Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:23:54 Player: Gilvian Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1770) 1770 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 5493 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 21/300 Energy 82/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Improved Sensor Array Nanoactuators Centrium Greatsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Propulsion Shielding > --- WEAPON ----------- Gauss Rifle Centrium Greatsword > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Small Storage Unit Huge Storage Unit Improved Sensor Array Improved Armor Integrity Analyzer Nanoactuators [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Advanced Visual Processing Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Battle Rifle Ballistic Gun Battle Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Centrium Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Slots Evolved 8 | . . . 4 2 . . 2 Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 5 | . . . 3 1 . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 78 | 6 14 2 30 4 9 1 12 Power 6 | 1 1 . 1 1 1 . 1 Engine 4 | 1 1 . 1 . . . 1 Core 1 | . . . . 1 . . . Reactor 1 | . . . . . 1 . . Propulsion 15 | 2 3 . 6 1 1 . 2 Treads 15 | 2 3 . 6 1 1 . 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 3 . 18 . 4 . 5 Device 8 | . 1 . 6 . . . 1 Storage 12 | 1 2 . 8 . 1 . . Processor 5 | . . . 2 . . . 3 Hackware . | . . . . . . . . Protection 6 | . . . 2 . 3 . 1 Artifact . | . . . . . . . . Weapon 26 | 2 7 2 5 2 3 1 4 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 2 4 1 1 2 2 . 2 Ballistic Cannon 2 | . . . . . . . 2 Launcher . | . . . . . . . . Special Weapon 3 | . 1 1 1 . . . . Impact Weapon 3 | . 1 . 1 . . 1 . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . 1 . 2 . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . Corrupted Parts 1 | . . . 1 . . . . System Corruption 8 | . . . 8 . . . . Parts Lost 35 | . 2 . 12 5 . . 16 Power 6 | . 1 . 1 1 . . 3 Propulsion 7 | . . . 3 1 . . 3 Utility 11 | . . . 5 1 . . 5 Weapon 11 | . 1 . 3 2 . . 5 Highest Loss Streak 4 | . 1 . 4 4 . . 4 To Critical Strikes 1 | . 1 . . . . . . Average Slot Usage (%) 82 | . 94 100 80 57 72 89 78 Engine 6 | . 12 14 7 3 . . 1 Core 1 | . . . . 1 7 7 1 Reactor 1 | . . . . . 4 7 3 Treads 15 | . 26 28 16 14 8 7 8 Device 9 | . 13 14 8 11 7 7 5 Storage 9 | . 14 14 9 7 7 7 5 Processor 8 | . . . 11 7 7 7 15 Protection 7 | . . . 6 . 9 23 12 Ballistic Gun 13 | . 20 18 7 3 16 15 10 Ballistic Cannon 1 | . . . . . . . 4 Special Weapon 1 | . . 9 . . . . . Impact Weapon 3 | . 2 . 7 3 . 5 4 Special Melee Weapon 1 | . 3 . 4 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 87 | 14 87 11 56 20 81 80 80 Greatest Support 79 | 40 40 40 51 51 79 79 79 Greatest Overweight (x) 21 | . 2 . 1 . 1 1 21 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 25 8 25 8 20 20 20 Average Capacity 12 | 6 8 8 8 8 17 20 19 Most Carried 12 | 4 5 8 8 5 12 9 11 Average Carried 6 | . 2 7 6 4 8 8 8 Final Capacity 20 | 8 8 8 8 8 20 20 5 Final Carried 9 | . 5 8 5 4 8 9 5 Class Distribution -------------------- 70% | Mutant 17% | Scavenger-Mutant 8% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Matter Collected 1299 | 216 245 67 237 197 30 60 247 Remotely . | . . . . . . . . Salvage Created 1867 | . 316 . 785 204 . 60 502 Parts 94 | . 22 . 37 7 . . 28 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Combat Hostiles Destroyed 48 | . 12 . 20 4 . 1 11 Melee 11 | . 1 . 10 . . . . Guns 24 | . 10 . 3 3 . 1 7 Cannons 1 | . . . . . . . 1 AOE 4 | . . . 4 . . . . Classes Destroyed 12 | . 3 . 5 . . . 4 Builder 2 | . . . 2 . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . 1 . 1 . . . . Operator 1 | . . . . . . . 1 Watcher 1 | . . . . . . . 1 Swarmer 19 | . 9 . 7 . . . 3 Grunt 16 | . 3 . 7 4 . 1 1 Brawler 1 | . . . 1 . . . . Sentry 5 | . . . 4 . . . 1 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . 1 . . . 1 Programmer 3 | . . . . . . . 3 Best Kill Streak 9 | . 9 . 7 2 . 1 5 Combat Bots Only 8 | . 8 . 4 2 . 1 4 Max Kills in Single Turn 7 | . 2 . 7 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 . . . . Melee 1 | . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Hostile Shots Fired 657 | . 112 1 167 61 . . 316 Missed 155 | . 37 . 25 19 . . 74 Damage Taken 6687 | . 656 63 2089 705 . 123 3051 Core 1466 | . 100 44 267 179 . 15 861 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 53 | . . . . . . 50 3 Regen/Repaired (Parts) 265 | . 265 . . . . . . Core Remaining (%) 66 | 100 . 42 51 . . 72 . Volleys Fired 181 | . 48 20 25 29 . 5 54 Largest 4 | . 2 2 2 1 . 2 4 Hottest 156 | . 100 100 100 25 . 50 156 Shots Fired 272 | . 66 24 45 29 . 10 98 Gun 221 | . 60 8 40 29 . 10 74 Cannon 24 | . . . . . . . 24 Launcher . | . . . . . . . . Special 27 | . 6 16 5 . . . . Kinetic 245 | . 60 8 40 29 . 10 98 Thermal 27 | . 6 16 5 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | . 7 5 20 9 . 7 10 Robot Miss Streak 3 | . 3 1 2 1 . 1 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 211 | . 40 7 69 26 . 6 63 Core Hits 79 | . 15 1 27 9 . 3 24 Critical Kills 4 | . 1 . 3 . . . . Critical Parts Destroyed 14 | . 4 . 6 1 . . 3 Critical Strikes 19 | . 5 . 9 1 . . 4 Destroy 5 | . 2 . 1 1 . . 1 Blast 1 | . . . . . . . 1 Smash 13 | . 3 . 8 . . . 2 Melee Attacks 68 | . 6 . 51 4 . . 7 Impact 68 | . 6 . 51 4 . . 7 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5243 | . 530 56 2459 527 . 105 1566 Guns 2312 | . 459 56 268 391 . 105 1033 Cannons 270 | . . . . . . . 270 Explosions 535 | . . . 535 . . . . Melee 2126 | . 71 . 1656 136 . . 263 Ramming . | . . . . . . . . Kinetic 2582 | . 459 56 268 391 . 105 1303 Thermal . | . . . . . . . . Explosive 535 | . . . 535 . . . . Electromagnetic . | . . . . . . . . Impact 2126 | . 71 . 1656 136 . . 263 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . 14 . . . 5 Average Corruption 4 | . . . 7 . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 33 | . . . 16 . . . 17 Message Errors 8 | . . . 3 . . . 5 Matter Fused 8 | . . . 5 . . . 3 Heat Flow Errors 5 | . . . 3 . . . 2 Energy Discharges 5 | . . . 1 . . . 4 Data Loss (minor) 2 | . . . 2 . . . . Data Loss (major) 2 | . . . 1 . . . 1 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . 1 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 689 | . 71 . 458 21 . . 139 Projectiles . | . . . . . . . . Explosions 9 | . . . 9 . . . . Melee 680 | . 71 . 449 21 . . 139 Knockbacks 12 | . . . 8 1 . . 3 Impact 9 | . . . 8 1 . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 100 | . . . 100 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 274 | . 42 . 274 23 . 129 243 Average Temperature 66 | . 16 . 70 10 . 56 84 Received Heat Transfer 1434 | . 96 9 675 396 . 9 249 Effects 4 | . . . 3 . . . 1 Energy Bleed 2 | . . . 1 . . . 1 Interference 2 | . . . 2 . . . . Siege Activations 1 | . . . . . 1 . . Total Turns 3 | . . . . . 3 . . Longest Duration 3 | . . . . . 3 . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 12 | . 2 . 6 2 . . 2 Impact Corruptions 23 | . 3 . 15 1 . . 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Peak Influence 301 | . 301 . 294 195 68 37 186 Initial 95 | . . . . 95 68 . 15 Average 75 | . 91 . 94 152 49 20 56 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 93 | 100 95 . 81 100 100 100 100 Level 1 6 | . 4 . 18 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 . 3 . . . 7 Investigation 4 | . 2 . 1 . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Distress Signals 4 | . 1 . . 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 18 9 28 8 . 4 23 Peak Tracking Total 6 | . 4 6 6 5 . 1 6 Tactical Retreats 4 | . 2 . 1 1 . . . Traps | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Traps Triggered 4 | . 1 . . 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts 36 | . . . 36 . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Machines Disabled 5 | . 1 . 2 . . 1 1 Max in Single Turn 2 | . 1 . 2 . . . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Machines Accessed 16 | . 8 . 6 . . . 2 Terminals 9 | . 5 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . 1 . . . . Total Hacks 46 | . 26 . 13 . . . 7 Successful 31 | . 19 . 10 . . . 2 Failed 15 | . 7 . 3 . . . 5 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 13 . 7 . . . . Fabricators . | . . . . . . . . Repair Stations 8 | . 6 . . . . . 2 Recycling Units 11 | . 7 . 4 . . . . Scanalyzers 5 | . . . . . . . 5 Garrison Access 2 | . . . 2 . . . . Terminal Hacks 10 | . 6 . 4 . . . . Record 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 4 | . 2 . 2 . . . . Locate Traps 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 3 | . 3 . . . . . . Recycling Unit Hacks 11 | . 7 . 4 . . . . Recycle Component 5 | . 3 . 2 . . . . Process 2 | . 1 . 1 . . . . Report Inventory 3 | . 2 . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 2 | . . . . . . . 2 Garrison Access Hacks 2 | . . . 2 . . . . Unlock Access 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 11 | . 5 . 4 . . . 2 Full Trace Events 5 | . 2 . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 3 . . . . . . Time 88 | . 88 . . . . . . Parts Recycled 5 | . 3 . 2 . . . . Recycled Matter 109 | . 83 . 26 . . . . Retrieved Matter 83 | . 83 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 . Highest-Rated Group 31 | . . . . . 31 31 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . 9 . Total Damage 148 | . . . . . . 148 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Turns Passed 5191 | 67 909 518 1288 294 549 309 1257 Spaces Moved 2228 | 38 406 267 560 142 304 136 375 Core 18 | 10 . . 6 . . . 2 Treads 2210 | 28 406 267 554 142 304 136 373 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 100 152 160 160 160 Average Speed 183 | 131 160 160 167 155 165 211 266 Slowest Speed 1100 | 160 320 160 245 160 240 240 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 50 13 45 6 86 6 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . 5 5 5 . . . . Terrain Destroyed 45 | . 6 5 24 . . . 10 Melee . | . . . . . . . . Projectile 26 | . 6 5 5 . . . 10 AOE 19 | . . . 19 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Total 2932 | 55 572 305 774 192 353 149 532 Wait 236 | 6 83 10 41 10 12 6 68 Move 2222 | 37 405 266 559 142 303 135 375 Hop . | . . . . . . . . Pick Up 74 | 6 15 4 22 3 13 2 9 Fast Attach . | . . . . . . . . Attach 56 | 6 7 1 17 4 8 1 12 Detach 6 | . 1 1 1 . 1 . 2 Swap 22 | . 7 1 13 . 1 . . Drop 22 | . . 2 8 . 7 . 5 Fire 181 | . 48 20 25 29 . 5 54 Melee 68 | . 6 . 51 4 . . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 8 | . . . . . 8 . . Trap 36 | . . . 36 . . . . Miscellaneous 1 | . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / *Min x2 / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 505 | -10/Materials | Destroyed 8 combat bots 505 | -10/Materials | Discovered new exit (range 16) 561 | -10/Materials | Identified exit to Mines 591 | -10/Materials | Discovered new exit (range 16) 729 | -10/Materials | Repaired Corrupted Lgt. Assault Rifle 756 | -10/Materials | Repaired Lgt. Treads 784 | -10/Materials | Repaired Lgt. Treads 931 | -10/Materials | Discovered new exit (range 11) 977 | -10/Materials | Entered Subcaves 1026 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1138 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1173 | -10/Subcaves | Ambushed by swarm of Subdwellers 1189 | -10/Subcaves | Core integrity fell below 50% 1399 | -10/Subcaves | Discovered new exit (range 14) 1484 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1495 | -10/Subcaves | Entered Materials 1495 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2102 | -8/Materials | Lost 4 parts (1p1u2w) 2462 | -8/Materials | Garrison activated, responded to threat 2501 | -8/Materials | Lost 4 parts (1n2u1w) 2549 | -8/Materials | Identified exit to Garrison 2630 | -8/Materials | System corruption reached 10% 2738 | -8/Materials | Lost 3 parts (2n1u) 2758 | -8/Materials | Discovered new exit (range 17) 2783 | -8/Materials | Entered Factory 2783 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2985 | -7/Factory | Lost 4 parts (1p1n1u1w) 3077 | -7/Factory | Sucked down chute 3077 | -7/Factory | Entered Waste 3077 | -7/Waste | The area was eerily silent 3078 | -7/Waste | Met a frightened Derelict 3253 | -7/Waste | Discovered new exit (range 13) 3285 | -7/Waste | Found Prototype Slashing Weapon 3287 | -7/Waste | Identified Centrium Greatsword 3626 | -7/Waste | Entered Factory 3626 | -7/Factory | Accompanied by 1 ally 3801 | -7/Factory | Build established: Scavenger-Mutant 3821 | -7/Factory | Discovered new exit (range 19) 3935 | -7/Factory | Entered another Factory area 3935 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4566 | -6/Factory | Build established: Mutant 4986 | -6/Factory | Build established: Tank 5163 | -6/Factory | Lost 3 parts (1n1u1w) 5171 | -6/Factory | Core integrity fell below 50% 5180 | -6/Factory | Core integrity fell below 20% 5192 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Hvy. Machine Gun destroyed. Dropped Hcp. Storage Unit. >9CLXMGT#FGUECLMX8VW9GKQ Discarded Adv. Visual Processing Unit. Penetrated by Slug. Hvy. Machine Gun destroyed. Discarded Adv. Signal Interpreter. Penetrated by Slug. Discarded Imp. Armor Integrity Analyzer. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. ALERT: Rogue bot located, Programmers report to Factory Zone 6L. Slug penetrates Wall. System corrupted: Energy discharge (-38). Slug penetrates Wall. Penetrated by Slug. 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