Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.03 @ 20:36:18 Player: DanielJ Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2459) 2459 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5861 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 214/550 System Corruption 27% Temperature Cool (690) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (3) ------ Energy Filter Improved Medium Armor Plating Improved Shield Generator > --- WEAPON (5) ------- Precision Shock Rifle Beamcaster Wave Gun Heavy Rocket Launcher > --- INVENTORY (4) ---- Improved Deuterium Engine Carbon-fiber Leg Medium Storage Unit Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Energy Filter Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Precision Shock Rifle Beamcaster Wave Gun Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Medium Storage Unit [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 1 | . . 1 . . . . . Utility 1 | . . . . 1 . . . Weapon 3 | . . 1 1 1 . . . Parts Attached 95 | 9 5 11 21 37 4 3 5 Power 16 | 1 1 2 5 5 2 . . Engine 13 | 1 1 2 5 4 . . . Core 1 | . . . . 1 . . . Reactor 2 | . . . . . 2 . . Propulsion 20 | 4 . 2 5 8 1 . . Treads 8 | 2 . . 5 . 1 . . Leg 6 | . . . . 6 . . . Wheel 5 | 2 . 2 . 1 . . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 16 | 1 1 1 2 7 1 . 3 Device 8 | . . . 2 3 1 . 2 Storage 4 | 1 . . . 3 . . . Processor 3 | . 1 1 . 1 . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 43 | 3 3 6 9 17 . 3 2 Energy Gun 23 | 1 3 5 8 3 . 1 2 Energy Cannon 9 | . . . . 9 . . . Ballistic Gun 9 | 2 . 1 1 5 . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 34 | . 2 7 4 15 6 . . Power 5 | . 1 1 1 2 . . . Propulsion 9 | . . 3 . 4 2 . . Utility 3 | . . . . 2 1 . . Weapon 17 | . 1 3 3 7 3 . . Highest Loss Streak 10 | . 2 6 2 10 6 . . Average Slot Usage (%) 78 | . 90 73 91 80 45 31 64 Engine 11 | . 11 8 17 13 4 . . Reactor 2 | . . . . . 8 15 15 Treads 9 | . . . 24 7 3 7 7 Leg 3 | . . . . 6 7 . . Wheel 4 | . 28 13 . . . . . Device 4 | . . . 4 5 5 . 7 Storage 5 | . 14 11 4 5 . . . Processor 7 | . 11 11 9 8 2 . . Energy Gun 13 | . 22 24 27 4 2 3 19 Energy Cannon 7 | . . . . 16 . . . Ballistic Gun 4 | . 1 4 3 7 9 . . Naked Turns 23 | . . . . . 23 . . Heaviest Build 86 | 12 15 18 27 86 43 43 67 Greatest Support 70 | 40 20 20 60 60 70 70 70 Greatest Overweight (x) 21 | . . 3 1 21 5 . . Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 12 | 6 6 6 6 12 4 4 4 Average Capacity 6 | 5 6 6 4 8 4 4 4 Most Carried 6 | 1 6 6 5 6 4 4 4 Average Carried 3 | . 4 4 3 2 4 4 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 Final Carried 5 | . 5 5 4 4 4 4 3 Class Distribution -------------------- 49% | Scavenger-Gunner 28% | Mutant 8% | Scavenger-Mutant 7% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Matter Collected 1546 | 226 114 92 262 406 231 . 215 Remotely . | . . . . . . . . Salvage Created 3950 | . 528 475 1127 767 875 . 178 Parts 174 | . 24 37 56 32 18 . 7 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 4 | . . 3 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 51 | . 9 9 15 11 3 . 4 Melee 1 | . . . . . 1 . . Guns 28 | . 6 6 10 1 2 . 3 Cannons 4 | . . . . 4 . . . AOE 14 | . 3 2 3 5 . . 1 Classes Destroyed 14 | . 3 3 6 1 1 . . Worker 4 | . . . 3 1 . . . Builder 2 | . . 1 1 . . . . Hauler 2 | . . . 2 . . . . Recycler 5 | . 1 1 1 2 . . . Operator 1 | . . . 1 . . . . Watcher 7 | . 2 3 2 . . . . Swarmer 5 | . . 4 . . . . 1 Grunt 26 | . 9 2 9 3 . . 3 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . 1 1 . . . Sentry 8 | . . 3 3 2 . . . Hunter 3 | . . . 1 2 . . . Programmer 3 | . . . . 3 . . . Compactor 3 | . . . . . 3 . . Best Kill Streak 8 | . 5 8 4 5 2 . 3 Combat Bots Only 5 | . 2 5 3 4 2 . 3 Max Kills in Single Turn 3 | . 2 2 3 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 1 2 2 . . 1 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Damage Taken 3932 | . 244 480 734 1594 468 . 412 Core 993 | . 59 91 116 169 327 . 231 Absorbed by Shields 148 | . . . . . . . 148 Core Remaining (%) 82 | 100 76 77 78 . . . . Volleys Fired 180 | . 27 30 54 47 14 . 8 Largest 5 | . 2 3 4 5 5 . 4 Hottest 345 | . 90 135 196 345 164 . 250 Shots Fired 448 | . 44 71 144 111 52 . 26 Gun 370 | . 44 71 144 35 52 . 24 Cannon 76 | . . . . 76 . . . Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 90 | . . 11 7 24 48 . . Thermal 66 | . . 1 48 . . . 17 Explosive 2 | . . . . . . . 2 Electromagnetic 290 | . 44 59 89 87 4 . 7 Robot Hit Streak 37 | . 25 37 21 22 16 . 25 Robot Miss Streak 4 | . 1 1 1 4 2 . 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 7 | . . 3 2 . 1 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 Shots Hit Robots 366 | . 37 51 119 89 50 . 20 Core Hits 164 | . 15 18 49 41 31 . 10 Critical Hits 1 | . . . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7538 | . 845 806 2113 1918 1324 . 532 Guns 4718 | . 580 640 1572 329 1255 . 342 Cannons 943 | . . . . 943 . . . Explosions 1800 | . 260 166 538 646 . . 190 Melee . | . . . . . . . . Ramming 77 | . 5 . 3 . 69 . . Kinetic 1738 | . . 140 51 296 1251 . . Thermal 2205 | . 260 181 874 646 . . 244 Explosive 483 | . . . 293 . . . 190 Electromagnetic 3035 | . 580 485 892 976 4 . 98 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 27 | . 1 . . 8 27 27 27 Average Corruption 11 | . 1 . . 7 17 27 27 Corruption Purged . | . . . . . . . . Effects 89 | . 3 . . 34 18 4 30 Message Errors 17 | . . . . 10 3 1 3 Matter Fused 16 | . . . . 3 4 3 6 Heat Flow Errors 10 | . . . . 6 2 . 2 Energy Discharges 7 | . . . . 4 1 . 2 Data Loss (minor) 9 | . 1 . . 5 . . 3 Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . . . . 2 . . 1 Alerts 1 | . . . . . . . 1 Misdirections 8 | . . . . . 3 . 5 Targeting Errors 16 | . 2 . . 4 5 . 5 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 245 | . 9 4 24 208 . . . Projectiles . | . . . . . . . . Explosions 245 | . 9 4 24 208 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 332 | . 2 . 65 223 30 . 12 Shots 6 | . . . 1 4 . . 1 Rammed 24 | . 1 . 2 . 21 . . Targets Rammed 24 | . 1 . 2 . 21 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 750 | . 177 279 528 750 249 . 693 Average Temperature 169 | . 49 88 188 191 116 . 241 Received Heat Transfer 858 | . 102 159 342 201 . . 54 Effects 58 | . . . 16 25 . . 17 Shutdowns 21 | . . . 4 10 . . 7 Energy Bleed 6 | . . . 2 3 . . 1 Interference 9 | . . . 6 3 . . . Matter Decay 3 | . . . . 2 . . 1 Short Circuit 5 | . . . 2 3 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 10 | . . . 2 3 . . 5 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . 1 2 1 . . . Combat Hostiles 4 | . . 1 2 1 . . . Parts Fried 22 | . 7 2 7 5 . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . 5 2 . . . Heat Transferred 2963 | . 200 237 1619 500 . . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 16 | . 5 3 3 5 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Peak Influence 433 | . 224 253 433 129 . . . Average Influence 96 | . 109 158 222 38 . . . Maximum Alert Level 2 | . 1 1 2 . . . . Low Security (%) 80 | 100 88 51 40 100 100 100 . Level 1 17 | . 11 48 51 . . . . Level 2 1 | . . . 7 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . 1 4 . . . Investigation 4 | . 2 . 1 1 . . . Extermination 2 | . . . . 2 . . . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Distress Signals 4 | . 1 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 73 | . 12 13 22 14 6 . 6 Peak Tracking Total 4 | . 3 3 4 4 3 . 3 Tactical Retreats 1 | . . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Traps Triggered 6 | . 2 . 2 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . 1 . 1 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Machines Disabled 9 | . 2 . 3 4 . . . Max in Single Turn 3 | . 2 . 2 3 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Machines Accessed 18 | . 5 1 7 3 . 1 1 Terminals 11 | . 3 1 5 1 . 1 . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 4 | . 2 . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 10 1 17 9 . 2 1 Successful 18 | . 2 1 11 2 . 1 1 Failed 22 | . 8 . 6 7 . 1 . Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 3 . . . . Terminals 23 | . 4 1 11 5 . 2 . Fabricators 2 | . . . . 2 . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 11 | . 6 . 3 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 1 6 . . 1 1 Record 1 | . . . . . . . 1 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 2 | . . . 1 . . 1 . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 3 | . . . 3 . . . . Reprogram Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . . . 2 1 . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 2 | . . . 1 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 13 | . 3 . 7 2 . 1 . Full Trace Events 3 | . 1 . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . 1 . . . Matter 168 | . . . . 168 . . . Time 28 | . . . . 28 . . . Total Part Build Rating 4 | . . . . 4 . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . 1 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 17 | . . . 17 17 . . . Highest-Rated Ally 17 | . . . 17 17 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Turns Passed 4281 | 61 472 324 911 1798 245 90 380 Spaces Moved 2438 | 56 482 246 433 839 110 54 218 Core 81 | 9 . 5 . 58 9 . . Treads 1089 | 4 . . 406 327 80 54 218 Legs 446 | . . . . 425 21 . . Wheels 821 | 43 482 241 27 28 . . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 90 50 50 160 160 Average Speed 141 | 80 80 86 155 183 148 160 160 Slowest Speed 1100 | 160 80 200 160 1100 300 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 73 28 37 18 71 1 32 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 89 | . 14 6 23 28 . . 18 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 89 | . 14 6 23 28 . . 18 Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Total 2893 | 68 522 293 555 1007 160 57 231 Wait 92 | . . . 28 52 12 . . Move 2432 | 55 481 245 432 839 109 53 218 Hop . | . . . . . . . . Pick Up 25 | 1 7 4 2 11 . . . Fast Attach 64 | 8 2 6 13 25 3 3 4 Attach 17 | 1 1 3 3 8 . . 1 Detach 4 | . . . 3 1 . . . Swap 14 | . 2 2 5 4 1 . . Drop 38 | 3 1 3 10 20 . 1 . Fire 180 | . 27 30 54 47 14 . 8 Melee . | . . . . . . . . Ram 22 | . 1 . . . 21 . . Kick . | . . . . . . . . Crush 2 | . . . 2 . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . 3 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 10) 181 | -10/Materials | Discovered new exit (range 5) 199 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 13) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 721 | -9/Materials | Lost 6 parts (1p2n3w) 820 | -9/Materials | Discovered new exit (range 5) 858 | -9/Materials | Entered another Materials area 858 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1482 | -8/Materials | Identified exit to Storage 1673 | -8/Materials | Repaired EM Pulse Gun 1685 | -8/Materials | Discovered new exit (range 14) 1730 | -8/Materials | Build established: Scavenger-Gunner 1769 | -8/Materials | Entered Factory 1769 | -7/Factory | Accompanied by 1 ally 1769 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1814 | -7/Factory | Fabricated Imp. Field Recycling Unit (x1) 2387 | -7/Factory | Lost 3 parts (2n1w) 2483 | -7/Factory | Lost 10 parts (2p1n2u5w) 2734 | -7/Factory | Build established: Mutant 3240 | -7/Factory | Discovered new exit (range 12) 3379 | -7/Factory | Build established: Scavenger-Gunner 3567 | -7/Factory | Sucked down chute 3567 | -7/Factory | Entered Waste 3582 | -7/Waste | EMP discharged 3582 | -7/Waste | System corruption reached 10% 3596 | -7/Waste | Spotted C-40 Crusher 3605 | -7/Waste | Destroyed C-40 Crusher 3609 | -7/Waste | Spotted C-40 Crusher 3625 | -7/Waste | Destroyed C-40 Crusher 3632 | -7/Waste | Spotted C-40 Crusher 3640 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3643 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3646 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3649 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3652 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3665 | -7/Waste | Core integrity fell below 50% 3673 | -7/Waste | Destroyed C-40 Crusher 3682 | -7/Waste | EMP discharged 3683 | -7/Waste | Lost 6 parts (2n1u3w) 3697 | -7/Waste | Spotted C-40 Crusher 3735 | -7/Waste | Spotted C-40 Crusher 3767 | -7/Waste | Spotted C-40 Crusher 3782 | -7/Waste | EMP discharged 3798 | -7/Waste | Discovered new exit (range 10) 3812 | -7/Waste | Entered Factory 3844 | -7/Factory | Discovered new exit (range 11) 3902 | -7/Factory | Entered Lower Caves 3943 | -7/Lower Caves | Build established: Mutant 4041 | -7/Lower Caves | Core integrity fell below 20% 4068 | -7/Lower Caves | Learned Factory interactive machine intel 4255 | -7/Lower Caves | Build established: Tank 4283 | -7/Lower Caves | Core destroyed Last Messages --------------- 04128_ System corrupted: Heat flow error (+170). 04143_ System corrupted: Component data lost. 04160_ System corrupted: Heat flow error (+221). 04182_ System corrupted: Component data lost. 04213_ System corrupted: Matter fused (-9). 04228_ %YMNIKD79 5B42D=|Z9XYNLMJECDC 04248_ System corrupted: Matter fused (-5). 04263_ System corrupted: Energy discharge (-132). 04265_ Acquired 29 matter. 04271_ System corrupted: Wave Gun targeting data glitched. 04277_ System corrupted: Prc. Shock Rifle targeting data glitched. 04277_ System corrupted: Beamcaster targeting data glitched. 04278_ Power failure, Antimatter Reactor shutdown. 04278_ Overheating: Matter decay (-66). 04279_ System corrupted: Energy discharge (-131). 04279_ S-27 Virus misfires. 04280_ VTOL Module fried. 04280_ S-27 Virus destroyed. 04282_ Power failure, Antimatter Reactor shutdown. 04283_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#######????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# " " #????????? | | ??????????????????????????????????# " " #????????? | | ??????????????????????????????????# " #????????? | | ???????????????########???????????# "" #????????? | | ???????????????# ##????????## #####????? | | ???????????????? ######### ## | | ???????????????????# ## | | ?????????????????### ## | | ??????????????# #### ### | | ???????????? ### ###?# ## ##??? | | ???????????????????????## #???# ##? ##???? | | ????????????????????????# #??## ###??? ##????? | | ????????????????????????# #??# #???? ##?????? | | ????????????????????????# ##?## #??? ##??????? | | ????????????????????????# #?## #??? #???????? | | ????????????????????????### ### ###? #???????? | | ?????????????????????????##%## ## #???????? | | ????????????????????????## ### #????????? | | ?????????????????????#### ##### ##????????? | | ?????????????????????# @ #?### #?????????? | | ????????????????????# ###### ##?????????? | | ??????????????????#s ####?## #####???????# | | ????????????????% *% #?????# ## ##?????## | | ????????????? s= [ #??????## ## #?##### | | ???????????? ## ##????????## ## ### ## | | ???????????? ???#????????????# ## ### | | ??????????????????????????????# #??# | | ??????????????????????????????# ###? | | ??????????????????????????????# #### ## | | ?????????????????????????????# #??## | | ?????????????????????????????# #???##### | | ?????????????????????????????# #???????## # | | ?????????????????????????????#####????????# # | | ??????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ???????????????????????????????????????? ### | | ??????????????????????????????????????? #?#### | | ?????????????????????????????????????? ????? | | ????????????????????????????????????? ????? | | ????????????????????????????????????? ### ????? | | ????????????????????????????????????????### ????? | | ??????????????????????????????????????????# ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Field Recycling Unit | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaAssaultBoregun Manual? 0 Play Time 01:00:03 Cumulative 123.1 hours Start 2020.01.03 @ 14:57:51 End 2020.01.03 @ 20:36:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 48 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e349715f-32de-4a82-96b3-c6660de8537e