Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.05 @ 11:32:00

Player: Inomamais

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (1503)     1503
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (702)                702
              TOTAL SCORE: 4095

 Bonus
-------
Follower Combat Kills      172
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -70

 Cogmind 
---------
Core Integrity             0/400
Matter                     174/300
Energy                     250/250
System Corruption          3%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
       Improved Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (4) -------
      Makeshift Hammer
>               --- INVENTORY (15) ---
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Sensor Array
                Signal Interpreter
       Improved Targeting Computer
         Medium Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
                Cooling System
          Large Storage Unit
>               --- WEAPON -----------
                Beam Cannon
                Bore Cannon
                Bore Cannon
                Bore Cannon
>               --- INVENTORY --------
                Ion Engine
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod
                Sensor Array
                Signal Interpreter
       Improved Targeting Computer
         Medium Armor Plating
                Barrage Gun
                Gauss Cannon
                Rocket Launcher
      Makeshift Hammer
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
Weapon                     Bore Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   
Parts Attached             45   | 6   15  .   7   .   4   13  
  Power                    6    | 1   2   .   .   .   1   2   
    Engine                 5    | 1   1   .   .   .   1   2   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   4   .   3   .   .   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    12   | .   4   .   3   .   .   5   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   7   .   2   .   .   .   
    Device                 7    | .   5   .   2   .   .   .   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   .   2   .   3   6   
    Energy Gun             3    | .   1   .   2   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   3   2   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   2   
Parts Lost                 16   | .   4   .   .   .   .   12  
  Power                    3    | .   2   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   8    | .   2   .   .   .   .   6   
  Highest Loss Streak      12   | .   3   .   .   .   .   12  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   99  100 95  100 100 98  
  Engine                   6    | .   9   .   .   .   5   11  
  Core                     5    | .   4   14  11  11  5   .   
  Leg                      20   | .   14  28  22  22  22  21  
  Wheel                    2    | .   13  .   .   .   .   .   
  Device                   11   | .   13  14  11  11  11  10  
  Storage                  11   | .   14  14  11  11  11  11  
  Energy Gun               9    | .   4   14  28  33  9   .   
  Energy Cannon            9    | .   5   14  11  11  11  10  
  Ballistic Gun            3    | .   17  .   .   .   .   .   
  Ballistic Cannon         15   | .   .   .   .   .   23  31  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             65   | 10  30  30  37  37  57  65  
  Greatest Support         33   | 20  23  23  23  23  23  33  
  Greatest Overweight (x)  2    | 2   1   1   1   1   2   2   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  
  Average Carried          13   | 3   10  14  14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  15  7   

 Class Distribution 
--------------------
 42% | Gunner
 27% | Derelict-Gunner
 26% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -7/Zion
 Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro 
Matter Collected           1194 | 199 446 .   60  10  40  439 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1612 | .   459 .   359 .   .   794 
  Parts                    77   | .   25  .   20  .   .   32  
Haulers Intercepted        2    | .   1   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      28   | .   .   .   .   .   1   27  
  Prevented                5    | .   .   .   .   .   .   5   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  32   | .   8   .   5   .   .   19  
  Guns                     10   | .   5   .   4   .   .   1   
  Cannons                  14   | .   3   .   1   .   .   10  
  AOE                      6    | .   .   .   .   .   .   6   
Classes Destroyed          10   | .   4   .   1   .   .   5   
  Worker                   1    | .   1   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  5    | .   .   .   .   .   .   5   
  Grunt                    18   | .   8   .   1   .   .   9   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   4   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   .   2   .   .   6   
  Combat Bots Only         6    | .   2   .   2   .   .   6   
Max Kills in Single Turn   3    | .   1   .   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2807 | .    541  .    153  .    .    2113 
  Core                     520  | .    109  .    .    .    .    411  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    56   .    .    .    .    
Volleys Fired              83   | .    41   .    12   .    .    30   
  Largest                  4    | .    2    .    4    .    .    4    
  Hottest                  231  | .    100  .    190  .    .    231  
Shots Fired                221  | .    82   .    48   .    .    91   
  Gun                      112  | .    67   .    36   .    .    9    
  Cannon                   103  | .    15   .    12   .    .    76   
  Launcher                 6    | .    .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  120  | .    55   .    .    .    .    65   
  Thermal                  71   | .    27   .    24   .    .    20   
  Explosive                6    | .    .    .    .    .    .    6    
  Electromagnetic          24   | .    .    .    24   .    .    .    
  Robot Hit Streak         11   | .    8    .    11   .    .    7    
  Robot Miss Streak        5    | .    5    .    3    .    .    4    
  Penetration Max          2    | .    .    .    .    .    .    2    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           132  | .    54   .    34   .    .    44   
  Core Hits                76   | .    26   .    11   .    .    39   
  Critical Kills           6    | .    .    .    .    .    .    6    
  Critical Parts Destroyed 12   | .    .    .    .    .    .    12   
  Critical Strikes         19   | .    .    .    1    .    .    18   
    Destroy                18   | .    .    .    .    .    .    18   
    Corrupt                1    | .    .    .    1    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    4    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2923 | .    606  .    517  .    .    1800 
  Guns                     906  | .    426  .    383  .    .    97   
  Cannons                  1171 | .    177  .    106  .    .    888  
  Explosions               690  | .    .    .    28   .    .    662  
  Melee                    153  | .    .    .    .    .    .    153  
  Ramming                  3    | .    3    .    .    .    .    .    
  Kinetic                  1140 | .    351  .    .    .    .    789  
  Thermal                  669  | .    252  .    221  .    .    196  
  Explosive                662  | .    .    .    .    .    .    662  
  Electromagnetic          296  | .    .    .    296  .    .    .    
  Impact                   153  | .    .    .    .    .    .    153  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    6    
    Message Errors         2    | .    .    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            89   | .    .    .    .    .    .    89   
  Projectiles              19   | .    .    .    .    .    .    19   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    70   | .    .    .    .    .    .    70   
Knockbacks                 9    | .    .    .    .    .    .    9    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  7    | .    .    .    .    .    .    7    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      148  | .    .    .    38   .    .    110  
  Shots                    4    | .    .    .    1    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        523  | .    192  .    209  .    .    523  
  Average Temperature      94   | .    50   .    81   .    .    133  
  Received Heat Transfer   779  | .    324  .    36   .    .    419  
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    .    .    2    
  Impact Corruptions       2    | .    .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         1424 | .    545  .    472  .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Peak Influence             105  | .   105 25  100 5   .   .   
  Initial                  25   | .   .   25  9   5   .   .   
  Average                  37   | .   48  25  30  5   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   1   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Distress Signals           3    | .   1   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              58   | .   14  .   9   .   .   35  
  Peak Tracking Total      9    | .   3   .   2   .   .   9   
  Tactical Retreats        4    | .   2   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Machines Accessed          10   | .   5   .   5   .   .   .   
  Terminals                10   | .   5   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                34   | .   17  .   17  .   .   .   
  Successful               10   | .   4   .   6   .   .   .   
  Failed                   24   | .   13  .   11  .   .   .   
    Catastrophic           9    | .   6   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   29   | .   12  .   17  .   .   .   
  Terminals                34   | .   17  .   17  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   4   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Unreport Threat          4    | .   2   .   2   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   .   .   
  Terminals                3    | .   1   .   2   .   .   .   
    Assimilate             3    | .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Total Allies               6    | .    .    .    .    2    4    .    
  Largest Group            4    | .    .    .    .    2    4    4    
  Highest-Rated Group      149  | .    .    .    .    42   149  149  
  Highest-Rated Ally       40   | .    .    .    .    31   40   40   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               55   | .    .    .    .    .    .    55   
  Total Damage             1056 | .    .    .    .    .    .    1056 
  Kills                    6    | .    .    .    .    .    .    6    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   3   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               6279 | 55   1299 172  974  109  2228 1442 
Spaces Moved               2812 | 49   622  88   440  57   940  616  
  Core                     8    | 8    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2459 | .    318  88   440  57   940  616  
  Wheels                   345  | 41   304  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   190  190  190  190  190  
  Average Speed            191  | 81   120  190  190  190  235  207  
  Slowest Speed            260  | 150  190  190  190  190  260  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    71   27   44   21   87   67   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             5    | .    .    1    .    1    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          57   | .    .    .    2    .    .    55   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    .    19   
  AOE                      38   | .    .    .    2    .    .    36   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Total                      3538 | 60   1105 94   551  58   957  713  
  Wait                     524  | .    393  3    79   2    2    45   
  Move                     2806 | 48   621  87   439  56   939  616  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  40   | 6    21   2    6    .    4    1    
  Fast Attach              13   | 6    3    .    .    .    3    1    
  Attach                   14   | .    4    .    2    .    .    8    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     18   | .    8    .    5    .    1    4    
  Drop                     34   | .    13   2    8    .    8    3    
  Fire                     83   | .    41   .    12   .    .    30   
  Melee                    4    | .    .    .    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   17 | -11/Junkyard       | Discovered new exit (range 15)
   56 | -11/Junkyard       | Entered Materials
  305 | -10/Materials      | Discovered new exit (range 14)
  305 | -10/Materials      | Discovered new exit (range 12)
  333 | -10/Materials      | Build established: Mutant
  400 | -10/Materials      | Discovered new exit (range 4)
  939 | -10/Materials      | Lost 3 parts (1p2w)
  962 | -10/Materials      | Discovered new exit (range 3)
 1355 | -10/Materials      | Entered Mines
 1362 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1508 | -10/Mines          | Discovered new exit (range 11)
 1527 | -10/Mines          | Entered Materials
 1527 | -9/Materials       | Evolved 2 slots: Weapon x2
 2008 | -9/Materials       | Identified exit to Mines
 2058 | -9/Materials       | Discovered new exit (range 7)
 2113 | -9/Materials       | Build established: Gunner
 2501 | -9/Materials       | Entered Mines
 2594 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2610 | -9/Mines           | Entered Zion
 2610 | -7/Zion            | Accompanied by 2 allies
 2660 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 2662 | -7/Zion            | Learned location of Extension (-4)
 2992 | -7/Zion            | Learned location of Warlord (-5)
 3617 | -7/Zion            | Learned Factory emergency access door positions
 4061 | -7/Zion            | Build established: Derelict-Gunner
 4348 | -7/Zion            | Imprinted
 4350 | -7/Zion            | Declared Zion's savior
 4810 | -7/Zion            | Discovered new exit (range 12)
 4838 | -7/Zion            | Entered Proximity Caves
 4838 | -6/Proximity Caves | Accompanied by 4 allies
 4849 | -6/Proximity Caves | Learned Factory garrison access intel
 4949 | -6/Proximity Caves | Spotter reported a threat
 5059 | -6/Proximity Caves | Spotter reported a threat
 5158 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 5266 | -6/Proximity Caves | Ambushed by research squad
 5394 | -6/Proximity Caves | Spotter reported a threat
 5538 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5600 | -6/Proximity Caves | Learned 4 Factory zone layouts
 5608 | -6/Proximity Caves | Learned 4 Factory zone layouts
 5793 | -6/Proximity Caves | Build established: Gunner
 6204 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 6242 | -6/Proximity Caves | Core integrity fell below 50%
 6256 | -6/Proximity Caves | Core integrity fell below 20%
 6280 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06252_ Lgt. Angular Momentum Engine fries itself beyond repair.
06253_ Penetrated by Slug. <x2>
06257_ Y-64 Sentinel heat short circuits Neutrino Core.
06257_ Acquired 8 matter.
06258_ Imp. Aluminum Leg destroyed.
06258_ Penetrated by Slug.
06264_ Barrage Gun destroyed.
06265_ Cooling System destroyed.
06267_ Destroyed Lgt. Angular Momentum Engine.
06267_ G-50 Soldier system corrupted by crushing effect.
06268_ G-50 Soldier system terminally corrupted.
06269_ Acquired 64 matter.
06274_ Acquired Corrupted Carbon-fiber Leg.
06274_ Integrated Corrupted Carbon-fiber Leg (+2).
06275_ Destroyed Adv. Heat Sink.
06275_ G-67 Veteran system corrupted by crushing effect.
06276_ G-67 Veteran system terminally corrupted.
06276_ Field Laser fried.
06276_ Flexi-carbon Leg fried.
06279_ G-50 Soldier knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|     #???##    ##?#     ##?##             #???????? |
|     #####     #??##    ####                  ????? |
|               #??##     ##                   ????? |
|               #??#                  ########?????? |
|               #?##                  #????????????? |
| #####         ###                   ##???????????? |
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| ????##       #?#  #???#                  #???????? |
| ???##        ###  #???#   #######        #???????? |
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| ?####     ###          ## #"         #???????????? |
| ##       ##?##        ###@#"""    % ########?????? |
| #       ##???##       #?#%##      %%  $  " #?????? |
|         #?????###    ##?#g     % %      "%"#?????? |
|         ##??????##   ##?#%    ]   # ####     #???? |
|          #??????##    #####       #??????????????? |
|          #??#####      #??##        #????????????? |
| #        #?##          #???##        #???????????? |
| #       ##?#           #????#        #???????????? |
|         #??#       ##   #???#       ##???????????? |
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|       ##??######  #????   #?#      ??????????????? |
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|  ### ##?###  ###  ###     #?         ????????????? |
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|        #?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
 Mak. Salvage Targeting Computer | -7/Zion | Archive
                   Thermic Laser | -7/Zion | Archive
            Mak. Cloaking Device | -7/Zion | Archive
              Mak. Armor Plating | -7/Zion | Archive
               Matter Compressor | -7/Zion | Archive
                     Mak. Hammer | -7/Zion | Archive
              Lrn. Proton Cannon | -7/Zion | Archive
                     Bore Cannon | -7/Zion | Archive
                   Arc Projector | -7/Zion | Archive
             Transmission Jammer | -7/Zion | Archive
              Spk. Medium Treads | -7/Zion | Archive
         Shock Absorption System | -7/Zion | Archive
                    System Guard | -7/Zion | Archive
                           Spear | -7/Zion | Archive
                  Adv. Drone Bay | -7/Zion | Archive

 Robot Schematics 
------------------
     L-31 Rogue | -7/Zion | Archive
   B-36 Bruiser | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyFusionDoublenader
  Manual?         0
Play Time         00:49:59
  Cumulative      47.6 hours
  Start           2024.02.05 @ 10:40:52
  End             2024.02.05 @ 11:32:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           27
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          30
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38e0a407-2089-47aa-b12c-99ea948e16a5