Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.10 @ 23:55:59 Player: Dogchiho Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (62) 310 Value Destroyed (1504) 1504 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 2962 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/400 Matter 184/300 Energy 265/265 System Corruption 1% Temperature Cool (9) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Structural Scanner Hardened Light Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon Grenade Launcher > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Seismic Detector Medium Armor Plating Medium Laser Light Assault Rifle Datajack Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Structural Scanner Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Seismic Detector Medium Armor Plating Medium Laser Grenade Launcher Datajack Hammer [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 39 | 8 11 16 4 Power 5 | 1 1 3 . Engine 5 | 1 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 3 1 5 3 Treads 5 | 2 . 2 1 Leg 6 | 1 1 3 1 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 10 | 2 5 3 . Device 3 | 1 1 1 . Storage 5 | 1 4 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 12 | 2 4 5 1 Energy Gun 3 | 1 . 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 5 | 1 3 1 . Ballistic Cannon 1 | . . . 1 Launcher 1 | . 1 . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 16 | . 3 12 1 Power 3 | . . 3 . Propulsion 8 | . 2 5 1 Utility 1 | . . 1 . Weapon 4 | . 1 3 . Highest Loss Streak 3 | . 3 3 1 To Critical Strikes . | . . . . Average Backups 11 | 4 11 11 13 Power 1 | 1 1 1 1 Propulsion 1 | 1 2 . 2 Utility 4 | . 4 4 5 Weapon 2 | 1 3 2 2 Tool/Special . | . . . . Unused Backups 18 | 2 3 2 11 Power 3 | . . 1 2 Propulsion 6 | 2 1 . 3 Utility 5 | . 1 . 4 Weapon 2 | . 1 . 1 Tool/Special 2 | . . 1 1 Average Slot Usage (%) 94 | . 99 89 93 Engine 11 | . 14 9 11 Treads 11 | . 17 2 25 Leg 14 | . 10 23 1 Device 13 | . 14 13 11 Storage 12 | . 14 11 11 Protection 5 | . . 7 11 Energy Gun 4 | . 4 4 1 Ballistic Gun 17 | . 22 13 10 Ballistic Cannon 1 | . . . 9 Peak Build Rating 19 | 8 10 13 19 Average Rating 10 | 4 9 10 15 On Entrance 7 | . 8 10 11 Avg Prop Armor Cover (%) 5 | . . . 5 Naked Turns . | . . . . Heaviest Build 38 | 15 30 37 38 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 9 | . 1 9 . Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 15 15 Average Capacity 14 | 6 14 15 15 Most Carried 15 | 8 15 14 15 Average Carried 11 | 5 11 10 13 Final Capacity 15 | 8 15 15 15 Final Carried 13 | 8 13 12 13 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1180 | 301 236 545 98 Remotely . | . . . . Salvage Created 1493 | 72 319 870 232 Parts 123 | 11 29 67 16 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 47 | . 15 24 8 Melee 1 | . 1 . . Guns 23 | . 9 13 1 Cannons 8 | . . 3 5 AOE 14 | . 5 7 2 Classes Destroyed 8 | 2 4 2 . Worker 4 | 1 1 2 . Builder 2 | . . 2 . Tunneler 3 | 3 . . . Operator 1 | . 1 . . Watcher 5 | . 1 4 . Swarmer 18 | . 8 10 . Grunt 21 | . 7 8 6 Sentry 8 | . . 6 2 Best Kill Streak 5 | 2 5 5 3 Combat Bots Only 4 | . 4 4 3 Max Kills in Single Turn 4 | 1 3 4 2 Gunslinging . | . . . . Exploded 2 | . 2 2 2 Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 294 | . 95 164 35 Missed 67 | . 19 39 9 Hits 227 | . 76 125 26 Projectile 227 | . 76 125 26 Critical Strikes 3 | . . 3 . Damage Taken 2814 | . 834 1564 416 Core 588 | . 173 347 68 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . 50 . Regen/Repaired (Parts) 47 | . . 47 . Core Remaining (%) 65 | 100 30 . . Volleys Fired 166 | 7 38 99 22 Largest 2 | 2 2 2 2 Hottest 100 | 70 50 100 60 Shots Fired 294 | 14 70 170 40 Gun 249 | 14 65 152 18 Cannon 26 | . . 8 18 Launcher 19 | . 5 10 4 Special . | . . . . Kinetic 220 | 7 65 112 36 Thermal 47 | 7 . 40 . Explosive 19 | . 5 10 4 Electromagnetic 8 | . . 8 . Robot Hit Streak 13 | 4 13 9 5 Robot Miss Streak 4 | 2 4 4 2 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 174 | 7 43 97 27 Core Hits 102 | 3 29 53 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 3 1 Burn 3 | . . 3 . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3149 | 99 736 1685 629 Guns 1415 | 94 302 904 115 Cannons 461 | . . 98 363 Explosions 1203 | . 406 658 139 Melee . | . . . . Ramming 70 | 5 28 25 12 Kinetic 1395 | 46 302 569 478 Thermal 472 | 48 . 424 . Explosive 1114 | . 406 569 139 Electromagnetic 98 | . . 98 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 1 1 Average Corruption 1 | . 2 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 22 | . 13 8 1 Message Errors 7 | . 6 1 . Matter Fused 3 | . 1 2 . Heat Flow Errors 4 | . 2 2 . Energy Discharges 2 | . 1 1 . Parts Rejected 1 | . 1 . . Data Loss (minor) 2 | . . 1 1 Data Loss (major) 1 | . 1 . . Misfires 1 | . 1 . . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 155 | . . 155 . Projectiles . | . . . . Explosions 155 | . . 155 . Melee . | . . . . Knockbacks 7 | . 1 . 6 Impact 1 | . 1 . . Kinetic 5 | . . . 5 Secondary 1 | . . . 1 Self-Inflicted Damage 239 | . 26 168 45 Shots 8 | . 1 5 2 Rammed 15 | . 12 . 3 Targets Rammed 25 | 1 15 6 3 Kicked 7 | . 1 6 . Crushed 3 | 1 2 . . Highest Temperature 328 | 54 302 311 328 Average Temperature 90 | 25 65 89 132 Received Heat Transfer 1017 | . 336 483 198 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 3 | . . 3 . Heat Transferred 1419 | 148 . 1271 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level 2 | . . 2 . Low Security (%) 72 | 100 100 34 100 Level 1 26 | . . 62 . Level 2 1 | . . 2 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 406 | 10 184 406 160 Initial 160 | . . 52 160 Average 125 | . 53 226 72 Influence Increases 1632 | 20 421 910 281 Destroy 0b10 Robot/C 940 | . 300 480 160 Destroy 0b10 Robot/NC 75 | 20 15 40 . Destroy Leader 250 | . 52 138 60 Successful Hack 20 | . 15 5 . Disable Machine 120 | . . 105 15 Destroy Structure 137 | . 24 97 16 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 75 | . 15 30 30 Influence Decreases 1481 | 20 297 653 511 Entered New Map 293 | . . 72 221 Time Decay 888 | 20 267 461 140 Lost Part 160 | . 30 120 10 Purge Threat 140 | . . . 140 Squads Dispatched 10 | . 2 6 2 Investigation 7 | . 1 4 2 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 21 40 10 Peak Tracking Total 6 | . 4 6 3 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 4 | . 3 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 8 | . . 7 1 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 15 | . 6 6 3 Terminals 14 | . 6 5 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 47 | . 19 22 6 Successful 32 | . 13 13 6 Failed 14 | . 5 9 . Catastrophic 4 | . 1 3 . Database Lockouts 1 | . 1 . . Manual 3 | . 3 . . Terminals 43 | . 19 18 6 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 30 | . 13 11 6 Record 14 | . 7 4 3 Open Door 1 | . . . 1 Emergency Access Points 1 | . 1 . . Alert Level 8 | . 3 4 1 Unreport Threat 1 | . . . 1 Recall Investigation 1 | . . 1 . Zone Layout 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 6 4 2 Full Trace Events 9 | . 4 4 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) 2606 | 31 1073 1160 342 Terrain 1358 | . 1055 303 . Structural 1500 | . . 1158 342 Seismic 49 | 31 18 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 2751 | 173 1076 1160 342 Spaces Moved 1180 | 94 509 425 152 Core 49 | 33 . 16 . Treads 610 | 61 336 61 152 Legs 521 | . 173 348 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 160 Average Speed 165 | 121 170 172 160 Slowest Speed 500 | 160 190 500 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 4 66 45 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 137 | . 29 89 19 Melee . | . . . . Projectile 5 | . . . 5 AOE 132 | . 29 89 14 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1697 | 139 651 690 217 Wait 183 | 11 42 111 19 Move 1177 | 93 508 424 152 Hop . | . . . . Pick Up 62 | 17 18 18 9 Fast Attach . | . . . . Attach 31 | 7 6 15 3 Detach . | . . . . Swap 31 | 1 15 12 3 Drop 22 | 2 9 5 6 Fire 166 | 7 38 99 22 Melee . | . . . . Ram . | . . . . Kick 7 | . 1 6 . Crush 18 | 1 14 . 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 174 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 584 | -10/Materials | Central database locked down 687 | -10/Materials | Discovered new exit (range 15) 848 | -10/Materials | Core integrity fell below 50% 872 | -10/Materials | Lost 3 parts (2n1w) 1176 | -10/Materials | Discovered new exit (range 8) 1201 | -10/Materials | Discovered new exit (range 16) 1250 | -10/Materials | Entered another Materials area 1250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Repaired Ion Engine 1985 | -9/Materials | Lost 3 parts (1p1n1w) 2039 | -9/Materials | Core integrity fell below 50% 2082 | -9/Materials | Discovered new exit (range 14) 2083 | -9/Materials | Lost 3 parts (2n1w) 2317 | -9/Materials | Core integrity fell below 20% 2370 | -9/Materials | Discovered new exit (range 15) 2410 | -9/Materials | Entered Storage 2593 | -9/Storage | Build established: Scavenger-Mutant 2752 | -9/Storage | Destroyed self with Grenade Launcher Last Messages --------------- Lgt. Treads destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. G-47 Trooper knocked back. K-01 Serf collects debris. Destroyed Lgt. Nuclear Core. G-47 Trooper destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. Acquired 26 matter. Acquired 28 matter. K-01 Serf collects debris. Acquired Aluminum Leg. K-01 Serf collects debris. Slammed into U-05 Engineer. K-01 Serf collects debris. Holding Depot disabled. U-05 Engineer lays Concrete. G-47 Trooper destroyed. G-34 Mercenary destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????? ######????????????????????????????? | | ????????????? ###########????????????????????????? | | ????????????? ##T# ######????????????????????????? | | ????????????? # ##????????????????????????? | | ????????????? # """##????????????????????????? | | ????????????? # ! 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"" ?????????????????? | | ??????????????"" " """ ?????????????? | | ?????????????? """"" ####?????????????? | | ????????????? u""""" #####?????????????? | | ?????????????? # ??? # ???????????????? | | ?????????????? # ??? # ????????????????? | | ???????????????? # """??? # ????????????????? | | ????????????????## w ""???????????????????????? | | ???????????????? "????????????????????????? | | ????????????????? ????????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 21% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Everything Is Under Control For Emergencies Only It's Just You Organ Harvest There's More Where That Came From Challenges ------------ None Game ------ Seed CloakProcessingStrikerail Manual? 0 Play Time 00:50:51 Cumulative 3.3 hours Start 2025.11.24 @ 12:30:41 End 2025.12.10 @ 23:55:59 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e00a52dd-daf7-4f79-93a5-67afc7432d19