Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.06 @ 05:12:58 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1332) 1332 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 4115 Bonus ------- High Alert Combat Kills 48 Entered Garrisons 200 Cogmind --------- Core Integrity 0/600 Matter 180/300 Energy 270/280 System Corruption 0% Temperature Cool (6) Movement Flying (30) Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (5) --- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Advanced Signal Interpreter Reactive Plating > --- WEAPON (3) ------- Plasma Cannon Improved Grenade Launcher > --- INVENTORY (2) ---- Plasma Cannon Makeshift Spear Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Signal Interpreter Reactive Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Improved Grenade Launcher > --- INVENTORY -------- Makeshift Spear [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility Signal Interpreter Processor Signal Interpreter Protection Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Slots Evolved 8 | . . 1 2 . 3 2 Power . | . . . . . . . Propulsion 4 | . . . 1 . 3 . Utility 2 | . . . 1 . . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 39 | 3 7 9 8 1 9 2 Power 5 | 1 1 1 . . 2 . Engine 4 | 1 1 . . . 2 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 10 | 1 1 4 2 . 2 . Treads 1 | 1 . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 9 | . 1 4 2 . 2 . Utility 7 | . 2 . 3 1 1 . Device . | . . . . . . . Storage . | . . . . . . . Processor 3 | . 1 . . 1 1 . Hackware . | . . . . . . . Protection 4 | . 1 . 3 . . . Artifact . | . . . . . . . Weapon 17 | 1 3 4 3 . 4 2 Energy Gun 7 | . 3 3 1 . . . Energy Cannon 5 | . . . 2 . 1 2 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . Parts Lost 1 | . 1 . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . 1 . . . . . Highest Loss Streak 1 | . 1 . . . . . Average Slot Usage (%) 92 | . 95 98 93 100 89 76 Engine 9 | . 25 2 . . 3 8 Core 7 | . . 17 14 14 6 . Treads 2 | . 9 . . . . . Flight 24 | . 15 19 24 28 38 33 Processor 10 | . 2 20 14 14 10 8 Protection 9 | . 19 . 8 14 10 8 Energy Gun 17 | . 14 35 25 14 4 . Energy Cannon 3 | . . . 4 14 10 9 Ballistic Gun 2 | . 9 . . . . . Launcher 1 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 38 | 4 8 12 24 24 31 38 Greatest Support 38 | 18 19 21 27 27 38 32 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 2 2 Average Capacity 2 | 2 2 2 2 2 2 2 Most Carried 2 | 2 2 2 2 2 2 2 Average Carried 1 | 1 1 1 1 2 1 1 Final Capacity 2 | 2 2 2 2 2 2 2 Final Carried 2 | 2 2 2 2 2 2 2 Class Distribution -------------------- 60% | Mutant 39% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Matter Collected 675 | 230 97 128 80 10 70 60 Remotely . | . . . . . . . Salvage Created 1361 | . 315 98 297 . 327 324 Parts 72 | . 22 6 13 . 15 16 Haulers Intercepted 6 | . 2 . 2 . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 34 | . 7 7 4 . 4 12 Melee 2 | . . . . . 2 . Guns 17 | . 7 5 4 . 1 . Cannons 6 | . . 2 . . 1 3 AOE 9 | . . . . . . 9 Classes Destroyed 7 | . 5 1 . . . 1 Tunneler 1 | . 1 . . . . . Hauler 6 | . 2 . 2 . 2 . Watcher 2 | . 1 . 1 . . . Swarmer 8 | . 3 3 . . . 2 Grunt 22 | . 4 1 4 . 4 9 Duelist 1 | . . . . . . 1 Assembled 2 | . . 2 . . . . Best Kill Streak 7 | . 5 3 3 . 3 7 Combat Bots Only 7 | . 5 3 2 . 2 7 Max Kills in Single Turn 3 | . 1 1 1 . 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed 1 | . . 1 . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Damage Taken 1841 | . 484 348 205 . 140 664 Core 1485 | . 380 288 162 . 112 543 Absorbed by Shields 45 | . . . . . . 45 Redirected to Core 1074 | . 240 201 132 . 97 404 Core Remaining (%) 61 | 100 . 44 . 41 . . Volleys Fired 161 | . 80 24 23 . 14 20 Largest 2 | . 1 2 2 . 2 2 Hottest 160 | . 65 125 143 . 143 160 Shots Fired 222 | . 80 35 46 . 27 34 Gun 157 | . 80 22 42 . 13 . Cannon 42 | . . . 4 . 14 24 Launcher 10 | . . . . . . 10 Special 13 | . . 13 . . . . Kinetic 27 | . 27 . . . . . Thermal 185 | . 53 35 46 . 27 24 Explosive 10 | . . . . . . 10 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 11 5 6 . 7 6 Robot Miss Streak 5 | . 5 4 4 . 3 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 138 | . 58 13 28 . 22 17 Core Hits 74 | . 25 10 9 . 8 22 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 20 | . . . . . 20 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 20 | . . . . . 20 . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3941 | . 664 218 546 . 634 1879 Guns 1557 | . 664 166 546 . 181 . Cannons 569 | . . . . . 157 412 Explosions 1467 | . . . . . . 1467 Melee 296 | . . . . . 296 . Ramming . | . . . . . . . Kinetic 175 | . 175 . . . . . Thermal 2003 | . 489 218 546 . 338 412 Explosive 1467 | . . . . . . 1467 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 296 | . . . . . 296 . Highest Corruption 3 | . 3 3 . . . . Average Corruption 2 | . 2 3 . . . . Corruption Purged . | . . . . . . . Effects 18 | . 11 7 . . . . Message Errors 5 | . 3 2 . . . . Matter Fused 6 | . 4 2 . . . . Heat Flow Errors 3 | . 1 2 . . . . Energy Discharges 2 | . 1 1 . . . . Targeting Errors 2 | . 2 . . . . . Overload Shots . | . . . . . . . Overflow Damage 66 | . . . . . . 66 Projectiles 17 | . . . . . . 17 Explosions 49 | . . . . . . 49 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 151 | . . . . . . 151 Shots 6 | . . . . . . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 268 | . 96 183 36 . 268 144 Average Temperature 71 | . 30 83 14 . 139 43 Received Heat Transfer 639 | . 228 12 72 . 81 246 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . . 1 Heat Transferred 3911 | . 1070 426 1110 . 555 750 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Peak Influence 534 | . 251 119 232 90 164 534 Average Influence 116 | . 121 62 139 90 81 257 Maximum Alert Level 2 | . 1 . 1 . . 2 Low Security (%) 86 | 100 82 100 87 100 100 40 Level 1 13 | . 17 . 12 . . 54 Level 2 . | . . . . . . 5 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 6 2 2 . 2 . Investigation 7 | . 3 2 1 . 1 . Extermination . | . . . . . . . Reinforcement 5 | . 3 . 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Distress Signals 4 | . . 1 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 22 14 20 2 8 20 Peak Tracking Total 13 | . 6 5 12 2 3 13 Tactical Retreats 8 | . 2 4 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Traps Triggered 7 | . 1 . 1 . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . . 4 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Machines Disabled 3 | . . . 1 . 1 1 Max in Single Turn 1 | . . . 1 . 1 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Machines Accessed 18 | . 5 3 1 . 9 . Terminals 13 | . 4 1 . . 8 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 58 | . 19 6 2 . 31 . Successful 40 | . 10 5 2 . 23 . Failed 18 | . 9 1 . . 8 . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 32 | . 11 4 1 . 16 . Terminals 50 | . 16 4 . . 30 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 3 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 19 | . 4 3 . . 12 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . Open Door 2 | . . 2 . . . . Branch Access Points 2 | . . 1 . . 1 . Terminal Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Disarm Traps 2 | . . . . . 2 . Reinforcement Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 4 | . 2 . . . 2 . Hauler Manifests 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 40 | . 13 4 2 . 21 . Terminals 16 | . 4 2 . . 10 . Track 1 | . . 1 . . . . Assimilate 4 | . . . . . 4 . Botnet 11 | . 4 1 . . 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Mask 1 | . 1 . . . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 1 . . 7 . Full Trace Events 7 | . 4 1 . . 2 . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Turns Passed 1601 | 28 457 385 209 31 293 198 Spaces Moved 2244 | 43 560 611 292 87 475 176 Core 249 | 43 204 2 . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1995 | . 356 609 292 87 475 176 Fastest Speed 27 | 50 40 40 32 32 27 30 Average Speed 37 | 50 43 40 35 32 29 30 Slowest Speed 103 | 50 50 50 40 32 32 103 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 10 | . 3 5 1 . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 68 89 27 20 51 42 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 15 | . . . 1 . 14 . Terrain Destroyed 68 | . . . 2 . 17 49 Melee 14 | . . . . . 14 . Projectile 6 | . . . 2 . 3 1 AOE 48 | . . . . . . 48 Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Total 2735 | 48 695 684 350 89 581 288 Wait 121 | . 24 31 15 . 45 6 Move 2219 | 42 553 600 289 86 473 176 Hop 10 | . 3 5 1 . 1 . Pick Up 23 | 3 5 5 4 1 5 . Fast Attach 11 | 2 4 1 1 . 2 1 Attach 10 | 1 . 1 4 . 2 2 Detach 3 | . . . 1 . . 2 Swap 19 | . 3 7 3 1 5 . Drop 24 | . 8 6 3 1 6 . Fire 161 | . 80 24 23 . 14 20 Melee 20 | . . . . . 20 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 71 | . . . . . . 71 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 43 | . 15 4 6 . 8 10 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 7) 419 | -10/Materials | Discovered new exit (range 10) 468 | -10/Materials | Identified exit to Materials 482 | -10/Materials | Identified exit to Mines 486 | -10/Materials | Entered Mines 488 | -10/Mines | Reached level 2 489 | -10/Mines | Upgraded with Weapon slot (x1) 501 | -10/Mines | Discovered exit to Materials (range 4) 523 | -10/Mines | Met a Derelict shopkeep closing up shop 549 | -10/Mines | Learned 2 Materials zone layouts 587 | -10/Mines | Excavation squad dispatched 587 | -10/Mines | A large section of the Mines collapsed 719 | -10/Mines | Learned location of Zion (-6) 761 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 806 | -10/Mines | Destroyed YI-UF0 809 | -10/Mines | Core integrity fell below 50% 867 | -10/Mines | Discovered exit to Materials (range 9) 871 | -10/Mines | Entered Materials 872 | -9/Materials | Core integrity fell below 50% 873 | -9/Materials | Reached level 3 902 | -9/Materials | Upgraded with Propulsion slot (x1) 902 | -9/Materials | Upgraded with Utility slot (x1) 1072 | -9/Materials | Discovered new exit (range 7) 1074 | -9/Materials | Identified exit to Mines 1080 | -9/Materials | Entered Mines 1082 | -9/Mines | Reached level 4 1091 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1107 | -9/Mines | Discovered new exit (range 12) 1110 | -9/Mines | Identified exit to Materials 1111 | -9/Mines | Assembled infested the area 1111 | -9/Mines | Entered Materials 1112 | -8/Materials | Core integrity fell below 50% 1113 | -8/Materials | Reached level 5 1126 | -8/Materials | Upgraded with Propulsion slot (x3) 1150 | -8/Materials | Discovered new exit (range 14) 1156 | -8/Materials | Identified exit to Factory 1251 | -8/Materials | Build established: Sprinter 1404 | -8/Materials | Identified exit to Garrison 1404 | -8/Materials | Entered Garrison 1406 | -8/Garrison | Reached level 6 1408 | -8/Garrison | Upgraded with Utility slot (x1) 1408 | -8/Garrison | Upgraded with Weapon slot (x1) 1484 | -8/Garrison | Garrison Relay disabled 1526 | -8/Garrison | Triggered checkpoint 1574 | -8/Garrison | Triggered checkpoint 1576 | -8/Garrison | Triggered checkpoint 1580 | -8/Garrison | Core integrity fell below 20% 1601 | -8/Garrison | Reached level 7 1602 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01586_ Triggered Stasis Trap. 01586_ A bubble of rippling energy engulfs the area. 01586_ Field strength at 95. 01586_ Field strength at 90. 01587_ Field strength at 83. 01588_ Field strength at 76. 01589_ Destroyed Flight Unit. 01591_ S-10 Pest destroyed. 01594_ G-47 Trooper destroyed. 01597_ Field strength at 53. 01598_ Field strength at 47. 01599_ Field strength at 42. 01600_ Field strength at 33. 01601_ Destroyed Imp. Heat Sink. 01601_ G-47 Trooper destroyed. 01601_ Destroyed Lgt. Assault Rifle. 01601_ Destroyed Lgt. Ion Engine. 01601_ Reached level 7. 01601_ Flight Unit melted. 01601_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ## ## ## | | ???????????????????????????????###= ## ## ## | | ???????????????????????????????# =%* | | ???????????????????????????????#% / | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????### ## ## ## | | ???????????????????????########### ## ## #? | | ???????????????????????# #? | | ???????????????????????# #? | | ??????????????????????## * #? | | ?????????????????????? =g #######+### ## ##? | | ?????????????????????? g #????? #?? ## #?? | | ??????????????????????# g ##?????#???####? #?? | | ?????????????????????? %ggg?????????????? ??? | | ?????????????????????? * = ???????????????????? | | ??????????????????????? = #???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????????????## #???????????????????? | | ??????????????????????# ????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Evasion (%) 64 Offensive Hacking 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Levels Raised 6 | . . 1 1 1 1 2 XP Earned 12147 | 3000 1005 985 2280 500 2155 2222 XP Spent 10500 | 1350 1650 1200 1400 . 3300 1600 Upgrades 25 | 5 8 3 4 . 3 2 Propulsion Slot 4 | . . . 1 . 3 . Utility Slot 2 | . . . 1 . . 1 Weapon Slot 2 | . . 1 . . . 1 Heat Dissipation 5 | . 5 . . . . . Mass Support 3 | 3 . . . . . . Inventory Capacity 2 | 2 . . . . . . Sight Range 2 | . . . 2 . . . Hack Attack % 3 | . 3 . . . . . TH Damage % 2 | . . 2 . . . . Protomatter Created 280 | . 80 -4 47 . 60 97 Integrity Restored 898 | . 310 42 141 . 180 225 Core 883 | . 295 42 141 . 180 225 Parts 15 | . 15 . . . . . Protomatter Decayed 164 | . 44 120 . . . . Game ------ Seed BarrageCoilImmobilizer Manual? 0 Play Time 00:46:31 Cumulative 45.4 hours Start 2020.01.06 @ 04:25:58 End 2020.01.06 @ 05:12:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc033dc6-ce75-49eb-ba83-a99b698807e2