Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 20:50:02

Player: J(3)-S51e

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (66)      330
Value Destroyed (1606)     1606
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (984)                984
              TOTAL SCORE: 7220

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    32
Follower Combat Kills      152
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     27/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
  Makeshift Leg
>           --- UTILITY (4) ------
   Advanced Weight Redist. System
            Modified TNC
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Transmission Jammer
  Makeshift Light Armor Plating
            Autogun
            Power Maul

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
  Makeshift Leg
   Improved Airjet
>           --- UTILITY ----------
            Weight Redist. System
   Advanced Weight Redist. System
            Modified TNC
  Makeshift Light Armor Plating
>           --- WEAPON -----------
            Power Maul
            Spear
>           --- INVENTORY --------
   Improved Flight Unit
            Transmission Jammer
            Autogun
  Makeshift Hammer
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Modified TNC
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Modified TNC
  Protection               Layered Light Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Spread Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   1   .   .   .   
  Utility                  2    | .   .   1   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             160  | 6   4   21  25  2   27  15  42  8   .   10  
  Power                    14   | 1   .   1   3   .   3   2   3   .   .   1   
    Engine                 12   | 1   .   1   3   .   3   2   1   .   .   1   
    Core                   2    | .   .   .   .   .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   2   6   5   .   9   7   11  3   .   3   
    Treads                 8    | .   .   .   .   .   .   2   5   1   .   .   
    Leg                    12   | .   .   1   5   .   3   .   .   2   .   1   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   2   5   .   .   .   .   2   .   .   1   
    Flight                 16   | .   .   .   .   .   6   5   4   .   .   1   
  Utility                  32   | 1   1   2   3   1   .   5   12  3   .   4   
    Device                 18   | .   1   1   1   .   .   2   8   3   .   2   
    Storage                2    | 1   .   .   .   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   1   1   .   .   2   4   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   1   12  14  1   15  1   16  2   .   2   
    Energy Gun             16   | .   1   6   2   .   2   .   5   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   3   .   .   .   .   .   
    Ballistic Gun          17   | 2   .   1   6   .   5   1   2   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   .   .   .   
    Launcher               9    | .   .   5   4   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          15   | .   .   .   2   1   5   .   4   2   .   1   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 28   | .   .   2   3   .   .   5   9   3   .   6   
  Power                    7    | .   .   .   1   .   .   2   2   1   .   1   
  Propulsion               15   | .   .   1   1   .   .   3   5   2   .   3   
  Utility                  4    | .   .   1   1   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Highest Loss Streak      5    | .   .   2   2   .   .   3   3   1   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     87   | .   97  79  91  99  99  98  79  59  61  61  
  Engine                   7    | .   14  10  10  11  11  8   .   4   .   3   
  Core                     1    | .   .   .   .   .   .   .   5   .   .   .   
  Treads                   4    | .   .   .   .   .   .   9   8   .   .   .   
  Leg                      8    | .   .   6   25  33  23  .   .   5   15  7   
  Hover                    4    | .   23  25  3   .   .   .   3   .   .   6   
  Flight                   12   | .   .   .   .   .   8   27  16  10  7   .   
  Device                   10   | .   11  11  11  7   .   9   13  20  23  18  
  Storage                  4    | .   14  .   .   .   .   8   7   1   .   .   
  Processor                8    | .   .   .   9   14  22  9   7   7   7   7   
  Protection               5    | .   .   4   9   11  11  8   1   .   .   3   
  Energy Gun               4    | .   13  14  6   7   1   .   4   .   .   .   
  Ballistic Gun            5    | .   14  1   9   11  10  9   1   .   .   .   
  Impact Weapon            5    | .   .   .   4   3   9   8   2   6   7   6   
Peak Build Rating          38   | 6   7   10  29  31  31  27  34  33  31  38  
  Average Rating           25   | 4   6   8   23  28  28  25  29  28  31  33  
  On Entrance              19   | .   6   7   9   27  31  24  22  22  31  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             25   | 11  12  17  19  19  20  17  25  17  4   18  
  Greatest Support         51   | 26  26  18  41  38  38  18  51  37  5   18  
  Greatest Overweight (x)  3    | .   3   1   1   .   2   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   8   8   8   5   5   
  Average Capacity         6    | 7   8   5   5   5   5   7   8   5   5   5   
  Most Carried             8    | 6   8   7   5   5   5   8   8   6   5   5   
  Average Carried          6    | 3   7   4   4   4   4   7   7   4   5   4   
  Final Capacity           8    | 8   8   5   5   5   5   8   8   5   5   5   
  Final Carried            8    | 6   8   5   5   5   5   8   6   5   5   4   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro 
Matter Collected           2203 | 215 87  414 236 .   262 226 504 145 .   114 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1606 | .   .   334 179 .   202 223 524 .   .   144 
  Parts                    72   | .   .   19  16  .   16  5   13  .   .   3   
Haulers Intercepted        2    | .   .   1   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   6   .   7   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro 
Combat Hostiles Destroyed  60   | .   .   11  16  .   11  7   11  .   .   4   
  Melee                    12   | .   .   .   1   .   3   2   2   .   .   4   
  Guns                     27   | .   .   3   6   .   7   3   8   .   .   .   
  AOE                      14   | .   .   8   6   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   .   8   .   .   .   1   2   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   1   .   .   1   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  35   | .   .   4   14  .   11  3   .   .   .   3   
  Grunt                    16   | .   .   3   2   .   .   3   7   .   .   1   
  Brawler                  2    | .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   4   .   .   .   
Best Kill Streak           9    | .   .   9   4   .   6   3   2   .   .   2   
  Combat Bots Only         6    | .   .   6   4   .   6   3   2   .   .   2   
Max Kills in Single Turn   4    | .   .   2   4   .   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   4   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   1   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  
Hostile Shots Fired        609  | .    13   65   69   .    47   136  130  47   .    102  
  Missed                   230  | .    5    26   19   .    19   56   44   20   .    41   
Damage Taken               5039 | .    146  487  483  .    234  908  1419 356  .    1006 
  Core                     1048 | .    16   85   54   .    52   137  234  72   .    398  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  2    | .    .    .    .    .    .    .    2    .    .    .    
  Regen/Repaired (Parts)   443  | .    .    81   .    .    .    92   270  .    .    .    
Core Remaining (%)         80   | 100  93   .    .    .    52   75   .    .    .    .    
Volleys Fired              94   | .    2    19   10   .    14   7    42   .    .    .    
  Largest                  2    | .    2    2    2    .    2    1    2    .    .    .    
  Hottest                  149  | .    70   96   93   .    97   28   149  .    .    .    
Shots Fired                156  | .    4    36   19   .    21   7    69   .    .    .    
  Gun                      126  | .    4    14   14   .    18   7    69   .    .    .    
  Cannon                   3    | .    .    .    .    .    3    .    .    .    .    .    
  Launcher                 27   | .    .    22   5    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34   | .    2    3    5    .    9    7    8    .    .    .    
  Thermal                  75   | .    2    10   9    .    9    .    45   .    .    .    
  Explosive                27   | .    .    22   5    .    .    .    .    .    .    .    
  Electromagnetic          20   | .    .    1    .    .    3    .    16   .    .    .    
  Robot Hit Streak         10   | .    1    6    5    .    3    5    10   .    .    .    
  Robot Miss Streak        11   | .    2    4    11   .    10   5    6    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           153  | .    1    19   17   .    26   25   55   2    .    8    
  Core Hits                106  | .    1    27   21   .    16   8    28   .    .    5    
  Critical Kills           2    | .    .    .    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    1    .    .    2    1    .    .    .    
  Critical Strikes         7    | .    .    .    1    .    1    3    2    .    .    .    
    Burn                   1    | .    .    .    .    .    .    .    1    .    .    .    
    Smash                  6    | .    .    .    1    .    1    3    1    .    .    .    
Melee Attacks              68   | .    .    .    6    .    10   28   6    4    .    14   
  Impact                   56   | .    .    .    6    .    10   28   6    4    .    2    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 12   | .    .    .    .    .    .    .    .    .    .    12   
  Sneak Attacks            3    | .    .    .    .    .    1    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           5107 | .    6    1195 759  .    605  904  1290 90   .    258  
  Guns                     1553 | .    6    169  170  .    131  54   1023 .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1462 | .    .    978  440  .    .    .    44   .    .    .    
  Melee                    2029 | .    .    .    142  .    474  850  215  90   .    258  
  Ramming                  63   | .    .    48   7    .    .    .    8    .    .    .    
  Kinetic                  384  | .    6    43   69   .    75   54   137  .    .    .    
  Thermal                  1141 | .    .    114  177  .    56   .    794  .    .    .    
  Explosive                1342 | .    .    978  364  .    .    .    .    .    .    .    
  Electromagnetic          148  | .    .    12   .    .    .    .    136  .    .    .    
  Impact                   1863 | .    .    .    142  .    474  850  215  90   .    92   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 166  | .    .    .    .    .    .    .    .    .    .    166  
Highest Corruption         5    | .    .    .    .    .    .    .    5    5    5    5    
  Average Corruption       3    | .    .    .    .    .    .    .    3    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54   | .    .    .    .    .    .    .    37   8    1    8    
    Message Errors         14   | .    .    .    .    .    .    .    11   1    .    2    
    Matter Fused           16   | .    .    .    .    .    .    .    9    3    .    4    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    .    .    .    
    Energy Discharges      9    | .    .    .    .    .    .    .    5    3    1    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    4    1    .    2    
    Data Loss (major)      4    | .    .    .    .    .    .    .    4    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            567  | .    .    11   121  .    204  154  71   .    .    6    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               52   | .    .    8    39   .    .    .    5    .    .    .    
  Melee                    515  | .    .    3    82   .    204  154  66   .    .    6    
Knockbacks                 5    | .    .    1    .    .    .    2    1    .    .    1    
  Impact                   5    | .    .    1    .    .    .    2    1    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      86   | .    .    45   41   .    .    .    .    .    .    .    
  Shots                    4    | .    .    2    2    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    4    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    .    4    3    .    .    .    1    .    .    .    
  Kicked                   3    | .    .    .    3    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        393  | .    36   102  193  .    101  .    393  .    .    .    
  Average Temperature      100  | .    18   30   97   .    36   .    142  .    .    .    
  Received Heat Transfer   1134 | .    57   90   45   .    .    189  585  111  .    57   
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    3    .    2    3    .    .    .    .    
  Combat Hostiles          6    | .    .    .    3    .    1    2    .    .    .    .    
  Parts Fried              12   | .    .    .    4    .    2    5    .    .    .    1    
  Impact Corruptions       27   | .    .    1    6    .    9    7    3    .    .    1    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             8    | .    .    .    .    .    .    .    8    .    .    .    
  Heat Transferred         2300 | .    .    296  303  .    70   .    1631 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro 
Peak Influence             465  | .   45  465 453 .   225 272 354 .   .   .   
  Initial                  181  | .   .   18  181 .   .   29  123 .   .   .   
  Average                  129  | .   7   256 354 .   57  65  88  .   .   .   
Maximum Alert Level        2    | .   .   2   2   .   1   1   1   .   .   .   
  Low Security (%)         71   | 100 100 36  .   .   83  97  83  .   .   .   
  Level 1                  19   | .   .   32  62  .   16  2   16  .   .   .   
  Level 2                  8    | .   .   31  36  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   3   .   .   .   3   9   .   .   .   
  Investigation            5    | .   .   1   .   .   .   2   2   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   4   .   .   .   
  Reinforcement            7    | .   1   2   .   .   .   1   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro 
Distress Signals           12   | .   2   .   .   .   .   3   1   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              192  | .   9   37  18  .   13  41  32  13  .   29  
  Peak Tracking Total      10   | .   8   9   4   .   3   10  5   4   .   7   
  Tactical Retreats        40   | .   1   7   1   .   2   11  6   5   .   7   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro 
Traps Triggered            4    | .   1   .   .   .   .   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   4   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro 
Machines Disabled          5    | .   .   1   2   .   2   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   2   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro 
Machines Accessed          30   | .   1   4   2   2   .   5   10  1   4   1   
  Terminals                14   | .   .   3   .   .   .   4   6   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   .   .   1   2   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                125  | .   1   18  2   24  .   17  25  1   31  6   
  Successful               101  | .   1   9   2   24  .   14  13  1   31  6   
  Failed                   24   | .   .   9   .   .   .   3   12  .   .   .   
    Catastrophic           3    | .   .   1   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   2   1   .   .   .   .   .   .   
  Terminals                38   | .   .   9   .   .   .   11  12  .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          21   | .   .   9   .   .   .   6   6   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   4   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             79   | .   .   3   2   24  .   9   3   1   31  6   
  Record                   43   | .   .   .   .   23  .   3   .   .   11  6   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   1   1   .   3   .   
  Open Door                3    | .   .   .   2   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              5    | .   .   2   .   .   .   2   1   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   6   .   .   .   5   5   .   .   .   
  Scan Component           9    | .   .   3   .   .   .   3   3   .   .   .   
  Repair                   7    | .   .   3   .   .   .   2   2   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   3   .   .   .   
  Report Inventory         3    | .   1   .   .   .   .   .   2   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   2   .   .   .   3   8   .   .   .   
  Full Trace Events        4    | .   .   1   .   .   .   2   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   3   .   .   .   2   1   .   .   .   
  Time                     227  | .   .   78  .   .   .   70  79  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro 
Total Allies               5    | .   .   .   1   .   .   .   .   3   .   1   
  Largest Group            3    | .   .   .   1   .   .   .   .   3   .   1   
  Highest-Rated Group      96   | .   .   .   31  .   .   .   .   93  .   96  
  Highest-Rated Ally       96   | .   .   .   31  .   .   .   .   31  .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   .   .   .   .   33  .   8   
  Total Damage             632  | .   .   .   .   .   .   .   .   358 .   274 
  Kills                    6    | .   .   .   .   .   .   .   .   4   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  
Turns Passed               9330  | 68   263  782  1088 673  810  2175 2542 425  53   451  
Spaces Moved               10137 | 61   325  871  856  554  902  2414 2732 669  89   664  
  Core                     57    | 4    1    .    .    .    1    8    .    .    .    43   
  Treads                   353   | .    .    .    .    .    .    .    337  16   .    .    
  Legs                     1645  | .    .    3    674  554  414  .    .    .    .    .    
  Wheels                   85    | 57   28   .    .    .    .    .    .    .    .    .    
  Hover                    2316  | .    296  868  182  .    .    .    375  .    .    595  
  Flight                   5681  | .    .    .    .    .    487  2406 2020 653  89   26   
  Fastest Speed            34    | 50   56   52   56   120  34   34   37   37   60   40   
  Average Speed            68    | 86   59   60   108  120  74   54   67   49   60   58   
  Slowest Speed            200   | 90   200  130  190  120  200  100  170  160  60   100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            60    | .    .    .    .    .    3    41   16   .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    50   34   98   93   91   67   33   67   74   63   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    .    1    1    .    .    .    .    1    1    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5     | .    .    .    1    .    1    .    .    1    .    2    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          187   | .    .    124  63   .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      187   | .    .    124  63   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  
Total                      12148 | 72   390  1091 981  563  997  3186 3319 755  88   706  
  Wait                     1562  | .    52   159  56   1    31   745  443  68   .    7    
  Move                     10008 | 60   324  870  855  553  895  2332 2699 668  88   664  
  Hop                      59    | .    .    .    .    .    3    40   16   .    .    .    
  Pick Up                  64    | 6    3    5    9    3    4    9    18   3    .    4    
  Fast Attach              55    | 6    3    9    8    1    4    7    13   3    .    1    
  Attach                   33    | .    .    3    2    1    2    3    13   3    .    6    
  Detach                   20    | .    2    1    .    .    2    1    9    1    .    4    
  Swap                     72    | .    1    9    15   .    21   5    16   2    .    3    
  Drop                     89    | .    3    12   17   4    11   9    25   3    .    5    
  Fire                     94    | .    2    19   10   .    14   7    42   .    .    .    
  Melee                    66    | .    .    .    6    .    10   28   6    4    .    12   
  Ram                      4     | .    .    4    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    3    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    18   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: [*Fac x2] / *Low)
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 16)
   69 | -11/Scrapyard      | Entered Materials
  127 | -10/Materials      | Discovered new exit (range 16)
  301 | -10/Materials      | Build established: Mutant
  327 | -10/Materials      | Discovered new exit (range 12)
  332 | -10/Materials      | Entered another Materials area
  332 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  748 | -9/Materials       | Repaired Lgt. Ion Engine
  775 | -9/Materials       | Repaired Hover Unit
 1002 | -9/Materials       | Repaired Hover Unit
 1080 | -9/Materials       | Discovered new exit (range 16)
 1114 | -9/Materials       | Entered Mines
 1246 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1264 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1369 | -9/Mines           | Learned location of Zion (-6)
 1552 | -9/Mines           | Discovered new exit (range 11)
 1560 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1684 | -9/Mines           | Discovered new exit (range 9)
 1693 | -9/Mines           | Discovered new exit (range 11)
 1712 | -9/Mines           | Found the Drone Emporium
 1723 | -9/Mines           | Found Prototype Device
 1761 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 2202 | -9/Mines           | Entered Exiles
 2231 | -9/Exiles          | Discovered new exit (range 14)
 2272 | -9/Exiles          | Met 8R-AWN
 2294 | -9/Exiles          | Met EX-HEX
 2393 | -9/Exiles          | Met EX-DEC
 2426 | -9/Exiles          | Visited The Gauntlet
 2599 | -9/Exiles          | Met EX-BIN
 2620 | -9/Exiles          | Aligned with FarCom system
 2621 | -9/Exiles          | Given EX-Vault access code
 2668 | -9/Exiles          | Opened EX-Vault
 2682 | -9/Exiles          | Found Modified TNC
 2710 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2788 | -9/Exiles          | Discovered new exit (range 14)
 2875 | -9/Exiles          | Left Exiles lab with Modified TNC
 2875 | -9/Exiles          | Entered Mines
 3531 | -8/Mines           | Discovered new exit (range 8)
 3682 | -8/Mines           | Build established: Scavenger-Mutant
 3685 | -8/Mines           | Entered Materials
 3685 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 4061 | -8/Materials       | Repaired Flak Gun
 4746 | -8/Materials       | Repaired Lgt. Ion Engine
 5844 | -8/Materials       | Discovered new exit (range 14)
 5860 | -8/Materials       | Entered Factory
 5860 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 5874 | -7/Factory         | Lost 3 parts (1p2n)
 5943 | -7/Factory         | Discovered new exit (range 7)
 5983 | -7/Factory         | Discovered new exit (range 14)
 6097 | -7/Factory         | Build established: Mutant
 6601 | -7/Factory         | Discovered new exit (range 9)
 6824 | -7/Factory         | Repaired Broken Arm. Treads
 7827 | -7/Factory         | Cargo convoy interrupted
 8286 | -7/Factory         | Lost 3 parts (2n1w)
 8402 | -7/Factory         | Entered Lower Caves
 8428 | -7/Lower Caves     | Encountered a Warlord checkpoint
 8430 | -7/Lower Caves     | Identified exit to Lower Caves
 8567 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 8624 | -7/Lower Caves     | A Commander dispatched an escort
 8762 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 8780 | -7/Lower Caves     | Lost 3 allies
 8827 | -7/Lower Caves     | Entered Data Miner
 8827 | -7/Data Miner      | Discovered new exit (range 6)
 8839 | -7/Data Miner      | Met Data Miner
 8857 | -7/Data Miner      | Learned location of Section 7 (-2)
 8857 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 8867 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 8880 | -7/Data Miner      | Entered Proximity Caves
 8907 | -6/Proximity Caves | Core integrity fell below 50%
 9022 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 9194 | -6/Proximity Caves | Learned Research trap positions
 9194 | -6/Proximity Caves | Learned Research stockpile data
 9194 | -6/Proximity Caves | Learned Research terminal intel
 9195 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 9267 | -6/Proximity Caves | Learned Factory stockpile data
 9307 | -6/Proximity Caves | Core integrity fell below 20%
 9331 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
09252_ Acquired 2 matter.
09260_ Slug penetrates Wall.
09260_ Acquired 7 matter.
09263_ Slug penetrates Wall.
09267_ Acquired derelict log, extracted data.
Data stored: Factory stockpile data.
09277_ Slug penetrates Wall. <x3>
09289_ Penetrated by Slug. <x2>
09289_ Imp. Airjet destroyed.
09295_ Dropped Spear.
09296_ Penetrated by Slug.
09306_ Imp. Flight Unit destroyed.
09309_ Critical hit (Destroy).
09310_ Penetrated by Slug.
09310_ Slug penetrates Wall.
09310_ Lgt. Angular Momentum Engine destroyed.
09310_ Mak. Light Armor Plating destroyed.
09314_ Weight Redist. System destroyed.
09317_ Slug penetrates Wall.
09325_ LKY&<NIM&HKB/VYO&I0QKGUVHVKLWMT,W%VA

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Additional Mass Support    9
Armor Coverage             225
Core Shielding             20
Evasion (%)                63
Core Analysis              6
Recoil Reduction           2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
    Exp. Propulsion Shielding | -7/Data Miner | Free
             Imp. Heavy Laser | -7/Data Miner | Free
           Arm. Medium Treads | -7/Data Miner | Free
          Imp. Kinecellerator | -7/Data Miner | Free
           Imp. Arc Projector | -7/Data Miner | Free
 Imp. Reaction Control System | -7/Data Miner | Free
          Imp. Linear Gravjet | -7/Data Miner | Free

 Robot Schematics 
------------------
     L-41 Fighter | -7/Data Miner | Free
     G-47 Trooper | -7/Data Miner | Free
         E-15 Imp | -7/Data Miner | Free
       S-27 Virus | -7/Data Miner | Free
    A-15 Conveyor | -7/Data Miner | Free
    Y-54 Guardian | -7/Data Miner | Free
 X-67 Chaingunner | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Leap Before You Look
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              MicroSegregatorDatajack
  Manual?         0
Play Time         05:08:06
  Cumulative      24.3 hours
  Start           2024.08.12 @ 20:29:42
  End             2024.08.13 @ 20:50:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 827c51de-b905-4057-bbf7-7ec349682645