Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:23:54

Player: Gilvian

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (55)      275
Value Destroyed (1770)     1770
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-12)                -12
              TOTAL SCORE: 5493

 Bonus
-------
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/850
Matter                     21/300
Energy                     82/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
  Enhanced Optical Array
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Huge Storage Unit
  Improved Sensor Array
           Nanoactuators
           Centrium Greatsword

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
                Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Advanced Visual Processing Unit
       Improved Propulsion Shielding
>               --- WEAPON -----------
                Gauss Rifle
                Centrium Greatsword
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
          Small Storage Unit
                Huge Storage Unit
       Improved Sensor Array
       Improved Armor Integrity Analyzer
                Nanoactuators
[Rating: 54]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Advanced Visual Processing Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Battle Rifle
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Centrium Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   .   4   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   3   1   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   
Parts Attached             78   | 6   14  2   30  4   9   1   12  
  Power                    6    | 1   1   .   1   1   1   .   1   
    Engine                 4    | 1   1   .   1   .   .   .   1   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   1   .   .   
  Propulsion               15   | 2   3   .   6   1   1   .   2   
    Treads                 15   | 2   3   .   6   1   1   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  31   | 1   3   .   18  .   4   .   5   
    Device                 8    | .   1   .   6   .   .   .   1   
    Storage                12   | 1   2   .   8   .   1   .   .   
    Processor              5    | .   .   .   2   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   2   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   7   2   5   2   3   1   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   4   1   1   2   2   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   1   1   1   .   .   .   .   
    Impact Weapon          3    | .   1   .   1   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   1   .   2   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   1   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   
    System Corruption      8    | .   .   .   8   .   .   .   .   
Parts Lost                 35   | .   2   .   12  5   .   .   16  
  Power                    6    | .   1   .   1   1   .   .   3   
  Propulsion               7    | .   .   .   3   1   .   .   3   
  Utility                  11   | .   .   .   5   1   .   .   5   
  Weapon                   11   | .   1   .   3   2   .   .   5   
  Highest Loss Streak      4    | .   1   .   4   4   .   .   4   
  To Critical Strikes      1    | .   1   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   94  100 80  57  72  89  78  
  Engine                   6    | .   12  14  7   3   .   .   1   
  Core                     1    | .   .   .   .   1   7   7   1   
  Reactor                  1    | .   .   .   .   .   4   7   3   
  Treads                   15   | .   26  28  16  14  8   7   8   
  Device                   9    | .   13  14  8   11  7   7   5   
  Storage                  9    | .   14  14  9   7   7   7   5   
  Processor                8    | .   .   .   11  7   7   7   15  
  Protection               7    | .   .   .   6   .   9   23  12  
  Ballistic Gun            13   | .   20  18  7   3   16  15  10  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   4   
  Special Weapon           1    | .   .   9   .   .   .   .   .   
  Impact Weapon            3    | .   2   .   7   3   .   5   4   
  Special Melee Weapon     1    | .   3   .   4   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             87   | 14  87  11  56  20  81  80  80  
  Greatest Support         79   | 40  40  40  51  51  79  79  79  
  Greatest Overweight (x)  21   | .   2   .   1   .   1   1   21  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   25  8   25  8   20  20  20  
  Average Capacity         12   | 6   8   8   8   8   17  20  19  
  Most Carried             12   | 4   5   8   8   5   12  9   11  
  Average Carried          6    | .   2   7   6   4   8   8   8   
  Final Capacity           20   | 8   8   8   8   8   20  20  5   
  Final Carried            9    | .   5   8   5   4   8   9   5   

 Class Distribution 
--------------------
 70% | Mutant
 17% | Scavenger-Mutant
  8% | Tank
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
             Tank | -6/Factory

 Resources                      | -11 -10 -10 -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Matter Collected           1299 | 216 245 67  237 197 30  60  247 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1867 | .   316 .   785 204 .   60  502 
  Parts                    94   | .   22  .   37  7   .   .   28  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  48   | .   12  .   20  4   .   1   11  
  Melee                    11   | .   1   .   10  .   .   .   .   
  Guns                     24   | .   10  .   3   3   .   1   7   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      4    | .   .   .   4   .   .   .   .   
Classes Destroyed          12   | .   3   .   5   .   .   .   4   
  Builder                  2    | .   .   .   2   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 2    | .   1   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   1   
  Swarmer                  19   | .   9   .   7   .   .   .   3   
  Grunt                    16   | .   3   .   7   4   .   1   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Sentry                   5    | .   .   .   4   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   1   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   3   
Best Kill Streak           9    | .   9   .   7   2   .   1   5   
  Combat Bots Only         8    | .   8   .   4   2   .   1   4   
Max Kills in Single Turn   7    | .   2   .   7   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   .   .   
  Melee                    1    | .   1   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Fac  
Hostile Shots Fired        657  | .    112  1    167  61   .    .    316  
  Missed                   155  | .    37   .    25   19   .    .    74   
Damage Taken               6687 | .    656  63   2089 705  .    123  3051 
  Core                     1466 | .    100  44   267  179  .    15   861  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  53   | .    .    .    .    .    .    50   3    
  Regen/Repaired (Parts)   265  | .    265  .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    42   51   .    .    72   .    
Volleys Fired              181  | .    48   20   25   29   .    5    54   
  Largest                  4    | .    2    2    2    1    .    2    4    
  Hottest                  156  | .    100  100  100  25   .    50   156  
Shots Fired                272  | .    66   24   45   29   .    10   98   
  Gun                      221  | .    60   8    40   29   .    10   74   
  Cannon                   24   | .    .    .    .    .    .    .    24   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  27   | .    6    16   5    .    .    .    .    
  Kinetic                  245  | .    60   8    40   29   .    10   98   
  Thermal                  27   | .    6    16   5    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    7    5    20   9    .    7    10   
  Robot Miss Streak        3    | .    3    1    2    1    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    
Shots Hit Robots           211  | .    40   7    69   26   .    6    63   
  Core Hits                79   | .    15   1    27   9    .    3    24   
  Critical Kills           4    | .    1    .    3    .    .    .    .    
  Critical Parts Destroyed 14   | .    4    .    6    1    .    .    3    
  Critical Strikes         19   | .    5    .    9    1    .    .    4    
    Destroy                5    | .    2    .    1    1    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    1    
    Smash                  13   | .    3    .    8    .    .    .    2    
Melee Attacks              68   | .    6    .    51   4    .    .    7    
  Impact                   68   | .    6    .    51   4    .    .    7    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5243 | .    530  56   2459 527  .    105  1566 
  Guns                     2312 | .    459  56   268  391  .    105  1033 
  Cannons                  270  | .    .    .    .    .    .    .    270  
  Explosions               535  | .    .    .    535  .    .    .    .    
  Melee                    2126 | .    71   .    1656 136  .    .    263  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2582 | .    459  56   268  391  .    105  1303 
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                535  | .    .    .    535  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   2126 | .    71   .    1656 136  .    .    263  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    14   .    .    .    5    
  Average Corruption       4    | .    .    .    7    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    16   .    .    .    17   
    Message Errors         8    | .    .    .    3    .    .    .    5    
    Matter Fused           8    | .    .    .    5    .    .    .    3    
    Heat Flow Errors       5    | .    .    .    3    .    .    .    2    
    Energy Discharges      5    | .    .    .    1    .    .    .    4    
    Data Loss (minor)      2    | .    .    .    2    .    .    .    .    
    Data Loss (major)      2    | .    .    .    1    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            689  | .    71   .    458  21   .    .    139  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               9    | .    .    .    9    .    .    .    .    
  Melee                    680  | .    71   .    449  21   .    .    139  
Knockbacks                 12   | .    .    .    8    1    .    .    3    
  Impact                   9    | .    .    .    8    1    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      100  | .    .    .    100  .    .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        274  | .    42   .    274  23   .    129  243  
  Average Temperature      66   | .    16   .    70   10   .    56   84   
  Received Heat Transfer   1434 | .    96   9    675  396  .    9    249  
  Effects                  4    | .    .    .    3    .    .    .    1    
    Energy Bleed           2    | .    .    .    1    .    .    .    1    
    Interference           2    | .    .    .    2    .    .    .    .    
Siege Activations          1    | .    .    .    .    .    1    .    .    
  Total Turns              3    | .    .    .    .    .    3    .    .    
  Longest Duration         3    | .    .    .    .    .    3    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              12   | .    2    .    6    2    .    .    2    
  Impact Corruptions       23   | .    3    .    15   1    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Peak Influence             301  | .   301 .   294 195 68  37  186 
  Initial                  95   | .   .   .   .   95  68  .   15  
  Average                  75   | .   91  .   94  152 49  20  56  
Maximum Alert Level        1    | .   1   .   1   .   .   .   .   
  Low Security (%)         93   | 100 95  .   81  100 100 100 100 
  Level 1                  6    | .   4   .   18  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   3   .   .   .   7   
  Investigation            4    | .   2   .   1   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   3   
  Reinforcement            4    | .   .   .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Distress Signals           4    | .   1   .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              90   | .   18  9   28  8   .   4   23  
  Peak Tracking Total      6    | .   4   6   6   5   .   1   6   
  Tactical Retreats        4    | .   2   .   1   1   .   .   .   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Traps Triggered            4    | .   1   .   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         36   | .   .   .   36  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Machines Disabled          5    | .   1   .   2   .   .   1   1   
  Max in Single Turn       2    | .   1   .   2   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Machines Accessed          16   | .   8   .   6   .   .   .   2   
  Terminals                9    | .   5   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   1   
  Recycling Units          3    | .   2   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                46   | .   26  .   13  .   .   .   7   
  Successful               31   | .   19  .   10  .   .   .   2   
  Failed                   15   | .   7   .   3   .   .   .   5   
    Catastrophic           2    | .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                20   | .   13  .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   6   .   .   .   .   .   2   
  Recycling Units          11   | .   7   .   4   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   5   
  Garrison Access          2    | .   .   .   2   .   .   .   .   
Terminal Hacks             10   | .   6   .   4   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Alert Level              4    | .   2   .   2   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   7   .   4   .   .   .   .   
  Recycle Component        5    | .   3   .   2   .   .   .   .   
  Process                  2    | .   1   .   1   .   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         2    | .   .   .   .   .   .   .   2   
Garrison Access Hacks      2    | .   .   .   2   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   5   .   4   .   .   .   2   
  Full Trace Events        5    | .   2   .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   .   .   .   
  Time                     88   | .   88  .   .   .   .   .   .   
Parts Recycled             5    | .   3   .   2   .   .   .   .   
  Recycled Matter          109  | .   83  .   26  .   .   .   .   
  Retrieved Matter         83   | .   83  .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Total Allies               1    | .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   9   .   
  Total Damage             148  | .   .   .   .   .   .   148 .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Fac  
Turns Passed               5191 | 67   909  518  1288 294  549  309  1257 
Spaces Moved               2228 | 38   406  267  560  142  304  136  375  
  Core                     18   | 10   .    .    6    .    .    .    2    
  Treads                   2210 | 28   406  267  554  142  304  136  373  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  152  160  160  160  
  Average Speed            183  | 131  160  160  167  155  165  211  266  
  Slowest Speed            1100 | 160  320  160  245  160  240  240  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    50   13   45   6    86   6    14   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 15   | .    5    5    5    .    .    .    .    
Terrain Destroyed          45   | .    6    5    24   .    .    .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               26   | .    6    5    5    .    .    .    10   
  AOE                      19   | .    .    .    19   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Was Fac Fac 
Total                      2932 | 55  572 305 774 192 353 149 532 
  Wait                     236  | 6   83  10  41  10  12  6   68  
  Move                     2222 | 37  405 266 559 142 303 135 375 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  74   | 6   15  4   22  3   13  2   9   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   56   | 6   7   1   17  4   8   1   12  
  Detach                   6    | .   1   1   1   .   1   .   2   
  Swap                     22   | .   7   1   13  .   1   .   .   
  Drop                     22   | .   .   2   8   .   7   .   5   
  Fire                     181  | .   48  20  25  29  .   5   54  
  Melee                    68   | .   6   .   51  4   .   .   7   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   8    | .   .   .   .   .   8   .   .   
  Trap                     36   | .   .   .   36  .   .   .   .   
  Miscellaneous            1    | .   .   .   1   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / *Min x2 / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 14)
   68 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  505 | -10/Materials | Destroyed 8 combat bots
  505 | -10/Materials | Discovered new exit (range 16)
  561 | -10/Materials | Identified exit to Mines
  591 | -10/Materials | Discovered new exit (range 16)
  729 | -10/Materials | Repaired Corrupted Lgt. Assault Rifle
  756 | -10/Materials | Repaired Lgt. Treads
  784 | -10/Materials | Repaired Lgt. Treads
  931 | -10/Materials | Discovered new exit (range 11)
  977 | -10/Materials | Entered Subcaves
 1026 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1138 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1173 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1189 | -10/Subcaves  | Core integrity fell below 50%
 1399 | -10/Subcaves  | Discovered new exit (range 14)
 1484 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 1495 | -10/Subcaves  | Entered Materials
 1495 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 2102 | -8/Materials  | Lost 4 parts (1p1u2w)
 2462 | -8/Materials  | Garrison activated, responded to threat
 2501 | -8/Materials  | Lost 4 parts (1n2u1w)
 2549 | -8/Materials  | Identified exit to Garrison
 2630 | -8/Materials  | System corruption reached 10%
 2738 | -8/Materials  | Lost 3 parts (2n1u)
 2758 | -8/Materials  | Discovered new exit (range 17)
 2783 | -8/Materials  | Entered Factory
 2783 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2985 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 3077 | -7/Factory    | Sucked down chute
 3077 | -7/Factory    | Entered Waste
 3077 | -7/Waste      | The area was eerily silent
 3078 | -7/Waste      | Met a frightened Derelict
 3253 | -7/Waste      | Discovered new exit (range 13)
 3285 | -7/Waste      | Found Prototype Slashing Weapon
 3287 | -7/Waste      | Identified Centrium Greatsword
 3626 | -7/Waste      | Entered Factory
 3626 | -7/Factory    | Accompanied by 1 ally
 3801 | -7/Factory    | Build established: Scavenger-Mutant
 3821 | -7/Factory    | Discovered new exit (range 19)
 3935 | -7/Factory    | Entered another Factory area
 3935 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4566 | -6/Factory    | Build established: Mutant
 4986 | -6/Factory    | Build established: Tank
 5163 | -6/Factory    | Lost 3 parts (1n1u1w)
 5171 | -6/Factory    | Core integrity fell below 50%
 5180 | -6/Factory    | Core integrity fell below 20%
 5192 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Penetrated by Slug. <x3>
Hvy. Machine Gun destroyed.
Dropped Hcp. Storage Unit.
>9CLXMGT#FGUECLMX8VW9GKQ
Discarded Adv. Visual Processing Unit.
Penetrated by Slug. <x2>
Hvy. Machine Gun destroyed.
Discarded Adv. Signal Interpreter.
Penetrated by Slug. <x2>
Discarded Imp. Armor Integrity Analyzer.
Penetrated by Slug. <x5>
Slug penetrates Wall.
Penetrated by Slug. <x3>
Slug penetrates Wall.
ALERT: Rogue bot located, Programmers report to
  Factory Zone 6L.
Slug penetrates Wall.
System corrupted: Energy discharge (-38).
Slug penetrates Wall.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????########??????????????????????? |
| ???????????????????#      #??????????????????????? |
| ???????????????????# """  #??????????????????????? |
| ???????????????????# """  #??????????????????????? |
| ???????????????????# """  #??????????????????????? |
| ???????????????????#     !#??????????????????????? |
| ???????????????????#      #??????????????????????? |
| ???????###############;#########;;;########+#????? |
|              k       u  /@!          !      #????? |
| ????##############       /           %     %##???? |
| ????#            #   ^                   h% #????? |
| ????#  """""""   /g ^                %  h   %    ? |
| ????#  """"""" / #####################;##;;     ?? |
| ????#  """""""   #???????????????????????????  ??? |
| ????#  """""""   #???????????????????????????????? |
| ????#           ]#???????????????????????????????? |
| ????#  ""        #???????????????????????????????? |
| ????# """       !#???????????????????????????????? |
| ##### "R    !    #???????????????????????????????? |
|     + """        #???????????????????????????????? |
| ##### """%       ###?????????????????????????????? |
| ????#  %  %      # #?????????????????????????????? |
| ##########+#########?????????????????????????????? |
|          =%  ????????????????????????????????????? |
|         %     ???????????????????????????????????? |
|                ??????????????????????????????????? |
|                  ????????????????????????????????? |
|                   ???????????????????????????????? |
| "" """ """ """ """ ??????????????????????????????? |
| "" """ """ """ """   ????????????????????????????? |
| "" """ """ """ """    ???????????????????????????? |
|                        ??????????????????????????? |
|                         #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          30
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             800
Propulsion Shielding       66
Evasion (%)                50
Melee Accuracy             5
Armor Integrity Analysis   40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Oops
Serviceable Loadout
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              OpticalCloakingInjector
  Manual?         0
Play Time         01:10:29
  Cumulative      3.2 hours
  Start           2024.04.02 @ 15:28:59
  End             2024.04.02 @ 17:23:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56257e9e-b53c-4c42-950d-84299394f9d8