Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.26 @ 20:53:11 Player: GwagWa Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (95) 475 Value Destroyed (3596) 3596 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9491 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 157/300 Energy 40/125 System Corruption 0% Temperature Critical (621) Movement Hovering (160) Ox2 Location -4/Factory Parts ------- > --- POWER (4) -------- Light Ion Engine Heavy Ion Engine > --- PROPULSION (6) --- Gravmag Array Gravmag Array > --- UTILITY (4) ------ Improved Cryofiber Web Makeshift Salvage Targeting Computer Targeting Computer > --- WEAPON (5) ------- Phase Gun Advanced Plasma Cannon Advanced Plasma Cannon Mass Driver Mass Driver > --- INVENTORY (5) ---- Improved Cryofiber Web Advanced Transmission Jammer Mass Driver Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Ion Engine Light Quantum Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Linear Gravjet > --- UTILITY ---------- Improved Cryofiber Web Makeshift Salvage Targeting Computer Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Phase Cannon Mass Driver Mass Driver Mass Driver Mass Driver > --- INVENTORY -------- Advanced Transmission Jammer Improved System Shield Advanced Plasma Cannon Advanced Plasma Cannon [Rating: 86] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Targeting Computer Device Cryofiber Web Storage Small Storage Unit Processor Targeting Computer Protection Medium Reflective Plating Weapon Gauss Cannon Energy Gun Field Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 2 . 2 . . . 2 2 2 Power 3 | . . . . 1 . . . . . . 2 . Propulsion 4 | . . . . . . 1 . . . 1 . 2 Utility 2 | . . . 2 . . . . . . . . . Weapon 3 | . . . . 1 . 1 . . . 1 . . Parts Attached 64 | 6 3 . 6 16 7 3 . . 3 5 8 7 Power 14 | 1 1 . 1 4 3 1 . . . . 1 2 Engine 10 | 1 1 . 1 3 3 . . . . . . 1 Core 3 | . . . . 1 . 1 . . . . 1 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 12 | 2 1 . . 2 2 . . . 1 2 1 1 Treads 1 | . . . . . . . . . 1 . . . Leg 7 | 2 1 . . 2 2 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . 2 1 1 Flight . | . . . . . . . . . . . . . Utility 16 | 1 . . 2 6 2 1 . . 1 3 . . Device 9 | . . . . 4 1 1 . . . 3 . . Storage 2 | 1 . . 1 . . . . . . . . . Processor 2 | . . . 1 . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . 2 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 1 . 3 4 . 1 . . 1 . 6 4 Energy Gun 7 | . . . 3 1 . . . . . . 2 1 Energy Cannon 3 | . . . . . . . . . . . 1 2 Ballistic Gun 3 | 2 1 . . . . . . . . . . . Ballistic Cannon 8 | . . . . 3 . 1 . . . . 3 1 Launcher 1 | . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . Parts Lost 13 | . . . 1 2 . 1 . . 3 1 . 5 Power 3 | . . . 1 . . . . . . . . 2 Propulsion 4 | . . . . 2 . . . . 1 . . 1 Utility 4 | . . . . . . 1 . . 1 1 . 1 Weapon 2 | . . . . . . . . . 1 . . 1 Highest Loss Streak 2 | . . . 1 2 . 1 . . 2 1 . 2 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Backups 4 | . . 2 7 5 4 4 4 4 3 3 3 3 Power . | . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . 1 . Utility 2 | . . . 1 1 3 3 3 3 3 3 1 2 Weapon 1 | . . 1 5 3 1 1 1 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 24 | . . . 3 11 . 2 . . . 4 1 3 Power 2 | . . . 1 . . 1 . . . . . . Propulsion 3 | . . . . 2 . . . . . . 1 . Utility 8 | . . . . 1 . . . . . 4 . 3 Weapon 11 | . . . 2 8 . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 85 76 96 99 91 92 92 83 71 76 73 Engine 9 | . 14 14 5 12 15 9 7 7 7 6 5 8 Core 3 | . . . . 3 2 5 7 7 7 6 6 . Treads 1 | . . . . . . . . . 6 . . . Leg 11 | . 28 28 22 17 18 15 15 15 1 . . . Hover 2 | . . . . . . . . . . 6 11 14 Device 13 | . . . . 14 18 21 23 23 18 11 11 7 Storage 3 | . 14 14 21 6 . . . . . . . . Processor 8 | . . . 7 9 9 7 7 7 11 13 11 10 Protection 2 | . . . . 6 8 . . . . . . . Energy Gun 3 | . . . 15 9 . . . . . . 8 1 Ballistic Gun 2 | . 28 28 4 . . . . . . . . . Ballistic Cannon 19 | . . . . 16 27 30 30 30 24 19 15 16 Launcher 1 | . . . . . . . . . 5 6 . . Peak Build Rating 86 | 6 6 7 15 32 33 38 37 37 40 59 74 86 Average Rating 37 | 4 6 6 11 27 32 36 37 37 37 46 68 81 On Entrance 29 | . 6 6 7 15 31 32 37 37 37 38 59 74 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 79 | 12 12 11 24 52 48 50 47 47 47 48 63 79 Greatest Support 49 | 20 20 20 20 20 20 20 20 20 28 40 40 49 Greatest Overweight (x) 10 | . . . 1 10 2 2 2 2 4 2 1 2 Average Overweight (x) 1 | . . . . 1 1 2 2 2 1 1 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 9 7 5 5 5 5 5 5 5 5 Most Carried 10 | 2 3 3 10 10 5 5 4 4 5 5 5 5 Average Carried 4 | . . 2 7 5 4 4 4 4 3 3 4 3 Final Capacity 10 | 8 8 8 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | . 2 3 10 4 5 4 4 4 4 5 5 3 Class Distribution -------------------- 70% | Gunner 14% | Mutant 9% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Matter Collected 3023 | 236 147 7 62 371 582 428 . . 321 84 283 502 Remotely . | . . . . . . . . . . . . . Salvage Created 2961 | . 175 . 256 359 558 490 . . 129 73 331 590 Parts 158 | . 13 . 14 23 30 18 . . 11 10 20 19 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 77 | . 8 . 7 10 13 13 . . 7 4 5 10 Guns 21 | . 8 . 7 6 . . . . . . . . Cannons 54 | . . . . 4 13 12 . . 7 4 5 9 AOE 2 | . . . . . . 1 . . . . . 1 Classes Destroyed 11 | . 2 . 2 2 3 1 . . . . 1 . Worker 5 | . . . . . 2 . . . . . 2 1 Builder 5 | . . . . 1 1 . . . . . 3 . Recycler 3 | . . . . . 1 2 . . . . . . Watcher 5 | . . . 1 1 1 . . . . 1 1 . Swarmer 21 | . 6 . 3 3 . . . . 6 3 . . Grunt 34 | . 2 . 3 4 8 8 . . . . 3 6 Brawler 2 | . . . . 1 . 1 . . . . . . Duelist 1 | . . . . . . . . . . . 1 . Sentry 12 | . . . 1 2 4 3 . . . 1 1 . Hunter 3 | . . . . . 1 . . . . . . 2 Programmer 4 | . . . . . . 1 . . 1 . . 2 Best Kill Streak 8 | . 8 . 3 4 8 5 . . 3 4 6 3 Combat Bots Only 8 | . 8 . 3 3 3 4 . . 3 4 3 3 Max Kills in Single Turn 3 | . 2 . 1 2 2 2 . . 1 1 3 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Hostile Shots Fired 403 | . 41 . 22 41 51 59 . . 24 33 22 110 Missed 128 | . 14 . 5 11 17 23 . . 10 12 5 31 Hits 275 | . 27 . 17 30 34 36 . . 14 21 17 79 Melee 3 | . . . . 3 . . . . . . . . Projectile 272 | . 27 . 17 27 34 36 . . 14 21 17 79 Critical Strikes 8 | . . . . . 2 . . . 1 . 1 4 Damage Taken 4789 | . 219 . 153 488 503 479 . . 159 148 258 2382 Core 1767 | . 15 . 23 205 28 65 . . 9 35 43 1344 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 1075 | . 70 . 47 125 168 172 . . 47 49 71 326 Regen/Repaired (Parts) 148 | . . . . . . . . . . 148 . . Core Remaining (%) 89 | 100 . 94 94 . 57 . . . 89 95 95 . Volleys Fired 176 | . 17 . 20 24 33 25 . . 8 9 12 28 Largest 5 | . 2 . 2 3 3 4 . . 4 3 5 5 Hottest 378 | . 40 . 126 189 120 160 . . 160 120 310 378 Shots Fired 538 | . 34 . 31 65 99 100 . . 30 27 57 95 Gun 131 | . 34 . 31 38 . . . . . . 20 8 Cannon 407 | . . . . 27 99 100 . . 30 27 37 87 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 401 | . 34 . . 27 99 100 . . 30 27 31 53 Thermal 125 | . . . 31 38 . . . . . . 14 42 Explosive . | . . . . . . . . . . . . . Electromagnetic 12 | . . . . . . . . . . . 12 . Robot Hit Streak 31 | . 8 . 8 31 11 8 . . 4 13 26 12 Robot Miss Streak 5 | . 2 . 3 2 2 5 . . 3 1 2 4 Penetration Max 1 | . . . . . . 1 . . . . 1 . Secondary Targets 4 | . 2 . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 332 | . 25 . 21 45 64 54 . . 10 17 41 55 Core Hits 136 | . 11 . 11 16 26 20 . . 7 6 19 20 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 39 | . 1 . 1 7 8 16 . . . 1 2 3 Burn 3 | . . . 1 2 . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Blast 35 | . . . . 5 8 16 . . . 1 2 3 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9483 | . 303 . 345 999 1666 1848 . . 320 406 1679 1917 Guns 1549 | . 303 . 345 513 . . . . . . 231 157 Cannons 6908 | . . . . 486 1664 1673 . . 320 406 706 1653 Explosions 1013 | . . . . . . 175 . . . . 742 96 Melee . | . . . . . . . . . . . . . Ramming 13 | . . . . . 2 . . . . . . 11 Kinetic 6431 | . 303 . . 486 1664 1673 . . 320 406 570 1009 Thermal 2210 | . . . 345 513 . 175 . . . . 280 897 Explosive 742 | . . . . . . . . . . . 742 . Electromagnetic 87 | . . . . . . . . . . . 87 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . 2 . . . . . . . . . . Message Errors 1 | . . 1 . . . . . . . . . . Matter Fused 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 361 | . . . . . 27 64 . . 10 25 163 72 Projectiles 174 | . . . . . 27 30 . . 10 25 10 72 Explosions 187 | . . . . . . 34 . . . . 153 . Melee . | . . . . . . . . . . . . . Knockbacks 37 | . . . . 6 9 8 . . 2 1 5 6 Impact . | . . . . . . . . . . . . . Kinetic 36 | . . . . 5 9 8 . . 2 1 5 6 Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 234 | . . . . . . 147 . . . . . 87 Shots 4 | . . . . . . 2 . . . . . 2 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . 1 . . . . . . 1 Kicked 1 | . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 938 | . 5 . 199 872 501 1 . . . 122 892 938 Average Temperature 267 | . 5 . 88 253 251 1 . . . 55 302 360 Received Heat Transfer 1139 | . 66 . 27 189 252 168 . . . 36 162 239 Effects 95 | . . . . 38 9 . . . . . 10 38 Shutdowns 18 | . . . . 11 2 . . . . . . 5 Energy Bleed 10 | . . . . 1 2 . . . . . 3 4 Interference 17 | . . . . 9 5 . . . . . . 3 Matter Decay 7 | . . . . 4 . . . . . . 1 2 Short Circuit 6 | . . . . 1 . . . . . . 2 3 Damage (minor) 11 | . . . . 3 . . . . . . 3 5 Damage (major) 17 | . . . . 7 . . . . . . 1 9 Damage (core) 9 | . . . . 2 . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . 2 4 . . . . . . . . Heat Transferred 3771 | . . . 851 1258 . 150 . . . . 370 1142 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 178 | . 150 39 80 75 153 172 . . . 93 178 165 Initial 70 | . . 39 . 21 . 33 . . . . 17 70 Average 45 | . 57 7 19 18 68 45 . . . 17 63 96 Influence Increases 2563 | . 180 . 177 339 430 446 . . 170 115 287 419 Destroy 0b10 Robot/C 1540 | . 160 . 140 200 260 260 . . 140 80 100 200 Destroy 0b10 Robot/NC 90 | . . . 5 10 25 10 . . . 5 30 5 Destroy Leader 360 | . 20 . 32 42 62 70 . . 30 22 32 50 Successful Hack 32 | . . . . 16 . . . . . 1 10 5 Disable Machine 180 | . . . . . 18 54 . . . . 81 27 Destroy Structure 286 | . . . . 11 50 52 . . . 7 34 132 Lose Combat Pursuer 75 | . . . . 60 15 . . . . . . . Influence Decreases 2484 | . 60 120 117 399 344 500 15 17 170 72 163 507 Entered New Map 328 | . . 81 . 39 . 53 15 17 . . 26 97 Time Decay 2036 | . 60 39 117 340 344 437 . . 140 62 137 360 Lost Part 120 | . . . . 20 . 10 . . 30 10 . 50 Squads Dispatched 13 | . . . 1 1 2 3 . . . 1 2 3 Investigation 4 | . . . . 1 1 . . . . . 1 1 Extermination 4 | . . . . . . 2 . . . 1 . 1 Reinforcement 5 | . . . 1 . 1 1 . . . . 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Distress Signals 7 | . 2 . 1 . 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 102 | . 11 . 10 18 17 12 . . 6 6 12 10 Peak Tracking Total 7 | . 7 . 4 3 4 3 . . 3 4 4 4 Tactical Retreats 5 | . . . . 4 1 . . . . . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Traps Triggered 8 | . 2 . 1 1 1 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Machines Disabled 20 | . . . . . 2 6 . . . . 9 3 Max in Single Turn 3 | . . . . . 1 2 . . . . 3 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Machines Accessed 22 | . 1 . 1 4 5 3 . . 1 2 1 4 Terminals 16 | . 1 . 1 2 5 2 . . 1 1 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . 1 . . Recycling Units 4 | . . . . 1 . 1 . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 47 | . 1 . 2 12 8 6 . . 1 5 3 9 Successful 29 | . . . 1 7 4 5 . . 1 3 1 7 Failed 18 | . 1 . 1 5 4 1 . . . 2 2 2 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 32 | . 1 . 2 7 8 3 . . 1 1 3 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . 2 . . . . . 4 . . Recycling Units 9 | . . . . 3 . 3 . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . . . 1 4 4 2 . . 1 . 1 4 Record 10 | . . . . 2 1 1 . . 1 . 1 4 Robot Analysis 1 | . . . . 1 . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Maintenance Status 2 | . . . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . 3 . . Scan Component 2 | . . . . . . . . . . 2 . . Repair 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 9 | . . . . 3 . 3 . . . . . 3 Recycle Component 2 | . . . . . . 1 . . . . . 1 Report Inventory 3 | . . . . 2 . 1 . . . . . . Retrieve Matter 4 | . . . . 1 . 1 . . . . . 2 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 1 2 2 1 . . 1 1 1 2 Full Trace Events 4 | . . . . 1 1 . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . Time 44 | . . . . . . . . . . 44 . . Parts Recycled 2 | . . . . . . 1 . . . . . 1 Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Active Infowar (turns) 1825 | . . . . 724 . . . . 790 311 . . Sensors 1825 | . . . . 724 . . . . 790 311 . . Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Turns Passed 6761 | 71 226 261 458 1038 768 1236 6 115 1053 418 382 729 Spaces Moved 3075 | 47 139 217 215 382 245 436 3 45 418 205 293 430 Core 3 | 1 . . . 2 . . . . . . . . Treads 400 | . . . . . . . . . 388 12 . . Legs 1756 | 46 139 217 215 380 245 436 3 45 30 . . . Wheels . | . . . . . . . . . . . . . Hover 916 | . . . . . . . . . . 193 293 430 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 260 260 260 240 106 106 105 Average Speed 189 | 118 120 120 178 233 259 260 260 260 243 154 106 122 Slowest Speed 550 | 120 120 120 190 550 260 260 260 260 400 240 106 176 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 23 | 4 27 65 26 24 50 13 1 8 69 4 8 11 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . 1 . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 243 | . . . . 12 49 53 . . 12 6 18 93 Melee . | . . . . . . . . . . . . . Projectile 153 | . . . . 12 49 32 . . 12 6 6 36 AOE 90 | . . . . . . 21 . . . . 12 57 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Fac Fac Total 3665 | 62 166 217 262 489 306 480 2 44 434 290 337 576 Wait 176 | 4 . . . 28 2 . . . . 44 . 98 Move 3063 | 46 138 216 214 381 244 435 2 44 417 204 292 430 Hop . | . . . . . . . . . . . . . Pick Up 105 | 6 5 1 16 21 10 8 . . 3 14 14 7 Fast Attach . | . . . . . . . . . . . . . Attach 67 | 6 3 . 6 16 6 5 . . 4 6 8 7 Detach 3 | . . . . 1 . . . . 1 . . 1 Swap 3 | . . . . . 1 1 . . . 1 . . Drop 70 | . 3 . 6 18 9 6 . . 1 12 11 4 Fire 176 | . 17 . 20 24 33 25 . . 8 9 12 28 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 1 | . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 249 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Destroyed 8 combat bots 298 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 319 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 321 | -10/Mines | Found Prototype Device 333 | -10/Mines | Learned location of Zion (-7) 387 | -10/Mines | Discovered new exit (range 13) 559 | -10/Mines | Entered Materials 559 | -9/Materials | Evolved 2 slots: Utility x2 952 | -9/Materials | Discovered new exit (range 5) 1017 | -9/Materials | Entered another Materials area 1017 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1018 | -8/Materials | Identified exit to Storage 1912 | -8/Materials | Build established: Tank 2055 | -8/Materials | Entered Storage 2447 | -8/Storage | Crushed by falling debris 2554 | -8/Storage | Build established: Gunner 2797 | -8/Storage | Discovered new exit (range 7) 2817 | -8/Storage | Learned location of Armory (-3) 2823 | -8/Storage | Entered Factory 2823 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3836 | -7/Factory | Discovered new exit (range 4) 4059 | -7/Factory | Entered Lower Caves 4060 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4065 | -7/Lower Caves | Entered Zion 4143 | -7/Zion | Discovered new exit (range 14) 4180 | -7/Zion | Entered Proximity Caves 4304 | -6/Proximity Caves | Learned Factory terminal intel 5211 | -6/Proximity Caves | Discovered new exit (range 7) 5228 | -6/Proximity Caves | Learned Factory terminal intel 5233 | -6/Proximity Caves | Entered Factory 5233 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5234 | -6/Factory | Loaded intel: 26 terminal locations 5521 | -6/Factory | Repaired Gauss Cannon 5572 | -6/Factory | Discovered new exit (range 7) 5651 | -6/Factory | Entered another Factory area 5651 | -5/Factory | Evolved 2 slots: Power x2 5652 | -5/Factory | Loaded intel: 27 terminal locations 5949 | -5/Factory | Discovered new exit (range 11) 6033 | -5/Factory | Entered another Factory area 6033 | -4/Factory | Evolved 2 slots: Propulsion x2 6466 | -4/Factory | Core integrity fell below 50% 6731 | -4/Factory | Core integrity fell below 20% 6763 | -4/Factory | Core destroyed Last Messages --------------- Overheating: Gravmag Array damaged (-38). Lgt. Quantum Reactor destroyed. Overheating: Energy bleed (-28). G-67 Veteran destroyed. U-05 Engineer builds a Wall. Overheating: Matter decay (-13). Linear Gravjet destroyed. Overheating: Mass Driver damaged (-28). U-05 Engineer builds a Wall. Power failure, Lgt. Ion Engine shutdown. Destroyed Adv. Heat Sink. Slug penetrates G-67 Veteran. G-67 Veteran destroyed. Acquired 45 matter. Overheating: Energy bleed (-5). Overheating: Broken Gravmag Array damaged (-35). Acquired 60 matter. U-05 Engineer builds a Wall. Overheating: Targeting Computer damaged (-1). Overheating: Core damaged (-230). Map ----- +----------------------------------------------------+ | """ """ #?????????????# #?????????????????????? | | """ """ #?????????????# #?????????????????????? | | F" #?????????????# #??????###????????????? | | """ #?????????????# #????? #????????????? | | "" #?????????????# #????? #????????????? | | #?????????????# #???? #????????????? | | ##########?????????????# #??? #????????????? | | ############???????????+ +?? #????????????? | | #????######## #? #????????????? | | #????# ## # #????????????? | | ######/ # #????????????? | | ! " #????????????? | | """ #### ! = #######???????????????? | | """ #??# ###%###########????????????? | | """ #??###+###?#[# / #????????????? | | "" """ #??? ??# # ! #????????????? | | "" Y" #??# """ ## # """ ! #????????????? | | """ #??# """ ## # """ #????????????? | | !] #??# """ ## + """ "" #????????????? | | !] #??# ## # T" #????????????? | | ##########+###??# !## # "" #????????????? | | ????????????????######### # ! #????????????? | | ????????????????????????#%###########????????????? | | ????????????????????????#%##?????????????????????? | | ????????????????????????#*##?????????????????????? | | ???????????????????######@#####??????????????????? | | ???????????????????## = #??????????????????? | | ???????????????????## T #??????????????????? | | ????????????????????# % !#??????????????????? | | ????????????????????# [ #??????????????????? | | ????????????????????################?????????????? | | ?????????????????????????# =#?????????????? | | ?????????????????????????# [ #?????????????? | | ?????????????????????????# """ #?????????????? | | ?????????????????????????# """ #?????????????? | | ?????????????????????????# """ #?????????????? | | ?????????????????????????# "" #???##########? | | ?????????????????????????# S"" #???# #? | | ?????????????????????????# "" #???# """ #? | | #####????????????????????#####+######### "Y" #? | | #?????????????????????# # #? | | #?????????????????????# # #? | | #?????????????????????# """" #!!! """#? | | #?????????????????????# """" #!!! """#? | | #?????????????????????# """" #!! """#? | | #?????????????????????# """" # #? | | #????????????????????## """" #####+####? | | #????????????????????# """" #? | | #????????????????????#T #? | | #????????????????????## * [ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 39 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Matter Filtering 30 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gauss Cannon | 12% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Oops Serviceable Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed TeslaPortableDriveblaster Manual? 0 Play Time 01:01:31 Cumulative 3.2 hours Start 2025.08.26 @ 19:52:54 End 2025.08.26 @ 20:53:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 28b8e025-11b1-414d-8375-38b2a22e250c