2 Self-Inflicted Damage 263 | . . 185 78 Shots 11 | . . 5 6 Rammed 2 | . . 2 . Targets Rammed 3 | . . 2 1 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 399 | . 294 399 252 Average Temperature 89 | . 89 85 93 Received Heat Transfer 1497 | . 237 603 657 Effects 8 | . 1 4 3 Energy Bleed 3 | . 1 1 1 Interference 5 | . . 3 2 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 6 | . . 4 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 12 | . 4 3 5 Heat Transferred 6936 | . 1517 2938 2481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 2 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 618 | . 164 521 618 Initial 155 | . . 18 155 Average 268 | . 70 312 357 Maximum Alert Level 2 | . . 2 2 Low Security (%) 37 | . 100 23 8 Level 1 36 | . . 43 57 Level 2 25 | . . 32 34 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 2 7 4 Investigation 5 | . 1 3 1 Extermination . | . . . . Reinforcement 8 | . 1 4 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 1 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 125 | . 26 63 36 Peak Tracking Total 8 | . 4 8 6 Tactical Retreats 16 | . 7 6 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 9 | . 4 5 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 1 1 3 Max in Single Turn 1 | . 1 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 22 | . 4 11 7 Terminals 17 | . 4 8 5 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 93 | . 15 43 35 Successful 67 | . 11 33 23 Failed 26 | . 4 10 12 Catastrophic 4 | . . 3 1 Database Lockouts . | . . . . Manual 57 | . 11 17 29 Terminals 68 | . 15 23 30 Fabricators . | . . . . Repair Stations 10 | . . 10 . Recycling Units 1 | . . 1 . Scanalyzers 11 | . . 9 2 Garrison Access 3 | . . . 3 Terminal Hacks 24 | . 7 7 10 Robot Analysis 4 | . 1 1 2 Prototype ID Bank 5 | . 2 1 2 Branch Access Points 2 | . . 1 1 Terminal Index 2 | . . . 2 Unreport Threat 8 | . 2 3 3 Locate Traps 1 | . . 1 . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . . 10 . Scan Component 5 | . . 5 . Repair 5 | . . 5 . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer 11 | . . 9 2 Insert Component 4 | . . 3 1 Analyze 7 | . . 6 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 20 | . 4 6 10 Terminals 20 | . 4 6 10 Track 2 | . . . 2 Assimilate 2 | . . . 2 Botnet 15 | . 4 6 5 Operators 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 20 | . 3 10 7 Full Trace Events 4 | . . 3 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 2 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . . 5 . Time 155 | . . 155 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 3 1 Part Schematics Acquired 3 | . . 2 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 4 | . 1 1 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5601 | . 1245 3126 1230 Spaces Moved 2691 | 1 641 1515 534 Core 2 | . . . 2 Treads 2675 | . 628 1515 532 Legs 14 | 1 13 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 156 Average Speed 160 | 120 159 160 162 Slowest Speed 800 | 120 160 160 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 51 | 1 66 97 42 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 126 | . . 78 48 Melee . | . . . . Projectile . | . . . . AOE 126 | . . 78 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3475 | . 754 1989 732 Wait 272 | . 2 224 46 Move 2688 | . 640 1514 534 Hop . | . . . . Pick Up 50 | . 14 22 14 Fast Attach 26 | . 8 16 2 Attach 14 | . 2 4 8 Detach 2 | . . 1 1 Swap 50 | . 8 31 11 Drop 67 | . 16 38 13 Fire 299 | . 64 137 98 Melee 4 | . . . 4 Ram . | . . . . Kick . | . . . . Crush 3 | . . 2 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: [*Fac] / Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 902 | -10/Materials | Discovered new exit (range 15) 1149 | -10/Materials | Core integrity fell below 50% 1177 | -10/Materials | Discovered new exit (range 16) 1246 | -10/Materials | Entered another Materials area 1246 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1527 | -9/Materials | Discovered new exit (range 13) 1750 | -9/Materials | Identified exit to Mines 1771 | -9/Materials | Build established: Scavenger-Mutant 1833 | -9/Materials | Discovered new exit (range 12) 2515 | -9/Materials | Destroyed 9 combat bots 2519 | -9/Materials | Discovered new exit (range 10) 2571 | -9/Materials | Core integrity fell below 50% 3355 | -9/Materials | Repaired Hvy. Ion Engine 3382 | -9/Materials | Repaired Lgt. Treads 3410 | -9/Materials | Repaired Lgt. Treads 3437 | -9/Materials | Repaired Lgt. Treads 3465 | -9/Materials | Repaired Lgt. Treads 3480 | -9/Materials | Discovered new exit (range 16) 4372 | -9/Materials | Entered another Materials area 4372 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5068 | -8/Materials | Discovered new exit (range 5) 5176 | -8/Materials | Build established: Hacker-Mutant 5404 | -8/Materials | Identified exit to Storage 5500 | -8/Materials | Lost 3 parts (1n2w) 5585 | -8/Materials | Crushed by falling debris 5585 | -8/Materials | Core integrity fell below 50% 5602 | -8/Materials | Self-destructed Last Messages --------------- 05585_ System corrupted by crushing effect (+2). 05585_ Lgt. Treads destroyed. 05585_ System corrupted by crushing effect (+2). 05585_ Lgt. Ion Engine crushed. 05585_ U-05 Engineer lays Concrete. 05586_ Slug penetrates Earth. 05586_ U-05 Engineer lays Concrete. 05586_ U-05 Engineer builds a Wall. 05587_ U-05 Engineer lays Concrete. 05589_ H-55 Commando IFF system glitched. 05589_ U-05 Engineer builds a Wall. 05590_ U-05 Engineer lays Concrete. 05591_ U-05 Engineer builds a Wall. 05592_ Penetrated by Slug. 05593_ U-05 Engineer builds a Wall. 05597_ U-05 Engineer lays Concrete. 05597_ U-05 Engineer builds a Door. 05598_ U-05 Engineer builds a Wall. 05598_ Penetrated by Slug. 05598_ Imp. Light Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# # | | ?????????????????????????# """"""" + % | | ?????????????????????????? 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""" #??? | | ?????????????????????? #??# ## """ + | | ?????????????????????? #??# ## [%* # | | ?????????????????????? #??#### ### = #??? | | ?????????????????????## ??????###?# #??? | | ??????????????????????? ??????????# #??? | | ??????????????????????? ??????????###########??? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicManeuveringWarhead Manual? 0 Play Time 00:49:58 Cumulative 137.1 hours Start 2021.05.24 @ 12:58:22 End 2021.05.25 @ 11:52:38 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 58 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62392275-b4f3-4ad2-a837-d122f000c050