Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 14:46:44 Player: BEEEEES Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (794) 794 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2579 Bonus ------- None Cogmind --------- Core Integrity 275/550 Matter 157/300 Energy 88/100 System Corruption 0% Temperature Cool (32) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Hover Unit Visual Processing Unit Terrain Scanner Improved Terrain Scanner Seismic Detector Core Shielding Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Utility Shielding Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Hover Unit Visual Processing Unit Terrain Scanner Improved Terrain Scanner Seismic Detector Core Shielding Autogun Improved Light Cannon Mining Laser [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 43 | 3 7 14 19 Power 6 | . 1 2 3 Engine 6 | . 1 2 3 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 2 3 4 Treads 2 | . 2 . . Leg 3 | . . 3 . Wheel 2 | 2 . . . Hover 4 | . . . 4 Flight . | . . . . Utility 10 | 1 2 4 3 Device 4 | 1 1 1 1 Storage 1 | . 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 16 | . 2 5 9 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 8 | . 2 2 4 Ballistic Cannon 4 | . . 1 3 Launcher . | . . . . Special Weapon 4 | . . 2 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 28 | . 5 10 13 Power 4 | . 1 2 1 Propulsion 9 | . 2 3 4 Utility 6 | . 1 1 4 Weapon 9 | . 1 4 4 Highest Loss Streak 10 | . 4 4 10 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 96 77 76 Engine 8 | . 14 3 5 Treads 1 | . . 4 . Leg 4 | . . 15 1 Wheel 10 | . 25 . . Hover 7 | . . . 21 Device 7 | . 13 6 2 Storage 11 | . 14 11 9 Processor 5 | . . 11 9 Protection 6 | . . 11 12 Ballistic Gun 16 | . 27 10 8 Ballistic Cannon 2 | . . 1 5 Peak Build Rating 28 | 7 8 12 28 Average Rating 12 | 6 7 10 20 On Entrance 7 | 6 7 5 11 Naked Turns . | . . . . Heaviest Build 34 | 13 28 29 34 Greatest Support 40 | 26 40 40 27 Greatest Overweight (x) 9 | . 1 8 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 8 14 15 15 Most Carried 15 | 7 15 12 13 Average Carried 9 | 6 11 8 9 Final Capacity 15 | 8 15 15 15 Final Carried 13 | 7 13 8 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 970 | 210 166 117 477 Remotely . | . . . . Salvage Created 1143 | 139 216 229 559 Parts 76 | 8 23 15 30 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 6 7 12 Guns 19 | . 6 6 7 Cannons 5 | . . . 5 Classes Destroyed 9 | 2 3 2 2 Worker 1 | . . . 1 Tunneler 3 | 2 . . 1 Hauler 1 | . 1 . . Recycler 2 | 1 . . 1 Watcher 5 | . 3 . 2 Swarmer 13 | . 6 3 4 Grunt 7 | . . 2 5 Duelist 1 | . . . 1 Sentry 4 | . . 2 2 Best Kill Streak 6 | 2 3 6 5 Combat Bots Only 6 | . 3 6 5 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 310 | . 68 131 111 Missed 80 | . 16 36 28 Damage Taken 3051 | . 545 1201 1305 Core 720 | . 94 351 275 Absorbed by Shields . | . . . . Redirected to Shielding 53 | . . 38 15 Regen/Repaired (Parts) 41 | . 41 . . Core Remaining (%) 58 | 100 62 12 . Volleys Fired 161 | 6 42 36 77 Largest 2 | 2 2 2 2 Hottest 100 | 40 40 62 100 Shots Fired 280 | 12 84 54 130 Gun 219 | 12 84 41 82 Cannon 40 | . . 3 37 Launcher . | . . . . Special 21 | . . 10 11 Kinetic 259 | 12 84 44 119 Thermal 21 | . . 10 11 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | 5 9 15 19 Robot Miss Streak 5 | 2 4 5 4 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 175 | 9 45 38 83 Core Hits 68 | 6 16 17 29 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Blast 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2178 | 71 401 294 1412 Guns 1650 | 71 383 263 933 Cannons 479 | . . . 479 Explosions . | . . . . Melee . | . . . . Ramming 21 | . 18 3 . Kinetic 2129 | 71 383 263 1412 Thermal 28 | . . 28 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 3 | . 3 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 30 | . . . 30 Projectiles 30 | . . . 30 Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 9 | . 9 . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 3 | . 1 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 91 | . . 29 91 Average Temperature 20 | . . 9 21 Received Heat Transfer 1215 | . 183 411 621 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 2 | . . 2 . Heat Transferred 250 | . . 250 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 235 | 15 235 172 233 Initial 27 | . 9 27 . Average 99 | 8 113 110 83 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 91 | 100 80 100 96 Level 1 8 | . 19 . 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 16 12 23 Peak Tracking Total 7 | . 4 7 6 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 6 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 12 . . Successful 9 | . 9 . . Failed 3 | . 3 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 9 | . 9 . . Terminals 10 | . 10 . . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Locate Traps 2 | . 2 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 4 | . 4 . . Botnet 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1937 | 58 766 473 640 Spaces Moved 1128 | 32 573 169 354 Core 4 | . . 1 3 Treads 55 | . 14 41 . Legs 187 | 22 . 127 38 Wheels 569 | 10 559 . . Hover 313 | . . . 313 Flight . | . . . . Fastest Speed 52 | 90 90 160 52 Average Speed 118 | 110 104 187 108 Slowest Speed 500 | 120 240 450 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 74 21 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 10 | . . . 10 Terrain Destroyed 11 | . . . 11 Melee . | . . . . Projectile 11 | . . . 11 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1451 | 43 674 271 463 Wait 99 | 2 41 51 5 Move 1126 | 31 572 169 354 Hop . | . . . . Pick Up 12 | 1 8 . 3 Fast Attach 17 | 1 2 6 8 Attach 15 | . 2 6 7 Detach 4 | . . . 4 Swap 11 | 2 3 2 4 Drop 4 | . 3 . 1 Fire 161 | 6 42 36 77 Melee . | . . . . Ram 1 | . 1 . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 59 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 388 | -10/Materials | Repaired Lgt. Assault Rifle 394 | -10/Materials | Discovered new exit (range 14) 560 | -10/Materials | Discovered new exit (range 9) 825 | -10/Materials | Entered another Materials area 825 | -9/Materials | Evolved 2 slots: Utility x2 851 | -9/Materials | Lost 4 parts (1p1n1u1w) 1075 | -9/Materials | Core integrity fell below 50% 1146 | -9/Materials | Lost 4 parts (1p1u2w) 1188 | -9/Materials | Core integrity fell below 20% 1267 | -9/Materials | Discovered new exit (range 8) 1292 | -9/Materials | Identified exit to Materials 1298 | -9/Materials | Entered another Materials area 1298 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1739 | -8/Materials | Lost 3 parts (1p1n1u) 1916 | -8/Materials | Garrison activated, responded to threat 1938 | -8/Materials | Self-destructed Last Messages --------------- 01913_ G-47 Trooper destroyed. 01913_ Switching to secondary target: G-47 Trooper. 01916_ G-47 Trooper calls for garrison reinforcements. 01916_ ALERT: Activating Garrison Access M001. 01917_ G-47 Trooper emerges from the garrison. 01917_ K-01 Serf collects debris. 01918_ Critical hit (Burn: +37). 01926_ Hvy. Assault Rifle destroyed. 01928_ Hrd. Light Armor Plating destroyed. 01928_ Hvy. Assault Rifle destroyed. 01928_ K-01 Serf collects debris. 01932_ Gravmag System destroyed. 01933_ K-01 Serf collects debris. 01934_ K-01 Serf destroyed. 01934_ Autogun destroyed. 01936_ G-47 Trooper knocked back. 01936_ Imp. Light Cannon destroyed. 01938_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????????????#### | | ?????????????????????????????? # | | ?????????????????????????????? # | | ????????????????????????????? # | | ???????????????#????????????? # | | ???????????????? ???######?? ? | | ????????????????? ### ??? ?? | | ?????????????????? ?? ???? | | ??????????????????? T ?? ????? | | ????????????????????# ?% ?????? | | ??????????????#???####! ##g#####??? | | ??????????????#! #*=#@=* #??? | | ??????????????? "T"=/%=g%%g #??? | | ????########### !#=!#/%" " #??? | | ????# #??????# #= "G" #??? | | ????# #??????# # """ #??? | | ????# #??????# # #??? | | ????# #??????# ########??? | | ????# #??????# ########### | | ????# #??????# # T = ? | | ????# #??????# # """ ? | | ????# #??????# # [ """ # | | ##########/########### + """ # | | # # | | ! ###+#####?? | | #????? | | # ############### #????? | | # #?????????????/ #### #????? | | # !!//#?????????????# #??# #????? | | # !!//#?????????????# #### #????? | | ########?????????????# # #????? | | ?###?????????????????# # #????? | | ??????????????????######/###+###??? | | ??????????????????# #??? | | ??????????????????# ] =#??? | | ??????????????????# """"" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed BombardmentThunderSplitter Manual? 0 Play Time 00:32:57 Cumulative 17.0 hours Start 2024.11.19 @ 14:12:53 End 2024.11.19 @ 14:46:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 31 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 798262e1-ccc4-462d-b0f5-cc75994efe8a