Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 22:36:45 Player: Falling_Sands Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (111) 555 Value Destroyed (3466) 3466 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (545) 545 TOTAL SCORE: 10786 Bonus ------- High Alert Combat Kills 89 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -244 Cogmind --------- Core Integrity 0/1300 Matter 158/300 Energy 86/100 System Corruption 5% Temperature Cool (37) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-powered Shock Rifle Gauss Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Surge Thruster Field Propulsion Array > --- UTILITY ---------- Experimental Heat Sink Compact Matter Pod Advanced Gravity Neutralizer Advanced Sensor Array Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- (None) > --- INVENTORY -------- High-powered Shock Rifle Gauss Cannon Advanced EMP Blaster [Rating: 56] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Drone Bay Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Slots Evolved 14 | . . 2 2 . 2 . . 2 2 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . . 1 1 . . . . Utility 8 | . . . 1 . 2 . . 1 1 1 . 2 . Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 138 | 8 14 12 23 18 15 . 26 5 1 1 4 7 4 Power 12 | 1 3 1 3 1 . . 2 . . . . 1 . Engine 10 | 1 3 1 2 . . . 2 . . . . 1 . Core 2 | . . . 1 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 35 | 2 5 4 4 4 2 . 10 . . . 3 1 . Treads 1 | . . . . . . . 1 . . . . . . Leg 22 | . 2 4 4 4 2 . 6 . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . . Flight 7 | . . . . . . . 3 . . . 3 1 . Utility 42 | 3 1 3 8 5 6 . 4 5 1 1 . 5 . Device 27 | 2 1 2 5 3 3 . 4 2 . 1 . 4 . Storage 6 | 1 . 1 2 1 . . . . 1 . . . . Processor 6 | . . . 1 1 . . . 3 . . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . . . 3 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 5 4 8 8 7 . 10 . . . 1 . 4 Energy Gun 10 | 1 2 1 1 2 3 . . . . . . . . Energy Cannon 4 | . . 2 1 . . . 1 . . . . . . Ballistic Gun 16 | 1 2 . 4 3 . . 6 . . . . . . Ballistic Cannon 5 | . . . 2 . 2 . 1 . . . . . . Launcher 4 | . . . . 1 . . 1 . . . . . 2 Special Weapon 3 | . 1 1 . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . Slashing Weapon 6 | . . . . 2 1 . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 2 . . . . . . 2 . Corrupted Parts 1 | . 1 . . . . . . . . . . . . System Corruption 1 | . 1 . . . . . . . . . . . . Parts Lost 39 | . 5 . 2 3 1 5 4 . 1 . 5 2 11 Power 4 | . 1 . . 1 . 1 . . . . 1 . . Propulsion 10 | . 2 . . . 1 1 . . . . 3 1 2 Utility 12 | . 1 . . . . 1 2 . . . . 1 7 Weapon 13 | . 1 . 2 2 . 2 2 . 1 . 1 . 2 Highest Loss Streak 11 | . 5 . 1 2 1 5 2 . 1 . 5 7 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 98 98 99 100 66 80 74 81 71 52 50 28 Engine 7 | . 11 11 8 8 . . 6 6 5 5 1 3 . Core 1 | . . . . . 7 4 . . . . . . . Leg 21 | . 9 22 27 27 23 13 20 . . . . . . Flight 1 | . . . . . . . 1 20 17 15 8 10 2 Device 10 | . 11 11 8 9 7 4 16 6 11 13 10 7 5 Storage 7 | . 14 11 9 9 7 4 . . 5 5 5 4 1 Processor 9 | . . . 9 9 15 15 14 20 23 21 21 23 15 Energy Gun 6 | . 9 9 3 8 10 9 . . . . . . . Energy Cannon 2 | . . 15 5 . . . 1 . . . . . . Ballistic Gun 15 | . 12 16 16 21 7 . 14 13 10 5 1 . . Ballistic Cannon 2 | . . . 9 . 4 4 1 . . . . . . Slashing Weapon 2 | . . . . 5 6 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 44 | 13 17 26 27 30 36 36 44 15 16 16 16 12 3 Greatest Support 51 | 32 32 23 51 51 37 37 50 16 16 16 16 23 19 Greatest Overweight (x) 3 | 3 2 1 . . 1 . 1 . . . 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 10 8 5 5 5 5 5 5 5 Most Carried 10 | 8 8 8 8 10 10 10 5 5 4 5 5 5 3 Average Carried 7 | 3 7 7 7 8 9 8 4 3 4 4 5 3 3 Final Capacity 10 | 8 8 8 8 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 8 8 8 8 10 10 5 3 4 4 5 5 3 3 Class Distribution -------------------- 35% | Scavenger-Gunner 29% | Gunner 16% | Mutant 7% | Sprinter 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/DSF Sprinter | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Matter Collected 2977 | 295 127 461 843 436 343 . 411 . . . . . 61 Remotely . | . . . . . . . . . . . . . . Salvage Created 4139 | 162 326 660 716 1266 341 . 478 . . . . . 190 Parts 247 | 11 19 52 37 61 20 . 30 . . . . . 17 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . Recyclers Shooed 8 | . 1 . . 3 3 . 1 . . . . . . Parts Field Recycled 18 | . . . . . . . 18 . . . . . . Retrieved Matter 76 | . . . . . . . 76 . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Combat Hostiles Destroyed 86 | . 10 15 19 21 8 . 7 . . . . . 6 Melee 2 | . . . . 1 . . . . . . . . 1 Guns 53 | . 7 7 11 20 5 . 3 . . . . . . Cannons 21 | . 2 7 8 . 3 . 1 . . . . . . AOE 8 | . 1 . . . . . 2 . . . . . 5 Classes Destroyed 15 | 2 3 3 2 3 1 . . . . . . . 1 Worker 6 | . 1 1 . 1 . . 3 . . . . . . Builder 3 | . . . . 1 . . 2 . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . Recycler 7 | 1 1 . . 2 1 . 2 . . . . . . Operator 1 | . . . 1 . . . . . . . . . . Drone 2 | . . . . 2 . . . . . . . . . Watcher 4 | . . 2 . 1 . . 1 . . . . . . Swarmer 23 | . 6 3 3 2 3 . 3 . . . . . 3 Cutter 3 | . . . . . . . . . . . . . 3 Grunt 43 | . 4 9 10 14 3 . 3 . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . Duelist 3 | . . 1 1 1 . . . . . . . . . Sentry 12 | . . 2 4 4 1 . 1 . . . . . . Programmer 1 | . . . . . 1 . . . . . . . . Best Kill Streak 6 | 4 5 4 4 4 4 . 4 . . . . . 6 Combat Bots Only 6 | . 4 3 4 3 4 . 3 . . . . . 6 Max Kills in Single Turn 5 | 1 2 2 1 3 1 . 2 . . . . . 5 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . 1 . . . . . 1 . . . . . 5 Melee 1 | . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Hostile Shots Fired 610 | . 54 35 89 68 66 5 67 . 14 . 64 19 129 Missed 195 | . 11 8 16 23 26 . 20 . 9 . 20 12 50 Damage Taken 6930 | 13 427 228 1110 744 470 242 949 . 151 . 654 247 1695 Core 2370 | . 101 9 146 28 104 113 158 . 13 . 396 74 1228 Absorbed by Shields 205 | . . 60 . . . . . . . . 73 . 72 Core Remaining (%) 79 | 100 59 97 . 68 . . 46 100 98 . 65 . . Volleys Fired 238 | 5 31 30 61 61 22 3 24 . . . . . 1 Largest 4 | 2 2 4 4 4 3 3 4 . . . . . 1 Hottest 193 | 60 145 193 192 128 166 166 126 . . . . . . Shots Fired 665 | 10 46 103 207 171 66 8 53 . . . . . 1 Gun 493 | 10 41 67 115 167 44 5 44 . . . . . . Cannon 158 | . . 35 92 . 22 3 6 . . . . . . Launcher 8 | . . . . 4 . . 3 . . . . . 1 Special 6 | . 5 1 . . . . . . . . . . . Kinetic 449 | 5 14 43 173 130 36 3 45 . . . . . . Thermal 142 | . 5 36 34 37 22 3 5 . . . . . . Explosive 1 | . . . . . . . . . . . . . 1 Electromagnetic 73 | 5 27 24 . 4 8 2 3 . . . . . . Robot Hit Streak 17 | 3 12 11 11 17 12 9 8 . . . . . 3 Robot Miss Streak 7 | 1 4 4 7 4 4 . 4 . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . Shots Hit Robots 413 | 6 34 50 126 117 40 8 30 . . . . . 2 Core Hits 220 | 5 16 33 45 64 15 1 31 . . . . . 10 Critical Kills 2 | . . 1 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . . . . Critical Strikes 8 | . . 1 4 2 1 . . . . . . . . Burn 1 | . . . . 1 . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . Destroy 3 | . . . 2 1 . . . . . . . . . Blast 3 | . . . 2 . 1 . . . . . . . . Melee Attacks 7 | . . . . 2 . . 2 . . . . . 3 Impact 2 | . . . . . . . 2 . . . . . . Slashing 5 | . . . . 2 . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7452 | 116 579 742 1880 1911 776 131 972 . . . . . 345 Guns 4165 | 74 392 466 862 1432 451 50 438 . . . . . . Cannons 1843 | . . 276 1004 . 325 81 130 . . . . . 27 Explosions 1296 | 42 115 . . 444 . . 397 . . . . . 298 Melee 55 | . . . . 35 . . . . . . . . 20 Ramming 21 | . . . 14 . . . 7 . . . . . . Kinetic 3783 | 31 119 166 1479 995 448 81 464 . . . . . . Thermal 1857 | 42 187 276 387 514 238 48 165 . . . . . . Explosive 355 | . . . . . . . 57 . . . . . 298 Electromagnetic 1354 | 43 273 300 . 367 90 2 279 . . . . . . Impact 27 | . . . . . . . . . . . . . 27 Slashing 55 | . . . . 35 . . . . . . . . 20 Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . 1 . . 3 5 10 17 . . . . 1 5 Average Corruption 5 | . 1 . . 3 4 9 11 . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 64 | . . . . 25 4 3 29 . . . . 1 2 Message Errors 17 | . . . . 9 1 2 5 . . . . . . Matter Fused 19 | . . . . 6 1 1 9 . . . . 1 1 Heat Flow Errors 7 | . . . . 1 . . 6 . . . . . . Energy Discharges 5 | . . . . 3 1 . 1 . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 8 | . . . . 4 1 . 3 . . . . . . Data Loss (major) 3 | . . . . 1 . . 1 . . . . . 1 Misfires 1 | . . . . . . . 1 . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . Misdirections 1 | . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 91 | 12 31 . 8 11 25 . . . . . . . 4 Projectiles 41 | . 8 . 8 . 25 . . . . . . . . Explosions 50 | 12 23 . . 11 . . . . . . . . 4 Melee . | . . . . . . . . . . . . . . Knockbacks 12 | . . . 10 . 2 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 12 | . . . 10 . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 163 | 13 4 . . . . . 112 . . . . . 34 Shots 4 | 1 1 . . . . . 1 . . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 4 | . . . 1 . . . 3 . . . . . . Kicked 4 | . . . 1 . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 440 | 12 213 440 313 250 199 86 210 . . . . . 3 Average Temperature 105 | 12 93 137 118 75 126 51 87 . . . . . 3 Received Heat Transfer 1809 | . 147 103 459 396 102 . 162 . 18 . 170 . 252 Effects 13 | . . 12 . 1 . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . Interference 10 | . . 9 . 1 . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried 3 | . 1 . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Melted 3 | . . 2 1 . . . . . . . . . . Heat Transferred 3845 | 50 300 555 814 1247 518 111 250 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 1 . . 1 . . 1 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Peak Influence 526 | 20 317 418 526 444 329 108 207 80 264 123 89 40 155 Initial 221 | . 13 46 139 221 199 93 26 80 39 123 89 30 30 Average 161 | 7 147 248 317 119 230 71 67 80 137 123 71 22 72 Maximum Alert Level 2 | . 1 2 2 2 1 . 1 . 1 . . . . Low Security (%) 64 | 100 63 21 24 79 46 100 97 100 68 100 100 100 100 Level 1 28 | . 36 76 41 15 53 . 2 . 31 . . . . Level 2 6 | . . 1 33 5 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 3 2 2 4 . . . . . 1 2 . Investigation 5 | . 1 2 . 1 1 . . . . . . . . Extermination 1 | . . . . . 1 . . . . . . . . Reinforcement 9 | . 1 1 2 1 1 . . . . . 1 2 . Assault 1 | . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Distress Signals 17 | . 1 2 3 9 . . 1 . . . . 1 . Communications Jammed 5 | . . . . . . . 5 . . . . . . Distress Signals 1 | . . . . . . . 1 . . . . . . Times Spotted 204 | . 16 19 29 31 11 6 24 . 18 . 6 14 30 Peak Tracking Total 22 | . 4 4 5 6 5 6 11 . 9 . 6 12 22 Tactical Retreats 19 | . 3 1 4 3 . . 1 . 4 . 1 1 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Traps Triggered 12 | . . 1 . 3 2 . 1 . 1 . 1 . 3 Indirectly 1 | . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Machines Disabled 6 | . 1 . . 2 1 . 2 . . . . . . Max in Single Turn 1 | . 1 . . 1 1 . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Machines Accessed 20 | . 3 3 2 3 3 . 1 1 1 1 . 2 . Terminals 17 | . 3 3 2 3 3 . 1 . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 38 | . 9 9 4 3 4 . 2 2 2 1 . 2 . Successful 13 | . 3 3 2 2 1 . . . . 1 . 1 . Failed 25 | . 6 6 2 1 3 . 2 2 2 . . 1 . Catastrophic 5 | . . 1 . 1 2 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 26 | . 9 8 4 . 3 . 2 . . . . . . Terminals 34 | . 9 9 4 3 4 . 2 . 2 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 2 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Terminal Hacks 8 | . 1 3 . 2 1 . . . . 1 . . . Open Door 1 | . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . 2 . 2 . . . . . . . . . . Terminals 4 | . 2 . 2 . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 2 3 2 3 2 . 1 1 1 . . 1 . Full Trace Events 3 | . 1 1 . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 1 . 4 . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Total Allies 1 | . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders 70 | . . . . 70 . . . . . . . . . STAY 13 | . . . . 13 . . . . . . . . . ROAM 1 | . . . . 1 . . . . . . . . . FOLLOW 2 | . . . . 2 . . . . . . . . . EXPLORE 39 | . . . . 39 . . . . . . . . . RETURN 15 | . . . . 15 . . . . . . . . . Ally Attacks 8 | . . . . . . 8 . . . . . . . Total Damage 169 | . . . . . . 169 . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . 2 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 47 | . . . . 47 . . . . . . . . . Drone Recoveries 31 | . . . . 31 . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Turns Passed 5694 | 95 547 544 765 1811 656 92 774 69 127 35 28 77 74 Spaces Moved 3629 | 55 446 258 370 354 403 107 583 186 393 102 41 220 111 Core 168 | 13 3 . . . . 67 24 . . . 7 . 54 Treads . | . . . . . . . . . . . . . . Legs 2067 | . 152 258 370 354 403 40 490 . . . . . . Wheels 151 | 42 109 . . . . . . . . . . . . Hover 182 | . 182 . . . . . . . . . . . . Flight 1061 | . . . . . . . 69 186 393 102 34 220 57 Fastest Speed 27 | 50 56 120 120 123 123 50 32 32 32 32 27 27 32 Average Speed 91 | 111 87 143 129 125 123 77 109 32 32 32 34 30 40 Slowest Speed 200 | 200 185 190 130 130 190 123 190 32 32 32 50 32 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . 1 . . . . 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 67 24 22 79 13 86 14 4 18 2 43 11 36 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . . 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 3 | . . 1 . 1 . . 1 . . . . . . Terrain Destroyed 39 | 1 3 1 5 4 5 . 19 . . . . . 1 Melee 2 | . . . . 1 . . 1 . . . . . . Projectile 12 | . 1 1 5 . 5 . . . . . . . . AOE 25 | 1 2 . . 3 . . 18 . . . . . 1 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac DSF Res Gar Total 5510 | 74 547 365 538 1605 503 109 674 192 393 103 53 224 130 Wait 1335 | . 36 52 50 1146 32 . 18 . . . 1 . . Move 3609 | 54 445 257 369 353 403 106 580 185 392 101 40 215 109 Hop 4 | . . . . . . . 1 . . . . 2 1 Pick Up 52 | 7 8 4 12 6 5 . 7 2 . 1 . . . Fast Attach 75 | 7 8 1 8 7 9 . 16 4 1 1 4 5 4 Attach 25 | . 2 2 5 3 4 . 6 1 . . . 2 . Detach 2 | . 1 . . . 1 . . . . . . . . Swap 38 | 1 4 9 10 8 2 . 4 . . . . . . Drop 85 | . 12 10 22 13 12 . 13 . . . 3 . . Fire 238 | 5 31 30 61 61 22 3 24 . . . . . 1 Melee 7 | . . . . 2 . . 2 . . . . . 3 Ram . | . . . . . . . . . . . . . . Kick 4 | . . . 1 . . . 3 . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . 5 . . . . . 5 . 12 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 14 | . . . . 6 8 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -3/Garrison History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 472 | -10/Materials | Lost 5 parts (1p2n1u1w) 512 | -10/Materials | Discovered new exit (range 9) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Weapon x2 949 | -9/Materials | Build established: Tank 1106 | -9/Materials | Discovered new exit (range 11) 1144 | -9/Materials | Identified exit to Mines 1187 | -9/Materials | Entered another Materials area 1187 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1457 | -8/Materials | Build established: Gunner 1852 | -8/Materials | Discovered new exit (range 16) 1952 | -8/Materials | Entered Storage 2873 | -8/Storage | Build established: Scavenger-Gunner 3698 | -8/Storage | Discovered new exit (range 22) 3763 | -8/Storage | Identified exit to Factory 3763 | -8/Storage | Entered Factory 3763 | -7/Factory | Evolved 2 slots: Utility x2 4347 | -7/Factory | Identified exit to Lower Caves 4419 | -7/Factory | Manually triggered Chute Trap 4419 | -7/Factory | Sucked down chute 4419 | -7/Factory | Entered Waste 4420 | -7/Waste | Met a frightened Derelict 4434 | -7/Waste | EMP discharged 4434 | -7/Waste | System corruption reached 10% 4443 | -7/Waste | Spotted C-40 Crusher 4443 | -7/Waste | Spotted C-40 Crusher 4456 | -7/Waste | Spotted C-40 Crusher 4470 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4473 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4474 | -7/Waste | Spotted C-40 Crusher 4475 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4476 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4478 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4486 | -7/Waste | Spotted C-40 Crusher 4498 | -7/Waste | Spotted C-40 Crusher 4504 | -7/Waste | Discovered new exit (range 16) 4509 | -7/Waste | Lost 5 parts (1p1n1u2w) 4511 | -7/Waste | Identified exit to Factory 4511 | -7/Waste | Entered Factory 5157 | -7/Factory | Core integrity fell below 50% 5263 | -7/Factory | Discovered new exit (range 14) 5285 | -7/Factory | Identified exit to Factory 5285 | -7/Factory | Entered another Factory area 5285 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5293 | -6/Factory | Discovered new exit (range 11) 5333 | -6/Factory | Identified exit to Factory 5354 | -6/Factory | Entered another Factory area 5354 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5474 | -5/Factory | Discovered new exit (range 16) 5479 | -5/Factory | Identified exit to Factory 5481 | -5/Factory | Entered another Factory area 5481 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5516 | -4/Factory | Identified exit to DSF 5516 | -4/Factory | Entered DSF 5524 | -4/DSF | Discovered new exit (range 15) 5540 | -4/DSF | Additional patrols routed to DSF 5544 | -4/DSF | Identified exit to Research 5544 | -4/DSF | Entered Research 5544 | -3/Research | Evolved 2 slots: Utility x2 5602 | -3/Research | Lost 7 parts (1p4n1u1w) 5620 | -3/Research | Build established: Sprinter 5621 | -3/Research | Identified exit to Garrison 5621 | -3/Research | Entered Garrison 5677 | -3/Garrison | Core integrity fell below 50% 5678 | -3/Garrison | Heavy support dispatched to Research 5690 | -3/Garrison | Core integrity fell below 20% 5691 | -3/Garrison | Triggered checkpoint 5695 | -3/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05665_ S-43 Plague destroyed. 05666_ Acquired 34 matter. 05667_ Carbide Saw destroyed. 05668_ Imp. Targeting Computer destroyed. 05669_ Acquired Carbide Saw. 05674_ S-43 Plague destroyed. 05676_ Carbide Saw destroyed. 05677_ Triggered Stasis Trap. 05677_ A bubble of rippling energy engulfs the area. 05677_ Field strength at 94. 05678_ ALERT: Dispatching Heavy support to Research. 05678_ System corrupted: Matter fused (-7). 05678_ Field strength at 88. 05679_ Field strength at 59. 05680_ The unstable cave ceiling collapses. 05680_ Field strength at 32. 05681_ Field strength at 26. 05681_ Stasis field depleted. 05691_ Beams of light sweep through the air. An alarm sounds. 05693_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ?????????##T############# #????????????????????? | | ?????????# ; ???????????????? | | ?????????# sgg + ??????????? | | ?????????### ##### ##sgg#### #### #?????????? | | ??????????#""""????# ##^^^#????#???????????????? | | ??????????#####????######ggg#????????????????????? | | ??????????????????????# !%g=#????????????????????? | | ??????????????????????# =b*!#???????????######???? | | ????????????????????#?# #g%g#???????????# #???? | | ????????????????????# # = ############# ##### | | ????????????????????#[%= gg | | ?????????????????###### = | | ???????????????#" [ | | ???????????????#"T"####### ####### ## ## | | ?????????????????????????# #???### ## ## | | ?????????????????????????#####???# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????### ## ## | | ???????????????????????????????????# ## ## | | ???????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 16 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 24 Energy Filtering 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed MatterArchitectBoomstick Manual? 0 Play Time 02:18:32 Cumulative 36.9 hours Start 2024.05.27 @ 20:11:35 End 2024.05.27 @ 22:36:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 078c2597-2b4d-4e19-a7e6-0a6d505b781b