Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.03 @ 19:31:43 Player: anonymous Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (191) 955 Value Destroyed (5600) 5600 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 9887 Bonus ------- High Alert Combat Kills 132 Cogmind --------- Core Integrity 686/700 Matter 5/300 Energy 147/280 System Corruption 4% Temperature Cool (4) Movement Hovering (40) Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY (6) ------ Large Storage Unit Advanced Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (15) --- Light Nuclear Core Aerolev Unit Core Analyzer Kinecellerator Weapon Cycler Transmission Jammer ECM Suite Reaction Control System Powered Armor Powered Armor Corruption Screen Mini Grenade Launcher Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Minigun Remote Datajack > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Gravmag System Core Analyzer Kinecellerator Transmission Jammer ECM Suite Improved Medium Armor Plating Authchip [Armor] Corruption Screen Heavy EM Shotgun Gauss Cannon Mini Grenade Launcher Heavy Flail [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 109 | 8 11 10 23 6 21 13 17 Power 12 | 2 1 1 3 1 1 2 1 Engine 9 | 2 1 . 2 1 1 1 1 Core 3 | . . 1 1 . . 1 . Reactor . | . . . . . . . . Propulsion 24 | 2 6 1 3 2 2 3 5 Treads 10 | 2 2 . 1 2 . 3 . Leg . | . . . . . . . . Wheel 9 | . 4 1 2 . 2 . . Hover 5 | . . . . . . . 5 Flight . | . . . . . . . . Utility 47 | 2 2 4 7 3 15 6 8 Device 16 | 1 1 1 3 1 6 . 3 Storage 4 | 1 1 . . . 1 . 1 Processor 5 | . . . 1 . 1 1 2 Hackware 4 | . . . . . 2 . 2 Protection 18 | . . 3 3 2 5 5 . Artifact . | . . . . . . . . Weapon 26 | 2 2 4 10 . 3 2 3 Energy Gun 4 | . 1 2 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 . 1 7 . 2 1 . Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 1 | . . 1 . . . . . Special Weapon 2 | . 1 . . . . . 1 Impact Weapon 2 | . . . 1 . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 23 | . . 2 3 1 5 9 3 Power 3 | . . . 1 . . 1 1 Propulsion 4 | . . . 1 . . 2 1 Utility 11 | . . . 1 1 5 3 1 Weapon 5 | . . 2 . . . 3 . Highest Loss Streak 4 | . . 1 1 1 2 4 2 To Critical Strikes . | . . . . . . . . Average Backups 22 | 3 15 24 24 24 24 24 15 Power 1 | . . 1 1 1 1 1 . Propulsion 6 | 1 4 7 8 7 7 7 2 Utility 8 | . 5 10 9 11 8 9 6 Weapon 5 | . 4 6 5 5 6 4 4 Tool/Special . | . . . . . . . . Unused Backups 56 | . 2 3 15 1 11 3 21 Power 5 | . . . 3 . . 1 1 Propulsion 16 | . . . 8 1 3 . 4 Utility 16 | . 1 2 1 . 2 . 10 Weapon 19 | . 1 1 3 . 6 2 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 99 97 92 91 Engine 8 | . 14 3 7 11 9 8 2 Core 1 | . . 10 3 . . . 4 Treads 5 | . 14 2 . . . 17 . Wheel 13 | . 13 25 21 21 17 . . Hover 2 | . . . . . . . 29 Device 16 | . 14 12 20 21 18 10 15 Storage 10 | . 14 14 11 11 9 9 7 Processor 2 | . . . . . 2 6 6 Hackware 3 | . . . . . 5 9 10 Protection 10 | . . 1 12 11 16 12 3 Energy Gun 1 | . . 12 5 . . . . Ballistic Gun 15 | . 21 14 13 17 16 17 4 Peak Build Rating 52 | 7 9 12 23 26 39 39 52 Average Rating 26 | 5 7 11 19 22 31 36 47 On Entrance 17 | . 7 9 12 23 23 33 34 Naked Turns . | . . . . . . . . Heaviest Build 113 | 15 90 90 108 100 112 113 111 Greatest Support 42 | 40 40 40 40 40 40 40 42 Greatest Overweight (x) 8 | . 4 2 4 8 4 4 4 Average Overweight (x) 2 | . 1 2 3 4 3 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 19 25 25 25 25 25 15 Most Carried 25 | 4 25 25 25 25 25 25 25 Average Carried 22 | 3 15 24 24 24 24 24 15 Final Capacity 25 | 8 25 25 25 25 25 25 15 Final Carried 25 | 4 25 25 25 25 25 25 14 Class Distribution -------------------- 90% | Mutant 5% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Matter Collected 6012 | 291 479 298 917 273 1765 1706 283 Remotely . | . . . . . . . . Salvage Created 6931 | 75 605 195 1218 98 2156 2427 157 Parts 434 | 4 32 13 86 14 123 153 9 Haulers Intercepted 17 | . 2 . 4 . 6 5 . Recyclers Shooed 5 | . 1 . . . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 141 | . 11 8 27 9 38 45 3 Melee 1 | . . . . . . . 1 Guns 108 | . 11 5 14 6 38 32 2 Cannons 1 | . . . 1 . . . . AOE 31 | . . 3 12 3 . 13 . Classes Destroyed 14 | 1 5 . 4 . 1 2 1 Worker 6 | . . . 2 . 1 3 . Builder 4 | . . . 2 . 1 1 . Tunneler 4 | 3 . . 1 . . . . Hauler 17 | . 2 . 4 . 6 5 . Recycler 3 | . 1 . . . . 2 . Watcher 16 | . 3 . 5 . 5 2 1 Swarmer 37 | . 5 5 10 9 6 2 . Grunt 65 | . 6 3 8 . 22 26 . Brawler 3 | . . . 1 . 1 1 . Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . . 1 . Sentry 30 | . . . 8 . 8 14 . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . . . 3 Best Kill Streak 7 | 2 5 3 5 4 6 7 1 Combat Bots Only 7 | . 5 3 4 4 6 7 1 Max Kills in Single Turn 3 | 1 1 2 3 3 2 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 2 3 . 3 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Hostile Shots Fired 696 | . 44 35 84 29 163 278 63 Missed 186 | . 9 4 15 3 41 85 29 Hits 510 | . 35 31 69 26 122 193 34 Projectile 510 | . 35 31 69 26 122 193 34 Critical Strikes 19 | . 1 1 2 . 6 8 1 Part Disruptions 2 | . . . . . . . 2 Damage Taken 6796 | . 424 377 757 195 1351 3207 485 Core 618 | . 64 65 75 17 227 156 14 Absorbed by Shields 776 | . . . 82 . 520 174 . Redirected to Shielding 63 | . . 18 . . 45 . . Regen/Repaired (Parts) 438 | . 110 . 198 . 119 11 . Core Remaining (%) 63 | 100 . 48 . 77 . 30 . Volleys Fired 568 | 7 65 18 98 15 156 164 45 Largest 2 | 2 2 2 2 2 2 2 1 Hottest 106 | 40 100 70 106 50 50 50 25 Shots Fired 1023 | 14 117 33 168 24 314 308 45 Gun 956 | 14 104 30 153 22 314 287 32 Cannon 3 | . . . 3 . . . . Launcher 37 | . . 3 11 2 . 21 . Special 27 | . 13 . 1 . . . 13 Kinetic 858 | 14 93 18 78 22 314 287 32 Thermal 104 | . 13 12 79 . . . . Explosive 37 | . . 3 11 2 . 21 . Electromagnetic 11 | . 11 . . . . . . Robot Hit Streak 20 | 5 9 14 16 7 16 20 6 Robot Miss Streak 7 | 1 5 1 7 2 7 4 5 Penetration Max 1 | . . . 1 . . . . Secondary Targets 9 | . 1 . . 2 2 4 . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . Shots Hit Robots 665 | 9 67 27 110 15 198 214 25 Core Hits 320 | 4 27 12 59 9 89 115 5 Critical Kills 3 | . . . 2 . . . 1 Critical Parts Destroyed 9 | . 2 . 2 . 1 3 1 Critical Strikes 20 | . 2 1 11 . 1 3 2 Burn 8 | . . 1 7 . . . . Destroy 10 | . 2 . 4 . 1 3 . Smash 2 | . . . . . . . 2 Melee Attacks 37 | . . . 5 . 7 3 22 Impact 30 | . . . 5 . 7 . 18 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . . 3 6 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 13693 | 123 956 527 2384 436 3500 5120 647 Guns 10779 | 123 899 352 1611 282 3489 3682 341 Cannons 91 | . . . 91 . . . . Explosions 2470 | . 56 175 668 154 . 1417 . Melee 297 | . . . . . . . 297 Ramming 56 | . 1 . 14 . 11 21 9 Kinetic 9832 | 123 777 220 918 282 3489 3682 341 Thermal 972 | . 56 132 784 . . . . Explosive 2414 | . . 175 668 154 . 1417 . Electromagnetic 122 | . 122 . . . . . . Impact 297 | . . . . . . . 297 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 2 5 4 Average Corruption 2 | . . . . . 2 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 119 | . . . . . 54 53 12 Message Errors 32 | . . . . . 13 15 4 Matter Fused 30 | . . . . . 10 16 4 Heat Flow Errors 10 | . . . . . 4 6 . Energy Discharges 12 | . . . . . 7 5 . Parts Fused 4 | . . . . . 3 . 1 Data Loss (minor) 18 | . . . . . 11 7 . Data Loss (major) 7 | . . . . . 3 1 3 Misfires 4 | . . . . . 2 2 . Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 217 | . . 27 28 . . 4 158 Projectiles 4 | . . . 4 . . . . Explosions 55 | . . 27 24 . . 4 . Melee 158 | . . . . . . . 158 Knockbacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Kinetic 1 | . . . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 201 | . 13 46 7 . 5 126 4 Shots 8 | . 1 2 . . . 5 . Rammed 6 | . 1 . 1 . 1 2 1 Targets Rammed 6 | . 1 . 1 . 1 2 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 354 | . 90 159 354 . 268 245 12 Average Temperature 45 | . 28 50 99 . 23 43 3 Received Heat Transfer 2513 | . 150 111 300 . 609 1313 30 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 . . . . . 2 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . 7 . . . . Heat Transferred 3097 | . 100 444 2553 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Maximum Alert Level 2 | . . . 1 1 2 2 1 Low Security (%) 56 | 100 100 100 64 99 22 1 93 Level 1 37 | . . . 35 . 69 73 6 Level 2 6 | . . . . . 8 24 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 612 | 10 101 85 373 199 414 612 272 Initial 272 | . . . . 89 . 174 272 Average 162 | . 12 17 166 28 242 344 47 Influence Increases 4666 | 15 340 238 1085 210 1164 1415 199 Destroy 0b10 Robot/C 2800 | . 220 160 540 180 760 880 60 Destroy 0b10 Robot/NC 255 | 15 30 . 70 . 65 70 5 Destroy Leader 736 | . 40 40 158 20 202 244 32 Trap Triggered on 0b10 20 | . . . . . . 20 . Successful Hack 171 | . 15 . 70 . 25 34 27 Select Force Hacks 30 | . . . 30 . . . . Disable Machine 180 | . 15 . 45 . 60 60 . Destroy Structure 234 | . 20 23 67 10 7 92 15 Partial Spotted 45 | . . . 30 . . . 15 Lose Combat Pursuer 195 | . . 15 75 . 45 15 45 Influence Decreases 4649 | 15 340 238 855 440 750 1230 781 Entered New Map 708 | . . . . 141 . 240 327 Time Decay 3261 | 15 340 218 675 279 550 750 434 Lost Part 210 | . . 20 20 10 50 90 20 Lost Ally 20 | . . . 10 10 . . . Purge Threat 450 | . . . 150 . 150 150 . Squads Dispatched 30 | . . . 2 . 5 12 11 Investigation 11 | . . . 1 . 4 2 4 Extermination 6 | . . . . . . . 6 Reinforcement 5 | . . . 1 . . 3 1 Assault 1 | . . . . . . 1 . Garrison 7 | . . . . . 1 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Distress Signals 13 | . 3 . 4 . 4 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 205 | . 22 9 43 12 57 51 11 Peak Tracking Total 8 | . 3 3 4 4 7 8 3 Tactical Retreats 14 | . . 1 5 . 5 1 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Traps Triggered 3 | . 1 . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts 42 | . . . . . . 27 15 Triggered . | . . . . . . . . Disarmed 4 | . . . . . . 2 2 Reprogrammed 2 | . . . . . . 2 . Reused 2 | . . . . . . 2 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Disabled 12 | . 1 . 3 . 4 4 . Max in Single Turn 1 | . 1 . 1 . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Accessed 60 | . 9 . 17 . 14 10 10 Terminals 41 | . 7 . 11 . 9 8 6 Fabricators 3 | . . . . . . . 3 Repair Stations 6 | . 1 . 2 . 2 1 . Recycling Units 5 | . 1 . 2 . 1 1 . Scanalyzers 5 | . . . 2 . 2 . 1 Garrison Access . | . . . . . . . . Total Hacks 228 | . 33 . 62 . 64 29 40 Successful 150 | . 25 . 46 . 38 14 27 Failed 76 | . 8 . 15 . 26 14 13 Catastrophic 11 | . . . 1 . 3 5 2 Database Lockouts 2 | . . . 1 . . 1 . Manual 116 | . 23 . 31 . 30 17 15 Terminals 156 | . 27 . 37 . 39 25 28 Fabricators 6 | . . . . . . . 6 Repair Stations 22 | . 3 . 8 . 9 2 . Recycling Units 12 | . 3 . 6 . 1 2 . Scanalyzers 32 | . . . 11 . 15 . 6 Garrison Access . | . . . . . . . . Terminal Hacks 49 | . 9 . 14 . 10 10 6 Record 14 | . 1 . 4 . 8 1 . Part Schematic 6 | . . . 2 . . 2 2 Robot Analysis 6 | . 4 . 1 . . 1 . Prototype ID Bank 5 | . . . 1 . 1 2 1 Open Door 3 | . . . . . . 3 . Machine Index 1 | . . . . . . . 1 Terminal Index 2 | . 1 . 1 . . . . Alert Level 2 | . 1 . 1 . . . . Unreport Threat 3 | . . . 1 . 1 1 . Locate Traps 2 | . 2 . . . . . . Recall Extermination 1 | . . . . . . . 1 Hauler Manifests 2 | . . . 1 . . . 1 Zone Layout 2 | . . . 2 . . . . Fabricator Hacks 5 | . . . . . . . 5 Load Schematic 3 | . . . . . . . 3 Build 2 | . . . . . . . 2 Repair Station Hacks 14 | . 2 . 6 . 4 2 . Scan Component 8 | . 1 . 3 . 3 1 . Repair 6 | . 1 . 3 . 1 1 . Recycling Unit Hacks 4 | . 1 . 2 . 1 . . Report Inventory 2 | . . . 1 . 1 . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 31 | . . . 10 . 15 . 6 Insert Component 19 | . . . 5 . 11 . 3 Analyze 12 | . . . 5 . 4 . 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 47 | . 13 . 14 . 8 2 10 Terminals 41 | . 11 . 11 . 8 2 9 Assimilate 6 | . 3 . 2 . . . 1 Botnet 12 | . 2 . 3 . 2 2 3 Operators 4 | . 1 . 1 . 1 . 1 Skim 19 | . 5 . 5 . 5 . 4 Fabricators 1 | . . . . . . . 1 Recompile 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . Monitor 1 | . 1 . . . . . . Recyclers 2 | . 1 . 1 . . . . Mask 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 49 | . 8 . 15 . 12 6 8 Full Trace Events 10 | . . . . . 5 2 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 18 | . . . 8 . 4 2 4 Parts Built 3 | . . . . . . . 3 Authchips 1 | . . . . . . . 1 Time 64 | . . . . . . . 64 Total Part Build Rating 11 | . . . . . . . 11 Parts Repaired 6 | . 1 . 3 . 1 1 . Time 284 | . 26 . 90 . 32 136 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 168 | . 168 . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 10 | . . . 4 . 4 . 2 Part Schematics Acquired 10 | . . . 4 . 4 . 2 Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . . . . . 2 3 Non-combat 5 | . . . . . . 2 3 Combat . | . . . . . . . . Robot Hacks Applied 8 | . . . . . . 2 6 parse_system 1 | . . . . . . 1 . no_distress 1 | . . . . . . . 1 find_chute 1 | . . . . . . . 1 find_fabricator 1 | . . . . . . . 1 find_dsf 2 | . . . . . . . 2 find_recycling 1 | . . . . . . 1 . find_station 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled 1 | . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total Allies 5 | . 1 2 1 . . . 1 Largest Group 3 | . 1 3 3 1 . . 1 Highest-Rated Group 53 | . 10 53 53 10 . . 10 Highest-Rated Ally 31 | . 10 31 31 10 . . 10 Total Orders 85 | . 4 8 52 1 . . 20 STAY 42 | . 2 4 26 1 . . 9 FOLLOW 43 | . 2 4 26 . . . 11 Ally Attacks 3 | . . . 3 . . . . Total Damage 41 | . . . 41 . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Active Infowar (turns) 22023 | 21 3265 812 4879 1910 4877 3993 2266 Sensors 17348 | . 22 773 4879 1910 3505 3993 2266 Seismic 3821 | 21 3243 39 518 . . . . T.N.C. 4445 | . . . . . 1431 3014 . Jamming 30 | . . . . . . . 30 ECM 2137 | . . . . . 2135 . 2 Robot Analysis Total 6 | . 4 . 1 . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Turns Passed 23495 | 209 3265 947 5274 1937 5554 3993 2316 Spaces Moved 13345 | 109 1634 627 2814 1045 2861 874 3381 Core 1 | 1 . . . . . . . Treads 1579 | 108 584 9 11 7 22 838 . Legs . | . . . . . . . . Wheels 8413 | . 1050 618 2803 1038 2839 36 29 Hover 3352 | . . . . . . . 3352 Flight . | . . . . . . . . Fastest Speed 38 | 50 130 130 130 150 150 150 38 Average Speed 134 | 158 159 132 148 158 151 322 39 Slowest Speed 330 | 160 320 320 320 330 330 330 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 76 | 6 100 98 95 100 88 84 38 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 7 | . 1 . 3 1 2 . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 6 | . . 3 . 3 . . . Spaces Dug 38 | . 11 . 5 . 7 . 15 Terrain Destroyed 255 | . 18 28 72 11 7 104 15 Melee 26 | . . . 4 . 7 . 15 Projectile 13 | . 12 . 1 . . . . AOE 216 | . 6 28 67 11 . 104 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total 18006 | 127 2142 705 3770 1297 3821 1824 4320 Wait 3510 | 1 392 29 720 216 695 695 762 Move 13338 | 108 1633 626 2813 1044 2860 873 3381 Hop . | . . . . . . . . Pick Up 141 | 3 24 6 38 3 26 19 22 Fast Attach 29 | 7 3 . 9 . 7 2 1 Attach 39 | . . 2 4 2 5 11 15 Detach 18 | . 2 . 2 . 4 . 10 Swap 158 | 1 17 19 37 15 34 17 18 Drop 120 | . 5 5 43 2 26 11 28 Fire 568 | 7 65 18 98 15 156 164 45 Melee 37 | . . . 5 . 7 3 22 Ram 3 | . . . 1 . 1 . 1 Kick . | . . . . . . . . Crush 3 | . 1 . . . . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 42 | . . . . . . 27 15 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 210 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 900 | -10/Materials | Discovered new exit (range 11) 1448 | -10/Materials | Discovered new exit (range 16) 1683 | -10/Materials | Discovered new exit (range 16) 1958 | -10/Materials | Learned location of Subcaves (-10) 2011 | -10/Materials | Learned Storage trap positions 2053 | -10/Materials | Learned Storage trap positions 2083 | -10/Materials | Learned location of 1 exit from Storage 2102 | -10/Materials | Identified exit to Materials 2102 | -10/Materials | Identified exit to Subcaves 2130 | -10/Materials | Learned Storage stockpile data 2170 | -10/Materials | Loaded intel: 2 recycling unit locations 2220 | -10/Materials | Learned 4 Subcaves zone layouts 2825 | -10/Materials | Repaired Lgt. Treads 3475 | -10/Materials | Entered Mines 3475 | -10/Mines | Accompanied by 1 ally 3730 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3730 | -10/Mines | Discovered new exit (range 5) 3772 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4005 | -10/Mines | Discovered exit to Materials (range 9) 4114 | -10/Mines | Core integrity fell below 50% 4240 | -10/Mines | Discovered exit to Materials (range 5) 4422 | -10/Mines | Entered Materials 4422 | -9/Materials | Accompanied by 3 allies 4422 | -9/Materials | Evolved 2 slots: Utility x2 4427 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 5226 | -9/Materials | Build established: Scavenger-Mutant 5418 | -9/Materials | Repaired Med. Armor Plating 5445 | -9/Materials | Repaired Lgt. Armor Plating 6531 | -9/Materials | Discovered new exit (range 4) 6564 | -9/Materials | Build established: Mutant 7086 | -9/Materials | Discovered new exit (range 5) 7772 | -9/Materials | Learned location of 1 exit from Recycling 7823 | -9/Materials | Discovered new exit (range 15) 7847 | -9/Materials | Learned Storage emergency access door positions 7912 | -9/Materials | Learned location of Recycling (-8) 8016 | -9/Materials | Learned location of Storage (-8) 8054 | -9/Materials | Learned Storage trap positions 8154 | -9/Materials | Identified exit to Materials 8429 | -9/Materials | Central database locked down 8429 | -9/Materials | Discovered new exit (range 19) 8684 | -9/Materials | Repaired Shield Generator 9241 | -9/Materials | Identified exit to Mines 9696 | -9/Materials | Entered Mines 9696 | -9/Mines | Accompanied by 1 ally 9697 | -9/Mines | Assembled infested the area 10123 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 10180 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 10184 | -9/Mines | Found Prototype Device 10478 | -9/Mines | Learned location of Zion (-7) 10566 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 10626 | -9/Mines | Discovered exit to Materials (range 12) 11583 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 11633 | -9/Mines | Entered Materials 11633 | -8/Materials | Evolved 2 slots: Utility x2 11634 | -8/Materials | Identified exit to Storage 12144 | -8/Materials | Identified Exp. Sensor Array 12216 | -8/Materials | Discovered new exit (range 7) 12701 | -8/Materials | Discovered new exit (range 16) 12866 | -8/Materials | Garrison activated, responded to threat 13614 | -8/Materials | Repaired Med. Armor Plating 14075 | -8/Materials | Discovered exit to Storage (range 7) 14230 | -8/Materials | Learned location of 1 exit from Recycling 14263 | -8/Materials | Learned location of Extension (-6) 14305 | -8/Materials | Learned Factory trap positions 14306 | -8/Materials | Identified exit to Factory 14309 | -8/Materials | Learned location of 1 exit from Lower Caves 17187 | -8/Materials | Entered Storage 17188 | -8/Storage | Identified exit to Recycling 17190 | -8/Storage | Loaded intel: 29 trap records 17297 | -8/Storage | Destroyed 7 combat bots 19082 | -8/Storage | Core integrity fell below 50% 19690 | -8/Storage | Garrison activated, responded to threat 19931 | -8/Storage | Repaired Broken Exp. Sensor Array? 20136 | -8/Storage | Garrison activated, responded to threat 20173 | -8/Storage | Lost 3 parts (1n1u1w) 20634 | -8/Storage | Central database locked down 20787 | -8/Storage | First assault squad dispatched 20859 | -8/Storage | Crushed by falling debris 20876 | -8/Storage | Destroyed 7 combat bots 20892 | -8/Storage | Lost 4 parts (1n2u1w) 21180 | -8/Storage | Entered Factory 21180 | -7/Factory | Evolved 2 slots: Propulsion x2 21181 | -7/Factory | Identified exit to Lower Caves 21182 | -7/Factory | Loaded intel: 108 trap records 22070 | -7/Factory | Discovered new exit (range 7) 22148 | -7/Factory | Identified exit to Factory 22414 | -7/Factory | Fabricated Hacking Suite (x1) 22924 | -7/Factory | Build established: Hacker-Mutant 23301 | -7/Factory | Discovered exit to Factory (range 7) 23462 | -7/Factory | Fabricated Powered Armor (x2) 23496 | -7/Factory | Self-destructed Last Messages --------------- Initiate build sequence. >>Build Authchip [Armor] accepted. Building Powered Armor... ETC: 28 23446_ System corrupted: Matter fused (-6). 23462_ Fabricator completes Powered Armor. 23463_ Acquired Powered Armor. 23464_ Dropped Imp. Medium Armor Plating. 23465_ Acquired Powered Armor. 23473_ System corrupted: Matter fused (-8). 23480_ Dropped Hvy. Flail. 23481_ Aerolev Unit destroyed. [Achievement: Oops] 23483_ Acquired Hvy. Flail. 23488_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4S. 23489_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????# # # | | ?????????????????????????????# # # | | ?????????????????????????????# # # | | ?????????????????????????????# # # | | ?????????????????????????????# # # | | ?????????????????????????????# # # | | ?????????????????????????????# # # | | ?????????????????????????????# # + | | ???????????????????###??????## ! # # | | ???????????????????#"###################### ## | | ???????????????????# ##?# # #? | | ???????????????????# #??# # ## | | ???????????????????# #??# "" # | | ???????????????????# #??# """# ## | | ???????????????????# """ """ #??# """ S"# ## | | ???????????????????# """ """ #??# """ """# # | | ??????????????????## """ """ #??# """ """# # | | ??????????????????#" #??# ^ # # | | ????/####################+#############+### # | | ??? w # | | ??? # | | ?? + | | ?? # | | ?? # | | ????+#############+######/#############+######### | | ???????# # @ #????# ! #???# | | ???????# # """ #????# #???# | | ???????# = ! # """"" #????# """""" #???## | | ???????# # """"" #????# """""" #????? | | ???????# """" """" # #????# """""" #????? | | ???????# """" """" # [ #????# """""" #????? | | ???????# """" """" # #????# #????? | | ???????# """" """" # !#????# #????? | | ???????# """" """" #?#########????# #????? | | ???????# """" """" #?????????????#"#######"#????? | | ???????# """" """" !#?????????????##??????###????? | | ???????# #????????????????????????????? | | ###########"#########????????????????????????????? | | "#????????????????????????????????????? | | """" """" /##????????????????????????????????????? | | """" """" #?????????????????????????????????????? | | """" """" #?????????????????????????????????????? | | """" """" #?????????????????????????????????????? | | """" """" #?????????????????????????????????????? | | """" """" #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ]#?????????????????????????????????????? | | ###+########?????????????????????????????????????? | | #^ ^ #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 57 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hover Unit | -9/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Cld. Ion Engine | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Aerolev Unit | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Storage | Hacked Hacking Suite | -8/Storage | Hacked Corruption Screen | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Linear Gravjet | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Powered Armor | x2 | -7/Factory | Authchip Repaired ---------- Lgt. Treads | 21% | -10/Materials Med. Armor Plating | 15% | -9/Materials Lgt. Armor Plating | 18% | -9/Materials Shield Generator | 23% | -9/Materials Med. Armor Plating | 1% | -8/Materials Exp. Sensor Array | 62% | -8/Storage | Broken Alien Tech Used ----------------- None Achievements -------------- GoHome() Hey, That's Mine! I Spy Just What I Needed Librarian Made in Tau Ceti IV Oops Party Time Please Form A Line Prolific Hacker Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed ImpactDisassembledRailgun Manual? 0 Play Time 07:44:26 Cumulative 13.5 hours Start 2025.09.30 @ 00:07:04 End 2025.10.03 @ 19:31:43 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 3% Tactical HUD 1 Map Filters SHIFT_HUE(20) Filters SHIFT_HUE(340) Steam 0 RUN: 9c70aecf-0647-449c-871b-7fdb7a56a71b