Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.23 @ 12:07:11 Player: Enzo Result: Destroyed by UQ-V1C(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (131) 655 Value Destroyed (3270) 3270 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 8370 Bonus ------- High Alert Combat Kills 205 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 299/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor 0b10 Decoder Chip [Scout] Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Makeshift Flight Unit 0b10 Decoder Chip [Skirmisher] Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Targeting Computer Makeshift Hacking Suite > --- WEAPON ----------- Flak Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Light Nuclear Core Makeshift Flight Unit 0b10 Decoder Chip [Skirmisher] Improved EM Pulse Cannon [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 5 | . . 1 2 . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 133 | 7 7 43 23 21 11 12 3 5 1 Power 16 | 1 1 4 2 4 3 . . 1 . Engine 10 | 1 1 4 1 1 1 . . 1 . Core 6 | . . . 1 3 2 . . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 2 15 10 2 2 2 . 1 . Treads 3 | . . . 3 . . . . . . Leg 2 | . . 2 . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 16 | . 2 10 4 . . . . . . Flight 13 | . . 3 3 2 2 2 . 1 . Utility 25 | 2 1 5 5 5 3 1 . 2 1 Device 12 | 1 1 3 3 3 1 . . . . Storage 2 | 1 . 1 . . . . . . . Processor 7 | . . 1 2 2 1 . . 1 . Hackware 2 | . . . . . 1 . . . 1 Protection 2 | . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 56 | 2 3 19 6 10 3 9 3 1 . Energy Gun 13 | 1 2 1 . 4 2 3 . . . Energy Cannon 10 | . . 8 1 1 . . . . . Ballistic Gun 17 | 1 . 3 2 5 1 3 1 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 16 | . 1 7 3 . . 3 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 3 3 . . . . Parts Lost 31 | . . 3 10 3 3 3 1 . 8 Power 2 | . . . 1 . . . . . 1 Propulsion 12 | . . 2 4 1 1 1 . . 3 Utility 6 | . . . 2 1 1 . . . 2 Weapon 11 | . . 1 3 1 1 2 1 . 2 Highest Loss Streak 8 | . . 1 5 2 3 3 1 . 8 Average Slot Usage (%) 96 | . 100 97 92 92 94 96 98 99 96 Engine 5 | . 14 10 7 . . . . 6 6 Core 3 | . . . 1 8 6 7 7 . . Hover 7 | . 18 16 16 . . . . . . Flight 16 | . . 14 1 26 23 22 23 23 21 Device 13 | . 14 11 20 8 15 15 15 15 14 Storage 6 | . 14 10 9 9 3 . . . . Processor 17 | . . 11 13 23 23 23 23 27 29 Hackware 2 | . . . . . 7 7 7 7 7 Protection 1 | . . . . . . 4 7 2 . Energy Gun 2 | . 13 1 . 5 1 2 . . . Energy Cannon 3 | . . 8 9 2 . . . . . Ballistic Gun 10 | . 14 9 5 7 12 11 13 14 14 Naked Turns . | . . . . . . . . . . Heaviest Build 21 | 13 13 16 19 17 20 21 21 15 12 Greatest Support 60 | 26 26 20 60 18 20 20 19 19 19 Greatest Overweight (x) 3 | 1 1 2 3 1 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 4 4 Average Capacity 5 | 5 6 5 6 6 4 4 4 4 4 Most Carried 6 | 4 6 6 6 6 6 4 4 4 4 Average Carried 4 | . 5 5 5 4 4 3 4 3 4 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 Final Carried 6 | 4 6 6 4 6 4 4 4 4 4 Class Distribution -------------------- 33% | Scout 21% | Sprinter 19% | Mutant 7% | Scavenger-Mutant 6% | Scavenger-Scout 6% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Scout | -8/Materials Sprinter | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Messiah-Scout | -7/Deep Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Matter Collected 3035 | 285 115 875 406 400 144 574 56 84 96 Remotely . | . . . . . . . . . . Salvage Created 4213 | 102 269 1098 1000 1102 230 289 32 . 91 Parts 274 | 10 13 87 63 69 8 20 1 . 3 Haulers Intercepted 10 | . . 5 2 3 . . . . . Recyclers Shooed 5 | 1 2 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 27 1 . . Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 87 | . 1 27 23 22 4 9 1 . . Melee 2 | . . . 2 . . . . . . Guns 33 | . 1 5 1 15 4 7 . . . Cannons 24 | . . 6 14 4 . . . . . AOE 28 | . . 16 6 3 . 2 1 . . Classes Destroyed 15 | 1 5 5 1 1 1 1 . . . Worker 4 | . . 3 1 . . . . . . Builder 4 | . 1 2 1 . . . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 10 | . . 5 2 3 . . . . . Recycler 3 | . 2 . . 1 . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 7 | . 1 3 2 1 . . . . . Watcher 10 | . 2 5 2 1 . . . . . Swarmer 34 | . . 10 8 11 . 5 . . . Grunt 31 | . 1 11 10 4 3 2 . . . Brawler 1 | . . . . . 1 . . . . Duelist 4 | . . 2 1 . . 1 . . . Sentry 12 | . . 4 3 5 . . . . . Hunter 4 | . . . 1 2 . . 1 . . Programmer 1 | . . . . . . 1 . . . Z-Technician 1 | . . . . . . . . . 1 Best Kill Streak 18 | 3 3 18 7 12 4 3 1 . 1 Combat Bots Only 14 | . 1 14 5 10 4 3 1 . . Max Kills in Single Turn 5 | 1 1 3 5 2 1 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 2 4 2 . 2 1 . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Damage Taken 4754 | . 70 730 1051 793 285 561 226 . 1038 Core 1467 | . 12 269 232 229 90 139 . . 496 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 60 | 100 95 32 . 16 . . . . . Volleys Fired 360 | 5 26 89 77 85 28 31 4 . 15 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 101 | 60 60 98 101 88 75 83 52 . 52 Shots Fired 580 | 10 52 143 103 150 33 55 5 . 29 Gun 405 | 10 51 75 26 132 33 46 3 . 29 Cannon 138 | . . 50 70 18 . . . . . Launcher 37 | . 1 18 7 . . 9 2 . . Special . | . . . . . . . . . . Kinetic 305 | 5 26 69 26 78 28 41 3 . 29 Thermal 146 | 5 25 56 33 27 . . . . . Explosive 37 | . 1 18 7 . . 9 2 . . Electromagnetic 92 | . . . 37 45 5 5 . . . Robot Hit Streak 26 | 3 5 9 16 26 12 7 4 . 14 Robot Miss Streak 6 | 2 3 4 6 4 2 6 2 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 403 | 4 32 96 73 103 26 37 4 . 28 Core Hits 238 | 4 11 73 46 43 7 27 3 . 24 Critical Hits 5 | . . 2 1 1 1 . . . . Critical Kills 2 | . . . . 1 1 . . . . Critical Parts Destroyed 3 | . . 2 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8843 | 61 367 2835 2302 1633 370 695 159 . 421 Guns 3858 | 61 340 757 182 1213 370 494 44 . 397 Cannons 2224 | . . 718 1178 328 . . . . . Explosions 2730 | . 27 1360 935 92 . 201 115 . . Melee . | . . . . . . . . . . Ramming 31 | . . . 7 . . . . . 24 Kinetic 2829 | 28 186 713 182 561 263 455 44 . 397 Thermal 1938 | 33 154 762 589 400 . . . . . Explosive 2454 | . 27 1360 751 . . 201 115 . . Electromagnetic 1591 | . . . 773 672 107 39 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 4 5 5 5 2 Average Corruption 4 | . . . . . 4 4 5 5 2 Corruption Purged . | . . . . . . . . . . Effects 50 | . . . . . 9 28 10 3 . Message Errors 10 | . . . . . . 8 2 . . Matter Fused 16 | . . . . . 4 9 2 1 . Heat Flow Errors 5 | . . . . . 1 3 1 . . Energy Discharges 2 | . . . . . 1 1 . . . Data Loss (minor) 8 | . . . . . 1 3 2 2 . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 2 | . . . . . . 1 1 . . Targeting Errors 5 | . . . . . 2 3 . . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 116 | . . 13 103 . . . . . . Projectiles 43 | . . . 43 . . . . . . Explosions 73 | . . 13 60 . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 255 | . . 25 146 40 . 34 . . 10 Shots 7 | . . 2 3 1 . 1 . . . Rammed 11 | . . . 2 . . . . . 9 Targets Rammed 13 | . . . 4 . . . . . 9 Kicked . | . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . Highest Temperature 309 | . 36 309 189 262 144 137 272 . 29 Average Temperature 52 | . 11 63 47 62 49 38 93 . 13 Received Heat Transfer 1175 | . 36 210 351 135 54 . 90 . 299 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 11 | . . . 5 6 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 2 . 2 . . . . . Heat Transferred 3526 | 75 350 1395 990 716 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Peak Influence 670 | 20 82 559 670 611 209 . . . . Average Influence 227 | 5 53 200 309 346 156 . . . . Maximum Alert Level 2 | . . 2 2 2 1 . . . . Low Security (%) 52 | 100 100 61 38 5 74 . . . . Level 1 24 | . . 14 21 66 25 . . . . Level 2 23 | . . 23 40 27 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . 5 6 5 1 . 1 . . Investigation 5 | . . 3 1 1 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . . 2 2 2 . . . . . Assault 1 | . . . . . . . 1 . . Garrison 5 | . . . 3 2 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Distress Signals 9 | . . 4 2 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 169 | . 5 49 31 36 6 17 19 . 6 Peak Tracking Total 15 | . 2 7 4 4 4 3 15 . 3 Tactical Retreats 13 | . . 4 1 4 . 3 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Traps Triggered 1 | . . 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Machines Disabled 9 | . . 3 4 1 . 1 . . . Max in Single Turn 2 | . . 1 2 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Machines Accessed 32 | . 5 13 5 4 3 2 . . . Terminals 20 | . 4 9 2 2 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . 1 1 . . . . Recycling Units 4 | . 1 1 1 1 . . . . . Scanalyzers 3 | . . 2 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 126 | . 13 67 28 6 9 3 . . . Successful 94 | . 6 57 18 5 5 3 . . . Failed 31 | . 7 9 10 1 4 . . . . Catastrophic 3 | . . 1 2 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 70 | . 8 36 15 1 6 . . 4 . Terminals 82 | . 12 44 14 3 7 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . 6 . 2 2 . . . . Recycling Units 5 | . 1 1 2 1 . . . . . Scanalyzers 21 | . . 16 5 . . . . . . Garrison Access 7 | . . . 7 . . . . . . Terminal Hacks 35 | . 4 21 3 2 2 3 . . . Record 2 | . . . . . . 2 . . . Part Schematic 5 | . 1 4 . . . . . . . Prototype ID Bank 5 | . 2 3 . . . . . . . Open Door 2 | . . . . 1 . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . Alert Level 6 | . . 3 2 . 1 . . . . Unreport Threat 5 | . . 3 . 1 1 . . . . Locate Traps 5 | . 1 3 1 . . . . . . Recall Investigation 2 | . . 2 . . . . . . . Registered Components 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . 6 . 2 2 . . . . Scan Component 5 | . . 3 . 1 1 . . . . Repair 5 | . . 3 . 1 1 . . . . Recycling Unit Hacks 5 | . 1 1 2 1 . . . . . Report Inventory 3 | . 1 1 1 . . . . . . Retrieve Components 2 | . . . 1 1 . . . . . Scanalyzer 18 | . . 14 4 . . . . . . Insert Component 9 | . . 7 2 . . . . . . Analyze 9 | . . 7 2 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks 66 | . 4 34 23 . 5 . . . . Terminals 21 | . 1 13 6 . 1 . . . . Track 6 | . . 4 2 . . . . . . Assimilate 2 | . . 2 . . . . . . . Botnet 10 | . 1 6 2 . 1 . . . . Disrupt 1 | . . . 1 . . . . . . Operators 2 | . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 2 1 . . . . . . Extract 3 | . . 2 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Redirect 1 | . . . 1 . . . . . . Data Cores Recovered 3 | . . 3 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 28 | . 5 11 5 3 3 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . 1 16 3 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . 3 . 1 1 . . . . Time 141 | . . 84 . 38 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . . . 2 9 . . . . . Parts Scanalyzed 9 | . . 7 2 . . . . . . Part Schematics Acquired 8 | . . 7 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Total Allies 6 | . . . . . . . . 6 . Largest Group 6 | . . . . . . . . 6 5 Highest-Rated Group 212 | . . . . . . . . 212 174 Highest-Rated Ally 41 | . . . . . . . . 41 41 Total Orders 1 | . . . . 1 . . . . . EXPLORE 1 | . . . . 1 . . . . . Ally Attacks 20 | . . . . . . . . . 20 Total Damage 231 | . . . . . . . . . 231 Kills 4 | . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches 8 | . . . . 8 . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Turns Passed 6665 | 87 369 1840 857 728 320 1077 385 809 193 Spaces Moved 6595 | 61 334 1622 531 470 417 1265 597 1094 204 Core 6 | 6 . . . . . . . . . Treads 76 | . . . 76 . . . . . . Legs 23 | . . 23 . . . . . . . Wheels 142 | 55 87 . . . . . . . . Hover 1380 | . 247 824 309 . . . . . . Flight 4968 | . . 775 146 470 417 1265 597 1094 204 Fastest Speed 29 | 50 56 32 29 29 30 29 30 30 30 Average Speed 40 | 89 72 49 67 32 30 30 30 30 30 Slowest Speed 240 | 100 116 180 240 102 103 101 101 32 30 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 14 | . . . 3 7 . . 1 . 3 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 3 36 77 30 57 7 95 63 87 34 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 2 . 2 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 10 | . . . . . . 5 1 4 . Spaces Dug 18 | . . . . . . 18 . . . Terrain Destroyed 280 | . 5 71 103 7 . 84 10 . . Melee . | . . . . . . . . . . Projectile 2 | . . . 1 . . 1 . . . AOE 278 | . 5 71 102 7 . 83 10 . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Total 9968 | 80 409 2516 920 899 579 1895 792 1575 303 Wait 2767 | 4 27 728 268 306 113 586 190 468 77 Move 6560 | 60 333 1621 525 456 416 1264 594 1093 198 Hop 12 | . . . 2 6 . . 1 . 3 Pick Up 44 | 4 6 9 9 7 5 1 . 3 . Fast Attach 64 | 7 5 19 9 12 5 3 . 4 . Attach 21 | . . 5 8 2 3 2 . 1 . Detach 11 | . 1 5 2 2 . 1 . . . Swap 48 | . 2 19 6 7 3 7 3 . 1 Drop 64 | . 9 21 10 12 6 . . 6 . Fire 360 | 5 26 89 77 85 28 31 4 . 15 Melee . | . . . . . . . . . . Ram 9 | . . . . . . . . . 9 Kick . | . . . . . . . . . . Crush 4 | . . . 4 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 4 | . . . . 4 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: Fac / *Sto x2 / Gar) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 15) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 806 | -9/Materials | Discovered new exit (range 4) 807 | -9/Materials | Identified exit to Materials 1113 | -9/Materials | Central database locked down 1252 | -9/Materials | Discovered exit to Materials (range 11) 1331 | -9/Materials | Build established: Sprinter 1623 | -9/Materials | Destroyed 14 combat bots 1887 | -9/Materials | Core integrity fell below 50% 2208 | -9/Materials | Build established: Scavenger-Mutant 2211 | -9/Materials | Repaired Particle Cannon 2239 | -9/Materials | Repaired Sml. Storage Unit 2271 | -9/Materials | Repaired Lgt. Ion Engine 2275 | -9/Materials | Discovered exit to Materials (range 16) 2297 | -9/Materials | Entered another Materials area 2297 | -8/Materials | Evolved 2 slots: Utility x2 2308 | -8/Materials | Discovered new exit (range 10) 2359 | -8/Materials | Identified exit to Storage 2373 | -8/Materials | Discovered exit to Storage (range 16) 2592 | -8/Materials | Build established: Scavenger-Scout 2776 | -8/Materials | Garrison activated, responded to threat 2844 | -8/Materials | Identified exit to Garrison 2884 | -8/Materials | Discovered new exit (range 6) 2928 | -8/Materials | Lost 3 parts (1n2w) 3071 | -8/Materials | Lost 5 parts (1p1n2u1w) 3154 | -8/Materials | Entered Storage 3336 | -8/Storage | Core integrity fell below 50% 3700 | -8/Storage | Repaired Lgt. Nuclear Core 3751 | -8/Storage | Garrison activated, responded to threat 3754 | -8/Storage | Core integrity fell below 20% 3800 | -8/Storage | Destroyed 10 combat bots 3860 | -8/Storage | Discovered new exit (range 16) 3882 | -8/Storage | Identified exit to Factory 3882 | -8/Storage | Entered Factory 3882 | -7/Factory | Evolved 2 slots: Utility x2 4054 | -7/Factory | Repaired Missile Launcher 4059 | -7/Factory | Lost 3 parts (1n1u1w) 4062 | -7/Factory | Discovered new exit (range 16) 4068 | -7/Factory | Identified exit to Lower Caves 4163 | -7/Factory | Build established: Scout 4202 | -7/Factory | Entered Lower Caves 4352 | -7/Lower Caves | Encountered a Warlord checkpoint 4566 | -7/Lower Caves | Learned location of Armory (-3) 4586 | -7/Lower Caves | Lost 3 parts (1n2w) 4808 | -7/Lower Caves | Discovered new exit (range 12) 5114 | -7/Lower Caves | Learned location of 1 exit from Factory 5227 | -7/Lower Caves | Spotted B-75 Beast 5274 | -7/Lower Caves | Identified exit to Lower Caves 5279 | -7/Lower Caves | Entered another Lower Caves area 5282 | -7/Lower Caves | Discovered new exit (range 15) 5286 | -7/Lower Caves | Identified exit to Factory 5386 | -7/Lower Caves | Encountered a Warlord checkpoint 5587 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5662 | -7/Lower Caves | Discovered new exit (range 7) 5664 | -7/Lower Caves | Identified exit to Zion 5664 | -7/Lower Caves | Entered Zion 5665 | -7/Zion | Identified exit to Proximity Caves 5708 | -7/Zion | Gained Derelict followers 5753 | -7/Zion | System corruption cleaned by Quarantine Array 5779 | -7/Zion | Visited the Megawrench Repair Shop 5779 | -7/Zion | Megawrench repaired 9 parts 5889 | -7/Zion | Learned Factory emergency access door positions 5943 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6122 | -7/Zion | Discovered new exit (range 20) 6184 | -7/Zion | Imprinted 6186 | -7/Zion | Declared Zion's savior 6343 | -7/Zion | Opened final containment barrier to the Deep Caves 6347 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6383 | -7/Zion | Identified exit to Deep Caves 6473 | -7/Zion | Build established: Messiah-Scout 6473 | -7/Zion | Entered Deep Caves 6473 | -7/Deep Caves | Accompanied by 6 allies 6618 | -7/Deep Caves | Attacked by Z-Imprinter 6644 | -7/Deep Caves | Z-Facility disabled 6656 | -7/Deep Caves | Core integrity fell below 50% 6664 | -7/Deep Caves | Core integrity fell below 20% 6666 | -7/Deep Caves | Destroyed by UQ-V1C(z) with Zionite Laser-S Last Messages --------------- 06600_ NEW_ZION: Z-Facility proximity alert. 06609_ OM-3YI(o) destroyed. 06612_ Acquired 18 matter. 06612_ Discarded Hacking Suite. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 06644_ Z-Facility disabled. 06647_ Adv. Terrain Scanner destroyed. 06650_ Imp. Flight Unit destroyed. 06651_ Mak. Power Source destroyed. 06653_ Mak. Shrapnel Gun destroyed. 06656_ Imp. Targeting Computer destroyed. 06657_ VTOL Module destroyed. 06657_ Flak Gun destroyed. 06657_ Imp. Cesium-ion Thruster destroyed. 06657_ Slammed into Z-Imprinter. 06661_ Z-Imprinter knocked back. 06662_ Slammed into Z-Imprinter. 06663_ Destabilizing: System corrupted (+2). 06664_ Slammed into Z-Imprinter. Map ----- +----------------------------------------------------+ | ????????????????? ? ### | | ?????? ???? ???????? #?### | | ?????? ????????????? ##??# | | ????????????????????"" ##??? | | ?????????"?????????""" #### | | ??????? ??????????"""" | | ??????????????"??""""" | | ????????????"???""" | | ???????????"???""""""" ## | | ??????????????"""""""" ###? | | ??????????"??""""""""" ####? | | ??????? ????"""""""""" ##??# | | ?? ???????"??"""" " #???# | | ??????????"??"""""o = % #??# | | ?????????????"""" ##?# | | ???????? "??""""""o ! ##?? | | ???? ?????"?"""""" |% ##### | | ???????? ??"?""""""" ###?# | | ???? ?"?"""""""""" ##?# | | ? ?? ????"""" #### | | ? ?? ??"??""" """ ##?## | | ? ? ???"??"" """"" ##??## | | ?? ??"?"" """"""" #??##? | | ? ?"??"" """"""" ?##?# | | ? ?""" """"""" ?### | | """" """"" @ #??# | | """" """ I ??### | | """" z ??#?#? | | """"""" """ * #??#? | | """""""" z ??#??? | | ????#?# | | ??? ??# | | ?? ??? | | ????#? | | ?????#? | | ? ?????? | | ##### ?????? #? | | ### ####???### ###????????## | | ??## ###?#?##??#######??? ? ??## | | ??##??### "#####???#?#???##?#??#???????#?# | | ?????#??#"#########???#?#??###?#????????????????#? | | ????##??#??????#?####?#####????###??????????????#? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Hover Unit | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Seismic Analyzer | -9/Materials | Scanalyzed Heat Shielding | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Imp. Sensor Array | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Terrain Scan Processor | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Datajack | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Extracted Imp. EM Shotgun | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Extracted EM Pulse Cannon | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed TransportMolecularCorpse Manual? 0 Play Time 01:47:22 Cumulative 14.5 hours Start 2019.11.23 @ 10:17:48 End 2019.11.23 @ 12:07:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 34 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e385aa7c-a862-43c8-bc6b-b587b2ea643e