Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 10:40:43 Player: goodsprings Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1526) 1526 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3416 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 125/125 System Corruption 1% Temperature Cool (27) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Katana > --- INVENTORY (10) --- Light Ion Engine Carbon-fiber Leg Shock Rifle EM Pulse Cannon Shotgun Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Particle Charger > --- WEAPON ----------- EM Pulse Cannon Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Improved Heat Sink ECM Suite Shock Rifle Katana [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 56 | 5 13 15 23 Power 15 | 1 2 6 6 Engine 13 | 1 2 5 5 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 18 | 2 5 6 5 Treads 1 | . . . 1 Leg 14 | 2 2 6 4 Wheel . | . . . . Hover 3 | . 3 . . Flight . | . . . . Utility 9 | 1 3 . 5 Device 3 | . 1 . 2 Storage 3 | 1 2 . . Processor . | . . . . Hackware 1 | . . . 1 Protection 2 | . . . 2 Artifact . | . . . . Weapon 14 | 1 3 3 7 Energy Gun 2 | 1 . 1 . Energy Cannon 3 | . . 1 2 Ballistic Gun 6 | . 3 1 2 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 39 | . 6 12 21 Power 9 | . 1 4 4 Propulsion 14 | . 3 5 6 Utility 5 | . . . 5 Weapon 11 | . 2 3 6 Highest Loss Streak 9 | . 3 4 9 To Critical Strikes . | . . . . Average Backups 4 | 1 3 4 5 Power 1 | . 2 1 1 Propulsion . | . . 1 1 Utility 1 | . . 1 1 Weapon 1 | . 1 . 1 Tool/Special . | . . . . Unused Backups 11 | . 1 2 8 Power 2 | . . . 2 Propulsion 3 | . 1 . 2 Utility 2 | . . 1 1 Weapon 4 | . . 1 3 Tool/Special . | . . . . Average Slot Usage (%) 80 | . 93 91 64 Engine 14 | . 14 16 13 Core 1 | . . 2 1 Treads 1 | . . . 3 Leg 17 | . 17 27 10 Hover 2 | . 8 . . Device 8 | . 13 11 4 Storage 10 | . 14 11 9 Protection 2 | . . . 4 Energy Gun 4 | . 10 4 . Energy Cannon 1 | . . . 3 Ballistic Gun 10 | . 14 16 4 Ballistic Cannon 1 | . . . 3 Slashing Weapon 1 | . . . 3 Peak Build Rating 20 | 5 8 13 20 Average Rating 10 | 3 6 9 13 On Entrance 5 | . 5 7 11 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 39 | 9 19 29 39 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 4 | . 4 2 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 9 | 4 8 7 9 Average Carried 4 | 1 3 4 5 Final Capacity 10 | 8 10 10 10 Final Carried 7 | 2 4 7 6 Class Distribution -------------------- 50% | Mutant 42% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1137 | 245 158 281 453 Remotely . | . . . . Salvage Created 1648 | . 303 741 604 Parts 93 | . 20 42 31 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 42 | . 10 17 15 Melee 3 | . . . 3 Guns 26 | . 10 16 . Cannons 10 | . . 1 9 Classes Destroyed 7 | . 2 1 4 Worker 3 | . . . 3 Builder 1 | . . . 1 Swarmer 7 | . 4 . 3 Grunt 26 | . 6 13 7 Duelist 1 | . . . 1 Sentry 6 | . . 4 2 Hunter 2 | . . . 2 Best Kill Streak 5 | . 4 3 5 Combat Bots Only 4 | . 4 3 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 493 | . 86 137 270 Missed 129 | . 28 31 70 Hits 364 | . 58 106 200 Melee 3 | . . . 3 Projectile 361 | . 58 106 197 Critical Strikes 11 | . . 4 7 Damage Taken 4669 | . 581 1294 2794 Core 893 | . 95 238 560 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 7 | . . 7 . Core Remaining (%) 67 | 100 62 40 . Volleys Fired 205 | . 49 81 75 Largest 3 | . 2 2 3 Hottest 116 | . 60 79 116 Shots Fired 360 | . 91 149 120 Gun 273 | . 91 148 34 Cannon 87 | . . 1 86 Launcher . | . . . . Special . | . . . . Kinetic 269 | . 68 115 86 Thermal 56 | . 23 33 . Explosive . | . . . . Electromagnetic 35 | . . 1 34 Robot Hit Streak 15 | . 11 15 11 Robot Miss Streak 6 | . 4 3 6 Penetration Max . | . . . . Secondary Targets 5 | . 2 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 242 | . 58 107 77 Core Hits 83 | . 23 35 25 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 9 | . . 7 2 Burn 4 | . . 4 . Destroy 3 | . . 3 . Blast 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks 11 | . . . 11 Impact . | . . . . Slashing 11 | . . . 11 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3457 | . 477 1129 1851 Guns 1722 | . 474 1077 171 Cannons 1312 | . . 25 1287 Explosions 138 | . . . 138 Melee 255 | . . . 255 Ramming 30 | . 3 27 . Kinetic 1887 | . 342 701 844 Thermal 646 | . 132 376 138 Explosive . | . . . . Electromagnetic 639 | . . 25 614 Impact . | . . . . Slashing 255 | . . . 255 Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 39 | . . . 39 Projectiles 7 | . . . 7 Explosions 32 | . . . 32 Melee . | . . . . Knockbacks 15 | . . . 15 Impact . | . . . . Kinetic 14 | . . . 14 Secondary 1 | . . . 1 Self-Inflicted Damage 41 | . 1 . 40 Shots 1 | . . . 1 Rammed 1 | . 1 . . Targets Rammed 4 | . 1 3 . Kicked 3 | . . 3 . Crushed . | . . . . Highest Temperature 539 | . 85 180 539 Average Temperature 104 | . 20 51 194 Received Heat Transfer 1893 | . 210 675 1008 Effects 9 | . . . 9 Shutdowns 5 | . . . 5 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 3 | . . . 3 Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . 1 7 . Heat Transferred 1708 | . 300 1258 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 90 | . 70 83 90 Initial 32 | . . . 32 Average 27 | . 17 31 30 Influence Increases 1197 | . 255 442 500 Destroy 0b10 Robot/C 840 | . 200 340 300 Destroy 0b10 Robot/NC 20 | . . . 20 Destroy Leader 180 | . 40 70 70 Successful Hack 54 | . . 32 22 Disable Machine 30 | . . . 30 Destroy Structure 13 | . . . 13 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 45 | . . . 45 Influence Decreases 1197 | . 253 367 577 Entered New Map 47 | . . 2 45 Time Decay 871 | . 209 265 397 Lost Part 279 | . 44 100 135 Squads Dispatched 10 | . 2 2 6 Investigation 8 | . 2 2 4 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 6 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 93 | . 28 37 28 Peak Tracking Total 6 | . 4 6 6 Tactical Retreats 23 | . 9 11 3 ECM-based Alert Blocks 30 | . 13 15 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 1 5 6 Terminals 10 | . 1 4 5 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 49 | . 3 22 24 Successful 31 | . 1 16 14 Failed 18 | . 2 6 10 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 42 | . 3 19 20 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 26 | . 1 14 11 Record 17 | . 1 8 8 Prototype ID Bank 1 | . . . 1 Branch Access Points 1 | . . 1 . Alert Level 3 | . . 1 2 Locate Traps 1 | . . 1 . Investigation Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 1 5 6 Full Trace Events 10 | . . 4 6 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1667 | . 675 825 167 ECM 1667 | . 675 825 167 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2798 | 52 708 825 1213 Spaces Moved 1422 | 43 454 427 498 Core 20 | 15 5 . . Treads 236 | . . . 236 Legs 1020 | 28 303 427 262 Wheels . | . . . . Hover 146 | . 146 . . Flight . | . . . . Fastest Speed 50 | 50 116 120 120 Average Speed 147 | 95 120 134 188 Slowest Speed 330 | 120 250 260 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 39 38 38 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . . 13 Melee . | . . . . Projectile 9 | . . . 9 AOE 4 | . . . 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1794 | 54 538 549 653 Wait 12 | . . . 12 Move 1419 | 42 453 426 498 Hop . | . . . . Pick Up 68 | 7 15 21 25 Fast Attach 1 | . 1 . . Attach 48 | 5 7 14 22 Detach . | . . . . Swap 9 | . 6 1 2 Drop 17 | . 6 3 8 Fire 205 | . 49 81 75 Melee 11 | . . . 11 Ram 1 | . 1 . . Kick 3 | . . 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 711 | -10/Materials | Lost 3 parts (2n1w) 737 | -10/Materials | Discovered new exit (range 3) 761 | -10/Materials | Entered another Materials area 761 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 957 | -9/Materials | Identified exit to Mines 998 | -9/Materials | Build established: Scavenger-Mutant 1246 | -9/Materials | Lost 4 parts (1p2n1w) 1498 | -9/Materials | Lost 3 parts (1p1n1w) 1500 | -9/Materials | Discovered new exit (range 7) 1538 | -9/Materials | Core integrity fell below 50% 1551 | -9/Materials | Repaired Imp. Ion Engine 1586 | -9/Materials | Entered another Materials area 1586 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2011 | -8/Materials | Core integrity fell below 50% 2042 | -8/Materials | Lost 9 parts (1p3n2u3w) 2345 | -8/Materials | Lost 4 parts (1p1n2w) 2471 | -8/Materials | Core integrity fell below 20% 2604 | -8/Materials | Build established: Mutant 2799 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- triggering defense mechanisms. >>Query(Riot Gun) This weapon is without a doubt based on the EM shotgun, though heavily modified to concentrate a greater electromagnetic burst within a much shorter range. As these are the primary armament of [Derelict] wizards, combat protocol dictates that units engage them at extreme range whenever possible. >>Alert(Check) Current Alert Level: Low Security 02578_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 02600_ Acquired Shotgun. 02616_ 7#6TWULJ8LCFYGC6VE5J 02685_ System corrupted: Component data lost. 02735_ Critical hit (Burn: +37). 02761_ System Shield destroyed. 02794_ Critical hit (Burn: +37). 02799_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | #####+########??????????????????????????????????? | | #???# # """ #??????????????????????????????????? | | #???# # """ #??????????????????????????????????? | | ######^+ """ #??????????????????????????????????? | | # #??????????????????????????????????? | | ###### # #??????????????????????????????????? | | #????# # "T" =#??????????????????????????????????? | | #????# ########??????????????????????????????????? | | #????# #????????????????????????##+##????????????? | | ?????# #????????????????????????# ????????????? | | ?##### #????????????????????????# #????????????? | | ?# # #????????????????????????+ #????????????? | | ?# # ##################???????# #????????????? | | ?# # # #???????# #????????????? | | ?## # # """ # """ ! #???????# #????????????? | | ###### # """ # """ # ??????# #????????????? | | + """ # """ # ""????# ########+###?? | | # # """ "" # ??# ### | | # # """ """ #?""""" # % | | ######## S" #?""""" + """"" | | #??????# #?""""" # ""T"" | | #??????#####+##### ?# | | ########## ########### #??? | | g % ^ #??? | | g ^ % %%u #??? | | g @ % % +??? | | ############## ############+######## #??? | | #?# ## #####????# %! #??# #??? | | #?# "" """ ##% # ?????# =% = #??# #??? | | #?# ""S """ ## # ?????## #??# #??? | | #?# "" """ ## / ??????## %=""" #??# #??? | | #?# ## #???????## %""" #??# #??? | | ### !!* ## #???????## =%" ! #??# #### | | ########+##### #???????## " "" #??# | | % ** #???????## """ #### #??? | | = *** #????????# + #??? | | *** #????????##############+##### | | ####### #??????????????????# # | | #####?????# #??????????????????# # | | ??????????# #??????????????????# # | | ??????????# #??????????????????# # | | ????????? #??????????????????# + | | ???????? #??????????????????# # | | ???????"" """ #??????????????????# # | | ??????""" """ #??????????????????# # | | ???????"" """ #??????????????????# # | | ??????? * #??????????????????########## | | ??????? #???????????????????????????? | | ??????? """ #???????????????????????????? | | ?????? """ #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 1 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 90% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Challenges ------------ None Game ------ Seed FortressSurgeWall Manual? 0 Play Time 00:45:26 Cumulative 25.1 hours Start 2025.11.15 @ 08:12:28 End 2025.11.15 @ 10:40:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 30 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 25x22 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8937f93-4614-45af-be76-af5086462435