Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 14:05:12 Player: lsend Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (3) 15 Value Destroyed (499) 499 Prototype IDs (36) 720 Alien Tech Used (13) 2600 Bonus (28788) 28788 TOTAL SCORE: 42122 Bonus ------- Pacifist 5872 Triggered Max Security 2000 High Alert Combat Kills 154 Follower Combat Kills 162 Registered with UFD 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Met Architect 300 Win 3000 Win Speed 2700 Cogmind --------- Core Integrity 316/1600 Matter 272/300 Energy 842/850 System Corruption 18% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Power Amplifier Experimental Energy Well Heavy Armor Plating > --- WEAPON (2) ------- Companion Sword > --- INVENTORY (7) ---- Micro Antimatter Reactor Light Quantum Reactor Advanced Transmission Jammer Energy Mantle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Power Amplifier Experimental Energy Well Advanced Transmission Jammer Powered Armor Energy Mantle > --- WEAPON ----------- Companion Sword > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Transdimensional Reconstructor Subatomic Replicator [Rating: 217] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Wheel Overtuned Huge Scrapsphere Flight Unit Improved Flight Unit Utility Improved Light Armor Plating Device Experimental Power Amplifier Storage Small Storage Unit Processor Machine Analyzer Hackware Experimental System Shield Protection Improved Light Armor Plating Artifact Core Physics Calibrator Weapon Companion Sword Energy Gun Backup Laser I Ballistic Gun Overtuned Railgun Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Maul Slashing Weapon Companion Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 . . . 4 . . . . 2 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . 1 1 . . . 2 . . . . 1 . . . . . . . 1 . . . . . Utility 11 | . . 1 1 . . . 2 . . . . 1 1 . . . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 116 | 2 1 4 3 12 1 11 6 . 1 . . 3 9 . 1 7 3 11 6 5 7 18 3 2 . Power 13 | . . . 1 3 1 . . . . . . 2 1 . . . . 1 1 . 1 2 . . . Engine 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Core 5 | . . . . 2 1 . . . . . . 2 . . . . . . . . . . . . . Reactor 6 | . . . . 1 . . . . . . . . . . . . . 1 1 . 1 2 . . . Propulsion 39 | 2 . 1 . 5 . 9 3 . 1 . . . 3 . . 1 2 2 . 3 4 3 . . . Treads 6 | 2 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . . 5 . 4 3 . 1 . . . 3 . . 1 2 2 . 3 4 3 . . . Utility 58 | . 1 2 2 3 . . 3 . . . . 1 5 . 1 5 1 8 5 2 2 12 3 2 . Device 24 | . 1 1 1 . . . . . . . . 1 2 . 1 2 . 7 1 . . 4 2 1 . Storage 6 | . . . . . . . . . . . . . . . . 2 . . 2 . . 1 1 . . Processor 5 | . . . 1 . . . 1 . . . . . 1 . . 1 . . 1 . . . . . . Hackware 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Protection 20 | . . 1 . 3 . . 2 . . . . . 1 . . . 1 1 1 1 2 6 . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 6 | . . 1 . 1 . 2 . . . . . . . . . 1 . . . . . 1 . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . 3 . 1 . . . . . 2 3 . . 5 1 3 4 1 1 1 . . . Parts Lost 19 | . . . 1 3 . . . . . . 1 . 2 1 . . 4 . 1 . 2 4 . . . Power 3 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . . . . . . . . . . . . . 2 . . . 1 2 . . . Utility 11 | . . . . 2 . . . . . . 1 . 2 1 . . 2 . 1 . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . 1 3 . . . . . . 1 . 1 1 . . 2 . 1 . 2 2 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 40 42 79 90 100 94 81 93 93 93 91 77 82 89 84 89 88 88 85 89 87 82 72 64 63 Engine 1 | . . 1 8 3 . . . . . . . . 2 5 5 5 5 . . . . . . . . Core 3 | . . . . 4 9 9 6 6 6 6 6 5 5 5 5 5 5 4 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 3 6 8 7 8 9 9 9 Treads 2 | . 28 23 27 7 . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . 2 9 9 9 Flight 24 | . . . . 27 36 35 33 40 40 40 40 35 31 31 31 31 31 28 28 29 29 21 . . . Device 11 | . 12 14 18 7 . . . . . . . 1 9 15 10 12 8 17 19 17 17 14 27 19 18 Storage 2 | . . . . . . . . . . . . . . . . 2 5 4 4 4 4 2 9 9 9 Processor 7 | . . . 8 9 9 9 10 13 13 13 13 11 11 10 10 9 10 9 9 8 8 5 . . . Hackware 2 | . . . . . . . . . . . . . 4 5 5 5 5 4 4 7 8 5 . . . Protection 13 | . . 1 9 14 27 27 23 26 26 26 25 17 11 10 10 10 10 8 5 7 6 8 9 9 9 Energy Gun 1 | . . 1 9 9 9 3 . . . . . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . 7 9 6 . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 5 9 9 9 Peak Build Rating 217 | 2 3 12 17 31 31 38 47 47 49 49 49 53 97 97 99 114 104 139 143 157 164 216 216 217 210 Average Rating 100 | 1 2 3 15 25 31 31 40 47 48 49 48 47 77 96 92 101 100 123 133 153 159 171 215 210 209 On Entrance 81 | . 2 3 12 17 31 31 34 47 47 49 49 46 53 97 91 99 104 94 133 135 157 162 194 216 210 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | . 1 7 9 18 18 18 23 23 23 23 23 20 31 29 39 45 43 46 47 55 55 59 48 52 52 Greatest Support 76 | 3 3 9 12 20 20 20 26 26 27 27 27 27 38 38 40 45 45 49 49 56 61 76 70 70 70 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 10 7 7 7 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 8 8 8 8 8 7 7 7 7 Most Carried 8 | 1 1 3 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 5 5 4 Average Carried 5 | . 1 1 3 4 4 4 4 5 5 5 5 5 4 5 5 6 6 6 8 7 7 6 3 3 3 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 7 7 7 7 Final Carried 8 | 1 1 2 5 5 5 5 5 5 5 5 5 5 5 5 5 8 5 8 8 8 7 6 3 3 4 Class Distribution -------------------- 63% | Sprinter 21% | Alien-Sigix 7% | Hacker-Sprinter 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Warlord Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1378 | 220 . . 70 77 60 139 40 20 10 . 10 4 71 35 10 75 15 40 . 175 . 62 226 15 4 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 353 | . . . . . . . . . . . . . . . . . . . . . . 36 . 317 . Parts 13 | . . . . . . . . . . . . . . . . . . . . . . 4 . 9 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Melee 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Classes Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Combat Bots Only 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 970 | . 13 2 78 33 15 . 56 . 19 . 21 8 43 9 2 . 67 4 74 9 38 138 15 242 84 Missed 410 | . 5 2 35 13 4 . 32 . 9 . 11 5 20 5 2 . 40 2 42 5 15 66 10 43 44 Damage Taken 8769 | . 107 . 515 347 162 . 337 . 154 . 192 35 391 80 . 19 389 28 506 263 526 905 27 3541 245 Core 1901 | . 12 . 90 44 16 . 51 . 12 . 20 . 60 28 . 6 32 28 64 21 105 120 5 1112 75 Absorbed by Shields 2396 | . . . . . . . . . . . . . 91 19 . 21 80 9 155 61 77 361 25 1282 215 Redirected to Shielding 191 | . . . . . . . . . . . . . 11 . . . 54 . 105 21 . . . . . Ignored by Resistances 5981 | . . . 44 10 . . . . . . . . . . . . . . . . . 501 54 4895 477 Regen/Repaired (Parts) 395 | . . . . . . 308 . . . . . . . . . 87 . . . . . . . . . Core Remaining (%) 83 | 100 95 100 . . . 72 . . . . 90 100 . . . . 89 . 92 . . 75 . . 19 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 54 | . . . . . . . . . . . . . . . . . . . . . . 1 . 52 1 Core Hits 11 | . . . . . . . . . . . . . . . . . . . . . . 1 . 9 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 127 | . . . . 6 . . . . . . . . 3 . . . . 7 7 1 1 12 11 72 7 Impact 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . Slashing 121 | . . . . . . . . . . . . . 3 . . . . 7 7 1 1 12 11 72 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Damage Inflicted 2560 | . . . 14 . . . . . . . . . . . . . . . . . . 49 . 2465 32 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2546 | . . . . . . . . . . . . . . . . . . . . . . 49 . 2465 32 Ramming 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2546 | . . . . . . . . . . . . . . . . . . . . . . 49 . 2465 32 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . 1 2 2 2 . . 1 1 1 . 3 3 3 3 . . . 2 2 4 . 18 18 Average Corruption 3 | . . . 1 1 2 2 . . 1 1 1 . 2 3 3 3 . . . 2 1 3 . 11 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 37 | . . . . 4 2 4 . . . . 2 . 4 . 3 . . . . . 1 5 . 8 4 Message Errors 8 | . . . . . 1 . . . . . 1 . 1 . 1 . . . . . . 1 . 3 . Matter Fused 11 | . . . . 1 1 2 . . . . 1 . 1 . 1 . . . . . . 1 . 1 2 Heat Flow Errors 4 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 1 Energy Discharges 5 | . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . 1 . . . . . . . . . . . . . . . . 1 3 . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 144 | . . . . . . . . . . . . . . . . . . . . . . . . 144 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 144 | . . . . . . . . . . . . . . . . . . . . . . . . 144 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 371 | . . . 2 199 41 2 263 249 285 167 320 33 154 . . 371 . . 3 100 . 84 . 60 . Average Temperature 70 | . . . 2 62 11 2 78 125 131 85 132 12 95 . . 193 . . 3 39 . 34 . 60 . Received Heat Transfer 1559 | . 60 . 216 198 45 . 117 . . . 18 9 15 6 . . 15 . 97 7 48 52 4 652 . Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1669 | . 119 91 58 207 80 . 233 . . . . 16 322 . . . . 119 540 395 376 1660 1669 1248 . Initial 1100 | . . 50 38 24 80 . . . . . . . 7 . . . . 54 66 237 222 211 1100 1100 . Average 430 | . 37 58 43 91 47 . 115 . . . . 3 170 . . . . 54 280 284 304 592 1506 1064 . Maximum Alert Level 5 | . . . . 1 . . 1 . . . . . 1 . . . . . 2 1 1 5 5 4 . Low Security (%) 48 | 100 100 100 100 95 100 . 86 . . . . 100 62 . . . . 100 36 . . . . . . Level 1 20 | . . . . 4 . . 13 . . . . . 37 . . . . . 34 100 100 35 . . . Level 2 5 | . . . . . . . . . . . . . . . . . . . 28 . . 29 . . . Level 3 11 | . . . . . . . . . . . . . . . . . . . . . . 26 . 71 . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . 13 28 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . . . . . . . . . . 8 86 . . Squads Dispatched 36 | . 3 1 1 4 . . . . . . . . 2 . . . . . 1 1 . 9 12 2 . Investigation 6 | . . 1 1 2 . . . . . . . . 1 . . . . . . . . . . 1 . Extermination 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Reinforcement 10 | . 3 . . 2 . . . . . . . . . . . . . . 1 1 . 3 . . . Assault 18 | . . . . . . . . . . . . . . . . . . . . . . 6 12 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 9 | . 2 . 1 2 . . . . . . . . 1 . . . . 1 . . 1 . 1 . . Communications Jammed 42 | . . . . . . . . . . . . . . . . . . 3 7 2 7 23 . . . Distress Signals 42 | . . . . . . . . . . . . . . . . . . 3 7 2 7 23 . . . Times Spotted 313 | . 13 3 17 16 6 . 16 1 12 . 7 10 16 7 4 8 18 10 28 8 12 62 9 9 21 Peak Tracking Total 34 | . 10 3 16 15 3 . 10 1 9 . 7 6 9 10 4 8 10 5 11 6 9 34 18 4 21 Tactical Retreats 37 | . 1 . . 2 3 . 3 . 1 . . . 4 . 2 1 3 2 5 2 . 3 4 1 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 13 | . . . . 2 . . 1 . . . . . 1 . . 1 . 2 . 2 . 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . 1 3 3 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 17 | . . . . 2 . . . . . . . . . . . . . . 3 . 1 8 . . 3 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 78 | . 4 4 2 8 10 4 5 . . 4 . 2 7 . . 2 1 7 7 2 3 4 . 2 . Terminals 54 | . 3 3 2 8 5 . 3 . . . . 1 6 . . . 1 6 5 2 3 4 . 2 . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . . . 5 . 2 . . . . 1 . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 179 | . 8 6 3 14 19 15 7 . . 33 . 3 17 . . 2 1 16 12 5 11 5 . 2 . Successful 104 | . 3 3 2 7 6 15 4 . . 33 . 1 6 . . 2 1 2 4 4 6 4 . 1 . Failed 75 | . 5 3 1 7 13 . 3 . . . . 2 11 . . . . 14 8 1 5 1 . 1 . Catastrophic 18 | . 1 2 1 1 2 . . . . . . . 2 . . . . 4 4 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 25 | . . 2 . 6 . . 1 . . . . . 5 . . 1 . 1 2 . 7 . . . . Terminals 105 | . 6 4 3 14 12 . 4 . . . . 2 13 . . . 1 14 9 5 11 5 . 2 . Fabricators 6 | . . . . . . . . . . . . . 4 . . . . . 2 . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 15 | . 2 . . . 7 . 3 . . . . 1 . . . . . 2 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 91 | . 3 2 2 6 3 15 2 . . 33 . 1 4 . . 2 1 2 3 4 3 4 . 1 . Record 26 | . . . . . . 14 . . . 11 . . . . . . 1 . . . . . . . . Part Schematic 12 | . . . . . . . . . . 12 . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . Open Door 11 | . . . . 4 . 1 . . . . . . . . . 2 . . . . . 3 . 1 . Branch Access Points 5 | . . . 1 . . . 1 . . . . 1 1 . . . . . . 1 . . . . . Emergency Access Points 4 | . 1 . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Unreport Threat 3 | . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . . Locate Traps 5 | . 1 . . 1 . . . . . . . . . . . . . . 1 2 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 10 | . 1 1 1 1 . . 1 . . . . . 2 . . . . 1 1 . 1 . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . Terminals 4 | . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 4 2 2 4 6 . 3 . . . . 1 6 . . . . 7 6 1 1 2 . 1 . Full Trace Events 4 | . . 1 1 1 . . . . . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 12 . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . 58 . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . 14 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 59 | . . . . . . . . . . . . . . . . . . . . . 2 . 35 22 . Largest Group 15 | . . . . . . . . . . . . . . . . . . . . . 1 . 15 14 . Highest-Rated Group 211 | . . . . . . . . . . . . . . . . . . . . . 10 . 211 199 . Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . . . . . 10 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 157 | . . . . . . . . . . . . . . . . . . . . . . . 142 15 . Total Damage 4105 | . . . . . . . . . . . . . . . . . . . . . . . 3841 264 . Kills 6 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 3895 | 16 83 70 118 142 190 513 124 53 57 30 125 54 288 64 114 168 137 210 203 104 118 259 239 332 84 Spaces Moved 11860 | 24 162 125 215 288 601 1566 391 189 199 108 332 178 968 245 431 597 617 718 751 480 493 837 689 432 224 Core 575 | 24 162 125 215 49 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1512 | . . . . . . . . . . . . . . . . . . . . . . 167 689 432 224 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9773 | . . . . 239 601 1566 391 189 199 108 332 178 968 245 431 597 617 718 751 480 493 670 . . . Fastest Speed 18 | 50 50 50 50 31 31 31 28 28 28 28 28 27 26 26 26 23 21 21 22 18 19 19 30 30 30 Average Speed 27 | 50 50 50 50 34 31 31 29 28 28 28 28 27 26 26 26 25 21 21 22 18 19 21 30 30 30 Slowest Speed 124 | 50 50 50 50 50 31 124 31 28 28 28 28 28 27 26 27 27 23 22 22 22 22 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 106 | . . . . 4 6 . 9 1 1 . . 1 12 . 2 . 2 8 26 5 12 17 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 48 | 4 44 18 31 70 91 94 18 41 37 69 58 6 35 52 67 92 91 28 86 22 64 75 22 16 23 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 16 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 17 | . . . . . . 5 . 3 3 . 1 . . 1 1 . 3 . . . . . . . . Spaces Dug 33 | . . . . 4 . . . . . . . . 3 . . . . 7 4 1 . . 11 1 2 Terrain Destroyed 33 | . . . . 4 . . . . . . . . 3 . . . . 7 4 1 . . 11 1 2 Melee 33 | . . . . 4 . . . . . . . . 3 . . . . 7 4 1 . . 11 1 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 12199 | 26 162 131 224 313 598 1590 389 187 199 107 363 181 980 244 429 615 618 756 752 485 503 878 704 534 231 Wait 71 | . . . . 2 . . . . . . 32 . . . . . 1 . 6 1 4 1 2 22 . Move 11644 | 23 161 124 215 280 589 1565 375 186 196 107 331 175 945 244 426 596 612 701 707 469 472 803 688 431 223 Hop 85 | . . . . 3 5 . 6 1 1 . . 1 10 . 2 . 2 8 17 5 8 16 . . . Pick Up 31 | 1 . 1 2 2 1 1 1 . . . . . 1 . . 3 . 4 1 3 3 5 . 2 . Fast Attach 87 | 2 1 3 3 11 . 11 3 . . . . 3 8 . 1 5 . 7 5 1 2 19 . 1 1 Attach 31 | . . 1 . 1 . . 1 . . . . . . . . 1 3 2 . 3 3 10 3 3 . Detach 15 | . . 1 1 . . . . . . . . . . . . 3 . 2 1 . . 4 . 2 1 Swap 14 | . . . . . 1 . 2 . 1 . . . 1 . . 1 . 2 1 1 3 1 . . . Drop 68 | . . 1 . 8 2 13 1 . 1 . . 2 5 . . 6 . 5 7 1 7 7 . 2 . Fire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 125 | . . . . 6 . . . . . . . . 3 . . . . 7 7 1 1 12 11 71 6 Ram 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . 7 . . . . 18 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 17 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 12) 100 | -10/Materials | Entered another Materials area 100 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 148 | -9/Materials | Discovered new exit (range 14) 170 | -9/Materials | Entered another Materials area 170 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 209 | -8/Materials | Identified exit to Storage 288 | -8/Materials | Entered Storage 395 | -8/Storage | Lost 3 parts (1p2u) 428 | -8/Storage | Used back door to open Recycling access 428 | -8/Storage | Discovered new exit (range 5) 430 | -8/Storage | Entered Recycling 535 | -8/Recycling | Discovered new exit (range 16) 599 | -8/Recycling | Build established: Sprinter 612 | -8/Recycling | Scanned before Scraplab entrance 616 | -8/Recycling | Entered Scraplab 619 | -8/Recycling | Discovered new exit (range 3) 620 | -8/Recycling | Entered Scraptown 690 | -8/Scraptown | Discovered new exit (range 7) 704 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 707 | -8/Scraptown | Visited Cyclists 717 | -8/Scraptown | Visited CR-KLE's Repair Center 720 | -8/Scraptown | CR-KLE repaired 5 parts 725 | -8/Scraptown | Visited Cave Peace 737 | -8/Scraptown | Visited The Evicted 744 | -8/Scraptown | Visited Junk Repository 803 | -8/Scraptown | Visited Fellowship of the Rings 808 | -8/Scraptown | Visited Awakened 818 | -8/Scraptown | Visited UFD Registry 818 | -8/Scraptown | Registered with UFD as "Softcircuit" 829 | -8/Scraptown | Visited Modified Component R&D 873 | -8/Scraptown | Visited Science Testing Area 880 | -8/Scraptown | Visited Scrapoid Research Area 907 | -8/Scraptown | Discovered new exit (range 5) 919 | -8/Scraptown | Visited Curators Association 924 | -8/Scraptown | Visited Scrap Suit Storage 942 | -8/Scraptown | Visited Analyses Database 949 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1007 | -8/Scraptown | Visited Junk Repository 1012 | -8/Scraptown | Visited Sword Containment 1042 | -8/Scraptown | Visited LU-1G1's Boring Crew 1133 | -8/Scraptown | Entered Factory 1133 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 1220 | -6/Factory | Identified exit to Lower Caves 1257 | -6/Factory | Entered Lower Caves 1307 | -6/Lower Caves | Discovered new exit (range 13) 1310 | -6/Lower Caves | Identified exit to Lower Caves 1310 | -6/Lower Caves | Entered another Lower Caves area 1312 | -6/Lower Caves | Discovered new exit (range 8) 1320 | -6/Lower Caves | Identified exit to Factory 1321 | -6/Lower Caves | Found DCF Scrap (11 items) 1354 | -6/Lower Caves | Encountered a Warlord checkpoint 1364 | -6/Lower Caves | Discovered new exit (range 12) 1367 | -6/Lower Caves | Identified exit to Data Miner 1367 | -6/Lower Caves | Entered Data Miner 1367 | -6/Data Miner | Discovered new exit (range 6) 1373 | -6/Data Miner | Met Data Miner 1378 | -6/Data Miner | Learned location of Section 7 (-2) 1378 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1383 | -6/Data Miner | Received God Mode back door access code from Data Miner 1396 | -6/Data Miner | Identified exit to Proximity Caves 1397 | -6/Data Miner | Entered Proximity Caves 1422 | -5/Proximity Caves | Learned Factory stockpile data 1520 | -5/Proximity Caves | Discovered exit to Factory (range 8) 1522 | -5/Proximity Caves | Entered Factory 1522 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1565 | -5/Factory | Identified exit to Upper Caves 1565 | -5/Factory | Identified exit to Extension 1574 | -5/Factory | Discovered new exit (range 9) 1576 | -5/Factory | Identified exit to Factory 1576 | -5/Factory | Entered another Factory area 1576 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1627 | -4/Factory | Found Prototype Hackware 1627 | -4/Factory | Identified Exp. System Shield 1647 | -4/Factory | Discovered new exit (range 12) 1650 | -4/Factory | Identified exit to Research 1691 | -4/Factory | Fabricated Adv. Power Amplifier? 1776 | -4/Factory | Identified exit to Upper Caves 1776 | -4/Factory | Identified exit to Armory 1778 | -4/Factory | Found Prototype Processor 1778 | -4/Factory | Identified Exp. Signal Interpreter 1788 | -4/Factory | Discovered exit to Research (range 16) 1864 | -4/Factory | Entered Upper Caves 1879 | -4/Upper Caves | Encountered a Warlord checkpoint 1921 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 1924 | -4/Upper Caves | Discovered new exit (range 15) 1926 | -4/Upper Caves | Found DCF Scrap (11 items) 1926 | -4/Upper Caves | Learned Research terminal intel 1927 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 1928 | -4/Upper Caves | Identified exit to Upper Caves 1928 | -4/Upper Caves | Entered another Upper Caves area 2002 | -4/Upper Caves | Learned location of 1 exit from Research 2041 | -4/Upper Caves | Discovered new exit (range 5) 2042 | -4/Upper Caves | Identified exit to Warlord 2042 | -4/Upper Caves | Entered Warlord 2052 | -4/Warlord | Discovered new exit (range 12) 2059 | -4/Warlord | System corruption cleaned by Quarantine Array 2123 | -4/Warlord | Rebuked by Warlord 2126 | -4/Warlord | Opened Warlord's prototype stash 2135 | -4/Warlord | Found Prototype Device 2135 | -4/Warlord | Identified Exp. Focal Shield 2142 | -4/Warlord | Warlord's base attacked by MAIN.C 2143 | -4/Warlord | Found Prototype Processor 2143 | -4/Warlord | Identified Spectral Analyzer 2170 | -4/Warlord | Found Prototype Special Weapon 2170 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 2195 | -4/Warlord | Opened side exit 2209 | -4/Warlord | Identified exit to Proximity Caves 2210 | -4/Warlord | Entered Proximity Caves 2237 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2240 | -3/Proximity Caves | Spotted B-86 Titan 2342 | -3/Proximity Caves | Discovered exit to Research (range 14) 2347 | -3/Proximity Caves | Entered Research 2347 | -3/Research | Evolved 2 slots: Utility x2 2348 | -3/Research | Identified exit to Testing 2349 | -3/Research | Loaded intel: 22 terminal locations 2368 | -3/Research | Found Prototype Device 2368 | -3/Research | Identified Exp. Thermal Shield 2370 | -3/Research | Spotted B-86 Titan 2530 | -3/Research | Found Prototype Device 2530 | -3/Research | Identified Exp. EM Disruption Field 2557 | -3/Research | Entered Testing 2585 | -3/Testing | Found Prototype Hackware 2620 | -3/Testing | Spotted PY-68OA18WRU7 2620 | -3/Testing | Spotted PG-QWYOATLR82 2640 | -3/Testing | Discovered new exit (range 12) 2736 | -3/Testing | Found Prototype Processor 2736 | -3/Testing | Identified Exp. Target Analyzer 2759 | -3/Testing | Identified exit to Research 2760 | -3/Testing | Entered Research 2760 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2772 | -2/Research | Identified System Mapper 2775 | -2/Research | Identified exit to Quarantine 2841 | -2/Research | Spotted B-90 Cyclops 2841 | -2/Research | Spotted B-90 Cyclops 2864 | -2/Research | Entered Quarantine 2889 | -2/Quarantine | Found Alien Artifact 2925 | -2/Quarantine | Found Alien Artifact 2925 | -2/Quarantine | Identified Core Reset Matrix 2925 | -2/Quarantine | Identified Subatomic Replicator 2925 | -2/Quarantine | Used Core Reset Matrix 2929 | -2/Quarantine | Detected hypermatrix surge 2929 | -2/Quarantine | Sensed 6 artifacts in vicinity 2965 | -2/Quarantine | Spotted Fortress 2980 | -2/Quarantine | Discovered new exit (range 5) 2981 | -2/Quarantine | Identified exit to Section 7 2982 | -2/Quarantine | Entered Section 7 2983 | -2/Section 7 | Sensed 24 artifacts in vicinity 2985 | -2/Section 7 | Found Prototype Device 2985 | -2/Section 7 | Identified Exp. ECM Suite 3002 | -2/Section 7 | Found Integrated Dissipator 3002 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 3020 | -2/Section 7 | Found Integrated Dissipator 3020 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 3029 | -2/Section 7 | Found Integrated Reactor 3029 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3040 | -2/Section 7 | Spotted B-90 Cyclops 3056 | -2/Section 7 | Discovered new exit (range 15) 3094 | -2/Section 7 | Found Integrated Mediator 3094 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 3101 | -2/Section 7 | Found Unknown Protection 3101 | -2/Section 7 | Identified Powered Armor 3106 | -2/Section 7 | Spotted S7 Guard 3110 | -2/Section 7 | Found Core Physics Calibrator 3115 | -2/Section 7 | Spotted Alpha 7 3115 | -2/Section 7 | Spotted Alpha 7 3121 | -2/Section 7 | Spotted B-99 Colossus 3131 | -2/Section 7 | Found Integrated Dissipator 3131 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 3133 | -2/Section 7 | Found Integrated Dissipator 3133 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 3135 | -2/Section 7 | Found Integrated Dissipator 3135 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 3143 | -2/Section 7 | Found LRC Inertial Stabilizer 3143 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 3145 | -2/Section 7 | Found LRC Storage 3145 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 3156 | -2/Section 7 | Found Integrated Dissipator 3156 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 3170 | -2/Section 7 | Spotted Executioner 3175 | -2/Section 7 | Integrated with Sigix Exoskeleton 3206 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 3207 | -2/Section 7 | Found Transdimensional Reconstructor 3212 | -2/Section 7 | Found Terrabomb 3215 | -2/Section 7 | Spotted Executioner 3215 | -2/Section 7 | Spotted Executioner 3231 | -2/Section 7 | Used Terrabomb 3238 | -2/Section 7 | Spotted Striker 3240 | -2/Section 7 | Warped through subspace 3241 | -2/Section 7 | Entered Access 3241 | -1/Access | Evolved 2 slots: Utility x2 3246 | -1/Access | Emitted hypermatrix ping 3251 | -1/Access | Assembled emerged from beneath the floor 3260 | -1/Access | Assembled emerged from beneath the floor 3333 | -1/Access | Assembled emerged from beneath the floor 3349 | -1/Access | Lost 3 allies 3359 | -1/Access | Build established: Alien-Sigix 3402 | -1/Access | Assembled emerged from beneath the floor 3415 | -1/Access | Assembled emerged from beneath the floor 3415 | -1/Access | Spotted B-99 Colossus 3439 | -1/Access | Discovered new exit (range 18) 3480 | -1/Access | Entered Command 3485 | -1/Command | Emitted hypermatrix ping 3490 | -1/Command | Assembled emerged from beneath the floor 3501 | -1/Command | Assembled emerged from beneath the floor 3551 | -1/Command | Used Subatomic Replicator to create Supercharged TR 3565 | -1/Command | Spotted M Guard 3566 | -1/Command | Spotted M Guard 3566 | -1/Command | Spotted Combat Programmer 3566 | -1/Command | Spotted Combat Programmer 3593 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3610 | -1/Command | Lost 12 allies 3612 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3627 | -1/Command | System corruption reached 10% 3631 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 3635 | -1/Command | Core integrity fell below 50% 3642 | -1/Command | Destroyed Combat Programmer 3713 | -1/Command | Assembled emerged from beneath the floor 3799 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 3808 | -1/Command | Met MAIN.C 3808 | -1/Command | Warped through subspace to slip node 3808 | -1/Command | Discovered new exit (range 6) 3812 | -1/Command | Entered Access_0 3813 | -1/Access_0 | Sensed 4 artifacts in vicinity 3813 | -1/Access_0 | Met Architect 3829 | -1/Access_0 | Subspace Access Node disabled 3847 | -1/Access_0 | Subspace Access Node disabled 3860 | -1/Access_0 | Subspace Access Node disabled 3870 | -1/Access_0 | A6 warped into view 3893 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 3893 | -1/Access_0 | Warped through subspace to slip node 3893 | -1/Access_0 | Discovered new exit (range 8) 3894 | -1/Access_0 | Core integrity fell below 20% 3896 | *** | Heading to fleet! Last Messages --------------- 03857_ Penetrated by HV Slug. 03858_ HV Slug penetrates Wall. 03858_ HV Slug penetrates Earth. 03859_ Penetrated by HV Slug. 03860_ Subspace Access Node disabled. 03860_ Penetrated by HV Slug. 03860_ HV Slug penetrates Wall. 03861_ Acquired 4 matter. 03862_ System corrupted: Matter fused (-5). 03862_ Companion Sword surprise attacks Enhanced Grunt. A6 warps into view. 03870_ A6: "I'm here! Did I miss the party? Oh hello there." 03877_ System corrupted: Heat flow error (+115). 03890_ Workstation disabled. 03893_ Quantum Shear penetrates Workstation. 03893_ Acquired Hpw. Transdimensional Reconstructor. 03893_ Warped through subspace, drawn to slip node. 03893_ EXIT=FOUND 03895_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????#########################???????????? | | ????????????###########################??????????? | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????################ ################???????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ ################??????? | | ???????################ #################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????#################################???????????? | | ??###################################????????????? | | ?###################################?????????????? | | ##################################???????????????? | | #################################????????????????? | | ##############################???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 242 Energy Generation 76 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 Armor Coverage 775 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 69 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Power Amplifier | x2 | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Integrated Reactor Integrated Mediator Core Physics Calibrator LRC Inertial Stabilizer LRC Storage Sigix Exoskeleton Sigix Sheargun Terrabomb High-powered Transdimensional Reconstructor Subatomic Replicator Supercharged TR Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalDynamicClaw Manual? 0 Play Time 02:53:52 Cumulative 677.2 hours Start 2024.08.14 @ 22:52:37 End 2024.08.19 @ 14:05:12 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 524 Rogue 524 Adventurer 0 Explorer 0 Win Type 2 Total 175 Types 99/9/50/6/3/2/4/1/1 Lore% 78 Gallery% 86 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: de663d73-00e4-4a28-9489-96ce0eeba1b6