Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.05 @ 11:32:00 Player: Inomamais Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1503) 1503 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 4095 Bonus ------- Follower Combat Kills 172 Met Imprinter 300 Was Imprinted 300 Friendly Fire -70 Cogmind --------- Core Integrity 0/400 Matter 174/300 Energy 250/250 System Corruption 3% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (4) ------- Makeshift Hammer > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Sensor Array Signal Interpreter Improved Targeting Computer Medium Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System Large Storage Unit > --- WEAPON ----------- Beam Cannon Bore Cannon Bore Cannon Bore Cannon > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Sensor Array Signal Interpreter Improved Targeting Computer Medium Armor Plating Barrage Gun Gauss Cannon Rocket Launcher Makeshift Hammer [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Weapon Bore Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 45 | 6 15 . 7 . 4 13 Power 6 | 1 2 . . . 1 2 Engine 5 | 1 1 . . . 1 2 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 4 . 3 . . 5 Treads . | . . . . . . . Leg 12 | . 4 . 3 . . 5 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 7 . 2 . . . Device 7 | . 5 . 2 . . . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 2 . 2 . 3 6 Energy Gun 3 | . 1 . 2 . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 3 | 2 . . . . . 1 Ballistic Cannon 5 | . . . . . 3 2 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 16 | . 4 . . . . 12 Power 3 | . 2 . . . . 1 Propulsion 4 | . . . . . . 4 Utility 1 | . . . . . . 1 Weapon 8 | . 2 . . . . 6 Highest Loss Streak 12 | . 3 . . . . 12 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 99 100 95 100 100 98 Engine 6 | . 9 . . . 5 11 Core 5 | . 4 14 11 11 5 . Leg 20 | . 14 28 22 22 22 21 Wheel 2 | . 13 . . . . . Device 11 | . 13 14 11 11 11 10 Storage 11 | . 14 14 11 11 11 11 Energy Gun 9 | . 4 14 28 33 9 . Energy Cannon 9 | . 5 14 11 11 11 10 Ballistic Gun 3 | . 17 . . . . . Ballistic Cannon 15 | . . . . . 23 31 Naked Turns . | . . . . . . . Heaviest Build 65 | 10 30 30 37 37 57 65 Greatest Support 33 | 20 23 23 23 23 23 33 Greatest Overweight (x) 2 | 2 1 1 1 1 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 13 | 3 10 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 7 Class Distribution -------------------- 42% | Gunner 27% | Derelict-Gunner 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1194 | 199 446 . 60 10 40 439 Remotely . | . . . . . . . Salvage Created 1612 | . 459 . 359 . . 794 Parts 77 | . 25 . 20 . . 32 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 28 | . . . . . 1 27 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 8 . 5 . . 19 Guns 10 | . 5 . 4 . . 1 Cannons 14 | . 3 . 1 . . 10 AOE 6 | . . . . . . 6 Classes Destroyed 10 | . 4 . 1 . . 5 Worker 1 | . 1 . . . . . Hauler 2 | . 1 . 1 . . . Mechanic 1 | . . . . . . 1 Watcher 2 | . 1 . 1 . . . Swarmer 5 | . . . . . . 5 Grunt 18 | . 8 . 1 . . 9 Brawler 1 | . . . . . . 1 Sentry 5 | . . . 4 . . 1 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 3 . 2 . . 6 Combat Bots Only 6 | . 2 . 2 . . 6 Max Kills in Single Turn 3 | . 1 . 1 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2807 | . 541 . 153 . . 2113 Core 520 | . 109 . . . . 411 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 56 . . . . Volleys Fired 83 | . 41 . 12 . . 30 Largest 4 | . 2 . 4 . . 4 Hottest 231 | . 100 . 190 . . 231 Shots Fired 221 | . 82 . 48 . . 91 Gun 112 | . 67 . 36 . . 9 Cannon 103 | . 15 . 12 . . 76 Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 120 | . 55 . . . . 65 Thermal 71 | . 27 . 24 . . 20 Explosive 6 | . . . . . . 6 Electromagnetic 24 | . . . 24 . . . Robot Hit Streak 11 | . 8 . 11 . . 7 Robot Miss Streak 5 | . 5 . 3 . . 4 Penetration Max 2 | . . . . . . 2 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 132 | . 54 . 34 . . 44 Core Hits 76 | . 26 . 11 . . 39 Critical Kills 6 | . . . . . . 6 Critical Parts Destroyed 12 | . . . . . . 12 Critical Strikes 19 | . . . 1 . . 18 Destroy 18 | . . . . . . 18 Corrupt 1 | . . . 1 . . . Melee Attacks 4 | . . . . . . 4 Impact 4 | . . . . . . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2923 | . 606 . 517 . . 1800 Guns 906 | . 426 . 383 . . 97 Cannons 1171 | . 177 . 106 . . 888 Explosions 690 | . . . 28 . . 662 Melee 153 | . . . . . . 153 Ramming 3 | . 3 . . . . . Kinetic 1140 | . 351 . . . . 789 Thermal 669 | . 252 . 221 . . 196 Explosive 662 | . . . . . . 662 Electromagnetic 296 | . . . 296 . . . Impact 153 | . . . . . . 153 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 89 | . . . . . . 89 Projectiles 19 | . . . . . . 19 Explosions . | . . . . . . . Melee 70 | . . . . . . 70 Knockbacks 9 | . . . . . . 9 Impact 1 | . . . . . . 1 Kinetic 7 | . . . . . . 7 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 148 | . . . 38 . . 110 Shots 4 | . . . 1 . . 3 Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 523 | . 192 . 209 . . 523 Average Temperature 94 | . 50 . 81 . . 133 Received Heat Transfer 779 | . 324 . 36 . . 419 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 1 . . 2 Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1424 | . 545 . 472 . . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 105 | . 105 25 100 5 . . Initial 25 | . . 25 9 5 . . Average 37 | . 48 25 30 5 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 14 . 9 . . 35 Peak Tracking Total 9 | . 3 . 2 . . 9 Tactical Retreats 4 | . 2 . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 10 | . 5 . 5 . . . Terminals 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 17 . 17 . . . Successful 10 | . 4 . 6 . . . Failed 24 | . 13 . 11 . . . Catastrophic 9 | . 6 . 3 . . . Database Lockouts . | . . . . . . . Manual 29 | . 12 . 17 . . . Terminals 34 | . 17 . 17 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 4 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Unreport Threat 4 | . 2 . 2 . . . Disarm Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Assimilate 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 5 . 5 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 6 | . . . . 2 4 . Largest Group 4 | . . . . 2 4 4 Highest-Rated Group 149 | . . . . 42 149 149 Highest-Rated Ally 40 | . . . . 31 40 40 Total Orders . | . . . . . . . Ally Attacks 55 | . . . . . . 55 Total Damage 1056 | . . . . . . 1056 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 6279 | 55 1299 172 974 109 2228 1442 Spaces Moved 2812 | 49 622 88 440 57 940 616 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 2459 | . 318 88 440 57 940 616 Wheels 345 | 41 304 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 190 190 190 190 190 Average Speed 191 | 81 120 190 190 190 235 207 Slowest Speed 260 | 150 190 190 190 190 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 71 27 44 21 87 67 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 57 | . . . 2 . . 55 Melee . | . . . . . . . Projectile 19 | . . . . . . 19 AOE 38 | . . . 2 . . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 3538 | 60 1105 94 551 58 957 713 Wait 524 | . 393 3 79 2 2 45 Move 2806 | 48 621 87 439 56 939 616 Hop . | . . . . . . . Pick Up 40 | 6 21 2 6 . 4 1 Fast Attach 13 | 6 3 . . . 3 1 Attach 14 | . 4 . 2 . . 8 Detach . | . . . . . . . Swap 18 | . 8 . 5 . 1 4 Drop 34 | . 13 2 8 . 8 3 Fire 83 | . 41 . 12 . . 30 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 15) 56 | -11/Junkyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Discovered new exit (range 12) 333 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 4) 939 | -10/Materials | Lost 3 parts (1p2w) 962 | -10/Materials | Discovered new exit (range 3) 1355 | -10/Materials | Entered Mines 1362 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1508 | -10/Mines | Discovered new exit (range 11) 1527 | -10/Mines | Entered Materials 1527 | -9/Materials | Evolved 2 slots: Weapon x2 2008 | -9/Materials | Identified exit to Mines 2058 | -9/Materials | Discovered new exit (range 7) 2113 | -9/Materials | Build established: Gunner 2501 | -9/Materials | Entered Mines 2594 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2610 | -9/Mines | Entered Zion 2610 | -7/Zion | Accompanied by 2 allies 2660 | -7/Zion | Led the pair of lost Derelicts to a safe place 2662 | -7/Zion | Learned location of Extension (-4) 2992 | -7/Zion | Learned location of Warlord (-5) 3617 | -7/Zion | Learned Factory emergency access door positions 4061 | -7/Zion | Build established: Derelict-Gunner 4348 | -7/Zion | Imprinted 4350 | -7/Zion | Declared Zion's savior 4810 | -7/Zion | Discovered new exit (range 12) 4838 | -7/Zion | Entered Proximity Caves 4838 | -6/Proximity Caves | Accompanied by 4 allies 4849 | -6/Proximity Caves | Learned Factory garrison access intel 4949 | -6/Proximity Caves | Spotter reported a threat 5059 | -6/Proximity Caves | Spotter reported a threat 5158 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5266 | -6/Proximity Caves | Ambushed by research squad 5394 | -6/Proximity Caves | Spotter reported a threat 5538 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5600 | -6/Proximity Caves | Learned 4 Factory zone layouts 5608 | -6/Proximity Caves | Learned 4 Factory zone layouts 5793 | -6/Proximity Caves | Build established: Gunner 6204 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6242 | -6/Proximity Caves | Core integrity fell below 50% 6256 | -6/Proximity Caves | Core integrity fell below 20% 6280 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06252_ Lgt. Angular Momentum Engine fries itself beyond repair. 06253_ Penetrated by Slug. 06257_ Y-64 Sentinel heat short circuits Neutrino Core. 06257_ Acquired 8 matter. 06258_ Imp. Aluminum Leg destroyed. 06258_ Penetrated by Slug. 06264_ Barrage Gun destroyed. 06265_ Cooling System destroyed. 06267_ Destroyed Lgt. Angular Momentum Engine. 06267_ G-50 Soldier system corrupted by crushing effect. 06268_ G-50 Soldier system terminally corrupted. 06269_ Acquired 64 matter. 06274_ Acquired Corrupted Carbon-fiber Leg. 06274_ Integrated Corrupted Carbon-fiber Leg (+2). 06275_ Destroyed Adv. Heat Sink. 06275_ G-67 Veteran system corrupted by crushing effect. 06276_ G-67 Veteran system terminally corrupted. 06276_ Field Laser fried. 06276_ Flexi-carbon Leg fried. 06279_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####???##?????????????? | | ??????????#####??#####????## ##?# #?????????????? | | ?#####???## #### ##???# ## #?????????????? | | ## #???# ###?# ####??????????? | | #???# #?# ##?????????? | | #????# ### #??# ###???????? | | #???## ##?# ##?## #???????? | | ##### #??## #### ????? | | #??## ## ????? | | #??# ########?????? | | #?## #????????????? | | ##### ### ##???????????? | | ????## ## #### #???????????? | | ?????# ### #??## ## ????????? | | ????## #?# #???# #???????? | | ???## ### #???# ####### #???????? | | ???# ### ##???# #""""# ????????? | | ???## #### #?##### #" # ### ????????? | | ????## ### #? ## # # #??????????? | | ????## ## ## ## # #??????????? | | ?#### ### ## #" #???????????? | | ## ##?## ###@#""" % ########?????? | | # ##???## #?#%## %% $ " #?????? | | #?????### ##?#g % % "%"#?????? | | ##??????## ##?#% ] # #### #???? | | #??????## ##### #??????????????? | | #??##### #??## #????????????? | | # #?## #???## #???????????? | | # ##?# #????# #???????????? | | #??# ## #???# ##???????????? | | #?## ##?# #? ###????????????? | | ##?# #??? #? #??????????????? | | ##??###### #???? #?# ??????????????? | | #???####?# #???? #?# ?????????????? | | ### ##?### ### ### #? ????????????? | | ##?###### #????????????? | | ####?# #####????????????? | | ### ##### ##### ########????????????????? | | ## #???# ####??????#???????????????????????? | | ## #???# #?????????????????????????????????? | | # #???#####?????????????????????????????????? | | ## #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | ###### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Mak. Salvage Targeting Computer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive System Guard | -7/Zion | Archive Spear | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyFusionDoublenader Manual? 0 Play Time 00:49:59 Cumulative 47.6 hours Start 2024.02.05 @ 10:40:52 End 2024.02.05 @ 11:32:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 27 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38e0a407-2089-47aa-b12c-99ea948e16a5