Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.31 @ 12:13:30 Player: Delta Epsilon Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (272) 1360 Value Destroyed (8745) 8745 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1984) 1984 TOTAL SCORE: 15829 Bonus ------- High Alert Combat Kills 1596 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -347 Cogmind --------- Core Integrity 497/850 Matter 58/300 Energy 31/100 System Corruption 3% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Enhanced Optical Array Target Analyzer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (25) --- High-capacity Storage Unit Large Matter Pod (0) Improved Sensor Array Kinecellerator Remote Force Field Long-range Tractor Beam Improved Trap Extractor (0/6) Improved Field Recycling Unit (0) Plasma Cannon Flak Gun Heavy Flak Cannon Mini Grenade Launcher Mini Grenade Launcher Datajack Remote Datajack Plasma Cutter Power Sword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Compact Wheel Power Amplifier High-capacity Storage Unit Large Matter Pod Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Remote Force Field Long-range Tractor Beam Improved Trap Extractor Improved Field Recycling Unit Plasma Cannon Gauss Rifle Flak Gun Coil Gun Mini Grenade Launcher Mini Grenade Launcher Datajack Remote Datajack Plasma Cutter Power Sword [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Slots Evolved 8 | . . 2 . 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . Utility 5 | . . 1 . 1 . . 1 2 Weapon . | . . . . . . . . . Parts Attached 274 | 7 13 44 2 30 14 35 79 50 Power 20 | 1 . 3 . 1 . 3 8 4 Engine 10 | 1 . 1 . . . . 4 4 Core 10 | . . 2 . 1 . 3 4 . Reactor . | . . . . . . . . . Propulsion 46 | 2 1 15 . 8 1 5 9 5 Treads 39 | 2 1 14 . 8 1 5 7 1 Leg . | . . . . . . . . . Wheel 7 | . . 1 . . . . 2 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 91 | 2 3 11 2 11 3 8 28 23 Device 39 | 1 . 2 1 4 1 4 13 13 Storage 7 | 1 2 2 . 1 . . 1 . Processor 12 | . . 2 . 2 1 . 4 3 Hackware 2 | . . . . . . . 2 . Protection 31 | . 1 5 1 4 1 4 8 7 Artifact . | . . . . . . . . . Weapon 117 | 2 9 15 . 10 10 19 34 18 Energy Gun 8 | 1 2 4 . . . . 1 . Energy Cannon 18 | . 2 1 . 6 4 . 4 1 Ballistic Gun 47 | 1 3 5 . 1 2 8 18 9 Ballistic Cannon 5 | . . 3 . . . . . 2 Launcher 25 | . 2 1 . 3 4 7 4 4 Special Weapon 4 | . . . . . . 2 2 . Impact Weapon 5 | . . 1 . . . 2 2 . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 3 . Unidentified Prototypes 7 | . . 3 . 2 . . 2 . Parts Lost 58 | . 1 8 . 4 3 10 10 22 Power 7 | . . 1 . . . 1 1 4 Propulsion 21 | . . 2 . 2 1 5 3 8 Utility 21 | . 1 2 . 2 . 4 4 8 Weapon 9 | . . 3 . . 2 . 2 2 Highest Loss Streak 12 | . 1 2 . 2 3 5 6 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 90 87 100 99 98 96 97 92 Engine 4 | . 14 4 . . . . 5 12 Core 6 | . . 6 11 9 9 8 9 . Treads 29 | . 28 29 33 35 34 33 28 11 Wheel 1 | . . . . . . . 1 8 Device 4 | . 1 . . 4 9 5 5 12 Storage 9 | . 14 11 11 9 9 9 7 6 Processor 10 | . . 6 11 11 9 9 13 18 Protection 8 | . 4 7 10 9 9 11 7 7 Energy Gun 2 | . 12 4 . . . . . . Energy Cannon 4 | . 2 2 . 17 8 . . . Ballistic Gun 7 | . 5 7 . . 3 16 12 7 Ballistic Cannon 3 | . . 5 22 . . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 142 | 15 70 98 98 108 71 67 122 142 Greatest Support 112 | 40 40 69 69 92 83 83 112 50 Greatest Overweight (x) 17 | . 1 3 1 1 . 17 12 12 Average Overweight (x) 1 | . . . 1 . . . . 8 Largest Inventory Capacity 25 | 8 20 25 25 25 20 20 25 25 Average Capacity 21 | 7 15 20 25 21 20 20 23 25 Most Carried 24 | . 7 21 22 21 20 20 24 24 Average Carried 17 | . 5 15 21 19 19 18 20 19 Final Capacity 25 | 8 20 25 25 20 20 20 25 25 Final Carried 22 | . 6 21 22 20 20 20 17 17 Class Distribution -------------------- 74% | Mutant 17% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Matter Collected 6484 | 282 341 1115 148 430 316 1091 1710 1051 Remotely 1323 | . . 79 . 22 117 219 532 354 Salvage Created 9934 | 84 340 2191 211 2178 758 1086 1869 1217 Parts 534 | 3 20 126 14 115 42 46 112 56 Haulers Intercepted 19 | . . 6 . 6 2 . 4 1 Recyclers Shooed 12 | . . 2 . . 2 . 3 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Combat Hostiles Destroyed 191 | . 13 38 10 39 20 19 31 21 Melee 1 | . . . . . . . . 1 Guns 53 | . . 19 . . 3 9 20 2 Cannons 62 | . 2 17 10 24 3 . . 6 AOE 72 | . 10 1 . 15 14 10 10 12 Classes Destroyed 17 | 2 3 4 . 5 2 . 1 . Worker 12 | . . . . 3 1 . 3 5 Builder 13 | . . 1 . 1 5 . 5 1 Tunneler 2 | 1 . . . . . . 1 . Hauler 19 | . . 6 . 6 2 . 4 1 Recycler 18 | 1 1 4 1 4 . . 4 3 Mechanic 1 | . . . . . 1 . . . Operator 3 | . . 1 . 2 . . . . Watcher 12 | . 2 5 . 4 . . 1 . Swarmer 29 | . 6 6 7 10 . . . . Grunt 97 | . 7 23 3 14 11 13 14 12 Brawler 8 | . . . . 5 2 1 . . Duelist 8 | . . . . 1 2 1 3 1 Protector 6 | . . . . 2 1 . 2 1 Sentry 25 | . . 9 . 6 3 3 3 1 Demolisher 1 | . . . . . 1 . . . Hunter 9 | . . . . 1 . 1 4 3 Programmer 8 | . . . . . . . 5 3 Thug 1 | . . . . . 1 . . . Best Kill Streak 15 | 2 5 6 4 7 15 5 15 13 Combat Bots Only 11 | . 5 6 4 6 9 5 11 8 Max Kills in Single Turn 5 | 1 3 2 2 5 4 2 3 2 Gunslinging . | . . . . . . . . . Exploded 4 | . 3 1 . 4 4 2 2 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Damage Taken 10548 | . 392 1384 305 1095 537 1639 2702 2494 Core 1102 | . 96 210 46 65 35 141 156 353 Absorbed by Shields 1787 | . . 89 . 157 200 230 460 651 Regen/Repaired (Parts) 215 | . . 65 . 150 . . . . Core Remaining (%) 66 | 100 61 . 36 . . 56 77 . Volleys Fired 655 | 4 29 136 16 108 25 131 129 77 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 180 | 60 120 113 78 180 180 55 108 110 Shots Fired 1064 | 8 40 215 32 208 42 170 220 129 Gun 463 | 8 4 110 . . 10 79 186 66 Cannon 424 | . 18 103 32 199 14 . 16 42 Launcher 98 | . 18 2 . 9 18 18 12 21 Special 79 | . . . . . . 73 6 . Kinetic 525 | 4 2 108 32 . 10 79 186 104 Thermal 366 | . 18 42 . 199 14 73 16 4 Explosive 98 | . 18 2 . 9 18 18 12 21 Electromagnetic 69 | 4 2 63 . . . . . . Robot Hit Streak 44 | 4 9 25 6 14 13 44 17 12 Robot Miss Streak 6 | 2 2 6 2 3 1 6 4 5 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . . 1 . . . 1 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . Shots Hit Robots 711 | 5 15 137 18 126 23 131 154 102 Core Hits 548 | 2 20 66 12 85 77 74 112 100 Critical Kills 4 | . 1 2 . . . . 1 . Critical Parts Destroyed 2 | . . . . . . 1 1 . Critical Strikes 15 | . 1 9 1 . . 2 2 . Meltdown 3 | . 1 2 . . . . . . Destroy 2 | . . . . . . . 2 . Blast 4 | . . 3 1 . . . . . Corrupt 4 | . . 4 . . . . . . Smash 1 | . . . . . . 1 . . Sever 1 | . . . . . . 1 . . Melee Attacks 20 | . . 1 . . . 6 8 5 Impact 13 | . . 1 . . . 6 6 . Slashing 5 | . . . . . . . . 5 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 24882 | 66 1058 2688 425 4650 3262 3911 4946 3876 Guns 5706 | 66 26 1172 . . 175 748 2723 796 Cannons 6558 | . 224 1248 412 3352 327 . 357 638 Explosions 11183 | . 808 244 . 1288 2760 2052 1857 2174 Melee 614 | . . . . . . 346 . 268 Ramming 56 | . . 24 13 10 . . 9 . Kinetic 6669 | 38 13 1190 412 . 175 748 2723 1370 Thermal 5906 | . 257 693 . 3352 327 765 357 155 Explosive 10783 | . 775 69 . 1288 2760 2052 1857 1982 Electromagnetic 854 | 28 13 712 . . . . . 101 Impact 346 | . . . . . . 346 . . Slashing 268 | . . . . . . . . 268 Piercing . | . . . . . . . . . Highest Corruption 10 | . 4 . . 5 5 5 10 3 Average Corruption 5 | . 3 . . 5 5 5 7 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 218 | . 25 . . 19 9 51 102 12 Message Errors 50 | . 8 . . 3 2 14 19 4 Matter Fused 58 | . 8 . . 8 3 19 19 1 Heat Flow Errors 25 | . 1 . . . . 7 15 2 Energy Discharges 21 | . 2 . . 3 . 4 11 1 Parts Rejected 5 | . . . . . . 1 2 2 Data Loss (minor) 30 | . 4 . . 2 2 5 17 . Data Loss (major) 11 | . 1 . . 2 . . 8 . Misfires 8 | . . . . . 1 1 6 . Alerts 6 | . 1 . . 1 1 . 1 2 Weapon Failures 4 | . . . . . . . 4 . Overload Shots 5 | . . . . 3 2 . . . Overflow Damage 534 | . 37 11 6 68 52 241 4 115 Projectiles 128 | . . 11 6 68 20 6 4 13 Explosions 208 | . 37 . . . 32 37 . 102 Melee 198 | . . . . . . 198 . . Knockbacks 29 | . . 5 6 . . . . 18 Impact . | . . . . . . . . . Kinetic 28 | . . 5 5 . . . . 18 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 535 | . 126 76 . 145 53 54 81 . Shots 20 | . 4 2 . 4 3 4 3 . Rammed 7 | . . 4 1 1 . . 1 . Targets Rammed 7 | . . 4 1 1 . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 378 | . 253 276 267 162 129 253 378 332 Average Temperature 85 | . 97 76 95 21 28 89 126 112 Received Heat Transfer 2983 | . 114 573 87 303 188 655 537 526 Effects 13 | . 1 . . . . 4 7 1 Shutdowns 2 | . . . . . . . 2 . Energy Bleed 3 | . 1 . . . . . 1 1 Interference 8 | . . . . . . 4 4 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 4 | . . . . . . 4 . . Robots Melted 4 | . 1 2 . . . . 1 . Combat Hostiles 3 | . 1 1 . . . . 1 . Parts Melted 20 | . 1 6 . 7 . 2 3 1 Heat Transferred 9993 | . 531 1162 . 4490 420 2590 650 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 2 . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Peak Influence 1008 | 10 380 726 365 947 828 1008 846 571 Initial 538 | . 6 66 275 31 371 538 518 401 Average 453 | 3 223 360 203 492 514 850 528 394 Maximum Alert Level 3 | . 1 3 1 3 3 3 3 2 Low Security (%) 15 | 100 33 10 56 27 . . . . Level 1 32 | . 66 60 43 10 37 . 10 53 Level 2 31 | . . 14 . 31 36 10 79 46 Level 3 20 | . . 14 . 30 26 89 9 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 45 | . 3 7 . 7 7 . 12 9 Investigation 11 | . . 3 . 4 . . 3 1 Extermination 7 | . . . . . . . 4 3 Reinforcement 15 | . 3 3 . 1 2 . 2 4 Assault 9 | . . 1 . 2 2 . 3 1 Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 2 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Distress Signals 15 | . 1 6 . 5 1 . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 260 | . 21 56 10 56 24 19 44 30 Peak Tracking Total 10 | . 4 6 3 7 9 5 10 5 Tactical Retreats 5 | . . 3 . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Traps Triggered 8 | . 3 4 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts 30 | . . . . . . . 30 . Triggered . | . . . . . . . . . Disarmed 2 | . . . . . . . 2 . Reprogrammed 3 | . . . . . . . 3 . Reused 1 | . . . . . . . . 1 Traps Extracted 3 | . . . . . . . 3 . Installed 2 | . . . . . . . . 2 Triggered 2 | . . 1 . . . . . 1 Most Traps Carried 3 | . . . . . . . 2 3 Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Machines Disabled 27 | . . 1 1 7 . 1 5 12 Max in Single Turn 4 | . . 1 1 1 . 1 1 4 Garrison Access 2 | . . . . 1 . . 1 . Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Machines Accessed 28 | . . 10 . 7 2 . 7 2 Terminals 16 | . . 6 . 5 1 . 2 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . 2 . 1 . . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers 4 | . . 2 . 1 . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 96 | . . 41 . 26 4 . 19 6 Successful 55 | . . 29 . 15 3 . 7 1 Failed 41 | . . 12 . 11 1 . 12 5 Catastrophic 8 | . . 2 . 1 . . 4 1 Database Lockouts . | . . . . . . . . . Manual 30 | . . 15 . 11 . . 4 . Terminals 48 | . . 20 . 13 3 . 6 6 Fabricators 2 | . . . . . . . 2 . Repair Stations 11 | . . 4 . 7 . . . . Recycling Units 6 | . . . . . . . 6 . Scanalyzers 26 | . . 17 . 6 . . 3 . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks 16 | . . 8 . 4 2 . 1 1 Part Schematic 2 | . . . . 1 . . 1 . Robot Schematic 1 | . . 1 . . . . . . Robot Analysis 2 | . . 2 . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . Terminal Index 2 | . . 2 . . . . . . Alert Level 2 | . . 1 . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 2 | . . 1 . . . . . 1 Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 4 . 4 . . . . Scan Component 4 | . . 2 . 2 . . . . Repair 4 | . . 2 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 24 | . . 16 . 6 . . 2 . Insert Component 13 | . . 9 . 3 . . 1 . Analyze 11 | . . 7 . 3 . . 1 . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . . 1 . 1 . . 2 . Terminals 2 | . . 1 . 1 . . . . Botnet 2 | . . 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Reject 1 | . . . . . . . 1 . Mask 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 25 | . . 9 . 6 2 . 6 2 Full Trace Events 11 | . . 3 . 4 . . 3 1 Feedback Events 2 | . . . . . . . 2 . Corruption 2 | . . . . . . . 2 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . 7 . 3 . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 2 . 2 . . . . Time 157 | . . 64 . 93 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 11 | . . 7 . 3 . . 1 . Part Schematics Acquired 10 | . . 7 . 2 . . 1 . Parts Damaged 2 | . . 1 . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 3 | . . . . . . . 3 . Non-combat 1 | . . . . . . . 1 . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 4 | . . . . . . . 4 . find_station 1 | . . . . . . . 1 . find_garrison 1 | . . . . . . . 1 . amplify_resonance 1 | . . . . . . . 1 . go_dormant 1 | . . . . . . . 1 . Relay Couplers Released 9 | . . . . 2 . 4 3 . Machine Destruction 9 | . . . . 2 . 4 3 . Attached 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . Total Damage 172 | . . . . . 172 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Turns Passed 16817 | 110 1320 3615 1432 2916 325 1928 3345 1826 Spaces Moved 7190 | 59 501 1631 570 1361 105 856 1505 602 Core 11 | 6 . . . . . 5 . . Treads 6430 | 53 501 1608 570 1361 105 851 1380 1 Legs . | . . . . . . . . . Wheels 749 | . . 23 . . . . 125 601 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 145 240 160 162 160 155 131 Average Speed 181 | 148 191 176 240 174 162 168 167 203 Slowest Speed 900 | 160 240 320 240 243 163 900 320 312 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 6 76 97 98 81 20 70 21 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 3 | . . 1 . 1 1 . . . Unknown Exits Taken 4 | 1 1 . 1 . . . 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 21 | . . 3 . 16 . . 2 . Terrain Destroyed 449 | . 88 24 1 96 84 42 70 44 Melee 2 | . . 1 . . . . 1 . Projectile 67 | . . 2 1 60 2 . 1 1 AOE 380 | . 88 21 . 36 82 42 68 43 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Fac Fac Total 9822 | 70 820 2146 601 1696 217 1117 2098 1057 Wait 1414 | 1 264 262 12 143 70 65 301 296 Move 7181 | 58 500 1630 569 1360 104 854 1504 602 Hop . | . . . . . . . . . Pick Up 111 | . 7 34 1 24 3 15 16 11 Fast Attach 62 | 7 1 22 . 6 1 5 12 8 Attach 47 | . 3 1 . 4 2 5 17 15 Detach 30 | . 4 4 . 2 . . 12 8 Swap 166 | . 9 22 2 20 11 25 50 27 Drop 97 | . 3 30 . 28 1 11 18 6 Fire 655 | 4 29 136 16 108 25 131 129 77 Melee 20 | . . 1 . . . 6 8 5 Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush 6 | . . 3 1 1 . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 32 | . . . . . . . 30 2 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 9) 525 | -10/Materials | Discovered new exit (range 12) 682 | -10/Materials | Discovered new exit (range 11) 1431 | -10/Materials | Entered another Materials area 1431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2094 | -9/Materials | Discovered new exit (range 15) 2368 | -9/Materials | Discovered new exit (range 14) 3166 | -9/Materials | Discovered new exit (range 8) 3206 | -9/Materials | Repaired Lgt. Armor Plating 4430 | -9/Materials | Core integrity fell below 50% 4552 | -9/Materials | Discovered new exit (range 16) 4701 | -9/Materials | Identified exit to Mines 4851 | -9/Materials | Repaired Lgt. Nuclear Core 5031 | -9/Materials | First assault squad dispatched 5046 | -9/Materials | Entered Mines 5113 | -9/Mines | Discovered new exit (range 12) 5347 | -9/Mines | Learned location of Zion (-6) 5674 | -9/Mines | Discovered new exit (range 6) 5940 | -9/Mines | Learned location of Storage (-8) 6478 | -9/Mines | Entered Materials 6478 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7327 | -8/Materials | Discovered new exit (range 15) 7748 | -8/Materials | Discovered new exit (range 15) 8185 | -8/Materials | Discovered new exit (range 20) 8190 | -8/Materials | Discovered new exit (range 6) 8478 | -8/Materials | First assault squad dispatched 8630 | -8/Materials | Identified exit to Storage 9100 | -8/Materials | Repaired Broken Imp. Shield Generator 9253 | -8/Materials | Repaired Imp. Treads 9394 | -8/Materials | Entered Storage 9435 | -8/Storage | Met a pair of Derelict thieves 9510 | -8/Storage | Garrison activated, responded to threat 9560 | -8/Storage | Destroyed 9 combat bots 9675 | -8/Storage | Lost 3 parts (1n2w) 9717 | -8/Storage | Identified exit to Garrison 9719 | -8/Storage | Entered Garrison 9728 | -8/Garrison | Installed Relay Interface Framework 9914 | -8/Garrison | Triggered checkpoint 9967 | -8/Garrison | Lost 3 parts (2n1u) 10038 | -8/Garrison | Lost 5 parts (1p2n2u) 10140 | -8/Garrison | Triggered checkpoint 10244 | -8/Garrison | Discovered new exit (range 14) 10396 | -8/Garrison | Build established: Scavenger-Mutant 10769 | -8/Garrison | Discovered new exit (range 14) 11014 | -8/Garrison | Discovered new exit (range 13) 11056 | -8/Garrison | Triggered checkpoint 11259 | -8/Garrison | Garrison Relay disabled 11551 | -8/Garrison | Spotted B-75 Beast 11551 | -8/Garrison | Spotted B-75 Beast 11647 | -8/Garrison | Entered Factory 11647 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 12007 | -7/Factory | Discovered new exit (range 16) 12710 | -7/Factory | Build established: Mutant 14035 | -7/Factory | System corruption reached 10% 14447 | -7/Factory | First assault squad dispatched 14710 | -7/Factory | Lost 6 parts (1p2n2u1w) 14716 | -7/Factory | Destroyed 11 combat bots 14992 | -7/Factory | Entered another Factory area 14992 | -6/Factory | Evolved 2 slots: Utility x2 15342 | -6/Factory | First assault squad dispatched 15812 | -6/Factory | Build established: Skirmisher 16711 | -6/Factory | Lost 7 parts (2p2n3u) 16712 | -6/Factory | Destroyed 8 combat bots 16818 | -6/Factory | Self-destructed Last Messages --------------- 16812_ H-61 Shepherd triggered Proton Bomb Trap. 16812_ A bubble of electromagnetic force engulfs the area. 16812_ Proton Bomb Trap short circuited. 16812_ A bubble of electromagnetic force engulfs the area. 16814_ Penetrated by Slug. 16814_ Com. Wheel destroyed. 16814_ Hvy. Machine Gun destroyed. 16814_ Knocked back. 16814_ U-05 Engineer lays Concrete. 16816_ H-61 Shepherd calls for reinforcements. 16816_ ALERT: Hostile activity reported, dispatching reinforcements to area. 16816_ Coil Gun destroyed. 16816_ Adv. Targeting Computer destroyed. 16816_ Critical hit (Blast). 16817_ U-05 Engineer lays Concrete. 16818_ Penetrated by Slug. 16818_ Adv. Signal Interpreter destroyed. 16818_ Critical hit (Blast). 16818_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??# """ """ ??????????????????? ??????????????? | | ??# ???????????????????? ????????????? | | ??# = ????????????????????? ???????????? | | ??# #????????????????????? ???????????? | | ??# #????????????????????# #???????????? | | ??# #????????????????????# #???????????? | | ??# #????????????????????# #???????????? | | ??# #????????????????????# +???????????? | | ### #????????????????????# #???????????? | | ## #????????????????????# #???????????? | | ## #????????????????????# #???????????? | | + #????????????????????# #???????????? | | ##### ####????????????????????# #???????????? | | #?????????????????????????????# #???????????? | | #?????????????????????????????+ ^ #???????????? | | #?????????????????????????????# #???????????? | | #?????????????????????????????# #???????????? | | #?????????????????????????????# #???????????? | | #?????????????????????????????# #???????????? | | #?????????????????????????????# ############# | | #?????????????????????????????# # | | ###????###?????????????????????# # | | # ? ###########??????????## # | | # """" # #?????????? & # | | #! """" # #???######### # | | # """" # """ """ #???#;@ Hu # | | # """" # """ """ #???## % u # | | # """" # """ """ # ???#%% u + | | # """" # # #??# # | | # """" # # #??# # | | # # # #??# w # | | #####/######+####### #??# # | | ^ #### #??# ############# | | ^ #??# #??# | | ^ #??# #??# | | #### h #??# | | ^ #??# """ " | | #####+##### u = #??# """ " | | ?# # """"" ! #??# """ " | | ?# # """"" #??# ! | | ?# # """ #### """ | | ## + + """ " | | # # ""T"" #### """ " | | # # """"" # # | | # ######## # # | | + #??????# ##########+## | | # #??????# | | ##########??????# ! * | | =#???????????????# = | | #???????????????# ""T"" * | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 900 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Relay Coupler Types 1 Relay Coupler Value 25 Trap Extractor Capacity 6 Item Schematics ----------------- Hpw. Tractor Beam | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Hvy. Particle Cannon | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Hacked Imp. Shield Generator | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Lrn. Tractor Beam | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Challenges ------------ None Game ------ Seed FocalStorageFemtoactuators Manual? 0 Play Time 02:01:28 Cumulative 51.2 hours Start 2023.01.31 @ 08:56:22 End 2023.01.31 @ 12:13:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43888b8b-6e39-4ed6-9c9f-9cab2b11f47e