Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.04 @ 05:05:35 Player: grimmkin Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (2174) 2174 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 6409 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Hovering (500) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Airjet > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Compact Battery (200) Enhanced Optical Array Advanced Terrain Scan Processor Matter Filter Heavy Ion Cannon High-powered Shotgun Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Medium Matter Pod Improved Light Armor Plating > --- WEAPON ----------- Improved Lightning Gun Gatling Laser Gatling Laser Gatling Laser Heavy Flak Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Compact Battery Enhanced Optical Array Advanced Terrain Scan Processor Matter Filter Heavy Ion Cannon High-powered Shotgun Gauss Rifle Gauss Rifle [Rating: 64] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Matter Filter Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Grenade Launcher Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . Utility 2 | . . . . . 1 . . . 1 Weapon 3 | . . . . . 1 2 . . . Parts Attached 89 | 7 2 5 . . 12 10 6 . 47 Power 10 | 1 . . . . 2 . . . 7 Engine 4 | 1 . . . . 1 . . . 2 Core 6 | . . . . . 1 . . . 5 Reactor . | . . . . . . . . . . Propulsion 13 | 2 . . . . 2 . . . 9 Treads . | . . . . . . . . . . Leg 7 | 2 . . . . 2 . . . 3 Wheel . | . . . . . . . . . . Hover 6 | . . . . . . . . . 6 Flight . | . . . . . . . . . . Utility 19 | 1 2 1 . . 1 3 2 . 9 Device 10 | . . 1 . . . 3 2 . 4 Storage 6 | 1 2 . . . 1 . . . 2 Processor 1 | . . . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . . . 2 Artifact . | . . . . . . . . . . Weapon 47 | 3 . 4 . . 7 7 4 . 22 Energy Gun 17 | . . . . . 4 3 . . 10 Energy Cannon 2 | . . . . . . . 1 . 1 Ballistic Gun 15 | 3 . 2 . . 2 1 . . 7 Ballistic Cannon 5 | . . . . . . 2 . . 3 Launcher 8 | . . 2 . . 1 1 3 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 1 . . 2 Corrupted Parts 3 | . . . . . . . . . 3 System Corruption 7 | . . . . . . . . . 7 Parts Lost 31 | . . . . . . . 4 1 26 Power 4 | . . . . . . . . . 4 Propulsion 7 | . . . . . . . 2 . 5 Utility 8 | . . . . . . . . 1 7 Weapon 12 | . . . . . . . 2 . 10 Highest Loss Streak 11 | . . . . . . . 4 1 11 To Critical Strikes 4 | . . . . . . . . 1 3 Average Slot Usage (%) 90 | . 100 100 100 100 98 99 90 74 85 Engine 4 | . 14 14 14 14 . . . . 2 Core 6 | . . . . . 8 7 7 7 9 Leg 20 | . 28 28 28 28 35 30 24 15 10 Hover 4 | . . . . . . . . . 12 Device 6 | . . 4 14 14 9 6 9 13 3 Storage 12 | . 28 24 14 14 17 15 12 7 7 Processor 1 | . . . . . . . . . 3 Protection 1 | . . . . . . . . . 3 Energy Gun 11 | . . . . . 11 21 19 15 12 Ballistic Gun 9 | . 28 27 28 28 8 1 . . 6 Ballistic Cannon 3 | . . . . . . 6 7 7 3 Launcher 4 | . . . . . 7 7 6 7 3 Naked Turns . | . . . . . . . . . . Heaviest Build 127 | 13 20 20 19 19 29 44 41 38 127 Greatest Support 60 | 20 20 20 20 20 40 40 40 20 60 Greatest Overweight (x) 7 | 2 . . . . . 1 1 1 7 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 10 25 Average Capacity 11 | 7 9 10 10 10 10 10 10 10 12 Most Carried 14 | 2 10 10 10 10 9 10 10 9 14 Average Carried 8 | . 6 9 9 10 6 8 9 9 8 Final Capacity 25 | 8 10 10 10 10 10 10 10 10 25 Final Carried 10 | 1 10 10 10 10 8 9 9 9 9 Class Distribution -------------------- 24% | Mutant 24% | Gunner 24% | Bomber 10% | Scavenger-Bomber 5% | Tank 4% | Skirmisher 3% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Bomber | -7/Lower Caves Bomber | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1727 | 238 211 103 . 12 48 207 75 30 803 Remotely . | . . . . . . . . . . Salvage Created 2140 | . 211 129 . 75 107 204 136 74 1204 Parts 130 | . 16 3 . 5 4 16 2 7 77 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 2 9 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 44 | . 4 3 . 2 2 2 3 4 24 Guns 29 | . 4 1 . 2 2 . 1 2 17 Cannons 7 | . . . . . . 1 1 1 4 AOE 7 | . . 2 . . . 1 . 1 3 Classes Destroyed 12 | . 3 . . . 1 1 . 1 6 Worker 2 | . . . . . . . . . 2 Builder 3 | . 1 . . . . 1 . . 1 Tunneler 1 | . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . Watcher 4 | . 1 . . . . 2 . . 1 Swarmer 9 | . . . . . . . . 4 5 Grunt 17 | . 4 3 . 2 1 . 3 . 4 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 7 | . . . . . 1 2 . . 4 Hunter 5 | . . . . . . . . . 5 Programmer 4 | . . . . . . . . . 4 Best Kill Streak 7 | . 3 3 . 2 2 2 2 3 7 Combat Bots Only 6 | . 2 2 . 2 2 1 2 3 6 Max Kills in Single Turn 3 | . 1 2 . 1 1 2 1 2 3 Gunslinging 1 | . . . . . . . . . 1 Exploded 3 | . . 2 . . . 1 . 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 526 | . 9 5 . 5 16 51 29 16 395 Missed 142 | . 1 3 . 2 6 21 3 6 100 Damage Taken 4891 | . 68 19 . 29 120 145 506 116 3888 Core 1162 | . 34 11 . 10 25 24 204 . 854 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1315 | . 23 5 . 9 35 49 92 34 1068 Core Remaining (%) 85 | 100 . . . 78 95 . . 67 . Volleys Fired 119 | . 20 4 . 3 7 9 11 4 61 Largest 5 | . 2 2 . 2 3 4 4 4 5 Hottest 353 | . 40 60 . 40 138 243 243 223 353 Shots Fired 322 | . 40 8 . 6 16 29 28 14 181 Gun 257 | . 40 6 . 6 16 20 22 8 139 Cannon 47 | . . . . . . 9 6 3 29 Launcher 18 | . . 2 . . . . . 3 13 Special . | . . . . . . . . . . Kinetic 155 | . 40 6 . 6 8 12 6 3 74 Thermal 82 | . . . . . 4 8 17 8 45 Explosive 18 | . . 2 . . . . . 3 13 Electromagnetic 67 | . . . . . 4 9 5 . 49 Robot Hit Streak 37 | . 9 8 . 13 14 37 8 3 18 Robot Miss Streak 6 | . 6 . . . 2 1 4 5 5 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 1 . 1 . . . . 2 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . 1 Shots Hit Robots 205 | . 20 7 . 5 13 23 20 5 112 Core Hits 141 | . 11 6 . 4 6 13 9 7 85 Critical Kills 2 | . . . . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . . . . . 1 2 1 . 4 Burn 4 | . . . . . 1 1 1 . 1 Destroy 2 | . . . . . . 1 . . 1 Corrupt 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4623 | . 217 130 . 57 242 509 437 196 2835 Guns 3354 | . 217 57 . 57 230 315 347 47 2084 Cannons 705 | . . . . . . 135 90 27 453 Explosions 541 | . . 73 . . . 51 . 122 295 Melee . | . . . . . . . . . . Ramming 23 | . . . . . 12 8 . . 3 Kinetic 1750 | . 217 57 . 57 92 185 90 27 1025 Thermal 1396 | . . . . . 69 158 274 47 848 Explosive 490 | . . 73 . . . . . 122 295 Electromagnetic 964 | . . . . . 69 158 73 . 664 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . . . . . . . . 27 Average Corruption 17 | . . . . . . . . . 17 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . . . . . . . . . 55 Message Errors 12 | . . . . . . . . . 12 Matter Fused 13 | . . . . . . . . . 13 Heat Flow Errors 5 | . . . . . . . . . 5 Energy Discharges 3 | . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Alerts 2 | . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 9 | . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . Overflow Damage 12 | . . . . . . . . . 12 Projectiles 4 | . . . . . . . . . 4 Explosions 8 | . . . . . . . . . 8 Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . 3 . 3 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . 3 . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . . . 41 Shots 2 | . . . . . . . . . 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 3 | . . . . . 1 1 . . 1 Kicked 2 | . . . . . 1 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 809 | . 12 7 . 15 141 234 809 426 511 Average Temperature 176 | . 7 7 . 12 62 91 396 175 163 Received Heat Transfer 741 | . 48 33 . 24 72 36 252 . 276 Effects 36 | . . . . . . . 25 2 9 Shutdowns 11 | . . . . . . . 5 1 5 Interference 11 | . . . . . . . 7 1 3 Short Circuit 3 | . . . . . . . 2 . 1 Damage (minor) 5 | . . . . . . . 5 . . Damage (major) 4 | . . . . . . . 4 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 5 | . . . . . 1 . 2 . 2 Heat Transferred 2970 | . . . . . 222 297 685 99 1667 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 265 | . 140 138 . 50 96 119 . . 265 Initial 57 | . . 2 . . 16 37 . . 57 Average 80 | . 76 82 . 6 38 70 . . 95 Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 94 | 100 100 100 . 100 100 100 . . 89 Level 1 5 | . . . . . . . . . 10 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 1 . . . . . . 12 Investigation 5 | . 1 . . . . . . . 4 Extermination 3 | . . . . . . . . . 3 Reinforcement . | . . . . . . . . . . Assault 1 | . . 1 . . . . . . . Garrison 5 | . . . . . . . . . 5 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 78 | . 8 7 . 2 9 4 3 5 40 Peak Tracking Total 7 | . 3 3 . 2 7 2 3 4 7 Tactical Retreats 2 | . . . . . . 1 . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 2 | . . . . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 4 | . . 1 . . . 1 . . 2 Max in Single Turn 1 | . . 1 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 14 | . 4 . . . 1 2 . . 7 Terminals 7 | . 2 . . . 1 1 . . 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . . . . 1 . . 2 Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 9 . . . 2 5 . . 18 Successful 16 | . 5 . . . 2 2 . . 7 Failed 18 | . 4 . . . . 3 . . 11 Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . 5 . . . 2 2 . . 8 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 12 | . 4 . . . . 3 . . 5 Scanalyzers 3 | . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 3 . . . 2 1 . . 2 Record 3 | . 3 . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . 1 Zone Layout 2 | . . . . . 1 . . . 1 Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . 1 . . 1 Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 3 | . 1 . . . . 1 . . 1 Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 2 . . . 1 2 . . 6 Full Trace Events 6 | . 2 . . . . . . . 4 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built 3 | . . . . . . . . . 3 Authchips . | . . . . . . . . . . Time 116 | . . . . . . . . . 116 Total Robot Build Rating 9 | . . . . . . . . . 9 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 3 . . . . 2 . . 2 Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies 4 | . . 1 . . . . . . 3 Largest Group 3 | . . 1 1 1 . . . . 3 Highest-Rated Group 48 | . . 31 31 31 . . . . 48 Highest-Rated Ally 31 | . . 31 31 31 . . . . 16 Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . 6 . 3 . . . . 9 Total Damage 305 | . . 129 . 62 . . . . 114 Kills 2 | . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 4544 | 50 417 207 363 89 188 575 556 380 1719 Spaces Moved 2565 | 37 285 154 302 50 101 304 267 193 872 Core 13 | 13 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2022 | 24 285 154 302 50 101 304 267 193 342 Wheels . | . . . . . . . . . . Hover 530 | . . . . . . . . . 530 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 190 120 Average Speed 150 | 98 120 120 120 120 120 170 188 190 156 Slowest Speed 570 | 150 120 120 120 120 120 190 190 190 570 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 29 | 4 45 44 74 16 18 9 51 21 16 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . . . . 2 . . Spaces Dug 4 | . . . . . . . . . 4 Terrain Destroyed 104 | . . 15 . . . 1 1 11 76 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . 1 1 . 4 AOE 98 | . . 15 . . . . . 11 72 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 3007 | 50 324 167 303 73 152 341 298 196 1103 Wait 122 | . 6 1 . 21 20 . 9 . 65 Move 2556 | 36 284 153 301 49 100 303 266 192 872 Hop . | . . . . . . . . . . Pick Up 72 | 7 11 2 1 . 7 9 2 . 33 Fast Attach . | . . . . . . . . . . Attach 62 | 6 1 . . . 5 7 4 . 39 Detach 17 | . . . . . . 2 3 . 12 Swap 27 | 1 1 5 . . 7 3 2 . 8 Drop 28 | . 1 2 1 . 5 6 1 . 12 Fire 119 | . 20 4 . 3 7 9 11 4 61 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 2 | . . . . . 1 1 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 13) 432 | -10/Materials | Discovered new exit (range 7) 452 | -10/Materials | Discovered new exit (range 7) 468 | -10/Materials | Entered Mines 548 | -10/Mines | Discovered new exit (range 15) 578 | -10/Mines | Discovered new exit (range 14) 580 | -10/Mines | Met a Derelict testing a Signal Generator 591 | -10/Mines | Found Signal Generator 613 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 615 | -10/Mines | Found Prototype Device 616 | -10/Mines | Identified Exp. Sensor Array 669 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 669 | -10/Mines | Discovered new exit (range 5) 675 | -10/Mines | Entered Exiles 675 | -10/Exiles | Accompanied by 1 ally 698 | -10/Exiles | Discovered new exit (range 14) 729 | -10/Exiles | Met 8R-AWN 749 | -10/Exiles | Met EX-HEX 828 | -10/Exiles | Met EX-DEC 850 | -10/Exiles | Visited The Gauntlet 1020 | -10/Exiles | Discovered new exit (range 14) 1038 | -10/Exiles | Entered Mines 1038 | -9/Mines | Accompanied by 1 ally 1104 | -9/Mines | Discovered new exit (range 6) 1127 | -9/Mines | Entered Materials 1127 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1260 | -8/Materials | Discovered new exit (range 18) 1315 | -8/Materials | Entered Factory 1315 | -7/Factory | Evolved 2 slots: Weapon x2 1597 | -7/Factory | Build established: Gunner 1826 | -7/Factory | Discovered new exit (range 16) 1890 | -7/Factory | Entered Lower Caves 1974 | -7/Lower Caves | Encountered a Warlord checkpoint 2271 | -7/Lower Caves | Lost 4 parts (2n2w) 2342 | -7/Lower Caves | Learned location of Zion (-7) 2404 | -7/Lower Caves | Discovered new exit (range 9) 2446 | -7/Lower Caves | Entered another Lower Caves area 2681 | -7/Lower Caves | Build established: Bomber 2758 | -7/Lower Caves | Spotted B-75 Beast 2816 | -7/Lower Caves | Discovered new exit (range 5) 2826 | -7/Lower Caves | Entered Factory 2826 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3395 | -6/Factory | Fabricated G-47 Trooper? 3432 | -6/Factory | Lost 3 allies 3482 | -6/Factory | Crushed by falling debris 3482 | -6/Factory | System corruption reached 10% 3513 | -6/Factory | Lost 8 parts (1p3n2u2w) 3768 | -6/Factory | Build established: Scavenger-Bomber 3913 | -6/Factory | Garrison activated, responded to threat 3976 | -6/Factory | Lost 3 parts (1u2w) 4242 | -6/Factory | Garrison activated, responded to threat 4357 | -6/Factory | Lost 3 parts (1p2w) 4482 | -6/Factory | Garrison activated, responded to threat 4507 | -6/Factory | Cargo convoy interrupted 4521 | -6/Factory | Core integrity fell below 50% 4542 | -6/Factory | Core integrity fell below 20% 4545 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04529_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 04531_ Penetrated by Slug. 04531_ Mic. Nuclear Core destroyed. 04531_ Penetrated by Slug. 04533_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 04534_ Slug penetrates H-66 Slayer. 04535_ Penetrated by Slug. 04536_ Slammed into R-10 Processor. 04538_ Penetrated by Slug. 04539_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 04540_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 04541_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 04541_ Penetrated by Slug. 04541_ Imp. Heat Sink destroyed. 04541_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###########################???????????????????? | | ???# # = #???????????????????? | | ???# # [=[#???????????????????? | | #### # #???????????????????? | | #!== """" # ##??????????????????? | | #!=/ """" # ! "" #??????????????????? | | #==/ """" # / = """" ##??????????????????? | | ^ # """" # """ ##?# #??????# | | ^ # """" # """" ##?# #??????# | | # """" # """" [##?# #??????# | | ^ # """" #** "" ##?# #??????# | | !! # #* "" " ##?# #??????# | | !! # = #* *! [#!## #??????# | | #########"#####;#;#####+##############+########## | | % !%[ *% | | | | h | | %[[=| h%@% | | != %=p p R | | ##+############;;;;############+################# | | [! ! #??# #??# ## # | | """ """ #??# [ #??# ## "# | | """ = " #??# #??# [ !## T# | | """ "" #??# #??# ## ! "# | | ! "" #??# " " #??# """ """ ## =+ | | " "" #??# " " #??# """ """ ## """%# | | = #??# ""G"" #??# """ """ ## ! """=# | | * #??# #??# ## """ # | | * #??###########??# """ """ ## # | | #???????????????# """ """ #####+##+## | | #???????????????# """ """ #???# ## | | #???????????????# ###?# ## | | #### #####????????????????#######+## # ### ## | | ???###??????????????????????????# # ! + ### | | ????????????????????????????????# # # #?# | | ????????????????????????????????# # # #?# | | ????????????????????????????????# # / #?# | | ????????????????????????????????# ######### #?# | | ??????????????????????????????????????????# #?# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 28 Energy Capacity 450 Matter Stores 387 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Shotgun | -6/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataConstructMaul Manual? 0 Play Time 00:50:48 Cumulative 34.3 hours Start 2024.08.04 @ 04:13:33 End 2024.08.04 @ 05:05:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1ee6fa4-a8b7-4ca8-b197-8aa37ded00ea