Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 19:30:24 Player: Baxter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (981) 981 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 4056 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 28 Aligned with FarCom 300 Cogmind --------- Core Integrity 496/550 Matter 241/300 Energy 111/265 System Corruption 1% Temperature Cool (0) Movement Rolling (145) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg Compact Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Cloak of Protection > --- WEAPON (2) ------- Assault Rifle Advanced EMP Blaster > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Deuterium Engine Fission Core Light Treads Light Treads Flexi-carbon Leg Heat Sink Improved Heat Sink Improved Heat Sink Compact Matter Pod (150) Melee Analysis Suite Backup Plating III Light Armor Plating Light Assault Rifle Light Assault Rifle Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Terrain Scanner Cloak of Protection Tractor Beam > --- WEAPON ----------- Bore Cannon Makeshift Hammer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Deuterium Engine Fission Core Light Treads Light Treads Compact Wheel Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Compact Matter Pod Melee Analysis Suite Backup Plating III Assault Rifle Light Assault Rifle Light Assault Rifle Advanced EMP Blaster [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Cloak of Protection Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Bore Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Advanced EMP Blaster Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 50 | 7 3 2 2 16 20 Power 4 | 1 . . . 1 2 Engine 4 | 1 . . . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 . . 1 7 8 Treads 7 | 1 . . . 3 3 Leg 6 | . . . . 3 3 Wheel 5 | 1 . . 1 1 2 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 1 1 1 3 Device 5 | 1 . 1 . 1 2 Storage 3 | 1 1 . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 2 1 . 7 7 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . . 2 1 Ballistic Cannon 3 | . . . . 2 1 Launcher 5 | . 1 . . 1 3 Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 2 2 Slashing Weapon 2 | . 1 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 10 | . . . . 7 3 Power 1 | . . . . 1 . Propulsion 3 | . . . . 3 . Utility 2 | . . . . . 2 Weapon 4 | . . . . 3 1 Highest Loss Streak 4 | . . . . 4 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 100 100 99 98 Engine 12 | . 14 14 14 13 9 Treads 12 | . 14 14 13 9 13 Leg 9 | . . . . 16 8 Wheel 6 | . 14 14 14 1 4 Device 16 | . 14 14 14 14 25 Storage 12 | . 14 14 14 14 9 Processor 2 | . . . . . 9 Ballistic Gun 8 | . 14 14 14 9 . Ballistic Cannon 6 | . . . . 11 8 Launcher 1 | . 2 2 . . 2 Impact Weapon 4 | . . . . 5 7 Slashing Weapon 3 | . 6 11 14 . . Naked Turns . | . . . . . . Heaviest Build 72 | 14 31 31 50 65 72 Greatest Support 40 | 20 16 16 26 40 40 Greatest Overweight (x) 4 | . 1 1 3 4 4 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 18 | 7 11 15 15 20 20 Most Carried 20 | 8 10 15 15 20 20 Average Carried 15 | 3 8 14 14 16 17 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 8 10 15 15 20 19 Class Distribution -------------------- 73% | Mutant 19% | Scavenger-Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Assassin | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1524 | 258 58 233 139 464 372 Remotely 581 | 152 58 29 . . 342 Salvage Created 1713 | 69 31 61 . 296 1256 Parts 86 | 3 2 11 . 7 63 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . 1 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 35 | . 2 3 . 13 17 Melee 1 | . . . . 1 . Guns 3 | . 1 . . 1 1 Cannons 8 | . . . . 3 5 AOE 23 | . 1 3 . 8 11 Classes Destroyed 11 | 1 2 2 . 3 3 Worker 8 | . . 1 . . 7 Builder 4 | . . . . 1 3 Tunneler 4 | . . 1 . 1 2 Recycler 6 | 1 . . . 2 3 Operator 1 | . 1 . . . . Watcher 1 | . . . . . 1 Swarmer 9 | . 2 3 . . 4 Grunt 13 | . . . . 3 10 Duelist 1 | . . . . . 1 Sentry 2 | . . . . . 2 Assembled 10 | . . . . 10 . Best Kill Streak 10 | 1 2 3 . 10 9 Combat Bots Only 10 | . 2 3 . 10 5 Max Kills in Single Turn 4 | 1 1 2 . 3 4 Gunslinging . | . . . . . . Exploded 3 | . 1 2 . 3 3 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 101 | . 6 5 . 42 48 Missed 30 | . . 1 . 16 13 Damage Taken 1505 | . 52 30 . 753 670 Core 179 | . 8 6 . 111 54 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . . . 50 . Volleys Fired 55 | 1 4 3 . 13 34 Largest 2 | 2 2 2 . 2 2 Hottest 93 | 60 60 50 . 77 93 Shots Fired 79 | 2 8 4 . 25 40 Gun 23 | 2 6 1 . 10 4 Cannon 31 | . . . . 10 21 Launcher 25 | . 2 3 . 5 15 Special . | . . . . . . Kinetic 51 | 1 4 1 . 20 25 Thermal 3 | 1 2 . . . . Explosive 10 | . 2 3 . 5 . Electromagnetic 15 | . . . . . 15 Robot Hit Streak 4 | 1 1 2 . 3 4 Robot Miss Streak 3 | . 2 1 . 1 3 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 55 | 1 4 7 . 16 27 Core Hits 70 | 1 4 5 . 24 36 Critical Kills 8 | . . . . 4 4 Critical Parts Destroyed 7 | . . . . 3 4 Critical Strikes 15 | . . . . 7 8 Destroy 12 | . . . . 6 6 Smash 3 | . . . . 1 2 Melee Attacks 22 | . 1 4 . 7 10 Impact 14 | . . . . 4 10 Slashing 8 | . 1 4 . 3 . Piercing . | . . . . . . Sneak Attacks 16 | . 1 4 . 4 7 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3838 | 15 118 338 . 1158 2209 Guns 132 | 15 22 12 . 50 33 Cannons 423 | . . . . 163 260 Explosions 1783 | . 36 134 . 478 1135 Melee 1454 | . 60 192 . 461 741 Ramming 46 | . . . . 6 40 Kinetic 555 | 15 22 12 . 213 293 Thermal 159 | . . . . . 159 Explosive 648 | . 36 134 . 478 . Electromagnetic 976 | . . . . . 976 Impact 1171 | . . . . 430 741 Slashing 283 | . 60 192 . 31 . Piercing . | . . . . . . Highest Corruption 14 | . . . . 14 1 Average Corruption 13 | . . . . 13 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 81 | . . . . 81 . Message Errors 16 | . . . . 16 . Matter Fused 26 | . . . . 26 . Heat Flow Errors 11 | . . . . 11 . Energy Discharges 10 | . . . . 10 . Data Loss (minor) 7 | . . . . 7 . Data Loss (major) 6 | . . . . 6 . Misfires 4 | . . . . 4 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 812 | . . 47 . 230 535 Projectiles 25 | . . . . 3 22 Explosions 34 | . . . . . 34 Melee 753 | . . 47 . 227 479 Knockbacks 6 | . . . . 3 3 Impact 2 | . . . . 1 1 Kinetic 4 | . . . . 2 2 Secondary . | . . . . . . Self-Inflicted Damage 244 | . . 4 . 56 184 Shots 12 | . . 1 . 3 8 Rammed 9 | . . . . 1 8 Targets Rammed 9 | . . . . 1 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 238 | . 20 . . 238 108 Average Temperature 76 | . 20 . . 96 33 Received Heat Transfer 324 | . . . . 90 234 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 20 | . . . . 4 16 Impact Corruptions 22 | . . . . 7 15 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | . . . . . 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . . . . 8 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 418 | 5 110 146 . 114 418 Initial 42 | . 3 42 . . 3 Average 38 | 1 34 49 . 17 69 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 98 | 100 100 100 . 100 94 Level 1 1 | . . . . . 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 4 2 . 12 16 Peak Tracking Total 11 | . 3 3 . 11 6 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 4 | . 3 . 1 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 9 . 1 . . Successful 5 | . 4 . 1 . . Failed 5 | . 5 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 9 . 1 . . Terminals 9 | . 9 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Robot Analysis 2 | . 2 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 13 | . . . . 13 . Total Damage 89 | . . . . 89 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 4961 | 70 245 1052 298 2085 1211 Spaces Moved 2756 | 46 204 884 250 937 435 Core 1 | 1 . . . . . Treads 468 | 6 . . . 283 179 Legs 633 | . . . . 629 4 Wheels 1654 | 39 204 884 250 25 252 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 115 105 105 145 Average Speed 156 | 106 108 115 117 202 192 Slowest Speed 240 | 160 115 115 145 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 53 | 4 38 99 62 96 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 19 | . . . . . 19 Terrain Destroyed 136 | . 11 27 . 41 57 Melee 2 | . . . . . 2 Projectile 15 | . . . . 5 10 AOE 119 | . 11 27 . 36 45 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3280 | 61 220 911 254 1088 746 Wait 335 | . . 6 . 102 227 Move 2751 | 45 203 883 249 936 435 Hop . | . . . . . . Pick Up 43 | 8 5 9 1 12 8 Fast Attach 7 | 7 . . . . . Attach 14 | . . . . 8 6 Detach 1 | . . . . 1 . Swap 29 | . 3 2 2 8 14 Drop 14 | . 4 4 2 . 4 Fire 55 | 1 4 3 . 13 34 Melee 22 | . 1 4 . 7 10 Ram 9 | . . . . 1 8 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Met 8R-AWN 171 | -10/Materials | Discovered new exit (range 11) 230 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 318 | -10/Mines | Followed 8R-AWN into the Mines 336 | -10/Mines | Discovered new exit (range 5) 444 | -10/Mines | Discovered new exit (range 6) 447 | -10/Mines | Learned location of Zion (-7) 1177 | -10/Mines | Discovered new exit (range 8) 1187 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1368 | -10/Mines | Entered Exiles 1397 | -10/Exiles | Welcomed by 8R-AWN 1418 | -10/Exiles | Met EX-HEX 1452 | -10/Exiles | Met EX-BIN 1469 | -10/Exiles | Aligned with FarCom system 1470 | -10/Exiles | Given EX-Vault access code 1496 | -10/Exiles | Opened EX-Vault 1512 | -10/Exiles | Found Cloak of Protection 1538 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1574 | -10/Exiles | Met EX-DEC 1651 | -10/Exiles | Discovered new exit (range 14) 1666 | -10/Exiles | Left Exiles lab with Cloak of Protection 1666 | -10/Exiles | Entered Mines 1674 | -9/Mines | Assembled infested the area 1679 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1736 | -9/Mines | Destroyed 10 combat bots 1741 | -9/Mines | Lost 4 parts (1p1n2w) 1791 | -9/Mines | Crushed by falling debris 1791 | -9/Mines | System corruption reached 10% 1822 | -9/Mines | Lost 3 parts (2n1w) 2243 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2604 | -9/Mines | Discovered new exit (range 14) 2648 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2704 | -9/Mines | Discovered new exit (range 7) 3332 | -9/Mines | Lost 3 allies 3751 | -9/Mines | Entered Materials 3751 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4053 | -8/Materials | Build established: Scavenger-Assassin 4962 | -8/Materials | Self-destructed Last Messages --------------- Lgt. Ion Engine. 04941_ Tractor Beam destroyed. 04941_ Destroyed Tractor Beam. 04941_ Bore Cannon destroyed. 04941_ Destroyed Bore Cannon. 04942_ U-05 Engineer builds a Wall. 04944_ G-47 Trooper IFF system glitched. 04946_ U-05 Engineer builds a Wall. 04948_ U-05 Engineer lays Concrete. 04948_ Imp. Heat Sink fried. 04948_ G-47 Trooper destroyed. 04948_ Destroyed Terrain Scanner. 04948_ U-05 Engineer destroyed. 04949_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04956_ G-47 Trooper destroyed. 04957_ The unstable cave ceiling collapses. 04957_ U-05 Engineer lays Concrete. 04959_ G-47 Trooper destroyed. 04960_ U-05 Engineer lays Concrete. 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"" =!!###### # #?? | | ??????????????????"S"" =!!+ + """ """ # ### | | ?????????????????"""" !!!###### """ """ # ### | | ???????????????# ? #?#??# """ """ # | | ???????????????##########???###??# """ """ # | | ????????????????#??#???#???##??#?# """%""" # | | ???????????????????????#????#??#?# # ### | | ??????????????????#????#??#?#??############# # | | ??????????????????#???????#??#?##??###?#???# # | | ??????????????????#????#??????##??##???#??## # | | ?????????????????????#????????#???#?###?#?## # | | ?????????????????????????????#?###?????#?#?# # " | | ??????????????????????#?????????????###????# # " | | ???????????????????????#?????????#????????## # " | | ??????????????????????????#?????##?###??#??# # | | ?????????????????????????#?????##??#?#?###?# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorSpacefoldDriver Manual? 0 Play Time 00:31:47 Cumulative 26.1 hours Start 2024.03.08 @ 17:09:56 End 2024.03.08 @ 19:30:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 42bf8b35-04d7-4ff4-b5e3-aeb8448feb7e