Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 21:39:08 Player: PTS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1291) 1291 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 5073 Bonus ------- High Alert Combat Kills 66 Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 49/300 Energy 92/100 System Corruption 5% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Machine Analyzer Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Ion Engine Heavy Deuterium Engine Weight Redist. System Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Small Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Kinecellerator Hacking Suite > --- WEAPON ----------- Field Laser Minigun Advanced Assault Cannon > --- INVENTORY -------- Reinforced Ion Engine Heavy Deuterium Engine Weight Redist. System Component Analysis Suite Assault Cannon Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Assault Cannon Energy Gun Field Laser Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . 1 . . 2 2 Weapon 1 | . . . 1 . . . . Parts Attached 53 | 6 . 10 6 5 11 10 5 Power 10 | 1 . 1 1 . 5 2 . Engine 5 | 1 . 1 . . 3 . . Core 5 | . . . 1 . 2 2 . Reactor . | . . . . . . . . Propulsion 4 | 2 . . 1 . 1 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 4 | 2 . . 1 . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 . 1 . 3 1 4 2 Device 4 | . . . . 1 . 2 1 Storage 2 | 1 . . . . 1 . . Processor 5 | . . 1 . 2 . 2 . Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 2 . 8 4 2 4 4 3 Energy Gun 10 | 1 . 2 2 . 3 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 3 . 2 1 1 . Ballistic Cannon 5 | . . 1 1 . . 2 1 Launcher 2 | . . 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 1 . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 23 | . . . 2 1 6 . 14 Power 4 | . . . . . 2 . 2 Propulsion 4 | . . . 1 . 2 . 1 Utility 5 | . . . . . . . 5 Weapon 10 | . . . 1 1 2 . 6 Highest Loss Streak 10 | . . . 2 1 1 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 85 94 87 96 85 83 67 Engine 3 | . 14 14 9 . . . . Core 9 | . . . 1 11 14 14 9 Wheel 15 | . 28 28 21 22 17 7 3 Device 3 | . . . . 2 . 6 9 Storage 8 | . 14 14 11 8 8 7 4 Processor 17 | . . 8 11 19 18 23 19 Energy Gun 9 | . 14 10 14 . 13 7 3 Ballistic Gun 6 | . 14 12 . 19 4 7 3 Ballistic Cannon 7 | . . 3 11 11 8 7 5 Launcher 1 | . . . 7 . . . . Peak Build Rating 38 | 6 6 15 18 21 24 32 38 Average Rating 22 | 4 6 11 16 19 22 30 30 On Entrance 14 | . 6 6 15 17 21 18 32 Naked Turns . | . . . . . . . . Heaviest Build 33 | 14 14 23 26 26 28 29 33 Greatest Support 32 | 32 32 32 32 26 26 16 16 Greatest Overweight (x) 8 | . . . 1 . 1 1 8 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 7 8 7 Most Carried 8 | 5 3 8 8 7 8 8 7 Average Carried 6 | . 1 6 7 5 7 7 5 Final Capacity 8 | 8 8 8 8 5 8 8 5 Final Carried 8 | 1 3 8 7 5 8 8 4 Class Distribution -------------------- 45% | Skirmisher 29% | Gunner 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1182 | 202 . 93 167 323 308 . 89 Remotely . | . . . . . . . . Salvage Created 1486 | . . 47 586 190 651 . 12 Parts 122 | . . 6 53 15 43 . 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled 2 | . . . . 2 . . . Retrieved Matter 2 | . . . . 2 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 33 | . . 3 12 5 12 . 1 Guns 15 | . . 3 4 2 6 . . Cannons 12 | . . . 2 3 6 . 1 AOE 6 | . . . 6 . . . . Classes Destroyed 10 | . . 1 5 . 3 . 1 Worker 2 | . . . 2 . . . . Builder 2 | . . . 1 . . . 1 Recycler 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 8 | . . . 5 . 3 . . Swarmer 11 | . . 3 4 1 3 . . Grunt 10 | . . . 6 2 2 . . Brawler 2 | . . . . . 2 . . Sentry 9 | . . . 2 2 5 . . Hunter 1 | . . . . . . . 1 Best Kill Streak 9 | . . 2 9 2 3 . 2 Combat Bots Only 4 | . . 2 4 2 2 . 1 Max Kills in Single Turn 4 | . . 1 4 1 2 . 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 265 | . . 23 27 16 59 . 140 Missed 76 | . . 5 10 3 21 . 37 Damage Taken 2805 | . . 135 398 174 504 . 1594 Core 1029 | . . 12 105 . 49 . 863 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 . 95 . 73 91 100 . Volleys Fired 140 | . . 7 30 11 62 . 30 Largest 3 | . . 2 3 3 3 . 1 Hottest 154 | . . 70 134 109 154 . 63 Shots Fired 294 | . . 14 78 26 146 . 30 Gun 174 | . . 14 39 15 93 . 13 Cannon 111 | . . . 30 11 53 . 17 Launcher 9 | . . . 9 . . . . Special . | . . . . . . . . Kinetic 154 | . . 7 30 25 75 . 17 Thermal 70 | . . 4 . . 53 . 13 Explosive . | . . . . . . . . Electromagnetic 70 | . . 3 48 1 18 . . Robot Hit Streak 13 | . . 3 11 5 13 . 8 Robot Miss Streak 9 | . . 2 7 3 9 . 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 155 | . . 10 33 15 73 . 24 Core Hits 77 | . . 3 27 7 33 . 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . 1 2 . 1 Burn 1 | . . . . . 1 . . Blast 3 | . . . . 1 1 . 1 Melee Attacks 7 | . . 4 . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2996 | . . 95 997 272 1223 . 409 Guns 1493 | . . 95 364 125 767 . 142 Cannons 1201 | . . . 335 147 456 . 263 Explosions 298 | . . . 298 . . . . Melee . | . . . . . . . . Ramming 4 | . . . . . . . 4 Kinetic 1565 | . . 38 335 272 657 . 263 Thermal 675 | . . 24 137 . 372 . 142 Explosive . | . . . . . . . . Electromagnetic 752 | . . 33 525 . 194 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 1 1 . 3 5 Average Corruption 1 | . . . 1 1 . 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . 2 1 . 6 . Message Errors 3 | . . . . . . 3 . Matter Fused 1 | . . . . 1 . . . Heat Flow Errors 2 | . . . 1 . . 1 . Energy Discharges 2 | . . . 1 . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 96 | . . . 62 . 31 . 3 Projectiles 34 | . . . . . 31 . 3 Explosions 62 | . . . 62 . . . . Melee . | . . . . . . . . Knockbacks 13 | . . . 2 . 5 . 6 Impact . | . . . . . . . . Kinetic 13 | . . . 2 . 5 . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 168 | . . . 166 . . . 2 Shots 4 | . . . 4 . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 534 | . . 36 367 174 534 146 40 Average Temperature 115 | . . 19 100 65 135 76 16 Received Heat Transfer 672 | . . . 129 66 180 . 297 Effects 7 | . . . 1 . 6 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1582 | . . 74 250 . 888 . 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 5 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 526 | . 5 71 526 347 511 227 35 Initial 227 | . . 1 27 204 135 227 12 Average 162 | . 2 65 254 275 276 132 13 Maximum Alert Level 2 | . . . 2 1 2 1 . Low Security (%) 49 | 100 100 100 21 . 20 47 100 Level 1 44 | . . . 59 100 66 52 . Level 2 5 | . . . 19 . 12 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 1 2 . . . 2 Investigation 3 | . . 1 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 3 | . . . 1 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . . 3 21 5 26 1 5 Peak Tracking Total 4 | . . 3 4 3 4 1 3 Tactical Retreats 4 | . . . . 1 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 7 | . . . 1 . 2 3 1 Indirectly 3 | . . . 1 . 2 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 8 | . . . 5 1 2 . . Max in Single Turn 2 | . . . 2 1 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 8 | . 1 1 1 . 4 1 . Terminals 6 | . 1 . 1 . 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . 1 1 1 . 5 1 . Successful 7 | . 1 1 1 . 3 1 . Failed 2 | . . . . . 2 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 1 . 1 . 4 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 1 1 . 3 1 . Record 2 | . . . . . 2 . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Dispatch Records 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 3 | . 1 . . . 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 2802 | 93 105 263 357 142 734 755 353 Spaces Moved 1870 | 68 104 209 247 99 432 509 202 Core 62 | 17 . . . . . . 45 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1808 | 51 104 209 247 99 432 509 157 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 90 90 90 115 50 Average Speed 105 | 87 100 100 97 90 100 115 124 Slowest Speed 450 | 100 100 100 115 90 115 115 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 5 23 49 31 29 34 13 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 5 | . . . 1 . 4 . . Terrain Destroyed 56 | . . . 33 3 20 . . Melee . | . . . . . . . . Projectile 28 | . . . 5 3 20 . . AOE 28 | . . . 28 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2449 | 101 105 243 302 133 616 677 272 Wait 312 | 21 . 6 6 8 90 150 31 Move 1863 | 67 103 208 246 98 431 508 202 Hop . | . . . . . . . . Pick Up 47 | 7 2 7 7 6 12 6 . Fast Attach 6 | . . . . . 2 3 1 Attach 28 | 6 . 1 3 3 7 4 4 Detach 2 | . . . . . 2 . . Swap 20 | . . 9 3 2 3 3 . Drop 23 | . . 1 7 5 7 3 . Fire 140 | . . 7 30 11 62 . 30 Melee 7 | . . 4 . . . . 3 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 199 | -10/Materials | Entered Mines 262 | -10/Mines | Met a Derelict shopkeep closing up shop 319 | -10/Mines | Build established: Mutant 397 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 453 | -10/Mines | Discovered new exit (range 9) 462 | -10/Mines | Entered Materials 462 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 708 | -9/Materials | Discovered new exit (range 10) 728 | -9/Materials | Discovered new exit (range 16) 765 | -9/Materials | Build established: Skirmisher 819 | -9/Materials | Entered Mines 833 | -9/Mines | Met a Derelict bent on vengeance 910 | -9/Mines | Discovered new exit (range 14) 961 | -9/Mines | Entered Materials 961 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1141 | -8/Materials | Build established: Gunner 1640 | -8/Materials | Discovered new exit (range 12) 1695 | -8/Materials | Entered Factory 1695 | -7/Factory | Evolved 2 slots: Utility x2 2014 | -7/Factory | Build established: Skirmisher 2443 | -7/Factory | Discovered new exit (range 6) 2449 | -7/Factory | Identified exit to Factory 2450 | -7/Factory | Entered another Factory area 2450 | -6/Factory | Evolved 2 slots: Utility x2 2760 | -6/Factory | Lost 10 parts (2p1n4u3w) 2772 | -6/Factory | Core integrity fell below 50% 2796 | -6/Factory | Core integrity fell below 20% 2803 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- corruption cleaned. U-05 Engineer builds a Wall. Acquired 19 matter. R-10 Processor collects Corrupted Terrain Scan Processor. P-60 Hacker resets R-10 Processor, system corruption cleaned. Imp. Targeting Computer destroyed. R-10 Processor collects Corrupted Structural Scanner. Backup Laser III destroyed. Jacked P-60 Hacker... Command string: \ No effect. Jacked G-50 Soldier... Command string: \\cwcr No effect. Datajack destroyed. U-05 Engineer builds a Door. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????##########?????????????????? | | #????????########### #?????????????????? | | #????????# ! # """" #?????????????????? | | ############# # R" #?????????????????? | | + ## # =" #?????????????????? | | # ## # = #?????????????????? | | # ## # #?????????????????? | | # ! ## """ """ + #?????????????????? | | # ## """ """ # @ #?????????????????? | | # ## """ """ g gp #?????????????????? | | ###+#############/######/R ####?????????????????? | | * =! u ##???????????????????? | | |!! %% #????????????????????? | | #??????????????"""???? | | #??????????????"""???? | | #??????????????"""???? | | ###+#############+##### #????????????????????? | | #?????# ## #??????????????"""???? | | """ #?????# ## """""??????????"""???? | | """ #?????# ## ""T""??????????"""???? | | """ #?????# !!* ## % ?????????????????? | | #?????# !!* ##^ """ """ ??????????"""???? | | /// " " #?????# !** ## %""" """ ?????????"""???? | | /// "Y" #?????# ## """ """???????????"""???? | | /// """ #?????# [ ## ??????????????????? | | #?????# ## """???????????"""???? | | #######???????# """ ## ^??? """???????????"""???? | | ??????????????# """ ## ????"""???????????"""???? | | ??????????????# """ ## ????????????????????????? | | ??????????????# ## ?????"""?????????????????? | | ??????????????########???????"""?????????????????? | | ?????????????????????????????"""?????????????????? | | ???????????"""???""""????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Challenges ------------ None Game ------ Seed ArcExoskeletonImmobilizer Manual? 0 Play Time 00:42:38 Cumulative 3.7 hours Start 2024.12.25 @ 20:57:04 End 2024.12.25 @ 21:39:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b090778-7147-4daa-a0c9-0cb5b2951f7c