Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.03 @ 20:36:18

Player: DanielJ

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (72)      360
Value Destroyed (2459)     2459
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 5861

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     214/550
System Corruption          27%
Temperature                Cool (690)
Movement                   Treading (160)
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
            Antimatter Reactor
            Antimatter Reactor
>           --- PROPULSION (3) ---
      Heavy Treads
>           --- UTILITY (3) ------
            Energy Filter
   Improved Medium Armor Plating
   Improved Shield Generator
>           --- WEAPON (5) -------
  Precision Shock Rifle
            Beamcaster
            Wave Gun
      Heavy Rocket Launcher
>           --- INVENTORY (4) ----
   Improved Deuterium Engine
            Carbon-fiber Leg
     Medium Storage Unit

 Peak State 
------------
>           --- POWER ------------
            Antimatter Reactor
            Antimatter Reactor
>           --- PROPULSION -------
      Heavy Treads
>           --- UTILITY ----------
            Energy Filter
   Improved Medium Armor Plating
   Improved Shield Generator
>           --- WEAPON -----------
  Precision Shock Rifle
            Beamcaster
            Wave Gun
      Heavy Rocket Launcher
>           --- INVENTORY --------
   Improved Deuterium Engine
            Carbon-fiber Leg
     Medium Storage Unit
[Rating: 58]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   .   
  Weapon                   3    | .   .   1   1   1   .   .   .   
Parts Attached             95   | 9   5   11  21  37  4   3   5   
  Power                    16   | 1   1   2   5   5   2   .   .   
    Engine                 13   | 1   1   2   5   4   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                2    | .   .   .   .   .   2   .   .   
  Propulsion               20   | 4   .   2   5   8   1   .   .   
    Treads                 8    | 2   .   .   5   .   1   .   .   
    Leg                    6    | .   .   .   .   6   .   .   .   
    Wheel                  5    | 2   .   2   .   1   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 1   1   1   2   7   1   .   3   
    Device                 8    | .   .   .   2   3   1   .   2   
    Storage                4    | 1   .   .   .   3   .   .   .   
    Processor              3    | .   1   1   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   43   | 3   3   6   9   17  .   3   2   
    Energy Gun             23   | 1   3   5   8   3   .   1   2   
    Energy Cannon          9    | .   .   .   .   9   .   .   .   
    Ballistic Gun          9    | 2   .   1   1   5   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   .   
Parts Lost                 34   | .   2   7   4   15  6   .   .   
  Power                    5    | .   1   1   1   2   .   .   .   
  Propulsion               9    | .   .   3   .   4   2   .   .   
  Utility                  3    | .   .   .   .   2   1   .   .   
  Weapon                   17   | .   1   3   3   7   3   .   .   
  Highest Loss Streak      10   | .   2   6   2   10  6   .   .   
Average Slot Usage (%)     78   | .   90  73  91  80  45  31  64  
  Engine                   11   | .   11  8   17  13  4   .   .   
  Reactor                  2    | .   .   .   .   .   8   15  15  
  Treads                   9    | .   .   .   24  7   3   7   7   
  Leg                      3    | .   .   .   .   6   7   .   .   
  Wheel                    4    | .   28  13  .   .   .   .   .   
  Device                   4    | .   .   .   4   5   5   .   7   
  Storage                  5    | .   14  11  4   5   .   .   .   
  Processor                7    | .   11  11  9   8   2   .   .   
  Energy Gun               13   | .   22  24  27  4   2   3   19  
  Energy Cannon            7    | .   .   .   .   16  .   .   .   
  Ballistic Gun            4    | .   1   4   3   7   9   .   .   
Naked Turns                23   | .   .   .   .   .   23  .   .   
Heaviest Build             86   | 12  15  18  27  86  43  43  67  
  Greatest Support         70   | 40  20  20  60  60  70  70  70  
  Greatest Overweight (x)  21   | .   .   3   1   21  5   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   
Largest Inventory Capacity 12   | 6   6   6   6   12  4   4   4   
  Average Capacity         6    | 5   6   6   4   8   4   4   4   
  Most Carried             6    | 1   6   6   5   6   4   4   4   
  Average Carried          3    | .   4   4   3   2   4   4   3   
  Final Capacity           6    | 6   6   6   4   4   4   4   4   
  Final Carried            5    | .   5   5   4   4   4   4   3   

 Class Distribution 
--------------------
 49% | Scavenger-Gunner
 28% | Mutant
  8% | Scavenger-Mutant
  7% | Tank
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
             Tank | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  
Matter Collected           1546 | 226  114  92   262  406  231  .    215  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3950 | .    528  475  1127 767  875  .    178  
  Parts                    174  | .    24   37   56   32   18   .    7    
Haulers Intercepted        2    | .    .    .    2    .    .    .    .    
Recyclers Shooed           4    | .    .    3    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    5    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Combat Hostiles Destroyed  51   | .   9   9   15  11  3   .   4   
  Melee                    1    | .   .   .   .   .   1   .   .   
  Guns                     28   | .   6   6   10  1   2   .   3   
  Cannons                  4    | .   .   .   .   4   .   .   .   
  AOE                      14   | .   3   2   3   5   .   .   1   
Classes Destroyed          14   | .   3   3   6   1   1   .   .   
  Worker                   4    | .   .   .   3   1   .   .   .   
  Builder                  2    | .   .   1   1   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   
  Recycler                 5    | .   1   1   1   2   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  7    | .   2   3   2   .   .   .   .   
  Swarmer                  5    | .   .   4   .   .   .   .   1   
  Grunt                    26   | .   9   2   9   3   .   .   3   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   
  Sentry                   8    | .   .   3   3   2   .   .   .   
  Hunter                   3    | .   .   .   1   2   .   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   
  Compactor                3    | .   .   .   .   .   3   .   .   
Best Kill Streak           8    | .   5   8   4   5   2   .   3   
  Combat Bots Only         5    | .   2   5   3   4   2   .   3   
Max Kills in Single Turn   3    | .   2   2   3   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   2   2   .   .   1   
  Melee                    1    | .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  
Damage Taken               3932 | .    244  480  734  1594 468  .    412  
  Core                     993  | .    59   91   116  169  327  .    231  
  Absorbed by Shields      148  | .    .    .    .    .    .    .    148  
Core Remaining (%)         82   | 100  76   77   78   .    .    .    .    
Volleys Fired              180  | .    27   30   54   47   14   .    8    
  Largest                  5    | .    2    3    4    5    5    .    4    
  Hottest                  345  | .    90   135  196  345  164  .    250  
Shots Fired                448  | .    44   71   144  111  52   .    26   
  Gun                      370  | .    44   71   144  35   52   .    24   
  Cannon                   76   | .    .    .    .    76   .    .    .    
  Launcher                 2    | .    .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  90   | .    .    11   7    24   48   .    .    
  Thermal                  66   | .    .    1    48   .    .    .    17   
  Explosive                2    | .    .    .    .    .    .    .    2    
  Electromagnetic          290  | .    44   59   89   87   4    .    7    
  Robot Hit Streak         37   | .    25   37   21   22   16   .    25   
  Robot Miss Streak        4    | .    1    1    1    4    2    .    2    
  Penetration Max          1    | .    .    .    .    .    1    .    .    
  Secondary Targets        7    | .    .    3    2    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    .    1    
Shots Hit Robots           366  | .    37   51   119  89   50   .    20   
  Core Hits                164  | .    15   18   49   41   31   .    10   
  Critical Hits            1    | .    .    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7538 | .    845  806  2113 1918 1324 .    532  
  Guns                     4718 | .    580  640  1572 329  1255 .    342  
  Cannons                  943  | .    .    .    .    943  .    .    .    
  Explosions               1800 | .    260  166  538  646  .    .    190  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  77   | .    5    .    3    .    69   .    .    
  Kinetic                  1738 | .    .    140  51   296  1251 .    .    
  Thermal                  2205 | .    260  181  874  646  .    .    244  
  Explosive                483  | .    .    .    293  .    .    .    190  
  Electromagnetic          3035 | .    580  485  892  976  4    .    98   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         27   | .    1    .    .    8    27   27   27   
  Average Corruption       11   | .    1    .    .    7    17   27   27   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  89   | .    3    .    .    34   18   4    30   
    Message Errors         17   | .    .    .    .    10   3    1    3    
    Matter Fused           16   | .    .    .    .    3    4    3    6    
    Heat Flow Errors       10   | .    .    .    .    6    2    .    2    
    Energy Discharges      7    | .    .    .    .    4    1    .    2    
    Data Loss (minor)      9    | .    1    .    .    5    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misfires               3    | .    .    .    .    2    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Misdirections          8    | .    .    .    .    .    3    .    5    
    Targeting Errors       16   | .    2    .    .    4    5    .    5    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            245  | .    9    4    24   208  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               245  | .    9    4    24   208  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      332  | .    2    .    65   223  30   .    12   
  Shots                    6    | .    .    .    1    4    .    .    1    
  Rammed                   24   | .    1    .    2    .    21   .    .    
Targets Rammed             24   | .    1    .    2    .    21   .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        750  | .    177  279  528  750  249  .    693  
  Average Temperature      169  | .    49   88   188  191  116  .    241  
  Received Heat Transfer   858  | .    102  159  342  201  .    .    54   
  Effects                  58   | .    .    .    16   25   .    .    17   
    Shutdowns              21   | .    .    .    4    10   .    .    7    
    Energy Bleed           6    | .    .    .    2    3    .    .    1    
    Interference           9    | .    .    .    6    3    .    .    .    
    Matter Decay           3    | .    .    .    .    2    .    .    1    
    Short Circuit          5    | .    .    .    2    3    .    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    
    Damage (major)         10   | .    .    .    2    3    .    .    5    
    Damage (core)          3    | .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    1    2    1    .    .    .    
  Combat Hostiles          4    | .    .    1    2    1    .    .    .    
  Parts Fried              22   | .    7    2    7    5    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    5    2    .    .    .    
  Heat Transferred         2963 | .    200  237  1619 500  .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      16   | .    5    3    3    5    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Peak Influence             433  | .   224 253 433 129 .   .   .   
  Average Influence        96   | .   109 158 222 38  .   .   .   
Maximum Alert Level        2    | .   1   1   2   .   .   .   .   
  Low Security (%)         80   | 100 88  51  40  100 100 100 .   
  Level 1                  17   | .   11  48  51  .   .   .   .   
  Level 2                  1    | .   .   .   7   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   1   4   .   .   .   
  Investigation            4    | .   2   .   1   1   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   
  Reinforcement            1    | .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low 
Distress Signals           4    | .   1   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              73   | .   12  13  22  14  6   .   6   
  Peak Tracking Total      4    | .   3   3   4   4   3   .   3   
  Tactical Retreats        1    | .   .   .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Traps Triggered            6    | .   2   .   2   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                3    | .   1   .   1   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Low 
Machines Disabled          9    | .   2   .   3   4   .   .   .   
  Max in Single Turn       3    | .   2   .   2   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low 
Machines Accessed          18   | .   5   1   7   3   .   1   1   
  Terminals                11   | .   3   1   5   1   .   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   2   .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                40   | .   10  1   17  9   .   2   1   
  Successful               18   | .   2   1   11  2   .   1   1   
  Failed                   22   | .   8   .   6   7   .   1   .   
    Catastrophic           2    | .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   .   .   
  Terminals                23   | .   4   1   11  5   .   2   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   
  Recycling Units          11   | .   6   .   3   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   1   6   .   .   1   1   
  Record                   1    | .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   2   1   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         13   | .   3   .   7   2   .   1   .   
  Full Trace Events        3    | .   1   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   
    Matter                 168  | .   .   .   .   168 .   .   .   
    Time                   28   | .   .   .   .   28  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   4   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Low 
Total Allies               1    | .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   
  Highest-Rated Group      17   | .   .   .   17  17  .   .   .   
  Highest-Rated Ally       17   | .   .   .   17  17  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  
Turns Passed               4281 | 61   472  324  911  1798 245  90   380  
Spaces Moved               2438 | 56   482  246  433  839  110  54   218  
  Core                     81   | 9    .    5    .    58   9    .    .    
  Treads                   1089 | 4    .    .    406  327  80   54   218  
  Legs                     446  | .    .    .    .    425  21   .    .    
  Wheels                   821  | 43   482  241  27   28   .    .    .    
  Hover                    1    | .    .    .    .    1    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   90   50   50   160  160  
  Average Speed            141  | 80   80   86   155  183  148  160  160  
  Slowest Speed            1100 | 160  80   200  160  1100 300  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    73   28   37   18   71   1    32   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          89   | .    14   6    23   28   .    .    18   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      89   | .    14   6    23   28   .    .    18   

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  
Total                      2893 | 68   522  293  555  1007 160  57   231  
  Wait                     92   | .    .    .    28   52   12   .    .    
  Move                     2432 | 55   481  245  432  839  109  53   218  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  25   | 1    7    4    2    11   .    .    .    
  Fast Attach              64   | 8    2    6    13   25   3    3    4    
  Attach                   17   | 1    1    3    3    8    .    .    1    
  Detach                   4    | .    .    .    3    1    .    .    .    
  Swap                     14   | .    2    2    5    4    1    .    .    
  Drop                     38   | 3    1    3    10   20   .    1    .    
  Fire                     180  | .    27   30   54   47   14   .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      22   | .    1    .    .    .    21   .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
   62 | -11/Scrapyard  | Entered Materials
  149 | -10/Materials  | Discovered new exit (range 10)
  181 | -10/Materials  | Discovered new exit (range 5)
  199 | -10/Materials  | Discovered new exit (range 10)
  303 | -10/Materials  | Build established: Mutant
  396 | -10/Materials  | Discovered new exit (range 13)
  534 | -10/Materials  | Entered another Materials area
  534 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  721 | -9/Materials   | Lost 6 parts (1p2n3w)
  820 | -9/Materials   | Discovered new exit (range 5)
  858 | -9/Materials   | Entered another Materials area
  858 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1482 | -8/Materials   | Identified exit to Storage
 1673 | -8/Materials   | Repaired EM Pulse Gun
 1685 | -8/Materials   | Discovered new exit (range 14)
 1730 | -8/Materials   | Build established: Scavenger-Gunner
 1769 | -8/Materials   | Entered Factory
 1769 | -7/Factory     | Accompanied by 1 ally
 1769 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1814 | -7/Factory     | Fabricated Imp. Field Recycling Unit (x1)
 2387 | -7/Factory     | Lost 3 parts (2n1w)
 2483 | -7/Factory     | Lost 10 parts (2p1n2u5w)
 2734 | -7/Factory     | Build established: Mutant
 3240 | -7/Factory     | Discovered new exit (range 12)
 3379 | -7/Factory     | Build established: Scavenger-Gunner
 3567 | -7/Factory     | Sucked down chute
 3567 | -7/Factory     | Entered Waste
 3582 | -7/Waste       | EMP discharged
 3582 | -7/Waste       | System corruption reached 10%
 3596 | -7/Waste       | Spotted C-40 Crusher
 3605 | -7/Waste       | Destroyed C-40 Crusher
 3609 | -7/Waste       | Spotted C-40 Crusher
 3625 | -7/Waste       | Destroyed C-40 Crusher
 3632 | -7/Waste       | Spotted C-40 Crusher
 3640 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3643 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3646 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3649 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3652 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3665 | -7/Waste       | Core integrity fell below 50%
 3673 | -7/Waste       | Destroyed C-40 Crusher
 3682 | -7/Waste       | EMP discharged
 3683 | -7/Waste       | Lost 6 parts (2n1u3w)
 3697 | -7/Waste       | Spotted C-40 Crusher
 3735 | -7/Waste       | Spotted C-40 Crusher
 3767 | -7/Waste       | Spotted C-40 Crusher
 3782 | -7/Waste       | EMP discharged
 3798 | -7/Waste       | Discovered new exit (range 10)
 3812 | -7/Waste       | Entered Factory
 3844 | -7/Factory     | Discovered new exit (range 11)
 3902 | -7/Factory     | Entered Lower Caves
 3943 | -7/Lower Caves | Build established: Mutant
 4041 | -7/Lower Caves | Core integrity fell below 20%
 4068 | -7/Lower Caves | Learned Factory interactive machine intel
 4255 | -7/Lower Caves | Build established: Tank
 4283 | -7/Lower Caves | Core destroyed

 Last Messages 
---------------
04128_ System corrupted: Heat flow error (+170).
04143_ System corrupted: Component data lost.
04160_ System corrupted: Heat flow error (+221).
04182_ System corrupted: Component data lost.
04213_ System corrupted: Matter fused (-9).
04228_ %YMNIKD79 5B42D=|Z9XYNLMJECDC
04248_ System corrupted: Matter fused (-5).
04263_ System corrupted: Energy discharge (-132).
04265_ Acquired 29 matter.
04271_ System corrupted: Wave Gun targeting data glitched.
04277_ System corrupted: Prc. Shock Rifle targeting data glitched.
04277_ System corrupted: Beamcaster targeting data glitched.
04278_ Power failure, Antimatter Reactor shutdown.
04278_ Overheating: Matter decay (-66).
04279_ System corrupted: Energy discharge (-131).
04279_ S-27 Virus misfires.
04280_ VTOL Module fried.
04280_ S-27 Virus destroyed.
04282_ Power failure, Antimatter Reactor shutdown.
04283_ Overheating: Core damaged (-91).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Field Recycling Unit | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaAssaultBoregun
  Manual?         0
Play Time         01:00:03
  Cumulative      123.1 hours
  Start           2020.01.03 @ 14:57:51
  End             2020.01.03 @ 20:36:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           0
  Adventurer      24
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             32
Gallery%          48
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e349715f-32de-4a82-96b3-c6660de8537e