Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 16:54:56 Player: cel Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (2738) 2738 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 5862 Bonus ------- High Alert Combat Kills 124 Cogmind --------- Core Integrity 0/700 Matter 44/300 Energy 350/350 System Corruption 3% Temperature Cool (45) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Battery > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Micro Nuclear Core Heavy Assault Rifle Gauss Rifle Flak Gun Gauss Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Trap Scanner Hardened Medium Armor Plating Powered Armor Hardlight Generator > --- WEAPON ----------- Gauss Rifle Heavy Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Micro Nuclear Core High-capacity Battery Compact Battery Improved Shield Generator Heavy Assault Rifle Flak Gun Gauss Cannon Mini Grenade Launcher Datajack Heavy Mace Scythe [Rating: 43] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Protection Powered Armor Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 51 | 6 2 2 8 23 10 Power 7 | 1 . 1 . 3 2 Engine 3 | 1 . . . 1 1 Core 4 | . . 1 . 2 1 Reactor . | . . . . . . Propulsion 15 | 3 . 1 4 6 1 Treads 1 | 1 . . . . . Leg 14 | 2 . 1 4 6 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 1 . 2 9 5 Device 4 | . . . . 2 2 Storage 7 | 1 . . 1 2 3 Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . 1 . 1 5 . Artifact . | . . . . . . Weapon 11 | 1 1 . 2 5 2 Energy Gun 3 | . . . 1 1 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 . 1 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 33 | . . . 2 16 15 Power 4 | . . . . 2 2 Propulsion 10 | . . . . 6 4 Utility 13 | . . . 1 6 6 Weapon 6 | . . . 1 2 3 Highest Loss Streak 13 | . . . 1 5 13 To Critical Strikes . | . . . . . . Average Backups 11 | 2 5 7 9 13 13 Power 3 | . 1 2 2 2 4 Propulsion . | . . . . . . Utility 3 | . 1 4 4 4 2 Weapon 3 | 1 2 1 1 3 5 Tool/Special . | . . . . . . Unused Backups 15 | . . 3 . 1 11 Power 8 | . . 1 . 1 6 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 5 | . . 2 . . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 95 | . 92 100 94 95 95 Engine 3 | . 14 2 . 1 5 Core 6 | . . 11 11 7 1 Leg 32 | . 28 28 38 33 28 Device 6 | . . . . 5 14 Storage 12 | . 14 14 11 11 14 Protection 14 | . 8 14 10 17 13 Energy Gun 2 | . . . 3 3 . Ballistic Gun 7 | . 14 14 11 5 6 Launcher 8 | . 12 14 7 7 6 Peak Build Rating 43 | 5 7 12 18 30 43 Average Rating 23 | 3 6 11 16 20 38 On Entrance 11 | . 5 7 12 17 30 Avg Prop Armor Cover (%) 3 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 67 | 12 16 18 35 52 67 Greatest Support 55 | 20 20 27 52 52 55 Greatest Overweight (x) 14 | 3 . . 1 13 14 Average Overweight (x) . | 1 . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 Most Carried 15 | 5 8 8 12 15 15 Average Carried 11 | 2 5 7 9 13 13 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 11 | 3 8 8 11 11 10 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1594 | 208 10 104 309 692 271 Remotely . | . . . . . . Salvage Created 2289 | . 63 125 356 1217 528 Parts 170 | . 7 10 25 96 32 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 69 | . 6 4 11 36 12 Melee 1 | . . . . 1 . Guns 25 | . 1 . 8 14 2 AOE 41 | . 5 4 3 20 9 Classes Destroyed 14 | . 2 2 2 7 1 Worker 10 | . . . . 4 6 Builder 4 | . . . . 3 1 Tunneler 2 | . . . . 1 1 Hauler 2 | . . . . 1 1 Mechanic 2 | . . 1 . . 1 Operator 1 | . . . 1 . . Watcher 10 | . 1 . 1 5 3 Swarmer 24 | . 6 . 5 13 . Grunt 30 | . . 4 4 12 10 Brawler 2 | . . . . 2 . Duelist 2 | . . . . 2 . Sentry 7 | . . . 2 5 . Hunter 3 | . . . . 2 1 Programmer 1 | . . . . . 1 Best Kill Streak 11 | . 7 5 4 11 6 Combat Bots Only 8 | . 6 4 3 8 3 Max Kills in Single Turn 4 | . 3 2 3 4 2 Gunslinging . | . . . . . . Exploded 4 | . 2 2 2 4 2 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 619 | . 15 7 66 195 336 Missed 212 | . 5 3 27 45 132 Hits 407 | . 10 4 39 150 204 Melee 15 | . . . . 15 . Projectile 392 | . 10 4 39 135 204 Critical Strikes 17 | . 1 . . 9 7 Damage Taken 4961 | . 78 54 434 2213 2182 Core 1195 | . 8 40 69 377 701 Absorbed by Shields 75 | . . . . . 75 Redirected to Shielding 45 | . . . 45 . . Ignored by Resistances 185 | . . . . 185 . Core Remaining (%) 73 | 100 . 80 82 31 . Volleys Fired 188 | . 5 5 37 102 39 Largest 2 | . 2 2 2 2 2 Hottest 93 | . 50 50 70 93 69 Shots Fired 276 | . 10 9 59 132 66 Gun 202 | . 5 5 56 98 38 Cannon . | . . . . . . Launcher 74 | . 5 4 3 34 28 Special . | . . . . . . Kinetic 128 | . 5 5 37 44 37 Thermal 55 | . . . . 54 1 Explosive 74 | . 5 4 3 34 28 Electromagnetic 19 | . . . 19 . . Robot Hit Streak 9 | . 3 2 5 9 6 Robot Miss Streak 6 | . 2 1 4 6 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 175 | . 5 5 33 90 42 Core Hits 171 | . 6 9 19 92 45 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 6 | . . . . 5 1 Burn 3 | . . . . 3 . Destroy 1 | . . . . 1 . Smash 1 | . . . . 1 . Sever 1 | . . . . . 1 Melee Attacks 7 | . . . . 3 4 Impact 3 | . . . . 2 1 Slashing 4 | . . . . 1 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7560 | . 275 340 757 3604 2584 Guns 2118 | . 23 44 472 1062 517 Cannons . | . . . . . . Explosions 5251 | . 252 296 285 2445 1973 Melee 190 | . . . . 97 93 Ramming 1 | . . . . . 1 Kinetic 1165 | . 23 44 235 364 499 Thermal 826 | . . . . 698 128 Explosive 5141 | . 252 296 285 2445 1863 Electromagnetic 237 | . . . 237 . . Impact 159 | . . . . 97 62 Slashing 31 | . . . . . 31 Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 250 | . 20 . . 36 194 Projectiles . | . . . . . . Explosions 228 | . 20 . . 36 172 Melee 22 | . . . . . 22 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 299 | . . . 42 162 95 Shots 12 | . . . 2 8 2 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 282 | . . 8 72 282 90 Average Temperature 57 | . . 4 26 81 19 Received Heat Transfer 1521 | . . 30 99 603 789 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Fried 4 | . . . 2 1 1 Impact Corruptions 2 | . . . . 1 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1826 | . . . . 1739 87 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 55 | 100 100 100 100 23 40 Level 1 37 | . . . . 53 59 Level 2 7 | . . . . 22 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 582 | . 179 106 110 582 350 Initial 259 | . . 46 25 8 259 Average 173 | . 99 29 48 262 214 Influence Increases 2367 | . 189 106 327 1168 577 Destroy 0b10 Robot/C 1380 | . 120 80 220 720 240 Destroy 0b10 Robot/NC 155 | . 5 5 10 70 65 Destroy Leader 294 | . 22 10 42 182 38 Disable Machine 195 | . 15 . 15 45 120 Destroy Structure 328 | . 27 11 25 151 114 Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 2155 | . 70 159 373 618 935 Entered New Map 437 | . . 73 41 12 311 Time Decay 1388 | . 70 86 312 446 474 Lost Part 330 | . . . 20 160 150 Squads Dispatched 13 | . . 1 1 7 4 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 6 | . . . 1 3 2 Assault 2 | . . 1 . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 8 | . 1 . 2 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 8 5 17 50 28 Peak Tracking Total 9 | . 8 4 4 9 6 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 13 | . 1 . 1 3 8 Max in Single Turn 4 | . 1 . 1 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 2 | . . 1 . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . 1 . 1 . Successful 2 | . . 1 . 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 . 1 . Record 1 | . . . . 1 . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 4 | . . 4 . . . Total Damage 65 | . . 65 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 2014 | . . . . 811 1203 Sensors 582 | . . . . 582 . Traps 1432 | . . . . 229 1203 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3877 | 82 182 300 766 1332 1215 Spaces Moved 1926 | 46 133 192 412 588 555 Core 29 | 26 . . . 1 2 Treads . | . . . . . . Legs 1897 | 20 133 192 412 587 553 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 122 120 190 Average Speed 158 | 146 120 124 132 166 191 Slowest Speed 750 | 200 120 125 195 700 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 36 38 39 61 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 355 | . 25 16 36 156 122 Melee . | . . . . . . Projectile . | . . . . . . AOE 355 | . 25 16 36 156 122 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2455 | 60 145 248 572 797 633 Wait 212 | . . 42 108 53 9 Move 1921 | 45 132 191 411 587 555 Hop . | . . . . . . Pick Up 47 | 8 6 3 6 16 8 Fast Attach 12 | 1 1 . . 7 3 Attach 29 | 5 1 . 4 13 6 Detach . | . . . . . . Swap 19 | . . 2 4 10 3 Drop 19 | 1 . 5 2 6 5 Fire 188 | . 5 5 37 102 39 Melee 7 | . . . . 3 4 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 11) 265 | -10/Materials | Entered Mines 296 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 336 | -10/Mines | Build established: Mutant 347 | -10/Mines | Learned Materials security intel 355 | -10/Mines | Met a Derelict testing a Signal Generator 559 | -10/Mines | Discovered new exit (range 4) 565 | -10/Mines | Entered Materials 565 | -9/Materials | Evolved 2 slots: Propulsion x2 1304 | -9/Materials | Discovered new exit (range 16) 1331 | -9/Materials | Entered another Materials area 1331 | -8/Materials | Evolved 2 slots: Utility x2 1534 | -8/Materials | Destroyed 7 combat bots 1930 | -8/Materials | Build established: Scavenger-Mutant 2346 | -8/Materials | Garrison activated, responded to threat 2404 | -8/Materials | Destroyed 8 combat bots 2491 | -8/Materials | Found Powered Armor 2531 | -8/Materials | First assault squad dispatched 2574 | -8/Materials | Core integrity fell below 50% 2606 | -8/Materials | Lost 5 parts (1p2n1u1w) 2636 | -8/Materials | Discovered new exit (range 15) 2663 | -8/Materials | Entered Factory 2663 | -7/Factory | Evolved 2 slots: Utility x2 3864 | -7/Factory | Core integrity fell below 50% 3875 | -7/Factory | Core integrity fell below 20% 3878 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- R-06 Scavenger collects Imp. Shield Generator. Acquired Hvy. Laser. Carbon-fiber Leg destroyed. Imp. Deuterium Engine destroyed. Hvy. Laser destroyed. M-28 Smith repairs G-47 Trooper. Trap Scanner destroyed. Scythe destroyed. Com. Battery destroyed. Destroyed Imp. Heat Sink. G-47 Trooper system corrupted by crushing effect. G-47 Trooper system terminally corrupted. Aluminum Leg fried. U-05 Engineer destroyed. P-60 Hacker resets Y-54 Guardian, system corruption cleaned. K-01 Serf cleans the DSF Access. Mic. Nuclear Core destroyed. Critical hit (Burn: +37). 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Y # ###????????????? | | ?????????????????# % # #????????????? | | ?????????????????# """ """ p# #????????????? | | ?????????????????# """ """rY/ #????????????? | | ?????????????????# """ """ # #????????????? | | ?????????????????# # #????????????? | | ?????????????????# """ """ # k#????????????? | | ?????????????????# """ """ # #????????????? | | ?????????????????# """ """ # T#???????????? | | ?????????????????# # #???????????? | | ?????????????????##############%= ##???????????? | | ??????????????????????????????#! #????????????? | | ??????????????????????????????? #????????????? | | ??????????????????????????????? #????????????? | | ??????????????????????????????? #????????????? | | ??????????????????????????????? #????????????? | | ??????????????????????????????? #????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hammer Time Maybe Next Time I'll Detach My Launcher Significant Disruption Challenges ------------ None Game ------ Seed SeismicPiercelightChainsword Manual? 0 Play Time 00:55:00 Cumulative 27.8 hours Start 2026.09.11 @ 15:52:35 End 2026.09.11 @ 16:54:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 40649e9f-267b-4250-991a-3fb3988821a3