Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 15:05:59

Player: Changeling

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (74)      370
Value Destroyed (2543)     2543
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5393

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     357/500
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
       Improved Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Ion Engine
       Improved Heat Sink
       Improved Heat Sink
                Coolant Injector
          Large Storage Unit
        Compact Battery (200)
       Advanced Targeting Computer
                Matter Filter
                Hardlight Generator
   High-powered Tractor Beam
      Precision Shock Rifle
                EM Pulse Cannon
          Heavy Particle Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
       Improved Targeting Computer
       Improved Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
       Improved Ion Engine
                Deuterium Engine
       Improved Deuterium Engine
        Armored Wheel
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
       Improved Heat Sink
                Coolant Injector
          Large Storage Unit
        Compact Battery
       Advanced Targeting Computer
                Matter Filter
        Layered Light Armor Plating
                Hardlight Generator
   High-powered Tractor Beam
                EM Pulse Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
      Precision Assault Rifle
[Rating: 37]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Signal Interpreter
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  4    | .   .   2   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             69   | 6   8   11  29  15  
  Power                    10   | 1   1   1   4   3   
    Engine                 9    | 1   1   1   3   3   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   4   .   8   5   
    Treads                 5    | 2   3   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  13   | .   1   .   7   5   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  23   | 1   2   6   11  3   
    Device                 5    | .   .   2   3   .   
    Storage                4    | 1   1   .   1   1   
    Processor              3    | .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             11   | .   .   4   5   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   1   4   6   4   
    Energy Gun             4    | 1   .   3   .   .   
    Energy Cannon          6    | .   .   1   4   1   
    Ballistic Gun          7    | 1   1   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 34   | .   1   3   12  18  
  Power                    6    | .   1   .   2   3   
  Propulsion               9    | .   .   .   2   7   
  Utility                  9    | .   .   2   4   3   
  Weapon                   10   | .   .   1   4   5   
  Highest Loss Streak      17   | .   1   3   6   17  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  95  97  94  
  Engine                   9    | .   13  11  8   6   
  Treads                   11   | .   27  22  1   .   
  Wheel                    13   | .   .   .   24  22  
  Device                   5    | .   .   8   8   .   
  Storage                  12   | .   14  11  10  15  
  Processor                13   | .   9   11  16  15  
  Protection               7    | .   .   9   7   10  
  Energy Gun               5    | .   2   17  1   .   
  Energy Cannon            5    | .   .   .   12  .   
  Ballistic Gun            11   | .   25  4   3   22  
Peak Build Rating          37   | 6   10  14  31  37  
  Average Rating           19   | 3   7   12  24  33  
  On Entrance              11   | .   6   9   14  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             69   | 11  26  38  49  69  
  Greatest Support         40   | 40  40  40  40  36  
  Greatest Overweight (x)  3    | 2   2   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | 8   15  15  15  20  
  Average Capacity         15   | 7   14  15  15  19  
  Most Carried             20   | 8   15  15  15  20  
  Average Carried          14   | 4   11  14  14  18  
  Final Capacity           20   | 8   15  15  15  20  
  Final Carried            15   | 5   15  15  15  13  

 Class Distribution 
--------------------
 85% | Mutant
  7% | Tank
  7% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
   Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1691 | 245  276  404  356  410  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3038 | .    200  612  1489 737  
  Parts                    171  | .    18   36   79   38   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  62   | .   8   13  27  14  
  Guns                     35   | .   8   11  2   14  
  Cannons                  22   | .   .   .   22  .   
  AOE                      3    | .   .   2   1   .   
Classes Destroyed          14   | .   3   2   7   2   
  Worker                   2    | .   .   .   1   1   
  Builder                  2    | .   .   .   1   1   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  5    | .   1   .   3   1   
  Swarmer                  16   | .   6   1   5   4   
  Grunt                    29   | .   2   8   12  7   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   11   | .   .   3   7   1   
  Hunter                   1    | .   .   .   1   .   
  Programmer               2    | .   .   .   .   2   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           4    | .   3   2   4   4   
  Combat Bots Only         4    | .   3   2   3   4   
Max Kills in Single Turn   3    | .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        620  | .    47   110  163  300  
  Missed                   198  | .    10   37   44   107  
Damage Taken               6161 | .    341  804  1888 3128 
  Core                     1286 | .    61   159  365  701  
  Absorbed by Shields      12   | .    .    12   .    .    
  Regen/Repaired (Parts)   186  | .    .    .    186  .    
Core Remaining (%)         67   | 100  75   60   33   .    
Volleys Fired              232  | .    35   46   109  42   
  Largest                  3    | .    2    2    2    3    
  Hottest                  150  | .    70   85   150  131  
Shots Fired                489  | .    70   90   209  120  
  Gun                      313  | .    70   90   35   118  
  Cannon                   176  | .    .    .    174  2    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  216  | .    61   27   10   118  
  Thermal                  185  | .    9    .    174  2    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          88   | .    .    63   25   .    
  Robot Hit Streak         12   | .    12   9    11   11   
  Robot Miss Streak        6    | .    5    4    6    6    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        3    | .    .    1    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           292  | .    38   52   122  80   
  Core Hits                125  | .    16   23   50   36   
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         5    | .    .    .    3    2    
    Meltdown               2    | .    .    .    2    .    
    Destroy                2    | .    .    .    .    2    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6097 | .    353  802  3080 1862 
  Guns                     3092 | .    353  616  339  1784 
  Cannons                  2725 | .    .    .    2700 25   
  Explosions               280  | .    .    186  41   53   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2317 | .    289  109  135  1784 
  Thermal                  3016 | .    64   186  2741 25   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          764  | .    .    507  204  53   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            74   | .    .    9    65   .    
  Projectiles              65   | .    .    .    65   .    
  Explosions               9    | .    .    9    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      29   | .    .    .    .    29   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        603  | .    150  78   603  210  
  Average Temperature      130  | .    57   23   168  40   
  Received Heat Transfer   1257 | .    69   135  612  441  
  Effects                  22   | .    .    .    20   2    
    Shutdowns              5    | .    .    .    5    .    
    Energy Bleed           4    | .    .    .    4    .    
    Interference           7    | .    .    .    5    2    
    Matter Decay           1    | .    .    .    1    .    
    Short Circuit          2    | .    .    .    2    .    
    Damage (minor)         2    | .    .    .    2    .    
    Damage (major)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    2    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    2    .    
  Parts Melted             7    | .    .    .    7    .    
  Heat Transferred         4300 | .    185  100  3996 19   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    1    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             361  | .   121 145 361 324 
  Initial                  71   | .   .   50  61  71  
  Average                  122  | .   54  48  193 165 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         77   | 100 100 100 52  72  
  Level 1                  22   | .   .   .   47  27  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   .   2   9   3   
  Investigation            3    | .   .   .   3   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            7    | .   .   2   3   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           9    | .   1   2   4   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              120  | .   14  20  50  36  
  Peak Tracking Total      16   | .   4   5   4   16  
  Tactical Retreats        8    | .   .   1   6   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   1   1   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          6    | .   .   1   3   2   
  Max in Single Turn       2    | .   .   1   1   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          23   | .   5   5   8   5   
  Terminals                20   | .   5   4   7   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                39   | .   5   8   21  5   
  Successful               20   | .   2   4   12  2   
  Failed                   19   | .   3   4   9   3   
    Catastrophic           3    | .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   4   3   4   .   
  Terminals                33   | .   5   6   18  4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             16   | .   2   3   10  1   
  Prototype ID Bank        3    | .   2   1   .   .   
  Alert Level              2    | .   .   .   2   .   
  Unreport Threat          4    | .   .   1   2   1   
  Locate Traps             2    | .   .   1   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Patrol Status            1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   
  Insert Component         1    | .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   2   3   7   4   
  Full Trace Events        2    | .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     44   | .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   
  Programmers              3    | .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               5809 | 92   1180 1410 2225 902  
Spaces Moved               3688 | 53   642  761  1551 681  
  Core                     31   | 31   .    .    .    .    
  Treads                   1489 | 22   641  761  65   .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2168 | .    1    .    1486 681  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  90   105  
  Average Speed            127  | 143  160  160  107  105  
  Slowest Speed            240  | 160  240  160  240  135  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       49   | 3    82   59   90   15   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 5    | .    .    .    5    .    
Terrain Destroyed          56   | .    .    2    51   3    
  Melee                    .    | .    .    .    .    .    
  Projectile               50   | .    .    .    48   2    
  AOE                      5    | .    .    2    3    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4367 | 69   742  874  1906 776  
  Wait                     210  | .    16   26   151  17   
  Move                     3684 | 52   641  760  1550 681  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  111  | 11   27   17   40   16   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   54   | 6    6    8    21   13   
  Detach                   5    | .    1    2    2    .    
  Swap                     15   | .    2    3    8    2    
  Drop                     56   | .    14   12   25   5    
  Fire                     232  | .    35   46   109  42   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  332 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 16)
  488 | -10/Materials | Identified exit to Materials
  636 | -10/Materials | Discovered new exit (range 13)
  673 | -10/Materials | Identified exit to Mines
  765 | -10/Materials | Discovered exit to Materials (range 15)
 1200 | -10/Materials | Discovered exit to Materials (range 13)
 1273 | -10/Materials | Entered another Materials area
 1273 | -9/Materials  | Evolved 2 slots: Utility x2
 1586 | -9/Materials  | Lost 3 parts (2u1w)
 1624 | -9/Materials  | Discovered new exit (range 14)
 1694 | -9/Materials  | Identified exit to Materials
 2225 | -9/Materials  | Discovered exit to Materials (range 5)
 2630 | -9/Materials  | Discovered exit to Materials (range 8)
 2683 | -9/Materials  | Entered another Materials area
 2683 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2878 | -8/Materials  | Garrison activated, responded to threat
 2903 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 3047 | -8/Materials  | Discovered new exit (range 8)
 3056 | -8/Materials  | Identified exit to Factory
 3415 | -8/Materials  | Core integrity fell below 50%
 3503 | -8/Materials  | Discovered exit to Factory (range 16)
 4554 | -8/Materials  | Repaired Lyr. Light Armor Plating
 4908 | -8/Materials  | Entered Factory
 4908 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5211 | -7/Factory    | Build established: Gunner
 5655 | -7/Factory    | Build established: Tank
 5767 | -7/Factory    | Cargo convoy interrupted
 5791 | -7/Factory    | Core integrity fell below 50%
 5801 | -7/Factory    | Core integrity fell below 20%
 5810 | -7/Factory    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
05793_ H-55 Commando destroyed.
05793_ K-01 Serf collects debris. <x4>
05797_ K-01 Serf cleans the Nuclear Reactor.
05797_ Penetrated by Slug. <x2>
05797_ Imp. Deuterium Engine destroyed.
05798_ K-01 Serf collects debris.
05798_ U-05 Engineer builds a Wall.
05799_ Penetrated by Slug.
05800_ Slug penetrates Wall. <x2>
05800_ Penetrated by Slug.
05801_ K-01 Serf collects debris.
05802_ Hvy. Particle Cannon destroyed.
05803_ Penetrated by Slug. <x3>
05805_ K-01 Serf collects debris.
05806_ Penetrated by Slug.
05806_ Arm. Wheel destroyed.
05806_ Acquired Prototype Energy Gun.
05808_ Penetrated by Slug.
05808_ Arm. Wheel destroyed. <x2>
05810_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?#             ??????????????????????????????????? |
| ?#           ????????????????????????????????????? |
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|  #^^^^^# " " " #?????????             ???????????? |
| ##     + " " " #??""????#             ???????????? |
| ?#     # " " " #??"""???#              ??????????? |
| ?#     #       #??  ????#              ??????????? |
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| ?#     #??#![         r                  ????????? |
| ?#     #??#![         ^                  ????????? |
| ?#     #??#[   x  !        k!            ????????? |
| ?#     #??#  i k %!%       !%!##########?????????? |
| ##     #### !p    =*        | #??????????????????? |
|            [xhx!     """ """  #??????????????????? |
|       %      !hh     """ """  #??????????????????? |
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| ??#   ???????????#    ?? ????????????????????????? |
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| ??#  ????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          16
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Safety First

 Challenges 
------------
None

 Game 
------
Seed              ThermalLaserShielding
  Manual?         0
Play Time         01:07:48
  Cumulative      13.1 hours
  Start           2024.08.28 @ 18:39:36
  End             2024.08.29 @ 15:05:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9bb7d9e6-8478-400b-b246-0211f82eec5c