Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.13 @ 12:10:04 Player: wchar_t Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (278) 1390 Value Destroyed (14747) 14747 Prototype IDs (72) 1440 Alien Tech Used (2) 400 Bonus (10119) 10119 TOTAL SCORE: 37996 Bonus ------- High Alert Combat Kills 3696 Follower Combat Kills 223 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 876/1600 Matter 300/300 Energy 96/100 System Corruption 16% Temperature Cool (0) Movement Walking (90) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY (16) ----- Assembled Nanovents Large Storage Unit Assembled Combat Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Particle Reactor Light Particle Reactor Centrium Leg Cooled Q-thruster Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor GOLEM Unit Compact HERF Cannon Compact HERF Cannon Peak State ------------ > --- POWER ------------ Assembled Flux Generator Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Large Storage Unit Assembled Biocell Array Assembled Biocell Array Experimental Matter Compressor Assembled Suspension Frame Assembled Combat Suite Centrium Medium Armor Plating Assembled Alloy Armor Assembled Alloy Armor Advanced Shield Generator GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Particle Reactor Light Particle Reactor Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Biometal Leg Centrium Leg Cooled Q-thruster Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor GOLEM Unit Compact HERF Cannon Compact HERF Cannon Micro-nuke Launcher [Rating: 219] Favorites ----------- Power Assembled Flux Generator Engine Light Ion Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Treads Leg Assembled Alloy Leg Flight Unit Flying Fortress v7 Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . 1 . . . 1 2 . . . . . 2 . . . . 1 . . . . 2 1 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 219 | 7 1 5 3 . 2 . 18 34 3 1 2 22 4 9 1 2 . 8 5 4 . 2 . 23 46 5 12 Power 16 | 1 . . . . 1 . 1 3 . . . 1 . 1 . . . . . . . . . . 7 . 1 Engine 3 | 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . 7 . 1 Propulsion 51 | 2 . . . . 1 . 7 4 . . 1 3 . . . 1 . 3 4 2 . . . 6 8 3 6 Treads 11 | . . . . . 1 . 5 3 . . . 2 . . . . . . . . . . . . . . . Leg 36 | 2 . . . . . . 2 . . . . . . . . 1 . 3 4 2 . . . 6 8 2 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . 1 . Utility 76 | 2 . 5 1 . . . 6 10 2 . . 10 1 6 1 . . 3 1 . . 1 . 9 15 1 2 Device 37 | 1 . 3 . . . . 1 5 1 . . 3 1 3 1 . . 1 1 . . . . 6 8 1 1 Storage 11 | 1 . 1 . . . . 1 2 . . . 1 . 1 . . . 1 . . . . . . 2 . 1 Processor 8 | . . . 1 . . . 1 . 1 . . . . 2 . . . . . . . . . 1 2 . . Hackware 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . Protection 17 | . . 1 . . . . 2 2 . . . 6 . . . . . 1 . . . 1 . 1 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 1 . 2 . . . 4 17 1 1 1 8 3 2 . 1 . 2 . 2 . 1 . 8 16 1 3 Energy Gun 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 32 | . . . . . . . 2 7 . 1 . 3 2 1 . . . 1 . 1 . . . 3 9 . 2 Ballistic Gun 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . 3 1 . Launcher 18 | . . . 1 . . . 1 3 1 . 1 3 1 . . 1 . 1 . 1 . . . . 3 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . . . . . . 4 . . . 2 . 1 . . . . . . . 1 . 5 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 1 . . . . 1 4 . . . 6 . 1 . . . 2 . . . 2 . 4 3 1 1 Corrupted Parts 5 | . . . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . System Corruption 26 | . . . . . . . . . . . . 4 . . . . . 22 . . . . . . . . . Parts Lost 91 | . . . . . . . 4 10 . . . 5 . . . 3 . 2 . 3 . . 1 3 17 12 31 Power 9 | . . . . . . . 1 2 . . . 1 . . . . . . . . . . . . 2 . 3 Propulsion 14 | . . . . . . . 2 3 . . . 1 . . . 1 . . . . . . . . 1 1 5 Utility 56 | . . . . . . . 1 5 . . . 3 . . . 1 . 2 . 3 . . 1 3 12 5 20 Weapon 12 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 6 3 Highest Loss Streak 13 | . . . . . . . 2 7 . . . 3 . . . 2 . 1 . 3 . . 1 2 4 8 13 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 99 98 87 88 93 100 95 83 76 76 76 71 69 72 73 82 86 88 86 87 88 83 88 81 83 75 86 Engine 1 | . 14 14 11 11 11 11 6 1 . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . 7 7 7 6 7 6 6 6 6 6 4 5 5 5 5 5 6 4 6 Treads 3 | . . . . . 5 11 19 19 . . . 6 . . . . . . . . . . . . . . . Leg 13 | . 28 28 22 22 22 22 13 . . . . . . . . 17 20 22 23 22 23 23 23 21 18 13 15 Flight 1 | . . . . . . . . 2 7 7 7 3 7 6 6 . . . . . . . . . . 2 . Device 21 | . 14 12 11 11 11 11 9 16 23 23 23 12 23 21 13 12 13 15 16 26 29 25 23 23 28 27 29 Storage 9 | . 14 13 11 11 11 11 9 7 7 7 7 7 7 13 13 13 13 13 11 11 11 11 11 10 8 8 15 Processor 3 | . . . 10 11 11 11 7 4 7 7 7 6 . 4 13 13 13 10 5 2 . . . . 1 . . Hackware 1 | . . . . . . . 5 1 7 7 7 4 . . . . . . . . . . . 4 1 . . Protection 6 | . . . . . . . 4 6 . . . 5 7 5 6 6 6 6 10 5 5 7 11 5 6 12 11 Energy Cannon 6 | . . . . . . . 8 6 7 6 7 6 5 6 6 5 13 10 10 10 11 2 5 5 5 3 7 Ballistic Cannon 1 | . 3 14 11 11 11 11 6 4 . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 7 7 7 4 7 6 6 5 . . . . . 5 5 4 2 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 12 14 16 15 14 16 16 31 104 34 34 35 43 40 58 46 68 68 70 107 101 100 88 89 104 130 119 143 Greatest Support 136 | 20 20 20 20 20 20 20 80 82 50 50 50 50 50 50 50 76 76 116 116 112 112 112 112 112 136 108 136 Greatest Overweight (x) 14 | . . . . . . . 1 1 . . . 10 . 1 . 14 . . 1 1 . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 10 25 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 7 8 8 8 8 9 13 10 10 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 8 8 8 8 8 10 15 10 9 10 10 10 15 15 15 14 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 3 6 7 8 8 7 8 9 10 9 9 9 8 10 14 15 14 14 14 15 14 15 14 15 14 14 14 14 Final Capacity 15 | 8 8 8 8 8 8 8 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 8 8 8 8 8 8 9 10 9 9 10 10 10 15 15 14 14 15 15 15 15 15 15 15 15 15 11 Class Distribution -------------------- 34% | Golem 33% | Mutant 21% | Generator-Golem 10% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Generator-Golem | -3/Research Generator-Golem | -2/Research Generator-Golem | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 5468 | 175 95 . 127 . . . 361 932 5 32 47 382 137 170 57 55 . 151 77 98 34 . 66 291 1210 29 937 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14472 | 56 171 . 44 . . . 721 911 . . . 723 53 252 41 566 . 314 247 534 173 . 175 1981 4695 29 2786 Parts 671 | 8 5 . 4 . . . 31 50 . . . 18 6 5 1 17 . 5 14 17 5 . 6 97 236 4 142 Haulers Intercepted 6 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . 1 1 . . Recyclers Shooed 7 | 1 . . . . . . 1 2 . . . . . . . . . . . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . 2 . . . 3 . 2 17 . 11 . 14 5 . 6 . . . . Prevented 8 | . . . . . . . . . . . . . . . 1 1 . . . 6 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 269 | . 2 . 1 . . . 16 20 . . . 51 5 3 2 12 . 8 4 9 3 . 4 29 65 . 35 Melee 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Guns 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Cannons 155 | . . . 1 . . . 10 15 . . . 5 1 . . 6 . 3 4 7 3 . 4 19 47 . 30 AOE 82 | . . . . . . . 2 5 . . . 44 4 . . 6 . 5 . 1 . . . 6 7 . 2 Classes Destroyed 20 | 1 3 . 1 . . . 2 2 . . . 5 . 1 . 1 . 1 1 . . . . 1 . . 1 Worker 10 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . 1 4 . 2 Builder 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 4 1 . Tunneler 4 | 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 6 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . 1 1 . . Recycler 7 | . . . . . . . 1 2 . . . . . 1 . . . . . . . . . 1 . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 14 | . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . 4 Swarmer 41 | . . . . . . . 4 6 . . . . 5 . 2 2 . . . 1 . . 2 5 10 . 4 Saboteur 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Grunt 59 | . 2 . . . . . 11 5 . . . . . 1 . 4 . 3 . 4 2 . . 5 14 . 8 Brawler 17 | . . . . . . . . . . . . . . . . 3 . 4 . 2 . . . . 5 . 3 Duelist 8 | . . . . . . . . . . . . . . 1 . 1 . . . 1 1 . . . 3 . 1 Sentry 16 | . . . 1 . . . 1 2 . . . . . . . 2 . . 1 1 . . 1 3 4 . . Hunter 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 5 . 4 Programmer 63 | . . . . . . . . 7 . . . . . 1 . . . . 2 . . . 1 14 23 . 15 Z-Technician 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 41 | . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . Golem 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 37 | 2 1 . 1 . . . 4 5 . . . 37 4 1 2 7 . 7 2 7 3 . 2 5 7 1 7 Combat Bots Only 35 | . 1 . 1 . . . 4 4 . . . 35 4 1 2 7 . 7 2 7 3 . 2 5 6 . 4 Max Kills in Single Turn 33 | 1 1 . 1 . . . 2 2 . . . 33 3 1 1 6 . 2 1 1 1 . 1 5 5 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 33 | . . . . . . . 2 2 . . . 33 3 . . 6 . 2 . 1 . . . 5 4 . 1 Melee 1 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 22981 | . 132 . 71 . . . 907 2657 45 66 . 2110 92 120 90 496 . 909 830 837 213 . 373 1283 4190 2591 4969 Core 2851 | . 10 . 14 . . . 38 256 16 5 . 376 12 30 16 57 . 128 55 58 17 . 69 167 455 348 724 Absorbed by Shields 2841 | . . . . . . . . 129 . . . . 34 44 35 . . . 187 169 . . . . 1565 125 553 Redirected to Shielding 45 | . . . . . . . . . . . . 31 . . . . . . . . . . 14 . . . . Core Remaining (%) 74 | 100 . 96 . . . 96 93 . . . . . 5 . . . . 72 . . . . 80 79 65 76 54 Volleys Fired 1109 | 12 23 . 8 . . . 56 113 . . 1 77 5 . . 65 . 29 11 26 18 . 17 153 291 64 140 Largest 2 | 2 2 . 2 . . . 2 2 . . 1 2 1 . . 2 . 2 2 2 2 . 1 1 2 1 2 Hottest 135 | 90 90 . 85 . . . 103 126 . . 90 135 90 . . 90 . 64 50 106 50 . 25 88 119 61 119 Shots Fired 1469 | 24 44 . 15 . . . 95 177 . 1 1 78 7 . . 66 . 38 20 46 19 . 17 156 359 64 242 Gun 97 | 24 44 . 6 . . . 12 11 . . . . . . . . . . . . . . . . . . . Cannon 1315 | . . . 8 . . . 82 161 . 1 1 65 5 . . 65 . 32 20 44 19 . 17 156 355 64 220 Launcher 57 | . . . 1 . . . 1 5 . . . 13 2 . . 1 . 6 . 2 . . . . 4 . 22 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 180 | . . . 8 . . . 48 64 . . . . . . . . . . . . . . . . 57 3 . Thermal 1066 | 24 44 . 6 . . . 46 108 . 1 1 54 5 . . 65 . 32 20 29 19 . 17 141 187 61 206 Explosive 57 | . . . 1 . . . 1 5 . . . 13 2 . . 1 . 6 . 2 . . . . 4 . 22 Electromagnetic 166 | . . . . . . . . . . . . 11 . . . . . . . 15 . . . 15 111 . 14 Robot Hit Streak 28 | 3 6 . 7 . . . 9 15 . . . 3 2 . . 10 . 15 9 10 10 . 5 13 28 3 16 Robot Miss Streak 10 | 3 2 . 2 . . . 4 5 . . . 10 7 . . 2 . 4 1 3 1 . 2 2 3 . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 318 | . . . . . . . . . . . . . . . . . . . . . . . . 156 101 61 . Shots Hit Robots 804 | 12 28 . 10 . . . 62 78 . . . 38 2 7 3 19 . 24 13 30 13 . 10 96 239 2 118 Core Hits 553 | 3 9 . 4 . . . 31 35 . . . 138 9 . . 27 . 17 6 14 5 . 5 44 134 1 71 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . Critical Strikes 15 | . 1 . . . . . 2 . . . . . . 2 . . . . . . . . . 1 9 . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Blast 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Smash 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . Melee Attacks 70 | . . . . . . . . 6 . . 9 13 2 14 13 . . . . . . . . 10 3 . . Impact 70 | . . . . . . . . 6 . . 9 13 2 14 13 . . . . . . . . 10 3 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . 5 . 1 . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41978 | 154 335 . 154 . . . 1276 2618 . . . 4748 389 384 182 1328 . 1811 677 1505 570 . 463 5432 12237 93 7622 Guns 805 | 154 331 . 50 . . . 119 151 . . . . . . . . . . . . . . . . . . . Cannons 29839 | . . . 104 . . . 1083 1872 . . . 604 54 . . 715 . 958 677 1105 570 . 463 4736 10778 54 6066 Explosions 9447 | . . . . . . . 65 419 . . . 3549 335 . . 613 . 853 . 400 . . . 517 1277 . 1419 Melee 1416 | . . . . . . . . 113 . . . 586 . 384 154 . . . . . . . . 179 . . . Ramming 471 | . 4 . . . . . 9 63 . . . 9 . . 28 . . . . . . . . . 182 39 137 Kinetic 3251 | . . . 104 . . . 565 780 . . . . . . . . . . . . . . . . 1802 . . Thermal 23345 | 154 331 . 50 . . . 637 1243 . . . 465 54 . . 715 . 958 677 916 570 . 463 4735 5596 54 5727 Explosive 8758 | . . . . . . . 65 419 . . . 3549 335 . . 613 . 853 . 228 . . . . 1277 . 1419 Electromagnetic 4737 | . . . . . . . . . . . . 139 . . . . . . . 361 . . . 518 3380 . 339 Impact 1416 | . . . . . . . . 113 . . . 586 . 384 154 . . . . . . . . 179 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . 1 24 24 24 24 4 4 1 1 1 1 26 3 4 4 4 6 8 21 28 16 Average Corruption 9 | . . . . . . . 1 12 24 24 24 4 4 1 1 1 1 3 1 3 4 4 4 3 16 22 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 658 | . . . . . . . 10 134 8 6 2 . 19 1 3 12 . 10 5 29 12 2 15 46 295 7 42 Message Errors 161 | . . . . . . . 3 32 2 . . . 3 . 1 1 . 2 2 8 2 1 . 14 79 1 10 Matter Fused 169 | . . . . . . . 4 38 3 3 1 . 5 1 . 4 . 3 1 5 6 . 4 8 71 3 9 Heat Flow Errors 64 | . . . . . . . . 15 1 1 . . . . . 2 . . . 4 1 1 . 3 28 . 8 Energy Discharges 71 | . . . . . . . 1 15 2 . . . 1 . 1 4 . 1 . 5 3 . 3 4 28 . 3 Parts Rejected 8 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 3 1 2 Data Loss (minor) 76 | . . . . . . . 1 11 . . 1 . 4 . 1 . . . 1 4 . . 2 8 35 2 6 Data Loss (major) 37 | . . . . . . . 1 7 . 1 . . 4 . . 1 . . 1 . . . 4 2 15 . 1 Misfires 25 | . . . . . . . . 6 . 1 . . 2 . . . . 2 . 2 . . . 5 6 . 1 Alerts 19 | . . . . . . . . 4 . . . . . . . . . 1 . . . . 2 . 12 . . Misdirections 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . Weapon Failures 23 | . . . . . . . . 3 . . . . . . . . . 1 . . . . . 2 15 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2184 | . . . . . . . . 43 . . . 370 25 182 69 36 . 70 44 52 . . 40 419 404 . 430 Projectiles 1176 | . . . . . . . . 43 . . . 4 . . . 36 . 19 44 52 . . 40 244 375 . 319 Explosions 223 | . . . . . . . . . . . . 47 25 . . . . 51 . . . . . 21 . . 79 Melee 785 | . . . . . . . . . . . . 319 . 182 69 . . . . . . . . 154 29 . 32 Knockbacks 45 | . 1 . . . . . 4 8 . . . 1 . 3 . . . . . . . . . 1 26 . 1 Impact 10 | . 1 . . . . . . 1 . . . 1 . 3 . . . . . . . . . 1 2 . 1 Kinetic 30 | . . . . . . . 4 7 . . . . . . . . . . . . . . . . 19 . . Secondary 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Self-Inflicted Damage 405 | . . . . . . . . 20 . . . . . . 14 . . 28 . 79 . . . 74 . . 190 Shots 11 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . 1 . . 7 Rammed 13 | . . . . . . . 3 5 . . . 4 . . 1 . . . . . . . . . . . . Targets Rammed 31 | . 1 . . . . . 4 6 . . . 4 . . 1 . . . . . . . . . 8 1 6 Kicked 16 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 8 1 6 Crushed 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 544 | 210 402 . 30 . . . 440 281 141 84 37 544 210 4 . 455 . 4 . 211 197 199 . 280 238 . 200 Average Temperature 114 | 76 133 . 14 . . . 152 76 78 36 22 158 82 4 . 145 . 3 . 81 124 111 . 120 87 . 89 Received Heat Transfer 3196 | . 72 . 27 . . . 432 421 12 18 . 523 12 30 . 108 . 255 51 239 81 . 45 199 479 42 150 Effects 16 | . . . . . . . 6 1 . . . 5 . . . 4 . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Interference 6 | . . . . . . . 2 . . . . 1 . . . 3 . . . . . . . . . . . Short Circuit 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . 4 11 . 3 Combat Hostiles 20 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . 4 11 . 3 Parts Fried 53 | . . . . . . . . . . . . 8 . 6 2 . . . . 1 . . . 5 27 . 4 Impact Corruptions 29 | . . . . . . . . . . . . 9 . 6 6 . . . . . . . . 5 1 . 2 Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | 1 2 . . . . . 1 1 . . . 4 . . . . . . . 1 . . . 3 2 . 3 Heat Transferred 15482 | 397 942 . 148 . . . 1147 1554 . . . 629 74 . . 535 . 550 325 575 325 . 250 2425 2836 25 2745 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1996 | 15 86 33 189 73 . . 228 521 . . . . . 121 . . . . 198 . . . . 1085 1996 1148 1147 Initial 1113 | . 9 33 . 73 . . . 100 . . . . . 56 . . . . 94 . . . . 18 569 1113 507 Average 660 | 5 62 32 136 73 . . 82 227 . . . . . 39 . . . . 69 . . . . 398 1325 1072 687 Maximum Alert Level 5 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 3 5 4 4 Low Security (%) 32 | 100 100 100 100 100 . 100 84 43 . . . . . 100 . . . . 100 . . . . 32 . . . Level 1 13 | . . . . . . . 15 44 . . . . . . . . . . . . . . . 19 2 . . Level 2 21 | . . . . . . . . 11 . . . . . . . . . . . . . . . 27 30 . 50 Level 3 12 | . . . . . . . . . . . . . . . . . . . . . . . . 20 13 24 45 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 75 3 Level 5 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . . . 1 . . . 2 14 . . . . 1 2 . 1 . 1 1 . . . . 14 26 2 12 Investigation 7 | . . . . . . . . 2 . . . . . 1 . . . . . . . . . 3 . . 1 Extermination 32 | . . . . . . . . 7 . . . . . 1 . . . . 1 . . . . 6 10 1 6 Reinforcement 11 | . . . 1 . . . 2 5 . . . . . . . . . . . . . . . 2 . . 1 Assault 23 | . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . 3 12 1 4 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Miner Redirects 15 | . . . . . . . . . . . . . . . . . . . . . . . . 5 7 . 3 Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 15 | . . . 2 . . . 2 1 . . . . . 1 . . . . 1 . . . . 2 6 . . Communications Jammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Distress Signals 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Times Spotted 488 | . 7 . 8 . . . 27 54 2 1 . 52 19 22 3 14 . 13 17 10 3 . 6 39 125 10 56 Peak Tracking Total 39 | . 2 . 3 . . . 7 8 1 1 . 39 10 8 3 8 . 10 6 7 3 . 4 5 14 11 7 Tactical Retreats 43 | . . . . . . . 2 7 1 . . . 4 5 . 4 . 1 . . . . 3 4 11 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 13 | . . . . . . . 2 1 . . . . . 1 . . . . 2 . . . . 4 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . 6 . . . . . . 1 . . 1 . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 41 | . . . . . . . 1 3 . . . 4 . . . . . 1 . . . . . 19 3 1 9 Max in Single Turn 11 | . . . . . . . 1 1 . . . 1 . . . . . 1 . . . . . 11 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 55 | . 1 1 2 . 2 . 2 11 . . . . . 4 1 . 4 . 1 . . 5 . 9 9 . 3 Terminals 34 | . 1 . 2 . . . 2 10 . . . . . 2 . . . . 1 . . . . 7 7 . 2 Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 Total Hacks 149 | . 3 1 3 . 2 . 6 22 . . . . . 6 1 . 30 . 6 . . 17 . 26 21 . 5 Successful 79 | . . 1 1 . 2 . 1 9 . . . . . 3 1 . 30 . 3 . . 17 . 7 3 . 1 Failed 70 | . 3 . 2 . . . 5 13 . . . . . 3 . . . . 3 . . . . 19 18 . 4 Catastrophic 16 | . 1 . . . . . . 6 . . . . . 1 . . . . . . . . . 4 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 3 . 1 . 1 . . 16 . . . . . 2 . . . . 6 . . . . 21 9 . 1 Terminals 84 | . 3 . 3 . . . 6 21 . . . . . 2 . . . . 6 . . . . 22 17 . 4 Fabricators 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . 1 Terminal Hacks 64 | . . 1 1 . 2 . 1 4 . . . . . 1 1 . 30 . 3 . . 17 . 2 . . 1 Record 18 | . . . . . 1 . . . . . . . . . . . 11 . . . . 6 . . . . . Part Schematic 15 | . . . . . . . . 1 . . . . . . . . 11 . . . . 3 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 6 | . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . 2 . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . Load Schematic 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unauthorized Hacks 8 | . . . . . . . . 4 . . . . . . . . . . . . . . . 3 1 . . Terminals 8 | . . . . . . . . 4 . . . . . . . . . . . . . . . 3 1 . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 7 | . . . . . . . . 3 . . . . . . . . . . . . . . . 3 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 . 1 . . . 2 10 . . . . . 3 . . . . 1 . . . . 9 7 . 3 Full Trace Events 5 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . 1 . . 14 . . . . . 11 . . . . 3 . . . . . Parts Built 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 282 | . . . . . . . . . . . . . . 95 . . . . . . . . . 187 . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . 5 . . . . . . . . . 7 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 21 | . . 3 . . . . . 1 . . . . . 12 . 2 . 1 . 2 . . . . . . . Largest Group 8 | . . 3 3 1 1 . . 1 . . . . . 8 . 2 2 2 . 2 1 . . . . . . Highest-Rated Group 214 | . . 81 81 31 31 . . 26 . . . . . 214 . 52 52 96 . 59 29 . . . . . . Highest-Rated Ally 96 | . . 31 31 31 31 . . 26 . . . . . 31 . 32 32 96 . 30 29 . . . . . . Total Orders 5 | . . . . . . . . 1 . . . . . 3 . . . . . 1 . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Ally Attacks 33 | . . . 11 . . . . . . . . . . . . . . 7 . 13 2 . . . . . . Total Damage 643 | . . . 147 . . . . . . . . . . . . . . 245 . 233 18 . . . . . . Kills 7 | . . . 4 . . . . . . . . . . . . . . 2 . 1 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . Derelict Logs Recovered 9 | . . . . . . . . . 1 . 1 . 1 . 2 2 . . . 2 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 30396 | 141 388 405 284 138 267 45 1034 4501 217 162 578 1362 845 983 225 1532 111 569 1002 1135 586 217 520 2881 7616 508 2144 Spaces Moved 18273 | 80 249 314 158 113 217 31 501 3183 338 262 1074 1194 1089 1270 332 884 80 343 420 438 360 155 316 1575 2228 136 933 Core 14 | 8 . . . . . . . . . . . 1 . . . 5 . . . . . . . . . . . Treads 1880 | . . . . . 5 . 197 1394 . . . 284 . . . . . . . . . . . . . . . Legs 9066 | 72 249 314 158 113 212 31 304 . . . . . . . . 629 80 343 420 438 360 155 316 1575 2228 136 933 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7313 | . . . . . . . . 1789 338 262 1074 909 1089 1270 332 250 . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 110 50 50 50 50 50 50 50 50 50 140 135 135 135 135 135 135 120 120 123 90 Average Speed 110 | 113 120 120 120 120 120 120 138 108 50 50 50 83 50 50 50 117 140 138 183 164 135 135 135 143 144 149 162 Slowest Speed 750 | 120 120 120 120 120 160 120 240 241 50 50 50 550 50 150 50 750 140 140 185 185 135 135 135 186 186 180 182 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . 18 3 . . . . 7 . . . . . 3 . . . . . . . Cave-ins Triggered 12 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 8 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 4 46 64 18 22 61 9 49 65 60 42 87 85 79 27 49 76 70 50 14 55 57 60 56 36 56 2 23 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 8 | . . . . 1 1 . . . . . 2 . . . . . 1 . . . . 3 . . . . . Known Exits Taken 10 | . . . 1 . . . 1 1 1 1 1 . . 1 1 . . 1 1 . . . . . . . . Unknown Exits Taken 17 | 1 1 1 . 1 1 1 . . . . . 1 1 . . 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . . . . 2 1 2 . 4 . 2 1 . 1 . 1 . . . . . . . Spaces Dug 299 | . . . . . . . . 21 . . 3 2 2 6 8 9 . . 2 . 1 . . 23 33 17 172 Terrain Destroyed 1100 | . . . 9 . . . 7 83 . . 3 118 43 6 8 49 . 74 6 37 6 . 7 155 129 60 300 Melee 33 | . . . . . . . . 2 . . 3 1 2 6 8 . . . . . . . . 8 3 . . Projectile 389 | . . . . . . . . 39 . . . 21 2 . . 45 . 9 6 11 6 . 7 53 76 60 54 AOE 678 | . . . 9 . . . 7 42 . . . 96 39 . . 4 . 65 . 26 . . . 94 50 . 246 Terrain Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 27165 | 103 295 342 236 115 223 39 740 4021 381 291 1097 1455 1377 1581 363 1306 79 399 634 803 441 163 392 2182 6364 436 1307 Wait 7208 | . 14 15 68 3 . 9 149 654 44 29 10 114 276 270 17 346 . 10 189 329 63 . 60 383 3725 229 202 Move 18179 | 79 248 313 157 112 216 30 500 3147 331 261 1073 1193 1088 1255 331 883 79 342 419 432 359 154 315 1574 2226 130 932 Hop 28 | . . . . . . . . 16 3 . . . . 7 . . . . . 2 . . . . . . . Pick Up 77 | 5 5 4 . . 1 . 3 15 . . 1 9 . 7 . . . 4 . . . 2 . 7 13 1 . Fast Attach 101 | 7 1 4 1 . . . 11 19 . . 1 7 1 5 . . . 3 . 2 . 2 . 11 18 3 5 Attach 32 | . . . . . 2 . 1 5 1 . . 8 . 1 . 1 . 1 . . . . . 1 7 1 3 Detach 83 | . . . . . 1 . 2 4 . . . 10 1 11 . . . 4 1 3 1 3 . 15 24 1 2 Swap 88 | . . 1 2 . . . 6 10 2 1 1 7 3 3 1 1 . 4 5 2 . 1 . 12 21 1 4 Drop 117 | . 3 5 . . 3 . 8 23 . . 1 13 1 8 . 1 . 2 4 . . 1 . 16 27 . 1 Fire 1109 | 12 23 . 8 . . . 56 113 . . 1 77 5 . . 65 . 29 11 26 18 . 17 153 291 64 140 Melee 70 | . . . . . . . . 6 . . 9 13 2 14 13 . . . . . . . . 10 3 . . Ram 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Kick 15 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 8 . 6 Crush 13 | . . . . . . . 4 5 . . . 4 . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 3 . . . . . . . . . . 5 . . . . . 1 6 . Rewire 28 | . . . . . . . . . . . . . . . . 9 . . . 7 . . . . . . 12 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research (discovered 2 exits: [*Res] / [*Tes]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 517 | -10/Materials | Discovered new exit (range 12) 530 | -10/Materials | Entered Mines 552 | -10/Mines | Found the Drone Emporium 562 | -10/Mines | Found Prototype Device 562 | -10/Mines | Identified Bomb Drone Bay 899 | -10/Mines | Received a Mining Laser from a helpful Derelict 914 | -10/Mines | Discovered new exit (range 10) 935 | -10/Mines | Entered Materials 935 | -9/Materials | Accompanied by 3 allies 935 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 940 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1095 | -9/Materials | Identified exit to Mines 1095 | -9/Materials | Identified exit to Storage 1219 | -9/Materials | Entered Mines 1219 | -9/Mines | Accompanied by 1 ally 1220 | -9/Mines | Learned location of Storage (-9) 1255 | -9/Mines | Met a Derelict bent on vengeance 1347 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1348 | -9/Mines | Discovered new exit (range 5) 1357 | -9/Mines | Entered Exiles 1357 | -9/Exiles | Accompanied by 1 ally 1386 | -9/Exiles | Met 8R-AWN 1387 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1407 | -9/Exiles | Met EX-HEX 1443 | -9/Exiles | Met EX-BIN 1456 | -9/Exiles | Aligned with FarCom system 1457 | -9/Exiles | Given EX-Vault access code 1489 | -9/Exiles | Opened EX-Vault 1506 | -9/Exiles | Found Flying Fortress v7 1530 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1565 | -9/Exiles | Met EX-DEC 1572 | -9/Exiles | Learned location of Zion (-7) 1610 | -9/Exiles | Discovered new exit (range 12) 1624 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1624 | -9/Exiles | Entered Mines 1662 | -8/Mines | Discovered new exit (range 5) 1669 | -8/Mines | Entered Materials 1669 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2641 | -8/Materials | Identified exit to Factory 2703 | -8/Materials | Entered Factory 2703 | -7/Factory | Evolved 2 slots: Utility x2 2719 | -7/Factory | Found Prototype Launcher 3619 | -7/Factory | Identified Rocket Array 3996 | -7/Factory | Discovered new exit (range 5) 4263 | -7/Factory | Discovered new exit (range 7) 4464 | -7/Factory | Cargo convoy interrupted 5681 | -7/Factory | Crushed by falling debris 5681 | -7/Factory | System corruption reached 10% 5689 | -7/Factory | Crushed by falling debris 5720 | -7/Factory | Lost 7 parts (2p2n3u) 6392 | -7/Factory | Identified exit to Lower Caves 6703 | -7/Factory | Search patrols dispatched 7204 | -7/Factory | Entered Lower Caves 7219 | -7/Lower Caves | Encountered a Warlord checkpoint 7292 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7416 | -7/Lower Caves | Discovered new exit (range 8) 7419 | -7/Lower Caves | Identified exit to Lower Caves 7421 | -7/Lower Caves | Entered another Lower Caves area 7533 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7571 | -7/Lower Caves | Discovered new exit (range 12) 7576 | -7/Lower Caves | Identified exit to Zion 7583 | -7/Lower Caves | Entered Zion 7634 | -7/Zion | System corruption cleaned by Quarantine Array 7642 | -7/Zion | Given the Hacking Drone Bay 7650 | -7/Zion | Discovered new exit (range 12) 7702 | -7/Zion | Learned location of Armory (-4) 7918 | -7/Zion | Rebuked by Imprinter 8146 | -7/Zion | Discovered new exit (range 4) 8148 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8149 | -7/Zion | Identified exit to Deep Caves 8161 | -7/Zion | Entered Deep Caves 8371 | -7/Deep Caves | Attacked by Z-Imprinter 8377 | -7/Deep Caves | Destroyed Z-Imprinter 8385 | -7/Deep Caves | Core integrity fell below 50% 8497 | -7/Deep Caves | Z-Facility disabled 8843 | -7/Deep Caves | Lost 3 parts (1p1n1u) 9003 | -7/Deep Caves | Found Prototype Protection 9003 | -7/Deep Caves | Identified Zio. Weapon Casing 9014 | -7/Deep Caves | Found Zio. Weapon Casing 9020 | -7/Deep Caves | Found Prototype Protection 9020 | -7/Deep Caves | Identified Zio. Heavy Carapace 9036 | -7/Deep Caves | Found Zio. Heavy Carapace 9271 | -7/Deep Caves | Spotted as-59161 9284 | -7/Deep Caves | Core integrity fell below 20% 9284 | -7/Deep Caves | Exposed GOLEM chamber 9294 | -7/Deep Caves | Destroyed as-59161 9451 | -7/Deep Caves | Triggered Deep Caves wall 9451 | -7/Deep Caves | Spotted AS-45825 9454 | -7/Deep Caves | Destroyed AS-84915 9458 | -7/Deep Caves | Destroyed AS-45825 9475 | -7/Deep Caves | Destroyed 35 combat bots 9477 | -7/Deep Caves | Found Unknown Device 9477 | -7/Deep Caves | Identified GOLEM Unit 9482 | -7/Deep Caves | Found GOLEM Unit 9486 | -7/Deep Caves | Found GOLEM Unit 9515 | -7/Deep Caves | Discovered new exit (range 9) 9523 | -7/Deep Caves | Entered Proximity Caves 9634 | -6/Proximity Caves | Learned Factory stockpile data 9763 | -6/Proximity Caves | Build established: Golem 9841 | -6/Proximity Caves | Spotted B-75 Beast 9852 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10358 | -6/Proximity Caves | Discovered new exit (range 8) 10368 | -6/Proximity Caves | Entered Factory 10368 | -6/Factory | Evolved 2 slots: Utility x2 10933 | -6/Factory | Identified exit to Lower Caves 11006 | -6/Factory | Fabricated Adv. Sensor Array? 11156 | -6/Factory | Cargo convoy interrupted 11351 | -6/Factory | Entered Lower Caves 11473 | -6/Lower Caves | Identified exit to Lower Caves 11576 | -6/Lower Caves | Entered another Lower Caves area 11581 | -6/Lower Caves | Identified exit to Factory 11622 | -6/Lower Caves | Encountered a Warlord checkpoint 11681 | -6/Lower Caves | Learned Factory terminal intel 12333 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12943 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12985 | -6/Lower Caves | Destroyed 7 combat bots 13091 | -6/Lower Caves | Discovered new exit (range 8) 13108 | -6/Lower Caves | Entered Data Miner 13108 | -6/Data Miner | Accompanied by 2 allies 13108 | -6/Data Miner | Discovered new exit (range 6) 13135 | -6/Data Miner | Met Data Miner 13171 | -6/Data Miner | Learned location of Section 7 (-2) 13171 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13185 | -6/Data Miner | Received God Mode back door access code from Data Miner 13219 | -6/Data Miner | Entered Proximity Caves 13219 | -5/Proximity Caves | Accompanied by 2 allies 13524 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13525 | -5/Proximity Caves | Escorted by Enhanced Grunt 13683 | -5/Proximity Caves | Destroyed 7 combat bots 13748 | -5/Proximity Caves | System corruption reached 10% 13766 | -5/Proximity Caves | Discovered exit to Factory (range 12) 13788 | -5/Proximity Caves | Entered Factory 13788 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13789 | -5/Factory | Identified exit to Upper Caves 13790 | -5/Factory | Loaded intel: 26 terminal locations 14178 | -5/Factory | Discovered new exit (range 11) 14790 | -5/Factory | Entered Upper Caves 14876 | -5/Upper Caves | Encountered a Warlord checkpoint 14877 | -5/Upper Caves | Learned Factory terminal intel 15309 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15395 | -5/Upper Caves | Destroyed 7 combat bots 15402 | -5/Upper Caves | Lost 3 parts (3u) 15763 | -5/Upper Caves | Discovered new exit (range 9) 15925 | -5/Upper Caves | Entered another Upper Caves area 15925 | -5/Upper Caves | Accompanied by 1 ally 16503 | -5/Upper Caves | Discovered new exit (range 5) 16511 | -5/Upper Caves | Entered Zhirov 16514 | -5/Zhirov | Discovered new exit (range 3) 16538 | -5/Zhirov | Met Zhirov 16568 | -5/Zhirov | Learned location of Quarantine (-2) 16568 | -5/Zhirov | Learned location of Testing (-3) 16568 | -5/Zhirov | Learned location of Command (-1) 16576 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16613 | -5/Zhirov | Found Alien Artifact 16613 | -5/Zhirov | Identified Integrated Reactor 16613 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16631 | -5/Zhirov | Found Alien Artifact 16728 | -5/Zhirov | Entered Proximity Caves 16846 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17229 | -4/Proximity Caves | Discovered new exit (range 15) 17248 | -4/Proximity Caves | Entered Factory 17248 | -4/Factory | Evolved 2 slots: Utility x2 17249 | -4/Factory | Identified exit to Extension 17249 | -4/Factory | Identified exit to Armory 17250 | -4/Factory | Loaded intel: 28 terminal locations 17414 | -4/Factory | Identified Transdimensional Reconstructor 17414 | -4/Factory | Warped through subspace 17438 | -4/Factory | Incoming investigation squad redirected 17438 | -4/Factory | Incoming investigation squad redirected 17468 | -4/Factory | Found Quantum Capacitor 17668 | -4/Factory | Fabricated Exp. Optical Array? 18328 | -4/Factory | Found Prototype Processor 18328 | -4/Factory | Identified Exp. Melee Analysis Suite 18426 | -4/Factory | Found Quantum Capacitor 19275 | -4/Factory | First assault squad dispatched 19292 | -4/Factory | Incoming assault squad redirected 19656 | -4/Factory | Build established: Mutant 19798 | -4/Factory | Identified exit to Upper Caves 20020 | -4/Factory | Incoming assault squad redirected 20070 | -4/Factory | Discovered new exit (range 15) 20111 | -4/Factory | Incoming assault squad redirected 20129 | -4/Factory | Entered Research 20129 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20379 | -3/Research | First assault squad dispatched 20427 | -3/Research | Build established: Generator-Golem 20498 | -3/Research | Spotted B-86 Titan 20646 | -3/Research | Lost 4 parts (1p1n1u1w) 21319 | -3/Research | System corruption reached 10% 21368 | -3/Research | Spotted B-86 Titan 21738 | -3/Research | Discovered new exit (range 17) 22878 | -3/Research | Spotted B-86 Titan 22924 | -3/Research | Found Quantum Capacitor 23113 | -3/Research | Garrison activated, responded to threat 23146 | -3/Research | Incoming assault squad redirected 23249 | -3/Research | Crushed by falling debris 23652 | -3/Research | Incoming assault squad redirected 23748 | -3/Research | Garrison activated, responded to threat 24096 | -3/Research | Incoming assault squad redirected 24158 | -3/Research | Incoming assault squad redirected 24733 | -3/Research | Discovered new exit (range 5) 24897 | -3/Research | Incoming assault squad redirected 24904 | -3/Research | Incoming assault squad redirected 24909 | -3/Research | Incoming assault squad redirected 25054 | -3/Research | Build established: Generator-Mutant 27745 | -3/Research | Entered another Research area 27745 | -2/Research | Evolved 2 slots: Utility x2 27995 | -2/Research | First assault squad dispatched 28041 | -2/Research | Crushed by falling debris 28054 | -2/Research | Crushed by falling debris 28056 | -2/Research | Build established: Generator-Golem 28097 | -2/Research | Crushed by falling debris 28117 | -2/Research | Crushed by falling debris 28118 | -2/Research | System corruption reached 10% 28127 | -2/Research | Crushed by falling debris 28137 | -2/Research | Crushed by falling debris 28168 | -2/Research | Lost 8 parts (1n2u5w) 28170 | -2/Research | Crushed by falling debris 28175 | -2/Research | Crushed by falling debris 28240 | -2/Research | Discovered new exit (range 8) 28253 | -2/Research | Entered Access 28253 | -1/Access | Evolved 2 slots: Utility x2 28284 | -1/Access | Identified exit to Surface 28503 | -1/Access | First assault squad dispatched 29325 | -1/Access | Incoming investigation squad redirected 29387 | -1/Access | Lost 5 parts (1p1n3u) 29519 | -1/Access | Incoming assault squad redirected 29807 | -1/Access | Incoming assault squad redirected 29808 | -1/Access | System corruption reached 10% 29825 | -1/Access | Lost 4 parts (3u1w) 30280 | -1/Access | Crushed by falling debris 30311 | -1/Access | Lost 5 parts (5u) 30353 | -1/Access | Spotted B-99 Colossus 30354 | -1/Access | Spotted B-99 Colossus 30397 | *** | Escaped! Last Messages --------------- 30387_ Acquired 14 matter. 30387_ Knocked back. 30387_ Penetrated by Slug. 30387_ Critical hit (Destroy). 30387_ Adv. Thermal Shield destroyed. 30387_ Slug penetrates Sealed Heavy Doors. 30387_ Penetrated by Slug. 30387_ Slug penetrates Main Access Shell. 30388_ Knocked back. 30391_ System corrupted: Component data lost. 30391_ Slug penetrates Sealed Heavy Doors. 30391_ Slug penetrates Main Access Shell. 30391_ Slug penetrates Sealed Heavy Doors. 30392_ Knocked back. 30392_ Slug penetrates Sealed Heavy Doors. 30392_ Slug penetrates Main Access Shell. 30395_ Penetrated by Slug. 30396_ B-99 Colossus exits siege mode. 30396_ Acquired 1 matter. 30397_ B-99 Colossus exits siege mode. Map ----- +----------------------------------------------------+ | ???????????????????????????# #?????????????# # | | ????????????????????????#### #?????????????# #? | | ??????????????????????### # ############### #? | | ??????????????????????# #? | | ??????????????????????# ## | | ??????????????????????# | | ??????????????????????# ## | | ??????????????????????# ###############+#+## | | ??????????????????????# p # #???????# | | ???????????????????#### #????????# | | ???????????????????# #????????# " | | ???????????????????# #????????# """ | | ???????????????????# % #????????# """ | | ???????????????????# BB B% ###??????# " | | ???????????????????# BB B %# ####??# | | ???????????????????# # ##?# | | ???????????????????# % # # #?# | | ???????????????????#"""" ""# #### | | ???????????????????????" % " "## ### | | ???????????????????????"" %"""# # # # | | ???????????????????#""""" """# ########## | | ???????????????????# # # #??????? | | ???????????????????# ""% " # # # #??????? | | ???????????????????#??" 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""??# #### #### #??????? | | ???????????o???????????? ???# ##??? ???????? | | ???????????????????????? ???# #??? ???????? | | ???????????????????"""""""""""" #???#???????? | | ???????????????????#"" # ##???????????? | | ???????????????????#"" #???????????? | | ???????????????????#"" # ###??????????? | | ???????????????????#T # #????####### | | ???????????????????#"" # ## #??# ! | | ???????????????????#" # # #### ## | | ?????????????#######"" g [ # # # | | ?????????? %[ = % = T%# " | | ?????????? g ! =[%[ !%[=!%/= """ | | ???????????################# ## #### !%%[!#= """ | | ???????????????????????????# ### ##!!=%## " | | ???????????????????????????# # # !## | | ???????????????????????????# ## !## | | ???????????????????????????######## #?# #######+ | | ???????????????????????????????????###?# #??? # | | ??????????????????????????????????????? #??? + | | ??????????????????????????????????????? #?????# | | ??????????????????????????????????????## #?????# | | ???????????????????????????????????????# #?= # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 65 Energy Generation 75 Energy Capacity 2350 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 20 Armor Coverage 1600 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 90 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Hacked Hvy. Ion Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Arc Projector | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Railgun | -6/Data Miner | Free Antigrav System | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory Exp. Optical Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GreatPotentialBox Manual? 0 Play Time 04:10:06 Cumulative 128.4 hours Start 2023.01.12 @ 09:44:29 End 2023.01.13 @ 12:10:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 28 Adventurer 8 Explorer 4 Win Type 0 Total 9 Types 4/0/2/1/1/1/0/0/0 Lore% 79 Gallery% 68 Achievement% 66 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 39a56e4d-5e41-4c98-a361-ec5e6ab8fb60