Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.01 @ 17:53:03 Player: ModulinMyGlobulin Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (148) 740 Value Destroyed (4926) 4926 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (608) 608 TOTAL SCORE: 11374 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 351 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -802 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- Ripper Ripper Ripper > --- INVENTORY (10) --- Light Fission Core Antimatter Reactor Maneuvering Thrusters Experimental Thermal Shield Force Field System Backup Module Heavy Rocket Launcher Heavy Mace Ripper Phasing Sabre Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Zionite Biocell Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- High-powered Shock Rifle Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Enhanced Nuclear Core Fission Core Light Fission Core Zionite Heavy DM Reactor Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System Maneuvering Thrusters Powered Armor Improved System Backup Module Z-Drone Bay Heavy Beamcaster Zionite Phaser-S Precision Grenade Launcher Phasing Sabre [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Insulated Plating Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 5 | . . 2 . 2 . . . . 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 160 | 1 8 20 16 33 3 2 4 4 36 11 13 . 9 Power 16 | . 1 2 1 4 . 1 . . 3 . 2 . 2 Engine 7 | . 1 1 1 . . 1 . . 2 . 1 . . Core 6 | . . 1 . 4 . . . . . . 1 . . Reactor 3 | . . . . . . . . . 1 . . . 2 Propulsion 45 | . 1 9 8 8 . 1 2 . 9 3 2 . 2 Treads 2 | . . 1 . . . . . . . . 1 . . Leg 41 | . 1 7 8 8 . 1 2 . 9 3 . . 2 Wheel 1 | . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . Utility 35 | 1 4 6 1 4 2 . . 1 10 3 2 . 1 Device 12 | . . 2 . 1 . . . . 5 3 . . 1 Storage 8 | 1 4 2 . . . . . . 1 . . . . Processor 11 | . . 2 1 3 1 . . . 3 . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 4 | . . . . . 1 . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 64 | . 2 3 6 17 1 . 2 3 14 5 7 . 4 Energy Gun 29 | . . 1 3 6 1 . 2 2 11 3 . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 16 | . 2 2 3 6 . . . . 2 . 1 . . Ballistic Cannon 2 | . . . . 2 . . . . . . . . . Launcher 4 | . . . . . . . . 1 . 2 . . 1 Special Weapon 3 | . . . . . . . . . . . 3 . . Impact Weapon 1 | . . . . . . . . . . . 1 . . Slashing Weapon 9 | . . . . 3 . . . . 1 . 2 . 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . . 6 . . . 1 Parts Lost 68 | . 1 9 4 14 1 . . 1 11 11 7 . 9 Power 6 | . 1 2 . 1 . . . . . . 2 . . Propulsion 26 | . . 3 3 6 . . . . 5 4 3 . 2 Utility 11 | . . 2 . . 1 . . . 1 2 2 . 3 Weapon 25 | . . 2 1 7 . . . 1 5 5 . . 4 Highest Loss Streak 7 | . 1 5 1 3 1 . . 1 4 5 3 . 7 Average Slot Usage (%) 95 | . 98 96 96 99 100 100 100 100 99 90 81 86 81 Engine 3 | . 13 8 2 1 . 1 7 7 3 . . . . Core 2 | . . 2 6 5 7 5 . . . . 4 6 2 Leg 24 | . 27 19 32 29 30 30 30 30 25 23 7 . 8 Device 5 | . . 7 . 7 4 . . . 9 14 9 6 5 Storage 16 | . 28 22 18 15 15 15 15 15 14 16 13 13 10 Processor 18 | . . 11 18 23 23 23 23 23 16 13 18 20 20 Protection 2 | . . . . . 2 7 7 7 4 . 3 6 3 Energy Gun 6 | . . 1 6 3 7 7 11 14 15 12 . . . Ballistic Gun 7 | . 27 20 11 8 7 7 2 . 3 . 2 . . Special Weapon 1 | . . . . . . . . . . . 4 20 7 Slashing Weapon 1 | . . . . 1 . . . . . . 4 . 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 73 | 14 39 41 45 49 47 52 53 54 73 68 68 60 68 Greatest Support 79 | 20 20 20 60 65 50 60 68 68 79 79 59 28 56 Greatest Overweight (x) 21 | . 1 4 2 1 . . . . 1 1 21 2 2 Average Overweight (x) . | . . 1 . . . . . . . . 1 2 . Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 9 15 16 16 16 16 16 16 16 16 16 16 13 Most Carried 16 | 7 10 16 16 16 16 16 16 16 16 14 16 16 16 Average Carried 13 | 6 8 11 15 15 15 15 15 15 15 11 9 16 13 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 16 10 Final Carried 16 | 7 10 13 16 16 15 16 16 16 14 8 16 16 10 Class Distribution -------------------- 23% | Mutant 20% | Derelict-Mutant 14% | Scavenger-Skirmisher 14% | Scavenger-Mutant 9% | Skirmisher 5% | Derelict-Gunner 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Tank | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3194 | 218 120 612 212 863 57 38 20 55 515 56 321 . 107 Remotely 430 | . . 430 . . . . . . . . . . . Salvage Created 5450 | 97 228 798 497 1323 242 72 . 47 1278 338 389 . 141 Parts 328 | 3 20 62 39 64 10 4 . 5 82 21 12 . 6 Haulers Intercepted 5 | . 1 1 2 1 . . . . . . . . . Recyclers Shooed 4 | . . 2 . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 10 7 2 5 . 11 8 . 9 Prevented 6 | . . . . . 1 2 . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 129 | . 8 21 14 27 4 1 . 4 20 11 12 . 7 Melee 4 | . . . . . . . . . . . 3 . 1 Guns 93 | . 8 21 14 22 4 1 . 1 19 2 1 . . Cannons 3 | . . . . 2 . . . . . . . . 1 AOE 29 | . . . . 3 . . . 3 1 9 8 . 5 Classes Destroyed 13 | 1 4 2 1 3 . . . . 2 . . . . Worker 3 | . . . . . . . . . 3 . . . . Builder 4 | . . . . 1 . . . . 3 . . . . Hauler 5 | . 1 1 2 1 . . . . . . . . . Recycler 3 | 1 . 2 . . . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . . Swarmer 51 | . 6 11 9 2 . . . 4 4 5 5 . 5 Grunt 42 | . 2 7 1 17 3 . . . 7 1 4 . . Brawler 4 | . . 1 . 1 . . . . . 2 . . . Duelist 4 | . . . . 2 . . . . . 1 1 . . Sentry 16 | . . 2 3 2 1 1 . . 5 1 1 . . Hunter 6 | . . . 1 1 . . . . 2 . . . 2 Programmer 6 | . . . . 2 . . . . 2 1 1 . . Z-Heavy 2 | . . . . . . . . . 2 . . . . Decomposer 1 | . . . . . . . . . . . 1 . . Best Kill Streak 8 | 1 3 8 4 4 2 1 . 4 5 5 8 . 5 Combat Bots Only 8 | . 3 5 3 4 2 1 . 4 4 5 8 . 5 Max Kills in Single Turn 5 | 1 1 1 1 2 1 1 . 2 2 3 5 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . . 1 . . . 2 1 3 5 . 2 Melee 1 | . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 9549 | . 294 882 715 2032 259 5 . 274 1876 800 1109 . 1303 Core 1613 | . 72 152 133 280 65 . . 49 261 88 179 . 334 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 71 62 75 . . . . 43 . . . . . Volleys Fired 374 | 2 30 70 49 89 13 2 . 5 67 20 20 . 7 Largest 3 | 2 2 2 2 2 2 2 . 2 3 3 3 . 3 Hottest 240 | 40 40 85 79 113 75 80 . 91 191 200 240 . 240 Shots Fired 762 | 4 59 137 97 167 26 4 . 8 179 42 22 . 17 Gun 716 | 4 59 137 97 156 26 4 . 5 179 35 14 . . Cannon 11 | . . . . 11 . . . . . . . . . Launcher 19 | . . . . . . . . 3 . 7 5 . 4 Special 16 | . . . . . . . . . . . 3 . 13 Kinetic 428 | 4 59 126 59 111 13 2 . . 40 . 14 . . Thermal 169 | . . 11 15 29 . . . 1 74 23 3 . 13 Explosive 19 | . . . . . . . . 3 . 7 5 . 4 Electromagnetic 120 | . . . 23 27 13 2 . 4 41 10 . . . Phasic 26 | . . . . . . . . . 24 2 . . . Robot Hit Streak 12 | 1 5 9 10 8 5 9 . 2 12 8 7 . 5 Robot Miss Streak 6 | 1 4 5 4 6 3 . . 1 6 3 1 . 1 Penetration Max 1 | . . . . 1 . . . . . . . . . Secondary Targets 11 | . 4 1 1 1 . . . . 4 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 . . . . Shots Hit Robots 480 | 2 27 80 52 123 16 4 . 2 112 20 26 . 16 Core Hits 308 | 2 15 44 25 88 7 3 . 7 60 22 23 . 12 Critical Hits 2 | . . . . 1 . . . . . 1 . . . Critical Kills 2 | . . . . 1 . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 41 | . . . . 9 . . . . 5 . 17 . 10 Impact 1 | . . . . . . . . . . . 1 . . Slashing 40 | . . . . 9 . . . . 5 . 16 . 10 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 5 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 Damage Inflicted 11962 | 26 311 1012 946 2634 248 53 . 219 3279 1119 1207 . 908 Guns 7579 | 26 311 1012 763 2099 248 53 . 21 2543 303 200 . . Cannons 159 | . . . . 159 . . . . . . . . . Explosions 2929 | . . . 183 328 . . . 198 181 816 613 . 610 Melee 1207 | . . . . 48 . . . . 555 . 372 . 232 Ramming . | . . . . . . . . . . . . . . Kinetic 3973 | 26 311 965 389 1467 81 34 . . 500 . 200 . . Thermal 2725 | . . 47 329 714 . . . 12 1417 118 22 . 66 Explosive 2237 | . . . . . . . . 198 . 816 613 . 610 Electromagnetic 1325 | . . . 228 405 167 19 . 9 378 119 . . . Impact 39 | . . . . . . . . . . . 39 . . Slashing 1168 | . . . . 48 . . . . 555 . 333 . 232 Piercing . | . . . . . . . . . . . . . . Phasic 495 | . . . . . . . . . 429 66 . . . Highest Corruption 2 | . . . . 2 2 2 2 . . . 2 2 2 Average Corruption 1 | . . . . 1 2 2 2 . . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 22 | . . . . 7 1 1 1 . . . 2 1 9 Message Errors 7 | . . . . 3 . . . . . . 1 1 2 Energy Discharges 8 | . . . . 2 . 1 1 . . . 1 . 3 Data Loss (minor) 4 | . . . . 2 . . . . . . . . 2 Targeting Errors 3 | . . . . . 1 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 135 | . . . 7 36 . . . . 8 27 47 . 10 Projectiles 6 | . . . . . . . . . . . 6 . . Explosions 60 | . . . 7 8 . . . . 8 27 . . 10 Melee 69 | . . . . 28 . . . . . . 41 . . Knockbacks 4 | . . . . 3 . . . . . . 1 . . Impact 1 | . . . . . . . . . . . 1 . . Kinetic 2 | . . . . 2 . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 323 | . . . 46 40 . . . 7 63 43 30 . 94 Shots 9 | . . . 1 1 . . . 1 1 1 1 . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 427 | . 6 120 75 297 350 76 . 96 427 332 . . . Average Temperature 87 | . 6 44 30 71 164 42 . 50 102 108 . . . Received Heat Transfer 1593 | . 24 132 117 648 144 . . . 330 108 90 . . Effects 4 | . . . . 1 . . . . 2 1 . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . Interference 1 | . . . . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 9 | . . . . 2 . . . . 6 1 . . . Heat Transferred 5123 | . . 111 620 1195 . . . 25 2310 222 160 . 480 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 2 4 . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 512 | 5 166 335 351 280 . . . . 512 . . . . Initial 34 | . 3 34 . 23 . . . . . . . . . Average 169 | 3 66 149 134 150 . . . . 266 . . . . Maximum Alert Level 2 | . . 1 1 1 . . . . 2 . . . . Low Security (%) 66 | 100 100 72 75 73 . . . . 35 . . . . Level 1 28 | . . 27 24 26 . . . . 43 . . . . Level 2 5 | . . . . . . . . . 20 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 1 . 6 . . . . 12 . 1 . . Investigation 1 | . . 1 . . . . . . . . . . . Extermination 4 | . . . . 2 . . . . 2 . . . . Reinforcement 8 | . 1 . . 3 . . . . 4 . . . . Assault 1 | . . . . . . . . . . . 1 . . Garrison 7 | . . . . 1 . . . . 6 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . 1 . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . . 2 2 . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 205 | . 14 27 29 42 6 1 . 4 39 15 15 . 13 Peak Tracking Total 7 | . 4 6 5 5 3 1 . 4 4 7 7 . 5 Tactical Retreats 20 | . . . 3 1 2 . . . 4 3 7 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 5 | . 1 1 . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 5 | . . . 1 . . . . . 3 . 1 . . Max in Single Turn 1 | . . . 1 . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 28 | . 3 5 6 7 . . . . 2 . 1 4 . Terminals 16 | . 3 4 6 3 . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 6 | . . 1 . 3 . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 89 | . 11 11 19 18 . . . . 4 . 1 25 . Successful 61 | . 5 9 12 8 . . . . 1 . 1 25 . Failed 28 | . 6 2 7 10 . . . . 3 . . . . Catastrophic 4 | . 1 . 2 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 53 | . 11 5 10 9 . . . . 18 . . . . Terminals 49 | . 11 9 19 10 . . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 12 | . . 2 . 6 . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 38 | . . 4 7 1 . . . . . . 1 25 . Record 11 | . . . . . . . . . . . . 11 . Part Schematic 6 | . . . . . . . . . . . . 6 . Robot Schematic 5 | . . . . . . . . . . . . 5 . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 5 | . . 2 3 . . . . . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 7 | . . 2 . 4 . . . . 1 . . . . Insert Component 5 | . . 1 . 3 . . . . 1 . . . . Analyze 2 | . . 1 . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 5 3 5 2 . . . . . . . . . Terminals 15 | . 5 3 5 2 . . . . . . . . . Track 3 | . 2 . 1 . . . . . . . . . . Botnet 12 | . 3 3 4 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 3 3 6 7 . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 1 . 1 . . . . . . . 6 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 10 | . . . . 3 . . 4 . 2 . . . 1 Largest Group 4 | . . . . 3 2 . 4 4 4 . . . 1 Highest-Rated Group 170 | . . . . 93 62 . 157 157 170 . . . 94 Highest-Rated Ally 94 | . . . . 31 31 . 40 40 85 . . . 94 Zionite Dispatches 2 | . . . . . . . . . 2 . . . . Heavy 1 | . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . . . . 2 2 . . EXPLORE 4 | . . . . . . . . . . 2 2 . . Ally Attacks 92 | . . . . 30 13 . . . 45 . . . 4 Total Damage 2119 | . . . . 397 191 . . . 1339 . . . 192 Kills 20 | . . . . 2 . . . . 14 . . . 4 Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 . 1 . 1 1 . 1 Drone Launches 4 | . . . . . . . . . . 2 2 . . Drone Recoveries 3 | . . . . . . . . . . 2 1 . . Zionite Intel Received 2 | . . . . . . . . . 2 . . . . Trap Installations 1 | . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 10400 | 33 505 885 878 1739 368 382 1219 615 1418 542 1131 192 493 Spaces Moved 6184 | 21 320 349 507 979 265 283 923 424 850 357 534 97 275 Core 4 | . . . . . . . . . . . 4 . . Treads 443 | . . 25 . . . . . . . . 260 97 61 Legs 5707 | 21 320 307 507 979 265 283 923 424 850 357 257 . 214 Wheels 17 | . . 17 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . 13 . . Fastest Speed 116 | 120 120 120 120 120 122 122 127 127 117 116 116 200 120 Average Speed 135 | 120 120 171 124 123 122 126 127 127 123 129 190 200 145 Slowest Speed 1100 | 120 150 240 180 150 122 127 127 127 160 156 1100 200 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 52 | 2 71 32 45 20 57 55 89 68 27 64 86 79 37 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 15 | . . . . . . 2 1 . 10 1 . 1 . Known Exits Taken 7 | . . 1 1 1 1 . . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 . . . . 1 1 1 . 1 . . . Scrap Searched 18 | . . . . . 5 3 4 2 . . 4 . . Spaces Dug 8 | . . . . 7 . . . . . 1 . . . Terrain Destroyed 208 | . . . 6 22 . . . 28 23 61 30 . 38 Melee 7 | . . . . 7 . . . . . . . . . Projectile 19 | . . . . 1 . . . . 16 2 . . . AOE 182 | . . . 6 14 . . . 28 7 59 30 . 38 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 7468 | 24 382 502 659 1334 290 306 974 491 1084 399 600 96 327 Wait 517 | . 15 36 61 181 6 11 34 55 78 11 6 . 23 Move 6171 | 20 319 348 506 978 264 282 922 423 849 356 533 96 275 Hop . | . . . . . . . . . . . . . . Pick Up 101 | 1 4 17 14 22 1 4 5 1 20 1 8 . 3 Fast Attach 50 | 1 3 7 3 6 1 1 2 1 10 1 9 . 5 Attach 59 | . . 10 7 13 1 . . 1 14 7 3 . 3 Detach 4 | . . . . . . . . . 1 . 3 . . Swap 51 | . 5 3 6 14 1 1 2 2 12 3 1 . 1 Drop 97 | . 6 11 13 18 3 5 9 1 28 . 1 . 2 Fire 374 | 2 30 70 49 89 13 2 . 5 67 20 20 . 7 Melee 38 | . . . . 9 . . . . 5 . 16 . 8 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 34 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 5) 263 | -10/Materials | Discovered new exit (range 12) 263 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 507 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Utility x2 1157 | -9/Materials | Discovered new exit (range 8) 1175 | -9/Materials | Identified exit to Mines 1256 | -9/Materials | Lost 5 parts (1p2n1u1w) 1291 | -9/Materials | Discovered new exit (range 16) 1422 | -9/Materials | Identified exit to Materials 1424 | -9/Materials | Entered another Materials area 1424 | -8/Materials | Evolved 2 slots: Propulsion x2 1560 | -8/Materials | Build established: Scavenger-Mutant 2188 | -8/Materials | Discovered new exit (range 11) 2211 | -8/Materials | Identified exit to Factory 2302 | -8/Materials | Entered Factory 2302 | -7/Factory | Evolved 2 slots: Utility x2 2611 | -7/Factory | Lost 3 parts (1p2w) 2794 | -7/Factory | Build established: Skirmisher 2869 | -7/Factory | Garrison activated, responded to threat 3328 | -7/Factory | Discovered new exit (range 18) 3618 | -7/Factory | Allied Derelicts emerged from ambush trap array 3696 | -7/Factory | Identified exit to Lower Caves 3731 | -7/Factory | Found Powered Armor 4041 | -7/Factory | Entered Lower Caves 4041 | -7/Lower Caves | Accompanied by 2 allies 4195 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4255 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4334 | -7/Lower Caves | Discovered new exit (range 6) 4391 | -7/Lower Caves | Identified exit to Lower Caves 4409 | -7/Lower Caves | Entered another Lower Caves area 4632 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4652 | -7/Lower Caves | Learned location of Zion (-7) 4679 | -7/Lower Caves | Build established: Mutant 4710 | -7/Lower Caves | Encountered a Warlord checkpoint 4765 | -7/Lower Caves | Discovered new exit (range 11) 4791 | -7/Lower Caves | Entered Zion 4935 | -7/Zion | System corruption cleaned by Quarantine Array 5181 | -7/Zion | Learned Factory recycling unit intel 5210 | -7/Zion | Received a visual enhancement algorithm 5317 | -7/Zion | Build established: Derelict-Mutant 5450 | -7/Zion | Given A8's code to call for help 5714 | -7/Zion | Imprinted 5716 | -7/Zion | Declared Zion's savior 5954 | -7/Zion | Discovered new exit (range 16) 6010 | -7/Zion | Entered Proximity Caves 6010 | -6/Proximity Caves | Accompanied by 4 allies 6075 | -6/Proximity Caves | Learned 4 Factory zone layouts 6146 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6355 | -6/Proximity Caves | Core integrity fell below 50% 6593 | -6/Proximity Caves | Discovered new exit (range 6) 6625 | -6/Proximity Caves | Entered Factory 6625 | -6/Factory | Accompanied by 4 allies 6625 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6627 | -6/Factory | Loaded intel: 6 recycling unit locations 6937 | -6/Factory | Garrison activated, responded to threat 6949 | -6/Factory | Build established: Derelict-Gunner 7264 | -6/Factory | Garrison activated, responded to threat 7314 | -6/Factory | Lost 4 parts (2n2w) 7384 | -6/Factory | Zion Recon squad teleported in 7460 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7476 | -6/Factory | Zion Heavy squad teleported in 7514 | -6/Factory | Found Prototype Protection 7514 | -6/Factory | Identified Zio. Weapon Casing 7691 | -6/Factory | Lost 3 parts (2n1u) 7832 | -6/Factory | Discovered new exit (range 8) 7854 | -6/Factory | Build established: Scavenger-Skirmisher 7881 | -6/Factory | Identified exit to Extension 7928 | -6/Factory | Retrieved Zion intel report: Trap Installations 7964 | -6/Factory | Discovered new exit (range 4) 8034 | -6/Factory | Terminal network hard line cut 8039 | -6/Factory | Identified exit to Lower Caves 8043 | -6/Factory | Entered Lower Caves 8299 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8381 | -6/Lower Caves | Lost 5 parts (1n1u3w) 8447 | -6/Lower Caves | Lost 4 parts (1n1u2w) 8512 | -6/Lower Caves | Discovered new exit (range 18) 8585 | -6/Lower Caves | Entered another Lower Caves area 8607 | -6/Lower Caves | Discovered new exit (range 26) 8826 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8852 | -6/Lower Caves | Destroyed 8 combat bots 8871 | -6/Lower Caves | Encountered a Warlord checkpoint 8876 | -6/Lower Caves | Lost 3 parts (2p1u) 8951 | -6/Lower Caves | Core integrity fell below 50% 9013 | -6/Lower Caves | Lost 3 parts (2n1u) 9378 | -6/Lower Caves | Discovered new exit (range 11) 9407 | -6/Lower Caves | Build established: Derelict-Mutant 9714 | -6/Lower Caves | Identified exit to Data Miner 9716 | -6/Lower Caves | Entered Data Miner 9716 | -6/Data Miner | Discovered new exit (range 6) 9728 | -6/Data Miner | Identified exit to Proximity Caves 9744 | -6/Data Miner | Met Data Miner 9768 | -6/Data Miner | Build established: Derelict-Tank 9806 | -6/Data Miner | Learned location of Section 7 (-3) 9806 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9846 | -6/Data Miner | Received God Mode back door access code from Data Miner 9908 | -6/Data Miner | Entered Proximity Caves 9990 | -5/Proximity Caves | Escorted by Enhanced Grunt 10069 | -5/Proximity Caves | Found Prototype Device 10111 | -5/Proximity Caves | Learned Factory terminal intel 10207 | -5/Proximity Caves | Core integrity fell below 20% 10247 | -5/Proximity Caves | Lost 7 parts (2n3u2w) 10401 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10219_ Ripper follow-up attack on H-66 Slayer. 10220_ Penetrated by Slug. 10222_ The unstable cave ceiling collapses. 10223_ Slug penetrates Wall. 10223_ Penetrated by Slug. 10224_ H-66 Slayer destroyed. 10225_ The unstable cave ceiling collapses. 10229_ System corrupted: Energy discharge (-110). 10232_ Acquired Ripper. 10239_ Phase Shifter fries itself beyond repair. 10240_ Acquired Adv. Heat Sink. 10245_ Acquired 41 matter. 10261_ AK-84C(k) breaks down the debris. 10272_ System corrupted: Component data lost. 10277_ AK-84C(k) breaks down the debris. 10332_ System corrupted: Energy discharge (-21). 10394_ Slug penetrates Wall. 10394_ Penetrated by Slug. 10397_ Slug penetrates Wall. 10400_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ??????????????????????????? ????? ?????????????? | | ??????????????????????????? ????? ?????????????? | | ?????????????????????????? ???? ??????????????? | | ?????????????????????????? #???# ???????????????? | | ?????????????????????????? ##?# ???????????????? | | ?????????????????????????? ## ????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ??????####????????????#### ????????????????????? | | ??????#% #????????????# ??????????# ???????? | | ??????# #????????????# #???????? ??????? | | ??????#% ##???????????# #????? ?????? | | ?????## ##???????????# h #??? ???????? | | ?????# #???????????#%@h## #????????????? | | ?????### #????######## #???????????????? | | ???????## ##???# % % ##???????????????? | | ????##### % ##### % ####????????????????? | | ????# % % ####% #???????????????????? | | ????## % %% #?? #??????????????????? | | ?????### #########? #??????????????????? | | ???????## ## ##???? #??????????????????? | | ???????## %% %##??# ###??????????????????? | | ???????# %% % ######## ###???????????????????? | | ???????# %%% % ##### ####????????????????? | | ???????## % % #??# ##???????????????? | | ????????#% ## #?## #???????????????? | | ????????# % ### ### # ##???????????????? | | ????????# ####% # #???????????????? | | ????????# % #### % #???????????????? | | ????????## % ###?# ######## #???????????????? | | ?????? #?# ###???# %#????# #???????????????? | | ##? #?# #????## #?????# #???????????????? | | # #?# ###### ##????# #???????????????? | | #???# ##???# #???????????????? | | #??## #???# #???????????????? | | #### ### #??## #???????????????? | | #?## #??# #???????????????? | | ##??## ##?# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 400 Resistance: EM 15 Weapon Shielding 100 Evasion (%) 40 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Prc. Grenade Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentCloakWheel Manual? 0 Play Time 01:35:38 Cumulative 43.1 hours Start 2021.10.29 @ 20:04:45 End 2021.11.01 @ 17:53:03 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b8731ee-f375-4d9b-a0bc-6405289552a2