Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:27:12 Player: flatmap Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1091) 1091 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3931 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 94/100 System Corruption 10% Temperature Cool (18) Movement Core (950) Ox18 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Target Analyzer > --- WEAPON (3) ------- EM Pulse Cannon Cooled Particle Cannon Power Maul > --- INVENTORY (20) --- Light Ion Engine Heat Sink Huge Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Utility Shielding Utility Shielding > --- WEAPON ----------- Pulse Rifle Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Deuterium Engine Hover Unit Cesium-ion Thruster Heat Sink Huge Storage Unit Medium Battery Medium Matter Pod Sensor Array Signal Interpreter Seismic Detector Rocket Launcher Rocket Launcher Mini Grenade Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 66 | 7 16 11 . 21 11 Power 7 | 1 1 1 . 2 2 Engine 6 | 1 1 1 . 2 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 1 4 . 4 . Treads . | . . . . . . Leg 3 | 2 1 . . . . Wheel 6 | . . 4 . 2 . Hover 1 | . . . . 1 . Flight 1 | . . . . 1 . Utility 17 | 2 4 1 . 7 3 Device 7 | 2 . . . 5 . Storage 6 | . 3 . . 1 2 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 31 | 2 10 5 . 8 6 Energy Gun 8 | 1 3 1 . 3 . Energy Cannon 3 | . . . . . 3 Ballistic Gun 7 | 1 3 . . 2 1 Ballistic Cannon . | . . . . . . Launcher 11 | . 4 4 . 3 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . 1 . . . . System Corruption 3 | . 3 . . . . Parts Lost 36 | . 4 5 . 22 5 Power 7 | . 1 1 . 3 2 Propulsion 11 | . 2 2 . 7 . Utility 6 | . . . . 6 . Weapon 12 | . 1 2 . 6 3 Highest Loss Streak 18 | . 3 5 . 18 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 74 | . 98 75 100 68 26 Engine 10 | . 13 10 11 6 5 Leg 13 | . 26 9 . . . Wheel 3 | . . 1 33 15 . Device 4 | . 11 . . 7 . Storage 11 | . 13 11 11 8 7 Processor 1 | . . . . 1 8 Protection 9 | . 2 21 22 12 . Energy Gun 5 | . 3 12 . 7 . Ballistic Gun 10 | . 20 6 . 2 . Launcher 3 | . 4 1 22 6 . Naked Turns . | . . . . . . Heaviest Build 56 | 8 49 52 52 55 56 Greatest Support 30 | 20 20 30 30 30 3 Greatest Overweight (x) 18 | . 4 15 1 15 18 Average Overweight (x) 2 | . 2 3 1 1 14 Largest Inventory Capacity 25 | 5 25 20 20 20 25 Average Capacity 19 | 5 19 20 20 18 19 Most Carried 20 | 3 20 20 19 19 4 Average Carried 13 | 1 16 18 19 13 3 Final Capacity 20 | 5 20 20 20 5 20 Final Carried 19 | 3 16 19 19 5 3 Class Distribution -------------------- 90% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 870 | 286 199 238 22 62 63 Remotely . | . . . . . . Salvage Created 1064 | 111 333 429 . 128 63 Parts 97 | 12 36 31 . 15 3 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 25 | 1 10 7 . 5 2 Melee 1 | . . . . . 1 Guns 6 | 1 5 . . . . AOE 18 | . 5 7 . 5 1 Classes Destroyed 12 | 2 4 3 . 2 1 Worker 5 | . 2 2 . 1 . Builder 7 | . 3 4 . . . Tunneler 3 | 3 . . . . . Hauler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Operator 1 | . . . . 1 . Watcher 4 | . 2 1 . 1 . Swarmer 5 | . 2 . . 3 . Grunt 16 | 1 8 6 . 1 . Duelist 1 | . . . . 1 . Sentry 1 | . . 1 . . . Programmer 2 | . . . . . 2 Best Kill Streak 12 | 2 5 12 . 4 1 Combat Bots Only 5 | 1 2 5 . 4 1 Max Kills in Single Turn 6 | 1 3 6 . 4 1 Gunslinging . | . . . . . . Exploded 4 | . 1 2 . 4 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 383 | 13 71 58 . 130 111 Missed 100 | 4 29 18 . 33 16 Damage Taken 4347 | 97 561 659 . 1588 1442 Core 1658 | 22 119 320 . 489 708 Absorbed by Shields . | . . . . . . Redirected to Shielding 43 | . . 7 . 36 . Regen/Repaired (Parts) 43 | . 43 . . . . Core Remaining (%) 41 | 91 43 . 20 11 . Volleys Fired 108 | 16 47 16 . 19 10 Largest 3 | 2 2 2 . 3 1 Hottest 116 | 60 60 75 . 116 63 Shots Fired 205 | 32 91 30 . 42 10 Gun 170 | 32 72 22 . 35 9 Cannon 1 | . . . . . 1 Launcher 34 | . 19 8 . 7 . Special . | . . . . . . Kinetic 111 | 16 63 9 . 14 9 Thermal 18 | . . . . 18 . Explosive 34 | . 19 8 . 7 . Electromagnetic 42 | 16 9 13 . 3 1 Robot Hit Streak 12 | 4 8 3 . 12 3 Robot Miss Streak 8 | 4 3 8 . 3 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 108 | 13 47 9 . 27 12 Core Hits 91 | 6 36 29 . 17 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Corrupt 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 7 | . . . . . 7 Impact 7 | . . . . . 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3600 | 156 1102 1089 . 851 402 Guns 1004 | 156 342 133 . 261 112 Cannons 5 | . . . . . 5 Explosions 2342 | . 760 914 . 582 86 Melee 199 | . . . . . 199 Ramming 50 | . . 42 . 8 . Kinetic 528 | 79 249 24 . 64 112 Thermal 255 | . . . . 169 86 Explosive 2256 | . 760 914 . 582 . Electromagnetic 312 | 77 93 109 . 28 5 Impact 199 | . . . . . 199 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . 4 . . 16 10 Average Corruption 2 | . 1 . . 8 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . 8 . . 6 7 Message Errors 4 | . 2 . . 1 1 Matter Fused 9 | . 4 . . 3 2 Heat Flow Errors 2 | . 1 . . . 1 Energy Discharges 3 | . . . . 1 2 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 167 | . 30 14 . 80 43 Projectiles . | . . . . . . Explosions 124 | . 30 14 . 80 . Melee 43 | . . . . . 43 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 279 | . 30 113 . 101 35 Shots 8 | . 1 3 . 3 1 Rammed 6 | . . 3 . 3 . Targets Rammed 6 | . . 3 . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | 76 263 30 . 144 145 Average Temperature 35 | 31 33 11 . 53 57 Received Heat Transfer 1146 | 54 267 294 . 513 18 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 435 | . . . . 385 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 271 | 35 197 271 150 132 63 Initial 105 | . 22 33 105 58 43 Average 54 | 14 68 49 115 91 19 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 93 100 100 100 Level 1 1 | . . 6 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 1 . 5 2 Investigation 2 | . 2 . . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 1 . 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 2 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | 1 18 20 1 20 3 Peak Tracking Total 10 | 1 3 4 2 10 1 Tactical Retreats 4 | . 1 1 1 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . 2 2 . 1 1 Max in Single Turn 1 | . 1 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 10 | . 6 2 . 2 . Terminals 7 | . 4 2 . 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 38 | . 21 7 . 10 . Successful 26 | . 11 6 . 9 . Failed 12 | . 10 1 . 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 15 7 . 1 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 9 | . . . . 9 . Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 6 . 1 . Record 2 | . 2 . . . . Prototype ID Bank 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Alert Level 2 | . 1 . . 1 . Locate Traps 2 | . 1 1 . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 8 | . . . . 8 . Insert Component 4 | . . . . 4 . Analyze 4 | . . . . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 2 . 2 . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 79 | . 79 . . . . Retrieved Matter 79 | . 79 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . . 4 . Part Schematics Acquired 4 | . . . . 4 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5162 | 223 1858 1505 242 311 1023 Spaces Moved 1758 | 148 645 399 246 193 127 Core 201 | 19 . 7 . 48 127 Treads . | . . . . . . Legs 1081 | 129 645 307 . . . Wheels 473 | . . 85 246 142 . Hover . | . . . . . . Flight 3 | . . . . 3 . Fastest Speed 50 | 50 120 95 95 50 750 Average Speed 267 | 111 260 355 95 116 767 Slowest Speed 950 | 120 400 800 95 800 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 6 73 23 49 21 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 275 | . 116 107 . 49 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 275 | . 116 107 . 49 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2020 | 175 742 454 254 240 155 Wait 38 | . 13 16 9 . . Move 1753 | 147 644 398 245 192 127 Hop . | . . . . . . Pick Up 35 | 4 19 8 . 4 . Fast Attach 21 | 7 1 5 . . 8 Attach 26 | . 3 3 . 18 2 Detach 2 | . 1 . . 1 . Swap 19 | . 12 3 . 3 1 Drop 5 | 1 2 2 . . . Fire 108 | 16 47 16 . 19 10 Melee 7 | . . . . . 7 Ram 6 | . . 3 . 3 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 224 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 10) 545 | -10/Materials | Discovered new exit (range 14) 622 | -10/Materials | Repaired EM Pulse Gun 1495 | -10/Materials | Core integrity fell below 50% 1994 | -10/Materials | Lost 3 parts (1p1n1w) 2082 | -10/Materials | Entered another Materials area 2082 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2082 | -9/Materials | Discovered new exit (range 7) 2945 | -9/Materials | Identified exit to Mines 2945 | -9/Materials | Identified exit to Storage 3460 | -9/Materials | Core integrity fell below 50% 3521 | -9/Materials | Lost 5 parts (1p2n2w) 3587 | -9/Materials | Entered Mines 3603 | -9/Mines | Found a hidden stash of uninstalled traps 3726 | -9/Mines | Learned Materials stockpile data 3774 | -9/Mines | Build established: Scavenger-Mutant 3796 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3815 | -9/Mines | Discovered new exit (range 12) 3829 | -9/Mines | Entered Materials 3829 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3933 | -8/Materials | Garrison activated, responded to threat 3968 | -8/Materials | Lost 4 parts (1p2n1w) 4067 | -8/Materials | System corruption reached 10% 4098 | -8/Materials | Core integrity fell below 50% 4134 | -8/Materials | Discovered new exit (range 10) 4139 | -8/Materials | Core integrity fell below 20% 4140 | -8/Materials | Identified exit to Factory 4140 | -8/Materials | Entered Factory 4140 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4156 | -7/Factory | Lost 18 parts (2p5n6u5w) 4296 | -7/Factory | Build established: Mutant 5071 | -7/Factory | Core integrity fell below 50% 5101 | -7/Factory | Core integrity fell below 20% 5122 | -7/Factory | System corruption reached 10% 5137 | -7/Factory | Lost 3 parts (1p2w) 5163 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05121_ System corrupted: Matter fused (-7). 05122_ Acquired EM Pulse Cannon. 05124_ Chain reaction triggered in Mic. Nuclear Core. 05124_ Gravmag System melted. 05124_ P-60 Hacker destroyed. 05124_ Construction Platform disabled. 05134_ Acquired 21 matter. 05140_ ALERT: Rogue bot located, Programmers report to Factory Zone 8X. 05141_ U-05 Engineer builds a Wall. 05150_ K-01 Serf collects debris. 05151_ System corrupted: Component data lost. 05152_ U-05 Engineer builds a Wall. 05156_ U-05 Engineer lays Concrete. 05156_ K-01 Serf collects debris. 05160_ Acquired Prototype Energy Cannon. 05160_ Identified Cld. Particle Cannon. The Cld. Particle Cannon is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. 05160_ K-01 Serf collects debris. 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Grenade Launcher | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed ChargeAblativeAnalyzer Manual? 0 Play Time 01:03:31 Cumulative 2.7 hours Start 2024.04.01 @ 15:06:11 End 2024.04.01 @ 16:27:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4133c6bb-1886-419a-99ca-33ad61bc84cc