Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:27:12

Player: flatmap

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (1091)     1091
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3931

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     32/300
Energy                     94/100
System Corruption          10%
Temperature                Cool (18)
Movement                   Core (950) Ox18
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Signal Interpreter
                Target Analyzer
>               --- WEAPON (3) -------
                EM Pulse Cannon
         Cooled Particle Cannon
                Power Maul
>               --- INVENTORY (20) ---
          Light Ion Engine
                Heat Sink
                Huge Storage Unit

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
                Utility Shielding
                Utility Shielding
>               --- WEAPON -----------
                Pulse Rifle
          Light Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Deuterium Engine
                Hover Unit
                Cesium-ion Thruster
                Heat Sink
                Huge Storage Unit
         Medium Battery
         Medium Matter Pod
                Sensor Array
                Signal Interpreter
                Seismic Detector
                Rocket Launcher
                Rocket Launcher
           Mini Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             66   | 7   16  11  .   21  11  
  Power                    7    | 1   1   1   .   2   2   
    Engine                 6    | 1   1   1   .   2   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   1   4   .   4   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   
    Wheel                  6    | .   .   4   .   2   .   
    Hover                  1    | .   .   .   .   1   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  17   | 2   4   1   .   7   3   
    Device                 7    | 2   .   .   .   5   .   
    Storage                6    | .   3   .   .   1   2   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   10  5   .   8   6   
    Energy Gun             8    | 1   3   1   .   3   .   
    Energy Cannon          3    | .   .   .   .   .   3   
    Ballistic Gun          7    | 1   3   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               11   | .   4   4   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
  Corrupted Parts          1    | .   1   .   .   .   .   
    System Corruption      3    | .   3   .   .   .   .   
Parts Lost                 36   | .   4   5   .   22  5   
  Power                    7    | .   1   1   .   3   2   
  Propulsion               11   | .   2   2   .   7   .   
  Utility                  6    | .   .   .   .   6   .   
  Weapon                   12   | .   1   2   .   6   3   
  Highest Loss Streak      18   | .   3   5   .   18  3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   98  75  100 68  26  
  Engine                   10   | .   13  10  11  6   5   
  Leg                      13   | .   26  9   .   .   .   
  Wheel                    3    | .   .   1   33  15  .   
  Device                   4    | .   11  .   .   7   .   
  Storage                  11   | .   13  11  11  8   7   
  Processor                1    | .   .   .   .   1   8   
  Protection               9    | .   2   21  22  12  .   
  Energy Gun               5    | .   3   12  .   7   .   
  Ballistic Gun            10   | .   20  6   .   2   .   
  Launcher                 3    | .   4   1   22  6   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 8   49  52  52  55  56  
  Greatest Support         30   | 20  20  30  30  30  3   
  Greatest Overweight (x)  18   | .   4   15  1   15  18  
  Average Overweight (x)   2    | .   2   3   1   1   14  
Largest Inventory Capacity 25   | 5   25  20  20  20  25  
  Average Capacity         19   | 5   19  20  20  18  19  
  Most Carried             20   | 3   20  20  19  19  4   
  Average Carried          13   | 1   16  18  19  13  3   
  Final Capacity           20   | 5   20  20  20  5   20  
  Final Carried            19   | 3   16  19  19  5   3   

 Class Distribution 
--------------------
 90% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           870  | 286 199 238 22  62  63  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1064 | 111 333 429 .   128 63  
  Parts                    97   | 12  36  31  .   15  3   
Haulers Intercepted        2    | .   .   2   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  25   | 1   10  7   .   5   2   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     6    | 1   5   .   .   .   .   
  AOE                      18   | .   5   7   .   5   1   
Classes Destroyed          12   | 2   4   3   .   2   1   
  Worker                   5    | .   2   2   .   1   .   
  Builder                  7    | .   3   4   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  4    | .   2   1   .   1   .   
  Swarmer                  5    | .   2   .   .   3   .   
  Grunt                    16   | 1   8   6   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   1    | .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           12   | 2   5   12  .   4   1   
  Combat Bots Only         5    | 1   2   5   .   4   1   
Max Kills in Single Turn   6    | 1   3   6   .   4   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   1   2   .   4   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        383  | 13   71   58   .    130  111  
  Missed                   100  | 4    29   18   .    33   16   
Damage Taken               4347 | 97   561  659  .    1588 1442 
  Core                     1658 | 22   119  320  .    489  708  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  43   | .    .    7    .    36   .    
  Regen/Repaired (Parts)   43   | .    43   .    .    .    .    
Core Remaining (%)         41   | 91   43   .    20   11   .    
Volleys Fired              108  | 16   47   16   .    19   10   
  Largest                  3    | 2    2    2    .    3    1    
  Hottest                  116  | 60   60   75   .    116  63   
Shots Fired                205  | 32   91   30   .    42   10   
  Gun                      170  | 32   72   22   .    35   9    
  Cannon                   1    | .    .    .    .    .    1    
  Launcher                 34   | .    19   8    .    7    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  111  | 16   63   9    .    14   9    
  Thermal                  18   | .    .    .    .    18   .    
  Explosive                34   | .    19   8    .    7    .    
  Electromagnetic          42   | 16   9    13   .    3    1    
  Robot Hit Streak         12   | 4    8    3    .    12   3    
  Robot Miss Streak        8    | 4    3    8    .    3    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           108  | 13   47   9    .    27   12   
  Core Hits                91   | 6    36   29   .    17   3    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    
    Corrupt                1    | .    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    1    
Melee Attacks              7    | .    .    .    .    .    7    
  Impact                   7    | .    .    .    .    .    7    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3600 | 156  1102 1089 .    851  402  
  Guns                     1004 | 156  342  133  .    261  112  
  Cannons                  5    | .    .    .    .    .    5    
  Explosions               2342 | .    760  914  .    582  86   
  Melee                    199  | .    .    .    .    .    199  
  Ramming                  50   | .    .    42   .    8    .    
  Kinetic                  528  | 79   249  24   .    64   112  
  Thermal                  255  | .    .    .    .    169  86   
  Explosive                2256 | .    760  914  .    582  .    
  Electromagnetic          312  | 77   93   109  .    28   5    
  Impact                   199  | .    .    .    .    .    199  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         16   | .    4    .    .    16   10   
  Average Corruption       2    | .    1    .    .    8    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  21   | .    8    .    .    6    7    
    Message Errors         4    | .    2    .    .    1    1    
    Matter Fused           9    | .    4    .    .    3    2    
    Heat Flow Errors       2    | .    1    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    1    2    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misfires               1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            167  | .    30   14   .    80   43   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               124  | .    30   14   .    80   .    
  Melee                    43   | .    .    .    .    .    43   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      279  | .    30   113  .    101  35   
  Shots                    8    | .    1    3    .    3    1    
  Rammed                   6    | .    .    3    .    3    .    
Targets Rammed             6    | .    .    3    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        263  | 76   263  30   .    144  145  
  Average Temperature      35   | 31   33   11   .    53   57   
  Received Heat Transfer   1146 | 54   267  294  .    513  18   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         435  | .    .    .    .    385  50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             271  | 35  197 271 150 132 63  
  Initial                  105  | .   22  33  105 58  43  
  Average                  54   | 14  68  49  115 91  19  
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         98   | 100 100 93  100 100 100 
  Level 1                  1    | .   .   6   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   3   1   .   5   2   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            4    | .   1   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           4    | .   2   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              63   | 1   18  20  1   20  3   
  Peak Tracking Total      10   | 1   3   4   2   10  1   
  Tactical Retreats        4    | .   1   1   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          6    | .   2   2   .   1   1   
  Max in Single Turn       1    | .   1   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          10   | .   6   2   .   2   .   
  Terminals                7    | .   4   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                38   | .   21  7   .   10  .   
  Successful               26   | .   11  6   .   9   .   
  Failed                   12   | .   10  1   .   1   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                23   | .   15  7   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   9   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   5   6   .   1   .   
  Record                   2    | .   2   .   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   
  Locate Traps             2    | .   1   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   8   .   
  Insert Component         4    | .   .   .   .   4   .   
  Analyze                  4    | .   .   .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   5   2   .   2   .   
  Full Trace Events        3    | .   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   
  Recycled Matter          79   | .   79  .   .   .   .   
  Retrieved Matter         79   | .   79  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   4   .   
  Part Schematics Acquired 4    | .   .   .   .   4   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               5162 | 223  1858 1505 242  311  1023 
Spaces Moved               1758 | 148  645  399  246  193  127  
  Core                     201  | 19   .    7    .    48   127  
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1081 | 129  645  307  .    .    .    
  Wheels                   473  | .    .    85   246  142  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   3    | .    .    .    .    3    .    
  Fastest Speed            50   | 50   120  95   95   50   750  
  Average Speed            267  | 111  260  355  95   116  767  
  Slowest Speed            950  | 120  400  800  95   800  950  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 6    73   23   49   21   3    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          275  | .    116  107  .    49   3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      275  | .    116  107  .    49   3    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      2020 | 175 742 454 254 240 155 
  Wait                     38   | .   13  16  9   .   .   
  Move                     1753 | 147 644 398 245 192 127 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 4   19  8   .   4   .   
  Fast Attach              21   | 7   1   5   .   .   8   
  Attach                   26   | .   3   3   .   18  2   
  Detach                   2    | .   1   .   .   1   .   
  Swap                     19   | .   12  3   .   3   1   
  Drop                     5    | 1   2   2   .   .   .   
  Fire                     108  | 16  47  16  .   19  10  
  Melee                    7    | .   .   .   .   .   7   
  Ram                      6    | .   .   3   .   3   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   77 | -11/Scrapyard | Discovered new exit (range 8)
  224 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Discovered new exit (range 10)
  545 | -10/Materials | Discovered new exit (range 14)
  622 | -10/Materials | Repaired EM Pulse Gun
 1495 | -10/Materials | Core integrity fell below 50%
 1994 | -10/Materials | Lost 3 parts (1p1n1w)
 2082 | -10/Materials | Entered another Materials area
 2082 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2082 | -9/Materials  | Discovered new exit (range 7)
 2945 | -9/Materials  | Identified exit to Mines
 2945 | -9/Materials  | Identified exit to Storage
 3460 | -9/Materials  | Core integrity fell below 50%
 3521 | -9/Materials  | Lost 5 parts (1p2n2w)
 3587 | -9/Materials  | Entered Mines
 3603 | -9/Mines      | Found a hidden stash of uninstalled traps
 3726 | -9/Mines      | Learned Materials stockpile data
 3774 | -9/Mines      | Build established: Scavenger-Mutant
 3796 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3815 | -9/Mines      | Discovered new exit (range 12)
 3829 | -9/Mines      | Entered Materials
 3829 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3933 | -8/Materials  | Garrison activated, responded to threat
 3968 | -8/Materials  | Lost 4 parts (1p2n1w)
 4067 | -8/Materials  | System corruption reached 10%
 4098 | -8/Materials  | Core integrity fell below 50%
 4134 | -8/Materials  | Discovered new exit (range 10)
 4139 | -8/Materials  | Core integrity fell below 20%
 4140 | -8/Materials  | Identified exit to Factory
 4140 | -8/Materials  | Entered Factory
 4140 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4156 | -7/Factory    | Lost 18 parts (2p5n6u5w)
 4296 | -7/Factory    | Build established: Mutant
 5071 | -7/Factory    | Core integrity fell below 50%
 5101 | -7/Factory    | Core integrity fell below 20%
 5122 | -7/Factory    | System corruption reached 10%
 5137 | -7/Factory    | Lost 3 parts (1p2w)
 5163 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
05121_ System corrupted: Matter fused (-7).
05122_ Acquired EM Pulse Cannon.
05124_ Chain reaction triggered in Mic. Nuclear Core.
05124_ Gravmag System melted.
05124_ P-60 Hacker destroyed.
05124_ Construction Platform disabled.
05134_ Acquired 21 matter.
05140_ ALERT: Rogue bot located, Programmers report to Factory Zone 8X.
05141_ U-05 Engineer builds a Wall.
05150_ K-01 Serf collects debris.
05151_ System corrupted: Component data lost.
05152_ U-05 Engineer builds a Wall.
05156_ U-05 Engineer lays Concrete.
05156_ K-01 Serf collects debris.
05160_ Acquired Prototype Energy Cannon.
05160_ Identified Cld. Particle Cannon.
The Cld. Particle Cannon is "overloadable", activating it again increases
  its power for an additional resource cost, and may have unintended
  consequences.
05160_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#                            + |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55
Target Analysis            5

 Item Schematics 
-----------------
       Rocket Launcher | -8/Materials | Scanalyzed
                 Wheel | -8/Materials | Scanalyzed
 Mni. Grenade Launcher | -8/Materials | Scanalyzed
       Lgt. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              ChargeAblativeAnalyzer
  Manual?         0
Play Time         01:03:31
  Cumulative      2.7 hours
  Start           2024.04.01 @ 15:06:11
  End             2024.04.01 @ 16:27:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4133c6bb-1886-419a-99ca-33ad61bc84cc