Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.16 @ 04:36:29 Player: LU-1G1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (78) 390 Value Destroyed (2223) 2223 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1162) 1162 TOTAL SCORE: 8815 Bonus ------- Follower Combat Kills 182 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/1000 Matter 67/300 Energy 89/100 System Corruption 10% Temperature Cool (35) Movement Flying (33) Location -5/Factory Parts ------- > --- POWER (2) -------- Backup Power III > --- PROPULSION (7) --- Combat Airjet Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (6) ------ Advanced Cooling System Enhanced Optical Array Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Transmission Jammer Hardlight Generator Heavy Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Medium Reflective Plating Improved Shield Generator > --- WEAPON ----------- Heavy Flail Katana > --- INVENTORY -------- Neutrino Core Antigrav System Antigrav System Advanced Weight Redist. System Machine Analyzer Improved Actuator Array Advanced ECM Suite Improved Propulsion Shielding Hardlight Generator Advanced Shield Generator Advanced Field Recycling Unit Hacking Drone Bay Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter Scythe Makeshift Axe Makeshift Sword CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 87] Favorites ----------- Power Nuclear Core Engine Makeshift Power Source Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Improved Airjet Flight Unit Field Propulsion Drive Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 5 | . . . 1 1 1 . . . . 1 . 1 Utility 4 | . . . 1 1 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 127 | 6 2 . 15 11 34 1 1 4 4 . 12 37 Power 17 | 1 . . 2 1 4 1 . 1 . . 1 6 Engine 6 | 1 . . 1 . 2 . . 1 . . . 1 Core 11 | . . . 1 1 2 1 . . . . 1 5 Reactor . | . . . . . . . . . . . . . Propulsion 50 | 2 . . 6 5 16 . . . 2 . 7 12 Treads 13 | 2 . . 6 5 . . . . . . . . Leg 1 | . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover 32 | . . . . . 16 . . . 2 . 7 7 Flight 4 | . . . . . . . . . . . . 4 Utility 42 | 2 1 . 3 3 10 . 1 3 . . 3 16 Device 17 | 1 . . 1 . 5 . 1 2 . . 1 6 Storage 8 | 1 1 . . . 3 . . 1 . . . 2 Processor 6 | . . . 1 2 1 . . . . . . 2 Hackware 2 | . . . . . . . . . . . . 2 Protection 9 | . . . 1 1 1 . . . . . 2 4 Artifact . | . . . . . . . . . . . . . Weapon 18 | 1 1 . 4 2 4 . . . 2 . 1 3 Energy Gun 4 | . 1 . 3 . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 3 | 1 . . . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . . 2 . . . 1 . . . Slashing Weapon 5 | . . . . . 2 . . . . . 1 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 4 . . 1 . . . 1 Parts Lost 36 | . . . 6 . . . . . 4 . 8 18 Power 5 | . . . . . . . . . . . 1 4 Propulsion 16 | . . . 2 . . . . . 3 . 4 7 Utility 9 | . . . 2 . . . . . 1 . 2 4 Weapon 6 | . . . 2 . . . . . . . 1 3 Highest Loss Streak 12 | . . . 2 . . . . . 3 . 6 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 91 89 97 100 100 96 99 73 72 58 Engine 3 | . 14 14 2 . 3 . . 5 7 6 2 . Core 4 | . . . 8 9 3 7 7 1 . . 2 3 Treads 12 | . 28 28 32 36 1 . . . . . . . Hover 20 | . . . . . 35 38 38 38 37 26 25 20 Device 6 | . 14 14 8 . 6 7 7 3 6 . 1 9 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 2 Processor 11 | . . . 3 10 18 23 23 23 23 20 18 3 Protection 2 | . . . 5 7 3 . . . . . 2 3 Energy Gun 4 | . 12 14 18 1 . . . . . . . . Ballistic Gun 3 | . 14 14 1 14 . . . . . . . . Impact Weapon 5 | . . . . . 4 15 15 15 14 13 8 2 Slashing Weapon 2 | . . . . . 9 . . . . . 2 4 Naked Turns 72 | . . . . . . . . . . . . 72 Heaviest Build 84 | 11 49 49 58 60 58 25 24 51 55 50 56 84 Greatest Support 92 | 40 40 40 60 80 80 45 45 45 45 36 76 92 Greatest Overweight (x) 3 | . 1 1 2 . 1 . . 1 1 1 2 3 Average Overweight (x) . | . . 1 . . . . . . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 10 10 20 20 20 20 20 Average Capacity 16 | 7 17 20 20 20 10 10 10 17 20 20 20 13 Most Carried 20 | 8 19 19 20 20 20 10 10 19 19 17 20 20 Average Carried 15 | 6 14 19 19 19 10 9 10 15 18 17 18 12 Final Capacity 20 | 8 20 20 20 20 10 10 10 20 20 20 20 5 Final Carried 20 | 8 19 19 20 20 10 10 10 18 17 17 20 5 Class Distribution -------------------- 88% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Matter Collected 1846 | 323 53 . 340 465 327 20 20 21 58 . 105 114 Remotely . | . . . . . . . . . . . . . Salvage Created 3173 | 142 156 18 703 700 1109 . . . 139 . 45 161 Parts 165 | 9 15 1 40 32 46 . . . 8 . 7 7 Haulers Intercepted 6 | . 1 . . 2 3 . . . . . . . Recyclers Shooed 5 | 3 . . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 1 . . 13 . . . Prevented 3 | . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 55 | . 5 1 17 11 13 . . . 5 . 2 1 Melee 18 | . . . . . 12 . . . 3 . 2 1 Guns 33 | . 5 1 16 11 . . . . . . . . AOE 2 | . . . . . . . . . 2 . . . Classes Destroyed 14 | 2 3 . 3 . 5 . . . . . 1 . Worker 3 | . . . . . 2 . . . . . . 1 Tunneler 4 | 3 . . . . 1 . . . . . . . Hauler 6 | . 1 . . 2 3 . . . . . . . Recycler 5 | 1 . . . 2 1 . . . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . . Operator 2 | . . . . . 2 . . . . . . . Watcher 2 | . . . 1 . 1 . . . . . . . Swarmer 14 | . 3 1 4 3 . . . . 3 . . . Cutter 2 | . . . . . . . . . . . 2 . Grunt 21 | . 2 . 5 7 7 . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . Sentry 11 | . . . 7 1 3 . . . . . . . Hunter 3 | . . . . . 2 . . . 1 . . . Programmer 3 | . . . . . 1 . . . 1 . . 1 Best Kill Streak 7 | 3 3 1 4 7 4 . . . 4 . 2 1 Combat Bots Only 7 | . 2 1 4 7 2 . . . 4 . 2 1 Max Kills in Single Turn 2 | 1 2 1 2 1 1 . . . 2 . 1 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . Melee 1 | . . . . . 1 . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Damage Taken 6562 | . 147 134 892 304 778 70 . . 371 . 1125 2741 Core 1914 | . 16 16 255 29 102 16 . . 29 . 445 1006 Absorbed by Shields 30 | . . . . . . . . . . . . 30 Redirected to Shielding 108 | . . . . . . . . . . . . 108 Regen/Repaired (Parts) 159 | . . . . . 159 . . . . . . . Core Remaining (%) 73 | 100 . 87 36 94 . . . . 79 . 47 . Volleys Fired 133 | 21 11 9 57 34 . . . . 1 . . . Largest 2 | 1 2 2 2 2 . . . . 1 . . . Hottest 130 | 20 85 85 130 50 . . . . 39 . . . Shots Fired 239 | 21 22 18 109 68 . . . . 1 . . . Gun 238 | 21 22 18 109 68 . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . Special . | . . . . . . . . . . . . . Kinetic 122 | 21 11 9 13 68 . . . . . . . . Thermal 116 | . 11 9 96 . . . . . . . . . Explosive 1 | . . . . . . . . . 1 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | 5 12 3 20 21 . . . . . . . . Robot Miss Streak 5 | 4 1 2 4 5 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 226 | 13 15 10 68 42 56 . . . 7 . 4 11 Core Hits 92 | 5 7 1 27 22 21 . . . 4 . 2 3 Critical Kills 1 | 1 . . . . . . . . . . . . Critical Parts Destroyed 6 | 1 . . . . 2 . . . 2 . . 1 Critical Strikes 18 | 2 2 . 3 . 7 . . . 2 . . 2 Burn 5 | . 2 . 3 . . . . . . . . . Destroy 2 | 2 . . . . . . . . . . . . Smash 5 | . . . . . 2 . . . 2 . . 1 Sever 6 | . . . . . 5 . . . . . . 1 Melee Attacks 138 | . . . . . 74 . 3 2 10 1 6 42 Impact 46 | . . . . . 20 . 3 2 10 1 1 9 Slashing 92 | . . . . . 54 . . . . . 5 33 Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 12 . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . 6 . . . . . . 2 Damage Inflicted 6007 | 162 222 145 1039 785 2432 . . . 624 . 148 450 Guns 2307 | 162 220 145 1039 741 . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 227 | . . . . . . . . . 227 . . . Melee 3427 | . . . . . 2432 . . . 397 . 148 450 Ramming 46 | . 2 . . 44 . . . . . . . . Kinetic 1211 | 162 109 79 120 741 . . . . . . . . Thermal 1096 | . 111 66 919 . . . . . . . . . Explosive 227 | . . . . . . . . . 227 . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1196 | . . . . . 724 . . . 397 . . 75 Slashing 2231 | . . . . . 1708 . . . . . 148 375 Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . 5 3 4 . . . 1 . . 10 Average Corruption 4 | . . . 5 2 3 . . . 1 . . 9 Corruption Purged 4 | . . . . . 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 68 | . . . 29 10 6 . . . 3 . . 20 Message Errors 17 | . . . 5 1 4 . . . 2 . . 5 Matter Fused 15 | . . . 8 3 1 . . . . . . 3 Heat Flow Errors 11 | . . . 5 2 . . . . 1 . . 3 Energy Discharges 11 | . . . 4 2 1 . . . . . . 4 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . 3 . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 4 | . . . 3 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 849 | . . . . . 566 . . . 202 . 3 78 Projectiles . | . . . . . . . . . . . . . Explosions 67 | . . . . . . . . . 67 . . . Melee 782 | . . . . . 566 . . . 135 . 3 78 Knockbacks 5 | . . . . . 2 . . . 2 . . 1 Impact 5 | . . . . . 2 . . . 2 . . 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 4 | . 2 . . 2 . . . . . . . . Targets Rammed 5 | . 2 . . 3 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 787 | . 114 216 787 268 8 . . . 252 . . 564 Average Temperature 120 | . 42 109 187 53 8 . . . 134 . . 107 Received Heat Transfer 1534 | . 39 . 285 144 237 18 . . . . . 811 Effects 36 | . . . 24 . . . . . 2 . . 10 Shutdowns 9 | . . . 5 . . . . . . . . 4 Energy Bleed 5 | . . . 4 . . . . . . . . 1 Interference 5 | . . . 3 . . . . . 2 . . . Matter Decay 6 | . . . 5 . . . . . . . . 1 Short Circuit 1 | . . . 1 . . . . . . . . . Damage (minor) 6 | . . . 3 . . . . . . . . 3 Damage (major) 2 | . . . 1 . . . . . . . . 1 Damage (core) 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . . . . 8 . . . . . . . Impact Corruptions 20 | . . . . . 15 . . . 4 . . 1 Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 4 | . 2 . 2 . . . . . . . . . Heat Transferred 2960 | . 407 148 2405 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Peak Influence 354 | 20 193 110 203 354 293 . . . . 19 55 174 Initial 75 | . 13 75 42 59 3 . . . . 18 16 23 Average 93 | 9 49 105 95 154 122 . . . . 18 12 72 Maximum Alert Level 1 | . . . 1 1 1 . . . . . . . Low Security (%) 88 | 100 100 100 82 74 82 . . . . 100 100 100 Level 1 11 | . . . 17 25 17 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 2 2 8 . . . . 1 1 2 Investigation 9 | . 1 . . 1 5 . . . . 1 . 1 Extermination 2 | . . . . . 1 . . . . . . 1 Reinforcement 6 | . . . 2 1 2 . . . . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Distress Signals 9 | . 2 . 2 3 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 128 | . 11 3 21 16 27 3 . . 8 . 5 34 Peak Tracking Total 12 | . 4 3 4 7 7 4 . . 4 . 3 12 Tactical Retreats 16 | . 1 . . 1 2 2 . . . . 1 9 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Traps Triggered 6 | . . . . 2 2 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Machines Disabled 1 | . . 1 . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Machines Accessed 25 | . 1 1 3 4 13 . . . . 1 . 2 Terminals 13 | . 1 1 1 3 6 . . . . 1 . . Fabricators 3 | . . . . . 3 . . . . . . . Repair Stations 6 | . . . 2 . 3 . . . . . . 1 Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 Total Hacks 63 | . 3 2 9 10 36 . . . . 1 . 2 Successful 28 | . 1 1 5 4 14 . . . . 1 . 2 Failed 35 | . 2 1 4 6 22 . . . . . . . Catastrophic 6 | . . . . 2 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 3 . . 7 7 . . . . . . 9 Terminals 33 | . 3 2 4 9 14 . . . . 1 . . Fabricators 6 | . . . . . 6 . . . . . . . Repair Stations 19 | . . . 5 . 13 . . . . . . 1 Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . . . 1 Terminal Hacks 12 | . 1 1 3 4 2 . . . . 1 . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Unreport Threat 4 | . . . 1 3 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Repair Station Hacks 12 | . . . 2 . 9 . . . . . . 1 Scan Component 7 | . . . 2 . 5 . . . . . . . Repair 4 | . . . . . 4 . . . . . . . Refit 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . 1 Unauthorized Hacks 1 | . . . . . 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 1 1 3 3 13 . . . . . . . Full Trace Events 5 | . 1 . . 1 3 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . . . Time 212 | . . . . . 212 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Total Allies 14 | . . . . . 1 . . 9 . . . 4 Largest Group 9 | . . . . . . . . 9 9 . . 2 Highest-Rated Group 302 | . . . . . . . . 302 302 . . 124 Highest-Rated Ally 96 | . . . . . . . . 40 40 . . 96 Zionite Dispatches 2 | . . . . . . . . . . . . 2 Melee Resupply 1 | . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . 2 DROP 2 | . . . . . . . . . . . . 2 Ally Attacks 65 | . . . . . . . . . 54 . . 11 Total Damage 1433 | . . . . . . . . . 1029 . . 404 Kills 4 | . . . . . . . . . 3 . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 2 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 1 1 1 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Turns Passed 5960 | 168 353 186 1087 561 979 124 104 880 414 22 182 900 Spaces Moved 5101 | 78 132 67 484 262 1006 296 239 1132 323 20 150 912 Core 204 | 13 . . . . . . . . . . . 191 Treads 1036 | 65 132 67 484 262 26 . . . . . . . Legs 112 | . . . . . . . . . . . . 112 Wheels . | . . . . . . . . . . . . . Hover 3584 | . . . . . 980 296 239 1132 323 20 150 444 Flight 165 | . . . . . . . . . . . . 165 Fastest Speed 33 | 50 160 240 160 160 38 40 40 40 96 98 60 33 Average Speed 83 | 141 216 240 174 160 41 40 40 69 99 98 81 62 Slowest Speed 320 | 160 240 240 320 160 160 40 40 100 100 98 166 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 31 37 46 29 32 54 52 86 52 1 95 24 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 7 | . . . . . . 2 3 1 1 . . . Spaces Dug 53 | . . . . . 9 . 2 . 21 1 1 19 Terrain Destroyed 53 | . . . . . 9 . 2 . 21 1 1 19 Melee 33 | . . . . . 9 . 2 . 1 1 1 19 Projectile . | . . . . . . . . . . . . . AOE 20 | . . . . . . . . . 20 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Total 6387 | 112 176 75 624 353 1487 301 243 1223 399 20 196 1178 Wait 724 | . 14 . 38 24 335 2 1 75 60 . 12 163 Move 5082 | 77 131 66 483 261 1005 295 238 1131 322 19 149 905 Hop 3 | . . . . . . . . . . . . 3 Pick Up 77 | 8 13 . 14 7 10 1 . 8 2 . 2 12 Fast Attach 70 | 6 1 . 6 5 14 1 . 2 . . 10 25 Attach 28 | . . . 4 2 11 . . 1 2 . 1 7 Detach 11 | . . . . 2 4 . . 2 . . 1 2 Swap 29 | . 1 . 5 4 9 . 1 1 2 . 1 5 Drop 92 | . 3 . 17 11 35 2 1 2 1 . 1 19 Fire 133 | 21 11 9 57 34 . . . . 1 . . . Melee 120 | . . . . . 64 . 2 1 9 1 6 37 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . 2 . . 3 . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Sto) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 7) 522 | -10/Materials | Entered Mines 684 | -10/Mines | Discovered new exit (range 11) 708 | -10/Mines | Entered Materials 708 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 709 | -9/Materials | Identified exit to Storage 1288 | -9/Materials | Discovered new exit (range 3) 1561 | -9/Materials | Core integrity fell below 50% 1710 | -9/Materials | Discovered new exit (range 4) 1795 | -9/Materials | Entered another Materials area 1795 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2082 | -8/Materials | Destroyed 7 combat bots 2102 | -8/Materials | Build established: Scavenger-Mutant 2250 | -8/Materials | Discovered new exit (range 14) 2356 | -8/Materials | Entered Factory 2356 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2689 | -7/Factory | Build established: Mutant 2691 | -7/Factory | Repaired Med. Armor Plating 2780 | -7/Factory | Repaired Broken Imp. Airjet 2900 | -7/Factory | Discovered new exit (range 16) 2905 | -7/Factory | Identified exit to Factory 3019 | -7/Factory | Repaired Gravmag System 3233 | -7/Factory | Identified exit to Lower Caves 3305 | -7/Factory | Discovered exit to Factory (range 11) 3335 | -7/Factory | Entered Lower Caves 3380 | -7/Lower Caves | Learned Factory emergency access door positions 3407 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3457 | -7/Lower Caves | Discovered new exit (range 6) 3459 | -7/Lower Caves | Identified exit to Lower Caves 3459 | -7/Lower Caves | Entered another Lower Caves area 3477 | -7/Lower Caves | Identified exit to Zion 3563 | -7/Lower Caves | Entered Zion 3575 | -7/Zion | Given the Hacking Drone Bay 3583 | -7/Zion | Found CR-A16's Pointy Stick 3698 | -7/Zion | Learned location of Armory (-4) 3724 | -7/Zion | Learned Factory terminal intel 3919 | -7/Zion | Found Prototype Device 3919 | -7/Zion | Identified Hacking Drone Bay 4111 | -7/Zion | Imprinted 4113 | -7/Zion | Declared Zion's savior 4196 | -7/Zion | Gained Derelict followers 4359 | -7/Zion | Given A8's code to call for help 4361 | -7/Zion | Discovered new exit (range 11) 4370 | -7/Zion | Identified exit to Proximity Caves 4443 | -7/Zion | Entered Proximity Caves 4443 | -6/Proximity Caves | Accompanied by 9 allies 4445 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4526 | -6/Proximity Caves | Spotted B-75 Beast 4566 | -6/Proximity Caves | Allies destroyed B-75 Beast 4594 | -6/Proximity Caves | Learned Factory emergency access door positions 4844 | -6/Proximity Caves | Discovered exit to Factory (range 7) 4857 | -6/Proximity Caves | Entered Factory 4857 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4859 | -6/Factory | Loaded intel: 27 terminal locations 4868 | -6/Factory | Lost 3 parts (2n1u) 4879 | -6/Factory | Identified exit to DSF 4879 | -6/Factory | Entered DSF 4926 | -6/DSF | Discovered new exit (range 16) 4941 | -6/DSF | Additional patrols routed to DSF 4998 | -6/DSF | Lost 6 parts (1p4n1w) 5054 | -6/DSF | Core integrity fell below 50% 5061 | -6/DSF | Entered Factory 5061 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5551 | -5/Factory | Released all parts (7) 5552 | -5/Factory | System corruption reached 10% 5580 | -5/Factory | Lost 12 parts (3p5n3u1w) 5627 | -5/Factory | Core integrity fell below 50% 5644 | -5/Factory | Core integrity fell below 20% 5680 | -5/Factory | Lost 4 parts (2n2w) 5839 | -5/Factory | Retrieved Zion intel report: Active Terminals 5840 | -5/Factory | Zion Hacking Resupply teleported in 5902 | -5/Factory | Zion Melee Resupply teleported in 5907 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5928 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5961 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 05905_ System corrupted: Matter fused (-10). 05907_ Enhanced Grunt warps into view. 05908_ Acquired Enh. Optical Array. 05913_ Acquired Imp. Hacking Suite. 05930_ System corrupted: Heat flow error (+134). 05948_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power III x2 Backup Laser III x1 05950_ Penetrated by Slug. 05951_ Acquired Nuclear Pulse Array. 05953_ Slug penetrates Wall. 05955_ 8VW>,8S9C><:F9:S1 CB 05960_ Backup Power III destroyed. 05960_ Dropped Backup Laser III. 05961_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????#+#???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????#???????????????????? | | ####### #?????????? #???????????????????? | | # """ # ########### #???????????????????? | | # "R" #m #???????###+###?????? | | # " " # ##### ????? | | # # b [ #?????????????? | | # """ #g g != #?????????????? | | # """ + g @ /%/ #?????????????? | | # """ # g / #####?????????????? | | # ###+####+## #?????????????????? | | # ! ## ## ##?????????????????? | | #==! ## ## #??????????????????? | | #=! !## ## #??????????????????? | | # ## !! ## #??????????????????? | | ### #### !! ## #??????????????????? | | ??###??# ## m#??????????????????? | | ???????# ## #???????????????#### | | ???????# ## ###########?????# | | ???????#"#/####### # ####### | | ???????# # # """"""" / / | | ???????# %* # # """"""" ####### | | ???????# """ # # """"""" #?????# | | ???????# %=""" + + """"""" #?????# | | ???????# ! """ # # #?????# | | ???????# =%"" # # #?????# | | ???????# !"" # # #????## | | ???????# # ###########????#"### | | ???????#######"### #??????????????## ## | | ?????????????###?# #???????????????##"# | | ?????????????????# #????????????????## | | ?????????????????# #?????????????????# | | ?????????????????# #?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 15 Power Shielding 66 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 12 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 22 Item Schematics ----------------- Fusion Compressor | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteGammaInitializer Manual? 0 Play Time 01:02:18 Cumulative 516.2 hours Start 2022.06.04 @ 17:09:59 End 2022.06.16 @ 04:36:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 509 Rogue 294 Adventurer 112 Explorer 103 Win Type - Total 32 Types 23/0/6/2/0/0/0/1/0 Lore% 87 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dd628c3-7bdc-4ef9-819b-59225501dc5c