Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 02:17:25 Player: shapeshifter Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (6) 30 Value Destroyed (189) 189 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2210) 2210 TOTAL SCORE: 6249 Bonus ------- Pacifist 1496 Follower Combat Kills 114 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 63/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Sensor Array Tactical Coordination Suite Authchip [R/Combat] Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit Advanced Sensor Array Tactical Coordination Suite Improved Light Armor Plating Focal Shield Authchip [R/Combat] Authchip [Propulsion] Proton Missile Launcher Shock Maul [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Layered Light Armor Plating Weapon Phasing Sabre Launcher Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 2 1 . . . . . . Utility 4 | . . . 1 1 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 29 | . . . 1 4 . 5 6 4 9 Power 4 | . . . . . . 1 . 2 1 Engine 2 | . . . . . . . . 2 . Core 2 | . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 7 | . . . . 2 . 1 . . 4 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 7 | . . . . 2 . 1 . . 4 Utility 10 | . . . 1 1 . 1 2 2 3 Device 2 | . . . . . . 1 . 1 . Storage 2 | . . . . . . . . 1 1 Processor 4 | . . . . . . . 2 . 2 Hackware 1 | . . . 1 . . . . . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 8 | . . . . 1 . 2 4 . 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 . 1 . . 1 Slashing Weapon 3 | . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 14 | . . . 1 . . . . 1 12 Power . | . . . . . . . . . . Propulsion 6 | . . . . . . . . . 6 Utility 5 | . . . 1 . . . . 1 3 Weapon 3 | . . . . . . . . . 3 Highest Loss Streak 11 | . . . 1 . . . . 1 11 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | . . 2 3 3 5 5 4 6 9 Power . | . . . . . 1 1 . . 1 Propulsion . | . . . . . . . . . . Utility 3 | . . 2 3 3 4 3 3 4 6 Weapon 1 | . . . . . . . 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . . . . . . 2 1 1 7 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . 1 Utility 9 | . . . . . . 1 1 1 6 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 47 | . . . 4 11 30 39 63 74 62 Engine 1 | . . . . . . . . 5 3 Core 2 | . . . . . . . 7 2 1 Flight 17 | . . . . 7 15 16 23 23 22 Device 5 | . . . . . . 6 7 12 5 Storage 1 | . . . . . . . . 3 5 Processor 4 | . . . . . . . 3 7 10 Protection 3 | . . . . 2 7 7 7 3 . Impact Weapon 1 | . . . . . 7 7 2 . . Slashing Weapon 7 | . . . . . . . 9 15 11 Peak Build Rating 49 | . . . 3 17 17 31 40 47 49 Average Rating 26 | . . . 1 6 17 20 34 41 37 On Entrance 14 | . . . . . 17 17 31 38 39 Avg Prop Armor Cover (%) 4 | . . . . . . 4 . . . Naked Turns 269 | . 43 143 59 24 . . . . . Heaviest Build 41 | . . . . 7 7 20 21 41 38 Greatest Support 27 | 3 3 3 3 12 12 20 20 20 27 Greatest Overweight (x) 3 | . . . . . . 1 1 2 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 15 15 Average Capacity 7 | 5 5 5 5 5 5 5 5 9 12 Most Carried 12 | . . 3 4 5 5 5 5 10 12 Average Carried 5 | . . 2 3 3 5 4 4 7 9 Final Capacity 15 | 5 5 5 5 5 5 5 5 15 5 Final Carried 9 | . . 3 3 5 5 4 5 9 5 Class Distribution -------------------- 43% | Derelict-Gladiator 35% | Mutant 16% | Derelict-Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Gladiator | -6/Proximity Caves Derelict-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 518 | 144 . 56 . . 33 72 50 70 93 Remotely . | . . . . . . . . . . Salvage Created 182 | . . . . . . . . . 182 Parts 14 | . . . . . . . . . 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 6 | . . . . . . . . . 6 Melee 6 | . . . . . . . . . 6 Classes Destroyed 2 | . . . . . . . . . 2 Swarmer 5 | . . . . . . . . . 5 Sentry 1 | . . . . . . . . . 1 Best Kill Streak 3 | . . . . . . . . . 3 Combat Bots Only 3 | . . . . . . . . . 3 Max Kills in Single Turn 1 | . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 380 | . . 24 118 36 21 . . 29 152 Missed 159 | . . 12 51 23 13 . . 12 48 Hits 221 | . . 12 67 13 8 . . 17 104 Projectile 221 | . . 12 67 13 8 . . 17 104 Critical Strikes 3 | . . 1 . . . . . 1 1 Damage Taken 2757 | . . 149 561 98 73 . . 383 1493 Core 1742 | . . 149 545 54 29 . . 98 867 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 124 | . . . . . . . 124 . . Core Remaining (%) 67 | 100 100 62 . . . . . 74 . Volleys Fired 1 | . . . . . . . . . 1 Largest 1 | . . . . . . . . . 1 Hottest 39 | . . . . . . . . . 39 Shots Fired 1 | . . . . . . . . . 1 Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 1 | . . . . . . . . . 1 Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 11 | . . . . . . . . 1 10 Core Hits 8 | . . . . . . . . . 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 17 | . . . . . 1 . 1 1 14 Impact 2 | . . . . . 1 . 1 . . Slashing 15 | . . . . . . . . 1 14 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 516 | . . . . . . . . 29 487 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 88 | . . . . . . . . . 88 Melee 422 | . . . . . . . . 29 393 Ramming 6 | . . . . . . . . . 6 Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 88 | . . . . . . . . . 88 Impact . | . . . . . . . . . . Slashing 422 | . . . . . . . . 29 393 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 19 | . . . . . . . . . 19 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 19 | . . . . . . . . . 19 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . 9 Shots 1 | . . . . . . . . . 1 Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 15 | . . . . . . . . 15 6 Average Temperature 7 | . . . . . . . . 7 6 Received Heat Transfer 450 | . . 57 27 30 24 . . 132 180 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 96 | 100 100 100 74 100 . . . . 100 Level 1 3 | . . . 25 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 250 | . . 15 250 129 . . . . 170 Initial 150 | . . . . 113 . . . . 150 Average 90 | . . 1 105 104 . . . . 124 Influence Increases 1026 | . . 15 300 87 60 . . 122 442 Destroy 0b10 Robot/C 180 | . . . . . . . . 60 120 Destroy 0b10 Robot/NC 10 | . . . . . . . . 10 . Destroy Leader 30 | . . . . . . . . . 30 Allied During Kill 37 | . . . . . . . . 37 . Successful Hack 63 | . . . . 27 . . . . 36 Destroy Structure 1 | . . . . . . . . . 1 Advance Influence 150 | . . . . . . . . . 150 Partial Spotted 30 | . . . 15 15 . . . . . Lose Combat Pursuer 525 | . . 15 285 45 60 . . 15 105 Influence Decreases 884 | . . 15 50 227 71 79 20 122 300 Entered New Map 217 | . . . . 137 41 19 20 . . Time Decay 499 | . . 15 40 90 30 60 . 84 180 Lost Part 137 | . . . 10 . . . . 7 120 Lost Ally 31 | . . . . . . . . 31 . Squads Dispatched 10 | . 1 1 1 5 . . . 1 1 Investigation 3 | . . . . 3 . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 5 | . 1 1 1 1 . . . . 1 Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 3 10 19 5 4 1 . 14 20 Peak Tracking Total 15 | . 3 9 15 4 5 1 . 8 11 Tactical Retreats 12 | . . 1 5 2 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 15 | . 2 1 2 7 . 2 . . 1 Terminals 11 | . 2 1 2 6 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 39 | . 4 2 5 17 . 6 . . 5 Successful 16 | . 1 . 1 5 . 6 . . 3 Failed 22 | . 3 2 4 12 . . . . 1 Catastrophic 5 | . . . 2 2 . . . . 1 Database Lockouts 1 | . . . . . . . . . 1 Manual 15 | . . 2 . 3 . . . . 10 Terminals 26 | . 4 2 5 15 . . . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 5 Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 1 . 1 3 . 6 . . . Record 5 | . . . . . . 5 . . . Part Schematic 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . Registered Components 2 | . 1 . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 Retrieve Study 3 | . . . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . Recompile 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 1 2 6 . . . . 1 Full Trace Events 2 | . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . 1 . . 14 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . 3 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . . 7 . . Largest Group 7 | . . . . . . . 7 7 . Highest-Rated Group 229 | . . . . . . . 229 229 . Highest-Rated Ally 39 | . . . . . . . 39 39 . Total Orders . | . . . . . . . . . . Ally Attacks 45 | . . . . . . . . 45 . Total Damage 1406 | . . . . . . . . 1406 . Kills 5 | . . . . . . . . 5 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 1422 | . . . . . . 115 592 411 304 Terrain 1422 | . . . . . . 115 592 411 304 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 2 Branch Access 1 | . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 2099 | 11 43 143 127 199 78 130 592 411 365 Spaces Moved 3202 | 22 85 226 235 470 204 220 1080 366 294 Core 641 | 22 85 226 235 44 . . . . 29 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2561 | . . . . 426 204 220 1080 366 265 Fastest Speed 27 | 50 50 50 50 37 37 37 39 39 27 Average Speed 52 | 50 50 50 50 40 37 52 39 86 96 Slowest Speed 275 | 50 50 50 50 50 37 120 122 205 275 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 34 23 37 17 47 45 90 57 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 1 3 4 2 . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 1 | . . . . . . . . . 1 Melee 1 | . . . . . . . . . 1 Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 3581 | 21 84 255 243 479 204 232 1246 460 357 Wait 265 | . . 27 7 . . . 153 68 10 Move 3193 | 21 84 225 234 469 203 219 1079 365 294 Hop . | . . . . . . . . . . Pick Up 36 | . . 3 1 6 . 2 1 12 11 Fast Attach 17 | . . . . . . 6 5 4 2 Attach 14 | . . . 1 4 . . . 2 7 Detach 3 | . . . . . . . 1 1 1 Swap 6 | . . . . . . . 2 1 3 Drop 28 | . . . . . . 5 4 6 13 Fire 1 | . . . . . . . . . 1 Melee 16 | . . . . . 1 . 1 1 13 Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 12 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 16) 55 | -10/Materials | Entered another Materials area 55 | -9/Materials | Evolved 2 slots: Propulsion x2 197 | -9/Materials | Discovered new exit (range 4) 198 | -9/Materials | Entered another Materials area 198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 293 | -8/Materials | Core integrity fell below 50% 310 | -8/Materials | Build established: Mutant 310 | -8/Materials | Core integrity fell below 20% 318 | -8/Materials | Discovered new exit (range 13) 325 | -8/Materials | Entered Factory 325 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 521 | -7/Factory | Discovered new exit (range 9) 524 | -7/Factory | Entered Lower Caves 536 | -7/Lower Caves | Learned location of Extension (-5) 550 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 599 | -7/Lower Caves | Discovered new exit (range 8) 602 | -7/Lower Caves | Entered another Lower Caves area 605 | -7/Lower Caves | Learned location of Zion (-7) 612 | -7/Lower Caves | Encountered a Warlord checkpoint 658 | -7/Lower Caves | Entered an active Warlord outpost 664 | -7/Lower Caves | Learned location of 1 exit from Factory 664 | -7/Lower Caves | Learned Research terminal intel 664 | -7/Lower Caves | Learned Armory garrison access intel 702 | -7/Lower Caves | Discovered new exit (range 5) 714 | -7/Lower Caves | Found DCF Scrap (14 items) 732 | -7/Lower Caves | Entered Zion 757 | -7/Zion | Discovered new exit (range 9) 780 | -7/Zion | Visited the Megawrench Repair Shop 1014 | -7/Zion | Build established: Derelict-Mutant 1056 | -7/Zion | Gained Derelict followers 1077 | -7/Zion | Met Imprinter 1084 | -7/Zion | Imprinted 1086 | -7/Zion | Declared Zion's savior 1150 | -7/Zion | Megawrench repaired 8 parts 1324 | -7/Zion | Entered Proximity Caves 1324 | -6/Proximity Caves | Accompanied by 7 allies 1329 | -6/Proximity Caves | Spotter reported a threat 1342 | -6/Proximity Caves | Build established: Derelict-Gladiator 1344 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1678 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1729 | -6/Proximity Caves | Discovered new exit (range 5) 1733 | -6/Proximity Caves | Lost 4 allies 1735 | -6/Proximity Caves | Entered Factory 1735 | -6/Factory | Evolved 2 slots: Utility x2 1736 | -6/Factory | Identified exit to Lower Caves 1909 | -6/Factory | Retrieved Zion intel report: Branch Access 1964 | -6/Factory | Retrieved Zion intel report: Active Terminals 2011 | -6/Factory | Central database locked down 2045 | -6/Factory | Spotted B-75 Beast 2059 | -6/Factory | Core integrity fell below 50% 2083 | -6/Factory | Core integrity fell below 20% 2100 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02080_ Dropped Faulty Shock Maul. 02080_ Dropped Lrg. Storage Unit. 02081_ Dropped Fission Core. 02081_ Phasing Sabre destroyed. 02081_ Slug penetrates Wall. 02082_ Dropped Med. Storage Unit. 02088_ U-05 Engineer builds a Wall. 02090_ Slammed into U-05 Engineer. 02090_ Adv. Melee Analysis Suite destroyed. 02090_ System corrupted by crushing effect (+1). 02090_ Melee Analysis Suite broken. 02090_ Destabilizing: Short circuit. 02090_ Broken Melee Analysis Suite destroyed. 02092_ Acquired 3 matter. 02093_ Slug penetrates Wall. 02097_ T-07 Excavator is excavating. 02098_ Slammed into U-05 Engineer. 02098_ Destabilizing: System corrupted (+1). 02098_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????#+#??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#u#??????????????????????? | | #???????????????????????#@#??????????????????????? | | #???????????????????????# #??????????????????????? | | #??????????###+###??????# #??????????????????????? | | #??????????# #??????#%#??????????????????????? | | ############ ########s#??????????????????????? | | s #??????????????????????? | | ##### ### ##### ####??????????????????????? | | ????# #?# #??# #?????????????????????????? | | ????# ##"##+#"##?####?????????????????????????? | | ????# # #??????????????????????????????? | | ????# # #??????????????????????????????? | | ????# =# #??????????????????????????????? | | #####+##/# #??????????????????????????????? | | %/*%# > #??????????????????????????????? | | """"""!%# #??????????????????????????????? | | """"""*[# #??????????????????????????????? | | """"""! " #??????????????????????????????? | | ??"""""" " #??????????????????????????????? | | ??? "#########??????????????????????????????? | | ???? ##??????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ????######???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 13 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Nuclear Pulse Array | -7/Factory | Hacked Stasis Canceller | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Force Field | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Matter Filter | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive K-01 Serf | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -6/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Proton Missile Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrodissipatorThrowingBay Manual? 0 Play Time 00:26:30 Cumulative 480.1 hours Start 2025.11.07 @ 01:53:22 End 2025.11.07 @ 02:17:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 612 Rogue 612 Adventurer 0 Explorer 0 Win Type - Total 14 Types 6/0/2/2/1/0/2/1/0/0 Lore% 90 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78673093-c7d7-41aa-bacb-2a39425424c6