Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.17 @ 10:37:19

Player: Wakanaka

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (42)      210
Value Destroyed (809)      809
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1919

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     250/300
Energy                     88/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (90) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Wheel
>       --- UTILITY (4) ------
  Large Storage Unit
        Seismic Analyzer
        Terrain Scan Processor
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (10) ---
  Light Nuclear Core
  Large Storage Unit
  Large Matter Pod (150)
        Sensor Array
        Hacking Suite
        Recalibrator

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
           Seismic Analyzer
           Terrain Scan Processor
>          --- WEAPON -----------
           EM Pulse Gun
           Beam Cannon
>          --- INVENTORY --------
           Ion Engine
     Large Storage Unit
     Large Matter Pod
           Sensor Array
           Hacking Suite
           Grenade Launcher
           Maul
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 9   9   11  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 3   4   4   
    Treads                 .    | .   .   .   
    Leg                    4    | .   2   2   
    Wheel                  7    | 3   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 3   2   2   
    Device                 2    | 1   .   1   
    Storage                3    | 1   2   .   
    Processor              2    | 1   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   2   3   
    Energy Gun             4    | 2   1   1   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   2   11  
  Power                    2    | .   .   2   
  Propulsion               4    | .   1   3   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   1   5   
  Highest Loss Streak      5    | .   1   5   
Average Slot Usage (%)     93   | .   98  82  
  Engine                   12   | .   14  10  
  Leg                      8    | .   5   14  
  Wheel                    14   | .   20  2   
  Device                   5    | .   4   6   
  Storage                  9    | .   9   11  
  Processor                16   | .   14  22  
  Energy Gun               17   | .   24  4   
  Energy Cannon            3    | .   3   3   
  Impact Weapon            2    | .   .   7   
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 14  26  27  
  Greatest Support         26   | 26  20  20  
  Greatest Overweight (x)  8    | .   8   7   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         8    | 5   7   10  
  Most Carried             10   | 5   10  8   
  Average Carried          6    | 2   7   6   
  Final Capacity           10   | 4   10  10  
  Final Carried            9    | 3   9   6   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 43% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           629  | 331 235 63  
  Remotely                 .    | .   .   .   
Salvage Created            1617 | 236 810 571 
  Parts                    92   | 16  58  18  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           3    | 1   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  20   | .   12  8   
  Melee                    2    | .   .   2   
  Guns                     12   | .   11  1   
  Cannons                  3    | .   1   2   
Classes Destroyed          10   | 3   6   1   
  Worker                   5    | 2   1   2   
  Builder                  2    | .   2   .   
  Tunneler                 5    | 5   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | 1   1   1   
  Mechanic                 1    | .   .   1   
  Operator                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    17   | .   9   8   
Best Kill Streak           6    | 5   6   5   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1468 | .    301  1167 
  Core                     469  | .    61   408  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         87   | 100  75   .    
Volleys Fired              99   | 22   45   32   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 80   100  100  
Shots Fired                169  | 44   90   35   
  Gun                      151  | 44   89   18   
  Cannon                   15   | .    1    14   
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  30   | .    1    29   
  Explosive                3    | .    .    3    
  Electromagnetic          136  | 44   89   3    
  Robot Hit Streak         12   | 8    12   10   
  Robot Miss Streak        4    | 3    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           135  | 25   52   58   
  Core Hits                52   | 8    32   12   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              34   | .    .    34   
  Impact                   34   | .    .    34   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            6    | .    .    6    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2525 | 355  807  1363 
  Guns                     1265 | 355  790  120  
  Cannons                  192  | .    17   175  
  Explosions               51   | .    .    51   
  Melee                    1017 | .    .    1017 
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  312  | .    17   295  
  Explosive                51   | .    .    51   
  Electromagnetic          1145 | 355  790  .    
  Impact                   1017 | .    .    1017 
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    3    .    
  Average Corruption       2    | .    2    .    
  Corruption Purged        .    | .    .    .    
  Effects                  2    | .    2    .    
    Message Errors         1    | .    1    .    
    Matter Fused           1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            116  | .    .    116  
  Projectiles              .    | .    .    .    
  Explosions               13   | .    .    13   
  Melee                    103  | .    .    103  
Knockbacks                 2    | .    .    2    
  Impact                   2    | .    .    2    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      106  | .    .    106  
  Shots                    3    | .    .    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        243  | 106  97   243  
  Average Temperature      44   | 35   32   91   
  Received Heat Transfer   549  | .    111  438  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              8    | 1    3    4    
  Impact Corruptions       8    | .    .    8    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         682  | .    37   645  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             304  | 40  304 249 
  Initial                  74   | .   26  74  
  Average                  108  | 19  121 115 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         90   | 100 90  86  
  Level 1                  9    | .   10  13  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   5   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   22  18  
  Peak Tracking Total      5    | .   2   5   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               3    | .   3   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1690 | 177  1010 503  
Spaces Moved               784  | 107  577  100  
  Core                     11   | 2    1    8    
  Treads                   .    | .    .    .    
  Legs                     183  | .    144  39   
  Wheels                   590  | 105  432  53   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   90   
  Average Speed            104  | 82   101  140  
  Slowest Speed            450  | 90   450  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       28   | 5    69   11   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          31   | .    .    31   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      31   | .    .    31   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1426 | 153 913 360 
  Wait                     427  | .   255 172 
  Move                     782  | 106 576 100 
  Hop                      .    | .   .   .   
  Pick Up                  37   | 13  16  8   
  Fast Attach              4    | .   4   .   
  Attach                   20   | 9   2   9   
  Detach                   .    | .   .   .   
  Swap                     5    | .   3   2   
  Drop                     18   | 3   12  3   
  Fire                     99   | 22  45  32  
  Melee                    34   | .   .   34  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  178 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  503 | -10/Materials | Discovered new exit (range 13)
  674 | -10/Materials | Discovered new exit (range 15)
  924 | -10/Materials | Discovered new exit (range 13)
 1173 | -10/Materials | Discovered new exit (range 3)
 1188 | -10/Materials | Entered another Materials area
 1188 | -9/Materials  | Evolved 2 slots: Utility x2
 1267 | -9/Materials  | Build established: Scavenger-Mutant
 1400 | -9/Materials  | Lost 3 parts (1n2w)
 1653 | -9/Materials  | Core integrity fell below 50%
 1683 | -9/Materials  | Core integrity fell below 20%
 1691 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01597_ K-01 Serf cleans the Fusion Modulator.
01600_ Acquired Lgt. Nuclear Core.
01601_ K-01 Serf collects debris. <x3>
01610_ R-06 Scavenger collects Imp. Heat Sink.
01614_ Sneak attack on M-13 Machinist.
01614_ M-13 Machinist destroyed.
01620_ Acquired Recalibrator.
01627_ W-16 Scout sends out distress signal.
01649_ Wheel destroyed.
01654_ Ion Engine destroyed.
01673_ Acquired Lgt. Ion Engine.
01673_ Maul destroyed.
01678_ The unstable cave ceiling collapses.
01680_ Grenade Launcher destroyed.
01680_ Destroyed Grenade Launcher.
01680_ Lgt. Ion Engine destroyed.
01680_ Destroyed Lgt. Ion Engine.
01688_ Acquired Wheel.
01690_ The unstable cave ceiling collapses.
01691_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#??########################### |
| ????????????????????#################   ########## |
| ????????????????????##########      #   ########## |
| ????????????????????##########     !#   ######## " |
| ????????????????????##########    =%+%  ########?" |
| ?????????????????????#########     %#   #?###### " |
| ????????????????????##########      #%  ########   |
| ????????????????????#?########      # =%########   |
| ????????????????????#?###############  =######## " |
| ?????????????????????#######        #   ######## " |
| ??????????????????????####?#      ! #   ######## " |
| ?????????????????????####### """    #   ########## |
| ??????????????????????###### """    #              |
| ??????????????????????#?#### """    +              |
| ????????????????????????#### """    #*%            |
| ??????????????????#####?####        ##*########### |
| ??????????????????#    ?  !#     %  ##%########?## |
| ??????????????????#   "?"  #        ##%########??# |
| ??????????????????#   """  ###########+######??##? |
| ??????????????????#   """  ##  %*    %%####???##?# |
| ??????????????????#        ##         =#? ?   ???? |
| ??????????????????+   """  ##  *!  """ #??  ?? ? ? |
| ??????????????????#   """ !##  *!  """ #???   ???? |
| ??????????????????#   """  ##      """ #????   ??? |
| ??????????????????#        ##      %   #?????????? |
| ??????????????????#      @#?#######/####???? ????? |
| ?????????????######   #   ########=  #??"????????? |
| ??????                Y              #?? ????????? |
| ?????????????######       ########   #?????#?????? |
| ?????????????????#        ##?????#   #????????? ?? |
| ?????????????????##     # #??????#   # ????"?????? |
| ????????????????##### #####??????#   #???????????? |
| ????????????????#         #?????##   #???"???????? |
| ????????????????#         #?????##   #???????????? |
| ????????????????#         #??????    #????"??????? |
| ????????????????#  """""  #??????    #???????????? |
| ????????????????#  """""  #??????    #???????????? |
| ????????????????#  """""  #??????    #???????????? |
| ????????????????#         #??????    #???????????? |
| ????????????????#         #?????     #???????????? |
| ????????????????##+########?????##   #???????????? |
| ????????????????? ????????????????   #???????????? |
| ????????????????? ????????????????   ????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       135
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedShrapnelLog
  Manual?         0
Play Time         00:24:40
  Cumulative      26.4 hours
  Start           2021.10.17 @ 10:11:50
  End             2021.10.17 @ 10:37:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed637f33-787e-408d-8f42-80021b740c2c