Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 23:57:07 Player: Bambles Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (253) 1265 Value Destroyed (7694) 7694 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 12396 Bonus ------- High Alert Combat Kills 97 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 350/350 System Corruption 1% Temperature Cool (6) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Armored Exoskeleton Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Improved Signal Interpreter Hacking Suite > --- WEAPON (4) ------- Heavy Laser Heavy Laser > --- INVENTORY (5) ---- Light Fission Core Light Fission Core Light Armored Exoskeleton Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Shock Rifle Heavy Laser Heavy Laser Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Light Fission Core Light Fission Core Carbon-fiber Leg Advanced Heat Sink [Rating: 62] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Grenade Launcher Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . 1 1 2 Weapon 2 | . . . 1 1 . . Parts Attached 162 | 6 16 . 26 24 50 40 Power 17 | 1 1 . 3 4 3 5 Engine 12 | 1 1 . 1 3 2 4 Core 5 | . . . 2 1 1 1 Reactor . | . . . . . . . Propulsion 42 | 2 5 . 5 2 17 11 Treads 26 | . 1 . 5 2 16 2 Leg 11 | . 2 . . . . 9 Wheel 5 | 2 2 . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | 1 4 . 7 6 12 11 Device 16 | 1 2 . 2 1 3 7 Storage 4 | . . . 1 . 2 1 Processor 4 | . 1 . 1 . 1 1 Hackware 3 | . . . . 1 1 1 Protection 14 | . 1 . 3 4 5 1 Artifact . | . . . . . . . Weapon 62 | 2 6 . 11 12 18 13 Energy Gun 26 | 1 2 . 4 5 8 6 Energy Cannon 6 | . . . 1 . 4 1 Ballistic Gun 13 | 1 2 . 5 1 . 4 Ballistic Cannon 7 | . . . . 3 3 1 Launcher 8 | . 2 . 1 2 3 . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 3 1 2 1 Parts Lost 33 | . 1 . 3 5 6 18 Power 8 | . . . 1 3 . 4 Propulsion 5 | . . . . . 3 2 Utility 10 | . . . 1 1 1 7 Weapon 10 | . 1 . 1 1 2 5 Highest Loss Streak 5 | . 1 . 2 3 4 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 95 100 98 96 87 91 Engine 11 | . 14 14 8 11 12 12 Core 4 | . . . 13 4 2 . Treads 14 | . 4 14 21 18 16 7 Leg 2 | . 5 14 . . . 6 Wheel 1 | . 16 . . . . . Device 6 | . 13 14 5 2 4 10 Storage 6 | . . . 6 9 6 5 Processor 1 | . 2 . . . 1 6 Hackware 2 | . . . . 2 1 6 Protection 10 | . 9 14 8 12 10 8 Energy Gun 10 | . 10 14 11 10 10 6 Energy Cannon 1 | . . . . . 2 5 Ballistic Gun 5 | . 7 . 9 4 . 9 Ballistic Cannon 4 | . . . . 7 9 . Launcher 6 | . 9 14 11 9 4 . Impact Weapon 1 | . . . . 4 . . Naked Turns . | . . . . . . . Heaviest Build 100 | 7 10 10 62 90 100 91 Greatest Support 63 | 20 20 20 43 43 63 55 Greatest Overweight (x) 4 | . 3 . 1 2 4 2 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 5 5 5 20 20 20 10 Average Capacity 13 | 5 5 5 14 20 16 9 Most Carried 20 | 4 5 5 11 20 20 10 Average Carried 10 | 1 4 4 6 14 15 8 Final Capacity 20 | 5 5 5 20 20 10 5 Final Carried 18 | 1 4 5 11 18 10 5 Class Distribution -------------------- 30% | Bomber 17% | Mutant 13% | Hacker-Bomber 12% | Scavenger-Bomber 10% | Scavenger-Skirmisher 5% | Hacker-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Bomber | -9/Materials Bomber | -8/Materials Bomber | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 5197 | 265 301 34 1043 1094 1636 824 Remotely . | . . . . . . . Salvage Created 8011 | 48 584 . 1541 1545 2075 2218 Parts 482 | 2 36 . 111 108 139 86 Haulers Intercepted 5 | . 1 . 2 1 1 . Recyclers Shooed 9 | . 2 . 3 1 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 150 | 1 14 . 34 39 34 28 Guns 57 | 1 6 . 15 6 10 19 Cannons 33 | . . . . 9 17 7 AOE 59 | . 8 . 19 24 7 1 Classes Destroyed 14 | 1 4 . 5 2 1 1 Worker 28 | . 2 . 4 6 11 5 Builder 31 | . . . 7 5 15 4 Hauler 5 | . 1 . 2 1 1 . Recycler 15 | . . . 3 2 7 3 Mechanic 1 | . . . . . . 1 Operator 4 | . . . 2 1 1 . Watcher 20 | . 3 . 5 5 5 2 Swarmer 18 | . 3 . . 7 5 3 Grunt 86 | 1 11 . 24 21 13 16 Brawler 3 | . . . . 1 1 1 Duelist 3 | . . . 1 . 1 1 Sentry 22 | . . . 9 9 3 1 Hunter 7 | . . . . 1 2 4 Programmer 11 | . . . . . 9 2 Best Kill Streak 11 | 1 7 . 11 7 8 10 Combat Bots Only 6 | 1 5 . 6 5 4 5 Max Kills in Single Turn 6 | 1 2 . 5 5 5 6 Gunslinging 1 | . . . . . . 1 Exploded 3 | . 2 . 2 3 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 728 | 7 48 . 86 106 229 252 Missed 211 | . 16 . 27 25 66 77 Damage Taken 7855 | 59 329 21 777 1230 2604 2835 Core 1737 | 8 95 . 149 140 491 854 Absorbed by Shields . | . . . . . . . Redirected to Shielding 16 | . 14 2 . . . . Ignored by Resistances 2068 | 19 102 6 229 354 640 718 Regen/Repaired (Parts) 154 | . 17 . . . 137 . Core Remaining (%) 63 | 96 . 58 62 74 29 . Volleys Fired 361 | 5 44 1 72 56 94 89 Largest 4 | 2 2 2 3 4 4 4 Hottest 284 | 60 70 80 145 203 284 278 Shots Fired 1004 | 10 74 2 184 185 269 280 Gun 632 | 10 60 1 131 97 120 213 Cannon 225 | . . . . 37 121 67 Launcher 147 | . 14 1 53 51 28 . Special . | . . . . . . . Kinetic 343 | 5 18 . 58 79 83 100 Thermal 408 | 5 3 1 73 44 132 150 Explosive 147 | . 14 1 53 51 28 . Electromagnetic 106 | . 39 . . 11 26 30 Robot Hit Streak 35 | 7 21 . 15 35 24 29 Robot Miss Streak 6 | . 1 . 4 2 6 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 669 | 7 55 . 106 124 172 205 Core Hits 472 | 2 36 . 102 95 146 91 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 22 | . 1 . 6 3 3 9 Burn 11 | . . . 6 1 . 4 Meltdown 1 | . . . . . . 1 Destroy 4 | . . . . . . 4 Blast 5 | . . . . 2 3 . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 21071 | 101 1420 . 3526 4755 5738 5531 Guns 8701 | 101 607 . 1200 1177 2393 3223 Cannons 3887 | . . . . 620 1718 1549 Explosions 8461 | . 813 . 2322 2958 1609 759 Melee . | . . . . . . . Ramming 22 | . . . 4 . 18 . Kinetic 4327 | 56 167 . 499 1089 1071 1445 Thermal 7731 | 45 12 . 701 661 2672 3640 Explosive 7665 | . 813 . 2322 2921 1609 . Electromagnetic 1326 | . 428 . . 84 368 446 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 1 . 4 1 Average Corruption 1 | . 1 1 1 . 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 76 | . 7 2 9 . 49 9 Message Errors 19 | . 3 . 4 . 12 . Matter Fused 21 | . 2 1 1 . 14 3 Heat Flow Errors 9 | . . . 2 . 4 3 Energy Discharges 10 | . . 1 . . 9 . Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 9 | . 2 . 2 . 3 2 Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 269 | . 5 . 22 79 89 74 Projectiles 75 | . . . . . 47 28 Explosions 194 | . 5 . 22 79 42 46 Melee . | . . . . . . . Knockbacks 13 | . . . . 4 9 . Impact . | . . . . . . . Kinetic 13 | . . . . 4 9 . Secondary . | . . . . . . . Self-Inflicted Damage 795 | . 22 21 173 330 210 39 Shots 33 | . 2 1 13 11 5 1 Rammed 5 | . . . 1 . 4 . Targets Rammed 5 | . . . 1 . 4 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 906 | 24 2 18 389 505 855 906 Average Temperature 174 | 16 2 12 83 171 186 255 Received Heat Transfer 2742 | 42 168 . 315 522 684 1011 Effects 158 | . . . 4 21 76 57 Shutdowns 42 | . . . 1 8 20 13 Energy Bleed 13 | . . . . 2 5 6 Interference 27 | . . . 2 5 16 4 Matter Decay 11 | . . . 1 1 5 4 Short Circuit 14 | . . . . 1 7 6 Damage (minor) 13 | . . . . 2 4 7 Damage (major) 31 | . . . . 2 16 13 Damage (core) 7 | . . . . . 3 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . 4 . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Melted 30 | . . . 1 1 11 17 Heat Transferred 15204 | 100 25 . 2369 1456 5429 5825 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 572 | 21 286 14 572 522 474 324 Initial 125 | . 11 3 . 37 125 21 Average 152 | 1 80 8 273 154 169 80 Maximum Alert Level 2 | . 1 . 2 2 2 1 Low Security (%) 65 | 100 83 100 29 70 59 85 Level 1 27 | . 16 . 53 23 33 14 Level 2 6 | . . . 17 6 6 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 49 | . 3 . 9 8 17 12 Investigation 17 | . 3 . 5 3 3 3 Extermination 11 | . . . . . 8 3 Reinforcement 14 | . . . 4 2 4 4 Assault . | . . . . . . . Garrison 7 | . . . . 3 2 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . . 2 1 3 . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . . . 4 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 197 | 1 21 . 44 48 41 42 Peak Tracking Total 6 | 1 3 . 6 5 4 6 Tactical Retreats 8 | . 2 . 1 . . 5 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 16 | . 3 . 3 2 8 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 9 | . . . . . 9 . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 52 | . 5 . 12 11 13 11 Max in Single Turn 5 | . 1 . 1 3 5 5 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 35 | . 9 . 8 5 7 6 Terminals 17 | . 6 . 6 2 3 . Fabricators 4 | . . . . . 1 3 Repair Stations 4 | . 1 . . . 1 2 Recycling Units 5 | . 2 . 1 2 . . Scanalyzers 3 | . . . 1 1 1 . Garrison Access 2 | . . . . . 1 1 Total Hacks 83 | . 18 . 16 17 21 11 Successful 53 | . 12 . 9 13 16 3 Failed 30 | . 6 . 7 4 5 8 Catastrophic 8 | . 2 . 3 . 1 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 10 . 10 6 7 . Fabricators 9 | . . . . . 3 6 Repair Stations 12 | . 3 . . . 6 3 Recycling Units 10 | . 5 . 2 3 . . Scanalyzers 16 | . . . 4 8 4 . Garrison Access 3 | . . . . . 1 2 Terminal Hacks 21 | . 6 . 6 4 5 . Record 1 | . 1 . . . . . Robot Analysis 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Emergency Access Points 3 | . . . 1 1 1 . Alert Level 3 | . . . 1 2 . . Unreport Threat 4 | . 2 . 1 . 1 . Reprogram Traps 2 | . . . . . 2 . Investigation Status 1 | . 1 . . . . . Assault Status 1 | . . . 1 . . . Recall Investigation 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks 5 | . . . . . 2 3 Load Schematic 2 | . . . . . 1 1 Build 3 | . . . . . 1 2 Repair Station Hacks 6 | . 2 . . . 4 . Scan Component 3 | . 1 . . . 2 . Repair 3 | . 1 . . . 2 . Recycling Unit Hacks 5 | . 4 . . 1 . . Recycle Component 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer 15 | . . . 3 8 4 . Insert Component 8 | . . . 2 4 2 . Analyze 7 | . . . 1 4 2 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . Used . | . . . . . . . Hacking Detections 20 | . 4 . 5 3 3 5 Full Trace Events 10 | . 2 . 3 1 1 3 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 1 3 2 . Parts Built 5 | . . . . . 2 3 Authchips . | . . . . . . . Time 173 | . . . . . 36 137 Total Part Build Rating 20 | . . . . . 6 14 Parts Repaired 2 | . 1 . . . 1 . Time 78 | . 26 . . . 52 . Parts Recycled 2 | . 2 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 1 . . 9 . . Parts Scanalyzed 7 | . . . 1 4 2 . Part Schematics Acquired 6 | . . . 1 3 2 . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 11 | . . . 11 . . . Total Damage 122 | . . . 122 . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 13839 | 120 1468 430 2458 3404 3532 2427 Spaces Moved 5311 | 123 961 246 1020 1180 1068 713 Core 24 | 20 4 . . . . . Treads 4222 | . 295 246 1020 1180 1068 413 Legs 347 | . 47 . . . . 300 Wheels 718 | 103 615 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 160 237 161 120 Average Speed 208 | 75 107 160 206 246 270 233 Slowest Speed 480 | 80 200 160 240 317 480 325 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 7 93 48 89 73 27 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1162 | . 66 11 364 494 203 24 Melee . | . . . . . . . Projectile 29 | . . . . 9 14 6 AOE 1133 | . 66 11 364 485 189 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 7305 | 140 1330 281 1236 1544 1489 1285 Wait 1174 | . 273 34 58 229 196 384 Move 5305 | 122 960 245 1019 1179 1067 713 Hop . | . . . . . . . Pick Up 173 | 7 22 1 33 33 43 34 Fast Attach 23 | . 1 . 3 . 16 3 Attach 95 | 6 7 . 11 14 27 30 Detach 8 | . 1 . 1 . 5 1 Swap 44 | . 8 . 12 10 7 7 Drop 117 | . 14 . 26 23 30 24 Fire 361 | 5 44 1 72 56 94 89 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . . 1 . 4 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 121 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 12) 321 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 8) 484 | -10/Materials | Discovered new exit (range 16) 918 | -10/Materials | Discovered new exit (range 16) 1558 | -10/Materials | Repaired Grenade Launcher 1589 | -10/Materials | Entered Mines 1602 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1794 | -10/Mines | Learned location of Storage (-7) 1858 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1895 | -10/Mines | Identified exit to Materials 2002 | -10/Mines | Assembled infested the area 2007 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2019 | -10/Mines | Entered Materials 2019 | -9/Materials | Accompanied by 3 allies 2019 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2287 | -9/Materials | Discovered new exit (range 7) 2630 | -9/Materials | Discovered new exit (range 16) 2643 | -9/Materials | Discovered new exit (range 15) 2653 | -9/Materials | Build established: Scavenger-Bomber 3941 | -9/Materials | Discovered new exit (range 16) 4403 | -9/Materials | Build established: Bomber 4477 | -9/Materials | Entered another Materials area 4477 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4935 | -8/Materials | Lost 3 parts (2p1u) 5017 | -8/Materials | Discovered new exit (range 16) 6870 | -8/Materials | Build established: Hacker-Bomber 7262 | -8/Materials | Discovered new exit (range 15) 7357 | -8/Materials | Garrison activated, responded to threat 7677 | -8/Materials | Build established: Bomber 7881 | -8/Materials | Entered Factory 7881 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8261 | -7/Factory | Build established: Hacker-Bomber 9200 | -7/Factory | Lost 4 parts (2n1u1w) 9295 | -7/Factory | Discovered new exit (range 10) 9453 | -7/Factory | Build established: Bomber 9915 | -7/Factory | Discovered new exit (range 16) 10228 | -7/Factory | Repaired Lgt. Treads 10521 | -7/Factory | Fabricated Arm. Treads (x2) 10688 | -7/Factory | Discovered new exit (range 11) 10832 | -7/Factory | Build established: Gunner 11057 | -7/Factory | Core integrity fell below 50% 11346 | -7/Factory | Build established: Mutant 11413 | -7/Factory | Entered another Factory area 11413 | -6/Factory | Evolved 2 slots: Utility x2 11750 | -6/Factory | Build established: Hacker-Tank 11797 | -6/Factory | Fabricated Coil Gun? 12175 | -6/Factory | Core integrity fell below 50% 12206 | -6/Factory | Lost 4 parts (1p1n2u) 12599 | -6/Factory | Build established: Scavenger-Skirmisher 12947 | -6/Factory | Core integrity fell below 20% 12955 | -6/Factory | Lost 4 parts (2p1u1w) 13595 | -6/Factory | Lost 5 parts (1n2u2w) 13714 | -6/Factory | Garrison activated, responded to threat 13730 | -6/Factory | Fabricated Imp. Medium Armor Plating? 13800 | -6/Factory | Lost 3 parts (1p1u1w) 13840 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Dropped Carbon-fiber Leg. Acquired Lgt. Armored Exoskeleton. K-01 Serf collects debris. Acquired Lgt. Armored Exoskeleton. K-01 Serf collects debris. W-25 Informer suffers critical hit (Burn). Acquired 10 matter. R-10 Processor collects Autogun. M-28 Smith repairs Mining Laser. R-10 Processor collects Corrupted Flexi-carbon Leg. Adv. Heat Sink destroyed. Shock Rifle destroyed. Y-54 Guardian destroyed. Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. Garrison Access under remote control. Slug penetrates Garrison Access. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??? 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""""% #??????????????????? | | ???? ##??????????????????? | | ????? ! #???????????????????? | | ??????################## #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????+ m/???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# k #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 65 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Treads | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Coil Gun | x2 | -6/Factory | Preloaded Imp. Medium Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control GoHome() Hey, That's Mine! I Spy It's Just You Let's See Who's Tougher Loot Pinata Maybe Next Time I'll Detach My Launcher Oops Please Form A Line Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed PhysicsGunReactor Manual? 0 Play Time 02:21:00 Cumulative 4.6 hours Start 2024.03.31 @ 21:12:57 End 2024.04.01 @ 23:57:07 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 48f90ad6-be45-4dd4-9f4d-c3a2ef8181ad