Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 20:54:59 Player: tartine Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (135) 675 Value Destroyed (4047) 4047 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (340) 340 TOTAL SCORE: 9582 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 250 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Focal Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Armored Medium Treads Wheel Wheel Wheel Wheel > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Advanced Signal Interpreter Armor Integrity Analyzer Improved Transmission Jammer Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Proton Cannon Heavy Plasma Cannon Heavy Phase Cannon Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Improved Cooling System Improved Particle Charger Transmission Jammer Advanced ECM Suite Improved Field Recycling Unit Enhanced Gauss Cannon Improved Plasma Cutter [Rating: 86] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Fission Core Propulsion Wheel Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Utility Improved Signal Interpreter Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . 1 . 1 . 1 Utility 5 | . . 1 1 1 1 1 . Weapon 3 | . . 1 . 1 . . 1 Parts Attached 136 | 6 5 13 18 20 37 19 18 Power 19 | 1 . 2 4 . 7 3 2 Engine 12 | 1 . 2 1 . 6 1 1 Core 7 | . . . 3 . 1 2 1 Reactor . | . . . . . . . . Propulsion 35 | 2 2 6 3 8 8 2 4 Treads 6 | . . . . 3 1 . 2 Leg 2 | . . . . . 2 . . Wheel 27 | 2 2 6 3 5 5 2 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 43 | 1 2 1 7 6 10 8 8 Device 33 | 1 . . 5 4 9 6 8 Storage 2 | . 1 . . 1 . . . Processor 6 | . 1 1 1 1 1 1 . Hackware . | . . . . . . . . Protection 2 | . . . 1 . . 1 . Artifact . | . . . . . . . . Weapon 39 | 2 1 4 4 6 12 6 4 Energy Gun 7 | 1 . . . 3 2 1 . Energy Cannon 10 | . . 2 2 2 2 2 . Ballistic Gun 15 | 1 1 . . 1 7 3 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . . 2 2 . 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 . 2 1 Parts Lost 60 | . 3 9 6 2 15 . 25 Power 10 | . . 3 1 . 2 . 4 Propulsion 15 | . 1 3 2 . 5 . 4 Utility 16 | . 1 . 1 1 4 . 9 Weapon 19 | . 1 3 2 1 4 . 8 Highest Loss Streak 17 | . 2 5 6 1 5 . 17 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 90 | . 90 84 97 95 96 99 60 Engine 5 | . 14 7 1 7 4 6 2 Core 2 | . . . 7 . 1 3 3 Treads 8 | . . . . 8 20 . 1 Wheel 13 | . 27 21 25 13 2 23 10 Device 14 | . 4 . 10 17 19 20 11 Storage 5 | . 12 11 . 4 6 5 2 Processor 13 | . 3 22 18 14 12 10 10 Protection 1 | . . . 6 . . 1 2 Energy Gun 3 | . 14 3 . 3 4 2 . Energy Cannon 9 | . . 3 18 17 8 11 7 Ballistic Gun 7 | . 13 4 . 4 10 7 5 Launcher 2 | . . 9 8 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 85 | 9 14 17 29 47 62 80 85 Greatest Support 80 | 32 32 32 42 60 80 40 50 Greatest Overweight (x) 13 | 2 . . 1 13 5 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 8 10 10 10 10 Average Capacity 8 | 5 7 8 5 8 10 10 7 Most Carried 10 | 4 4 6 5 10 10 10 9 Average Carried 6 | 1 2 4 4 6 7 7 4 Final Capacity 10 | 5 8 8 5 10 10 10 5 Final Carried 9 | 3 4 5 1 8 6 9 3 Class Distribution -------------------- 61% | Scavenger-Gunner 17% | Mutant 8% | Scavenger-Tank 8% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3002 | 266 165 340 522 156 912 227 414 Remotely 86 | 46 40 . . . . . . Salvage Created 4998 | 81 486 773 763 361 1576 240 718 Parts 244 | 5 21 54 43 14 69 8 30 Haulers Intercepted 5 | . . 2 2 1 . . . Recyclers Shooed 17 | . 1 4 2 . 3 1 6 Parts Field Recycled 25 | . . . . 9 16 . . Retrieved Matter 360 | . . . . 112 248 . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 85 | . 8 11 16 7 29 1 13 Guns 31 | . 8 3 . . 18 . 2 Cannons 28 | . . . 7 7 4 1 9 AOE 24 | . . 8 8 . 6 . 2 Classes Destroyed 17 | 2 3 6 1 1 3 . 1 Worker 7 | . . 2 . 2 1 1 1 Builder 13 | . . 4 2 . 5 1 1 Tunneler 5 | 1 . 3 . . . . 1 Hauler 5 | . . 2 2 1 . . . Recycler 15 | 1 2 4 2 . 3 1 2 Mechanic 1 | . . . . . . . 1 Operator 1 | . . . . . 1 . . Watcher 3 | . 1 1 . . 1 . . Swarmer 27 | . 1 . 4 4 9 . 9 Grunt 36 | . 7 5 9 . 12 . 3 Brawler 1 | . . 1 . . . . . Duelist 1 | . . 1 . . . . . Sentry 10 | . . 4 2 2 1 1 . Hunter 5 | . . . . 1 4 . . Programmer 2 | . . . . . 2 . . Heavy 1 | . . . 1 . . . . Behemoth 2 | . . . . . 1 . 1 Best Kill Streak 12 | 2 5 9 12 5 8 3 10 Combat Bots Only 8 | . 4 6 8 4 6 1 8 Max Kills in Single Turn 5 | 1 1 2 5 1 3 1 2 Gunslinging 1 | . . . . . 1 . . Exploded 4 | . . 1 4 . 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 705 | . 40 56 22 95 218 2 272 Missed 188 | . 10 19 6 29 51 1 72 Damage Taken 9316 | . 371 850 589 760 3037 54 3655 Core 2045 | . 128 288 28 133 290 18 1160 Absorbed by Shields 296 | . . . . . . 20 276 Ignored by Resistances 21 | . . . . . . . 21 Core Remaining (%) 73 | 100 48 28 94 81 65 98 . Volleys Fired 320 | 2 51 66 27 25 79 6 64 Largest 5 | 2 2 3 3 4 4 4 5 Hottest 318 | 60 60 136 204 234 244 285 318 Shots Fired 708 | 4 100 101 66 70 235 20 112 Gun 386 | 4 100 49 . 24 168 2 39 Cannon 248 | . . 12 50 46 53 18 69 Launcher 70 | . . 40 16 . 14 . . Special 4 | . . . . . . . 4 Kinetic 298 | 2 49 26 . 18 132 2 69 Thermal 326 | 2 51 35 50 52 89 12 35 Explosive 70 | . . 40 16 . 14 . . Electromagnetic 14 | . . . . . . 6 8 Robot Hit Streak 18 | 1 10 15 10 18 13 5 14 Robot Miss Streak 11 | 1 3 3 3 2 11 1 4 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 4 | . . . . . 4 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 439 | 2 67 59 38 41 152 12 68 Core Hits 289 | 2 23 50 37 15 124 7 31 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 8 | . . . 1 . 4 . 3 Burn 2 | . . . . . 2 . . Meltdown 2 | . . . 1 . 1 . . Destroy 1 | . . . . . 1 . . Blast 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12664 | 30 759 1871 1472 796 4657 393 2686 Guns 4066 | 30 759 277 . 229 2153 21 597 Cannons 4472 | . . 163 641 567 1094 372 1635 Explosions 4059 | . . 1431 831 . 1407 . 390 Melee . | . . . . . . . . Ramming 17 | . . . . . 3 . 14 Kinetic 3872 | 30 404 123 . 129 1633 21 1532 Thermal 4659 | . 355 317 641 667 1614 244 821 Explosive 3827 | . . 1431 831 . 1372 . 193 Electromagnetic 289 | . . . . . 35 128 126 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . 4 14 . . Average Corruption 6 | . . . . 4 8 . . Corruption Purged 7 | . . . . . 7 . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . 6 15 . . Message Errors 2 | . . . . 1 1 . . Matter Fused 8 | . . . . 4 4 . . Heat Flow Errors 2 | . . . . 1 1 . . Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 3 | . . . . . 3 . . Misfires 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 254 | . . 41 . . 79 3 131 Projectiles 117 | . . . . . 29 3 85 Explosions 137 | . . 41 . . 50 . 46 Melee . | . . . . . . . . Knockbacks 13 | . . . . . . . 13 Impact . | . . . . . . . . Kinetic 11 | . . . . . . . 11 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 548 | . . 258 36 . 185 . 69 Shots 15 | . . 8 1 . 5 . 1 Rammed 6 | . . . . . 1 . 5 Targets Rammed 6 | . . . . . 1 . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 466 | . 108 204 402 426 466 234 189 Average Temperature 109 | . 32 39 121 155 140 97 74 Received Heat Transfer 1443 | . 192 207 123 96 555 . 270 Effects 13 | . . . 3 2 8 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 6 | . . . 3 1 2 . . Interference 3 | . . . . . 3 . . Matter Decay 2 | . . . . . 2 . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . Combat Hostiles 2 | . . . 1 . 1 . . Parts Melted 13 | . . . 3 2 8 . . Heat Transferred 7742 | . 800 646 1147 1147 2697 311 994 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 545 | 10 216 545 347 331 524 341 424 Initial 256 | . 6 6 147 127 35 256 68 Average 194 | 5 90 234 277 162 185 269 193 Maximum Alert Level 2 | . 1 2 1 1 2 1 2 Low Security (%) 53 | 100 97 40 17 69 59 7 58 Level 1 40 | . 2 46 82 30 29 92 36 Level 2 6 | . . 12 . . 11 . 5 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 3 2 4 1 4 . 2 Investigation 4 | . 2 . 1 1 . . . Extermination 2 | . . . . . 2 . . Reinforcement 10 | . 1 2 3 . 2 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 3 . 2 1 . . . Communications Jammed 10 | . . . . . 7 . 3 Distress Signals 8 | . . . . . 5 . 3 Times Spotted 113 | . 15 12 12 8 39 1 26 Peak Tracking Total 7 | . 4 6 5 4 4 1 7 Tactical Retreats 4 | . . 1 . 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . . . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 15 | . . 2 . 1 5 1 6 Max in Single Turn 4 | . . 1 . 1 1 1 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 14 | . 4 . 3 2 5 . . Terminals 13 | . 4 . 3 2 4 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 8 . 10 6 9 . . Successful 9 | . 4 . 1 4 . . . Failed 24 | . 4 . 9 2 9 . . Catastrophic 6 | . 3 . 1 1 1 . . Database Lockouts . | . . . . . . . . Manual 17 | . 4 . 8 2 3 . . Terminals 31 | . 8 . 10 6 7 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 4 . 1 4 . . . Record 3 | . . . . 3 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . 2 . . . . . . Unreport Threat 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 . 2 2 5 . . Full Trace Events 4 | . 2 . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies 12 | . . . . . . . 12 Largest Group 8 | . . . . . . . 8 Highest-Rated Group 284 | . . . . . . . 284 Highest-Rated Ally 46 | . . . . . . . 46 Total Orders . | . . . . . . . . Ally Attacks 42 | . . . . . . . 42 Total Damage 954 | . . . . . . . 954 Kills 6 | . . . . . . . 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 4895 | 68 420 468 515 685 1737 431 571 Spaces Moved 2777 | 51 239 323 252 409 729 363 411 Core 209 | 6 . . . 1 . . 202 Treads 723 | . . . . 128 577 . 18 Legs . | . . . . . . . . Wheels 1845 | 45 239 323 252 280 152 363 191 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 86 95 80 50 Average Speed 112 | 97 93 82 85 119 164 94 81 Slowest Speed 700 | 150 100 100 95 700 330 95 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . 1 . . 1 . . Exploration Rate (%) 20 | 4 44 40 31 9 20 9 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 660 | . . 240 159 . 191 4 66 Melee . | . . . . . . . . Projectile 33 | . . . . . 15 4 14 AOE 627 | . . 240 159 . 176 . 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3974 | 63 336 429 497 563 1097 437 552 Wait 585 | . 36 17 187 66 213 23 43 Move 2770 | 50 238 322 251 408 728 362 411 Hop . | . . . . . . . . Pick Up 88 | 5 5 10 7 21 20 13 7 Fast Attach 33 | 4 1 1 2 7 13 5 . Attach 65 | 2 3 9 9 5 14 8 15 Detach 8 | . . . . 2 1 4 1 Swap 38 | . 1 3 7 8 10 6 3 Drop 61 | . 1 1 7 21 18 10 3 Fire 320 | 2 51 66 27 25 79 6 64 Melee . | . . . . . . . . Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 459 | -10/Materials | Core integrity fell below 50% 488 | -10/Materials | Identified exit to Materials 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 673 | -9/Materials | Crushed by falling debris 700 | -9/Materials | Lost 5 parts (1p2n2w) 808 | -9/Materials | Core integrity fell below 50% 854 | -9/Materials | Discovered new exit (range 7) 939 | -9/Materials | Discovered new exit (range 14) 948 | -9/Materials | Identified exit to Materials 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1084 | -8/Materials | Destroyed 8 combat bots 1270 | -8/Materials | Build established: Scavenger-Gunner 1426 | -8/Materials | Lost 6 parts (1p2n1u2w) 1428 | -8/Materials | Discovered new exit (range 15) 1446 | -8/Materials | Identified exit to Factory 1472 | -8/Materials | Entered Factory 1472 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1967 | -7/Factory | Discovered new exit (range 7) 1977 | -7/Factory | Identified exit to Factory 2157 | -7/Factory | Entered another Factory area 2157 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3400 | -6/Factory | Lost 4 parts (2n1u1w) 3405 | -6/Factory | Crushed by falling debris 3405 | -6/Factory | System corruption reached 10% 3436 | -6/Factory | Lost 3 parts (1p1n1u) 3565 | -6/Factory | Spotted B-75 Beast 3593 | -6/Factory | Destroyed B-75 Beast 3622 | -6/Factory | Lost 5 parts (1n1u3w) 3882 | -6/Factory | Discovered new exit (range 8) 3888 | -6/Factory | Identified exit to Factory 3894 | -6/Factory | Entered another Factory area 3894 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4292 | -5/Factory | Discovered new exit (range 9) 4304 | -5/Factory | Identified exit to Factory 4325 | -5/Factory | Entered another Factory area 4325 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4462 | -4/Factory | Build established: Scavenger-Tank 4537 | -4/Factory | Spotted B-86 Titan 4588 | -4/Factory | Destroyed B-86 Titan 4647 | -4/Factory | Lost 17 parts (2p4n6u5w) 4665 | -4/Factory | Destroyed 8 combat bots 4742 | -4/Factory | Core integrity fell below 50% 4767 | -4/Factory | Lost 6 parts (2p2u2w) 4782 | -4/Factory | Core integrity fell below 20% 4896 | -4/Factory | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 04849_ G-67 Veteran destroyed. 04850_ Acquired Flexi-carbon Leg. 04851_ Acquired 40 matter. 04852_ Acquired Flexi-carbon Leg. 04854_ Acquired Focal Shield. 04856_ VL-68P(g) emerges from the garrison. 04856_ FV-MFP(s) emerges from the garrison. 04856_ K3-OYK(s) emerges from the garrison. 04856_ ZD-A9C(g) emerges from the garrison. 04858_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04890_ K-01 Serf collects debris. 04891_ Acquired 10 matter. 04892_ Acquired Lgt. Antimatter Reactor. 04893_ Penetrated by Slug. 04894_ K-01 Serf collects debris. 04896_ Slug penetrates Wall. 04896_ Penetrated by Slug. 04896_ Armor Integrity Analyzer destroyed. 04896_ Knocked back. Map ----- +----------------------------------------------------+ | ???? ? ## ## ## #???? | | ??# """ ## ########### #???? | | ??# """ ## ???? #???? | | ??? """ ## #####+##?????###???? | | ??? ## ##?????????????????? | | ??# """ # #?????????????????? | | ??# """ # #?????????????????? | | ??# """ # #?????????????????? | | ??# # #?????????????????? | | / "T" #?????????????????? | | ?########## #?????????????????? | | ???????????# H #?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????### #########???????????? | | ?????????????# # ! ############# | | ?????????????# # ## # | | ?????????????+ # ??# """" # | | ?????????????# # ????# """" # | | ?????????????# c##+####### """" # | | ?????????????# c %![ # """" # | | ?????????????# [=!%/[k # """" # | | ?????????????# !%= % # """" # | | ?????????????# ! %+ # | | ?????????????# %* ^ !;%! # | | ?????????????# = ^ @ # " # | | ?????????????####+## # """ # | | ???????????????? # G # | | ???????????? # """ # | | ??????????? # " # | | ???????????? # # | | ???????????? ############ | | ???????????? # #??????????? | | ?????????????######## #??????????? | | ????????????????????# k #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ?????????????????????? ????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 34 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 225 Resistance: KI 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed CouplerFlakFemtoactuators Manual? 0 Play Time 01:34:55 Cumulative 16.1 hours Start 2024.04.22 @ 19:12:32 End 2024.04.22 @ 20:54:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d29bdf37-c24d-4606-acf9-73c4a39f0886