Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.05 @ 16:04:04 Player: Krieg Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2261) 2261 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 7332 Bonus ------- Follower Combat Kills 324 Entered DSFs 500 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Thermal Defense Suite Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Medium Storage Unit Advanced Targeting Computer Transmission Jammer Hardened Heavy Armor Plating Thermal Defense Suite > --- WEAPON ----------- Improved Arc Projector Great Maul > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Armored Treads ECM Suite Hardened Heavy Armor Plating Improved Arc Projector Improved Arc Projector EM Pulse Cannon Advanced EMP Blaster [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Great Maul Energy Gun Improved Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Slots Evolved 8 | . . . 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . Utility 5 | . . . 1 1 . 1 . 2 Weapon . | . . . . . . . . . Parts Attached 84 | 7 4 10 16 6 17 5 3 16 Power 10 | 1 . 2 1 1 2 2 . 1 Engine 9 | 1 . 2 1 . 2 2 . 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 2 2 3 2 6 . . 6 Treads 6 | . . . . . 5 . . 1 Leg . | . . . . . . . . . Wheel 17 | 2 2 2 3 2 1 . . 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 1 2 3 2 2 3 2 4 Device 7 | 2 . . 1 . . 1 . 3 Storage 3 | . 1 . 1 . . . . 1 Processor 2 | . . . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 9 | . . 2 1 1 2 2 1 . Artifact . | . . . . . . . . . Weapon 30 | 2 1 4 9 1 7 . 1 5 Energy Gun 11 | 2 . 1 3 . 2 . 1 2 Energy Cannon 4 | . . 1 . . 2 . . 1 Ballistic Gun 6 | . . . 5 . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 . 1 . 1 . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 2 | . . 1 . . 1 . . . Slashing Weapon 2 | . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 9 | . . . 2 . 6 . . 1 Parts Lost 28 | . 4 . 1 1 3 . . 19 Power 4 | . . . . . . . . 4 Propulsion 14 | . 3 . . 1 2 . . 8 Utility 4 | . . . 1 . 1 . . 2 Weapon 6 | . 1 . . . . . . 5 Highest Loss Streak 7 | . 3 . 1 1 2 . . 7 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 5 9 9 7 9 9 9 5 Power 1 | . 1 1 1 2 2 1 2 . Propulsion 1 | . 2 3 2 . . 1 1 . Utility 2 | . 1 3 2 2 3 2 2 1 Weapon 2 | . . 1 3 3 3 4 3 2 Tool/Special . | . . . . . . . . . Unused Backups 20 | . 4 2 5 . 7 . . 2 Power 6 | . . 1 1 . 4 . . . Propulsion 5 | . 3 1 . . . . . 1 Utility 4 | . 1 . . . 2 . . 1 Weapon 5 | . . . 4 . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 92 98 98 96 97 99 95 48 Engine 9 | . 14 14 11 5 4 15 15 6 Treads 5 | . . . . . 13 15 15 6 Wheel 19 | . 23 27 33 32 22 15 15 6 Device 6 | . 14 2 10 7 . 2 7 9 Storage 8 | . 12 14 11 9 9 7 7 3 Processor 3 | . . . . 9 9 7 7 3 Protection 8 | . . 11 10 10 16 19 11 2 Energy Gun 5 | . 22 10 6 9 1 . 2 2 Energy Cannon 2 | . . 3 . . 5 7 4 . Ballistic Gun 1 | . . . 12 7 . . . . Launcher 1 | . 4 2 . . 1 . . . Impact Weapon 4 | . . 10 3 . 4 7 7 2 Slashing Weapon 1 | . . . . 1 4 . . 2 Peak Build Rating 48 | 11 9 10 16 22 31 36 41 48 Average Rating 18 | 4 8 8 13 18 24 33 38 23 On Entrance 18 | . 8 8 9 16 22 29 36 41 Avg Prop Armor Cover (%) 12 | . . . . . 12 15 13 11 Naked Turns 123 | . . . . . . . . 123 Heaviest Build 71 | 8 18 22 25 25 37 45 57 71 Greatest Support 60 | 20 32 32 42 48 60 28 28 36 Greatest Overweight (x) 4 | . 4 1 . . 2 1 2 4 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 15 | 5 10 10 10 10 10 10 10 15 Average Capacity 9 | 5 9 10 10 10 10 10 10 8 Most Carried 11 | 5 7 10 10 9 10 10 10 11 Average Carried 8 | 1 5 9 9 7 9 9 9 6 Final Capacity 10 | 5 10 10 10 10 10 10 10 5 Final Carried 10 | 5 4 10 10 8 10 10 10 4 Class Distribution -------------------- 60% | Mutant 17% | Infiltrator-Mutant 15% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/DSF Infiltrator-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Matter Collected 1298 | 250 45 110 340 90 215 50 30 168 Remotely . | . . . . . . . . . Salvage Created 3924 | 113 279 331 491 214 767 59 71 1599 Parts 206 | 9 10 25 29 19 40 5 4 65 Haulers Intercepted 6 | . . . 3 . 3 . . . Recyclers Shooed 9 | . . 2 3 . 1 . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Combat Hostiles Destroyed 53 | 1 3 7 7 7 8 1 1 18 Melee 7 | . . . . . 2 . . 5 Guns 23 | 1 3 2 4 6 2 . . 5 Cannons 10 | . . 5 . . 3 1 1 . AOE 7 | . . . 3 1 . . . 3 Classes Destroyed 14 | 3 2 2 2 . 1 1 . 3 Worker 8 | 1 . . 2 . . . . 5 Builder 3 | . . . . . . . . 3 Tunneler 7 | 3 . 3 1 . . . . . Hauler 6 | . . . 3 . 3 . . . Recycler 10 | . 1 2 1 . 2 . . 4 Operator 1 | . . . . . 1 . . . Watcher 3 | . 2 . . . 1 . . . Swarmer 17 | . . 5 3 4 1 . . 4 Grunt 16 | 1 3 . 3 . 3 . . 6 Brawler 2 | . . . 1 . . . 1 . Duelist 1 | . . . . . . . . 1 Sentry 9 | . . 2 . 3 4 . . . Hunter 5 | . . . . . . 1 . 4 Programmer 3 | . . . . . . . . 3 Best Kill Streak 7 | 5 3 2 4 4 4 1 1 7 Combat Bots Only 5 | 1 3 2 4 4 1 1 1 5 Max Kills in Single Turn 3 | 1 1 1 2 1 1 1 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 1 . . . 3 Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Hostile Shots Fired 476 | 1 46 52 31 20 31 . . 295 Missed 142 | . 18 14 6 9 8 . . 87 Hits 334 | 1 28 38 25 11 23 . . 208 Melee 3 | . . . 2 . . . . 1 Projectile 331 | 1 28 38 23 11 23 . . 207 AOE 1 | . . . . . 1 . . . Critical Strikes 11 | . . 2 . 1 . . . 8 Damage Taken 5134 | 11 350 358 479 243 389 21 . 3283 Core 1306 | 11 58 106 152 15 59 21 . 884 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 9 | . . . . . 9 . . . Core Remaining (%) 74 | 95 . 30 62 . 86 . 97 . Volleys Fired 274 | 8 30 49 48 20 38 2 9 70 Largest 2 | 2 2 2 2 1 1 1 1 1 Hottest 140 | 80 80 140 68 45 90 90 90 65 Shots Fired 307 | 16 37 52 60 20 38 2 9 73 Gun 244 | 16 37 36 58 20 13 . . 64 Cannon 56 | . . 13 . . 25 2 9 7 Launcher 4 | . . . 2 . . . . 2 Special 3 | . . 3 . . . . . . Kinetic 50 | . . . 50 . . . . . Thermal 114 | 8 23 52 . . 20 2 9 . Explosive 2 | . . . 2 . . . . . Electromagnetic 141 | 8 14 . 8 20 18 . . 73 Robot Hit Streak 10 | 3 3 10 7 5 7 1 6 10 Robot Miss Streak 6 | 2 4 3 6 2 5 1 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 263 | 9 21 36 45 18 37 1 8 88 Core Hits 115 | 6 9 14 20 13 16 1 2 34 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 6 | . . . . . . . . 6 Critical Strikes 12 | 1 1 1 . . 2 . . 7 Burn 2 | . . 1 . . 1 . . . Corrupt 2 | 1 1 . . . . . . . Smash 7 | . . . . . . . . 7 Sever 1 | . . . . . 1 . . . Melee Attacks 67 | . . 3 1 . 28 . . 35 Impact 35 | . . 3 1 . 11 . . 20 Slashing 31 | . . . . . 17 . . 14 Piercing . | . . . . . . . . . Sneak Attacks 12 | . . . . . 4 . . 8 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6929 | 110 304 515 1007 448 1248 26 261 3010 Guns 2535 | 110 304 318 675 251 160 . . 717 Cannons 988 | . . 104 . . 407 26 261 190 Explosions 991 | . . . 310 197 146 . . 338 Melee 2343 | . . 21 22 . 535 . . 1765 Ramming . | . . . . . . . . . Kinetic 526 | . . . 526 . . . . . Thermal 1647 | 33 146 494 52 97 332 26 261 206 Explosive 358 | . . . 258 100 . . . . Electromagnetic 2055 | 77 158 . 149 251 381 . . 1039 Impact 1179 | . . 21 22 . 64 . . 1072 Slashing 1164 | . . . . . 471 . . 693 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 2 . . . . 8 Average Corruption 4 | . . . 2 . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . 1 . . . . 25 Message Errors 4 | . . . . . . . . 4 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 5 | . . . 1 . . . . 4 Misfires 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 789 | . . 15 36 . 24 . 5 709 Projectiles 20 | . . 15 . . . . 5 . Explosions 71 | . . . 36 . . . . 35 Melee 698 | . . . . . 24 . . 674 Knockbacks 12 | . . . . . . . . 12 Impact 12 | . . . . . . . . 12 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 340 | . . . 170 87 . . . 83 Shots 8 | . . . 3 2 . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 311 | 90 146 234 92 26 195 112 112 311 Average Temperature 64 | 35 48 120 22 11 49 59 46 75 Received Heat Transfer 1206 | 6 198 36 117 63 135 . . 651 Effects 2 | . . 1 . . . . . 1 Energy Bleed 2 | . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 3 | . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . 2 Robots Corrupted 10 | . . . . . 1 . . 9 Combat Hostiles 6 | . . . . . 1 . . 5 Parts Fried 16 | . . . 2 1 3 . . 10 Impact Corruptions 18 | . . . . . . . . 18 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 2995 | 75 350 1193 100 100 557 37 333 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . 2 2 1 . . 2 Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Maximum Alert Level 2 | . . . . 1 2 1 . . Low Security (%) 91 | 100 100 100 100 59 70 55 100 100 Level 1 5 | . . . . 40 13 44 . . Level 2 2 | . . . . . 15 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 584 | 25 70 83 154 242 584 217 167 116 Initial 217 | . 3 23 27 61 97 217 131 87 Average 81 | 9 13 13 40 161 217 199 162 52 Influence Increases 2586 | 40 134 230 322 261 896 61 36 606 Destroy 0b10 Robot/C 1300 | 20 60 140 140 140 400 20 20 360 Destroy 0b10 Robot/NC 195 | 20 15 25 35 . 40 . . 60 Destroy Leader 268 | . 24 20 26 40 98 10 . 50 Allied During Kill 234 | . . . . . 230 2 1 1 Successful Hack 72 | . 5 . 5 8 19 28 . 7 Disable Machine 90 | . . . 30 30 30 . . . Destroy Structure 112 | . . . 41 43 19 1 . 8 Partial Spotted 60 | . . . . . 45 . . 15 Lose Combat Pursuer 255 | . 30 45 45 . 15 . 15 105 Influence Decreases 2524 | 35 79 219 247 175 651 350 57 711 Entered New Map 700 | . 2 37 44 85 135 260 57 80 Time Decay 1426 | 35 62 182 193 80 326 90 . 458 Lost Part 238 | . 15 . 10 10 30 . . 173 Lost Ally 160 | . . . . . 160 . . . Squads Dispatched 10 | . 1 . 2 . 3 . . 4 Investigation . | . . . . . . . . . Extermination 3 | . . . . . . . . 3 Reinforcement 5 | . 1 . 2 . 1 . . 1 Assault 2 | . . . . . 2 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Distress Signals 5 | . 1 . 2 . 2 . . . Communications Jammed 5 | . . . . . . . . 5 Distress Signals 1 | . . . . . . . . 1 Times Spotted 116 | 1 9 10 16 9 27 1 3 40 Peak Tracking Total 12 | 1 4 3 4 5 12 . 3 6 Tactical Retreats 18 | . 2 2 2 . 1 . 1 10 ECM-based Alert Blocks 9 | . . . . . . . . 9 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Traps Triggered 6 | . . . . . 2 . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Machines Disabled 6 | . . . 2 2 2 . . . Max in Single Turn 2 | . . . 2 2 1 . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Machines Accessed 23 | . 2 1 4 1 9 2 . 4 Terminals 20 | . 2 1 3 1 8 2 . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 57 | . 7 4 11 2 23 4 . 6 Successful 34 | . 6 . 7 1 12 3 . 5 Failed 23 | . 1 4 4 1 11 1 . 1 Catastrophic 6 | . 1 2 1 . 2 . . . Database Lockouts . | . . . . . . . . . Manual 10 | . . 4 5 . . . . 1 Terminals 54 | . 7 4 10 2 22 4 . 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Terminal Hacks 32 | . 6 . 6 1 12 3 . 4 Record 15 | . 4 . 5 1 3 1 . 1 Prototype ID Bank 1 | . . . 1 . . . . . Open Door 3 | . . . . . 3 . . . Open DSF 3 | . . . . . . 1 . 2 Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 4 | . 1 . . . 2 1 . . Zone Layout 3 | . 1 . . . 1 . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 1 1 3 1 8 2 . 2 Full Trace Events 2 | . . . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Total Allies 12 | . . . . . 12 . . . Largest Group 11 | . . . . . 11 1 1 1 Highest-Rated Group 219 | . . . . . 219 31 31 31 Highest-Rated Ally 31 | . . . . . 31 31 31 31 Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks 93 | . . . . . 81 2 . 10 Total Damage 1171 | . . . . . 1046 21 . 104 Kills 14 | . . . . . 14 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Active Infowar (turns) 1961 | 10 204 169 541 141 . 76 87 733 Terrain 383 | 10 204 169 . . . . . . Seismic 682 | . . . 541 141 . . . . Jamming 896 | . . . . . . 76 87 733 ECM 710 | . . . . . . . . 710 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Turns Passed 4256 | 108 204 861 542 175 733 189 87 1357 Spaces Moved 3441 | 88 122 699 377 128 495 161 49 1322 Core 992 | 15 1 . . . . . . 976 Treads 16 | . . . . . 3 . . 13 Legs . | . . . . . . . . . Wheels 2433 | 73 121 699 377 128 492 161 49 333 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 90 87 87 110 110 50 Average Speed 86 | 74 89 99 90 88 99 110 116 70 Slowest Speed 250 | 80 250 115 93 90 166 110 125 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 5 30 98 35 14 88 9 47 47 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 110 | . . . 42 43 16 1 . 8 Melee 2 | . . . . . 2 . . . Projectile 6 | . . . . . 5 1 . . AOE 102 | . . . 42 43 9 . . 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Total 4308 | 111 181 806 528 170 653 170 72 1617 Wait 281 | 1 14 18 59 13 17 2 1 156 Move 3433 | 87 121 698 376 127 494 160 48 1322 Hop . | . . . . . . . . . Pick Up 61 | 7 7 15 10 1 15 . 3 3 Fast Attach 47 | 5 1 3 7 2 18 1 2 8 Attach 30 | 2 3 4 5 3 1 2 . 10 Detach 9 | . . 1 1 1 3 . 1 2 Swap 19 | . . 4 4 1 4 2 1 3 Drop 74 | 1 5 11 17 2 26 1 7 4 Fire 274 | 8 30 49 48 20 38 2 9 70 Melee 67 | . . 3 1 . 28 . . 35 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . 6 . . . Rewire 7 | . . . . . 3 . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/DSF -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Lost 3 parts (2n1w) 306 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 377 | -10/Mines | Discovered new exit (range 7) 520 | -10/Mines | Learned Materials garrison access intel 619 | -10/Mines | Core integrity fell below 50% 701 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 810 | -10/Mines | Learned Materials security intel 816 | -10/Mines | Discovered new exit (range 8) 1174 | -10/Mines | Entered Materials 1174 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1509 | -9/Materials | Discovered new exit (range 16) 1707 | -9/Materials | Build established: Scavenger-Mutant 1716 | -9/Materials | Entered another Materials area 1716 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1717 | -8/Materials | Loaded intel: 1 garrison access location 1851 | -8/Materials | Discovered new exit (range 5) 1891 | -8/Materials | Entered Storage 2092 | -8/Storage | Identified exit to Recycling 2332 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2490 | -8/Storage | Discovered new exit (range 16) 2513 | -8/Storage | Met a pair of Derelict thieves 2555 | -8/Storage | Lost 3 allies 2624 | -8/Storage | Entered Factory 2624 | -7/Factory | Accompanied by 1 ally 2624 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2653 | -7/Factory | Lost 5 allies 2811 | -7/Factory | Identified exit to DSF 2813 | -7/Factory | Entered DSF 2813 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 2813 | -7/DSF | Accompanied by 1 ally 2848 | -7/DSF | Sterilization system engaged 2848 | -7/DSF | Discovered new exit (range 15) 2868 | -7/DSF | Ambient heat levels rising (+10) 2869 | -7/DSF | Lost 5 allies 2883 | -7/DSF | Ambient heat levels rising (+10) 2893 | -7/DSF | Build established: Mutant 2898 | -7/DSF | Ambient heat levels rising (+10) 2900 | -7/DSF | Entered Factory 2900 | -6/Factory | Accompanied by 1 ally 2900 | -6/Factory | Evolved 2 slots: Utility x2 3240 | -6/Factory | Build established: Infiltrator-Mutant 3515 | -6/Factory | Lost 7 parts (1p3n2u1w) 3564 | -6/Factory | Cargo convoy interrupted 3630 | -6/Factory | Lost 7 parts (1p3n3w) 3661 | -6/Factory | Released all parts (6) 3723 | -6/Factory | Core integrity fell below 50% 3801 | -6/Factory | Core integrity fell below 20% 3976 | -6/Factory | Build established: Mutant 4254 | -6/Factory | Discovered new exit (range 16) 4257 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Replicator. 04191_ K-01 Serf collects debris. 04191_ U-05 Engineer works on Subcomponent Replicator. 04194_ YTHAY<5RM:W%|0B,UUBJXHPN 04198_ K-01 Serf collects debris. 04199_ U-05 Engineer completes Subcomponent Replicator. 04201_ K-01 Serf collects debris. 04216_ Subcomponent Replicator comes online. 04254_ EXIT=FOUND 04257_ System corrupted: Substantial component data lost. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | #####?????????????????????????????????????? | | ############??????????????????????????????# !! | | #??????????????????????????????# !! | | #??????????????????????????????# | | "" ! ! ! #??????????????????????????????? | | "" ! ! #???????????????????????????????####### | | "" ! ! ! #?????????????????????????????????????? | | = #?????????????????????????????????????? | | ############?????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ! #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????######??????????? | | #??????????????????? ?????????## | | ###########################+### ??????????? | | ?????????? | | % % ?????????? | | % % % H< ????????? | | % ! ????????? | | % % %R %% @ ????????? | | #############+#############+### k ????????? | | ???????# #????????????????????????????? | | ???????# """" """" #????????????????????????????? | | ???????# """" """" #????????????????????????????? | | ???????# """" """" #????????????????????????????? | | ???????# """" """" #????????????????????????????? | | ######## """" """" #????????????????????????????? | | + """" """" #????????????????????????????? | | ######## """" #????????????????????????????? | | ???????# #????????????????????????????? | | #??????# #????????????????????????????? | | #??????# #????????????????????????????? | | #??????# #????????????????????????????? | | #??????##############????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Hammer Time Heavy Suspicion Hey, That's Mine! Hot Goods Jackpot Librarian Live, Flee, And Rebuild Loot Pinata Made in Tau Ceti IV Novice Programmer Organ Harvest Overwhelming Power Corrupts Risk Taker Storm Trooper The More The Merrier There's More Where That Came From Throw Away The Key Uninvited Guest Window Shopping Challenges ------------ None Game ------ Seed CooledSupersonicArchive Manual? 0 Play Time 01:20:25 Cumulative 1.3 hours Start 2026.06.05 @ 14:42:42 End 2026.06.05 @ 16:04:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 018e6f7f-a6ce-409b-94e1-71a0746599fc