Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 17:04:10 Player: HeartGrenade Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (206) 1030 Value Destroyed (7951) 7951 Prototype IDs (62) 1240 Alien Tech Used (2) 400 Bonus (3098) 3098 TOTAL SCORE: 22019 Bonus ------- High Alert Combat Kills 14 Follower Combat Kills 137 Win 3000 Friendly Fire -53 Cogmind --------- Core Integrity 1095/1600 Matter 189/300 Energy 196/200 System Corruption 3% Temperature Warm (102) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (8) --- Field Propulsion Array Field Propulsion Array Experimental Q-thruster > --- UTILITY (11) ----- Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Terrain Scan Processor Seismic Detector Layered Light Armor Plating Centrium Medium Armor Plating Hacking Suite Experimental System Shield > --- WEAPON (3) ------- Force Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Enhanced Biometal Leg Enhanced Nova Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Experimental Q-thruster > --- UTILITY ---------- Experimental Heat Sink Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Seismic Detector Experimental Core Analyzer Advanced Reaction Control System Centrium Light Armor Plating Experimental System Shield Improved System Restoration Module > --- WEAPON ----------- Enhanced Nova Cannon Force Lance > --- INVENTORY -------- Light Antimatter Reactor Enhanced Biometal Leg Cooled Gravmag System Compact HERF Cannon Improved Plasma Cutter [Rating: 152] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Arachnoskeleton Hover Unit Constructs Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Constructs Launcher Proton Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Slots Evolved 18 | . . . 4 2 . . 4 . . . . 2 . . 2 . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . . . 1 . . . . 1 . . 1 . 1 . 1 Utility 9 | . . . 2 2 . . 2 . . . . 1 . . 1 . . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Attached 186 | 4 4 6 17 19 12 3 13 3 2 2 1 21 4 2 15 13 11 8 26 Power 20 | . . 1 3 2 . . 2 . 1 . . . 1 1 3 2 . . 4 Engine 6 | . . . 3 1 . . 1 . 1 . . . . . . . . . . Core 5 | . . 1 . 1 . . 1 . . . . . . 1 . . . . 1 Reactor 9 | . . . . . . . . . . . . . 1 . 3 2 . . 3 Propulsion 42 | 2 1 . 7 5 4 1 . . . . . 4 1 . 6 3 3 1 4 Treads 19 | 2 1 . 7 5 3 . . . . . . 1 . . . . . . . Leg 10 | . . . . . 1 1 . . . . . 3 1 . 3 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 1 2 . . . Flight 10 | . . . . . . . . . . . . . . . 2 . 3 1 4 Utility 88 | . 3 . 3 8 4 2 10 3 1 2 1 13 2 . 4 2 7 6 17 Device 51 | . . . 1 5 2 2 6 2 1 1 . 8 1 . 2 . 6 3 11 Storage 3 | . 1 . . 1 . . . . . . . . . . 1 . . . . Processor 11 | . 2 . . 1 . . 1 . . . . 1 . . 1 1 1 1 2 Hackware 5 | . . . . . . . . . . . . 1 . . . . . 2 2 Protection 18 | . . . 2 1 2 . 3 1 . 1 1 3 1 . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 . 5 4 4 4 . 1 . . . . 4 . 1 2 6 1 1 1 Energy Gun 6 | 1 . 1 1 1 1 . . . . . . . . 1 . . . . . Energy Cannon 13 | . . . 1 3 2 . . . . . . 1 . . 1 3 1 . 1 Ballistic Gun 7 | 1 . 2 2 . . . . . . . . 1 . . . 1 . . . Ballistic Cannon 2 | . . 1 . . . . . . . . . . . . . 1 . . . Launcher 2 | . . . . . 1 . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 3 | . . 1 . . . . . . . . . 2 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . . 2 2 1 1 . . 3 . 4 . . 2 7 . 5 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . System Corruption 7 | . . . . . . . . . . . . . . . 7 . . . . Parts Lost 90 | . . . 4 1 7 . 4 . 3 . . 19 7 1 18 3 . 4 19 Power 11 | . . . 1 . . . . . 1 . . 1 1 . 4 . . . 3 Propulsion 23 | . . . 2 . 2 . . . . . . 3 2 . 7 2 . . 5 Utility 42 | . . . . . 3 . 4 . 2 . . 10 1 1 5 1 . 4 11 Weapon 14 | . . . 1 1 2 . . . . . . 5 3 . 2 . . . . Highest Loss Streak 13 | . . . 2 1 7 . 3 . 1 . . 5 4 1 5 3 . 4 13 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . Average Backups 11 | 2 7 13 12 12 11 12 12 14 12 12 13 10 12 12 13 4 4 4 4 Power . | . 1 . . . . . . 1 . . . . . . . . 1 1 . Propulsion 3 | . 2 7 4 3 4 3 1 1 1 1 1 1 4 4 2 . 1 1 1 Utility 4 | . . . 2 3 3 5 7 8 6 7 7 5 6 6 6 1 . . . Weapon 3 | . 4 6 5 4 3 3 3 3 3 3 3 1 . 1 3 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . 2 6 6 6 2 6 5 . . . . 3 . . 8 . . . 2 Power 6 | . 1 . . 2 . 1 . . . . . 1 . . . . . . 1 Propulsion 11 | . . . 5 2 . 2 . . . . . 2 . . . . . . . Utility 11 | . . . . . 1 1 3 . . . . . . . 5 . . . 1 Weapon 18 | . 1 6 1 2 1 2 2 . . . . . . . 3 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 77 97 90 99 95 76 68 68 68 68 70 68 64 76 69 37 63 72 60 Engine 3 | . . . 7 2 7 6 8 5 7 5 5 . . . . . 3 4 . Core 2 | . . 11 1 4 . . 1 5 . . . . . 4 1 . . . 2 Reactor 1 | . . . . . . . . . . . . 4 2 5 6 3 4 4 2 Treads 10 | . 28 28 27 23 21 8 . . 1 5 5 1 . . . . . . . Leg 4 | . . . . . 1 7 11 10 6 5 5 10 10 15 6 . . . . Flight 1 | . . . . . . . . . . . . . . . . 4 10 14 13 Device 15 | . . . 4 22 22 19 20 21 22 21 22 24 18 15 18 1 12 20 14 Storage 6 | . 6 14 9 7 7 6 5 5 5 5 5 5 5 5 3 . . . . Processor 9 | . 13 14 9 7 7 6 5 5 5 5 5 6 10 10 13 17 17 10 12 Protection 3 | . . . 4 7 4 2 4 5 5 5 5 4 1 5 . 1 4 4 5 Energy Gun 2 | . 14 2 3 10 1 1 2 . . . . 1 1 4 1 . . . . Energy Cannon 4 | . . . 5 1 14 16 7 9 5 5 8 3 . . . 1 4 4 . Ballistic Gun 3 | . 14 12 13 2 . . . . . . . 2 . . . . . . . Ballistic Cannon 2 | . . 12 3 2 . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . 1 5 4 . . . . . . 1 7 5 . . . . . Peak Build Rating 152 | 4 7 16 24 44 49 82 109 106 107 100 99 113 113 118 132 78 119 133 152 Average Rating 68 | 2 5 13 19 35 45 66 93 104 97 94 94 101 102 113 112 55 100 121 109 On Entrance 70 | . 4 7 16 24 44 49 81 102 104 96 93 95 113 100 116 46 67 119 133 Avg Prop Armor Cover (%) 9 | 29 29 . . . 11 . 3 . 5 5 5 4 5 . 10 18 2 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 3 23 32 45 52 63 63 87 71 77 67 69 85 46 52 83 23 35 39 52 Greatest Support 116 | 3 40 40 60 69 74 73 116 96 96 50 50 102 51 89 89 37 39 45 52 Greatest Overweight (x) 4 | . . . . . 2 2 1 . 1 1 1 1 1 . 2 4 . . . Average Overweight (x) . | . . . . . . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 5 5 5 Average Capacity 13 | 5 9 15 15 15 15 15 15 15 15 15 15 15 15 15 18 5 5 5 5 Most Carried 17 | 4 14 15 15 15 15 15 15 15 15 15 15 15 15 15 17 5 5 5 5 Average Carried 12 | 2 7 14 14 14 13 13 12 15 12 13 14 11 14 14 14 4 4 4 4 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 4 14 15 15 15 13 12 15 15 13 15 15 15 14 15 5 5 4 5 5 Scrap Engine Consumption 72 | . . . . . . 12 12 2 4 . 5 27 1 . 9 . . . . Constructs Created 8 | . . . . . . 3 . . 1 . . 3 . . 1 . . . . Constructs Modified 22 | . . . . . . 1 3 . 4 . . 9 1 1 3 . . . . Class Distribution -------------------- 44% | Mutant 20% | Tank 6% | Scavenger-Tank 6% | Gunner 5% | Scavenger-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Tank | -5/Factory Gunner | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Zhirov Tank | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Assassin | -3/Research Mutant | -3/Testing Mutant | -2/Research Sprinter | -2/Quarantine Scavenger-Scout | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Matter Collected 4214 | 230 84 156 478 227 215 52 434 72 234 . 117 803 104 35 308 259 83 138 185 Remotely 138 | . . . . . . . 138 . . . . . . . . . . . . Salvage Created 9455 | . 323 110 1113 779 940 340 1287 142 765 . 166 1252 102 166 1331 269 83 . 287 Parts 412 | . 26 7 66 28 31 13 58 8 15 . 9 45 4 16 39 13 9 . 25 Haulers Intercepted 12 | . 1 . 3 2 3 . 1 . . . . . . . 1 . . . 1 Recyclers Shooed 6 | . 1 . . 1 . . 2 . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . 19 . . . . . 8 8 . 7 . 9 13 . . . . . Prevented 14 | . . . . . . . . . 13 . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Combat Hostiles Destroyed 145 | . 10 3 22 9 12 8 23 6 13 . 4 16 2 3 10 3 . . 1 Melee 9 | . . . . . . . . . . . . . 2 3 3 . . . 1 Guns 45 | . 10 2 17 7 . . 3 . . . . 6 . . . . . . . Cannons 56 | . . 1 5 1 7 8 14 1 3 . 3 5 . . 5 3 . . . AOE 23 | . . . . . 2 . 5 5 5 . 1 5 . . . . . . . Classes Destroyed 21 | . 4 2 6 1 2 . 1 . . . 1 3 . . . . . . 1 Worker 9 | . . . 1 . . . 1 . . . . . . . 5 2 . . . Builder 16 | . . . 1 . 1 . 1 . . . . 1 . . 5 . 2 . 5 Tunneler 4 | . . . 2 . . . . . . . . . . . . . 1 . 1 Hauler 12 | . 1 . 3 2 3 . 1 . . . . . . . 1 . . . 1 Recycler 12 | . . . 1 4 1 . 1 . . . . 2 . . 3 . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . Operator 2 | . . . . . . . . . . . . 1 . . . . 1 . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . Watcher 5 | . 1 . 1 1 . . . . . . . . . . 1 . . . 1 Swarmer 33 | . 6 . 8 4 . . 5 5 3 . . . 1 . 1 . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 34 | . 4 . 5 . 6 1 4 . 6 . . 6 . . 2 . . . . Brawler 4 | . . . 1 . 1 . . . 1 . . 1 . . . . . . . Duelist 3 | . . . . . 2 . . . 1 . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . Sentry 23 | . . 1 7 2 1 2 3 1 2 . 1 2 . . 1 . . . . Hunter 15 | . . . 1 1 1 . 4 . . . . 2 1 . 2 3 . . . Programmer 21 | . . . . 2 . 1 6 . . . 1 4 . 3 4 . . . . Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . Subdweller 6 | . . 2 . . . 4 . . . . . . . . . . . . . Best Kill Streak 9 | . 3 1 6 4 8 3 5 5 8 . 2 4 1 2 9 3 2 . 3 Combat Bots Only 8 | . 3 1 6 4 6 3 5 5 8 . 2 4 1 2 3 3 . . 1 Max Kills in Single Turn 5 | . 1 1 2 1 2 1 5 3 2 . 1 2 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 1 . 5 3 2 . 1 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Hostile Shots Fired 1883 | . 44 34 99 92 121 60 168 7 64 . 18 368 199 42 263 72 7 51 174 Missed 690 | . 8 11 22 28 49 27 58 . 19 . 9 120 83 16 82 27 6 32 93 Hits 1193 | . 36 23 77 64 72 33 110 7 45 . 9 248 116 26 181 45 1 19 81 Melee 8 | . . . . . 5 . . . . . . . . . . . . . 3 Projectile 1185 | . 36 23 77 64 67 33 110 7 45 . 9 248 116 26 181 45 1 19 78 AOE 4 | . . . . . . . 1 . . . . 2 . . . . . . 1 Critical Strikes 63 | . 1 . 3 1 4 . 4 . 1 . 1 19 4 2 13 4 . . 6 Actively Blocked 22 | . . . . . . . . . . . 1 2 4 2 13 . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . . . Damage Taken 20710 | . 323 340 802 673 1193 273 1536 112 686 . 165 4908 2361 479 3208 937 27 639 2048 Core 2735 | . 53 69 75 33 66 32 101 14 64 . 17 451 257 60 506 317 . 115 505 Absorbed by Shields 2310 | . . . 88 88 66 88 450 13 157 . 60 953 . . 347 . . . . Redirected to Shielding 150 | . . . . . . . . . . . 12 138 . . . . . . . Ignored by Resistances 178 | . . . . . . . 116 . 62 . . . . . . . . . . Regen/Repaired (Parts) 1624 | . . . . . . . 65 . 505 . . 825 87 . 98 . . 44 . Core Remaining (%) 69 | 100 . 51 86 . . 81 . . . . 80 . . 28 . 36 . 92 68 Volleys Fired 551 | . 34 19 53 34 44 19 85 8 34 . 9 100 2 . 35 15 24 26 10 Largest 3 | . 2 2 3 3 3 3 3 2 1 . 1 3 1 . 1 1 1 2 1 Hottest 219 | . 70 98 124 152 219 148 148 112 90 . 82 172 48 . 65 113 120 140 120 Shots Fired 927 | . 68 29 157 72 89 49 145 9 34 . 9 152 2 . 35 15 24 28 10 Gun 354 | . 68 13 101 59 5 6 18 . . . . 83 1 . . . . . . Cannon 537 | . . 16 56 13 81 43 125 7 19 . 8 59 . . 35 15 24 26 10 Launcher 34 | . . . . . 3 . 2 2 15 . 1 10 1 . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . 2 . Kinetic 274 | . 34 19 105 4 . . 14 . . . . 59 . . 35 4 . . . Thermal 617 | . 34 10 52 68 86 49 129 7 17 . 8 83 1 . . 11 24 28 10 Explosive 15 | . . . . . . . 2 2 . . . 10 1 . . . . . . Electromagnetic 21 | . . . . . 3 . . . 17 . 1 . . . . . . . . Robot Hit Streak 20 | . 6 5 17 6 18 20 20 9 18 . 5 18 . . 5 6 6 . . Robot Miss Streak 6 | . 2 3 5 6 1 2 3 . 1 . 1 3 1 . 2 6 4 . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 4 | . 2 . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 627 | . 47 12 88 44 73 38 92 2 21 . 7 110 8 4 50 7 12 . 12 Core Hits 299 | . 22 5 41 21 34 11 48 7 18 . 3 47 2 3 15 11 4 . 7 Critical Kills 4 | . . . . . . . . . . . . . . . 1 3 . . . Critical Parts Destroyed 13 | . 1 . . . . . . . . . . 2 . . 6 4 . . . Critical Strikes 37 | . 2 . 2 5 1 . . . . . . 2 3 . 11 7 . . 4 Burn 6 | . 1 . 1 4 . . . . . . . . . . . . . . . Destroy 10 | . 1 . . . . . . . . . . 2 . . . 7 . . . Blast 5 | . . . 1 . . . . . . . . . . . 4 . . . . Smash 7 | . . . . . . . . . . . . . . . 7 . . . . Sever 5 | . . . . 1 1 . . . . . . . 3 . . . . . . Impale 4 | . . . . . . . . . . . . . . . . . . . 4 Melee Attacks 182 | . . 2 . 23 7 . . . . . . 6 26 7 56 . . . 55 Impact 54 | . . . . . . . . . . . . . . . 54 . . . . Slashing 73 | . . 2 . 23 7 . . . . . . 6 26 7 2 . . . . Piercing 55 | . . . . . . . . . . . . . . . . . . . 55 Sneak Attacks 26 | . . . . 2 3 . . . . . . 2 . . 11 . . . 8 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . Damage Inflicted 23583 | . 507 220 1634 1140 2351 944 3640 478 1655 . 548 5055 435 216 3168 143 498 . 951 Guns 4686 | . 507 93 977 755 60 89 426 . . . . 1779 . . . . . . . Cannons 10745 | . . 127 654 215 1716 855 2674 76 754 . 493 1591 . . 949 143 498 . . Explosions 3740 | . . . . . 323 . 532 402 901 . 55 1527 . . . . . . . Melee 4401 | . . . . 170 252 . . . . . . 158 435 216 2219 . . . 951 Ramming 11 | . . . 3 . . . 8 . . . . . . . . . . . . Kinetic 3778 | . 198 127 909 63 . . 305 . . . . 1197 . . 949 30 . . . Thermal 11786 | . 309 93 722 907 1852 944 2795 76 697 . 493 2287 . . . 113 498 . . Explosive 2180 | . . . . . . . 407 402 . . . 1371 . . . . . . . Electromagnetic 1427 | . . . . . 247 . 125 . 958 . 55 42 . . . . . . . Impact 2099 | . . . . . . . . . . . . . . . 2099 . . . . Slashing 1351 | . . . . 170 252 . . . . . . 158 435 216 120 . . . . Piercing 951 | . . . . . . . . . . . . . . . . . . . 951 Highest Corruption 18 | . . . . 2 2 . 4 4 . . . 10 12 13 14 18 . 12 3 Average Corruption 6 | . . . . 1 1 . 3 3 . . . 5 11 12 9 15 . 10 2 Corruption Purged 10 | . . . . . 2 . . 4 . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 102 | . . . . 6 4 . 8 . . . . 23 17 5 18 7 . 5 9 Message Errors 20 | . . . . 1 . . 3 . . . . 3 4 . 3 1 . 3 2 Matter Fused 27 | . . . . 2 2 . 2 . . . . 6 3 2 5 1 . 1 3 Heat Flow Errors 8 | . . . . 2 . . 1 . . . . . 2 . 2 . . . 1 Energy Discharges 7 | . . . . 1 . . 1 . . . . 2 1 . . 2 . . . Parts Rejected 3 | . . . . . . . . . . . . . 1 1 1 . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 15 | . . . . . 1 . . . . . . 6 3 . 4 . . . 1 Data Loss (major) 4 | . . . . . . . . . . . . 1 1 . 1 . . 1 . Misfires 2 | . . . . . 1 . 1 . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . . 1 . . 2 Misdirections 7 | . . . . . . . . . . . . . 2 2 2 1 . . . Weapon Failures 5 | . . . . . . . . . . . . 5 . . . . . . . Overload Shots 21 | . . . . . 2 . 10 3 3 . . 3 . . . . . . . Effects 1 | . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 2107 | . . . . . 60 . 152 9 1 . 122 116 56 . 1206 17 68 . 300 Projectiles 463 | . . . . . 22 . 133 . . . 112 81 . . 30 17 68 . . Explosions 97 | . . . . . . . 19 9 1 . 10 35 23 . . . . . . Melee 1547 | . . . . . 38 . . . . . . . 33 . 1176 . . . 300 Knockbacks 28 | . . 4 . . . . 6 . . . . . . . 18 . . . . Impact 8 | . . . . . . . . . . . . . . . 8 . . . . Kinetic 15 | . . 4 . . . . 5 . . . . . . . 6 . . . . Secondary 5 | . . . . . . . 1 . . . . . . . 4 . . . . Self-Inflicted Damage 113 | . . . . . . . . . . . 6 37 70 . . . . . . Shots 4 | . . . . . . . . . . . 1 2 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 1 . . . 1 . . . . . . . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 328 | . 52 . 328 222 81 . 229 126 212 . 126 122 116 . 184 137 300 . 285 Average Temperature 78 | . 21 . 108 41 52 . 103 73 73 . 54 31 60 . 28 42 113 . 158 Received Heat Transfer 2164 | . 54 63 250 66 543 67 159 6 215 . 30 267 192 30 123 . . . 99 Effects 5 | . . . . . . . 2 . . . . . . . . . 1 . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . Interference 4 | . . . . . . . 2 . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations 1 | . . . . . . . . . . . . 1 . . . . . . . Total Turns 37 | . . . . . . . . . . . . 37 . . . . . . . Longest Duration 37 | . . . . . . . . . . . . 37 . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . Robots Corrupted 16 | . . . . . . . . . 5 . . . . . 11 . . . . Combat Hostiles 7 | . . . . . . . . . 5 . . . . . 2 . . . . Parts Fried 33 | . . . . . 1 . . . 9 . . . . . 23 . . . . Impact Corruptions 36 | . . . . . . . . . . . . . . . 36 . . . . Robots Melted 5 | . . . . 1 3 . 1 . . . . . . . . . . . . Combat Hostiles 5 | . . . . 1 3 . 1 . . . . . . . . . . . . Parts Melted 35 | . 1 . 1 8 7 7 7 . . . . 4 . . . . . . . Heat Transferred 14578 | . 999 222 1554 1813 2201 1370 2928 74 518 . 259 2085 . . . 111 444 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Maximum Alert Level 2 | . . . 1 . . . 1 . . . . 1 . . . . 1 . 2 Low Security (%) 85 | 100 100 . 79 100 100 100 64 . . . . 94 . . 100 100 99 100 7 Level 1 8 | . . . 20 . . . 35 . . . . 5 . . . . . . 12 Level 2 6 | . . . . . . . . . . . . . . . . . . . 79 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 660 | . 143 . 243 93 180 153 284 . . . . 214 . . 109 151 192 166 660 Initial 199 | . . . 7 76 24 40 199 . . . . . . . 51 16 51 108 95 Average 119 | . 68 . 129 43 91 28 170 . . . . 83 . . 45 98 146 112 503 Influence Increases 7158 | . 351 110 727 365 412 250 937 130 345 . 62 813 235 70 532 207 261 191 1160 Destroy 0b10 Robot/C 2800 | . 200 20 440 180 280 80 460 120 260 . 40 320 40 60 220 60 . . 20 Destroy 0b10 Robot/NC 325 | . 10 . 45 35 35 . 20 . . . 10 25 . . 75 10 20 . 40 Destroy Leader 604 | . 44 . 128 66 56 . 112 10 10 . 10 80 . 10 64 . . . 14 Allied During Kill 29 | . . . . . 15 . . . . . 2 . . . 12 . . . . Successful Hack 289 | . 22 . 11 34 . 16 17 . . . . 14 . . 63 4 64 44 . Select Force Hacks 120 | . 30 . . . . 90 . . . . . . . . . . . . . Disable Machine 585 | . . . 15 30 . 45 45 . . . . 150 . . 30 105 60 15 90 Destroy Structure 561 | . . . 13 20 26 4 88 . . . . 164 . . 38 28 27 57 96 Advance Influence 150 | . . . . . . . 150 . . . . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . 15 . 15 Lose Combat Pursuer 1665 | . 45 90 75 . . 15 45 . 75 . . 60 195 . 30 . 75 75 885 Influence Decreases 6511 | . 268 177 574 480 362 237 798 265 364 102 62 608 369 65 578 144 162 224 672 Entered New Map 847 | . . 41 9 93 30 64 68 95 24 102 . . 77 15 25 14 42 84 64 Time Decay 4200 | . 268 136 375 387 222 173 464 170 310 . 62 420 222 40 313 100 120 100 318 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . 100 Lost Part 878 | . . . 40 . 70 . 40 . 30 . . 178 70 10 180 30 . 40 190 Lost Ally 110 | . . . . . 40 . . . . . . 10 . . 60 . . . . Purge Threat 376 | . . . 150 . . . 226 . . . . . . . . . . . . Squads Dispatched 41 | . 1 . 3 2 6 . 5 . 1 . . 7 . . 5 1 2 1 7 Investigation 5 | . 1 . 1 . 1 . 2 . . . . . . . . . . . . Extermination 15 | . . . . 2 . . 2 . . . . 3 . . 2 . 1 1 4 Reinforcement 18 | . . . 2 . 3 . 1 . . . . 4 . . 3 1 1 . 3 Assault 3 | . . . . . 2 . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 4 | . . . . . 1 . 1 . . . . 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Distress Signals 19 | . 2 . 2 1 1 1 . . . . . 4 . . 4 . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 341 | . 20 5 35 17 23 10 27 5 13 . 3 45 13 10 27 8 9 6 65 Peak Tracking Total 16 | . 4 3 7 5 6 3 5 5 9 . 2 16 11 7 7 4 5 5 13 Tactical Retreats 44 | . 2 2 2 . . 1 1 . 3 . . 3 7 . 2 . 2 3 16 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Traps Triggered 7 | . . 1 . 1 . . 1 . . . . 3 . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Machines Disabled 41 | . . 1 1 2 . 3 3 . . . . 10 . . 2 8 4 1 6 Max in Single Turn 4 | . . 1 1 1 . 2 1 . . . . 2 . . 1 4 1 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . . . . . . . 1 2 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Machines Accessed 82 | . 10 2 4 8 4 9 10 . . 4 . 6 . 1 3 1 5 7 8 Terminals 43 | . 8 . 3 4 3 3 6 . . . . 2 . . 2 1 3 4 4 Fabricators 6 | . . . . 1 . . 1 . . . . 2 . . 1 . . . 1 Repair Stations 7 | . 1 . . 2 . . 1 . . . . 1 . . . . 1 1 . Recycling Units 9 | . 1 . . . 1 5 2 . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . 1 . . . . . 2 2 Garrison Access 4 | . . . 1 1 . . . . . . . . . . . . 1 . 1 Total Hacks 193 | . 23 5 16 17 7 13 22 . . 17 . 12 . 1 4 3 11 25 17 Successful 90 | . 10 5 6 6 4 7 10 . . 17 . 4 . 1 3 1 3 12 1 Failed 102 | . 13 . 10 11 3 6 12 . . . . 8 . . 1 2 8 12 16 Catastrophic 26 | . 1 . 2 5 1 2 4 . . . . 1 . . . . 2 2 6 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . 1 . Manual 68 | . 14 . 10 6 4 6 9 . . . . 5 . . 1 . 1 8 4 Terminals 115 | . 20 . 15 11 5 5 13 . . . . 5 . . 3 3 8 17 10 Fabricators 9 | . . . . 1 . . 2 . . . . 4 . . 1 . . . 1 Repair Stations 17 | . 2 . . 4 . . 4 . . . . 1 . . . . 2 4 . Recycling Units 12 | . 1 . . . 2 6 3 . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . 2 . . . . . 4 4 Garrison Access 5 | . . . 1 1 . . . . . . . . . . . . 1 . 2 Terminal Hacks 60 | . 4 5 4 3 3 4 6 . . 17 . 1 . 1 2 1 1 8 . Record 12 | . 1 4 . . . . . . . 5 . . . . 2 . . . . Part Schematic 5 | . . . . . . 1 . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . 1 . 2 . 1 . . . . 4 . . . . . . . . . Open Door 3 | . . . . . 1 . . . . . . . . 1 . 1 . . . Branch Access Points 4 | . . . 1 1 . . 1 . . . . 1 . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . 1 1 . Terminal Index 3 | . 1 . . 1 . . . . . . . . . . . . . 1 . Alert Level 2 | . . . . . . 1 1 . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . 2 . . . . . . . . . . . . Locate Traps 4 | . 1 . . 1 . . 1 . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . . . . . 2 . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . 1 . . 1 . . . 1 Network Status 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . 2 . . 1 . . . . . . . . . 1 2 . Scan Component 4 | . . . . 2 . . 1 . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . 2 . . . . . 1 . Retrieve Study 3 | . . . . . . . . . . . . 2 . . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 6 . 2 . 1 3 2 . . . . . . . . . 1 1 . Terminals 10 | . 5 . 2 . . . 1 . . . . . . . . . 1 1 . Track 1 | . . . . . . . 1 . . . . . . . . . . . . Botnet 4 | . . . 2 . . . . . . . . . . . . . 1 1 . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . 1 3 1 . . . . . . . . . . . . Recyclers 2 | . . . . . 1 . 1 . . . . . . . . . . . . Tunnel 4 | . 1 . . . . 3 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 9 . 4 7 4 4 10 . . . . 6 . . 3 . 5 6 7 Full Trace Events 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 68 | . . . . . . . . . . . . . . . 68 . . . . Total Robot Build Rating 32 | . . . . . . . . . . . . . . . 32 . . . . Part Schematics Acquired 5 | . . . . . . 1 . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . . 2 . . . . . 1 . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . Time 28 | . . . . . . . . . . . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Total Allies 8 | . . . . . 2 . . . 2 . . . . . 4 . . . . Largest Group 4 | . . . . . 2 . . . 2 2 2 . . . 4 . . . . Highest-Rated Group 120 | . . . . . 62 . . . 79 79 79 . . . 120 . . . . Highest-Rated Ally 49 | . . . . . 31 . . . 49 49 49 . . . 30 . . . . Total Orders 13 | . . . . . . . . 3 5 . 2 1 . . 2 . . . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . EXPLORE 8 | . . . . . . . . 2 3 . 2 1 . . . . . . . RETURN 3 | . . . . . . . . 1 2 . . . . . . . . . . Ally Attacks 47 | . . . . . 26 . . . . . 2 . . . 19 . . . . Total Damage 670 | . . . . . 394 . . . . . 25 . . . 251 . . . . Kills 5 | . . . . . 4 . . . . . . . . . 1 . . . . Allies Corrupted 2 | . . . . . 1 . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Active Infowar (turns) 7699 | . . . . 1276 523 452 1080 340 82 77 353 1104 281 . 989 62 153 209 718 Sensors 1834 | . . . . . . . . . . . . . 49 . 858 62 58 209 598 Terrain 790 | . . . . . . . . . . . . . . . . . 153 85 552 Structural 1322 | . . . . . . . . . . . . . . . 870 . . . 452 Seismic 5989 | . . . . 1276 523 452 1080 340 82 77 353 1104 232 . . . 72 98 300 Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . 2 . 1 . 1 . . . . . . Drone Launches 12 | . . . . . . . . 4 3 . 2 3 . . . . . . . Drone Recoveries 10 | . . . . . . . . 4 3 . 2 1 . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Turns Passed 13292 | 27 641 1585 1050 1316 523 827 1266 345 693 235 397 1420 475 98 1007 218 242 209 718 Spaces Moved 9574 | 34 617 936 501 663 202 536 693 302 373 127 204 787 368 61 475 316 336 387 1656 Core 491 | 34 454 . . . . . . . . . . . . . . 3 . . . Treads 2689 | . 163 936 501 663 196 155 . . . . . 1 . . 74 . . . . Legs 3675 | . . . . . 6 381 693 302 373 127 204 786 368 61 374 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 183 | . . . . . . . . . . . . . . . . 122 61 . . Flight 2536 | . . . . . . . . . . . . . . . 27 191 275 387 1656 Fastest Speed 23 | 50 50 160 160 160 160 90 101 101 101 180 180 106 106 121 32 30 34 26 23 Average Speed 107 | 50 79 160 160 160 167 126 133 101 152 180 180 130 108 121 145 44 37 29 26 Slowest Speed 290 | 50 160 160 160 160 270 290 197 101 180 180 180 185 176 121 250 250 51 34 27 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . . . . . . . . 1 . 2 16 Potential Cave-ins 24 | . . . . . . . 2 2 . . . . 5 . . . . 6 9 Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 . . . . 1 . Teleports 1 | . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 43 | 3 91 64 46 22 33 78 23 64 68 60 51 27 61 6 15 49 12 47 48 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 10 | . 2 . . . . 3 . . . 3 1 . 1 . . . . . . Known Exits Taken 12 | . 1 1 1 1 . 1 1 . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . . . . 1 . . 1 1 1 1 . 1 . . . . . . Scrap Searched 14 | . . 5 . . . . . 1 3 . 3 . 2 . . . . . . Spaces Dug 216 | . . 2 . 20 3 1 45 22 3 . . 9 16 . 18 3 6 25 43 Terrain Destroyed 402 | . . 2 8 20 19 4 51 33 4 . 1 120 29 . 22 13 8 25 43 Melee 91 | . . 2 . 20 3 . . . . . . 4 15 . 14 . . . 33 Projectile 149 | . . . 8 . 11 4 26 5 4 . 1 32 1 . 8 6 8 25 10 AOE 161 | . . . . . 5 . 25 28 . . . 84 13 . . 6 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Acc Total 11360 | 41 709 995 641 838 290 651 895 329 459 133 226 1009 405 72 662 367 407 448 1783 Wait 471 | . 41 12 39 60 7 66 57 12 33 . 2 37 4 1 42 4 12 20 22 Move 9517 | 33 616 935 500 662 201 535 692 301 372 126 203 786 367 60 474 313 335 381 1625 Hop 17 | . . . . . . . . . . . . . . . . 1 . 2 14 Pick Up 124 | 4 12 8 11 12 5 9 18 . 2 1 3 18 2 1 12 . 1 2 3 Fast Attach 107 | 4 1 2 4 6 8 1 2 1 . 3 . 8 3 3 7 11 10 7 26 Attach 72 | . 1 1 5 3 5 2 9 . 2 . 1 18 2 . 11 4 2 2 4 Detach 45 | . . 1 1 . 2 4 5 . . 1 1 8 . . 4 6 2 4 6 Swap 90 | . 2 4 11 14 5 1 14 6 4 1 4 17 1 . 3 1 1 . 1 Drop 137 | . 2 11 16 24 6 14 12 1 2 1 3 11 1 . 14 6 2 3 8 Fire 551 | . 34 19 53 34 44 19 85 8 34 . 9 100 2 . 35 15 24 26 10 Melee 179 | . . 2 . 23 7 . . . . . . 6 23 7 56 . . . 55 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . 1 3 Rewire 14 | . . . . . . . . . 10 . . . . . 4 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 30 | . . . . . . . . . . . . . . . . 6 18 . 6 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: Res x2 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 222 | -10/Materials | Discovered new exit (range 3) 273 | -10/Materials | Identified exit to Subcaves 302 | -10/Materials | Build established: Mutant 328 | -10/Materials | Learned 4 Recycling zone layouts 342 | -10/Materials | Discovered new exit (range 5) 359 | -10/Materials | Discovered new exit (range 14) 406 | -10/Materials | Learned location of Storage (-7) 430 | -10/Materials | Learned 2 Mines zone layouts 446 | -10/Materials | Learned Storage stockpile data 474 | -10/Materials | Learned location of 2 exits from Materials 512 | -10/Materials | Learned location of 1 exit from Recycling 558 | -10/Materials | Learned Storage trap positions 669 | -10/Materials | Entered Subcaves 670 | -10/Subcaves | Approached by a straggling Scientist 724 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 729 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 839 | -10/Subcaves | Visited Clippyterm 844 | -10/Subcaves | Learned Research security intel 1204 | -10/Subcaves | Visited 4L-MR0's lab 1219 | -10/Subcaves | Found Arachnoskeleton 1354 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2018 | -10/Subcaves | Identified exit to Materials 2193 | -10/Subcaves | Learned Materials emergency access door positions 2254 | -10/Subcaves | Entered Materials 2254 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2255 | -8/Materials | Identified exit to Factory 2616 | -8/Materials | Discovered exit to Factory (range 15) 3092 | -8/Materials | Build established: Scavenger-Tank 3304 | -8/Materials | Entered Factory 3304 | -7/Factory | Evolved 2 slots: Utility x2 3915 | -7/Factory | Build established: Scavenger-Mutant 4110 | -7/Factory | Identified exit to Storage 4110 | -7/Factory | Identified exit to Lower Caves 4281 | -7/Factory | Build established: Mutant 4620 | -7/Factory | Entered Storage 4621 | -7/Storage | Loaded intel: 17 trap records 4742 | -7/Storage | Met a pair of Derelict thieves 4995 | -7/Storage | Lost 7 parts (2n3u2w) 5063 | -7/Storage | Used back door to open Recycling access 5063 | -7/Storage | Discovered new exit (range 5) 5143 | -7/Storage | Entered Recycling 5144 | -7/Recycling | Identified exit to Factory 5402 | -7/Recycling | Build established: Tank 5432 | -7/Recycling | Entered Scraplab 5441 | -7/Recycling | Found Prototype Device 5441 | -7/Recycling | Identified Scrap Engine 5451 | -7/Recycling | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 5730 | -7/Recycling | Build established: Mutant 5970 | -7/Recycling | Entered Factory 5970 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5986 | -5/Factory | Discovered new exit (range 11) 6418 | -5/Factory | Discovered new exit (range 7) 6702 | -5/Factory | Lost 3 parts (3u) 6741 | -5/Factory | Identified exit to Upper Caves 6795 | -5/Factory | Spotted B-75 Beast 6817 | -5/Factory | Destroyed B-75 Beast 6883 | -5/Factory | Discovered new exit (range 13) 7026 | -5/Factory | Build established: Tank 7236 | -5/Factory | Entered Upper Caves 7238 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7347 | -5/Upper Caves | Encountered a Warlord checkpoint 7530 | -5/Upper Caves | Discovered new exit (range 3) 7532 | -5/Upper Caves | Build established: Gunner 7581 | -5/Upper Caves | Entered another Upper Caves area 7645 | -5/Upper Caves | Learned 12 Factory zone layouts 7695 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7786 | -5/Upper Caves | Learned 4 Factory zone layouts 7947 | -5/Upper Caves | Build established: Tank 7956 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8002 | -5/Upper Caves | Destroyed 8 combat bots 8084 | -5/Upper Caves | Discovered new exit (range 8) 8274 | -5/Upper Caves | Entered Zhirov 8274 | -5/Zhirov | Accompanied by 2 allies 8274 | -5/Zhirov | Discovered new exit (range 3) 8341 | -5/Zhirov | Learned location of Quarantine (-2) 8341 | -5/Zhirov | Learned location of Testing (-3) 8341 | -5/Zhirov | Learned location of Command (-1) 8385 | -5/Zhirov | Found Alien Artifact 8385 | -5/Zhirov | Identified Integrated Reactor 8385 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8406 | -5/Zhirov | Found Alien Artifact 8509 | -5/Zhirov | Entered Proximity Caves 8509 | -4/Proximity Caves | Accompanied by 2 allies 8608 | -4/Proximity Caves | P-70 Sage assimilated allied Sentinel 6a 8872 | -4/Proximity Caves | Discovered new exit (range 15) 8906 | -4/Proximity Caves | Entered Factory 8906 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8907 | -4/Factory | Identified exit to Research 8907 | -4/Factory | Identified exit to Armory 9238 | -4/Factory | Lost 5 parts (2n2u1w) 9434 | -4/Factory | Identified Transdimensional Reconstructor 9434 | -4/Factory | Warped through subspace 9461 | -4/Factory | Lost 4 parts (3u1w) 9602 | -4/Factory | Build established: Mutant 10041 | -4/Factory | Lost 5 parts (1p1n3u) 10132 | -4/Factory | Identified exit to Upper Caves 10132 | -4/Factory | Identified exit to Extension 10317 | -4/Factory | Spotted B-86 Titan 10323 | -4/Factory | System corruption reached 10% 10326 | -4/Factory | Entered Upper Caves 10434 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10457 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10515 | -4/Upper Caves | Core integrity fell below 50% 10529 | -4/Upper Caves | Build established: Gladiator 10550 | -4/Upper Caves | Crushed by falling debris 10589 | -4/Upper Caves | Lost 4 parts (1p1u2w) 10787 | -4/Upper Caves | Discovered new exit (range 5) 10801 | -4/Upper Caves | Entered another Upper Caves area 10892 | -4/Upper Caves | Discovered exit to Research (range 7) 10899 | -4/Upper Caves | Entered Research 10899 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11237 | -3/Research | Fabricated S-43 Plague? 11545 | -3/Research | Lost 3 parts (1p1n1u) 11696 | -3/Research | System corruption reached 10% 11711 | -3/Research | Lost 5 parts (2p2n1u) 11886 | -3/Research | Discovered new exit (range 9) 11905 | -3/Research | Identified exit to Testing 11906 | -3/Research | Entered Testing 11928 | -3/Testing | Found Prototype Ballistic Cannon 11928 | -3/Testing | Identified Perforator 11935 | -3/Testing | Lost 5 parts (1p2n1u1w) 11989 | -3/Testing | Found Prototype Ballistic Gun 11989 | -3/Testing | Identified Hyp. Multirail 12003 | -3/Testing | Spotted Striker 12043 | -3/Testing | Core integrity fell below 50% 12063 | -3/Testing | Lost 3 parts (2n1u) 12094 | -3/Testing | Discovered new exit (range 16) 12108 | -3/Testing | Identified exit to Research 12124 | -3/Testing | Entered Research 12124 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12212 | -2/Research | Build established: Mutant 12343 | -2/Research | Discovered new exit (range 7) 12366 | -2/Research | Identified exit to Quarantine 12366 | -2/Research | Entered Quarantine 12401 | -2/Quarantine | Found Prototype Device 12451 | -2/Quarantine | Crushed by falling debris 12452 | -2/Quarantine | System corruption reached 10% 12454 | -2/Quarantine | Identified Thermal Barrier 12482 | -2/Quarantine | Lost 4 parts (4u) 12482 | -2/Quarantine | Central database locked down 12489 | -2/Quarantine | Found Prototype Processor 12489 | -2/Quarantine | Identified Exp. Core Analyzer 12512 | -2/Quarantine | Discovered new exit (range 10) 12521 | -2/Quarantine | Found Prototype Hackware 12521 | -2/Quarantine | Identified Exp. System Shield 12564 | -2/Quarantine | Repaired Imp. Plasma Cutter+ 12575 | -2/Quarantine | Identified exit to Access 12575 | -2/Quarantine | Entered Access 12575 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12777 | -1/Access | Spotted B-99 Colossus 12817 | -1/Access | Lost 13 parts (2p5n6u) 12825 | -1/Access | Search patrols dispatched 12925 | -1/Access | Found Prototype Device 12929 | -1/Access | Discovered new exit (range 19) 13227 | -1/Access | Spotted B-99 Colossus 13247 | -1/Access | Energy Cycler disabled 13292 | -1/Access | Discovered new exit (range 6) 13293 | -1/Access | Identified exit to Surface 13293 | *** | Escaped! Last Messages --------------- detected, Programmers report to Access Zone 6P. 13209_ System corrupted: Matter fused (-9). 13218_ Connecting with Terminal... 13237_ Dismantling Energy Cycler with Imp. Plasma Cutter+. 13247_ Energy Cycler dismantled. 13247_ ALERT: Power surge detected, dispatching additional patrols. [Achievement: Explosive Keycard] 13274_ Overheating: System interference. 13274_ Seismic Detector temporarily disabled. 13274_ Adv. Terrain Scanner temporarily disabled. 13290_ K-01 Serf cleans the Terminal. 13292_ The Access Shell folds into the floor. 13292_ EXIT=FOUND 13293_ System corrupted: IFF burst signal emitted. 13293_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ###???########+####+### #### ???????? | | ###??######## # ##?# ! #? ???? | | ##?###?##### ? ?? # ##?##+####/######?????? | | ###?####?#?#?? ?? ? # ? ?????? | | ##?###?####? ?? " ? # ????????? ??????????? | | !###?#?######? ?? ? # ?? ?? ????????????? | | ##??##?##??? "??"?? + ? ??????????????? | | ##?###?#?### ?? ? # ######?#???#??????????? | | ###????????? ?? ? # ######????#???????????? | | ##########???##??##?## ##?????????????#??????? | | #####????#?##?###### ??#?????????????????? | | ######??#?#?##?????? ? ???????????????????? | | ########?####?###?#??? ????????????????????? | | ######??#?###??#?? ???#?????????????????? | | ! ##??#???##?#?##? BB BB????????????????????? | | ########?###???? BB????BB???#????????????????? | | ###??#??###??#???????? ??????????????????????? | | !###??#####???????"????"??"???????????????????? | | ######???#?##??#?#????????????#??????????????????? | | ##?#?????????###""???????"##????#????????????? | | ###???##?##???##""""""""""##?????????????????? | | ! ##??#?#???#??### ##?????????????????? | | ] ##??#???##??#### ##?????????????????? | | ##???###???#??## ##?????????????????? | | ##+###?#???#?????### "" ###????????????????? | | ## #######??###???## "@ ##????????? ???????? | | ## ####?#?##???#??## ##????????"????????? | | ## ################# ##???? ????????????? | | ## ################# ###????????????????? | | ## ### ##### ###????"???????????? | | ## + #### ##????????????????? | | ###### #####"" ####???????????????? | | ###### "" "" #####"" ###????????????????? | | ##?### ""T"" ##?##"" ##????????? ???????? | | ##?### """ ##?##T ##?#???????????????? | | #???## ##?##"" ##?? ?????????????? | | ###### #####"" #### ? ????????????? | | ##############+#####"" #####?#????????????? | | k A ???????????? | | k R l ??????????? | | ######################################???????????? | | ################################## "???????????? | | #?#??????#???????????????????????????????????????? | | ###??#???????#?#??? ??? ? ???????????????????????? | | ##?????#?#?#?????????????? ???? ?????????????????? | | ##??#?#?????????????????????? ??????????????????? | | ###???#####??????????????? ??????????????????????? | | ##???#???????????????????????????? ??????????????? | | ##???#????#?????????????? ??????#????????????????? | | ###?#?#??#??????????????????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 57 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 160 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Utility Shielding 90 Phase Shifting 5 Evasion (%) 77 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 16 Trap Extractor Capacity 8 Item Schematics ----------------- Adv. Sensor Array | -7/Recycling | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ S-43 Plague | x4 | -3/Research | Preloaded Repaired ---------- Imp. Plasma Cutter | 2% | -2/Quarantine Studied --------- Lrn. Missile Launcher | -4/Factory | Hacked Imp. Plasma Cutter | -4/Factory | Hacked Enh. Nova Cannon | -2/Quarantine | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- A Problem For Future Me Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% Deductive Reasoning Ew, Corruption Explosive Keycard Fitting Room For Emergencies Only Heavy Suspicion I Have A Map? I Laugh At Your Crits Into The Breach Item+ Mistaken Identity Not So Scrappy Organ Harvest Overwhelming Physics Hates This One Trick Scrappetite Sprinter Suspicious That Tickles There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed GravityPoweredMegatreads Manual? 0 Play Time 03:59:47 Cumulative 399.2 hours Start 2025.10.26 @ 21:06:25 End 2026.01.03 @ 17:04:10 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type 0 Total 21 Types 8/2/6/1/2/0/1/1/0/0 Lore% 76 Gallery% 74 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47e48bf0-a205-4179-a2c5-62ea26b0bcf3