Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 21:39:08

Player: PTS

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (47)      235
Value Destroyed (1291)     1291
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 5073

 Bonus
-------
High Alert Combat Kills    66
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/850
Matter                     49/300
Energy                     92/100
System Corruption          5%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (7) ------
             Machine Analyzer
    Improved Signal Interpreter
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Ion Engine
       Heavy Deuterium Engine
             Weight Redist. System
             Component Analysis Suite

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
       Micro Nuclear Core
>            --- PROPULSION -------
     Compact Wheel
>            --- UTILITY ----------
       Small Storage Unit
             Machine Analyzer
    Improved Sensor Array
    Improved Signal Interpreter
    Improved Targeting Computer
             Kinecellerator
             Hacking Suite
>            --- WEAPON -----------
             Field Laser
             Minigun
    Advanced Assault Cannon
>            --- INVENTORY --------
  Reinforced Ion Engine
       Heavy Deuterium Engine
             Weight Redist. System
             Component Analysis Suite
             Assault Cannon
             Datajack
[Rating: 38]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
Weapon                     Assault Cannon
  Energy Gun               Field Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Shock Bomb Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   1   .   .   2   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             53   | 6   .   10  6   5   11  10  5   
  Power                    10   | 1   .   1   1   .   5   2   .   
    Engine                 5    | 1   .   1   .   .   3   .   .   
    Core                   5    | .   .   .   1   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   1   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   .   1   .   3   1   4   2   
    Device                 4    | .   .   .   .   1   .   2   1   
    Storage                2    | 1   .   .   .   .   1   .   .   
    Processor              5    | .   .   1   .   2   .   2   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   .   8   4   2   4   4   3   
    Energy Gun             10   | 1   .   2   2   .   3   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   3   .   2   1   1   .   
    Ballistic Cannon       5    | .   .   1   1   .   .   2   1   
    Launcher               2    | .   .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 23   | .   .   .   2   1   6   .   14  
  Power                    4    | .   .   .   .   .   2   .   2   
  Propulsion               4    | .   .   .   1   .   2   .   1   
  Utility                  5    | .   .   .   .   .   .   .   5   
  Weapon                   10   | .   .   .   1   1   2   .   6   
  Highest Loss Streak      10   | .   .   .   2   1   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  94  87  96  85  83  67  
  Engine                   3    | .   14  14  9   .   .   .   .   
  Core                     9    | .   .   .   1   11  14  14  9   
  Wheel                    15   | .   28  28  21  22  17  7   3   
  Device                   3    | .   .   .   .   2   .   6   9   
  Storage                  8    | .   14  14  11  8   8   7   4   
  Processor                17   | .   .   8   11  19  18  23  19  
  Energy Gun               9    | .   14  10  14  .   13  7   3   
  Ballistic Gun            6    | .   14  12  .   19  4   7   3   
  Ballistic Cannon         7    | .   .   3   11  11  8   7   5   
  Launcher                 1    | .   .   .   7   .   .   .   .   
Peak Build Rating          38   | 6   6   15  18  21  24  32  38  
  Average Rating           22   | 4   6   11  16  19  22  30  30  
  On Entrance              14   | .   6   6   15  17  21  18  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             33   | 14  14  23  26  26  28  29  33  
  Greatest Support         32   | 32  32  32  32  26  26  16  16  
  Greatest Overweight (x)  8    | .   .   .   1   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   7   7   8   7   
  Most Carried             8    | 5   3   8   8   7   8   8   7   
  Average Carried          6    | .   1   6   7   5   7   7   5   
  Final Capacity           8    | 8   8   8   8   5   8   8   5   
  Final Carried            8    | 1   3   8   7   5   8   8   4   

 Class Distribution 
--------------------
 45% | Skirmisher
 29% | Gunner
 25% | Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
     Gunner | -9/Mines
     Gunner | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Matter Collected           1182 | 202 .   93  167 323 308 .   89  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1486 | .   .   47  586 190 651 .   12  
  Parts                    122  | .   .   6   53  15  43  .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   
Parts Field Recycled       2    | .   .   .   .   2   .   .   .   
  Retrieved Matter         2    | .   .   .   .   2   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  33   | .   .   3   12  5   12  .   1   
  Guns                     15   | .   .   3   4   2   6   .   .   
  Cannons                  12   | .   .   .   2   3   6   .   1   
  AOE                      6    | .   .   .   6   .   .   .   .   
Classes Destroyed          10   | .   .   1   5   .   3   .   1   
  Worker                   2    | .   .   .   2   .   .   .   .   
  Builder                  2    | .   .   .   1   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  8    | .   .   .   5   .   3   .   .   
  Swarmer                  11   | .   .   3   4   1   3   .   .   
  Grunt                    10   | .   .   .   6   2   2   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   
  Sentry                   9    | .   .   .   2   2   5   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   .   2   9   2   3   .   2   
  Combat Bots Only         4    | .   .   2   4   2   2   .   1   
Max Kills in Single Turn   4    | .   .   1   4   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        265  | .    .    23   27   16   59   .    140  
  Missed                   76   | .    .    5    10   3    21   .    37   
Damage Taken               2805 | .    .    135  398  174  504  .    1594 
  Core                     1029 | .    .    12   105  .    49   .    863  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    95   .    73   91   100  .    
Volleys Fired              140  | .    .    7    30   11   62   .    30   
  Largest                  3    | .    .    2    3    3    3    .    1    
  Hottest                  154  | .    .    70   134  109  154  .    63   
Shots Fired                294  | .    .    14   78   26   146  .    30   
  Gun                      174  | .    .    14   39   15   93   .    13   
  Cannon                   111  | .    .    .    30   11   53   .    17   
  Launcher                 9    | .    .    .    9    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  154  | .    .    7    30   25   75   .    17   
  Thermal                  70   | .    .    4    .    .    53   .    13   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          70   | .    .    3    48   1    18   .    .    
  Robot Hit Streak         13   | .    .    3    11   5    13   .    8    
  Robot Miss Streak        9    | .    .    2    7    3    9    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           155  | .    .    10   33   15   73   .    24   
  Core Hits                77   | .    .    3    27   7    33   .    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    1    2    .    1    
    Burn                   1    | .    .    .    .    .    1    .    .    
    Blast                  3    | .    .    .    .    1    1    .    1    
Melee Attacks              7    | .    .    4    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2996 | .    .    95   997  272  1223 .    409  
  Guns                     1493 | .    .    95   364  125  767  .    142  
  Cannons                  1201 | .    .    .    335  147  456  .    263  
  Explosions               298  | .    .    .    298  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    .    .    4    
  Kinetic                  1565 | .    .    38   335  272  657  .    263  
  Thermal                  675  | .    .    24   137  .    372  .    142  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          752  | .    .    33   525  .    194  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    1    1    .    3    5    
  Average Corruption       1    | .    .    .    1    1    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    2    1    .    6    .    
    Message Errors         3    | .    .    .    .    .    .    3    .    
    Matter Fused           1    | .    .    .    .    1    .    .    .    
    Heat Flow Errors       2    | .    .    .    1    .    .    1    .    
    Energy Discharges      2    | .    .    .    1    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            96   | .    .    .    62   .    31   .    3    
  Projectiles              34   | .    .    .    .    .    31   .    3    
  Explosions               62   | .    .    .    62   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    2    .    5    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    2    .    5    .    6    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      168  | .    .    .    166  .    .    .    2    
  Shots                    4    | .    .    .    4    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        534  | .    .    36   367  174  534  146  40   
  Average Temperature      115  | .    .    19   100  65   135  76   16   
  Received Heat Transfer   672  | .    .    .    129  66   180  .    297  
  Effects                  7    | .    .    .    1    .    6    .    .    
    Shutdowns              3    | .    .    .    .    .    3    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    
  Heat Transferred         1582 | .    .    74   250  .    888  .    370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    5    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Peak Influence             526  | .   5   71  526 347 511 227 35  
  Initial                  227  | .   .   1   27  204 135 227 12  
  Average                  162  | .   2   65  254 275 276 132 13  
Maximum Alert Level        2    | .   .   .   2   1   2   1   .   
  Low Security (%)         49   | 100 100 100 21  .   20  47  100 
  Level 1                  44   | .   .   .   59  100 66  52  .   
  Level 2                  5    | .   .   .   19  .   12  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   2   .   .   .   2   
  Investigation            3    | .   .   1   1   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            1    | .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Distress Signals           3    | .   .   .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              61   | .   .   3   21  5   26  1   5   
  Peak Tracking Total      4    | .   .   3   4   3   4   1   3   
  Tactical Retreats        4    | .   .   .   .   1   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Traps Triggered            7    | .   .   .   1   .   2   3   1   
  Indirectly               3    | .   .   .   1   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Disabled          8    | .   .   .   5   1   2   .   .   
  Max in Single Turn       2    | .   .   .   2   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Accessed          8    | .   1   1   1   .   4   1   .   
  Terminals                6    | .   1   .   1   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                9    | .   1   1   1   .   5   1   .   
  Successful               7    | .   1   1   1   .   3   1   .   
  Failed                   2    | .   .   .   .   .   2   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                7    | .   1   .   1   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   1   1   .   3   1   .   
  Record                   2    | .   .   .   .   .   2   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         3    | .   1   .   .   .   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Turns Passed               2802 | 93  105 263 357 142 734 755 353 
Spaces Moved               1870 | 68  104 209 247 99  432 509 202 
  Core                     62   | 17  .   .   .   .   .   .   45  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   1808 | 51  104 209 247 99  432 509 157 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 90  90  90  115 50  
  Average Speed            105  | 87  100 100 97  90  100 115 124 
  Slowest Speed            450  | 100 100 100 115 90  115 115 450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 5   23  49  31  29  34  13  4   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   
Scrap Searched             2    | .   .   .   .   2   .   .   .   
Spaces Dug                 5    | .   .   .   1   .   4   .   .   
Terrain Destroyed          56   | .   .   .   33  3   20  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               28   | .   .   .   5   3   20  .   .   
  AOE                      28   | .   .   .   28  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total                      2449 | 101 105 243 302 133 616 677 272 
  Wait                     312  | 21  .   6   6   8   90  150 31  
  Move                     1863 | 67  103 208 246 98  431 508 202 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  47   | 7   2   7   7   6   12  6   .   
  Fast Attach              6    | .   .   .   .   .   2   3   1   
  Attach                   28   | 6   .   1   3   3   7   4   4   
  Detach                   2    | .   .   .   .   .   2   .   .   
  Swap                     20   | .   .   9   3   2   3   3   .   
  Drop                     23   | .   .   1   7   5   7   3   .   
  Fire                     140  | .   .   7   30  11  62  .   30  
  Melee                    7    | .   .   4   .   .   .   .   3   
  Ram                      1    | .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   52 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  166 | -10/Materials | Discovered new exit (range 16)
  199 | -10/Materials | Entered Mines
  262 | -10/Mines     | Met a Derelict shopkeep closing up shop
  319 | -10/Mines     | Build established: Mutant
  397 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  453 | -10/Mines     | Discovered new exit (range 9)
  462 | -10/Mines     | Entered Materials
  462 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  708 | -9/Materials  | Discovered new exit (range 10)
  728 | -9/Materials  | Discovered new exit (range 16)
  765 | -9/Materials  | Build established: Skirmisher
  819 | -9/Materials  | Entered Mines
  833 | -9/Mines      | Met a Derelict bent on vengeance
  910 | -9/Mines      | Discovered new exit (range 14)
  961 | -9/Mines      | Entered Materials
  961 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1141 | -8/Materials  | Build established: Gunner
 1640 | -8/Materials  | Discovered new exit (range 12)
 1695 | -8/Materials  | Entered Factory
 1695 | -7/Factory    | Evolved 2 slots: Utility x2
 2014 | -7/Factory    | Build established: Skirmisher
 2443 | -7/Factory    | Discovered new exit (range 6)
 2449 | -7/Factory    | Identified exit to Factory
 2450 | -7/Factory    | Entered another Factory area
 2450 | -6/Factory    | Evolved 2 slots: Utility x2
 2760 | -6/Factory    | Lost 10 parts (2p1n4u3w)
 2772 | -6/Factory    | Core integrity fell below 50%
 2796 | -6/Factory    | Core integrity fell below 20%
 2803 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  corruption cleaned.
U-05 Engineer builds a Wall.
Acquired 19 matter.
R-10 Processor collects Corrupted Terrain Scan
  Processor.
P-60 Hacker resets R-10 Processor, system
  corruption cleaned.
Imp. Targeting Computer destroyed.
R-10 Processor collects Corrupted Structural
  Scanner.
Backup Laser III destroyed.
Jacked P-60 Hacker...
Command string: \
No effect.
Jacked G-50 Soldier...
Command string: \\cwcr
No effect.
Datajack destroyed.
U-05 Engineer builds a Door.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?? #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #??????????????????##########?????????????????? |
|    #????????###########        #?????????????????? |
|    #????????#     !   #   """" #?????????????????? |
| #############         #     R" #?????????????????? |
| +          ##         #     =" #?????????????????? |
| #          ##         #    =   #?????????????????? |
| #          ##         #        #?????????????????? |
| #        ! ## """ """ +        #?????????????????? |
| #          ## """ """ #  @     #?????????????????? |
| #          ## """ """  g gp    #?????????????????? |
| ###+#############/######/R  ####?????????????????? |
|                * =!    u    ##???????????????????? |
|                 |!!     %%  #????????????????????? |
|                             #??????????????"""???? |
|                             #??????????????"""???? |
|                             #??????????????"""???? |
| ###+#############+#####     #????????????????????? |
|         #?????#      ##     #??????????????"""???? |
|    """  #?????#      ##     """""??????????"""???? |
|    """  #?????#      ##     ""T""??????????"""???? |
|    """  #?????# !!*  ## %       ?????????????????? |
|         #?????# !!*  ##^ """ """ ??????????"""???? |
| /// " " #?????# !**  ## %""" """  ?????????"""???? |
| /// "Y" #?????#      ##  """ """???????????"""???? |
| /// """ #?????#  [   ##        ??????????????????? |
|         #?????#      ##      """???????????"""???? |
| #######???????#  """ ## ^??? """???????????"""???? |
| ??????????????#  """ ##  ????"""???????????"""???? |
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| ??????????????#      ## ?????"""?????????????????? |
| ??????????????########???????"""?????????????????? |
| ?????????????????????????????"""?????????????????? |
| ???????????"""???""""????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          24
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         6
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I Spy

 Challenges 
------------
None

 Game 
------
Seed              ArcExoskeletonImmobilizer
  Manual?         0
Play Time         00:42:38
  Cumulative      3.7 hours
  Start           2024.12.25 @ 20:57:04
  End             2024.12.25 @ 21:39:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b090778-7147-4daa-a0c9-0cb5b2951f7c